Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -9,8 +9,8 @@
|
||||
throwforce = 0
|
||||
throw_speed = 2
|
||||
throw_range = 2
|
||||
w_class = 1
|
||||
burn_state = FLAMMABLE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
var/value = 1
|
||||
|
||||
/obj/item/stack/spacecash/c10
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
amount = 6
|
||||
max_amount = 6
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 5
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/stop_bleeding = 0
|
||||
@@ -30,19 +31,21 @@
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
affecting = H.get_bodypart(check_zone(user.zone_selected))
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
||||
user << "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
||||
return
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
user << "<span class='warning'>[H]'s bleeding is already bandaged!</span>"
|
||||
return
|
||||
else if(!H.bleed_rate)
|
||||
user << "<span class='warning'>[H] isn't bleeding!</span>"
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
user << "<span class='warning'>[H]'s bleeding is already bandaged!</span>"
|
||||
return
|
||||
else if(!H.bleed_rate)
|
||||
user << "<span class='warning'>[H] isn't bleeding!</span>"
|
||||
return
|
||||
|
||||
|
||||
if(isliving(M))
|
||||
@@ -75,25 +78,24 @@
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
affecting = H.get_bodypart(check_zone(user.zone_selected))
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
||||
user << "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
||||
return
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
if(affecting.status == ORGAN_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.heal_damage(src.heal_brute, src.heal_burn, 0))
|
||||
H.update_damage_overlays(0)
|
||||
|
||||
M.updatehealth()
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.heal_damage(heal_brute, heal_burn))
|
||||
C.update_damage_overlays()
|
||||
else
|
||||
user << "<span class='notice'>Medicine won't work on a robotic limb!</span>"
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
use(1)
|
||||
|
||||
@@ -123,7 +125,7 @@
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/gauze/cyborg/
|
||||
/obj/item/stack/medical/gauze/cyborg
|
||||
materials = list()
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
@@ -11,7 +11,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
icon_state = "rods"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 9
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
@@ -49,7 +49,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
var/replace = (user.get_inactive_held_item()==R)
|
||||
R.use(2)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
@@ -58,7 +58,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/S = W
|
||||
if(amount != 1)
|
||||
user << "<span class='warning'>You must use a single rod!</span>"
|
||||
else if(S.w_class > 2)
|
||||
else if(S.w_class > WEIGHT_CLASS_SMALL)
|
||||
user << "<span class='warning'>The ingredient is too big for [src]!</span>"
|
||||
else
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/customizable/A = new/obj/item/weapon/reagent_containers/food/snacks/customizable/kebab(get_turf(src))
|
||||
@@ -66,7 +66,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/rods/cyborg/
|
||||
/obj/item/stack/rods/cyborg
|
||||
materials = list()
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/glass_recipes = list ( \
|
||||
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
@@ -15,6 +20,9 @@
|
||||
icon_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
origin_tech = "materials=1"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
@@ -24,8 +32,9 @@
|
||||
/obj/item/stack/sheet/glass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user)
|
||||
construct_window(user)
|
||||
/obj/item/stack/sheet/glass/New(loc, amount)
|
||||
recipes = glass_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -46,7 +55,7 @@
|
||||
RG.add_fingerprint(user)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
var/replace = (user.get_inactive_held_item()==G)
|
||||
V.use(1)
|
||||
G.use(1)
|
||||
if (!G && replace)
|
||||
@@ -57,79 +66,18 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/glass/proc/construct_window(mob/user)
|
||||
if(!user || !src)
|
||||
return 0
|
||||
if(!istype(user.loc,/turf))
|
||||
return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return 0
|
||||
if(zero_amount())
|
||||
return 0
|
||||
var/title = "Sheet-Glass"
|
||||
title += " ([src.get_amount()] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null))
|
||||
if("One Direction")
|
||||
if(!src)
|
||||
return 1
|
||||
if(src.loc != user)
|
||||
return 1
|
||||
|
||||
var/list/directions = new/list(cardinal)
|
||||
var/i = 0
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
i++
|
||||
if(i >= 4)
|
||||
user << "<span class='warning'>There are too many windows in this location.</span>"
|
||||
return 1
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "<span class='danger'>Can't let you do that.</span>"
|
||||
return 1
|
||||
|
||||
//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
|
||||
var/dir_to_set = 2
|
||||
for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
|
||||
var/found = 0
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if(WT.dir == direction)
|
||||
found = 1
|
||||
if(!found)
|
||||
dir_to_set = direction
|
||||
break
|
||||
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window( user.loc, 0 )
|
||||
W.setDir(dir_to_set)
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
W.air_update_turf(1)
|
||||
src.use(1)
|
||||
W.add_fingerprint(user)
|
||||
if("Full Window")
|
||||
if(!src)
|
||||
return 1
|
||||
if(src.loc != user)
|
||||
return 1
|
||||
if(src.get_amount() < 2)
|
||||
user << "<span class='warning'>You need more glass to do that!</span>"
|
||||
return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "<span class='warning'>There is a window in the way!</span>"
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/fulltile( user.loc, 0 )
|
||||
W.anchored = 0
|
||||
W.air_update_turf(1)
|
||||
W.add_fingerprint(user)
|
||||
src.use(2)
|
||||
return 0
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/reinforced_glass_recipes = list ( \
|
||||
new/datum/stack_recipe("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
)
|
||||
|
||||
|
||||
/obj/item/stack/sheet/rglass
|
||||
name = "reinforced glass"
|
||||
desc = "Glass which seems to have rods or something stuck in them."
