Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -4,12 +4,14 @@
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/mob/living/simple_animal/bot
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icon = 'icons/obj/aibots.dmi'
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layer = MOB_LAYER
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gender = NEUTER
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luminosity = 3
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stop_automated_movement = 1
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wander = 0
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healable = 0
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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maxbodytemp = INFINITY
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minbodytemp = 0
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has_unlimited_silicon_privilege = 1
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sentience_type = SENTIENCE_ARTIFICIAL
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@@ -20,7 +22,7 @@
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verb_yell = "alarms"
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bubble_icon = "machine"
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faction = list("neutral", "silicon")
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faction = list("neutral", "silicon" , "turret")
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var/obj/machinery/bot_core/bot_core = null
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var/bot_core_type = /obj/machinery/bot_core
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@@ -101,14 +103,14 @@
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if(stat)
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return 0
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on = 1
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set_light(initial(luminosity))
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SetLuminosity(initial(luminosity))
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update_icon()
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diag_hud_set_botstat()
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return 1
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/mob/living/simple_animal/bot/proc/turn_off()
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on = 0
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set_light(0)
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SetLuminosity(0)
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bot_reset() //Resets an AI's call, should it exist.
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update_icon()
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@@ -191,7 +193,7 @@
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else
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user << "[src] is in pristine condition."
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/mob/living/simple_animal/bot/adjustHealth(amount)
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/mob/living/simple_animal/bot/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(amount>0 && prob(10))
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new /obj/effect/decal/cleanable/oil(loc)
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. = ..()
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@@ -224,7 +226,7 @@
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/mob/living/simple_animal/bot/attack_hand(mob/living/carbon/human/H)
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if(H.a_intent == "help")
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if(H.a_intent == INTENT_HELP)
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interact(H)
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else
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return ..()
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@@ -269,7 +271,7 @@
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ejectpai(user)
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else
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user.changeNext_move(CLICK_CD_MELEE)
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if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm")
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if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM)
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if(health >= maxHealth)
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user << "<span class='warning'>[src] does not need a repair!</span>"
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return
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@@ -300,7 +302,7 @@
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/mob/living/simple_animal/bot/emp_act(severity)
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var/was_on = on
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stat |= EMPED
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PoolOrNew(/obj/effect/overlay/temp/emp, loc)
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new /obj/effect/overlay/temp/emp(loc)
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if(paicard)
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paicard.emp_act(severity)
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src.visible_message("[paicard] is flies out of [bot_name]!","<span class='warning'>You are forcefully ejected from [bot_name]!</span>")
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@@ -857,7 +859,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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src << "<span class='notice'>You sense your form change as you are uploaded into [src].</span>"
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bot_name = name
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name = paicard.pai.name
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faction = user.faction
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faction = user.faction.Copy()
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add_logs(user, paicard.pai, "uploaded to [bot_name],")
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return 1
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else
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@@ -98,7 +98,7 @@
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return
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if(emagged == 2) //Emag functions
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if(istype(loc, /turf/open))
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if(isopenturf(loc))
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for(var/mob/living/carbon/victim in loc)
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if(victim != target)
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@@ -170,7 +170,7 @@
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/obj/effect/decal/cleanable/vomit,
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/obj/effect/decal/cleanable/robot_debris,
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/obj/effect/decal/cleanable/crayon,
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/obj/effect/decal/cleanable/molten_item,
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/obj/effect/decal/cleanable/molten_object,
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/obj/effect/decal/cleanable/tomato_smudge,
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/obj/effect/decal/cleanable/egg_smudge,
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/obj/effect/decal/cleanable/pie_smudge,
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@@ -217,7 +217,7 @@
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else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
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var/mob/living/simple_animal/M = target
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if(!M.stat)
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visible_message("<span class='danger'>[src] smashes [target] with it's mop!</span>")
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visible_message("<span class='danger'>[src] smashes [target] with its mop!</span>")
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M.death()
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target = null
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@@ -242,7 +242,7 @@
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T.MakeSlippery(min_wet_time = 20, wet_time_to_add = 15)
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else
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visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
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PoolOrNew(/obj/effect/particle_effect/foam, loc)
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new /obj/effect/particle_effect/foam(loc)
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else
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..()
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@@ -257,7 +257,7 @@
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new /obj/item/device/assembly/prox_sensor(Tsec)
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if(prob(50))
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new /obj/item/robot_parts/l_arm(Tsec)
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new /obj/item/bodypart/l_arm/robot(Tsec)
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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@@ -10,20 +10,19 @@
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = 3.
