Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -9,7 +9,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = 0
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unacidable = 1//So effects are not targeted by alien acid.
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/particle_effect/New()
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@@ -20,8 +19,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect/Destroy()
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if(ticker)
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cameranet.updateVisibility(src)
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..()
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return QDEL_HINT_PUTINPOOL
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. = ..()
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/datum/effect_system
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var/number = 3
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@@ -53,12 +51,12 @@ would spawn and follow the beaker, even if it is carried or thrown.
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for(var/i in 1 to number)
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if(total_effects > 20)
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return
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addtimer(src, "generate_effect", 0)
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INVOKE_ASYNC(src, .proc/generate_effect)
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/datum/effect_system/proc/generate_effect()
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if(holder)
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location = get_turf(holder)
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var/obj/effect/E = PoolOrNew(effect_type, location)
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var/obj/effect/E = new effect_type(location)
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total_effects++
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var/direction
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if(cardinals)
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@@ -69,7 +67,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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for(var/j in 1 to steps_amt)
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sleep(5)
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step(E,direction)
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addtimer(src, "decrement_total_effect", 20)
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addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
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/datum/effect_system/proc/decrement_total_effect()
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total_effects--
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@@ -48,6 +48,11 @@
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var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
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P.set_up(10, 0, location)
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P.start()
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/datum/effect_system/explosion/smoke
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/datum/effect_system/explosion/smoke/start()
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..()
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spawn(5)
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var/datum/effect_system/smoke_spread/S = new
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S.set_up(2, location)
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@@ -7,12 +7,17 @@
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opacity = 0
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anchored = 1
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density = 0
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layer = ABOVE_ALL_MOB_LAYER
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layer = WALL_OBJ_LAYER
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mouse_opacity = 0
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var/amount = 3
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animate_movement = 0
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var/metal = 0
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var/lifetime = 40
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var/reagent_divisor = 7
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var/static/list/blacklisted_turfs = typecacheof(list(
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/turf/open/space/transit,
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/turf/open/chasm,
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/turf/open/floor/plating/lava))
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/obj/effect/particle_effect/foam/metal
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@@ -39,10 +44,11 @@
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/obj/effect/particle_effect/foam/proc/kill_foam()
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STOP_PROCESSING(SSfastprocess, src)
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if(metal)
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var/obj/structure/foamedmetal/M = new(src.loc)
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M.metal = metal
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M.updateicon()
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switch(metal)
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if(1)
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new /obj/structure/foamedmetal(src.loc)
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if(2)
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new /obj/structure/foamedmetal/iron(src.loc)
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flick("[icon_state]-disolve", src)
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QDEL_IN(src, 5)
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@@ -52,18 +58,24 @@
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kill_foam()
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return
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var/fraction = 1/initial(lifetime)
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var/fraction = 1/initial(reagent_divisor)
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for(var/obj/O in range(0,src))
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if(O.type == src.type)
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continue
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reagents.reaction(O, VAPOR, fraction)
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if(isturf(O.loc))
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var/turf/T = O.loc
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if(T.intact && O.level == 1) //hidden under the floor
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continue
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if(lifetime % reagent_divisor)
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reagents.reaction(O, VAPOR, fraction)
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var/hit = 0
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for(var/mob/living/L in range(0,src))
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hit += foam_mob(L)
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if(hit)
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lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
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var/T = get_turf(src)
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reagents.reaction(T, VAPOR, fraction)
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if(lifetime % reagent_divisor)
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reagents.reaction(T, VAPOR, fraction)
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if(--amount < 0)
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return
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@@ -74,8 +86,9 @@
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return 0
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if(!istype(L))
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return 0
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var/fraction = 1/initial(lifetime)
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reagents.reaction(L, VAPOR, fraction)
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var/fraction = 1/initial(reagent_divisor)
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if(lifetime % reagent_divisor)
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reagents.reaction(L, VAPOR, fraction)
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lifetime--
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return 1
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@@ -95,12 +108,15 @@
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if(foundfoam)
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continue
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if(is_type_in_typecache(T, blacklisted_turfs))
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continue
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for(var/mob/living/L in T)
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foam_mob(L)
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var/obj/effect/particle_effect/foam/F = PoolOrNew(src.type, T)
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var/obj/effect/particle_effect/foam/F = new src.type(T)
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F.amount = amount
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reagents.copy_to(F, (reagents.total_volume))
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F.color = color
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F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
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F.metal = metal
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@@ -128,7 +144,7 @@
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/datum/effect_system/foam_spread/New()
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..()
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chemholder = PoolOrNew(/obj)
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chemholder = new /obj()
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var/datum/reagents/R = new/datum/reagents(1000)
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chemholder.reagents = R
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R.my_atom = chemholder
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@@ -139,7 +155,7 @@
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return ..()
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/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
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if(istype(loca, /turf/))
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loca)
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@@ -156,10 +172,10 @@
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if(foundfoam)//If there was already foam where we start, we add our foaminess to it.