|
||||
@@ -137,137 +85,30 @@
|
||||
icon_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
origin_tech = "materials=2"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
materials = list()
|
||||
var/datum/robot_energy_storage/metsource
|
||||
var/datum/robot_energy_storage/glasource
|
||||
var/metcost = 250
|
||||
var/glacost = 500
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg/get_amount()
|
||||
return min(round(metsource.energy / metcost), round(glasource.energy / glacost))
|
||||
return min(round(source.energy / metcost), round(glasource.energy / glacost))
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg/use(amount) // Requires special checks, because it uses two storages
|
||||
metsource.use_charge(amount * metcost)
|
||||
source.use_charge(amount * metcost)
|
||||
glasource.use_charge(amount * glacost)
|
||||
return
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg/add(amount)
|
||||
metsource.add_charge(amount * metcost)
|
||||
source.add_charge(amount * metcost)
|
||||
glasource.add_charge(amount * glacost)
|
||||
return
|
||||
|
||||
/obj/item/stack/sheet/rglass/attack_self(mob/user)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/rglass/proc/construct_window(mob/user)
|
||||
if(!user || !src)
|
||||
return 0
|
||||
if(!istype(user.loc,/turf))
|
||||
return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return 0
|
||||
var/title = "Sheet Reinf. Glass"
|
||||
title += " ([src.get_amount()] sheet\s left)"
|
||||
switch(input(title, "Would you like full tile glass a one direction glass pane or a windoor?") in list("One Direction", "Full Window", "Windoor", "Cancel"))
|
||||
if("One Direction")
|
||||
if(!src)
|
||||
return 1
|
||||
if(src.loc != user)
|
||||
return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
var/i = 0
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
i++
|
||||
if(i >= 4)
|
||||
user << "<span class='danger'>There are too many windows in this location.</span>"
|
||||
return 1
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "<span class='danger'>Can't let you do that.</span>"
|
||||
return 1
|
||||
|
||||
//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
|
||||
var/dir_to_set = 2
|
||||
for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
|
||||
var/found = 0
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if(WT.dir == direction)
|
||||
found = 1
|
||||
if(!found)
|
||||
dir_to_set = direction
|
||||
break
|
||||
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/reinforced( user.loc, 1 )
|
||||
W.state = 0
|
||||
W.setDir(dir_to_set)
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
W.add_fingerprint(user)
|
||||
src.use(1)
|
||||
|
||||
if("Full Window")
|
||||
if(!src)
|
||||
return 1
|
||||
if(src.loc != user)
|
||||
return 1
|
||||
if(src.get_amount() < 2)
|
||||
user << "<span class='warning'>You need more glass to do that!</span>"
|
||||
return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "<span class='warning'>There is a window in the way!</span>"
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/reinforced/fulltile(user.loc, 1)
|
||||
W.state = 0
|
||||
W.anchored = 0
|
||||
W.add_fingerprint(user)
|
||||
src.use(2)
|
||||
|
||||
if("Windoor")
|
||||
if(!src || src.loc != user || !isturf(user.loc))
|
||||
return 1
|
||||
|
||||
for(var/obj/structure/windoor_assembly/WA in user.loc)
|
||||
if(WA.dir == user.dir)
|
||||
user << "<span class='warning'>There is already a windoor assembly in that location!</span>"
|
||||
return 1
|
||||
|
||||
for(var/obj/machinery/door/window/W in user.loc)
|
||||
if(W.dir == user.dir)
|
||||
user << "<span class='warning'>There is already a windoor in that location!</span>"
