Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 05:56:14 -06:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+434 -337
View File
@@ -1,352 +1,449 @@
//This only assumes that the mob has a body and face with at least one mouth.
//Things like airguitar can be done without arms, and the flap thing makes so little sense it's a keeper.
//Intended to be called by a higher up emote proc if the requested emote isn't in the custom emotes.
/mob/living/emote(act, m_type=1, message = null)
if(stat)
return
var/param = null
if (findtext(act, "-", 1, null)) //Removes dashes for npcs "EMOTE-PLAYERNAME" or something like that, I ain't no AI coder. It's not for players. -Sum99
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
//The code execution of the emote datum is located at code/datums/emotes.dm
/mob/living/emote(act, m_type = null, message = null)
act = lowertext(act)
switch(act)//Hello, how would you like to order? Alphabetically!
if ("aflap")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings ANGRILY!"
m_type = 2
var/param = message
var/custom_param = findchar(act, " ")
if(custom_param)
param = copytext(act, custom_param + 1, length(act) + 1)
act = copytext(act, 1, custom_param)
if ("blush","blushes")
message = "<B>[src]</B> blushes."
m_type = 1
var/datum/emote/E = emote_list[act]
if(!E)
src << "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>"
return
E.run_emote(src, param, m_type)
if ("bow","bows")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> bows to [param]."
/* EMOTE DATUMS */
/datum/emote/living
mob_type_allowed_typecache = list(/mob/living)
mob_type_blacklist_typecache = list(/mob/living/simple_animal/slime, /mob/living/brain)
/datum/emote/living/blush
key = "blush"
key_third_person = "blushes"
message = "blushes."
/datum/emote/living/bow
key = "bow"
key_third_person = "bows"
message = "bows."
message_param = "bows to %t."
/datum/emote/living/burp
key = "burp"
key_third_person = "burps"
message = "burps."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/choke
key = "choke"
key_third_person = "chokes"
message = "chokes!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/cross
key = "cross"
key_third_person = "crosses"
message = "crosses their arms."
restraint_check = TRUE
/datum/emote/living/chuckle
key = "chuckle"
key_third_person = "chuckles"
message = "chuckles."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/collapse
key = "collapse"
key_third_person = "collapses"
message = "collapses!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/collapse/run_emote(mob/user, params)
. = ..()
if(.)
user.Paralyse(2)
/datum/emote/living/cough
key = "cough"
key_third_person = "coughs"
message = "coughs!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/dance
key = "dance"
key_third_person = "dances"
message = "dances around happily."
restraint_check = TRUE
/datum/emote/living/deathgasp
key = "deathgasp"
key_third_person = "deathgasps"
message = "seizes up and falls limp, their eyes dead and lifeless..."
message_robot = "shudders violently for a moment before falling still, its eyes slowly darkening."
message_AI = "lets out a flurry of sparks, its screen flickering as its systems slowly halt."
message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
message_larva = "lets out a sickly hiss of air and falls limply to the floor..."
message_monkey = "lets out a faint chimper as it collapses and stops moving..."
stat_allowed = UNCONSCIOUS
/datum/emote/living/deathgasp/run_emote(mob/user, params)
. = ..()
if(. && isalienadult(user))
playsound(user.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
/datum/emote/living/drool
key = "drool"
key_third_person = "drools"
message = "drools."
/datum/emote/living/faint
key = "faint"
key_third_person = "faints"
message = "faints."
/datum/emote/living/faint/run_emote(mob/user, params)
. = ..()
if(.)
user.SetSleeping(10)
/datum/emote/living/flap
key = "flap"
key_third_person = "flaps"
message = "flaps their wings."
var/wing_time = 20
/datum/emote/living/flap/run_emote(mob/user, params)
. = ..()
if(. && ishuman(user))
var/mob/living/carbon/human/H = user
var/open = FALSE
if(H.dna.features["wings"] != "None")
if("wingsopen" in H.dna.species.mutant_bodyparts)
open = TRUE
H.CloseWings()
else
H.OpenWings()
addtimer(CALLBACK(H, open ? /mob/living/carbon/human.proc/OpenWings : /mob/living/carbon/human.proc/CloseWings), wing_time)
/datum/emote/living/flap/aflap
key = "aflap"
key_third_person = "aflaps"
message = "flaps their wings ANGRILY!"
wing_time = 10
/datum/emote/living/flip
key = "flip"
key_third_person = "flips"
restraint_check = TRUE
/datum/emote/living/flip/run_emote(mob/user, params)
. = ..()
if(!.)
user.SpinAnimation(7,1)
/datum/emote/living/frown
key = "frown"
key_third_person = "frowns"
message = "frowns."