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w_class = WEIGHT_CLASS_NORMAL
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var/created_name = "Cleanbot"
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/obj/item/weapon/bucket_sensor/attackby(obj/item/W, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
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if(!user.unEquip(W))
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if(istype(W, /obj/item/bodypart/l_arm/robot) || istype(W, /obj/item/bodypart/r_arm/robot))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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qdel(W)
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var/turf/T = get_turf(loc)
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var/mob/living/simple_animal/bot/cleanbot/A = new /mob/living/simple_animal/bot/cleanbot(T)
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A.name = created_name
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user << "<span class='notice'>You add the robot arm to the bucket and sensor assembly. Beep boop!</span>"
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user.unEquip(src, 1)
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qdel(src)
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else if(istype(W, /obj/item/weapon/pen))
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@@ -60,8 +59,8 @@
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switch(build_step)
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if(0,1)
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if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg))
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if(!user.unEquip(W))
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if(istype(W, /obj/item/bodypart/l_leg/robot) || istype(W, /obj/item/bodypart/r_leg/robot))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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qdel(W)
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build_step++
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@@ -81,7 +80,7 @@
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else if(istype(W, /obj/item/clothing/suit/bluetag))
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newcolor = "b"
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if(newcolor || istype(W, /obj/item/clothing/suit/armor/vest))
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if(!user.unEquip(W))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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lasercolor = newcolor
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qdel(W)
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@@ -112,7 +111,7 @@
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if(!istype(W, /obj/item/clothing/head/helmet))
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return
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if(!user.unEquip(W))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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qdel(W)
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build_step++
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@@ -123,7 +122,7 @@
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if(5)
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if(isprox(W))
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if(!user.unEquip(W))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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qdel(W)
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build_step++
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@@ -158,12 +157,12 @@
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return
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newname = "redtag ED-209 assembly"
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if("")
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if(!istype(W, /obj/item/weapon/gun/energy/gun/advtaser))
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if(!istype(W, /obj/item/weapon/gun/energy/e_gun/advtaser))
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return
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newname = "taser ED-209 assembly"
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else
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return
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if(!user.unEquip(W))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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name = newname
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build_step++
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@@ -175,24 +174,21 @@
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if(8)
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if(istype(W, /obj/item/weapon/screwdriver))
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playsound(loc, W.usesound, 100, 1)
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var/turf/T = get_turf(user)
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user << "<span class='notice'>You start attaching the gun to the frame...</span>"
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sleep(40)
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if(get_turf(user) == T)
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if(do_after(user, 40*W.toolspeed, 0, src, 1))
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build_step++
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name = "armed [name]"
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user << "<span class='notice'>Taser gun attached.</span>"
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if(9)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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if(!user.unEquip(W))
