Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -7,10 +7,10 @@
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name = "alien"
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voice_name = "alien"
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icon = 'icons/mob/alien.dmi'
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gender = FEMALE
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gender = FEMALE //All xenos are girls!!
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dna = null
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faction = list("alien")
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ventcrawler = 2
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ventcrawler = VENTCRAWLER_ALWAYS
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languages_spoken = ALIEN
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languages_understood = ALIEN
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sight = SEE_MOBS
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@@ -19,7 +19,7 @@
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bubble_icon = "alien"
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type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno
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var/nightvision = 1
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var/deathNotified = 0
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devourable = 1
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var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
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var/has_fine_manipulation = 0
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@@ -38,35 +38,22 @@
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verbs += /mob/living/proc/mob_sleep
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verbs += /mob/living/proc/lay_down
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internal_organs += new /obj/item/organ/brain/alien
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internal_organs += new /obj/item/organ/alien/hivenode
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internal_organs += new /obj/item/organ/tongue/alien
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create_bodyparts() //initialize bodyparts
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for(var/obj/item/organ/I in internal_organs)
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I.Insert(src)
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create_internal_organs()
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AddAbility(new/obj/effect/proc_holder/alien/nightvisiontoggle(null))
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..()
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/mob/living/carbon/alien/create_internal_organs()
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internal_organs += new /obj/item/organ/brain/alien
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internal_organs += new /obj/item/organ/alien/hivenode
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internal_organs += new /obj/item/organ/tongue/alien
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..()
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/mob/living/carbon/alien/assess_threat() // beepsky won't hunt aliums
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return -10
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/mob/living/carbon/alien/adjustToxLoss(amount)
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return 0
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/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
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if(amount > 0)
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..(amount * 2)
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else
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..(amount)
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return
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/mob/living/carbon/alien/check_eye_prot()
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return ..() + 2
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/mob/living/carbon/alien/getToxLoss()
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return 0
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/mob/living/carbon/alien/handle_environment(datum/gas_mixture/environment)
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if(!environment)
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return
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@@ -101,35 +88,6 @@
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else
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clear_alert("alien_fire")
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/mob/living/carbon/alien/ex_act(severity, target)
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..()
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switch (severity)
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if (1)
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gib()
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return
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if (2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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adjustEarDamage(30,120)
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if(3)
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adjustBruteLoss(30)
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if (prob(50))
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Paralyse(1)
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adjustEarDamage(15,60)
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updatehealth()
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/mob/living/carbon/alien/handle_fire()//Aliens on fire code
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if(..())
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return
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bodytemperature += BODYTEMP_HEATING_MAX //If you're on fire, you heat up!
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return
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/mob/living/carbon/alien/reagent_check(datum/reagent/R) //can metabolize all reagents
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return 0
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@@ -229,3 +187,5 @@ Des: Removes all infected images from the alien.
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if(see_override)
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see_invisible = see_override
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/mob/living/carbon/alien/can_hold_items()
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return has_fine_manipulation
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@@ -1,3 +1,10 @@
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/mob/living/carbon/alien/get_eye_protection()
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return ..() + 2 //potential cyber implants + natural eye protection
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/mob/living/carbon/alien/get_ear_protection()
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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..(AM, skipcatch = 1, hitpush = 0)
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@@ -7,11 +14,7 @@ As such, they can either help or harm other aliens. Help works like the human he
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
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if(!ticker || !ticker.mode)
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M << "You cannot attack people before the game has started."
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return
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if (istype(loc, /turf) && istype(loc.loc, /area/start))
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if(isturf(loc) && istype(loc.loc, /area/start))
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M << "No attacking people at spawn, you jackass."
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return
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@@ -23,24 +26,22 @@ In all, this is a lot like the monkey code. /N
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if ("grab")
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grabbedby(M)
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else
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if (health > 0)
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M.do_attack_animation(src)
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if(health > 0)
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M.do_attack_animation(src, ATTACK_EFFECT_BITE)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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var/damage = 1
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visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!</span>")
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adjustBruteLoss(damage)
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"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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adjustBruteLoss(1)
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add_logs(M, src, "attacked")
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updatehealth()
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else
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M << "<span class='warning'>[name] is too injured for that.</span>"
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return
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/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
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@@ -56,8 +57,11 @@ In all, this is a lot like the monkey code. /N
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help_shake_act(M)
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if("grab")
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grabbedby(M)
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if ("harm", "disarm")
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M.do_attack_animation(src)
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if ("harm")
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M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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return 1
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if("disarm")
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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return 1
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return 0
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@@ -65,9 +69,8 @@ In all, this is a lot like the monkey code. /N
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/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
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if(..())
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if (stat != DEAD)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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@@ -96,3 +99,28 @@ In all, this is a lot like the monkey code. /N
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adjustBruteLoss(damage)
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add_logs(M, src, "attacked")
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updatehealth()
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/mob/living/carbon/alien/ex_act(severity, target, origin)
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if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
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return
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..()
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switch (severity)
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if (1)
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gib()
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return
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if (2)
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take_overall_damage(60, 60)
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adjustEarDamage(30,120)
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if(3)
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take_overall_damage(30,0)
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if(prob(50))
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Paralyse(1)
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adjustEarDamage(15,60)
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/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 1, damage_pwr = 5, deafen_pwr = 15)
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return 0
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/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
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return 0//aliens are immune to acid.
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@@ -0,0 +1,21 @@
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/mob/living/carbon/alien/getToxLoss()
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return 0
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/mob/living/carbon/alien/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) //alien immune to tox damage
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return FALSE
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/mob/living/carbon/alien/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE) // Weak to Fire
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if(amount > 0)
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amount *= 2
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. = ..()
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//aliens are immune to stamina damage.
