Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -0,0 +1,458 @@
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/mob/living/carbon/monkey
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var/aggressive=0 // set to 1 using VV for an angry monkey
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var/frustration=0
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var/pickupTimer=0
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var/list/enemies = list()
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var/mob/living/target
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var/obj/item/pickupTarget
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var/mode = MONKEY_IDLE
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var/list/myPath = list()
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var/list/blacklistItems = list()
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var/maxStepsTick = 6
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var/best_force = 0
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var/martial_art = new/datum/martial_art
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var/resisting = FALSE
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var/pickpocketing = FALSE
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var/disposing_body = FALSE
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var/obj/machinery/disposal/bodyDisposal = null
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/mob/living/carbon/monkey/proc/IsStandingStill()
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return resisting || pickpocketing || disposing_body
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// blocks
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// taken from /mob/living/carbon/human/interactive/
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/mob/living/carbon/monkey/proc/walk2derpless(target)
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if(!target || IsStandingStill())
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return 0
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if(myPath.len <= 0)
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myPath = get_path_to(src, get_turf(target), /turf/proc/Distance, MAX_RANGE_FIND + 1, 250,1)
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if(myPath)
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if(myPath.len > 0)
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for(var/i = 0; i < maxStepsTick; ++i)
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if(!IsDeadOrIncap())
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if(myPath.len >= 1)
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walk_to(src,myPath[1],0,5)
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myPath -= myPath[1]
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return 1
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// failed to path correctly so just try to head straight for a bit
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walk_to(src,get_turf(target),0,5)
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sleep(1)
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walk_to(src,0)
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return 0
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// taken from /mob/living/carbon/human/interactive/
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/mob/living/carbon/monkey/proc/IsDeadOrIncap(checkDead = TRUE)
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if(!canmove)
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return 1
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if(health <= 0 && checkDead)
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return 1
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if(paralysis)
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return 1
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if(stunned)
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return 1
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if(stat)
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return 1
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return 0
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/mob/living/carbon/monkey/proc/equip_item(var/obj/item/I)
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if(I.loc == src)
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return TRUE
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if(I.anchored)
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blacklistItems[I] ++
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return FALSE
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// WEAPONS
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if(istype(I, /obj/item/weapon))
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var/obj/item/weapon/W = I
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if(W.force >= best_force)
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put_in_hands(W)
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best_force = W.force
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return TRUE
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// CLOTHING
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else if(istype(I,/obj/item/clothing))
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var/obj/item/clothing/C = I
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monkeyDrop(C)
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addtimer(CALLBACK(src, .proc/pickup_and_wear, C), 5)
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return TRUE
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// EVERYTHING ELSE
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else
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if(!get_item_for_held_index(1) || !get_item_for_held_index(2))
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put_in_hands(I)
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return TRUE
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blacklistItems[I] ++
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return FALSE
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/mob/living/carbon/monkey/proc/pickup_and_wear(var/obj/item/clothing/C)
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if(!equip_to_appropriate_slot(C))
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monkeyDrop(get_item_by_slot(C)) // remove the existing item if worn
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sleep(5)
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equip_to_appropriate_slot(C)
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/mob/living/carbon/monkey/resist_restraints()
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var/obj/item/I = null
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if(handcuffed)
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I = handcuffed
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else if(legcuffed)
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I = legcuffed
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if(I)
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changeNext_move(CLICK_CD_BREAKOUT)
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last_special = world.time + CLICK_CD_BREAKOUT
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cuff_resist(I)
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/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
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if(L == src)
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return 0
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if(enemies[L])
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return 1
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// target non-monkey mobs when aggressive, with a small probability of monkey v monkey
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if(aggressive && (!istype(L, /mob/living/carbon/monkey/) || prob(MONKEY_AGGRESSIVE_MVM_PROB)))
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return 1
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return 0
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/mob/living/carbon/monkey/proc/handle_combat()
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if(on_fire || buckled || restrained())
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if(!resisting && prob(MONKEY_RESIST_PROB))
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resisting = TRUE
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walk_to(src,0)
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resist()
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else
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resisting = FALSE
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if(IsDeadOrIncap())
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return TRUE
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// have we been disarmed
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if(!locate(/obj/item/weapon) in held_items)
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best_force = 0
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if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
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pickupTarget = null
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if(!resisting && pickupTarget)
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pickupTimer++
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// next to target
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if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc))
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INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc)
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// who cares about these items, i want that one!
