Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+135 -65
View File
@@ -11,9 +11,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda"
item_state = "electronic"
flags = NOBLUDGEON
w_class = 1
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_ID | SLOT_BELT
origin_tech = "programming=2"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
//Main variables
var/owner = null // String name of owner
@@ -50,14 +53,35 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/image/photo = null //Scanned photo
var/list/contained_item = list(/obj/item/weapon/pen, /obj/item/toy/crayon, /obj/item/weapon/lipstick, /obj/item/device/flashlight/pen, /obj/item/clothing/mask/cigarette)
var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
var/overlays_x_offset = 0 //x offset to use for certain overlays
/obj/item/device/pda/pickup(mob/user)
..()
if(fon)
SetLuminosity(0)
user.AddLuminosity(f_lum)
/obj/item/device/pda/dropped(mob/user)
..()
if(fon)
user.AddLuminosity(-f_lum)
SetLuminosity(f_lum)
/obj/item/device/pda/New()
..()
if(fon)
set_light(f_lum)
if(!isturf(loc))
loc.AddLuminosity(f_lum)
SetLuminosity(0)
else
SetLuminosity(f_lum)
PDAs += src
if(default_cartridge)
cartridge = new default_cartridge(src)
new /obj/item/weapon/pen(src)
inserted_item = new /obj/item/weapon/pen(src)
update_icon()
/obj/item/device/pda/proc/update_label()
name = "PDA-[owner] ([ownjob])" //Name generalisation
@@ -71,6 +95,25 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/GetID()
return id
/obj/item/device/pda/update_icon()
cut_overlays()
if(id)
var/image/I = image(icon_state = "id_overlay", pixel_x = overlays_x_offset)
add_overlay(I)
if(inserted_item)
var/image/I = image(icon_state = "insert_overlay", pixel_x = overlays_x_offset)
add_overlay(I)
if(fon)
var/image/I = image(icon_state = "light_overlay", pixel_x = overlays_x_offset)
add_overlay(I)
if(pai)
if(pai.pai)
var/image/I = image(icon_state = "pai_overlay", pixel_x = overlays_x_offset)
add_overlay(I)
else
var/image/I = image(icon_state = "pai_off_overlay", pixel_x = overlays_x_offset)
add_overlay(I)
/obj/item/device/pda/MouseDrop(obj/over_object, src_location, over_location)
var/mob/M = usr
if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
@@ -170,11 +213,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
dat += "<li><a href='byond://?src=\ref[src];choice=Gas Scan'><img src=pda_reagent.png> [scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
if (cartridge.access_remote_door)
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
if (cartridge.access_dronephone)
dat += "<li><a href='byond://?src=\ref[src];choice=Drone Phone'><img src=pda_dronephone.png> Drone Phone</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
if (pai)
if(pai.loc != src)
pai = null
update_icon()
else
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=1'>pAI Device Configuration</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=2'>Eject pAI Device</a></li>"
@@ -257,7 +303,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
else//Else it links to the cart menu proc. Although, it really uses menu hub 4--menu 4 doesn't really exist as it simply redirects to hub.
dat += cart
@@ -290,20 +335,21 @@ var/global/list/obj/item/device/pda/PDAs = list()
cartridge.mode = mode
cartridge.unlock()
if ("Authenticate")//Checks for ID
id_check(U, 1)
id_check(U)
if("UpdateInfo")
ownjob = id.assignment
if(istype(id, /obj/item/weapon/card/id/syndicate))
owner = id.registered_name
update_label()
if("Eject")//Ejects the cart, only done from hub.
if (!isnull(cartridge))
var/turf/T = loc
if(ismob(T))
T = T.loc
cartridge.loc = T
U.put_in_hands(cartridge)
U << "<span class='notice'>You remove [cartridge] from [src].</span>"
scanmode = 0
if (cartridge.radio)
cartridge.radio.hostpda = null
cartridge = null
update_icon()
//MENU FUNCTIONS===================================
@@ -326,10 +372,17 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Light")
if(fon)
fon = 0
set_light(0)
if(src in U.contents)
U.AddLuminosity(-f_lum)
else
SetLuminosity(0)
else
fon = 1
set_light(f_lum)
if(src in U.contents)
U.AddLuminosity(f_lum)
else
SetLuminosity(f_lum)
update_icon()
if("Medical Scan")
if(scanmode == 1)
scanmode = 0
@@ -358,6 +411,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_atmos))
scanmode = 5
if("Drone Phone")
var/area/A = get_area(U)
var/alert_s = input(U,"Alert severity level","Ping Drones",null) as null|anything in list("Low","Medium","High","Critical")
if(A && alert_s)
var/msg = "<span class='boldnotice'>NON-DRONE PING: [U.name]: [alert_s] priority alert in [A.name]!</span>"
_alert_drones(msg, 1)
U << msg
//NOTEKEEPER FUNCTIONS===================================
@@ -441,6 +502,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
M.close()
if("Detonate")//Detonate PDA
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
var/obj/item/device/pda/P = locate(href_list["target"])
@@ -497,7 +559,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
//EXTRA FUNCTIONS===================================
if (mode == 2||mode == 21)//To clear message overlays.
cut_overlays()
update_icon()
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
@@ -519,6 +581,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
id.loc = get_turf(src)
id = null
update_icon()
/obj/item/device/pda/proc/msg_input(mob/living/U = usr)
var/t = stripped_input(U, "Please enter message", name, null, MAX_MESSAGE_LEN)
@@ -590,7 +653,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(L && L.stat != UNCONSCIOUS)
L << "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)"
cut_overlays()
update_icon()
add_overlay(image(icon, icon_alert))
/obj/item/device/pda/proc/show_to_ghosts(mob/living/user, datum/data_pda_msg/msg,multiple = 0)
@@ -646,7 +709,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(id)
remove_id()
else
usr << "<span class='warning'>This PDA does not have an ID in it!</span>"
remove_pen()
/obj/item/device/pda/verb/verb_remove_id()
set category = "Object"
@@ -671,50 +734,52 @@ var/global/list/obj/item/device/pda/PDAs = list()
return
if (usr.canUseTopic(src))
var/obj/item/weapon/pen/O = locate() in src
if(O)
if (istype(loc, /mob))
var/mob/M = loc
if(M.get_active_hand() == null)
M.put_in_hands(O)
usr << "<span class='notice'>You remove \the [O] from \the [src].</span>"
return
O.loc = get_turf(src)
else
usr << "<span class='warning'>This PDA does not have a pen in it!</span>"
remove_pen()
/obj/item/device/pda/proc/id_check(mob/user, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
if (id)
remove_id()
/obj/item/device/pda/proc/remove_pen()
if(inserted_item)
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(inserted_item)
else
var/obj/item/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
if(!user.unEquip(I))
return 0
I.loc = src
id = I
inserted_item.forceMove(loc)
usr << "<span class='notice'>You remove \the [inserted_item] from \the [src].</span>"
inserted_item = null
update_icon()
else
var/obj/item/weapon/card/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && I:registered_name)
if(!user.unEquip(I))
return 0
var/obj/old_id = id
I.loc = src
id = I
usr << "<span class='warning'>This PDA does not have a pen in it!</span>"
//trying to insert or remove an id
/obj/item/device/pda/proc/id_check(mob/user, obj/item/weapon/card/id/I)
if(!I)
if(id)
remove_id()
return 1
else
var/obj/item/weapon/card/id/C = user.get_active_held_item()
if(istype(C))
I = C
if(I && I.registered_name)
if(!user.transferItemToLoc(I, src))
return 0
var/obj/old_id = id
id = I
if(old_id)
user.put_in_hands(old_id)
update_icon()
return 1
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/weapon/cartridge) && !cartridge)
cartridge = C
if(!user.unEquip(C))
if(!user.transferItemToLoc(C, src))
return
cartridge.loc = src
cartridge = C
user << "<span class='notice'>You insert [cartridge] into [src].</span>"
if(cartridge.radio)
cartridge.radio.hostpda = src
update_icon()
else if(istype(C, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = C
@@ -728,33 +793,35 @@ var/global/list/obj/item/device/pda/PDAs = list()
user << "<span class='notice'>Card scanned.</span>"
else
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
if(!id_check(user, 2))
if(((src in user.contents) || (isturf(loc) && in_range(src, user))) && (C in user.contents))
if(!id_check(user, idcard))
return
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
updateSelfDialog()//Update self dialog on success.