|
||||
return 1
|
||||
|
||||
if(src.get_amount() < 5)
|
||||
user << "<span class='warning'>You need more glass to do that!</span>"
|
||||
return 1
|
||||
|
||||
var/obj/structure/windoor_assembly/WD = new(user.loc)
|
||||
WD.state = "01"
|
||||
WD.anchored = 0
|
||||
WD.add_fingerprint(user)
|
||||
src.use(5)
|
||||
switch(user.dir)
|
||||
if(SOUTH)
|
||||
WD.setDir(SOUTH)
|
||||
WD.ini_dir = SOUTH
|
||||
if(EAST)
|
||||
WD.setDir(EAST)
|
||||
WD.ini_dir = EAST
|
||||
if(WEST)
|
||||
WD.setDir(WEST)
|
||||
WD.ini_dir = WEST
|
||||
else //If the user is facing northeast. northwest, southeast, southwest or north, default to north
|
||||
WD.setDir(NORTH)
|
||||
WD.ini_dir = NORTH
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
return 0
|
||||
/obj/item/stack/sheet/rglass/New(loc, amount)
|
||||
recipes = reinforced_glass_recipes
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/shard
|
||||
@@ -275,19 +116,22 @@
|
||||
desc = "A nasty looking shard of glass."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 5
|
||||
throwforce = 10
|
||||
item_state = "shard-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(melee = 100, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
var/cooldown = 0
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/shard/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting \his throat with the shard of glass! It looks like \he's trying to commit suicide.</span>"))
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
|
||||
@@ -311,23 +155,22 @@
|
||||
return
|
||||
if(istype(A, /obj/item/weapon/storage))
|
||||
return
|
||||
|
||||
var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.gloves && !(PIERCEIMMUNE in H.dna.species.specflags)) // golems, etc
|
||||
if(!H.gloves && !(PIERCEIMMUNE in H.dna.species.species_traits)) // golems, etc
|
||||
H << "<span class='warning'>[src] cuts into your hand!</span>"
|
||||
var/organ = (H.hand ? "l_" : "r_") + "arm"
|
||||
var/obj/item/bodypart/affecting = H.get_bodypart(organ)
|
||||
if(affecting && affecting.take_damage(force / 2))
|
||||
H.update_damage_overlays(0)
|
||||
H.apply_damage(force*0.5, BRUTE, hit_hand)
|
||||
else if(ismonkey(user))
|
||||
var/mob/living/carbon/monkey/M = user
|
||||
M << "<span class='warning'>[src] cuts into your hand!</span>"
|
||||
M.adjustBruteLoss(force / 2)
|
||||
M.apply_damage(force*0.5, BRUTE, hit_hand)
|
||||
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
if(istype(I, /obj/item/device/lightreplacer))
|
||||
I.attackby(src, user)
|
||||
else if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
@@ -347,16 +190,22 @@
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(PIERCEIMMUNE in H.dna.species.specflags)
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(!H.shoes)
|
||||
var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
|
||||
if(!H.shoes && !feetCover)
|
||||
H.apply_damage(5, BRUTE, picked_def_zone)
|
||||
H.Weaken(3)
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
|
||||
"<span class='userdanger'>You step in the broken glass!</span>")
|
||||
if(!H.incapacitated())
|
||||
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
|
||||
"<span class='userdanger'>You step in the broken glass!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
|
||||
"<span class='userdanger'>You slide on the broken glass!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Weaken(3)
|
||||
|
||||
@@ -18,9 +18,9 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/animalhide/generic
|
||||
name = "generic skin"
|
||||
desc = "A piece of generic skin."
|
||||
singular_name = "generic skin piece"
|
||||
name = "skin"
|
||||
desc = "A piece of skin."