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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build_step++
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user << "<span class='notice'>You complete the ED-209.</span>"
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var/turf/T = get_turf(src)
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new /mob/living/simple_animal/bot/ed209(T,created_name,lasercolor)
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qdel(W)
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user.unEquip(src, 1)
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qdel(src)
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//Floorbot assemblies
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@@ -205,7 +201,7 @@
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throwforce = 10
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throw_speed = 2
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throw_range = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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var/created_name = "Floorbot"
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/obj/item/weapon/toolbox_tiles_sensor
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@@ -217,7 +213,7 @@
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throwforce = 10
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throw_speed = 2
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throw_range = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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var/created_name = "Floorbot"
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/obj/item/weapon/storage/toolbox/mechanical/attackby(obj/item/stack/tile/plasteel/T, mob/user, params)
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@@ -233,7 +229,6 @@
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var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
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user.put_in_hands(B)
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user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
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user.unEquip(src, 1)
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qdel(src)
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else
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user << "<span class='warning'>You need 10 floor tiles to start building a floorbot!</span>"
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@@ -247,7 +242,6 @@
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B.created_name = created_name
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user.put_in_hands(B)
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user << "<span class='notice'>You add the sensor to the toolbox and tiles.</span>"
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user.unEquip(src, 1)
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qdel(src)
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else if(istype(W, /obj/item/weapon/pen))
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@@ -261,13 +255,12 @@
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/obj/item/weapon/toolbox_tiles_sensor/attackby(obj/item/W, mob/user, params)
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..()
|
||||
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
|
||||
if(istype(W, /obj/item/bodypart/l_arm/robot) || istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
qdel(W)
|
||||
var/turf/T = get_turf(user.loc)
|
||||
var/mob/living/simple_animal/bot/floorbot/A = new /mob/living/simple_animal/bot/floorbot(T)
|
||||
A.name = created_name
|
||||
user << "<span class='notice'>You add the robot arm to the odd looking toolbox assembly. Boop beep!</span>"
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
|
||||
@@ -287,7 +280,7 @@
|
||||
var/build_step = 0
|
||||
var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
|
||||
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/firstaid_arm_assembly/New()
|
||||
..()
|
||||
@@ -295,11 +288,10 @@
|
||||
if(skin)
|
||||
add_overlay(image('icons/obj/aibots.dmi', "kit_skin_[skin]"))
|
||||
|
||||
/obj/item/weapon/storage/firstaid/attackby(obj/item/robot_parts/S, mob/user, params)
|
||||
/obj/item/weapon/storage/firstaid/attackby(obj/item/bodypart/S, mob/user, params)
|
||||
|
||||
if((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm)))
|
||||
..()
|
||||
return
|
||||
if((!istype(S, /obj/item/bodypart/l_arm/robot)) && (!istype(S, /obj/item/bodypart/r_arm/robot)))
|
||||
return ..()
|
||||
|
||||
//Making a medibot!
|
||||
if(contents.len >= 1)
|
||||
@@ -319,7 +311,6 @@
|
||||
qdel(S)
|
||||
user.put_in_hands(A)
|
||||
user << "<span class='notice'>You add the robot arm to the first aid kit.</span>"
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -336,7 +327,7 @@
|
||||
switch(build_step)
|
||||
if(0)
|
||||
if(istype(W, /obj/item/device/healthanalyzer))
|
||||
if(!user.unEquip(W))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
qdel(W)
|
||||
build_step++
|
||||
@@ -346,7 +337,7 @@
|
||||
|
||||
if(1)
|
||||
if(isprox(W))
|
||||
if(!user.unEquip(W))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
qdel(W)
|
||||
build_step++
|
||||
@@ -355,7 +346,6 @@
|
||||
var/mob/living/simple_animal/bot/medbot/S = new /mob/living/simple_animal/bot/medbot(T)
|
||||
S.skin = skin
|
||||
S.name = created_name
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
//Secbot Assembly
|
||||
@@ -386,7 +376,6 @@
|
||||
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
|
||||
user.put_in_hands(A)
|
||||
user << "<span class='notice'>You add the signaler to the helmet.</span>"