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foundfoam.amount += amount
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else
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var/obj/effect/particle_effect/foam/F = PoolOrNew(effect_type, location)
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var/obj/effect/particle_effect/foam/F = new effect_type(location)
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var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
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chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
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F.color = foamcolor
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F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
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F.amount = amount
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F.metal = metal
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@@ -172,11 +188,13 @@
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density = 1
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opacity = 1 // changed in New()
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anchored = 1
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unacidable = 1
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resistance_flags = FIRE_PROOF | ACID_PROOF
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name = "foamed metal"
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desc = "A lightweight foamed metal wall."
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gender = PLURAL
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var/metal = 1 // 1=aluminium, 2=iron
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obj_integrity = 20
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max_integrity = 20
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/foamedmetal/New()
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..()
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@@ -188,96 +206,27 @@
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air_update_turf(1)
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return ..()
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/obj/structure/foamedmetal/Move()
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var/turf/T = loc
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..()
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move_update_air(T)
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/obj/structure/foamedmetal/proc/updateicon()
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if(metal == 1)
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icon_state = "metalfoam"
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else
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icon_state = "ironfoam"
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/obj/structure/foamedmetal/ex_act(severity, target)
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qdel(src)
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/obj/structure/foamedmetal/blob_act(obj/effect/blob/B)
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qdel(src)
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/obj/structure/foamedmetal/bullet_act()
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..()
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if(metal==1 || prob(50))
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qdel(src)
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/obj/structure/foamedmetal/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/foamedmetal/attack_animal(mob/living/simple_animal/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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if(user.environment_smash >= 1)
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user.do_attack_animation(src)
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user << "<span class='notice'>You smash apart the foam wall.</span>"
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qdel(src)
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/obj/structure/foamedmetal/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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if(prob(75 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal!</span>", \
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"<span class='danger'>You smash through the metal foam wall!</span>")
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qdel(src)
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return 1
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/obj/structure/foamedmetal/attack_alien(mob/living/carbon/alien/humanoid/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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if(prob(75 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal!</span>", \
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"<span class='danger'>You smash through the metal foam wall!</span>")
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qdel(src)
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/obj/structure/foamedmetal/attack_slime(mob/living/simple_animal/slime/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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if(!user.is_adult)
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attack_hand(user)
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return
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if(prob(75 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal!</span>", \
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"<span class='danger'>You smash through the metal foam wall!</span>")
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qdel(src)
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/obj/structure/foamedmetal/attack_hand(mob/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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user << "<span class='warning'>You hit the metal foam but bounce off it!</span>"
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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/obj/structure/foamedmetal/attacked_by(obj/item/I, mob/living/user)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1) //the item attack sound is muffled by the foam.
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if(prob(I.force*20 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal!</span>", \
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"<span class='danger'>You smash through the foamed metal with \the [I]!</span>")
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qdel(src)
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else
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user << "<span class='warning'>You hit the metal foam to no effect!</span>"
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/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
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return !density