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drop_all_held_items()
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// on floor
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if(isturf(pickupTarget.loc))
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equip_item(pickupTarget)
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pickupTarget = null
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pickupTimer = 0
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// in someones hand
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else if(ismob(pickupTarget.loc))
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var/mob/M = pickupTarget.loc
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if(!pickpocketing)
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pickpocketing = TRUE
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M.visible_message("[src] starts trying to take [pickupTarget] from [M]", "[src] tries to take [pickupTarget]!")
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INVOKE_ASYNC(src, .proc/pickpocket, M)
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else
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if(pickupTimer >= 8)
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blacklistItems[pickupTarget] ++
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pickupTarget = null
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pickupTimer = 0
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else
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INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc)
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return TRUE
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// nuh uh you don't pull me!
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if(pulledby && (mode != MONKEY_IDLE || prob(MONKEY_PULL_AGGRO_PROB)))
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if(Adjacent(pulledby))
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a_intent = INTENT_DISARM
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monkey_attack(pulledby)
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retaliate(pulledby)
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return TRUE
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switch(mode)
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if(MONKEY_IDLE) // idle
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var/list/around = view(src, MONKEY_ENEMY_VISION)
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bodyDisposal = locate(/obj/machinery/disposal/) in around
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// scan for enemies
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for(var/mob/living/L in around)
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if( should_target(L) )
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if(L.stat == CONSCIOUS)
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emote(pick("roar","screech"))
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retaliate(L)
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return TRUE
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else if(bodyDisposal)
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target = L
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mode = MONKEY_DISPOSE
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return TRUE
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// pickup any nearby objects
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if(!pickupTarget && prob(MONKEY_PICKUP_PROB))
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var/obj/item/I = locate(/obj/item/) in oview(5,src)
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if(I && !blacklistItems[I])
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pickupTarget = I
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// I WANNA STEAL
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if(!pickupTarget && prob(MONKEY_STEAL_PROB))
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var/mob/living/carbon/human/H = locate(/mob/living/carbon/human/) in oview(5,src)
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if(H)
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pickupTarget = pick(H.held_items)
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// clear any combat walking
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if(!resisting)
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walk_to(src,0)
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return IsStandingStill()
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if(MONKEY_HUNT) // hunting for attacker
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if(health < MONKEY_FLEE_HEALTH)
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mode = MONKEY_FLEE
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return TRUE
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if(target != null)
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INVOKE_ASYNC(src, .proc/walk2derpless, target)
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// pickup any nearby weapon
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if(!pickupTarget && prob(MONKEY_WEAPON_PROB))
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var/obj/item/weapon/W = locate(/obj/item/weapon/) in oview(2,src)
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if(W && !blacklistItems[W] && W.force > best_force)