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/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_stamina = 1)
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return
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/mob/living/carbon/alien/setStaminaLoss(amount, updating_stamina = 1)
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return
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@@ -1,25 +1,14 @@
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/mob/living/carbon/alien/spawn_gibs()
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xgibs(loc, viruses)
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/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
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if(with_bodyparts)
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new /obj/effect/gibspawner/xeno(loc,viruses)
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else
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new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
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/mob/living/carbon/alien/gib_animation()
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PoolOrNew(/obj/effect/overlay/temp/gib_animation, list(loc, "gibbed-a"))
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new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-a")
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/mob/living/carbon/alien/spawn_dust()
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new /obj/effect/decal/remains/xeno(loc)
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/mob/living/carbon/alien/dust_animation()
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PoolOrNew(/obj/effect/overlay/temp/dust_animation, list(loc, "dust-a"))
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/mob/living/carbon/alien/proc/deathNotice(var/area/AR, var/turf/T)
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if(src.z == 2) //Admin fuckery can continue without giving false death rattles to aliens on station or elsewhere.
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return
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src.deathNotified = 1
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T = get_turf(src)
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var/mob/living/carbon/alien/A
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for(A in world)
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A << "<span class='userdanger'>[src.name] has died at [T.loc.name]! </span>"
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/mob/living/carbon/alien/death(gibbed)
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if(!deathNotified)
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deathNotice()
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..()
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new /obj/effect/overlay/temp/dust_animation(loc, "dust-a")
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@@ -0,0 +1,30 @@
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/datum/emote/living/alien
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mob_type_allowed_typecache = list(/mob/living/carbon/alien)
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/datum/emote/living/alien/gnarl
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key = "gnarl"
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key_third_person = "gnarls"
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message = "gnarls and shows its teeth..."
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/datum/emote/living/alien/hiss
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key = "hiss"
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key_third_person = "hisses"
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message_alien = "hisses."
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message_larva = "hisses softly."
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/datum/emote/living/alien/hiss/run_emote(mob/user, params)
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. = ..()
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if(. && isalienadult(user))
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playsound(user.loc, "hiss", 40, 1, 1)
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/datum/emote/living/alien/roar
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key = "roar"
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key_third_person = "roars"
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message_alien = "roars"
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message_larva = "sofly roars"
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emote_type = EMOTE_AUDIBLE
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|
||||
/datum/emote/living/alien/roar/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(. && isalienadult(user))
|
||||
playsound(user.loc, 'sound/voice/hiss5.ogg', 40, 1, 1)
|
||||
@@ -11,7 +11,6 @@ Doesn't work on other aliens/AI.*/
|
||||
panel = "Alien"
|
||||
var/plasma_cost = 0
|
||||
var/check_turf = 0
|
||||
|
||||
var/has_action = 1
|
||||
var/datum/action/spell_action/alien/action = null
|
||||
var/action_icon = 'icons/mob/actions.dmi'
|
||||
@@ -49,7 +48,7 @@ Doesn't work on other aliens/AI.*/
|
||||
if(!silent)
|
||||
user << "<span class='noticealien'>Not enough plasma stored.</span>"
|
||||
return 0
|
||||
if(check_turf && (!isturf(user.loc) || istype(user.loc, /turf/open/space)))
|
||||
if(check_turf && (!isturf(user.loc) || isspaceturf(user.loc)))
|
||||
if(!silent)
|
||||
user << "<span class='noticealien'>Bad place for a garden!</span>"
|
||||
return 0
|
||||
@@ -64,7 +63,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/plant/fire(mob/living/carbon/user)
|
||||
if(locate(/obj/structure/alien/weeds/node) in get_turf(user))
|
||||
src << "There's already a weed node here."
|
||||
user << "There's already a weed node here."
|
||||
return 0
|
||||
user.visible_message("<span class='alertalien'>[user] has planted some alien weeds!</span>")
|
||||
new/obj/structure/alien/weeds/node(user.loc)
|
||||
@@ -123,14 +122,14 @@ Doesn't work on other aliens/AI.*/
|
||||
if (get_dist(user,M) <= 1)
|
||||
M.adjustPlasma(amount)
|
||||
user.adjustPlasma(-amount)
|
||||
M << "<span class='noticealien'>[user] has transfered [amount] plasma to you.</span>"
|
||||
user << "<span class='noticealien'>You trasfer [amount] plasma to [M]</span>"
|
||||
M << "<span class='noticealien'>[user] has transferred [amount] plasma to you.</span>"
|
||||
user << "<span class='noticealien'>You transfer [amount] plasma to [M]</span>"
|
||||
else
|
||||
user << "<span class='noticealien'>You need to be closer!</span>"
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/alien/acid
|
||||
name = "Corrossive Acid"
|
||||
name = "Corrosive Acid"
|
||||
desc = "Drench an object in acid, destroying it over time."
|
||||
plasma_cost = 200
|
||||
action_icon_state = "alien_acid"
|
||||
@@ -141,30 +140,16 @@ Doesn't work on other aliens/AI.*/
|
||||
/obj/effect/proc_holder/alien/acid/on_lose(mob/living/carbon/user)
|
||||
user.verbs.Remove(/mob/living/carbon/proc/corrosive_acid)
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/proc/corrode(target,mob/living/carbon/user = usr)
|
||||
/obj/effect/proc_holder/alien/acid/proc/corrode(atom/target,mob/living/carbon/user = usr)
|
||||
if(target in oview(1,user))
|
||||
// OBJ CHECK
|
||||
if(isobj(target))
|
||||
var/obj/I = target
|
||||
if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
|
||||
user << "<span class='noticealien'>You cannot dissolve this object.</span>"
|
||||
return 0
|
||||
// TURF CHECK
|
||||
else if(istype(target, /turf))
|
||||
var/turf/T = target
|
||||
// R WALL
|
||||
if(istype(T, /turf/closed/wall/r_wall))
|
||||
user << "<span class='noticealien'>You cannot dissolve this object.</span>"
|
||||
return 0
|
||||
// R FLOOR
|
||||
if(istype(T, /turf/open/floor/engine))
|
||||
user << "<span class='noticealien'>You cannot dissolve this object.</span>"
|
||||
return 0
|
||||
else// Not a type we can acid.