|
||||
singular_name = "skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
@@ -104,7 +104,7 @@ var/global/list/datum/stack_recipe/xeno_recipes = list ( \
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
desc = "This hide was stripped of its hair, but still needs washing and tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
origin_tech = null
|
||||
@@ -152,7 +152,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
icon_state = "goliath_hide"
|
||||
singular_name = "hide plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
/obj/item/stack/sheet/animalhide/ashdrake
|
||||
@@ -162,14 +162,14 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
icon_state = "dragon_hide"
|
||||
singular_name = "drake plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(is_sharp(W))
|
||||
if(W.is_sharp())
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
|
||||
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
|
||||
if(do_after(user,50, target = src))
|
||||
@@ -207,4 +207,4 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
||||
wetness = initial(wetness)
|
||||
src.use(1)
|
||||
src.use(1)
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
@@ -22,14 +22,13 @@
|
||||
var/obj/item/stack/sheet/glass/G = new (user.loc)
|
||||
G.add_fingerprint(user)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
var/obj/item/stack/tile/light/L = new (user.loc)
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
|
||||
user << "<span class='notice'>You make a light tile.</span>"
|
||||
L.add_fingerprint(user)
|
||||
else
|
||||
|
||||
@@ -10,6 +10,8 @@ Mineral Sheets
|
||||
- Gold
|
||||
- Silver
|
||||
- Clown
|
||||
- Titanium
|
||||
- Plastitanium
|
||||
Others:
|
||||
- Adamantine
|
||||
- Mythril
|
||||
@@ -133,8 +135,9 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \
|
||||
singular_name = "plasma sheet"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
sheettype = "plasma"
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 5
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
|
||||
@@ -157,7 +160,7 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/fire_act()
|
||||
/obj/item/stack/sheet/mineral/plasma/fire_act(exposed_temperature, exposed_volume)
|
||||
atmos_spawn_air("plasma=[amount*10];TEMP=1000")
|
||||
qdel(src)
|
||||
|
||||
@@ -179,6 +182,7 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
|
||||
new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
@@ -237,6 +241,60 @@ var/global/list/datum/stack_recipe/clown_recipes = list ( \
|
||||
pixel_y = rand(0,4)-4
|
||||
..()
|
||||
|
||||
/*
|
||||
* Titanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/titanium
|
||||
name = "titanium"
|
||||
icon_state = "sheet-titanium"
|
||||
singular_name = "titanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
var/global/list/datum/stack_recipe/titanium_recipes = list ( \
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/New(var/loc, var/amount=null)
|
||||
recipes = titanium_recipes
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
* Plastitanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/plastitanium
|
||||
name = "plastitanium"
|
||||
icon_state = "sheet-plastitanium"
|
||||
singular_name = "plastitanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
|
||||
|
||||
var/global/list/datum/stack_recipe/plastitanium_recipes = list ( \
|
||||
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/New(var/loc, var/amount=null)
|
||||
recipes = plastitanium_recipes
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
* Snow
|
||||
*/
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
* Cloth
|
||||
* Cardboard
|
||||
* Runed Metal (cult)
|
||||
* Brass (clockwork cult)
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -30,6 +31,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/structure/frame/machine, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("firelock frame", /obj/structure/firelock_frame, 3, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -59,6 +61,12 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
throwforce = 10
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/metal/narsie_act()
|
||||
if(prob(20))
|
||||
@@ -94,10 +102,13 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=6000, MAT_PLASMA=6000)
|
||||
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
|
||||
throwforce = 10
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasteel
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
@@ -117,18 +128,23 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/weapon/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/weapon/picture_frame, 1, time = 10),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/weapon/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = 1, on_floor = 1),\
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/weapon/melee/baseball_bat, 5, time = 15),\
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood
|
||||
@@ -139,7 +155,9 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
icon = 'icons/obj/items.dmi'
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
sheettype = "wood"
|
||||
burn_state = FLAMMABLE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/wood
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
@@ -153,6 +171,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
new/datum/stack_recipe("grey jumpsuit", /obj/item/clothing/under/color/grey, 3), \
|
||||
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/sneakers/black, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("backpack", /obj/item/weapon/storage/backpack, 4), \
|
||||
new/datum/stack_recipe("dufflebag", /obj/item/weapon/storage/backpack/dufflebag, 6), \
|
||||
@@ -165,9 +184,11 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
|
||||
new/datum/stack_recipe("rag", /obj/item/weapon/reagent_containers/glass/rag, 1), \
|
||||
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/sneakers/black, 2), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 3), \
|
||||
new/datum/stack_recipe("empty sandbag", /obj/item/weapon/emptysandbag, 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
|
||||
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cloth
|
||||
@@ -176,9 +197,10 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cloth/New(var/loc, var/amount=null)
|
||||
recipes = cloth_recipes
|
||||
@@ -209,7 +231,8 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
origin_tech = "materials=1"
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/cardboard
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
@@ -223,21 +246,26 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
|
||||
new/datum/stack_recipe("runed door", /obj/machinery/door/airlock/cult, 3, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("runed door", /obj/machinery/door/airlock/cult, 1, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("runed girder", /obj/structure/girder/cult, 1, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("pylon", /obj/structure/cult/pylon, 3, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("forge", /obj/structure/cult/forge, 5, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("archives", /obj/structure/cult/tome, 2, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("altar", /obj/structure/cult/talisman, 5, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("pylon", /obj/structure/destructible/cult/pylon, 4, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("forge", /obj/structure/destructible/cult/forge, 3, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("archives", /obj/structure/destructible/cult/tome, 3, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("altar", /obj/structure/destructible/cult/talisman, 3, time = 40, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/runed_metal
|
||||
name = "runed metal"
|
||||
desc = "Sheets of cold metal with shifting inscriptions writ upon them."