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/obj/structure/foamedmetal/CanAtmosPass()
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return !density
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/obj/structure/foamedmetal/iron
|
||||
obj_integrity = 50
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
if(processing)
|
||||
processing = 0
|
||||
if(number < 3)
|
||||
var/obj/effect/particle_effect/steam/I = PoolOrNew(/obj/effect/particle_effect/steam, oldposition)
|
||||
var/obj/effect/particle_effect/steam/I = new /obj/effect/particle_effect/steam(oldposition)
|
||||
number++
|
||||
I.setDir(holder.dir)
|
||||
oldposition = get_turf(holder)
|
||||
@@ -53,8 +53,14 @@
|
||||
icon_state = "ion_trails"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/particle_effect/ion_trails/flight
|
||||
icon_state = "ion_trails_flight"
|
||||
|
||||
/datum/effect_system/trail_follow/ion
|
||||
effect_type = /obj/effect/particle_effect/ion_trails
|
||||
var/fadetype = "ion_fade"
|
||||
var/fade = 1
|
||||
var/nograv_required = 1
|
||||
|
||||
/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
|
||||
if(!on)
|
||||
@@ -66,11 +72,12 @@
|
||||
processing = 0
|
||||
var/turf/T = get_turf(holder)
|
||||
if(T != oldposition)
|
||||
if(!has_gravity(T))
|
||||
var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
|
||||
I.setDir(holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = ""
|
||||
if(!T.has_gravity() || !nograv_required)
|
||||
var/obj/effect/particle_effect/ion_trails/I = new effect_type(oldposition)
|
||||
set_dir(I)
|
||||
if(fade)
|
||||
flick(fadetype, I)
|
||||
I.icon_state = ""
|
||||
spawn(20)
|
||||
qdel(I)
|
||||
oldposition = T
|
||||
@@ -79,7 +86,18 @@
|
||||
processing = 1
|
||||
start()
|
||||
|
||||
/datum/effect_system/trail_follow/ion/proc/set_dir(obj/effect/particle_effect/ion_trails/I)
|
||||
I.setDir(holder.dir)
|
||||
|
||||
/datum/effect_system/trail_follow/ion/flight
|
||||
effect_type = /obj/effect/particle_effect/ion_trails/flight
|
||||
fadetype = "ion_fade_flight"
|
||||
nograv_required = 0
|
||||
|
||||
/datum/effect_system/trail_follow/ion/flight/set_dir(obj/effect/particle_effect/ion_trails/I)
|
||||
if(istype(holder, /obj/item/device/flightpack))
|
||||
var/obj/item/device/flightpack/F = holder
|
||||
I.setDir(F.suit.user.dir)
|
||||
|
||||
|
||||
//Reagent-based explosion effect
|
||||
@@ -105,7 +123,7 @@
|
||||
if(explosion_message)
|
||||
location.visible_message("<span class='danger'>The solution violently explodes!</span>", \
|
||||
"<span class='italics'>You hear an explosion!</span>")
|
||||
if (amount <= 2)
|
||||
if (amount < 1)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
@@ -116,22 +134,4 @@
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devastation = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
|
||||
// Clamp all values to MAX_EXPLOSION_RANGE
|
||||
if (round(amount/12) > 0)
|
||||
devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
|
||||
|
||||
if (round(amount/6) > 0)
|
||||
heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
|
||||
|
||||
if (round(amount/3) > 0)
|
||||
light = min (MAX_EX_LIGHT_RANGE, light + round(amount/3))
|
||||
|
||||
if (flashing && flashing_factor)
|
||||
flash += (round(amount/4) * flashing_factor)
|
||||
|
||||
explosion(location, devastation, heavy, light, flash)
|
||||
dyn_explosion(location, amount, flashing_factor)
|
||||
@@ -9,6 +9,7 @@
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
opacity = 0
|
||||
layer = FLY_LAYER
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
animate_movement = 0
|
||||
@@ -25,6 +26,8 @@
|
||||
var/step = alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
alpha -= step
|
||||
if(alpha < 160)
|
||||
opacity = 0 //if we were blocking view, we aren't now because we're fading out
|
||||
stoplag()
|
||||
|
||||
/obj/effect/particle_effect/smoke/New()
|
||||
@@ -39,7 +42,7 @@
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/kill_smoke()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
addtimer(src, "fade_out", 0)
|
||||
INVOKE_ASYNC(src, .proc/fade_out)
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/obj/effect/particle_effect/smoke/process()
|
||||
@@ -61,7 +64,7 @@
|
||||
if(C.smoke_delay)
|
||||
return 0
|
||||
C.smoke_delay++
|
||||
addtimer(src, "remove_smoke_delay", 10, FALSE, C)
|
||||
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
|
||||
@@ -81,7 +84,7 @@
|
||||
reagents.copy_to(S, reagents.total_volume)
|
||||
S.setDir(pick(cardinal))
|
||||
S.amount = amount-1
|
||||
S.color = color
|
||||
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
S.lifetime = lifetime
|
||||
if(S.amount>0)
|
||||
if(opaque)
|
||||
@@ -154,7 +157,7 @@
|
||||
var/blast = 0
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
if(istype(A,/turf/open))
|
||||
if(isopenturf(A))
|
||||
var/turf/open/T = A
|
||||
if(T.air)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
@@ -224,6 +227,8 @@
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.type == src.type)
|
||||
continue
|
||||
if(T.intact && AM.level == 1) //hidden under the floor
|
||||
continue
|
||||
reagents.reaction(AM, TOUCH, fraction)
|
||||
|
||||
reagents.reaction(T, TOUCH, fraction)
|
||||
@@ -250,7 +255,7 @@
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = PoolOrNew(/obj)
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
@@ -261,7 +266,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
|
||||
if(istype(loca, /turf/))
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
@@ -284,15 +289,15 @@
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) "
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
message_admins("Smoke: ([whereLink])[contained]. Key: [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
message_admins("Smoke: ([whereLink])[contained]. No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/start()
|
||||
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
||||
@@ -300,9 +305,20 @@
|
||||
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
|
||||
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
|
||||
|
||||
if(color)
|
||||
S.color = color // give the smoke color, if it has any to begin with
|
||||
if(mixcolor)
|
||||
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Transparent smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
//Same as the base type, but the smoke produced is not opaque
|
||||
/datum/effect_system/smoke_spread/transparent
|
||||
effect_type = /obj/effect/particle_effect/smoke/transparent
|
||||
|
||||
/obj/effect/particle_effect/smoke/transparent
|
||||
opaque = FALSE
|
||||
|
||||
@@ -15,20 +15,20 @@
|
||||
..()
|
||||
flick("sparks", src) // replay the animation
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(1000,100)
|
||||
QDEL_IN(src, 20)
|
||||
|
||||
/obj/effect/particle_effect/sparks/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(1000,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/sparks/Move()
|
||||
..()
|
||||
var/turf/T = src.loc
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(1000,100)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user