|
||||
if(target.acid_act(200, 100))
|
||||
user.visible_message("<span class='alertalien'>[user] vomits globs of vile stuff all over [target]. It begins to sizzle and melt under the bubbling mess of acid!</span>")
|
||||
return 1
|
||||
else
|
||||
user << "<span class='noticealien'>You cannot dissolve this object.</span>"
|
||||
|
||||
|
||||
return 0
|
||||
new /obj/effect/acid(get_turf(target), target)
|
||||
user.visible_message("<span class='alertalien'>[user] vomits globs of vile stuff all over [target]. It begins to sizzle and melt under the bubbling mess of acid!</span>")
|
||||
return 1
|
||||
else
|
||||
src << "<span class='noticealien'>Target is too far away.</span>"
|
||||
return 0
|
||||
@@ -172,8 +157,10 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/acid/fire(mob/living/carbon/alien/user)
|
||||
var/O = input("Select what to dissolve:","Dissolve",null) as obj|turf in oview(1,user)
|
||||
if(!O) return 0
|
||||
return corrode(O,user)
|
||||
if(!O || user.incapacitated())
|
||||
return 0
|
||||
else
|
||||
return corrode(O,user)
|
||||
|
||||
/mob/living/carbon/proc/corrosive_acid(O as obj|turf in oview(1)) // right click menu verb ugh
|
||||
set name = "Corrossive Acid"
|
||||
@@ -191,39 +178,40 @@ Doesn't work on other aliens/AI.*/
|
||||
name = "Spit Neurotoxin"
|
||||
desc = "Spits neurotoxin at someone, paralyzing them for a short time."
|
||||
action_icon_state = "alien_neurotoxin_0"
|
||||
var/active = 0
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/fire(mob/living/carbon/user)
|
||||
var/message
|
||||
if(active)
|
||||
user.ranged_ability = null
|
||||
user << "<span class='notice'>You empty your neurotoxin gland.</span>"
|
||||
active = 0
|
||||
else if(user.ranged_ability && user.ranged_ability != src)
|
||||
user << "<span class='warning'>You already have another aimed ability readied! Cancel it first."
|
||||
return
|
||||
message = "<span class='notice'>You empty your neurotoxin gland.</span>"
|
||||
remove_ranged_ability(message)
|
||||
else
|
||||
user.ranged_ability = src
|
||||
active = 1
|
||||
user << "<span class='notice'>You prepare your neurotoxin gland. <B>Left-click to fire at a target!</B></span>"
|
||||
message = "<span class='notice'>You prepare your neurotoxin gland. <B>Left-click to fire at a target!</B></span>"
|
||||
add_ranged_ability(user, message, TRUE)
|
||||
|
||||
user.client.click_intercept = user.ranged_ability
|
||||
/obj/effect/proc_holder/alien/neurotoxin/update_icon()
|
||||
action.button_icon_state = "alien_neurotoxin_[active]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/InterceptClickOn(mob/living/carbon/user, params, atom/target)
|
||||
var/p_cost = 50
|
||||
if(!iscarbon(user) || user.lying || user.stat)
|
||||
/obj/effect/proc_holder/alien/neurotoxin/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
user.next_click = world.time + 6
|
||||
user.face_atom(target)
|
||||
var/p_cost = 50
|
||||
if(!iscarbon(ranged_ability_user) || ranged_ability_user.lying || ranged_ability_user.stat)
|
||||
remove_ranged_ability(ranged_ability_user)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/user = ranged_ability_user
|
||||
|
||||
if(user.getPlasma() < p_cost)
|
||||
user << "<span class='warning'>You need at least [p_cost] plasma to spit.</span>"
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
var/turf/T = user.loc
|
||||
var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction
|
||||
if(!isturf(U) || !isturf(T))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
user.visible_message("<span class='danger'>[user] spits neurotoxin!", "<span class='alertalien'>You spit neurotoxin.</span>")
|
||||
var/obj/item/projectile/bullet/neurotoxin/A = new /obj/item/projectile/bullet/neurotoxin(user.loc)
|
||||
@@ -233,12 +221,25 @@ Doesn't work on other aliens/AI.*/
|
||||
user.newtonian_move(get_dir(U, T))
|
||||
user.adjustPlasma(-p_cost)
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/on_lose(mob/living/carbon/user)
|
||||
if(user.ranged_ability == src)
|
||||
user.ranged_ability = null
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/add_ranged_ability(mob/living/user, msg)
|
||||
..()
|
||||
if(isalienadult(user))
|
||||
var/mob/living/carbon/alien/humanoid/A = user
|
||||
A.drooling = 1
|
||||
A.update_icons()
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin/remove_ranged_ability(mob/living/user, msg)
|
||||
..()
|
||||
if(isalienadult(user))
|
||||
var/mob/living/carbon/alien/humanoid/A = user
|
||||
A.drooling = 0
|
||||
A.update_icons()
|
||||
|
||||
/obj/effect/proc_holder/alien/resin
|
||||
name = "Secrete Resin"
|
||||
@@ -308,7 +309,7 @@ Doesn't work on other aliens/AI.*/
|
||||
/obj/effect/proc_holder/alien/sneak
|
||||
name = "Sneak"
|
||||
desc = "Blend into the shadows to stalk your prey."
|
||||
var/active = 0
|
||||
active = 0
|
||||
|
||||
action_icon_state = "alien_sneak"
|
||||
|
||||
|
||||
@@ -3,15 +3,18 @@
|
||||
caste = "d"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
icon_state = "aliend_s"
|
||||
icon_state = "aliend"
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/New()
|
||||
AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/large
|
||||
internal_organs += new /obj/item/organ/alien/resinspinner
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
|
||||
AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/movement_delay()
|
||||
@@ -36,7 +39,7 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "<span class='notice'>You can't evolve here!</span>"
|
||||
return 0
|
||||
if(!alien_type_present(/mob/living/carbon/alien/humanoid/royal))
|
||||
if(!get_alien_type(/mob/living/carbon/alien/humanoid/royal))
|
||||
var/mob/living/carbon/alien/humanoid/royal/praetorian/new_xeno = new (user.loc)
|
||||
user.alien_evolve(new_xeno)
|
||||
return 1
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
caste = "h"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
icon_state = "alienh_s"
|
||||
icon_state = "alienh"
|
||||
var/obj/screen/leap_icon = null
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/New()
|
||||
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/small
|
||||
..()
|
||||
|
||||
@@ -45,17 +45,21 @@
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity(src) || !has_gravity(A))
|
||||
if(!has_gravity() || !A.has_gravity())
|
||||
src << "<span class='alertalien'>It is unsafe to leap without gravity!</span>"
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
else //Maybe uses plasma in the future, although that wouldn't make any sense...