|
||||
singular_name = "runed metal"
|
||||
singular_name = "runed metal sheet"
|
||||
icon_state = "sheet-runed"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
sheettype = "runed"
|
||||
merge_type = /obj/item/stack/sheet/runed_metal
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
@@ -258,6 +286,45 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
|
||||
recipes = runed_metal_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Brass
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/brass_recipes = list ( \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \
|
||||
)
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
name = "brass"
|
||||
desc = "Sheets made out of brass."
|
||||
singular_name = "brass sheet"
|
||||
icon_state = "sheet-brass"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
throwforce = 10
|
||||
max_amount = 50
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
turf_type = /turf/open/floor/clockwork
|
||||
|
||||
/obj/item/stack/tile/brass/narsie_act()
|
||||
if(prob(20))
|
||||
new /obj/item/stack/sheet/runed_metal(loc, amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/tile/brass/New(var/loc, var/amount=null)
|
||||
recipes = brass_recipes
|
||||
..()
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
|
||||
/obj/item/stack/sheet/lessergem
|
||||
name = "lesser gems"
|
||||
desc = "Rare kind of gems which are only gained by blood sacrifice to minor deities. They are needed in crafting powerful objects."
|
||||
@@ -284,7 +351,7 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
|
||||
desc = "Someone's been drinking their milk."
|
||||
force = 7
|
||||
throwforce = 5
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "materials=2;biotech=2"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
|
||||
@@ -78,12 +78,6 @@
|
||||
var/title as text
|
||||
var/can_build = 1
|
||||
can_build = can_build && (max_multiplier>0)
|
||||
/*
|
||||
if (R.one_per_turf)
|
||||
can_build = can_build && !(locate(R.result_type) in usr.loc)
|
||||
if (R.on_floor)
|
||||
can_build = can_build && istype(usr.loc, /turf/open/floor)
|
||||
*/
|
||||
if (R.res_amount>1)
|
||||
title+= "[R.res_amount]x [R.title]\s"
|
||||
else
|
||||
@@ -111,7 +105,7 @@
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
if (usr.restrained() || usr.stat || usr.get_active_held_item() != src)
|
||||
return
|
||||
if (href_list["make"])
|
||||
if (src.get_amount() < 1) qdel(src) //Never should happen
|
||||
@@ -133,10 +127,20 @@
|
||||
O.setDir(usr.dir)
|
||||
use(R.req_amount * multiplier)
|
||||
|
||||
//START: oh fuck i'm so sorry
|
||||
if(istype(O, /obj/structure/windoor_assembly))
|
||||
var/obj/structure/windoor_assembly/W = O
|
||||
W.ini_dir = W.dir
|
||||
else if(istype(O, /obj/structure/window))
|
||||
var/obj/structure/window/W = O
|
||||
W.ini_dir = W.dir
|
||||
//END: oh fuck i'm so sorry
|
||||
|
||||
//is it a stack ?
