Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -1,3 +1,5 @@
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/obj/item/weapon
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/obj/item/weapon/banhammer
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desc = "A banhammer"
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name = "banhammer"
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@@ -5,13 +7,17 @@
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icon_state = "toyhammer"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb = list("banned")
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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/obj/item/weapon/banhammer/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>")
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user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/obj/item/weapon/banhammer/attack(mob/M, mob/user)
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@@ -27,13 +33,14 @@
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slot_flags = SLOT_BELT
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force = 2
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throwforce = 1
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/sord/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is trying to impale \himself with \the [name]! It might be a suicide attempt if it weren't so shitty.</span>", "<span class='suicide'>You try to impale yourself with \the [name], but it's USELESS...</span>")
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return(SHAME)
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user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
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return SHAME
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/obj/item/weapon/claymore
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name = "claymore"
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@@ -45,15 +52,131 @@
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 40
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throwforce = 10
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/weapon/claymore/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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var/highlander_claymores = 0
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/obj/item/weapon/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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flags = CONDUCT | NODROP
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/weapon/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/weapon/claymore/highlander/New()
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..()
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START_PROCESSING(SSobj, src)
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highlander_claymores++
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/obj/item/weapon/claymore/highlander/Destroy()
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STOP_PROCESSING(SSobj, src)
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highlander_claymores--
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
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nuke_disk = null
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return ..()
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/obj/item/weapon/claymore/highlander/pickup(mob/living/user)
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user << "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>"
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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/obj/item/weapon/claymore/highlander/dropped(mob/living/user)
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qdel(src) //If this ever happens, it's because you lost an arm
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/obj/item/weapon/claymore/highlander/examine(mob/user)
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..()
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user << "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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user << "<span class='boldwarning'>It's holding the nuke disk!</span>"
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/obj/item/weapon/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
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target.dust()
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/obj/item/weapon/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/H in player_list - user)
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if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = H
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if(!closest_victim)
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user << "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>"
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return
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user << "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>"
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/obj/item/weapon/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/weapon/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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user << "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>"
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user << "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>"
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new_name = "notched claymore"
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if(2)
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user << "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>"
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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user << "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>"
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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user << "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>"
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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user << "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>"
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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user << "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>"
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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user << "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>"
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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user << "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>"
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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user << "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>"
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
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"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
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user.update_icons()
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_valhalla"
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item_state = "cultblade"
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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name = new_name
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playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
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/obj/item/weapon/katana
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name = "katana"
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desc = "Woefully underpowered in D20"
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@@ -63,17 +186,21 @@
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 40
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throwforce = 10
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/weapon/katana/cursed
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slot_flags = null
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/obj/item/weapon/katana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>")
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
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return(BRUTELOSS)
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/obj/item/weapon/wirerod
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@@ -84,7 +211,7 @@
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flags = CONDUCT
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force = 9
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throwforce = 10
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1150, MAT_GLASS=75)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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@@ -92,26 +219,24 @@
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if(istype(I, /obj/item/weapon/shard))
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var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.unEquip(I)
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remove_item_from_storage(user)
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qdel(I)
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qdel(src)
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user.put_in_hands(S)
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user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
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qdel(I)
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qdel(src)
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|
||||
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags & NODROP))
|
||||
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
|
||||
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
user.unEquip(I)
|
||||
remove_item_from_storage(user)
|
||||
|
||||
user.put_in_hands(P)
|
||||
user << "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>"
|
||||
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
user.put_in_hands(P)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -125,11 +250,12 @@
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
embedded_pain_multiplier = 4
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
embed_chance = 100
|
||||
embedded_fall_chance = 0 //Hahaha!
|
||||
sharpness = IS_SHARP
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/weapon/switchblade
|
||||
@@ -138,7 +264,7 @@
|
||||
desc = "A sharp, concealable, spring-loaded knife."