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
update_icons()
|
||||
throw_at(A,MAX_ALIEN_LEAP_DIST,1, spin=0, diagonals_first = 1)
|
||||
leaping = 0
|
||||
update_icons()
|
||||
throw_at(A, MAX_ALIEN_LEAP_DIST, 1, spin=0, diagonals_first = 1, callback = CALLBACK(src, .leap_end))
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/leap_end()
|
||||
leaping = 0
|
||||
weather_immunities -= "lava"
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
|
||||
|
||||
@@ -63,18 +67,20 @@
|
||||
return ..()
|
||||
|
||||
if(A)
|
||||
if(istype(A, /mob/living))
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(90, "the [name]", src, attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Weaken(5)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
else
|
||||
Weaken(2, 1, 1)
|
||||
|
||||
toggle_leap(0)
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
@@ -82,7 +88,7 @@
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
|
||||
weakened = 2
|
||||
Weaken(2, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
|
||||
@@ -11,14 +11,18 @@
|
||||
|
||||
real_name = name
|
||||
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new /obj/effect/proc_holder/alien/royal/praetorian/evolve())
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/large
|
||||
internal_organs += new /obj/item/organ/alien/resinspinner
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new /obj/effect/proc_holder/alien/royal/praetorian/evolve())
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/praetorian/movement_delay()
|
||||
. = ..()
|
||||
. += 1
|
||||
@@ -38,7 +42,7 @@
|
||||
if(node.recent_queen_death)
|
||||
user << "<span class='danger'>You are still too burdened with guilt to evolve into a queen.</span>"
|
||||
return 0
|
||||
if(!alien_type_present(/mob/living/carbon/alien/humanoid/royal/queen))
|
||||
if(!get_alien_type(/mob/living/carbon/alien/humanoid/royal/queen))
|
||||
var/mob/living/carbon/alien/humanoid/royal/queen/new_xeno = new (user.loc)
|
||||
user.alien_evolve(new_xeno)
|
||||
if(new_xeno.client.prefs.unlock_content)
|
||||
|
||||
@@ -3,15 +3,19 @@
|
||||
caste = "s"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
icon_state = "aliens_s"
|
||||
icon_state = "aliens"
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/New()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
AddAbility(new /obj/effect/proc_holder/alien/sneak)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/movement_delay()
|
||||
. = ..()
|
||||
|
||||
@@ -1,24 +1,12 @@
|
||||
/mob/living/carbon/alien/humanoid/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stat = DEAD
|
||||
|
||||
if(!deathNotified) //Did we message the other aliens that we died?
|
||||
deathNotice() //If not, do so now. This proc will change the deathNotified var to 1 so it never happens again.
|
||||
. = ..()
|
||||
|
||||
if(!gibbed)
|
||||
playsound(loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
|
||||
visible_message("<span class='name'>[src]</span> lets out a waning guttural screech, green blood bubbling from its maw...")
|
||||
update_canmove()
|
||||
update_icons()
|
||||
status_flags |= CANPUSH
|
||||
if(fireloss >= (maxHealth/2))
|
||||
spawn(10)
|
||||
visible_message("<span class='warning'>[src] starts shaking...</span>")
|
||||
spawn(30)
|
||||
src.gib()
|
||||
|
||||
return ..()
|
||||
update_canmove()
|
||||
update_icons()
|
||||
status_flags |= CANPUSH
|
||||
|
||||
//When the alien queen dies, all others must pay the price for letting her die.
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/death(gibbed)
|
||||
@@ -32,20 +20,4 @@
|
||||
if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
|
||||
node.queen_death()
|
||||
|
||||
return ..(gibbed)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/gib()
|
||||
visible_message("<span class='danger'>[src] explodes in a shower of acid blood and gibs!</span>")
|
||||
for(var/mob/living/M in viewers(2, src))
|
||||
if(ishuman(M))
|
||||
M << "<span class='userdanger'>You're sprayed with acid blood!</span>"
|
||||
M.adjustFireLoss(15)
|
||||
M.reagents.add_reagent("xblood",5)
|
||||
else if(ismonkey(M))
|
||||
M << "<span class='userdanger'>You're sprayed with acid blood!</span>"
|
||||
M.adjustFireLoss(15)
|
||||
M.reagents.add_reagent("xblood",5)
|
||||
else if(!isalien(M))
|
||||
M << "<span class='userdanger'>You're sprayed with acid blood!</span>"
|
||||
M.adjustFireLoss(15)
|
||||
..()
|
||||
return ..()
|
||||
@@ -1,8 +1,10 @@
|
||||
/mob/living/carbon/alien/humanoid
|
||||
name = "alien"
|
||||
icon_state = "alien_s"
|
||||
icon_state = "alien"
|
||||
pass_flags = PASSTABLE
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
limb_destroyer = 1
|
||||
var/obj/item/r_store = null
|
||||
var/obj/item/l_store = null
|
||||
var/caste = ""
|
||||
@@ -13,89 +15,35 @@
|
||||
var/custom_pixel_x_offset = 0 //for admin fuckery.
|
||||
var/custom_pixel_y_offset = 0
|
||||
var/sneaking = 0 //For sneaky-sneaky mode and appropriate slowdown
|
||||
var/drooling = 0 //For Neruotoxic spit overlays
|
||||
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
|
||||
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
|
||||
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/humanoid/New()
|
||||
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/movement_delay()
|
||||
. = ..()
|
||||
. += move_delay_add + config.alien_delay + sneaking //move_delay_add is used to slow aliens with stuns
|
||||
|
||||
/mob/living/carbon/alien/humanoid/emp_act(severity)
|
||||
if(r_store) r_store.emp_act(severity)
|
||||
if(l_store) l_store.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user)
|
||||
if(user.a_intent == "harm")
|
||||
..(user, 1)
|
||||
adjustBruteLoss(15)
|
||||
var/hitverb = "punched"
|
||||
if(mob_size < MOB_SIZE_LARGE)
|
||||
Paralyse(1)
|
||||
step_away(src,user,15)
|
||||
sleep(1)
|
||||
step_away(src,user,15)
|
||||
hitverb = "slammed"
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has [hitverb] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has [hitverb] [src]!</span>")
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of weakening an alien.