|
||||
if (R.max_res_amount > 1)
|
||||
var/obj/item/stack/new_item = O
|
||||
new_item.amount = R.res_amount*multiplier
|
||||
new_item.update_icon()
|
||||
|
||||
if(new_item.amount <= 0)//if the stack is empty, i.e it has been merged with an existing stack and has been garbage collected
|
||||
return
|
||||
@@ -164,10 +168,13 @@
|
||||
else
|
||||
usr << "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>"
|
||||
return 0
|
||||
if (R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
if(R.window_checks && !valid_window_location(usr.loc, usr.dir))
|
||||
usr << "<span class='warning'>The [R.title] won't fit here!</span>"
|
||||
return 0
|
||||
if(R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
usr << "<span class='warning'>There is another [R.title] here!</span>"
|
||||
return 0
|
||||
if (R.on_floor && !istype(usr.loc, /turf/open/floor))
|
||||
if(R.on_floor && !isfloorturf(usr.loc))
|
||||
usr << "<span class='warning'>\The [R.title] must be constructed on the floor!</span>"
|
||||
return 0
|
||||
return 1
|
||||
@@ -200,6 +207,8 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible
|
||||
if(S == src) //amusingly this can cause a stack to consume itself, let's not allow that.
|
||||
return
|
||||
var/transfer = get_amount()
|
||||
if(S.is_cyborg)
|
||||
transfer = min(transfer, round((S.source.max_energy - S.source.energy) / S.cost))
|
||||
@@ -222,22 +231,44 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user)
|
||||
if (user.get_inactive_hand() == src)
|
||||
if (user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
var/obj/item/stack/F = new src.type(user, 1)
|
||||
. = F
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
change_stack(user,1)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.canUseTopic(src))
|
||||
user << "<span class='warning'>You can't do that right now!</span>"
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
if(zero_amount())
|
||||
return
|
||||
//get amount from user
|
||||
var/min = 0
|
||||
var/max = src.get_amount()
|
||||
var/stackmaterial = input(user,"How many sheets do you wish to take out of this stack? (Maximum [max]") as num
|
||||
if(stackmaterial == null || stackmaterial <= min || stackmaterial >= src.get_amount())
|
||||
return
|
||||
else
|
||||
change_stack(user,stackmaterial)
|
||||
user << "<span class='notice'>You take [stackmaterial] sheets out of the stack</span>"
|
||||
|
||||
/obj/item/stack/proc/change_stack(mob/user,amount)
|
||||
var/obj/item/stack/F = new src.type(user, amount)
|
||||
. = F
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(amount)
|
||||
|
||||
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, merge_type))
|
||||
var/obj/item/stack/S = W
|
||||
@@ -253,6 +284,10 @@
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
|
||||
if(M && M.dirty < 100)
|
||||
M.dirty += amount
|
||||
|
||||
/*
|
||||
* Recipe datum
|
||||
*/
|
||||
@@ -263,10 +298,11 @@
|
||||
var/res_amount = 1
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
var/one_per_turf = FALSE
|
||||
var/on_floor = FALSE
|
||||
var/window_checks = FALSE
|
||||
|
||||
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
@@ -275,3 +311,4 @@
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
src.window_checks = window_checks
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/obj/item/stack/telecrystal
|
||||
name = "telecrystal"
|
||||
desc = "It seems to be pulsing with suspiciously enticing energies."
|
||||
singular_name = "telecrystal"
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "telecrystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
max_amount = 50
|
||||
flags = NOBLUDGEON
|
||||
origin_tech = "materials=6;syndicate=1"
|
||||
|
||||
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
|
||||
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
|
||||
for(var/obj/item/weapon/implant/uplink/I in target)
|
||||
if(I && I.imp_in)
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
user << "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>"
|
||||
|
||||
/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(I, /obj/item))
|
||||
if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
user << "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>"
|
||||
|
||||
/obj/item/stack/telecrystal/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/telecrystal/twenty
|
||||
amount = 20
|
||||
@@ -25,7 +25,6 @@
|
||||
amount--
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -63,3 +63,23 @@
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
turf_type = /turf/open/floor/mineral/abductor
|
||||
mineralType = "abductor"
|
||||
|
||||
/obj/item/stack/tile/mineral/titanium
|
||||
name = "titanium tile"
|
||||
singular_name = "titanium floor tile"
|
||||
desc = "A tile made of titanium, used for shuttles."
|
||||
icon_state = "tile_shuttle"
|
||||
origin_tech = "materials=2"
|
||||
turf_type = /turf/open/floor/mineral/titanium
|
||||
mineralType = "titanium"
|
||||
materials = list(MAT_TITANIUM=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/plastitanium
|
||||
name = "plas-titanium tile"
|
||||
singular_name = "plas-titanium floor tile"
|
||||
desc = "A tile made of plas-titanium, used for very evil shuttles."