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pickupTarget = W
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// recruit other monkies
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var/list/around = view(src, MONKEY_ENEMY_VISION)
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for(var/mob/living/carbon/monkey/M in around)
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if(M.mode == MONKEY_IDLE && prob(MONKEY_RECRUIT_PROB))
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M.emote(pick("roar","screech"))
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M.target = target
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M.mode = MONKEY_HUNT
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// switch targets
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for(var/mob/living/L in around)
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if(L != target && should_target(L) && L.stat == CONSCIOUS && prob(MONKEY_SWITCH_TARGET_PROB))
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target = L
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return TRUE
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// if can't reach target for long enough, go idle
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if(frustration >= MONKEY_HUNT_FRUSTRATION_LIMIT)
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back_to_idle()
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return TRUE
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if(target && target.stat == CONSCIOUS) // make sure target exists
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if(Adjacent(target) && isturf(target.loc)) // if right next to perp
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// check if target has a weapon
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var/obj/item/weapon/W = locate(/obj/item/weapon) in target.held_items
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// if the target has a weapon, chance to disarm them
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if(W && prob(MONKEY_ATTACK_DISARM_PROB))
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pickupTarget = W
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a_intent = INTENT_DISARM
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monkey_attack(target)
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else
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a_intent = INTENT_HARM
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monkey_attack(target)
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return TRUE
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else // not next to perp
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var/turf/olddist = get_dist(src, target)
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if((get_dist(src, target)) >= (olddist))
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frustration++
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else
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frustration = 0
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else
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back_to_idle()
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if(MONKEY_FLEE)
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var/list/around = view(src, MONKEY_FLEE_VISION)
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target = null
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// flee from anyone who attacked us and we didn't beat down
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for(var/mob/living/L in around)
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if( enemies[L] && L.stat == CONSCIOUS )
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target = L
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if(target != null)
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walk_away(src, target, MONKEY_ENEMY_VISION, 5)
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else
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back_to_idle()
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return TRUE
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if(MONKEY_DISPOSE)
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// if can't dispose of body go back to idle
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if(!target || !bodyDisposal || frustration >= MONKEY_DISPOSE_FRUSTRATION_LIMIT)
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back_to_idle()
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return TRUE
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if(target.pulledby != src && !istype(target.pulledby, /mob/living/carbon/monkey/))
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INVOKE_ASYNC(src, .proc/walk2derpless, target.loc)
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if(Adjacent(target) && isturf(target.loc))
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a_intent = INTENT_GRAB
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target.grabbedby(src)
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else
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var/turf/olddist = get_dist(src, target)
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if((get_dist(src, target)) >= (olddist))
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frustration++
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else
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frustration = 0
