Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -5,15 +5,14 @@
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origin_tech = "materials=2;biotech=3;programming=2"
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/implanted = null
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var/mob/living/imp_in = null
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item_color = "b"
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var/allow_multiple = 0
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var/allow_multiple = FALSE
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var/uses = -1
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flags = DROPDEL
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/obj/item/weapon/implant/proc/trigger(emote, mob/source)
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/obj/item/weapon/implant/proc/trigger(emote, mob/living/carbon/source)
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return
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/obj/item/weapon/implant/proc/activate()
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@@ -22,48 +21,66 @@
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/obj/item/weapon/implant/ui_action_click()
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activate("action_button")
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/obj/item/weapon/implant/proc/can_be_implanted_in(mob/living/target) // for human-only and other special requirements
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return TRUE
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/mob/living/proc/can_be_implanted()
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return TRUE
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/mob/living/silicon/can_be_implanted()
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return FALSE
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/mob/living/simple_animal/can_be_implanted()
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return healable //Applies to robots and most non-organics, exceptions can override.
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//What does the implant do upon injection?
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//return 1 if the implant injects
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//return -1 if the implant fails to inject
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//return 0 if there is no room for implant
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/obj/item/weapon/implant/proc/implant(var/mob/source, var/mob/user)
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var/obj/item/weapon/implant/imp_e = locate(src.type) in source
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if(!allow_multiple && imp_e && imp_e != src)
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if(imp_e.uses < initial(imp_e.uses)*2)
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if(uses == -1)
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imp_e.uses = -1
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else
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imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
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qdel(src)
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return 1
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else
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return 0
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/obj/item/weapon/implant/proc/implant(mob/living/target, mob/user, silent = 0)
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LAZYINITLIST(target.implants)
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if(!target.can_be_implanted() || !can_be_implanted_in(target))
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return -1
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for(var/X in target.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/imp_e = X
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if(!allow_multiple)
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if(imp_e.uses < initial(imp_e.uses)*2)
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if(uses == -1)
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imp_e.uses = -1
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else
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imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
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qdel(src)
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return 1
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else
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return 0
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src.loc = source
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imp_in = source
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implanted = 1
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src.loc = target
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imp_in = target
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target.implants += src
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if(activated)
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(source)
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if(istype(source, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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A.Grant(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.sec_hud_set_implants()
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if(user)
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add_logs(user, source, "implanted", object="[name]")
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add_logs(user, target, "implanted", object="[name]")
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return 1
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/obj/item/weapon/implant/proc/removed(var/mob/source)
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/obj/item/weapon/implant/proc/removed(mob/living/source, silent = 0, special = 0)
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src.loc = null
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imp_in = null
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implanted = 0
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source.implants -= src
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(source)
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if(istype(source, /mob/living/carbon/human))
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if(ishuman(source))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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@@ -0,0 +1,47 @@
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/obj/item/weapon/implant/abductor
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name = "recall implant"
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desc = "Returns you to the mothership."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "implant"
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activated = 1
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origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5"
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var/obj/machinery/abductor/pad/home
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var/cooldown = 30
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/obj/item/weapon/implant/abductor/activate()
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if(cooldown == initial(cooldown))
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home.Retrieve(imp_in,1)
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cooldown = 0
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START_PROCESSING(SSobj, src)
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else
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imp_in << "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>"
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/obj/item/weapon/implant/abductor/process()
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if(cooldown < initial(cooldown))
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cooldown++
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if(cooldown == initial(cooldown))
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STOP_PROCESSING(SSobj, src)
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/obj/item/weapon/implant/abductor/implant(mob/living/target, mob/user)
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if(..())
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var/obj/machinery/abductor/console/console
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.dna.species.id == "abductor")
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var/datum/species/abductor/S = H.dna.species
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console = get_team_console(S.team)
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home = console.pad
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if(!home)
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console = get_team_console(pick(1, 2, 3, 4))
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home = console.pad
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return 1
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/obj/item/weapon/implant/abductor/proc/get_team_console(var/team)
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var/obj/machinery/abductor/console/console
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for(var/obj/machinery/abductor/console/c in machines)
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if(c.team == team)
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console = c
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break
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return console
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@@ -3,7 +3,7 @@
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desc = "Injects things."