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
@@ -408,7 +397,7 @@
|
||||
user << "<span class='notice'>You weld the hole in [src] shut!</span>"
|
||||
|
||||
else if(isprox(I) && (build_step == 1))
|
||||
if(!user.unEquip(I))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the prox sensor to [src]!</span>"
|
||||
@@ -416,8 +405,8 @@
|
||||
name = "helmet/signaler/prox sensor assembly"
|
||||
qdel(I)
|
||||
|
||||
else if(((istype(I, /obj/item/robot_parts/l_arm)) || (istype(I, /obj/item/robot_parts/r_arm))) && (build_step == 2))
|
||||
if(!user.unEquip(I))
|
||||
else if(((istype(I, /obj/item/bodypart/l_arm/robot)) || (istype(I, /obj/item/bodypart/r_arm/robot))) && (build_step == 2))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the robot arm to [src]!</span>"
|
||||
@@ -426,13 +415,14 @@
|
||||
qdel(I)
|
||||
|
||||
else if((istype(I, /obj/item/weapon/melee/baton)) && (build_step >= 3))
|
||||
if(!user.unEquip(I))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
build_step++
|
||||
user << "<span class='notice'>You complete the Securitron! Beep boop.</span>"
|
||||
var/mob/living/simple_animal/bot/secbot/S = new /mob/living/simple_animal/bot/secbot
|
||||
S.loc = get_turf(src)
|
||||
S.name = created_name
|
||||
S.baton_type = I.type
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
@@ -459,6 +449,6 @@
|
||||
|
||||
else if(build_step == 3)
|
||||
overlays -= "hs_arm"
|
||||
new /obj/item/robot_parts/l_arm(get_turf(src))
|
||||
new /obj/item/bodypart/l_arm/robot(get_turf(src))
|
||||
user << "<span class='notice'>You remove the robot arm from [src].</span>"
|
||||
build_step--
|
||||
build_step--
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
|
||||
obj_damage = 60
|
||||
environment_smash = 2 //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
data_hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
var/lastfired = 0
|
||||
var/shot_delay = 3 //.3 seconds between shots
|
||||
var/shot_delay = 15
|
||||
var/lasercolor = ""
|
||||
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
|
||||
|
||||
@@ -126,7 +126,7 @@ Auto Patrol[]"},
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/Topic(href, href_list)
|
||||
if(lasercolor && (istype(usr,/mob/living/carbon/human)))
|
||||
if(lasercolor && ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it
|
||||
return
|
||||
@@ -160,13 +160,13 @@ Auto Patrol[]"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == "harm")
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry.
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
|
||||
@@ -306,13 +306,13 @@ Auto Patrol[]"},
|
||||
target = null
|
||||
last_found = world.time
|
||||
frustration = 0
|
||||
addtimer(src, "handle_automated_action", 0) //ensure bot quickly responds
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/back_to_hunt()
|
||||
anchored = 0
|
||||
frustration = 0
|
||||
mode = BOT_HUNT
|
||||
addtimer(src, "handle_automated_action", 0) //ensure bot quickly responds
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
|
||||
|
||||
// look for a criminal in view of the bot
|
||||
|
||||
@@ -337,7 +337,7 @@ Auto Patrol[]"},
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
playsound(loc, pick('sound/voice/ed209_growl.ogg', 'sound/voice/ed209_20seconds.ogg'), 50, 0)
|
||||
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
mode = BOT_HUNT
|
||||
spawn(0)
|
||||
@@ -363,7 +363,7 @@ Auto Patrol[]"},
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
if(!lasercolor)
|
||||
var/obj/item/weapon/gun/energy/gun/advtaser/G = new /obj/item/weapon/gun/energy/gun/advtaser(Tsec)
|
||||
var/obj/item/weapon/gun/energy/e_gun/advtaser/G = new /obj/item/weapon/gun/energy/e_gun/advtaser(Tsec)
|
||||
G.power_supply.charge = 0
|
||||
G.update_icon()
|
||||
else if(lasercolor == "b")
|
||||
@@ -376,9 +376,9 @@ Auto Patrol[]"},
|
||||
G.update_icon()
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_leg(Tsec)
|
||||
new /obj/item/bodypart/l_leg/robot(Tsec)
|
||||
if(prob(25))
|
||||
new /obj/item/robot_parts/r_leg(Tsec)
|
||||
new /obj/item/bodypart/r_leg/robot(Tsec)
|
||||
if(prob(25))//50% chance for a helmet OR vest
|
||||
if(prob(50))
|
||||
new /obj/item/clothing/head/helmet(Tsec)
|
||||
@@ -418,19 +418,15 @@ Auto Patrol[]"},
|
||||
return
|
||||
lastfired = world.time
|
||||
var/turf/T = loc
|
||||
var/atom/U = (istype(target, /atom/movable) ? target.loc : target)
|
||||
if((!( U ) || !( T )))
|
||||
var/turf/U = get_turf(target)
|
||||
if(!U)
|
||||
return
|
||||
while(!(istype(U, /turf)))
|
||||
U = U.loc
|
||||
if(!(istype(T, /turf)))
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
if(!projectile)
|
||||
return
|
||||
|
||||
if(!(istype(U, /turf)))
|
||||
return
|
||||
var/obj/item/projectile/A = new projectile (loc)
|
||||
playsound(loc, shoot_sound, 50, 1)
|
||||
A.current = U
|
||||
@@ -450,7 +446,7 @@ Auto Patrol[]"},
|
||||
if(severity==2 && prob(70))
|
||||
..(severity-1)
|
||||
else
|
||||
PoolOrNew(/obj/effect/overlay/temp/emp, loc)
|
||||
new /obj/effect/overlay/temp/emp(loc)
|
||||
var/list/mob/living/carbon/targets = new
|
||||
for(var/mob/living/carbon/C in view(12,src))
|
||||
if(C.stat==2)
|
||||
@@ -528,16 +524,12 @@ Auto Patrol[]"},
|
||||
spawn(2)
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
var/threat = 5
|
||||
if(istype(C, /mob/living/carbon/human))
|
||||
C.stuttering = 5
|
||||
C.Stun(5)
|
||||
C.Weaken(5)
|
||||
C.Weaken(5)
|
||||
C.Stun(5)
|
||||
C.stuttering = 5
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(src)
|
||||
else
|
||||
C.Weaken(5)
|
||||
C.stuttering = 5
|
||||
C.Stun(5)
|
||||
add_logs(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
|
||||
@@ -187,10 +187,10 @@
|
||||
if(!target && emagged < 2)
|
||||
if(targetdirection != null) //The bot is in line mode.