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else if(!disposing_body)
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INVOKE_ASYNC(src, .proc/walk2derpless, bodyDisposal.loc)
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|
||||
if(Adjacent(bodyDisposal))
|
||||
disposing_body = TRUE
|
||||
addtimer(CALLBACK(src, .proc/stuff_mob_in), 5)
|
||||
|
||||
else
|
||||
var/turf/olddist = get_dist(src, bodyDisposal)
|
||||
if((get_dist(src, bodyDisposal)) >= (olddist))
|
||||
frustration++
|
||||
else
|
||||
frustration = 0
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
return IsStandingStill()
|
||||
|
||||
/mob/living/carbon/monkey/proc/pickpocket(var/mob/M)
|
||||
if(do_mob(src, M, MONKEY_ITEM_SNATCH_DELAY) && pickupTarget)
|
||||
for(var/obj/item/I in M.held_items)
|
||||
if(I == pickupTarget)
|
||||
M.visible_message("<span class='danger'>[src] snatches [pickupTarget] from [M].</span>", "<span class='userdanger'>[src] snatched [pickupTarget]!</span>")
|
||||
if(M.temporarilyRemoveItemFromInventory(pickupTarget) && !qdeleted(pickupTarget))
|
||||
equip_item(pickupTarget)
|
||||
else
|
||||
M.visible_message("<span class='danger'>[src] tried to snatch [pickupTarget] from [M], but failed!</span>", "<span class='userdanger'>[src] tried to grab [pickupTarget]!</span>")
|
||||
pickpocketing = FALSE
|
||||
pickupTarget = null
|
||||
pickupTimer = 0
|
||||
|
||||
/mob/living/carbon/monkey/proc/stuff_mob_in()
|
||||
if(bodyDisposal && target && Adjacent(bodyDisposal))
|
||||
bodyDisposal.stuff_mob_in(target, src)
|
||||
disposing_body = FALSE
|
||||
back_to_idle()
|
||||
|
||||
/mob/living/carbon/monkey/proc/back_to_idle()
|
||||
|
||||
if(pulling)
|
||||
stop_pulling()
|
||||
|
||||
mode = MONKEY_IDLE
|
||||
target = null
|
||||
a_intent = INTENT_HELP
|
||||
frustration = 0
|
||||
walk_to(src,0)
|
||||
|
||||
// attack using a held weapon otherwise bite the enemy, then if we are angry there is a chance we might calm down a little
|
||||
/mob/living/carbon/monkey/proc/monkey_attack(mob/living/L)
|
||||
var/obj/item/weapon/Weapon = locate(/obj/item/weapon) in held_items
|
||||
|
||||
// attack with weapon if we have one
|
||||
if(Weapon)
|
||||
L.attackby(Weapon, src)
|
||||
else
|
||||
L.attack_paw(src)
|
||||
|
||||
// no de-aggro
|
||||
if(aggressive)
|
||||
return
|
||||
|
||||
// if we arn't enemies, we were likely recruited to attack this target, jobs done if we calm down so go back to idle
|
||||
if(!enemies[L])
|
||||
if( target == L && prob(MONKEY_HATRED_REDUCTION_PROB) )
|
||||
back_to_idle()
|
||||
return // already de-aggroed
|
||||
|
||||
if(prob(MONKEY_HATRED_REDUCTION_PROB))
|
||||
enemies[L] --
|
||||
|
||||
// if we are not angry at our target, go back to idle
|
||||
if(enemies[L] <= 0)
|
||||
enemies.Remove(L)
|
||||
if( target == L )
|
||||
back_to_idle()
|
||||
|
||||
// get angry are a mob
|
||||
/mob/living/carbon/monkey/proc/retaliate(mob/living/L)
|
||||
mode = MONKEY_HUNT
|
||||
target = L
|
||||
enemies[L] += MONKEY_HATRED_AMOUNT
|
||||
|
||||
if(a_intent != INTENT_HARM)
|
||||
emote(pick("roar","screech"))
|
||||
a_intent = INTENT_HARM
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
else if(L.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
else if(L.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if((W.force) && (!target) && (W.damtype != STAMINA) )
|
||||
retaliate(user)
|
||||
|
||||
/mob/living/carbon/monkey/bullet_act(obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
|
||||
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
|
||||
if(!Proj.nodamage && Proj.damage < src.health)
|
||||
retaliate(Proj.firer)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/Crossed(atom/movable/AM)
|
||||
if(!IsDeadOrIncap() && ismob(AM) && target)
|
||||
var/mob/living/carbon/monkey/M = AM
|
||||
if(!istype(M) || !M)
|
||||
return
|
||||
knockOver(M)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/proc/monkeyDrop(var/obj/item/A)
|
||||
if(A)
|
||||
dropItemToGround(A, TRUE)
|
||||
update_icons()
|
||||
@@ -1,19 +1,5 @@
|
||||
/mob/living/carbon/monkey/gib_animation()
|
||||
PoolOrNew(/obj/effect/overlay/temp/gib_animation, list(loc, "gibbed-m"))
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-m")
|
||||
|
||||
/mob/living/carbon/monkey/dust_animation()
|
||||
PoolOrNew(/obj/effect/overlay/temp/dust_animation, list(loc, "dust-m"))
|
||||
|
||||
/mob/living/carbon/monkey/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
stat = DEAD
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
ticker.mode.check_win()
|
||||
|
||||
return ..(gibbed)
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-m")
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
/mob/living/carbon/monkey/emote(act,m_type=1,message = null)
|
||||
if(stat == DEAD && (act != "deathgasp") || (status_flags & FAKEDEATH)) //if we're faking, don't emote at all
|
||||
return
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act) //Ooh ooh ah ah keep this alphabetical ooh ooh ah ah!
|
||||
if ("deathgasp","deathgasps")
|
||||
message = "<b>[src]</b> lets out a faint chimper as it collapses and stops moving..."
|
||||
m_type = 1
|
||||
|
||||
if ("gnarl","gnarls")
|
||||
if (!muzzled)
|
||||
message = "<B>[src]</B> gnarls and shows its teeth.."
|
||||
m_type = 2
|
||||
|
||||
if ("me")
|
||||
..()
|
||||
return
|
||||
|
||||
if ("moan","moans")
|
||||
message = "<B>[src]</B> moans!"
|
||||
m_type = 2
|
||||
|
||||
if ("paw")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flails its paw."