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icon_state = "reagents"
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origin_tech = "materials=3;biotech=4"
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flags = OPENCONTAINER
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container_type = OPENCONTAINER
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/obj/item/weapon/implant/chem/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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@@ -24,11 +24,11 @@
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/obj/item/weapon/implant/chem/New()
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..()
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create_reagents(50)
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tracked_implants += src
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tracked_chem_implants += src
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/obj/item/weapon/implant/chem/Destroy()
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..()
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tracked_implants -= src
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tracked_chem_implants -= src
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@@ -60,9 +60,10 @@
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/obj/item/weapon/implantcase/chem/New()
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imp = new /obj/item/weapon/implant/chem(src)
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..()
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/obj/item/weapon/implantcase/chem/attackby(obj/item/weapon/W, mob/user, params)
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if(imp)
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imp.attackby(W, user, params)
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else
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if(istype(W,/obj/item/weapon/reagent_containers/syringe) && imp)
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W.afterattack(imp, user, params)
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return TRUE
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else
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return ..()
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@@ -0,0 +1,30 @@
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//Exile implants will allow you to use the station gate, but not return home.
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//This will allow security to exile badguys/for badguys to exile their kill targets
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/obj/item/weapon/implant/exile
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name = "exile implant"
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desc = "Prevents you from returning from away missions"
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origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
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activated = 0
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/obj/item/weapon/implant/exile/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
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<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
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return dat
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/obj/item/weapon/implanter/exile
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name = "implanter (exile)"
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/obj/item/weapon/implanter/exile/New()
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imp = new /obj/item/weapon/implant/exile( src )
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..()
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/obj/item/weapon/implantcase/exile
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name = "implant case - 'Exile'"
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desc = "A glass case containing an exile implant."
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/obj/item/weapon/implantcase/exile/New()
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imp = new /obj/item/weapon/implant/exile(src)
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..()
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@@ -45,15 +45,16 @@
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return
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timed_explosion()
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/obj/item/weapon/implant/explosive/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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/obj/item/weapon/implant/explosive/implant(mob/living/target)
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for(var/X in target.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/explosive/imp_e = X
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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return ..()
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@@ -85,17 +86,20 @@
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heavy = 4
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delay = 70
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/obj/item/weapon/implant/explosive/macro/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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return 0
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imp_e = locate(/obj/item/weapon/implant/explosive) in source
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if(imp_e && imp_e != src)
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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/obj/item/weapon/implant/explosive/macro/implant(mob/living/target)
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for(var/X in target.implants)
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if(istype(X, type))
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return 0
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for(var/Y in target.implants)
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if(istype(Y, /obj/item/weapon/implant/explosive))
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var/obj/item/weapon/implant/explosive/imp_e = Y
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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break
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return ..()
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@@ -0,0 +1,56 @@
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||||
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/obj/item/weapon/implant/gang
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name = "gang implant"
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desc = "Makes you a gangster or such."