|
||||
flags = CONDUCT
|
||||
force = 3
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
@@ -146,6 +272,7 @@
|
||||
origin_tech = "engineering=3;combat=2"
|
||||
hitsound = 'sound/weapons/Genhit.ogg'
|
||||
attack_verb = list("stubbed", "poked")
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/extended = 0
|
||||
|
||||
/obj/item/weapon/switchblade/attack_self(mob/user)
|
||||
@@ -153,7 +280,7 @@
|
||||
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
if(extended)
|
||||
force = 20
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throwforce = 23
|
||||
icon_state = "switchblade_ext"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
@@ -161,7 +288,7 @@
|
||||
sharpness = IS_SHARP
|
||||
else
|
||||
force = 3
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 5
|
||||
icon_state = "switchblade"
|
||||
attack_verb = list("stubbed", "poked")
|
||||
@@ -169,7 +296,7 @@
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/weapon/switchblade/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is slitting \his own throat with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/phone
|
||||
@@ -181,15 +308,15 @@
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("called", "rang")
|
||||
hitsound = 'sound/weapons/ring.ogg'
|
||||
|
||||
/obj/item/weapon/phone/suicide_act(mob/user)
|
||||
if(locate(/obj/structure/chair/stool) in user.loc)
|
||||
user.visible_message("<span class='suicide'>[user] begins to tie a noose with the [src.name]'s cord! It looks like \he's trying to commit suicide.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is strangling \himself with the [src.name]'s cord! It looks like \he's trying to commit suicide.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return(OXYLOSS)
|
||||
|
||||
/obj/item/weapon/cane
|
||||
@@ -200,7 +327,7 @@
|
||||
item_state = "stick"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
@@ -213,17 +340,17 @@
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armour_penetration = 100
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined")
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/weapon/staff/broom
|
||||
name = "broom"
|
||||
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "broom"
|
||||
burn_state = FLAMMABLE
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/weapon/staff/stick
|
||||
name = "stick"
|
||||
@@ -235,7 +362,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/ectoplasm
|
||||
name = "ectoplasm"
|
||||
@@ -245,7 +372,7 @@
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
/obj/item/weapon/ectoplasm/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling the [src.name]! It looks like \he's trying to visit the astral plane.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/weapon/mounted_chainsaw
|
||||
@@ -254,7 +381,7 @@
|
||||
icon_state = "chainsaw_on"
|
||||
item_state = "mounted_chainsaw"
|
||||
flags = NODROP | ABSTRACT
|
||||
w_class = 5.0
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 21
|
||||
throwforce = 0
|
||||
throw_range = 0
|
||||
@@ -268,6 +395,17 @@
|
||||
new /obj/item/weapon/twohanded/required/chainsaw(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/statuebust
|
||||
name = "bust"
|
||||
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "bust"
|
||||
force = 15
|
||||
throwforce = 10
|
||||
throw_speed = 5
|
||||
throw_range = 2
|
||||
attack_verb = list("busted")
|
||||
|
||||
/obj/item/weapon/tailclub
|
||||
name = "tail club"
|
||||
desc = "For the beating to death of lizards with their own tails."
|
||||
@@ -292,9 +430,107 @@
|
||||
item_state = "skateboard"
|
||||
force = 12
|
||||
throwforce = 4
|
||||
w_class = 5.0
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("smacked", "whacked", "slammed", "smashed")
|
||||
|
||||
/obj/item/weapon/melee/skateboard/attack_self(mob/user)
|
||||
new /obj/vehicle/scooter/skateboard(get_turf(user))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat
|
||||
name = "baseball bat"
|
||||
desc = "There ain't a skull in the league that can withstand a swatter."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "baseball_bat"
|
||||
item_state = "baseball_bat"
|
||||
force = 10
|
||||
throwforce = 12
|
||||
attack_verb = list("beat", "smacked")
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/homerun_ready = 0
|
||||
var/homerun_able = 0
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/homerun
|
||||
name = "home run bat"
|
||||
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
||||
homerun_able = 1
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/attack_self(mob/user)
|
||||
if(!homerun_able)
|
||||
..()
|
||||
return
|
||||
if(homerun_ready)
|
||||
user << "<span class='notice'>You're already ready to do a home run!</span>"
|
||||
..()
|
||||
return
|
||||
user << "<span class='warning'>You begin gathering strength...</span>"
|
||||
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
|
||||
if(do_after(user, 90, target = src))
|
||||
user << "<span class='userdanger'>You gather power! Time for a home run!</span>"
|
||||
homerun_ready = 1
|
||||
..()
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
||||
. = ..()
|
||||
var/atom/throw_target = get_edge_target_turf(target, user.dir)
|
||||
if(homerun_ready)
|
||||
user.visible_message("<span class='userdanger'>It's a home run!</span>")
|
||||
target.throw_at(throw_target, rand(8,10), 14, user)
|
||||
target.ex_act(2)
|
||||
playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1)
|
||||
homerun_ready = 0
|
||||
return
|
||||
else if(!target.anchored)
|
||||
target.throw_at(throw_target, rand(1,2), 7, user)
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/ablative
|
||||
name = "metal baseball bat"
|
||||
desc = "This bat is made of highly reflective, highly armored material."
|
||||
icon_state = "baseball_bat_metal"
|
||||
item_state = "baseball_bat_metal"
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/melee/flyswatter
|
||||
name = "Flyswatter"
|
||||
desc = "Useful for killing insects of all sizes."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "flyswatter"
|
||||
item_state = "flyswatter"
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("swatted", "smacked")
|
||||
hitsound = 'sound/effects/snap.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
||||
var/list/strong_against
|
||||
|
||||
/obj/item/weapon/melee/flyswatter/New()
|
||||
..()
|
||||
strong_against = typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/poison/bees/,
|
||||
/mob/living/simple_animal/butterfly,
|
||||
/mob/living/simple_animal/cockroach,
|
||||
/obj/item/queen_bee
|
||||
))
|
||||
|
||||
|
||||
/obj/item/weapon/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(is_type_in_typecache(target, strong_against))
|
||||
new /obj/effect/decal/cleanable/deadcockroach(get_turf(target))
|
||||
user << "<span class='warning'>You easily splat the [target].</span>"
|
||||
if(istype(target, /mob/living/))
|
||||
var/mob/living/bug = target
|
||||
bug.death(1)
|
||||
else
|
||||
qdel(target)
|
||||
|
||||
Reference in New Issue
Block a user