|
||||
Paralyse(2)
|
||||
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has weakened [src]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
add_logs(M, src, "attacked")
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if (prob(50))
|
||||
drop_item()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
|
||||
. = handcuffed
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/show_inv(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
var/list/dat = list()
|
||||
dat += {"
|
||||
<HR>
|
||||
<B><FONT size=3>[name]</FONT></B>
|
||||
<HR>
|
||||
<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=[slot_l_hand]'> [l_hand ? l_hand : "Nothing"]</A>
|
||||
<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=[slot_r_hand]'> [r_hand ? r_hand : "Nothing"]</A>
|
||||
<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"}
|
||||
<HR>"}
|
||||
for(var/i in 1 to held_items.len)
|
||||
var/obj/item/I = get_item_for_held_index(i)
|
||||
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a>"
|
||||
dat += "<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"
|
||||
|
||||
if(handcuffed)
|
||||
dat += "<BR><A href='?src=\ref[src];item=[slot_handcuffed]'>Handcuffed</A>"
|
||||
@@ -106,7 +54,7 @@
|
||||
<BR>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
user << browse(dat, "window=mob\ref[src];size=325x500")
|
||||
user << browse(dat.Join(), "window=mob\ref[src];size=325x500")
|
||||
onclose(user, "mob\ref[src]")
|
||||
|
||||
|
||||
@@ -118,8 +66,8 @@
|
||||
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY * 0.5))
|
||||
unEquip(r_store)
|
||||
unEquip(l_store)
|
||||
dropItemToGround(r_store)
|
||||
dropItemToGround(l_store)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/cuff_resist(obj/item/I)
|
||||
playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
|
||||
@@ -147,39 +95,29 @@
|
||||
else
|
||||
return initial(pixel_x)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/check_ear_prot()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/get_permeability_protection()
|
||||
return 0.8
|
||||
|
||||
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
|
||||
drop_l_hand()
|
||||
drop_r_hand()
|
||||
drop_all_held_items()
|
||||
for(var/atom/movable/A in stomach_contents)
|
||||
stomach_contents.Remove(A)
|
||||
new_xeno.stomach_contents.Add(A)
|
||||
A.loc = new_xeno
|
||||
..()
|
||||
|
||||
//For alien evolution/promotion procs. Checks for
|
||||
proc/alien_type_present(var/alienpath)
|
||||
//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
|
||||
/proc/get_alien_type(var/alienpath)
|
||||
for(var/mob/living/carbon/alien/humanoid/A in living_mob_list)
|
||||
if(!istype(A, alienpath))
|
||||
continue
|
||||
if(!A.key || A.stat == DEAD) //Only living aliens with a ckey are valid.
|
||||
continue
|
||||
return 1
|
||||
return 0
|
||||
return A
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
|
||||
if(breath && breath.total_moles() > 0 && !sneaking)
|
||||
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
|
||||
devour_mob(pulling, devour_time = 60)
|
||||
else
|
||||
..()
|
||||
@@ -0,0 +1,68 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
|
||||
devour_mob(pulling, devour_time = 60)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
adjustBruteLoss(15)
|
||||
var/hitverb = "punched"
|
||||
if(mob_size < MOB_SIZE_LARGE)
|
||||
step_away(src,user,15)
|
||||
sleep(1)
|
||||
step_away(src,user,15)
|
||||
hitverb = "slammed"
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has [hitverb] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has [hitverb] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of weakening an alien.
|
||||
Paralyse(2)
|
||||
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has weakened [src]!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
add_logs(M, src, "attacked")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if (prob(50))
|
||||
drop_item()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
visual_effect_icon = ATTACK_EFFECT_CLAW
|
||||
..()
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/alien/humanoid/unEquip(obj/item/I)
|
||||
/mob/living/carbon/alien/humanoid/doUnEquip(obj/item/I)
|
||||
. = ..()
|
||||
if(!. || !I)
|
||||
return
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//Common stuffs for Praetorian and Queen
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
status_flags = 0
|
||||
ventcrawler = 0 //pull over that ass too fat
|
||||
ventcrawler = VENTCRAWLER_NONE //pull over that ass too fat
|
||||
unique_name = 0
|
||||
pixel_x = -16
|
||||
bubble_icon = "alienroyal"
|
||||
@@ -22,7 +22,27 @@
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
icon_state = "alienq"
|
||||
var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite()
|
||||
|
||||
/datum/action/small_sprite
|
||||
name = "Toggle Giant Sprite - Others will always see you as giant"
|
||||
button_icon_state = "smallqueen"
|
||||
background_icon_state = "bg_alien"
|
||||
var/small = 0
|
||||
|
||||
/datum/action/small_sprite/Trigger()
|
||||
..()
|
||||
if(!small)
|
||||
var/image/I = image(icon = 'icons/mob/alien.dmi' , icon_state = "alienq_running", loc = owner)
|
||||