/datum/emote/living/gag
key = "gag"
key_third_person = "gags"
message = "gags."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/gasp
key = "gasp"
key_third_person = "gasps"
message = "gasps!"
emote_type = EMOTE_AUDIBLE
stat_allowed = UNCONSCIOUS
/datum/emote/living/giggle
key = "giggle"
key_third_person = "giggles"
message = "giggles."
message_mime = "giggles silently!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/glare
key = "glare"
key_third_person = "glares"
message = "glares."
message_param = "glares at %t."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/grin
key = "grin"
key_third_person = "grins"
message = "grins."
/datum/emote/living/groan
key = "groan"
key_third_person = "groans"
message = "groans!"
message_mime = "appears to groan!"
/datum/emote/living/grimace
key = "grimace"
key_third_person = "grimaces"
message = "grimaces."
/datum/emote/living/jump
key = "jump"
key_third_person = "jumps"
message = "jumps!"
restraint_check = TRUE
/datum/emote/living/kiss
key = "kiss"
key_third_person = "kisses"
message = "blows a kiss."
message_param = "blows a kiss to %t."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/laugh
key = "laugh"
key_third_person = "laughs"
message = "laughs."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/look
key = "look"
key_third_person = "looks"
message = "looks."
message_param = "looks at %t."
/datum/emote/living/nod
key = "nod"
key_third_person = "nods"
message = "nods."
message_param = "nods at %t."
/datum/emote/living/point
key = "point"
key_third_person = "points"
message = "points."
message_param = "points at %t."
restraint_check = TRUE
/datum/emote/living/pout
key = "pout"
key_third_person = "pouts"
message = "pouts."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/scream
key = "scream"
key_third_person = "screams"
message = "screams."
message_mime = "acts out a scream!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/scowl
key = "scowl"
key_third_person = "scowls"
message = "scowls."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/shake
key = "shake"
key_third_person = "shakes"
message = "shakes their head."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/shiver
key = "shiver"
key_third_person = "shiver"
message = "shivers."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/sigh
key = "sigh"
key_third_person = "sighs"
message = "sighs."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/sit
key = "sit"
key_third_person = "sits"
message = "sits down."
/datum/emote/living/smile
key = "smile"
key_third_person = "smiles"
message = "smiles."
/datum/emote/living/sneeze
key = "sneeze"
key_third_person = "sneezes"
message = "sneezes."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/smug
key = "smug"
key_third_person = "smugs"
message = "grins smugly."
/datum/emote/living/sniff
key = "sniff"
key_third_person = "sniffs"
message = "sniffs."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/snore
key = "snore"
key_third_person = "snores"
message = "snores."
message_mime = "sleeps soundly."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/stare
key = "stare"
key_third_person = "stares"
message = "stares."
message_param = "stares at %t."
/datum/emote/living/strech
key = "stretch"
key_third_person = "stretches"
message = "stretches their arms."
/datum/emote/living/sulk
key = "sulk"
key_third_person = "sulks"
message = "sulks down sadly."
/datum/emote/living/surrender
key = "surrender"
key_third_person = "surrenders"
message = "puts their hands on their head and falls to the ground, they surrender%s!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/surrender/run_emote(mob/user, params)
. = ..()
if(.)
user.Weaken(20)
/datum/emote/living/sway
key = "sway"
key_third_person = "sways"
message = "sways around dizzily."
/datum/emote/living/tremble
key = "tremble"
key_third_person = "trembles"
message = "trembles in fear!"
/datum/emote/living/twitch
key = "twitch"
key_third_person = "twitches"
message = "twitches violently."
/datum/emote/living/twitch_s
key = "twitch_s"
message = "twitches."
/datum/emote/living/wave
key = "wave"
key_third_person = "waves"
message = "waves."
/datum/emote/living/whimper
key = "whimper"
key_third_person = "whimpers"
message = "whimpers."
message_mime = "appears hurt."