|
||||
m_type = 1
|
||||
|
||||
if ("roar","roars")
|
||||
if (!muzzled)
|
||||
message = "<B>[src]</B> roars."
|
||||
m_type = 2
|
||||
|
||||
if ("roll","rolls")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> rolls."
|
||||
m_type = 1
|
||||
|
||||
if ("scratch","scratches")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> scratches."
|
||||
m_type = 1
|
||||
|
||||
if ("screech","screeches")
|
||||
if (!muzzled)
|
||||
message = "<B>[src]</B> screeches."
|
||||
m_type = 2
|
||||
|
||||
if ("shiver","shivers")
|
||||
message = "<B>[src]</B> shivers."
|
||||
m_type = 2
|
||||
|
||||
if ("sign","signs")
|
||||
if (!src.restrained())
|
||||
message = text("<B>[src]</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
m_type = 1
|
||||
|
||||
if ("tail")
|
||||
message = "<B>[src]</B> waves its tail."
|
||||
m_type = 1
|
||||
|
||||
if ("help") //Ooh ah ooh ooh this is an exception to alphabetical ooh ooh.
|
||||
src << "Help for monkey emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, dance, deathgasp, drool, flap, frown, gasp, gnarl, giggle, glare-(none)/mob, grin, jump, laugh, look, me, moan, nod, paw, point-(atom), roar, roll, scream, scratch, screech, shake, shiver, sigh, sign-#, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tail, tremble, twitch, twitch_s, wave whimper, wink, yawn"
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
if ((message && src.stat == 0))
|
||||
if(src.client)
|
||||
log_emote("[name]/[key] : [message]")
|
||||
if (m_type & 1)
|
||||
visible_message(message)
|
||||
else
|
||||
audible_message(message)
|
||||
return
|
||||
@@ -1,32 +1,34 @@
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
switch(slot)
|
||||
if(slot_l_hand)
|
||||
if(l_hand)
|
||||
return 0
|
||||
return 1
|
||||
if(slot_r_hand)
|
||||
if(r_hand)
|
||||
return 0
|
||||
return 1
|
||||
if(slot_hands)
|
||||
if(get_empty_held_indexes())
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(slot_wear_mask)
|
||||
if(wear_mask)
|
||||
return 0
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_MASK) )
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_neck)
|
||||
if(wear_neck)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_NECK) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_head)
|
||||
if(head)
|
||||
return 0
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_HEAD) )
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_back)
|
||||
if(back)
|
||||
return 0
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_BACK) )
|
||||
return 0
|
||||
return 1
|
||||
return 0 //Unsupported slot
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE //Unsupported slot
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
|
||||
@@ -10,34 +10,40 @@
|
||||
if (notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
if(..())
|
||||
|
||||
if(!client && stat == CONSCIOUS)
|
||||
if(prob(33) && canmove && isturf(loc) && !pulledby)
|
||||
step(src, pick(cardinal))
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
if(!client)
|
||||
if(stat == CONSCIOUS)
|
||||
if(!handle_combat())
|
||||
if(prob(33) && canmove && isturf(loc) && !pulledby)
|
||||
step(src, pick(cardinal))
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
walk_to(src,0)
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
if(!weakened)
|
||||
emote("collapse")
|
||||
Weaken(10)
|
||||
src << "<span class='danger'>You feel weak.</span>"
|
||||
emote("collapse")
|
||||
|
||||
switch(radiation)
|
||||
|
||||
if(50 to 75)
|
||||
if(prob(5))
|
||||
if(!weakened)
|
||||
emote("collapse")
|
||||
Weaken(3)
|
||||
src << "<span class='danger'>You feel weak.</span>"
|
||||
emote("collapse")
|
||||
|
||||
if(75 to 100)
|
||||
if(prob(1))
|
||||
src << "<span class='danger'>You mutate!</span>"
|
||||
randmutb(src)
|
||||
randmutb()
|
||||
emote("gasp")
|
||||
domutcheck()
|
||||
..()
|
||||
@@ -81,29 +87,29 @@
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
adjustFireLoss(2)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
if(400 to 460)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 2)
|
||||
adjustFireLoss(3)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
if(460 to INFINITY)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
if(on_fire)
|
||||
adjustFireLoss(8)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
adjustFireLoss(3)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
|
||||
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
switch(bodytemperature)
|
||||
if(200 to 260)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 1)
|
||||
adjustFireLoss(0.5)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
|
||||
if(120 to 200)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
adjustFireLoss(1.5)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