I.override = 1
|
||||
I.pixel_x -= owner.pixel_x
|
||||
I.pixel_y -= owner.pixel_y
|
||||
owner.add_alt_appearance("smallqueen", I, list(owner))
|
||||
|
||||
small = 1
|
||||
else
|
||||
owner.remove_alt_appearance("smallqueen")
|
||||
small = 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/New()
|
||||
//there should only be one queen
|
||||
@@ -37,18 +57,22 @@
|
||||
|
||||
real_name = src.name
|
||||
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new/obj/effect/proc_holder/alien/royal/queen/promote())
|
||||
smallsprite.Grant(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/large/queen
|
||||
internal_organs += new /obj/item/organ/alien/resinspinner
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
internal_organs += new /obj/item/organ/alien/eggsac
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new/obj/effect/proc_holder/alien/royal/queen/promote())
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/movement_delay()
|
||||
. = ..()
|
||||
. += 5
|
||||
. += 3
|
||||
|
||||
//Queen verbs
|
||||
/obj/effect/proc_holder/alien/lay_egg
|
||||
@@ -78,7 +102,7 @@
|
||||
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote/fire(mob/living/carbon/alien/user)
|
||||
var/obj/item/queenpromote/prom
|
||||
if(alien_type_present(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
user << "<span class='noticealien'>You already have a Praetorian!</span>"
|
||||
return 0
|
||||
else
|
||||
@@ -99,14 +123,14 @@
|
||||
name = "\improper royal parasite"
|
||||
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
|
||||
icon_state = "alien_medal"
|
||||
flags = ABSTRACT|NODROP
|
||||
flags = ABSTRACT|NODROP|DROPDEL
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
|
||||
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
|
||||
if(!isalienadult(M) || istype(M, /mob/living/carbon/alien/humanoid/royal))
|
||||
user << "<span class='noticealien'>You may only use this with your adult, non-royal children!</span>"
|
||||
return
|
||||
if(alien_type_present(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
user << "<span class='noticealien'>You already have a Praetorian!</span>"
|
||||
return
|
||||
|
||||
@@ -161,4 +185,4 @@
|
||||
desc = ""
|
||||
icon_state = "alienq"
|
||||
caste = "q"
|
||||
update_icons()
|
||||
update_icons()
|
||||
|
||||
@@ -20,8 +20,12 @@
|
||||
icon_state = "alien[caste]_sleep"
|
||||
else if(mob_size == MOB_SIZE_LARGE)
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit_[caste]")
|
||||
else
|
||||
icon_state = "alien[caste]_s"
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit")
|
||||
|
||||
if(leaping)
|
||||
if(alt_icon == initial(alt_icon))
|
||||
@@ -38,6 +42,8 @@
|
||||
alt_icon = old_icon
|
||||
pixel_x = get_standard_pixel_x_offset(lying)
|
||||
pixel_y = get_standard_pixel_y_offset(lying)
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/regenerate_icons()
|
||||
if(!..())
|
||||
@@ -50,28 +56,40 @@
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
var/cuff_icon = "aliencuff"
|
||||
var/dmi_file = 'icons/mob/alien.dmi'
|
||||
|
||||
if(mob_size == MOB_SIZE_LARGE)
|
||||
cuff_icon = "aliencuff_[caste]"
|
||||
dmi_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
if(handcuffed)
|
||||
overlays_standing[HANDCUFF_LAYER] = image(dmi_file,icon_state= cuff_icon, layer =-HANDCUFF_LAYER)
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
//Royals have bigger sprites, so inhand things must be handled differently.
|
||||
/mob/living/carbon/alien/humanoid/royal/update_inv_r_hand()
|
||||
/mob/living/carbon/alien/humanoid/royal/update_inv_hands()
|
||||
..()
|
||||
remove_overlay(R_HAND_LAYER)
|
||||
if(r_hand)
|
||||
var/itm_state = r_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = r_hand.icon_state
|
||||
remove_overlay(HANDS_LAYER)
|
||||
var/list/hands = list()
|
||||
|
||||
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_r", "layer"=-R_HAND_LAYER)
|
||||
overlays_standing[R_HAND_LAYER] = I
|
||||
|
||||
apply_overlay(R_HAND_LAYER)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/update_inv_l_hand()
|
||||
..()
|
||||
remove_overlay(L_HAND_LAYER)
|
||||
var/obj/item/l_hand = get_item_for_held_index(1)
|
||||
if(l_hand)
|
||||
var/itm_state = l_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = l_hand.icon_state
|
||||
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_l", "layer"=-HANDS_LAYER)
|
||||
hands += I
|
||||
|
||||
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_l", "layer"=-L_HAND_LAYER)
|
||||
overlays_standing[L_HAND_LAYER] = I
|
||||
apply_overlay(L_HAND_LAYER)
|
||||
var/obj/item/r_hand = get_item_for_held_index(2)
|
||||
if(r_hand)
|
||||
var/itm_state = r_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = r_hand.icon_state
|
||||
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_r", "layer"=-HANDS_LAYER)
|
||||
hands += I
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
@@ -1,10 +1,22 @@
|
||||
/mob/living/carbon/alien/larva/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stat = DEAD
|
||||
icon_state = "larva_dead"
|
||||
|
||||
if(!gibbed)
|
||||
visible_message("<span class='name'>[src]</span> lets out a waning high-pitched cry.")