return //Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if(istype(C, /obj/item/device/paicard) && !src.pai)
if(!user.unEquip(C))
if(!user.transferItemToLoc(C, src))
return
C.loc = src
pai = C
user << "<span class='notice'>You slot \the [C] into [src].</span>"
update_icon()
updateUsrDialog()
else if(istype(C, /obj/item/weapon/pen))
var/obj/item/weapon/pen/O = locate() in src
if(O)
user << "<span class='warning'>There is already a pen in \the [src]!</span>"
else if(is_type_in_list(C, contained_item)) //Checks if there is a pen
if(inserted_item)
user << "<span class='warning'>There is already \a [inserted_item] in \the [src]!</span>"
else
if(!user.unEquip(C))
if(!user.transferItemToLoc(C, src))
return
C.loc = src
user << "<span class='notice'>You slide \the [C] into \the [src].</span>"
inserted_item = C
update_icon()
else if(istype(C, /obj/item/weapon/photo))
var/obj/item/weapon/photo/P = C
photo = P.img
user << "<span class='notice'>You scan \the [C].</span>"
else if(hidden_uplink && hidden_uplink.active)
hidden_uplink.attackby(C, user, params)
else
return ..()
@@ -850,12 +917,23 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/Destroy()
PDAs -= src
if(id)
qdel(id)
id = null
if(cartridge)
qdel(cartridge)
cartridge = null
if(pai)
qdel(pai)
pai = null
if(inserted_item)
qdel(inserted_item)
inserted_item = null
return ..()
//AI verb and proc for sending PDA messages.
/mob/living/silicon/ai/proc/cmd_send_pdamesg(mob/user)
var/list/names = list()
var/list/plist = list()
var/list/namecounts = list()
@@ -872,15 +950,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
else if (P == src.aiPDA)
continue
var/name = P.owner
if (name in names)
namecounts[name]++
name = text("[name] ([namecounts[name]])")
else
names.Add(name)
namecounts[name] = 1
plist[text("[name]")] = P
plist[avoid_assoc_duplicate_keys(P.owner, namecounts)] = P
var/c = input(user, "Please select a PDA") as null|anything in sortList(plist)
@@ -166,14 +166,15 @@
icon_state = "pda-library"
icon_alert = "pda-r-library"
default_cartridge = /obj/item/weapon/cartridge/librarian
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader."
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a WGW-11 series e-reader."
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
silent = 1 //Quiet in the library!
overlays_x_offset = -3
/obj/item/device/pda/clear
name = "clear PDA"
icon_state = "pda-clear"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition with a transparent case."
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special edition with a transparent case."
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition!"
/obj/item/device/pda/cook
+10 -1
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/pda.dmi'
icon_state = "cart"
item_state = "electronic"
w_class = 1
w_class = WEIGHT_CLASS_TINY
var/obj/item/radio/integrated/radio = null
var/access_security = 0
@@ -23,6 +23,7 @@
var/access_status_display = 0
var/access_quartermaster = 0
var/access_hydroponics = 0
var/access_dronephone = 0
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT|MULE_BOT|FLOOR_BOT|CLEAN_BOT|MED_BOT
var/spam_enabled = 0 //Enables "Send to All" Option
@@ -45,12 +46,14 @@
name = "\improper Power-ON cartridge"
icon_state = "cart-e"
access_engine = 1
access_dronephone = 1
bot_access_flags = FLOOR_BOT
/obj/item/weapon/cartridge/atmos
name = "\improper BreatheDeep cartridge"
icon_state = "cart-a"
access_atmos = 1
access_dronephone = 1
bot_access_flags = FLOOR_BOT
/obj/item/weapon/cartridge/medical
@@ -84,6 +87,7 @@
desc = "The ultimate in clean-room design."
icon_state = "cart-j"
access_janitor = 1
access_dronephone = 1
bot_access_flags = CLEAN_BOT
/obj/item/weapon/cartridge/lawyer
@@ -120,6 +124,7 @@
name = "\improper B.O.O.P. Remote Control cartridge"
desc = "Packed with heavy duty triple-bot interlink!"