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activated = 0
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origin_tech = "materials=2;biotech=4;programming=4;syndicate=3"
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var/datum/gang/gang
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||||
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/obj/item/weapon/implant/gang/New(loc,var/setgang)
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..()
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gang = setgang
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/obj/item/weapon/implant/gang/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
for(var/obj/item/weapon/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(!target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/success
|
||||
if(target.mind in ticker.mode.get_gangsters())
|
||||
if(ticker.mode.remove_gangster(target.mind,0,1))
|
||||
success = 1 //Was not a gang boss, convert as usual
|
||||
else
|
||||
success = 1
|
||||
|
||||
if(ishuman(target))
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
|
||||
qdel(src)
|
||||
return -1
|
||||
|
||||
/obj/item/weapon/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/weapon/implanter/gang/New(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/weapon/implant/gang(src,gang)
|
||||
..()
|
||||
@@ -17,36 +17,38 @@
|
||||
return dat
|
||||
|
||||
|
||||
/obj/item/weapon/implant/mindshield/implant(mob/target)
|
||||
/obj/item/weapon/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
if((target.mind in (ticker.mode.head_revolutionaries | ticker.mode.get_gang_bosses())))
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return -1
|
||||
if(target.mind in ticker.mode.get_gangsters())
|
||||
ticker.mode.remove_gangster(target.mind)
|
||||
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return -1
|
||||
if(target.mind in ticker.mode.revolutionaries)
|
||||
ticker.mode.remove_revolutionary(target.mind)
|
||||
if((target.mind in ticker.mode.cult) || (target.mind in ticker.mode.blue_deity_prophets|ticker.mode.red_deity_prophets|ticker.mode.red_deity_followers|ticker.mode.blue_deity_followers))
|
||||
target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
|
||||
else
|
||||
target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
|
||||
if(!silent)
|
||||
if(target.mind in ticker.mode.cult)
|
||||
target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
|
||||
else
|
||||
target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/mindshield/removed(mob/target, var/silent = 0)
|
||||
/obj/item/weapon/implant/mindshield/removed(mob/target, silent = 0, special = 0)
|
||||
if(..())
|
||||
if(target.stat != DEAD && !silent)
|
||||
target << "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/mindshield
|
||||
name = "implanter (mindshield)"
|
||||
|
||||
|
||||
@@ -61,3 +61,22 @@
|
||||
empulse(imp_in, 3, 5)
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Health Tracker Implant
|
||||
|
||||
/obj/item/weapon/implant/health
|
||||
name = "health implant"
|
||||
activated = 0
|
||||
var/healthstring = ""
|
||||
|
||||
/obj/item/weapon/implant/health/proc/sensehealth()
|
||||
if (!imp_in)
|
||||
return "ERROR"
|
||||
else
|
||||
if(isliving(imp_in))
|
||||
var/mob/living/L = imp_in
|
||||
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
|
||||
if (!healthstring)
|
||||
healthstring = "ERROR"
|
||||
return healthstring
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/storage/internal/implant
|
||||
name = "bluespace pocket"
|
||||
max_w_class = 3
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 6
|
||||
cant_hold = list(/obj/item/weapon/disk/nuclear)
|
||||
silent = 1
|
||||
@@ -21,25 +21,27 @@
|
||||
/obj/item/weapon/implant/storage/activate()
|
||||
storage.MouseDrop(imp_in)
|
||||
|
||||
/obj/item/weapon/implant/storage/removed(source)
|
||||
/obj/item/weapon/implant/storage/removed(source, silent = 0, special = 0)
|
||||
if(..())
|
||||
storage.close_all()
|
||||
for(var/obj/item/I in storage)
|
||||
storage.remove_from_storage(I, get_turf(source))
|
||||
if(!special)
|
||||
storage.close_all()
|
||||
for(var/obj/item/I in storage)
|
||||
storage.remove_from_storage(I, get_turf(source))