|
||||
if(-INFINITY to 120)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 3)
|
||||
adjustFireLoss(3)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
@@ -140,7 +146,29 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
bodytemperature += BODYTEMP_HEATING_MAX
|
||||
return
|
||||
. = ..()
|
||||
if(on_fire)
|
||||
|
||||
//the fire tries to damage the exposed clothes and items
|
||||
var/list/burning_items = list()
|
||||
//HEAD//
|
||||
var/obj/item/clothing/head_clothes = null
|
||||
if(wear_mask)
|
||||
head_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
head_clothes = wear_neck
|
||||
if(head)
|
||||
head_clothes = head
|
||||
if(head_clothes)
|
||||
burning_items += head_clothes
|
||||
|
||||
if(back)
|
||||
burning_items += back
|
||||
|
||||
for(var/X in burning_items)
|
||||
var/obj/item/I = X
|
||||
if(!(I.resistance_flags & FIRE_PROOF))
|
||||
I.take_damage(fire_stacks, BURN, "fire", 0)
|
||||
|
||||
bodytemperature += BODYTEMP_HEATING_MAX
|
||||
|
||||
|
||||
@@ -3,16 +3,21 @@
|
||||
voice_name = "monkey"
|
||||
verb_say = "chimpers"
|
||||
icon = 'icons/mob/monkey.dmi'
|
||||
icon_state = "monkey1"
|
||||
icon_state = ""
|
||||
gender = NEUTER
|
||||
pass_flags = PASSTABLE
|
||||
languages_spoken = MONKEY
|
||||
languages_understood = MONKEY
|
||||
ventcrawler = 1
|
||||
ventcrawler = VENTCRAWLER_NUDE
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
|
||||
type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
unique_name = 1
|
||||
devourable = 1
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/New()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
@@ -22,31 +27,26 @@
|
||||
gender = pick(MALE, FEMALE)
|
||||
real_name = name
|
||||
|
||||
//initialize limbs, currently only used to handle cavity implant surgery, no dismemberment.
|
||||
bodyparts = newlist(/obj/item/bodypart/chest, /obj/item/bodypart/head, /obj/item/bodypart/l_arm,
|
||||
/obj/item/bodypart/r_arm, /obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.owner = src
|
||||
//initialize limbs
|
||||
create_bodyparts()
|
||||
|
||||
if(good_mutations.len) //genetic mutations have been set up.
|
||||
initialize()
|
||||
create_internal_organs()
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/Initialize()
|
||||
..()
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
internal_organs += new /obj/item/organ/heart
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.Insert(src)
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/initialize()
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("morphine"))
|
||||
@@ -64,133 +64,6 @@
|
||||
. += (283.222 - bodytemperature) / 10 * 1.75
|
||||
return . + config.monkey_delay
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/damage = rand(1, 5)
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
M.do_attack_animation(src)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [name]!</span>")
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
var/damage = rand(5, 10)
|
||||
if (prob(40))
|
||||
damage = rand(10, 15)
|
||||
if ( (paralysis < 5) && (health > 0) )
|
||||
Paralyse(rand(10, 15))
|
||||
visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked out [name]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
add_logs(M, src, "attacked")
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>")
|
||||
if("disarm")
|
||||
if (!( paralysis ))
|
||||
M.do_attack_animation(src)
|
||||
if (prob(25))
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if(drop_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>")
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == "harm")
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if (paralysis < 15)
|
||||
Paralyse(rand(10, 15))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>")
|
||||
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
add_logs(M, src, "attacked")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
|
||||
|
||||
if (M.a_intent == "disarm")
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Weaken(10)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>")
|
||||
else
|
||||
if(drop_item())
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [name]!</span>")
|
||||
add_logs(M, src, "disarmed")
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
switch(M.melee_damage_type)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
@@ -209,24 +82,6 @@
|
||||
internal = null
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/ex_act(severity, target)
|
||||
..()
|
||||
switch(severity)
|
||||
if(1)
|
||||
gib()
|
||||
return
|
||||
if(2)
|
||||
adjustBruteLoss(60)
|
||||
adjustFireLoss(60)
|
||||
adjustEarDamage(30,120)
|
||||
if(3)
|
||||
adjustBruteLoss(30)
|
||||
if (prob(50))
|
||||