bot_access_flags = FLOOR_BOT|CLEAN_BOT|MED_BOT
access_dronephone = 1
/obj/item/weapon/cartridge/signal
name = "generic signaler cartridge"
@@ -161,6 +166,7 @@
access_security = 1
access_newscaster = 1
access_quartermaster = 1
access_dronephone = 1
/obj/item/weapon/cartridge/hos
name = "\improper R.O.B.U.S.T. DELUXE cartridge"
@@ -178,6 +184,7 @@
access_status_display = 1
access_engine = 1
access_atmos = 1
access_dronephone = 1
bot_access_flags = FLOOR_BOT
/obj/item/weapon/cartridge/cmo
@@ -196,6 +203,7 @@
access_status_display = 1
access_reagent_scanner = 1
access_atmos = 1
access_dronephone = 1
bot_access_flags = FLOOR_BOT|CLEAN_BOT|MED_BOT
/obj/item/weapon/cartridge/rd/New()
@@ -216,6 +224,7 @@
access_newscaster = 1
access_quartermaster = 1
access_janitor = 1
access_dronephone = 1
bot_access_flags = SEC_BOT|MULE_BOT|FLOOR_BOT|CLEAN_BOT|MED_BOT
spam_enabled = 1
+2 -6
View File
@@ -28,18 +28,14 @@
var/last_transmission
var/datum/radio_frequency/radio_connection
/obj/item/radio/integrated/signal/New()
..()
if(SSradio)
initialize()
/obj/item/radio/integrated/signal/Destroy()
if(SSradio)
SSradio.remove_object(src, frequency)
radio_connection = null
return ..()
/obj/item/radio/integrated/signal/initialize()
/obj/item/radio/integrated/signal/Initialize()
..()
if (src.frequency < 1200 || src.frequency > 1600)
src.frequency = sanitize_frequency(src.frequency)
+15 -13
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/aicards.dmi'
icon_state = "aicard" // aicard-full
item_state = "electronic"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
flags = NOBLUDGEON
var/flush = FALSE
@@ -53,7 +53,7 @@
data["wireless"] = !AI.control_disabled //todo disabled->enabled
data["radio"] = AI.radio_enabled
data["isDead"] = AI.stat == DEAD
data["isBraindead"] = AI.client ? TRUE : FALSE
data["isBraindead"] = AI.client ? FALSE : TRUE
data["wiping"] = flush
return data
@@ -62,17 +62,19 @@
return
switch(action)
if("wipe")
var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", name, "Yes", "No")
if(confirm == "Yes" && !..())
flush = TRUE
if(AI && AI.loc == src)
AI.suiciding = TRUE
AI << "Your core files are being wiped!"
while(AI.stat != DEAD)
AI.adjustOxyLoss(2)
AI.updatehealth()
sleep(10)
flush = FALSE
if(flush)
flush = FALSE
else
var/confirm = alert("Are you sure you want to wipe this card's memory?", name, "Yes", "No")
if(confirm == "Yes" && !..())
flush = TRUE
if(AI && AI.loc == src)
AI << "Your core files are being wiped!"
while(AI.stat != DEAD && flush)
AI.adjustOxyLoss(1)
AI.updatehealth()
sleep(5)
flush = FALSE
. = TRUE
if("wireless")
AI.control_disabled = !AI.control_disabled
@@ -1,25 +0,0 @@
/obj/item/device/boobytrap
name = "booby trap"
desc = null //Different examine for traitors
item_state = "electronic"
icon_state = "boobytrap"
w_class = 1
throw_range = 4
throw_speed = 1
flags = NOBLUDGEON
force = 3
attack_verb = list("trapped", "rused", "tricked")
materials = list(MAT_METAL=50, MAT_GLASS=30)
origin_tech = "syndicate=1;combat=3;engineering=3"
/obj/item/device/boobytrap/proc/blow()
explosion(src.loc,0,0,2,4,flame_range = 4)
qdel(src)
/obj/item/device/boobytrap/examine(mob/user)
..()
if(user.mind in ticker.mode.traitors) //No nuke ops because the device is excluded from nuclear
user << "A small device used to rig lockers and boxes with an explosive surprise. \
To use, simply attach it to a box or a locker."
else
user << "A suspicious array of delicate wires and parts."
+32 -18
View File
@@ -10,7 +10,7 @@
desc = "For illicit snooping through the camera network."
icon = 'icons/obj/device.dmi'
icon_state = "camera_bug"
w_class = 1
w_class = WEIGHT_CLASS_TINY
item_state = "camera_bug"
throw_speed = 4
throw_range = 20
@@ -60,13 +60,14 @@
/obj/item/device/camera_bug/check_eye(mob/user)
if ( loc != user || user.incapacitated() || user.eye_blind || !current )
user.unset_machine()
return
return 0
var/turf/T = get_turf(user.loc)
if(T.z != current.z || !current.can_use())
user << "<span class='danger'>[src] has lost the signal.</span>"
current = null
user.unset_machine()
return 0
return 1
/obj/item/device/camera_bug/on_unset_machine(mob/user)
user.reset_perspective(null)
@@ -135,11 +136,16 @@
return .(cameras)
return html
/obj/item/device/camera_bug/proc/get_seens()
if(current && current.can_use())
var/list/seen = current.can_see()
return seen
/obj/item/device/camera_bug/proc/camera_report()
// this should only be called if current exists
var/dat = ""
if(current && current.can_use())
var/list/seen = current.can_see()
var/list/seen = get_seens()
if(seen && seen.len >= 1)
var/list/names = list()
for(var/obj/singularity/S in seen) // god help you if you see more than one
if(S.name in names)
@@ -189,23 +195,29 @@
if("mode" in href_list)
track_mode = text2num(href_list["mode"])
if("monitor" in href_list)
var/obj/machinery/camera/C = locate(href_list["monitor"])
if(C)
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["monitor"]) in cameras
if(C && istype(C))
track_mode = BUGMODE_MONITOR
current = C
usr.reset_perspective(null)
interact()
if("track" in href_list)
var/atom/A = locate(href_list["track"])
if(A)
tracking = A
tracked_name = A.name
last_found = current.c_tag
last_seen = world.time
track_mode = BUGMODE_TRACK
var/list/seen = get_seens()
if(seen && seen.len >= 1)
var/atom/A = locate(href_list["track"]) in seen
if(A && istype(A))
tracking = A
tracked_name = A.name
last_found = current.c_tag
last_seen = world.time
track_mode = BUGMODE_TRACK
if("emp" in href_list)
var/obj/machinery/camera/C = locate(href_list["emp"])
if(istype(C) && C.bug == src)
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["emp"]) in cameras
if(C && istype(C) && C.bug == src)
C.emp_act(1)
C.bug = null
bugged_cameras -= C.c_tag
@@ -216,8 +228,10 @@
current = null
return
if("view" in href_list)
var/obj/machinery/camera/C = locate(href_list["view"])
if(istype(C))
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
if(C && istype(C))
if(!C.can_use())
usr << "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>"
return
@@ -7,7 +7,7 @@
throwforce = 5
throw_speed = 3
throw_range = 5
w_class = 2
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=4;magnets=4"
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
@@ -23,6 +23,7 @@
disrupt()
/obj/item/device/chameleon/equipped()
..()
disrupt()
/obj/item/device/chameleon/attack_self()
@@ -37,6 +38,7 @@
var/obj/temp = new/obj()
temp.appearance = target.appearance
temp.layer = initial(target.layer) // scanning things in your inventory
temp.plane = initial(target.plane)
saved_appearance = temp.appearance
/obj/item/device/chameleon/proc/toggle()
@@ -47,13 +49,13 @@
qdel(active_dummy)
active_dummy = null
usr << "<span class='notice'>You deactivate \the [src].</span>"
PoolOrNew(/obj/effect/overlay/temp/emp/pulse, get_turf(src))
new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
C.activate(usr, saved_appearance, src)
usr << "<span class='notice'>You activate \the [src].</span>"
PoolOrNew(/obj/effect/overlay/temp/emp/pulse, get_turf(src))
new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
@@ -114,7 +116,7 @@
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
if(istype(loc, /turf/open/space) || !direction)
if(isspaceturf(loc) || !direction)
return //No magical space movement!