/datum/emote/living/wsmile
key = "wsmile"
key_third_person = "wsmiles"
message = "smiles weakly."
/datum/emote/living/yawn
key = "yawn"
key_third_person = "yawns"
message = "yawns."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/custom
key = "me"
key_third_person = "custom"
message = null
/datum/emote/living/custom/proc/check_invalid(mob/user, input)
. = TRUE
if(copytext(input,1,5) == "says")
user << "<span class='danger'>Invalid emote.</span>"
else if(copytext(input,1,9) == "exclaims")
user << "<span class='danger'>Invalid emote.</span>"
else if(copytext(input,1,6) == "yells")
user << "<span class='danger'>Invalid emote.</span>"
else if(copytext(input,1,5) == "asks")
user << "<span class='danger'>Invalid emote.</span>"
else
. = FALSE
/datum/emote/living/custom/run_emote(mob/user, params, type_override = null)
if(jobban_isbanned(user, "emote"))
user << "You cannot send custom emotes (banned)."
return FALSE
else if(user.client && user.client.prefs.muted & MUTE_IC)
user << "You cannot send IC messages (muted)."
return FALSE
else if(!params)
var/custom_emote = copytext(sanitize(input("Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
if(custom_emote && !check_invalid(user, custom_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Hearable")
emote_type = EMOTE_AUDIBLE
else
message = "<B>[src]</B> bows."
m_type = 1
if ("burp","burps")
message = "<B>[src]</B> burps."
m_type = 2
if ("choke","chokes")
message = "<B>[src]</B> chokes!"
m_type = 2
if ("cross","crosses")
message = "<B>[src]</B> crosses their arms."
m_type = 2
if ("chuckle","chuckles")
message = "<B>[src]</B> chuckles."
m_type = 2
if ("collapse","collapses")
Paralyse(2)
message = "<B>[src]</B> collapses!"
m_type = 2
if ("cough","coughs")
message = "<B>[src]</B> coughs!"
m_type = 2
if ("dance","dances")
if (!src.restrained())
message = "<B>[src]</B> dances around happily."
m_type = 1
if ("deathgasp","deathgasps")
message = "<B>[src]</B> seizes up and falls limp, its eyes dead and lifeless..."
m_type = 1
if ("drool","drools")
message = "<B>[src]</B> drools."
m_type = 1
if ("faint","faints")
message = "<B>[src]</B> faints."
if(sleeping)
return //Can't faint while asleep
SetSleeping(10) //Short-short nap
m_type = 1
if ("flap","flaps")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings."
m_type = 2
if ("flip","flips")
if (!restrained() || !resting || !sleeping)
src.SpinAnimation(7,1)
m_type = 2
if ("frown","frowns")
message = "<B>[src]</B> frowns."
m_type = 1
if ("gag","gags")
message = "<B>[src]</B> gags!"
m_type = 2
if ("gasp","gasps")
message = "<B>[src]</B> gasps!"
m_type = 2
if ("giggle","giggles")
message = "<B>[src]</B> giggles."
m_type = 2
if ("glare","glares")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> glares at [param]."
else
message = "<B>[src]</B> glares."
if ("grin","grins")
message = "<B>[src]</B> grins."
m_type = 1
if ("groan","groans")
message = "<B>[src]</B> groans!"
m_type = 1
if ("grimace","grimaces")
message = "<B>[src]</B> grimaces."
m_type = 1
if ("jump","jumps")
message = "<B>[src]</B> jumps!"
m_type = 1
if ("kiss","kisses") //S-so forward uwa~
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> blows a kiss to [param]." //I was gonna make this <B>[src]</B> kisses [param] but then I imagined dealing with an ahelp about someone spamming it and following certain players around and I had a miniature stroke.
else
message = "<B>[src]</B> blows a kiss."
if ("laugh","laughs")
message = "<B>[src]</B> laughs."
m_type = 2
if ("look","looks")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> looks at [param]."
else
message = "<B>[src]</B> looks."
m_type = 1
if ("me")
if(jobban_isbanned(src, "emote"))
src << "You cannot send custom emotes (banned)"
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
alert("Unable to use this emote, must be either hearable or visible.")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if(!(message))
return
else
message = "<B>[src]</B> [message]"
message = custom_emote
else
message = params
if(type_override)
emote_type = type_override
. = ..()
message = null
emote_type = EMOTE_VISIBLE
if ("nod","nods")
message = "<B>[src]</B> nods."