Paralyse(10)
|
||||
adjustEarDamage(15,60)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
|
||||
return 0
|
||||
@@ -249,46 +104,27 @@
|
||||
//Lasertag bullshit
|
||||
if(lasercolor)
|
||||
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
if((istype(r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/redtag))
|
||||
threatcount += 4
|
||||
|
||||
if(lasercolor == "r")
|
||||
if((istype(r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/bluetag))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
//Check for weapons
|
||||
if(judgebot.weaponscheck)
|
||||
if(judgebot.check_for_weapons(l_hand))
|
||||
threatcount += 4
|
||||
if(judgebot.check_for_weapons(r_hand))
|
||||
threatcount += 4
|
||||
for(var/obj/item/I in held_items)
|
||||
if(judgebot.check_for_weapons(I))
|
||||
threatcount += 4
|
||||
|
||||
//mindshield implants imply trustworthyness
|
||||
if(isloyal(src))
|
||||
if(isloyal())
|
||||
threatcount -= 1
|
||||
|
||||
return threatcount
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, toxpwr, acid_volume)
|
||||
if(wear_mask)
|
||||
if(!wear_mask.unacidable)
|
||||
wear_mask.acid_act(acidpwr)
|
||||
update_inv_wear_mask()
|
||||
else
|
||||
src << "<span class='warning'>Your mask protects you from the acid.</span>"
|
||||
return
|
||||
|
||||
take_organ_damage(min(6*toxpwr, acid_volume * acidpwr/10))
|
||||
|
||||
/mob/living/carbon/monkey/help_shake_act(mob/living/carbon/M)
|
||||
if(health < 0 && ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.do_cpr(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/get_permeability_protection()
|
||||
var/protection = 0
|
||||
if(head)
|
||||
@@ -298,13 +134,6 @@
|
||||
protection = protection/7 //the rest of the body isn't covered.
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/monkey/check_eye_prot()
|
||||
var/number = ..()
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
return number
|
||||
|
||||
/mob/living/carbon/monkey/fully_heal(admin_revive = 0)
|
||||
if(!getorganslot("lungs"))
|
||||
var/obj/item/organ/lungs/L = new()
|
||||
|
||||
@@ -0,0 +1,216 @@
|
||||
|
||||
/mob/living/carbon/monkey/get_eye_protection()
|
||||
var/number = ..()
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
return number
|
||||
|
||||
/mob/living/carbon/monkey/help_shake_act(mob/living/carbon/M)
|
||||
if(health < 0 && ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.do_cpr(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
damage_clothes(dmg, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
var/damage = rand(5, 10)
|
||||
if (prob(40))
|
||||
damage = rand(10, 15)
|
||||
if ( (paralysis < 5) && (health > 0) )
|
||||
Paralyse(rand(10, 15))
|
||||
visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked out [name]!</span>", null, 5)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
add_logs(M, src, "attacked")
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if (!paralysis)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
if(drop_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if (paralysis < 15)
|
||||
Paralyse(rand(10, 15))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
add_logs(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Weaken(10)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
if(drop_item())
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "disarmed")
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
var/dam_zone = dismembering_strike(M, pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg"))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
if(!bodyzone_hit || bodyzone_hit == "head")
|
||||
if(wear_mask)
|
||||
if(!(wear_mask.resistance_flags & UNACIDABLE))
|
||||
wear_mask.acid_act(acidpwr)
|
||||
else
|
||||
src << "<span class='warning'>Your mask protects you from the acid.</span>"
|
||||
return
|
||||
if(head)
|
||||
if(!(head.resistance_flags & UNACIDABLE))
|
||||
head.acid_act(acidpwr)
|
||||
else
|
||||
src << "<span class='warning'>Your hat protects you from the acid.</span>"
|
||||
return
|
||||
take_bodypart_damage(acidpwr * min(0.6, acid_volume*0.1))
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
return
|
||||
..()
|
||||
|
||||
switch (severity)
|
||||
if (1)
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2)
|
||||
take_overall_damage(60, 60)
|
||||
damage_clothes(200, BRUTE, "bomb")
|
||||
adjustEarDamage(30, 120)
|
||||
if(prob(70))
|
||||
Paralyse(10)
|
||||
|
||||
if(3)
|
||||
take_overall_damage(30, 0)
|
||||
damage_clothes(50, BRUTE, "bomb")
|
||||
adjustEarDamage(15,60)
|
||||
if (prob(50))
|
||||
Paralyse(8)
|
||||
|
||||
|
||||
//attempt to dismember bodyparts
|
||||
if(severity <= 2)
|
||||
var/max_limb_loss = round(4/severity) //so you don't lose four limbs at severity 3.