if(can_move)
@@ -3,7 +3,7 @@
desc = null //Different examine for traitors
item_state = "electronic"
icon_state = "doorCharge"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throw_range = 4
throw_speed = 1
flags = NOBLUDGEON
@@ -25,6 +25,13 @@
if(prob(25))
ex_act(1)
/obj/item/device/doorCharge/Destroy()
if(istype(loc, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = loc
if(A.charge == src)
A.charge = null
return ..()
/obj/item/device/doorCharge/examine(mob/user)
..()
if(user.mind in ticker.mode.traitors) //No nuke ops because the device is excluded from nuclear
+60 -30
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight"
item_state = "flashlight"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
@@ -12,21 +12,32 @@
var/on = 0
var/brightness_on = 4 //luminosity when on
/obj/item/device/flashlight/initialize()
/obj/item/device/flashlight/Initialize()
..()
update_brightness()
/obj/item/device/flashlight/proc/update_brightness()
if(on)
icon_state = "[initial(icon_state)]-on"
set_light(brightness_on)
SetLuminosity(brightness_on)
else
icon_state = initial(icon_state)
set_light(0)
SetLuminosity(0)
/obj/item/device/flashlight/proc/update_brightness(mob/user = null)
if(on)
icon_state = "[initial(icon_state)]-on"
if(loc == user)
user.AddLuminosity(brightness_on)
else if(isturf(loc))
SetLuminosity(brightness_on)
else
icon_state = initial(icon_state)
if(loc == user)
user.AddLuminosity(-brightness_on)
else if(isturf(loc))
SetLuminosity(0)
/obj/item/device/flashlight/attack_self(mob/user)
on = !on
update_brightness()
update_brightness(user)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -45,17 +56,15 @@
return
var/mob/living/carbon/human/H = M //mob has protective eyewear
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
if(ishuman(M) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
user << "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>"
return
if(M == user) //they're using it on themselves
if(M.flash_eyes(visual = 1))
M.visible_message("[M] directs [src] to \his eyes.", \
"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
if(M.flash_act(visual = 1))
M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
else
M.visible_message("[M] directs [src] to \his eyes.", \
"<span class='notice'>You wave the light in front of your eyes.</span>")
M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes.</span>")
else
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
@@ -66,11 +75,26 @@
else if(C.dna.check_mutation(XRAY)) //mob has X-RAY vision
user << "<span class='danger'>[C] pupils give an eerie glow!</span>"
else //they're okay!
if(C.flash_eyes(visual = 1))
if(C.flash_act(visual = 1))
user << "<span class='notice'>[C]'s pupils narrow.</span>"
else
return ..()
/obj/item/device/flashlight/pickup(mob/user)
..()
if(on)
user.AddLuminosity(brightness_on)
SetLuminosity(0)
/obj/item/device/flashlight/dropped(mob/user)
..()
if(on)
user.AddLuminosity(-brightness_on)
SetLuminosity(brightness_on)
/obj/item/device/flashlight/pen
name = "penlight"
desc = "A pen-sized light, used by medical staff. It can also be used to create a hologram to alert people of incoming medical assistance."
@@ -87,7 +111,7 @@
return
var/T = get_turf(target)
if(locate(/mob/living) in T)
PoolOrNew(/obj/effect/overlay/temp/medical_holosign, list(T,user)) //produce a holographic glow
new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow
holo_cooldown = world.time + 100
return
..()
@@ -121,7 +145,7 @@
icon_state = "lamp"
item_state = "lamp"
brightness_on = 5
w_class = 4
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list()
on = 1
@@ -144,7 +168,7 @@
attack_self(usr)
//Bananalamp
obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/lamp/bananalamp
name = "banana lamp"
desc = "Only a clown would think to make a ghetto banana-shaped lamp. Even has a goofy pullstring."
icon_state = "bananalamp"
@@ -155,7 +179,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/flare
name = "flare"
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = 2
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
icon_state = "flare"
item_state = "flare"
@@ -164,16 +188,13 @@ obj/item/device/flashlight/lamp/bananalamp
var/on_damage = 7
var/produce_heat = 1500
heat = 1000
light_color = LIGHT_COLOR_FLARE
/obj/item/device/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
..()
/obj/item/device/flashlight/flare/process()
var/turf/pos = get_turf(src)
if(pos)
pos.hotspot_expose(produce_heat, 5)
open_flame(heat)
fuel = max(fuel - 1, 0)
if(!fuel || !on)
turn_off()
@@ -181,13 +202,24 @@ obj/item/device/flashlight/lamp/bananalamp
icon_state = "[initial(icon_state)]-empty"
STOP_PROCESSING(SSobj, src)
/obj/item/device/flashlight/flare/ignition_effect(atom/A, mob/user)
if(fuel && on)
. = "<span class='notice'>[user] lights [A] with [src] like a real \
badass.</span>"
else
. = ""
/obj/item/device/flashlight/flare/proc/turn_off()
on = 0
force = initial(src.force)
damtype = initial(src.damtype)
update_brightness()
if(ismob(loc))
var/mob/U = loc
update_brightness(U)
else
update_brightness(null)
/obj/item/device/flashlight/flare/update_brightness()
/obj/item/device/flashlight/flare/update_brightness(mob/user = null)
..()
if(on)
item_state = "[initial(item_state)]-on"
@@ -217,7 +249,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/flare/torch
name = "torch"
desc = "A torch fashioned from some leaves and a log."
w_class = 4
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
icon_state = "torch"
item_state = "torch"
@@ -230,7 +262,6 @@ obj/item/device/flashlight/lamp/bananalamp
item_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
light_color = LIGHT_COLOR_FIRE
/obj/item/device/flashlight/slime
@@ -240,14 +271,13 @@ obj/item/device/flashlight/lamp/bananalamp
icon = 'icons/obj/lighting.dmi'
icon_state = "slime"
item_state = "slime"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list()
brightness_on = 6 //luminosity when on
light_color = LIGHT_COLOR_SLIME_LAMP
/obj/item/device/flashlight/emp
origin_tech = "magnets=3;syndicate=1"
origin_tech = "magnets=3;syndicate=1"
var/emp_max_charges = 4
var/emp_cur_charges = 4
var/charge_tick = 0
@@ -9,7 +9,7 @@
desc = "A handheld device used for detecting and measuring radiation pulses."
