Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+227 -201
View File
@@ -1,10 +1,11 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
/datum/preferences
var/client/parent
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
@@ -41,23 +42,7 @@ var/list/preferences_datums = list()
var/allow_midround_antag = 1
var/preferred_map = null
var/vore_banned_methods = 0
var/vore_extra_bans = 65535
var/list/vore_ability = list(
"1"=2,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=1,
"128"=0,
"256"=2) //BAAAAD way to do this
var/character_size="normal"
var/be_taur=0
var/list/p_cock=list("has"=0,"type"="human","color"="900","sheath"="FFF")
var/p_vagina=0
var/uses_glasses_colour = 0
//character preferences
var/real_name //our character's name
@@ -76,13 +61,13 @@ var/list/preferences_datums = list()
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "tail_lizard" = "Smooth",
"tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None",
"wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"mam_body_markings" = "None", "mam_ears" = "None", "mam_tail" = "None", "mam_tail_animated" = "None",
"xenodorsal" = "None", "xenohead" = "None", "xenotail" = "None")
var/list/features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "mam_body_markings" = "None", "mam_ears" = "None", "mam_tail" = "None", "mam_tail_animated" = "None",
"xenodorsal" = "None", "xenohead" = "None", "xenotail" = "None", "legs" = "Normal Legs")
var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
var/prefered_security_department = SEC_DEPT_RANDOM
var/uplink_spawn_loc = UPLINK_PDA
//Mob preview
var/icon/preview_icon = null
@@ -100,29 +85,26 @@ var/list/preferences_datums = list()
var/job_engsec_low = 0
// Want randomjob if preferences already filled - Donkie
var/userandomjob = 1 //defaults to 1 for fewer assistants
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
// OOC Metadata:
//var/metadata = ""
var/flavor_text = ""
// Vore prefs
var/digestable = 1
var/list/belly_prefs = list()
// OOC Metadata:
var/metadata = ""
var/unlock_content = 0
var/list/ignoring = list()
//Parallax prefs
var/space_parallax = 1
var/space_dust = 1
var/parallax_speed = 2
var/clientfps = 0
var/parallax = PARALLAX_DISABLE //Starting disabled by default so people stop freaking about about certain issues.
/datum/preferences/New(client/C)
parent = C
custom_names["ai"] = pick(ai_names)
custom_names["cyborg"] = pick(ai_names)
custom_names["clown"] = pick(clown_names)
@@ -132,13 +114,12 @@ var/list/preferences_datums = list()
load_path(C.ckey)
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = 15
max_save_slots = 16
var/loaded_preferences_successfully = load_preferences()
if(loaded_preferences_successfully)
if(load_character())
if(load_vore_preferences())
return
return
//we couldn't load character data so just randomize the character appearance + name
random_character() //let's create a random character then - rather than a fat, bald and naked man.
real_name = pref_species.random_name(gender,1)
@@ -147,7 +128,6 @@ var/list/preferences_datums = list()
save_character() //let's save this new random character so it doesn't keep generating new ones.
return
/datum/preferences/proc/ShowChoices(mob/user)
if(!user || !user.client)
return
@@ -185,7 +165,7 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(appearance_isbanned(user))
if(jobban_isbanned(user, "appearance"))
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
@@ -202,8 +182,10 @@ var/list/preferences_datums = list()
dat += "<a href ='?_src_=prefs;preference=ai_name;task=input'><b>AI:</b> [custom_names["ai"]]</a> "
dat += "<a href ='?_src_=prefs;preference=cyborg_name;task=input'><b>Cyborg:</b> [custom_names["cyborg"]]</a><BR>"
dat += "<a href ='?_src_=prefs;preference=religion_name;task=input'><b>Chaplain religion:</b> [custom_names["religion"]] </a>"
dat += "<a href ='?_src_=prefs;preference=deity_name;task=input'><b>Chaplain deity:</b> [custom_names["deity"]]</a><BR></td>"
dat += "<a href ='?_src_=prefs;preference=deity_name;task=input'><b>Chaplain deity:</b> [custom_names["deity"]]</a><BR>"
dat += "<b>Custom job preferences:</b><BR>"
dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Prefered security department:</b> [prefered_security_department]</a><BR></td>"
dat += "<td valign='center'>"
@@ -219,14 +201,15 @@ var/list/preferences_datums = list()
if(config.mutant_races)
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
dat += "<BR>"
else
dat += "<b>Species:</b> Human<BR>"
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
dat += "<b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR></td>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR>"
dat += "<b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
// dat += "<b>Size:</b> <a href='?_src_=prefs;preference=character_size;task=input'>[character_size]</a><BR>"
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
@@ -239,6 +222,7 @@ var/list/preferences_datums = list()
dat += "[TextPreview(flavor_text)]...<br>"
dat += "<br>"
dat += "<br>"
if(pref_species.use_skintones)
dat += "<td valign='top' width='21%'>"
@@ -249,7 +233,7 @@ var/list/preferences_datums = list()
dat += "</td>"
if(HAIR in pref_species.specflags)
if(HAIR in pref_species.species_traits)
dat += "<td valign='top' width='21%'>"
@@ -270,7 +254,7 @@ var/list/preferences_datums = list()
dat += "</td>"
if(EYECOLOR in pref_species.specflags)
if(EYECOLOR in pref_species.species_traits)
dat += "<td valign='top' width='21%'>"
@@ -282,7 +266,7 @@ var/list/preferences_datums = list()
if(config.mutant_races) //We don't allow mutant bodyparts for humans either unless this is true.