m_type = 1
/datum/emote/living/help
key = "help"
if ("point","points")
if (!src.restrained())
var/atom/M = null
if (param)
for (var/atom/A as mob|obj|turf in view())
if (param == A.name)
M = A
break
if (!M)
message = "<B>[src]</B> points."
else
pointed(M)
m_type = 1
if ("pout","pouts")
message = "<B>[src]</B> pouts."
m_type = 2
if ("scream","screams")
message = "<B>[src]</B> screams!"
m_type = 2
/datum/emote/living/help/run_emote(mob/user, params)
var/list/keys = list()
var/list/message = list("Available emotes, you can use them with say \"*emote\": ")
if ("scowl","scowls")
message = "<B>[src]</B> scowls."
m_type = 1
for(var/e in emote_list)
if(e in keys)
continue
var/datum/emote/E = emote_list[e]
if(E.can_run_emote(user, TRUE))
keys += E.key
if ("shake","shakes")
message = "<B>[src]</B> shakes its head."
m_type = 1
if ("sigh","sighs")
message = "<B>[src]</B> sighs."
m_type = 2
if ("sit","sits")
message = "<B>[src]</B> sits down."
m_type = 1
if ("smile","smiles")
message = "<B>[src]</B> smiles."
m_type = 1
if ("sneeze","sneezes")
message = "<B>[src]</B> sneezes."
m_type = 2
if ("smug","smugs")
message = "<B>[src]</B> grins smugly."
m_type = 2
if ("sniff","sniffs")
message = "<B>[src]</B> sniffs."
m_type = 2
if ("snore","snores")
message = "<B>[src]</B> snores."
m_type = 2
if ("stare","stares")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> stares at [param]."
else
message = "<B>[src]</B> stares."
if ("stretch","stretches")
message = "<B>[src]</B> stretches their arms."
m_type = 2
if ("sulk","sulks")
message = "<B>[src]</B> sulks down sadly."
m_type = 1
if ("surrender","surrenders")
message = "<B>[src]</B> puts their hands on their head and falls to the ground, they surrender!"
if(sleeping)
return //Can't surrender while asleep.
Weaken(20) //So you can't resist.
m_type = 1
if ("faint","faints")
message = "<B>[src]</B> faints."
if(sleeping)
return //Can't faint while asleep
SetSleeping(10) //Short-short nap
m_type = 1
if ("sway","sways")
message = "<B>[src]</B> sways around dizzily."
m_type = 1
if ("tremble","trembles")
message = "<B>[src]</B> trembles in fear!"
m_type = 1
if ("twitch","twitches")
message = "<B>[src]</B> twitches violently."
m_type = 1
if ("twitch_s")
message = "<B>[src]</B> twitches."
m_type = 1
if ("wave","waves")
message = "<B>[src]</B> waves."
m_type = 1
if ("whimper","whimpers")
message = "<B>[src]</B> whimpers."
m_type = 2
if ("wsmile","wsmiles")
message = "<B>[src]</B> smiles weakly."
m_type = 2
if ("yawn","yawns")
message = "<B>[src]</B> yawns."
m_type = 2
if ("help")
src << "Help for emotes. You can use these emotes with say \"*emote\":\n\naflap, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cross, dance, deathgasp, drool, flap, frown, gasp, giggle, glare-(none)/mob, grin, grimace, groan, jump, kiss, laugh, look, me, nod, point-atom, scream, shake, sigh, sit, smile, sneeze, sniff, snore, stare-(none)/mob, stretch, sulk, surrender, sway, tremble, twitch, twitch_s, wave, whimper, wsmile, yawn"
keys = sortList(keys)
for(var/emote in keys)
if(LAZYLEN(message) > 1)
message += ", [emote]"
else
src << "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>"
message += "[emote]"
message += "."
message = jointext(message, "")
user << message
if (message)
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
var/T = get_turf(src)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T,null)))
M.show_message(message)
if (m_type & 1)
visible_message(message)
else if (m_type & 2)
audible_message(message)
/datum/emote/sound/beep
key = "beep"
key_third_person = "beeps"
message = "beeps."
message_param = "beeps at %t."
sound = 'sound/machines/twobeep.ogg'