icon_state = "geiger_off"
item_state = "multitool"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
var/scanning = 0
@@ -99,7 +99,7 @@
user << "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>"
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
if(user.a_intent == "help")
if(user.a_intent == INTENT_HELP)
if(!emagged)
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
if(!M.radiation)
@@ -122,7 +122,7 @@
return 0
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
playsound(user, I.usesound, 50, 1)
if(!do_after(user, 40/I.toolspeed, target = user))
if(!do_after(user, 40*I.toolspeed, target = user))
return 0
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
+17 -7
View File
@@ -1,8 +1,9 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/device/instrument
name = "generic instrument"
burn_state = FLAMMABLE
burntime = 20
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "ogg"
@@ -10,6 +11,7 @@
/obj/item/device/instrument/New()
song = new(instrumentId, src)
song.instrumentExt = instrumentExt
..()
/obj/item/device/instrument/Destroy()
qdel(song)
@@ -17,12 +19,13 @@
return ..()
/obj/item/device/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like \he's trying to commit suicide..</span>")
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/device/instrument/initialize()
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/device/instrument/Initialize(mapload)
..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/device/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
@@ -50,6 +53,13 @@
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/device/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/device/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
@@ -62,7 +72,7 @@
instrumentId = "guitar"
/obj/item/device/instrument/eguitar
name = "eletric guitar"
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon = 'icons/obj/musician.dmi'
icon_state = "eguitar"
@@ -70,4 +80,4 @@
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
instrumentId = "eguitar"
@@ -8,7 +8,7 @@
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
w_class = WEIGHT_CLASS_SMALL
origin_tech = "combat=1;magnets=2"
var/turf/pointer_loc
var/energy = 5
@@ -41,9 +41,8 @@
/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
if(!diode)
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
diode = W
user << "<span class='notice'>You install a [diode.name] in [src].</span>"
else
@@ -71,7 +70,7 @@
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna.check_mutation(HULK) || (NOGUNS in H.dna.species.specflags))
if(H.dna.check_mutation(HULK) || (NOGUNS in H.dna.species.species_traits))
user << "<span class='warning'>Your fingers can't press the button!</span>"
return
@@ -98,19 +97,17 @@
severity = 0
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
if(prob(effectchance * diode.rating) && C.flash_act(severity))
outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
if(C.weakeyes)
C.Stun(1)
else
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at their eyes!</span>"
//robots
else if(isrobot(target))
else if(iscyborg(target))
var/mob/living/silicon/S = target
//20% chance to actually hit the sensors
if(prob(effectchance * diode.rating))
S.flash_eyes(affect_silicon = 1)
S.flash_act(affect_silicon = 1)
S.Weaken(rand(5,10))
S << "<span class='danger'>Your sensors were overloaded by a laser!</span>"
outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
@@ -130,10 +127,6 @@
//laser pointer image
icon_state = "pointer_[pointer_icon_state]"
var/list/showto = list()
for(var/mob/M in viewers(7,targloc))
if(M.client)
showto.Add(M.client)
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
var/list/click_params = params2list(params)
if(click_params)
@@ -159,7 +152,7 @@
user << "<span class='warning'>[src]'s battery is overused, it needs time to recharge!</span>"
recharge_locked = 1
flick_overlay(I, showto, 10)
flick_overlay_view(I, targloc, 10)
icon_state = "pointer"
/obj/item/device/laser_pointer/process()
@@ -89,23 +89,31 @@
else
user << "<span class='warning'>You need one sheet of glass to replace lights!</span>"
if(istype(W, /obj/item/weapon/shard))
if(uses >= max_uses)
user << "<span class='warning'>[src.name] is full.</span>"
return
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(round(increment*0.75))
user << "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>"
qdel(W)
return
if(istype(W, /obj/item/weapon/light))
var/new_bulbs = 0
var/obj/item/weapon/light/L = W
if(L.status == 0) // LIGHT OKAY
if(uses < max_uses)
if(!user.unEquip(W))
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(1)
qdel(L)
else
if(!user.unEquip(W))
if(!user.temporarilyRemoveItemFromInventory(W))
return
new_bulbs += AddShards(1)
user << "<span class='notice'>You insert the [L.name] into the [src.name]</span>"
AddShards(1, user)
qdel(L)
if(new_bulbs != 0)
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
user << "<span class='notice'>You insert the [L.name] into the [src.name]. " + status_string() + "</span>"
return
if(istype(W, /obj/item/weapon/storage))
@@ -126,7 +134,7 @@
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
replaced_something = TRUE
AddShards(1)
AddShards(1, user)
qdel(L)
if(!found_lightbulbs)
@@ -146,7 +154,6 @@
/obj/item/device/lightreplacer/attack_self(mob/user)
user << status_string()
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
@@ -154,7 +161,6 @@
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
/obj/item/device/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
@@ -163,12 +169,15 @@
/obj/item/device/lightreplacer/proc/AddUses(amount = 1)
uses = Clamp(uses + amount, 0, max_uses)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
var/new_bulbs = round(bulb_shards / shards_required)
if(new_bulbs > 0)
AddUses(new_bulbs)
bulb_shards = bulb_shards % shards_required
if(new_bulbs != 0)
user << "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
return new_bulbs
/obj/item/device/lightreplacer/proc/Charge(var/mob/user)
@@ -185,11 +194,7 @@
U << "<span class='notice'>You replace the [target.fitting] with \the [src].</span>"
if(target.status != LIGHT_EMPTY)
var/new_bulbs = AddShards(1)
if(new_bulbs != 0)
U << "<span class='notice'>\The [src] has fabricated a new bulb from the broken bulbs it has stored. It now has [uses] uses.</span>"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
AddShards(1, U)
target.status = LIGHT_EMPTY
target.update()
@@ -223,11 +228,8 @@
name = initial(name)
update_icon()
//Can you use it?
/obj/item/device/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
//Not sure what else to check for. Maybe if clumsy?
if(uses > 0)
return 1
else
+7 -39
View File
@@ -3,57 +3,25 @@
desc = "A device used to project your voice. Loudly."
icon_state = "megaphone"
item_state = "radio"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = FPRINT
siemens_coefficient = 1
var/spamcheck = 0
var/emagged = 0
var/insults = 0
var/voicespan = "command_headset" // sic
var/list/insultmsg = list("FUCK EVERYONE!", "DEATH TO LIZARDS!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!", "VIVA!", "HONK!")