if((MUTCOLORS in pref_species.specflags) || (MUTCOLORS_PARTSONLY in pref_species.specflags))
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
dat += "<td valign='top' width='21%'>"
@@ -295,7 +279,7 @@ var/list/preferences_datums = list()
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
dat += "</td>"
//lizard bodyparts
if("tail_lizard" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
@@ -349,7 +333,8 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
dat += "</td>"
//Mammal bodyparts
//Mammal bodyparts
if("mam_body_markings" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
@@ -366,6 +351,13 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
if("legs" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Legs</h3>"
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
dat += "</td>"
if("mam_ears" in pref_species.mutant_bodyparts)
@@ -440,7 +432,7 @@ var/list/preferences_datums = list()
if (1) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'>[UI_style]</a><br>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
@@ -449,14 +441,10 @@ var/list/preferences_datums = list()
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost pda:</b> <a href='?_src=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost pda:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Pull requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Yes" : "No"]</a><br>"
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Yes" : "No"]</a><br>"
dat += "<b>Space Parallax:</b> <a href='?_src_=prefs;preference=parallax'>[space_parallax ? "Enabled" : "Disabled"]</a><br>"
if(space_parallax)
dat += "<b>Parallax Speed:</b> <a href='?_src_=prefs;preference=p_speed'>[parallax_speed]</a><br>"
dat += "<b>Space Dust:</b> <a href='?_src_=prefs;preference=dust'>[space_dust ? "Yes" : "No"]</a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'>Edit </a><br>"
@@ -509,7 +497,23 @@ var/list/preferences_datums = list()
p_map = VM.friendlyname
else
p_map += " (No longer exists)"
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a>"
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
switch (parallax)
if (PARALLAX_LOW)
dat += "Low"
if (PARALLAX_MED)
dat += "Medium"
if (PARALLAX_INSANE)
dat += "Insane"
if (PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -546,7 +550,6 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
//user << browse(dat, "window=preferences;size=560x560")
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 750)
popup.set_content(dat)
popup.open(0)
@@ -563,108 +566,116 @@ var/list/preferences_datums = list()
var/width = widthPerColumn
var/HTML = "<center>"
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
if(SSjob.occupations.len <= 0)
HTML += "The job ticker is not yet finished creating jobs, please try again later"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
else
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
for(var/datum/job/job in SSjob.occupations)
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
for(var/datum/job/job in SSjob.occupations)
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "<span class='dark'>[rank]</span>"
HTML += "</td><td width='40%'>"
HTML += "</td><td width='40%'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
HTML += "<font color=red>No</font>"
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "</a></td></tr>"
continue
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "</a></td></tr>"
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[userandomjob ? "Get random job if preferences unavailable" : "Be an Assistant if preference unavailable"]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
var/message = "Be an Assistant if preferences unavailable"
if(joblessrole == BERANDOMJOB)
message = "Get random job if preferences unavailable"
else if(joblessrole == RETURNTOLOBBY)
message = "Return to lobby if preferences unavailable"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
user << browse(null, "window=preferences")
//user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
popup.set_window_options("can_close=0")
popup.set_content(HTML)
@@ -730,7 +741,7 @@ var/list/preferences_datums = list()
return 0
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
if(!SSjob)
if(!SSjob || SSjob.occupations.len <= 0)
return
var/datum/job/job = SSjob.GetJob(role)
@@ -835,10 +846,16 @@ var/list/preferences_datums = list()
ResetJobs()
SetChoices(user)
if("random")
if(jobban_isbanned(user, "Assistant"))
userandomjob = 1
else
userandomjob = !userandomjob
switch(joblessrole)
if(RETURNTOLOBBY)
if(jobban_isbanned(user, "Assistant"))
joblessrole = BERANDOMJOB
else
joblessrole = BEASSISTANT
if(BEASSISTANT)
joblessrole = BERANDOMJOB
if(BERANDOMJOB)
joblessrole = RETURNTOLOBBY
SetChoices(user)
if("setJobLevel")
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
@@ -921,19 +938,18 @@ var/list/preferences_datums = list()
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
/*if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))*/
if("flavor_text")
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
if(msg != null)
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = html_encode(msg)
flavor_text = msg
if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
if(new_hair)
@@ -1018,18 +1034,18 @@ var/list/preferences_datums = list()
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in get_racelist(user)
var/result = input(user, "Select a species", "Species Selection") as null|anything in roundstart_species
if(result)
var/newtype = roundstart_species[result]
pref_species = new newtype()
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor"] = pref_species.default_color
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor2"] = pref_species.default_color
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor3"] = pref_species.default_color
if("mutant_color")
@@ -1038,7 +1054,7 @@ var/list/preferences_datums = list()
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1049,7 +1065,7 @@ var/list/preferences_datums = list()
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor2"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1060,7 +1076,7 @@ var/list/preferences_datums = list()
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor3"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1082,6 +1098,7 @@ var/list/preferences_datums = list()
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in mam_tails_list
if(new_tail)
features["mam_tail"] = new_tail
/* Doesn't exist yet. will include facial overlays to mimic 5th port species heads.