|
||||
var/turf/T = get_step(src, targetdirection)
|
||||
if(istype(T, /turf/open/space)) //Check for space
|
||||
if(isspaceturf(T)) //Check for space
|
||||
target = T
|
||||
process_type = LINE_SPACE_MODE
|
||||
if(istype(T, /turf/open/floor)) //Check for floor
|
||||
if(isfloorturf(T)) //Check for floor
|
||||
target = T
|
||||
|
||||
if(!target)
|
||||
@@ -225,7 +225,7 @@
|
||||
|
||||
if(target)
|
||||
if(path.len == 0)
|
||||
if(!istype(target, /turf/))
|
||||
if(!isturf(target))
|
||||
var/turf/TL = get_turf(target)
|
||||
path = get_path_to(src, TL, /turf/proc/Distance_cardinal, 0, 30, id=access_card,simulated_only = 0)
|
||||
else
|
||||
@@ -248,9 +248,9 @@
|
||||
target = null
|
||||
path = list()
|
||||
return
|
||||
if(istype(target, /turf/) && emagged < 2)
|
||||
if(isturf(target) && emagged < 2)
|
||||
repair(target)
|
||||
else if(emagged == 2 && istype(target,/turf/open/floor))
|
||||
else if(emagged == 2 && isfloorturf(target))
|
||||
var/turf/open/floor/F = target
|
||||
anchored = 1
|
||||
mode = BOT_REPAIRING
|
||||
@@ -291,7 +291,7 @@
|
||||
result = F
|
||||
if(REPLACE_TILE)
|
||||
F = scan_target
|
||||
if(istype(F, /turf/open/floor) && !istype(F, /turf/open/floor/plating)) //The floor must already have a tile.
|
||||
if(isfloorturf(F) && !istype(F, /turf/open/floor/plating)) //The floor must already have a tile.
|
||||
result = F
|
||||
if(FIX_TILE) //Selects only damaged floors.
|
||||
F = scan_target
|
||||
@@ -307,14 +307,14 @@
|
||||
|
||||
/mob/living/simple_animal/bot/floorbot/proc/repair(turf/target_turf)
|
||||
|
||||
if(istype(target_turf, /turf/open/space/))
|
||||
if(isspaceturf(target_turf))
|
||||
//Must be a hull breach or in line mode to continue.
|
||||
if(!is_hull_breach(target_turf) && !targetdirection)
|
||||
target = null
|
||||
return
|
||||
else if(!istype(target_turf, /turf/open/floor))
|
||||
else if(!isfloorturf(target_turf))
|
||||
return
|
||||
if(istype(target_turf, /turf/open/space/)) //If we are fixing an area not part of pure space, it is
|
||||
if(isspaceturf(target_turf)) //If we are fixing an area not part of pure space, it is
|
||||
anchored = 1
|
||||
icon_state = "floorbot-c"
|
||||
visible_message("<span class='notice'>[targetdirection ? "[src] begins installing a bridge plating." : "[src] begins to repair the hole."] </span>")
|
||||
@@ -376,7 +376,7 @@
|
||||
empty_tiles()
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
new /obj/item/bodypart/l_arm/robot(Tsec)
|
||||
|
||||
var/obj/item/stack/tile/plasteel/T = new (Tsec)
|
||||
T.amount = 1
|
||||
|
||||
@@ -38,10 +38,15 @@
|
||||
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
|
||||
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
|
||||
//Setting which reagents to use to treat what by default. By id.