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/storage/implant(mob/source)
|
||||
var/obj/item/weapon/implant/storage/imp_e = locate(src.type) in source
|
||||
if(imp_e)
|
||||
imp_e.storage.storage_slots += storage.storage_slots
|
||||
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
|
||||
imp_e.storage.contents += storage.contents
|
||||
/obj/item/weapon/implant/storage/implant(mob/living/target, mob/user, silent = 0)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/weapon/implant/storage/imp_e = X
|
||||
imp_e.storage.storage_slots += storage.storage_slots
|
||||
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
|
||||
imp_e.storage.contents += storage.contents
|
||||
|
||||
storage.close_all()
|
||||
storage.show_to(source)
|
||||
storage.close_all()
|
||||
storage.show_to(target)
|
||||
|
||||
qdel(src)
|
||||
return 1
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "implantcase"
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "materials=1;biotech=2"
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_hand() != W)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
@@ -37,7 +37,7 @@
|
||||
else if(istype(W, /obj/item/weapon/implanter))
|
||||
var/obj/item/weapon/implanter/I = W
|
||||
if(I.imp)
|
||||
if(imp || I.imp.implanted)
|
||||
if(imp || I.imp.imp_in)
|
||||
return
|
||||
I.imp.loc = src
|
||||
imp = I.imp
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
|
||||
/obj/machinery/implantchair
|
||||
name = "mindshield implanter"
|
||||
@@ -7,141 +7,184 @@
|
||||
icon_state = "implantchair"
|
||||
density = 1
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
|
||||
var/ready = 1
|
||||
var/malfunction = 0
|
||||
var/list/obj/item/weapon/implant/mindshield/implant_list = list()
|
||||
var/ready = TRUE
|
||||
var/replenishing = FALSE
|
||||
|
||||
var/ready_implants = 5
|
||||
var/max_implants = 5
|
||||
var/injection_cooldown = 600
|
||||
var/replenish_cooldown = 6000
|
||||
var/replenishing = 0
|
||||
var/injecting = 0
|
||||
|
||||
/obj/machinery/implantchair/proc
|
||||
go_out()
|
||||
put_mob(mob/living/carbon/M)
|
||||
implant(var/mob/M)
|
||||
add_implants()
|
||||
|
||||
var/implant_type = /obj/item/weapon/implant/mindshield
|
||||
var/auto_inject = FALSE
|
||||
var/auto_replenish = TRUE
|
||||
var/special = FALSE
|
||||
var/special_name = "special function"
|
||||
|
||||
/obj/machinery/implantchair/New()
|
||||
..()
|
||||
add_implants()
|
||||
open_machine()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/health_text = ""
|
||||
if(src.occupant)
|
||||
if(src.occupant.health <= -100)
|
||||
health_text = "<FONT color=red>Dead</FONT>"
|
||||
else if(src.occupant.health < 0)
|
||||
health_text = "<FONT color=red>[round(src.occupant.health,0.1)]</FONT>"
|
||||
else
|
||||
health_text = "[round(src.occupant.health,0.1)]"
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = notcontained_state)
|
||||
|
||||
var/dat ="<B>Implanter Status</B><BR>"
|
||||
|
||||
dat +="<B>Current occupant:</B> [src.occupant ? "<BR>Name: [src.occupant]<BR>Health: [health_text]<BR>" : "<FONT color=red>None</FONT>"]<BR>"
|
||||
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
|
||||
if(src.occupant)
|
||||
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
|
||||
user.set_machine(src)
|
||||
user << browse(dat, "window=implant")
|
||||
onclose(user, "implant")
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/Topic(href, href_list)
|
||||
/obj/machinery/implantchair/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
|
||||
data["occupant"] = list()
|
||||
if(occupant)
|
||||
data["occupant"]["name"] = occupant.name
|
||||
data["occupant"]["stat"] = occupant.stat
|
||||
|
||||
data["special_name"] = special ? special_name : null
|
||||
data["ready_implants"] = ready_implants
|
||||
data["ready"] = ready
|
||||
data["replenishing"] = replenishing
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/implantchair/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["implant"])
|
||||
if(src.occupant)
|
||||
injecting = 1
|
||||
go_out()
|
||||
ready = 0
|
||||
spawn(injection_cooldown)
|
||||
ready = 1
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("implant")
|
||||
implant(occupant,usr)
|
||||
. = TRUE