/obj/item/device/megaphone/attack_self(mob/living/carbon/human/user)
if(user.client)
if(user.client.prefs.muted & MUTE_IC)
src << "<span class='warning'>You cannot speak in IC (muted).</span>"
return
if(!ishuman(user))
user << "<span class='warning'>You don't know how to use this!</span>"
return
var/list/voicespan = list(SPAN_COMMAND)
/obj/item/device/megaphone/get_held_item_speechspans(mob/living/carbon/user)
if(spamcheck > world.time)
user << "<span class='warning'>\The [src] needs to recharge!</span>"
return
var/message = copytext(sanitize(input(user, "Shout a message?", "Megaphone", null) as text),1,MAX_MESSAGE_LEN)
if(!message)
return
message = capitalize(message)
if(!user.can_speak(message))
user << "<span class='warning'>You find yourself unable to speak at all!</span>"
return
if ((src.loc == user && user.stat == 0))
if(emagged)
if(insults)
user.say(pick(insultmsg),"machine", list(voicespan))
insults--
else
user << "<span class='warning'>*BZZZZzzzzzt*</span>"
else
user.say(message,"machine", list(voicespan))
else
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
return
return voicespan
/obj/item/device/megaphone/emag_act(mob/user)
user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
emagged = 1
insults = rand(1, 3) //to prevent dickflooding
voicespan = list(SPAN_REALLYBIG, "userdanger")
/obj/item/device/megaphone/sec
name = "security megaphone"
@@ -71,4 +39,4 @@
name = "clown's megaphone"
desc = "Something that should not exist."
icon_state = "megaphone-clown"
voicespan = "clown"
voicespan = list(SPAN_CLOWN)
@@ -1,35 +0,0 @@
/obj/item/modkit
name = "modification kit"
desc = "A one-use kit, which enables kinetic accelerators to retain their \
charge when away from a bioelectric source, renders them immune to \
interference with other accelerators, as well as allowing less \
dextrous races to use the tool."
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
origin_tech = "programming=2;materials=2;magnets=4"
var/uses = 1
/obj/item/modkit/afterattack(obj/item/weapon/gun/energy/kinetic_accelerator/C, mob/user)
..()
if(!uses)
qdel(src)
return
if(!istype(C))
user << "<span class='warning'>This kit can only modify kinetic \
accelerators!</span>"
return ..()
// RIP the 'improved improved improved improved kinetic accelerator
if(C.holds_charge && C.unique_frequency)
user << "<span class='warning'>This kinetic accelerator already has \
these upgrades.</span>"
return ..()
user <<"<span class='notice'>You modify the [C], adjusting the trigger \
guard and internal capacitor.</span>"
C.name = "improved [C.name]"
C.holds_charge = TRUE
C.unique_frequency = TRUE
C.trigger_guard = TRIGGER_GUARD_ALLOW_ALL
uses--
if(!uses)
qdel(src)
+10 -3
View File
@@ -13,7 +13,7 @@
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
force = 5
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_range = 7
throw_speed = 3
@@ -88,5 +88,12 @@
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
toolspeed = 2
toolspeed = 0.5
/obj/item/device/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"
+27 -17
View File
@@ -3,19 +3,20 @@
icon = 'icons/obj/aicards.dmi'
icon_state = "pai"
item_state = "electronic"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "programming=2"
var/obj/item/device/radio/radio
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
/obj/item/device/paicard/New()
..()
pai_card_list += src
add_overlay("pai-off")
/obj/item/device/paicard/Destroy()
//Will stop people throwing friend pAIs into the singularity so they can respawn
pai_card_list -= src
if(!isnull(pai))
pai.death(0)
return ..()
@@ -35,22 +36,22 @@
dat += "<a href='byond://?src=\ref[src];setlaws=1'>Configure Directives</a><br>"
dat += "<br>"
dat += "<h3>Device Settings</h3><br>"
if(radio)
if(pai.radio)
dat += "<b>Radio Uplink</b><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=[WIRE_TX]'>[(radio.wires.is_cut(WIRE_TX)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=[WIRE_RX]'>[(radio.wires.is_cut(WIRE_RX)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=[WIRE_TX]'>[(pai.radio.wires.is_cut(WIRE_TX)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=[WIRE_RX]'>[(pai.radio.wires.is_cut(WIRE_RX)) ? "Disabled" : "Enabled"]</A><br>"
else
dat += "<b>Radio Uplink</b><br>"
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.real_name == pai.master || H.dna.unique_enzymes == pai.master_dna)
dat += "<A href='byond://?src=\ref[src];toggle_holo=1'>\[[pai.canholo? "Disable" : "Enable"] holomatrix projectors\]</a><br>"
dat += "<A href='byond://?src=\ref[src];wipe=1'>\[Wipe current pAI personality\]</a><br>"
else
if(looking_for_personality)
dat += "Searching for a personality..."
dat += "<A href='byond://?src=\ref[src];request=1'>\[View available personalities\]</a><br>"
else
dat += "No personality is installed.<br>"
dat += "<A href='byond://?src=\ref[src];request=1'>\[Request personal AI personality\]</a><br>"
dat += "Each time this button is pressed, a request will be sent out to any available personalities. Check back often and give a lot of time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness."
dat += "No personality installed.<br>"
dat += "Searching for a personality... Press view available personalities to notify potential candidates."