|
||||
. = ..()
|
||||
|
||||
return ..(gibbed)
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(loc,viruses)
|
||||
else
|
||||
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-l")
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-l")
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
//can't unequip since it can't equip anything
|
||||
/mob/living/carbon/alien/larva/unEquip(obj/item/W)
|
||||
/mob/living/carbon/alien/larva/doUnEquip(obj/item/W)
|
||||
return
|
||||
@@ -14,16 +14,20 @@
|
||||
var/time_of_birth
|
||||
|
||||
rotate_on_lying = 0
|
||||
bodyparts = list(/obj/item/bodypart/chest/larva, /obj/item/bodypart/head/larva)
|
||||
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/larva/New()
|
||||
regenerate_icons()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/small/tiny
|
||||
|
||||
AddAbility(new/obj/effect/proc_holder/alien/hide(null))
|
||||
AddAbility(new/obj/effect/proc_holder/alien/larva_evolve(null))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/larva/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/small/tiny
|
||||
..()
|
||||
|
||||
//This needs to be fixed
|
||||
/mob/living/carbon/alien/larva/Stat()
|
||||
..()
|
||||
@@ -39,37 +43,6 @@
|
||||
/mob/living/carbon/alien/larva/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user)
|
||||
if(user.a_intent == "harm")
|
||||
..(user, 1)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
Paralyse(1)
|
||||
spawn()
|
||||
step_away(src,user,15)
|
||||
sleep(1)
|
||||
step_away(src,user,15)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
add_logs(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Paralyse(rand(5,10))
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/restrained(ignore_grab)
|
||||
. = 0
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
add_logs(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Paralyse(rand(5,10))
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/larva/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
visual_effect_icon = ATTACK_EFFECT_BITE
|
||||
..()
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/Life()
|
||||
set invisibility = 0
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
if (notransform)
|
||||
return
|
||||
if(..())
|
||||
if(..()) //not dead
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
@@ -20,7 +20,7 @@
|
||||
if(health<= -maxHealth || !getorgan(/obj/item/organ/brain))
|
||||
death()
|
||||
return
|
||||
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= config.health_threshold_crit)
|
||||
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
|
||||
if(stat == CONSCIOUS)
|
||||
stat = UNCONSCIOUS
|
||||
blind_eyes(1)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/alien/hide
|
||||
name = "Hide"
|
||||
desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
|
||||
plasma_cost = 0
|
||||
|
||||
action_icon_state = "alien_hide"
|
||||
@@ -15,14 +15,14 @@
|
||||
"<span class='noticealien'>You are now hiding.</span>")
|
||||
else
|
||||
user.layer = MOB_LAYER
|
||||
user.visible_message("[user.] slowly peaks up from the ground...", \
|
||||
user.visible_message("[user.] slowly peeks up from the ground...", \
|
||||
"<span class='noticealien'>You stop hiding.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/alien/larva_evolve
|
||||
name = "Evolve"
|
||||
desc = "Evolve into a fully grown Alien."
|
||||
desc = "Evolve into a higher alien caste."
|
||||
plasma_cost = 0
|
||||
|
||||
action_icon_state = "alien_evolve_larva"
|
||||
@@ -38,9 +38,9 @@
|
||||
if(L.amount_grown >= L.max_grown) //TODO ~Carn
|
||||
L << "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>"
|
||||
L << "<span class='info'>There are three to choose from:"
|
||||
L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
|
||||
L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
|
||||
L << "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>"
|
||||
L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into the queen if there is none, and are vital to maintaining a hive with their resin secretion abilities.</span>"
|
||||
L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>"
|
||||
var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
|
||||
|
||||
if(user.incapacitated()) //something happened to us while we were choosing.
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
/mob/living/carbon/alien/larva/update_icons()
|
||||
var/state = 0
|
||||
if(amount_grown > 150)
|
||||
if(amount_grown > 80)
|
||||
state = 2
|
||||
else if(amount_grown > 50)
|
||||
state = 1
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
/mob/living/carbon/alien/Life()
|
||||
findQueen()
|
||||
return..()
|
||||
|
||||
/mob/living/carbon/alien/check_breath(datum/gas_mixture/breath)
|
||||
if(status_flags & GODMODE)
|
||||
@@ -42,4 +45,10 @@
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
/mob/living/carbon/alien/handle_changeling()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/handle_fire()//Aliens on fire code
|
||||
if(..())
|
||||
return
|
||||
bodytemperature += BODYTEMP_HEATING_MAX //If you're on fire, you heat up!
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
name = "plasma vessel"
|
||||
icon_state = "plasma"
|
||||
origin_tech = "biotech=5;plasmatech=4"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zone = "chest"
|
||||
slot = "plasmavessel"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/plant, /obj/effect/proc_holder/alien/transfer)
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/item/organ/alien/plasmavessel/large
|
||||
name = "large plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
storedPlasma = 200
|
||||
max_plasma = 500
|
||||
plasma_rate = 15
|
||||
@@ -61,7 +61,7 @@
|
||||
/obj/item/organ/alien/plasmavessel/small
|
||||
name = "small plasma vessel"
|
||||
icon_state = "plasma_small"
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
storedPlasma = 100
|
||||
max_plasma = 150
|
||||
plasma_rate = 5
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/item/organ/alien/plasmavessel/small/tiny
|
||||
name = "tiny plasma vessel"
|
||||
icon_state = "plasma_tiny"
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
max_plasma = 100
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/transfer)
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
zone = "head"
|
||||
slot = "hivenode"
|
||||
origin_tech = "biotech=5;magnets=4;bluespace=3"
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/recent_queen_death = 0 //Indicates if the queen died recently, aliens are heavily weakened while this is active.
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/whisper)
|
||||
|
||||
@@ -182,6 +182,6 @@
|
||||
icon_state = "eggsac"
|
||||
zone = "groin"
|
||||
slot = "eggsac"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
origin_tech = "biotech=6"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/lay_egg)
|
||||
|
||||
@@ -4,4 +4,31 @@
|
||||
hud_used.alien_plasma_display.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='magenta'>[round(getPlasma())]</font></div>"
|
||||
|
||||
/mob/living/carbon/alien/larva/updatePlasmaDisplay()
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/findQueen()
|
||||
if(hud_used)
|
||||
hud_used.alien_queen_finder.cut_overlays()
|
||||
var/mob/queen = get_alien_type(/mob/living/carbon/alien/humanoid/royal/queen)
|
||||
if(!queen)
|
||||
return
|
||||
var/turf/Q = get_turf(queen)
|
||||
var/turf/A = get_turf(src)
|
||||
if(Q.z != A.z) //The queen is on a different Z level, we cannot sense that far.
|
||||
return
|
||||
var/Qdir = get_dir(src, Q)
|
||||
var/Qdist = get_dist(src, Q)
|
||||
image(icon,loc,icon_state,layer,dir)
|
||||
var/finder_icon = "finder_center" //Overlay showed when adjacent to or on top of the queen!
|
||||
switch(Qdist)
|
||||
if(2 to 7)
|
||||
finder_icon = "finder_near"
|
||||
if(8 to 20)
|
||||
finder_icon = "finder_med"
|
||||
if(21 to INFINITY)
|
||||
finder_icon = "finder_far"
|
||||
var/image/finder_eye = image('icons/mob/screen_alien.dmi', icon_state = finder_icon, dir = Qdir)
|
||||
hud_used.alien_queen_finder.add_overlay(finder_eye)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/findQueen()
|
||||
return //Queen already knows where she is. Hopefully.