|
||||
|
||||
if(href_list["replenish"])
|
||||
ready = 0
|
||||
spawn(replenish_cooldown)
|
||||
add_implants()
|
||||
ready = 1
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/go_out(mob/M)
|
||||
if(!occupant)
|
||||
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
|
||||
if (!istype(M))
|
||||
return
|
||||
if(M == occupant) // so that the guy inside can't eject himself -Agouri
|
||||
if(!ready_implants || !ready)
|
||||
return
|
||||
occupant.loc = loc
|
||||
occupant.reset_perspective(null)
|
||||
if(injecting)
|
||||
implant(src.occupant)
|
||||
injecting = 0
|
||||
occupant = null
|
||||
icon_state = "implantchair"
|
||||
return
|
||||
if(implant_action(M,user))
|
||||
ready_implants--
|
||||
if(!replenishing && auto_replenish)
|
||||
replenishing = TRUE
|
||||
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
|
||||
if(injection_cooldown > 0)
|
||||
ready = FALSE
|
||||
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
|
||||
var/obj/item/weapon/implant/I = new implant_type
|
||||
if(I.implant(M))
|
||||
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
|
||||
return 1
|
||||
|
||||
/obj/machinery/implantchair/put_mob(mob/living/carbon/M)
|
||||
if(!iscarbon(M))
|
||||
usr << "<span class='warning'>The [src.name] cannot hold this!</span>"
|
||||
/obj/machinery/implantchair/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "_open"
|
||||
if(occupant)
|
||||
icon_state += "_occupied"
|
||||
if(ready)
|
||||
add_overlay("ready")
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/machinery/implantchair/proc/replenish()
|
||||
if(ready_implants < max_implants)
|
||||
ready_implants++
|
||||
if(ready_implants < max_implants)
|
||||
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
|
||||
else
|
||||
replenishing = FALSE
|
||||
|
||||
/obj/machinery/implantchair/proc/set_ready()
|
||||
ready = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
if(state_open)
|
||||
return
|
||||
if(src.occupant)
|
||||
usr << "<span class='warning'>The [src.name] is already occupied!</span>"
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user << "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>"
|
||||
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
|
||||
|
||||
if(do_after(user, 600, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
|
||||
return
|
||||
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
|
||||
user << "<span class='notice'>You successfully break out of [src]!</span>"
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/implantchair/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
M.stop_pulling()
|
||||
M.loc = src
|
||||
M.reset_perspective(src)
|
||||
src.occupant = M
|
||||
src.add_fingerprint(usr)
|
||||
icon_state = "implantchair_on"
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/implantchair/close_machine(mob/living/user)
|
||||
if((isnull(user) || istype(user)) && state_open)
|
||||
..(user)
|
||||
if(auto_inject && ready && ready_implants > 0)
|
||||
implant(user,null)
|
||||
|
||||
/obj/machinery/implantchair/genepurge
|
||||
name = "Genetic purifier"
|
||||
desc = "Used to purge human genome of foreign influences"
|
||||
special = TRUE
|
||||
special_name = "Purge genome"
|
||||
injection_cooldown = 0
|
||||
replenish_cooldown = 300
|
||||
|
||||
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
H.set_species(/datum/species/human, 1)//lizards go home
|
||||
purrbation_remove(H)//remove cats
|
||||
H.dna.remove_all_mutations()//hulks out
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/implantchair/implant(mob/M)
|
||||
if (!istype(M, /mob/living/carbon))
|
||||
return
|
||||
if(!implant_list.len)
|
||||
return
|
||||
for(var/obj/item/weapon/implant/mindshield/imp in implant_list)
|
||||
if(!imp)
|
||||
continue
|
||||
if(istype(imp, /obj/item/weapon/implant/mindshield))
|
||||
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")
|
||||
/obj/machinery/implantchair/brainwash
|
||||
name = "Neural Imprinter"
|
||||
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
|
||||
special_name = "Imprint"
|
||||
injection_cooldown = 3000
|
||||
auto_inject = FALSE
|
||||
auto_replenish = FALSE
|
||||
special = TRUE
|
||||
var/objective = "Obey the law. Praise Nanotrasen."