if("mam_snout")
var/new_snout
@@ -1089,6 +1106,7 @@ var/list/preferences_datums = list()
if(new_snout)
features["snout"] = new_snout
*/
if("snout")
var/new_snout
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in snouts_list
@@ -1162,13 +1180,19 @@ var/list/preferences_datums = list()
if(new_dors)
features["xenodorsal"] = new_dors
if("legs")
var/new_legs
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in legs_list
if(new_legs)
features["legs"] = new_legs
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
if(new_s_tone)
skin_tone = new_s_tone
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC color:", "Game Preference") as color|null
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
if(new_ooccolor)
ooccolor = sanitize_ooccolor(new_ooccolor)
@@ -1218,6 +1242,17 @@ var/list/preferences_datums = list()
custom_names["deity"] = new_deity_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("sec_dept")
var/department = input(user, "Choose your prefered security department:", "Security Departments") as null|anything in security_depts_prefs
if(department)
prefered_security_department = department
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in uplink_spawn_loc_list
if(new_loc)
uplink_spawn_loc = new_loc
if ("preferred_map")
var/maplist = list()
var/default = "Default"
@@ -1233,6 +1268,21 @@ var/list/preferences_datums = list()
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
if (pickedmap)
preferred_map = maplist[pickedmap]
if ("clientfps")
var/version_message
if (user.client && user.client.byond_version < 511)
version_message = "\nYou need to be using byond version 511 or later to take advantage of this feature, your version of [user.client.byond_version] is too low"
if (world.byond_version < 511)
version_message += "\nThis server does not currently support client side fps. You can set now for when it does."
var/desiredfps = input(user, "Choose your desired fps.[version_message]\n(0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
if (!isnull(desiredfps))
clientfps = desiredfps
if (world.byond_version >= 511 && user.client && user.client.byond_version >= 511)
user.client.vars["fps"] = clientfps
if("ui")
var/pickedui = input(user, "Choose your UI style.", "Character Preference") as null|anything in list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative", "Clockwork")
if(pickedui)
UI_style = pickedui
else
@@ -1251,19 +1301,6 @@ var/list/preferences_datums = list()
facial_hair_style = random_facial_hair_style(gender)
hair_style = random_hair_style(gender)
if("ui")
switch(UI_style)
if("Midnight")
UI_style = "Plasmafire"
if("Plasmafire")
UI_style = "Retro"
if("Retro")
UI_style = "Slimecore"
if("Slimecore")
UI_style = "Operative"
else
UI_style = "Midnight"
if("hotkeys")
hotkeys = !hotkeys
@@ -1284,15 +1321,6 @@ var/list/preferences_datums = list()
else
be_special += be_special_type
if("parallax")
space_parallax = !space_parallax
if("dust")
space_dust = !space_dust
if("p_speed")
parallax_speed = min(max(input(user, "Enter a number between 0 and 5 included (default=2)","Parallax Speed Preferences",parallax_speed),0),5)
if("name")
be_random_name = !be_random_name
@@ -1330,10 +1358,19 @@ var/list/preferences_datums = list()
if("allow_midround_antag")
toggles ^= MIDROUND_ANTAG
if("parallaxup")
parallax = Wrap(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
if("parallaxdown")
parallax = Wrap(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
if("save")
save_preferences()
save_character()
save_vore_preferences()
if("load")
load_preferences()
@@ -1371,25 +1408,8 @@ var/list/preferences_datums = list()
character.real_name = real_name
character.name = character.real_name
character.flavor_text = flavor_text
if(!length(belly_prefs))
var/datum/belly/B = new /datum/belly(src)
B.immutable = 1
B.name = "Stomach"
B.inside_flavor = "It appears to be rather warm and wet. Makes sense, considering it's inside \the [character]."
belly_prefs[B.name] = B
character.vore_organs = belly_prefs
character.vore_selected = character.vore_organs[1]
for(var/I in character.vore_organs)
var/datum/belly/B = character.vore_organs[I]
B.owner = character
character.digestable = digestable
character.gender = gender
character.age = age
@@ -1403,6 +1423,7 @@ var/list/preferences_datums = list()
character.underwear = underwear
character.undershirt = undershirt
character.socks = socks
character.backbag = backbag
character.dna.features = features.Copy()
@@ -1418,3 +1439,8 @@ var/list/preferences_datums = list()
character.update_body()
character.update_hair()
character.update_body_parts()
//vore
character.digestable = digestable
character.devourable = devourable
character.vore_organs = belly_prefs