|
||||
icon_state = "tile_darkshuttle"
|
||||
origin_tech = "materials=2"
|
||||
turf_type = /turf/open/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
@@ -3,7 +3,7 @@
|
||||
singular_name = "broken tile"
|
||||
desc = "A broken tile. This should not exist."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 1
|
||||
throwforce = 1
|
||||
throw_speed = 3
|
||||
@@ -47,7 +47,7 @@
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
var/replace = (user.get_inactive_held_item()==R)
|
||||
R.use(4)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
@@ -60,7 +60,7 @@
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
var/replace = (user.get_inactive_held_item()==R)
|
||||
R.use(4)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
@@ -75,7 +75,7 @@
|
||||
icon_state = "tile_grass"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/open/floor/grass
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
//Wood
|
||||
@@ -86,7 +86,7 @@
|
||||
icon_state = "tile-wood"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/open/floor/wood
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
//Carpets
|
||||
@@ -96,7 +96,7 @@
|
||||
desc = "A piece of carpet. It is the same size as a floor tile."
|
||||
icon_state = "tile-carpet"
|
||||
turf_type = /turf/open/floor/carpet
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
/obj/item/stack/tile/fakespace
|
||||
@@ -105,7 +105,8 @@
|
||||
desc = "A piece of carpet with a convincing star pattern."
|
||||
icon_state = "tile_space"
|
||||
turf_type = /turf/open/floor/fakespace
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/tile/fakespace
|
||||
|
||||
/obj/item/stack/tile/fakespace/loaded
|
||||
amount = 30
|
||||
@@ -118,6 +119,7 @@
|
||||
icon_state = "tile_noslip"
|
||||
turf_type = /turf/open/floor/noslip
|
||||
origin_tech = "materials=3"
|
||||
merge_type = /obj/item/stack/tile/noslip
|
||||
|
||||
/obj/item/stack/tile/noslip/thirty
|
||||
amount = 30
|
||||
@@ -156,6 +158,8 @@
|
||||
flags = CONDUCT
|
||||
turf_type = /turf/open/floor/plasteel
|
||||
mineralType = "metal"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/stack/tile/plasteel/cyborg
|
||||
desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
flags = NOBLUDGEON
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/wrapping_paper/Destroy()
|
||||
if(!amount)
|
||||
@@ -32,7 +32,7 @@
|
||||
flags = NOBLUDGEON
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/proc/can_be_package_wrapped() //can the item be wrapped with package wrapper into a delivery package
|
||||
return 1
|
||||
@@ -58,8 +58,8 @@
|
||||
var/obj/item/I = target
|
||||
if(!I.can_be_package_wrapped())
|
||||
return
|
||||
if(user.r_hand == I || user.l_hand == I)
|
||||
if(!user.unEquip(I))
|
||||
if(user.is_holding(I))
|
||||
if(!user.dropItemToGround(I))
|
||||
return
|
||||
else if(!isturf(I.loc))
|
||||
return
|
||||
@@ -71,6 +71,7 @@
|
||||
user.put_in_hands(P)
|
||||
I.forceMove(P)
|
||||
var/size = round(I.w_class)
|
||||
P.name = "[weightclass2text(size)] parcel"
|
||||
P.w_class = size
|
||||
size = min(size, 5)
|
||||
P.icon_state = "deliverypackage[size]"
|
||||
@@ -79,14 +80,13 @@
|
||||
var/obj/structure/closet/O = target
|
||||
if(O.opened)
|
||||
return
|
||||
if(!O.density) //can't wrap non dense closets (e.g. body bags)
|
||||
if(!O.delivery_icon) //no delivery icon means unwrappable closet (e.g. body bags)
|
||||
user << "<span class='warning'>You can't wrap this!</span>"
|
||||
return
|
||||
if(use(3))
|
||||
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
|
||||
if(O.horizontal)
|
||||
P.icon_state = "deliverycrate"
|
||||
O.loc = P
|
||||
P.icon_state = O.delivery_icon
|
||||
O.forceMove(P)
|
||||
P.add_fingerprint(user)
|
||||
O.add_fingerprint(user)
|
||||
else
|
||||
@@ -110,6 +110,6 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "c_tube"
|
||||
throwforce = 0
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
Reference in New Issue
Block a user