|
||||
var/custom = FALSE
|
||||
|
||||
if(imp.implant(M))
|
||||
implant_list -= imp
|
||||
break
|
||||
return
|
||||
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
|
||||
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
|
||||
return 0
|
||||
if(custom)
|
||||
if(!user || !user.Adjacent(src))
|
||||
return 0
|
||||
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
|
||||
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
var/datum/objective/custom_objective = new/datum/objective(objective)
|
||||
custom_objective.owner = C.mind
|
||||
C.mind.objectives += custom_objective
|
||||
C.mind.announce_objectives()
|
||||
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/implantchair/add_implants()
|
||||
for(var/i=0, i<src.max_implants, i++)
|
||||
var/obj/item/weapon/implant/mindshield/I = new /obj/item/weapon/implant/mindshield(src)
|
||||
implant_list += I
|
||||
return
|
||||
|
||||
/obj/machinery/implantchair/verb/get_out()
|
||||
set name = "Eject occupant"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
src.go_out(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/implantchair/verb/move_inside()
|
||||
set name = "Move Inside"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0 || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
put_mob(usr)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syringe_0"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
@@ -21,8 +21,8 @@
|
||||
origin_tech = initial(origin_tech)
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/attack(mob/living/carbon/M, mob/user)
|
||||
if(!iscarbon(M))
|
||||
/obj/item/weapon/implanter/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user && imp)
|
||||
if(M != user)
|
||||
@@ -42,7 +42,7 @@
|
||||
/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_hand() != W)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
@@ -55,8 +55,7 @@
|
||||
|
||||
/obj/item/weapon/implanter/New()
|
||||
..()
|
||||
spawn(1)
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "electronic"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/obj/item/weapon/implantcase/case = null
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/implantpad/attack_hand(mob/user)
|
||||
if(case && (user.l_hand == src || user.r_hand == src))
|
||||
if(case && user.is_holding(src))
|
||||
user.put_in_active_hand(case)
|
||||
|
||||
case.add_fingerprint(user)
|
||||
@@ -35,9 +35,8 @@
|
||||
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C, mob/user, params)
|
||||
if(istype(C, /obj/item/weapon/implantcase))
|
||||
if(!case)
|
||||
if(!user.unEquip(C))
|
||||
if(!user.transferItemToLoc(C, src))
|
||||
return
|
||||
C.loc = src
|
||||
case = C
|
||||
update_icon()
|
||||
else
|
||||
@@ -62,7 +61,7 @@
|
||||
..()
|
||||
if(usr.stat)
|
||||
return
|
||||
if((usr.contents.Find(src)) || ((in_range(src, usr) && istype(loc, /turf))))
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
|
||||
if(istype(loc, /mob))
|
||||
|
||||
@@ -4,18 +4,20 @@
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/weapon/implant/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.telecrystals = 10
|
||||
hidden_uplink.telecrystals = starting_tc
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/uplink/implant(mob/user)
|
||||
var/obj/item/weapon/implant/imp_e = locate(src.type) in user
|
||||
if(imp_e && imp_e != src)
|
||||
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return 1
|
||||
/obj/item/weapon/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/weapon/implant/imp_e = X
|
||||
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
if(..())
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
@@ -32,3 +34,13 @@
|
||||
/obj/item/weapon/implanter/uplink/New()
|
||||
imp = new /obj/item/weapon/implant/uplink(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implanter/uplink/precharged
|
||||
name = "implanter (uplink)"
|
||||
|
||||
/obj/item/weapon/implanter/uplink/New()
|
||||
imp = new /obj/item/weapon/implant/uplink/precharged(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
|
||||
Reference in New Issue
Block a user