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(prob(50/severity) && BP.body_zone != "chest")
|
||||
BP.brute_dam = BP.max_damage
|
||||
BP.dismember()
|
||||
max_limb_loss--
|
||||
if(!max_limb_loss)
|
||||
break
|
||||
@@ -11,14 +11,10 @@
|
||||
|
||||
/mob/living/carbon/monkey/punpun/New()
|
||||
Read_Memory()
|
||||
if(relic_hat)
|
||||
equip_to_slot_or_del(new relic_hat, slot_head)
|
||||
if(relic_mask)
|
||||
equip_to_slot_or_del(new relic_mask, slot_wear_mask)
|
||||
if(ancestor_name)
|
||||
name = ancestor_name
|
||||
if(ancestor_chain > 1)
|
||||
name += " [num2roman(ancestor_chain)]"
|
||||
name += " \Roman[ancestor_chain]"
|
||||
else
|
||||
if(prob(5))
|
||||
name = pick(rare_pet_monkey_names)
|
||||
@@ -27,6 +23,14 @@
|
||||
gender = pick(MALE, FEMALE)
|
||||
..()
|
||||
|
||||
//These have to be after the parent new to ensure that the monkey
|
||||
//bodyparts are actually created before we try to equip things to
|
||||
//those slots
|
||||
if(relic_hat)
|
||||
equip_to_slot_or_del(new relic_hat, slot_head)
|
||||
if(relic_mask)
|
||||
equip_to_slot_or_del(new relic_mask, slot_wear_mask)
|
||||
|
||||
/mob/living/carbon/monkey/punpun/Life()
|
||||
if(ticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory(0)
|
||||
|
||||
@@ -1,29 +1,47 @@
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
if(!..())
|
||||
update_body_parts()
|
||||
update_hair()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_back()
|
||||
update_icons()
|
||||
update_transform()
|
||||
|
||||
/mob/living/carbon/monkey/update_icons()
|
||||
cut_overlays()
|
||||
icon_state = "monkey1"
|
||||
for(var/image/I in overlays_standing)
|
||||
add_overlay(I)
|
||||
|
||||
////////
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hair()
|
||||
remove_overlay(HAIR_LAYER)
|
||||
|
||||
var/obj/item/bodypart/head/HD = get_bodypart("head")
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(disabilities & HUSK)
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
if(head)
|
||||
var/obj/item/I = head
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
var/image/I = image("icon"='icons/mob/human_face.dmi', "icon_state" = "debrained", "layer" = -HAIR_LAYER)
|
||||
overlays_standing[HAIR_LAYER] = I
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_fire()
|
||||
..("Monkey_burning")
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
if(handcuffed)
|
||||
overlays_standing[HANDCUFF_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="handcuff1", "layer"=-HANDCUFF_LAYER)
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
if(legcuffed)
|
||||
@@ -47,6 +65,12 @@
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
|
||||
Reference in New Issue
Block a user