dat += "<A href='byond://?src=\ref[src];request=1'>\[View available personalities\]</a><br>"
user << browse(dat, "window=paicard")
onclose(user, "paicard")
return
@@ -61,7 +62,6 @@
return
if(href_list["request"])
src.looking_for_personality = 1
SSpai.findPAI(src, usr)
if(pai)
@@ -75,6 +75,7 @@
pai.master = M.real_name
pai.master_dna = M.dna.unique_enzymes
pai << "<span class='notice'>You have been bound to a new master.</span>"
pai.emittersemicd = FALSE
if(href_list["wipe"])
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
if(confirm == "Yes")
@@ -84,11 +85,10 @@
pai << "<span class='userdanger'>Your mental faculties leave you.</span>"
pai << "<span class='rose'>oblivion... </span>"
pai.death(0)
removePersonality()
if(href_list["wires"])
var/wire = text2num(href_list["wires"])
if(radio)
radio.wires.cut(wire)
if(pai.radio)
pai.radio.wires.cut(wire)
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
if(newlaws && pai)
@@ -97,6 +97,16 @@
pai << "Prime Directive : <br>[pai.laws.zeroth]"
for(var/slaws in pai.laws.supplied)
pai << "Supplemental Directives: <br>[slaws]"
if(href_list["toggle_holo"])
if(pai.canholo)
pai << "<span class='userdanger'>Your owner has disabled your holomatrix projectors!</span>"
pai.canholo = FALSE
usr << "<span class='warning'>You disable your pAI's holomatrix!</span>"
else
pai << "<span class='boldnotice'>Your owner has enabled your holomatrix projectors!</span>"
pai.canholo = TRUE
usr << "<span class='notice'>You enable your pAI's holomatrix!</span>"
attack_self(usr)
// WIRE_SIGNAL = 1
@@ -27,9 +27,8 @@
return
var/obj/machinery/atmospherics/pipe/P = A
P.color = modes[mode]
P.add_atom_colour(modes[mode], FIXED_COLOUR_PRIORITY)
P.pipe_color = modes[mode]
P.stored.color = modes[mode]
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
P.update_node_icon() //updates the neighbors
+3 -3
View File
@@ -5,7 +5,7 @@
name = "power sink"
icon_state = "powersink0"
item_state = "electronic"
w_class = 4
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
throwforce = 5
throw_speed = 1
@@ -52,7 +52,7 @@
mode = value
update_icon()
set_light(0)
SetLuminosity(0)
/obj/item/device/powersink/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
@@ -113,7 +113,7 @@
var/datum/powernet/PN = attached.powernet
if(PN)
set_light(5)
SetLuminosity(5)
// found a powernet, so drain up to max power from it
@@ -7,6 +7,14 @@
origin_tech = "bluespace=1"
dog_fashion = null
/obj/item/device/radio/beacon/New()
..()
teleportbeacons += src
/obj/item/device/radio/beacon/Destroy()
teleportbeacons.Remove(src)
return ..()
/obj/item/device/radio/beacon/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans)
return
@@ -6,7 +6,7 @@
item_state = "electropack"
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = 5
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/on = 1
var/code = 2
@@ -14,12 +14,12 @@
var/shock_cooldown = 0
/obj/item/device/electropack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] hooks \himself to the electropack and spams the trigger! It looks like \he's trying to commit suicide..</span>")
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/device/electropack/initialize()
if(SSradio)
SSradio.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/electropack/Initialize()
..()
SSradio.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/electropack/Destroy()
if(SSradio)
@@ -39,15 +39,13 @@
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'icons/obj/assemblies.dmi'
if(!user.unEquip(W))
user << "<span class='warning'>\the [W] is stuck to your hand, you cannot attach it to \the [src]!</span>"
if(!user.transferItemToLoc(W, A))
user << "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>"
return
W.loc = A
W.master = A
A.part1 = W
user.unEquip(src)
loc = A
user.transferItemToLoc(src, A, TRUE)
master = A
A.part2 = src
@@ -63,7 +61,7 @@
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
return
if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
usr.set_machine(src)
if(href_list["freq"])
SSradio.remove_object(src, frequency)
@@ -124,7 +122,7 @@
/obj/item/device/electropack/attack_self(mob/user)
if(!istype(user, /mob/living/carbon/human))
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"<TT>Turned [on ? "On" : "Off"] -
@@ -1,10 +1,10 @@
/obj/item/device/encryptionkey/
/obj/item/device/encryptionkey
name = "standard encryption key"
desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
w_class = 1
w_class = WEIGHT_CLASS_TINY
origin_tech = "engineering=2;bluespace=1"
var/translate_binary = 0
var/translate_hive = 0
@@ -13,7 +13,9 @@
var/list/channels = list()
/obj/item/device/encryptionkey/syndicate
icon_state = "cypherkey"
name = "syndicate encryption key"
desc = "An encryption key for a radio headset. To access the syndicate channel, use :t."
icon_state = "syn_cypherkey"
channels = list("Syndicate" = 1)
origin_tech = "syndicate=1;engineering=3;bluespace=2"
syndie = 1//Signifies that it de-crypts Syndicate transmissions
@@ -21,7 +23,7 @@
/obj/item/device/encryptionkey/binary
name = "binary translator key"
desc = "An encryption key for a radio headset. To access the binary channel, use :b."
icon_state = "cypherkey"
icon_state = "bin_cypherkey"
translate_binary = 1
origin_tech = "syndicate=3;engineering=4;bluespace=3"
@@ -109,6 +111,12 @@
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1)
/obj/item/device/encryptionkey/headset_mining
name = "mining radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u. For science, use :n."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1, "Science" = 1)
/obj/item/device/encryptionkey/headset_service
name = "service radio encryption key"
desc = "An encryption key for a radio headset. To access the service channel, use :v."
@@ -24,8 +24,8 @@
/obj/item/device/radio/headset/talk_into(mob/living/M, message, channel, list/spans)
if (!listening)
return
..()
return ITALICS | REDUCE_RANGE
return ..()
/obj/item/device/radio/headset/receive_range(freq, level, AIuser)
if(ishuman(src.loc))
@@ -173,8 +173,9 @@
/obj/item/device/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners. \nTo access the supply channel, use :u."
desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
icon_state = "mine_headset"
keyslot = new /obj/item/device/encryptionkey/headset_mining
/obj/item/device/radio/headset/headset_srv
name = "service radio headset"
@@ -245,15 +246,13 @@
return
if(!keyslot)
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
keyslot = W
else
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
keyslot2 = W
@@ -3,7 +3,7 @@
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = 4
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
var/number = 0
var/anyai = 1
+10 -8
View File
@@ -34,7 +34,7 @@
languages_understood = HUMAN | ROBOT
throw_speed = 3
throw_range = 7
w_class = 2
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75, MAT_GLASS=25)
var/const/TRANSMISSION_DELAY = 5 // only 2/second/radio
@@ -54,8 +54,6 @@
wires.cut(WIRE_TX) // OH GOD WHY
secure_radio_connections = new
..()
if(SSradio)
initialize()
/obj/item/device/radio/proc/recalculateChannels()
channels = list()
@@ -100,7 +98,8 @@
keyslot = null
return ..()
/obj/item/device/radio/initialize()
/obj/item/device/radio/Initialize()
..()
frequency = sanitize_frequency(frequency, freerange)
set_frequency(frequency)
@@ -110,7 +109,7 @@
/obj/item/device/radio/interact(mob/user)
if (..())
return
if(b_stat && !istype(user, /mob/living/silicon/ai))
if(b_stat && !isAI(user))
wires.interact(user)
else
ui_interact(user)
@@ -197,6 +196,10 @@
. = TRUE
/obj/item/device/radio/talk_into(atom/movable/M, message, channel, list/spans)
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans)
return ITALICS | REDUCE_RANGE
/obj/item/device/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans)
if(!on) return // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message) return