|
||||
@@ -41,7 +41,7 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
|
||||
if(prob(4))
|
||||
owner << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
owner.take_organ_damage(1)
|
||||
owner.take_bodypart_damage(1)
|
||||
if(prob(4))
|
||||
owner << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
@@ -99,7 +99,7 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
if(gib_on_success)
|
||||
owner.gib()
|
||||
owner.gib(TRUE)
|
||||
else
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.overlays -= overlay
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
@@ -14,7 +14,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = MASKINTERNALS
|
||||
throw_range = 5
|
||||
tint = 3
|
||||
@@ -23,8 +23,8 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
var/sterile = 0
|
||||
var/real = 1 //0 for the toy, 1 for real. Sure I could istype, but fuck that.
|
||||
var/sterile = FALSE
|
||||
var/real = TRUE //0 for the toy, 1 for real. Sure I could istype, but fuck that.
|
||||
var/strength = 5
|
||||
|
||||
var/attached = 0
|
||||
@@ -33,6 +33,16 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
name = "Lamarr"
|
||||
sterile = 1
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dead
|
||||
icon_state = "facehugger_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/impregnated
|
||||
icon_state = "facehugger_impregnated"
|
||||
item_state = "facehugger_impregnated"
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
|
||||
attack_hand(user)
|
||||
return
|
||||
@@ -45,8 +55,8 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
user.unEquip(src)
|
||||
Attach(M)
|
||||
if(user.temporarilyRemoveItemFromInventory(src))
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..()
|
||||
@@ -68,7 +78,6 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
/obj/item/clothing/mask/facehugger/bullet_act(obj/item/projectile/P)
|
||||
if(P.damage)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
@@ -92,7 +101,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return Attach(AM)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin)
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
if(!..())
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
@@ -107,62 +116,82 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon_state = "[initial(icon_state)]"
|
||||
Attach(hit_atom)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(mob/living/M)
|
||||
if(!isliving(M))
|
||||
return 0
|
||||
if((!iscorgi(M) && !iscarbon(M)) || isalien(M))
|
||||
return 0
|
||||
if(attached)
|
||||
return 0
|
||||
else
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
if(M.getorgan(/obj/item/organ/alien/hivenode))
|
||||
return 0
|
||||
if(M.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
return 0
|
||||
/obj/item/clothing/mask/facehugger/proc/valid_to_attach(mob/living/M)
|
||||
// valid targets: corgis, carbons except aliens and devils
|
||||
// facehugger state early exit checks
|
||||
if(stat != CONSCIOUS)
|
||||
return 0
|
||||
if(!sterile) M.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
return FALSE
|
||||
if(attached)
|
||||
return FALSE
|
||||
if(!iscorgi(M) && !iscarbon(M))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
// disallowed carbons
|
||||
if(isalien(M) || isdevil(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = M
|
||||
// gotta have a head to be implanted (no changelings or sentient plants)
|
||||
if(!target.get_bodypart("head"))
|
||||
return FALSE
|
||||
|
||||
if(target.getorgan(/obj/item/organ/alien/hivenode) || target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
return FALSE
|
||||
// carbon, has head, not alien or devil, has no hivenode or embryo: valid
|
||||
return TRUE
|
||||
else if(iscorgi(M))
|
||||
// corgi: valid
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(mob/living/M)
|
||||
if(!valid_to_attach(M))
|
||||
return FALSE
|
||||
// passed initial checks - time to leap!
|
||||
M.visible_message("<span class='danger'>[src] leaps at [M]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] leaps at [M]'s face!</span>")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
H.visible_message("<span class='danger'>[src] smashes against [H]'s [H.head]!</span>", \
|
||||
"<span class='userdanger'>[src] smashes against [H]'s [H.head]!</span>")
|
||||
Die()
|
||||
return 0
|
||||
"<span class='userdanger'>[src] leaps at [M]'s face!</span>")
|
||||
|
||||
// probiscis-blocker handling
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = M
|
||||
if(target.wear_mask)
|
||||
if(prob(20))
|
||||
return 0
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(W.flags & NODROP)
|
||||
return 0
|
||||
target.unEquip(W)
|
||||
|
||||
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
|
||||
return FALSE
|
||||
if(!istype(W,/obj/item/clothing/mask/facehugger))
|
||||
target.dropItemToGround(W)
|
||||
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
|
||||
|
||||
src.loc = target
|
||||
target.equip_to_slot(src, slot_wear_mask,,0)
|
||||
if(!sterile)
|
||||
M.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
else if (iscorgi(M))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
H.visible_message("<span class='danger'>[src] smashes against [H]'s [H.head]!</span>", \
|
||||
"<span class='userdanger'>[src] smashes against [H]'s [H.head]!</span>")
|
||||
Die()
|
||||
return FALSE
|
||||
forceMove(target)
|
||||
target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
|
||||
// early returns and validity checks done: attach.
|
||||
attached++
|
||||
//ensure we detach once we no longer need to be attached
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
if (iscorgi(M))
|
||||
var/mob/living/simple_animal/pet/dog/corgi/C = M
|
||||
loc = C
|
||||
C.facehugger = src
|
||||
C.regenerate_icons()
|
||||
|
||||
if(!sterile)
|
||||
M.take_bodypart_damage(strength,0) //done here so that humans in helmets take damage
|
||||
M.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(M)
|
||||
|
||||
return 1
|
||||
return TRUE // time for a smoke
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target)
|
||||
if(!target || target.stat == DEAD) //was taken off or something
|
||||
@@ -182,7 +211,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
var/obj/item/bodypart/chest/LC = target.get_bodypart("chest")
|
||||
if((!LC || LC.status != ORGAN_ROBOTIC) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
if((!LC || LC.status != BODYPART_ROBOTIC) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
new /obj/item/organ/body_egg/alien_embryo(target)
|
||||
|
||||
if(iscorgi(target))
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/update_damage_overlays() //aliens don't have damage overlays.
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/update_body() // we don't use the bodyparts or body layers for aliens.
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/update_body_parts()//we don't use the bodyparts layer for aliens.
|
||||
return
|
||||
Reference in New Issue
Block a user