@@ -277,7 +280,7 @@
jobname = "AI"
// --- Cyborg ---
else if(isrobot(M))
else if(iscyborg(M))
var/mob/living/silicon/robot/B = M
jobname = "[B.designation] Cyborg"
@@ -578,9 +581,8 @@
return
if(!keyslot)
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
keyslot = W
recalculateChannels()
+27 -20
View File
@@ -14,7 +14,7 @@ MASS SPECTROMETER
icon_state = "t-ray0"
var/on = 0
slot_flags = SLOT_BELT
w_class = 2
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
materials = list(MAT_METAL=150)
origin_tech = "magnets=1;engineering=1"
@@ -30,11 +30,7 @@ MASS SPECTROMETER
/obj/item/device/t_scanner/proc/flick_sonar(obj/pipe)
var/image/I = image('icons/effects/effects.dmi', pipe, "blip", pipe.layer+1)
I.alpha = 128
var/list/nearby = list()
for(var/mob/M in viewers(pipe))
if(M.client)
nearby |= M.client
flick_overlay(I,nearby,8)
flick_overlay_view(I, pipe, 8)
/obj/item/device/t_scanner/process()
if(!on)
@@ -74,7 +70,7 @@ MASS SPECTROMETER
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
@@ -114,7 +110,7 @@ MASS SPECTROMETER
// Used by the PDA medical scanner too
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
if(user.stat || user.eye_blind)
if(user.incapacitated() || user.eye_blind)
return
//Damage specifics
var/oxy_loss = M.getOxyLoss()
@@ -131,6 +127,12 @@ MASS SPECTROMETER
var/mob/living/carbon/human/H = M
if(H.heart_attack && H.stat != DEAD)
user << "<span class='danger'>Subject suffering from heart attack: Apply defibrillator immediately!</span>"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.has_brain_worms())
user << "<span class='danger'>Foreign organism detected in subject's cranium. Recommended treatment: Dosage of sucrose solution and removal of object via surgery.</span>"
user << "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>"
// Damage descriptions
@@ -156,9 +158,9 @@ MASS SPECTROMETER
user << "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>"
// Organ damage report
if(istype(M, /mob/living/carbon/human) && mode == 1)
var/mob/living/carbon/human/H = M
var/list/damaged = H.get_damaged_bodyparts(1,1)
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
user << "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>"
for(var/obj/item/bodypart/org in damaged)
@@ -194,7 +196,11 @@ MASS SPECTROMETER
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
blood_type = blood_id
var/datum/reagent/R = chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
user << "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
@@ -202,13 +208,13 @@ MASS SPECTROMETER
else
user << "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>"
var/implant_detect
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC)
implant_detect += "[C.name] is modified with a [CI.name].<br>"
if(implant_detect)
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
user << "<span class='notice'>Detected cybernetic modifications:</span>"
user << "<span class='notice'>[implant_detect]</span>"
user << "<span class='notice'>[cyberimp_detect]</span>"
/proc/chemscan(mob/living/user, mob/living/M)
if(ishuman(M))
@@ -247,7 +253,7 @@ MASS SPECTROMETER
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
@@ -321,9 +327,10 @@ MASS SPECTROMETER
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2
flags = CONDUCT | OPENCONTAINER
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
container_type = OPENCONTAINER
throwforce = 0
throw_speed = 3
throw_range = 7
@@ -382,7 +389,7 @@ MASS SPECTROMETER
icon_state = "adv_spectrometer"
item_state = "analyzer"
origin_tech = "biotech=2"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
throwforce = 0
throw_speed = 3
@@ -3,7 +3,7 @@
desc = "A miniature machine that tracks suit sensors across the station."
icon = 'icons/obj/device.dmi'
icon_state = "scanner"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "programming=3;materials=3;magnets=3"
+15 -10
View File
@@ -3,7 +3,7 @@
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon_state = "taperecorder_empty"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = HEAR
slot_flags = SLOT_BELT
languages_spoken = ALL //this is a translator, after all.
@@ -22,6 +22,7 @@
/obj/item/device/taperecorder/New()
mytape = new /obj/item/device/tape/random(src)
update_icon()
..()
/obj/item/device/taperecorder/examine(mob/user)
@@ -31,9 +32,8 @@
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/device/tape))
if(!user.unEquip(I))
if(!user.transferItemToLoc(I,src))
return
I.loc = src
mytape = I
user << "<span class='notice'>You insert [I] into [src].</span>"
update_icon()
@@ -47,14 +47,14 @@
mytape = null
update_icon()
/obj/item/device/taperecorder/fire_act()
/obj/item/device/taperecorder/fire_act(exposed_temperature, exposed_volume)
mytape.ruin() //Fires destroy the tape
return()
..()
/obj/item/device/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
if(user.l_hand != src && user.r_hand != src)
if(!user.is_holding(src))
..()
return
eject(user)
@@ -238,7 +238,7 @@
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
item_state = "analyzer"
w_class = 1
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
@@ -248,8 +248,9 @@
var/list/timestamp = list()
var/ruined = 0
/obj/item/device/tape/fire_act()
/obj/item/device/tape/fire_act(exposed_temperature, exposed_volume)
ruin()
..()
/obj/item/device/tape/attack_self(mob/user)
if(!ruined)
@@ -258,7 +259,10 @@
/obj/item/device/tape/proc/ruin()
add_overlay("ribbonoverlay")
//Lets not add infinite amounts of overlays when our fireact is called
//repeatedly
if(!ruined)
add_overlay("ribbonoverlay")
ruined = 1
@@ -270,7 +274,7 @@
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
if(ruined && istype(I, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You start winding the tape back in...</span>"
if(do_after(user, 120/I.toolspeed, target = src))
if(do_after(user, 120*I.toolspeed, target = src))
user << "<span class='notice'>You wound the tape back in.</span>"
fix()
@@ -278,3 +282,4 @@
//Random colour tapes
/obj/item/device/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..()
@@ -20,7 +20,7 @@ effective or pretty fucking useless.
desc = "A strange device with twin antennas."
icon_state = "batterer"
throwforce = 5
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
flags = CONDUCT
@@ -218,7 +218,7 @@ effective or pretty fucking useless.
var/turf/T = get_turf(src)
if(on)
var/lumcount = T.get_lumcount()
if(lumcount > 0.3)
if(lumcount > 3)
charge = max(0,charge - 25)//Quick decrease in light
else
charge = min(max_charge,charge + 50) //Charge in the dark
@@ -22,18 +22,16 @@
return
if(!tank_one)
if(!user.unEquip(item))
if(!user.transferItemToLoc(item, src))
return
tank_one = item
item.loc = src
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
if(item.w_class > w_class)
w_class = item.w_class
else if(!tank_two)
if(!user.unEquip(item))
if(!user.transferItemToLoc(item, src))
return
tank_two = item
item.loc = src
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
if(item.w_class > w_class)
w_class = item.w_class
@@ -48,9 +46,9 @@
if(attached_device)
user << "<span class='warning'>There is already a device attached to the valve, remove it first!</span>"
return
user.remove_from_mob(item)
if(!user.transferItemToLoc(item, src))
return
attached_device = A
A.loc = src
user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
@@ -85,16 +83,16 @@
tank_one.loc = get_turf(src)
tank_one = null
update_icon()
if((!tank_two || tank_two.w_class < 4) && (w_class > 3))
w_class = 3
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(tank_two && href_list["tanktwo"])
split_gases()
valve_open = 0
tank_two.loc = get_turf(src)
tank_two = null
update_icon()
if((!tank_one || tank_one.w_class < 4) && (w_class > 3))
w_class = 3
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(href_list["open"])
toggle_valve()
else if(attached_device)