|
||||
var/treatment_brute_avoid = "tricordrazine"
|
||||
var/treatment_brute = "bicaridine"
|
||||
var/treatment_oxy_avoid = null
|
||||
var/treatment_oxy = "dexalin"
|
||||
var/treatment_fire_avoid = "tricordrazine"
|
||||
var/treatment_fire = "kelotane"
|
||||
var/treatment_tox = "antitoxin"
|
||||
var/treatment_tox_avoid = "tricordrazine"
|
||||
var/treatment_tox = "charcoal"
|
||||
var/treatment_virus_avoid = null
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
|
||||
var/shut_up = 0 //self explanatory :)
|
||||
@@ -50,7 +55,6 @@
|
||||
name = "\improper Mysterious Medibot"
|
||||
desc = "International Medibot of mystery."
|
||||
skin = "bezerk"
|
||||
treatment_oxy = "tricordrazine"
|
||||
treatment_brute = "tricordrazine"
|
||||
treatment_fire = "tricordrazine"
|
||||
treatment_tox = "tricordrazine"
|
||||
@@ -62,8 +66,11 @@
|
||||
heal_threshold = 0
|
||||
declare_crit = 0
|
||||
treatment_oxy = "pancuronium"
|
||||
treatment_brute_avoid = null
|
||||
treatment_brute = "pancuronium"
|
||||
treatment_fire_avoid = null
|
||||
treatment_fire = "sodium_thiopental"
|
||||
treatment_tox_avoid = null
|
||||
treatment_tox = "sodium_thiopental"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/update_icon()
|
||||
@@ -242,8 +249,10 @@
|
||||
if(assess_patient(H))
|
||||
last_found = world.time
|
||||
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
|
||||
var/message = pick("Hey, [H.name]! Hold on, I'm coming.","Wait [H.name]! I want to help!","[H.name], you appear to be injured!")
|
||||
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/mcoming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/mhelp.ogg',"[H.name], you appear to be injured!" = 'sound/voice/minjured.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
last_newpatient_speak = world.time
|
||||
return H
|
||||
else
|
||||
@@ -275,8 +284,10 @@
|
||||
|
||||
if(!patient)
|
||||
if(!shut_up && prob(1))
|
||||
var/message = pick("Radar, put a mask on!","There's always a catch, and it's the best there is.","I knew it, I should've been a plastic surgeon.","What kind of medbay is this? Everyone's dropping like dead flies.","Delicious!")
|
||||
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/mradar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/mcatch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/msurgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/mflies.ogg',"Delicious!" = 'sound/voice/mdelicious.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
|
||||
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
|
||||
oldpatient = patient
|
||||
@@ -346,29 +357,25 @@
|
||||
return 1
|
||||
|
||||
//They're injured enough for it!
|
||||
if((C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
|
||||
if((!C.reagents.has_reagent(treatment_brute_avoid)) && (C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
|
||||
return 1 //If they're already medicated don't bother!
|
||||
|
||||
if((C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
|
||||
if((!C.reagents.has_reagent(treatment_oxy_avoid)) && (C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
|
||||
return 1
|
||||
|
||||
if((C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
|
||||
if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
|
||||
return 1
|
||||
|
||||
if((C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)))
|
||||
if((!C.reagents.has_reagent(treatment_tox_avoid)) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)))
|
||||
return 1
|
||||
|
||||
if(treat_virus)
|
||||
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
|
||||
for(var/datum/disease/D in C.viruses)
|
||||
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
|
||||
if(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC)
|
||||
return 0
|
||||
if(D.severity == NONTHREAT) // medibot doesn't try to heal truly harmless viruses
|
||||
return 0
|
||||
if((D.stage > 1) || (D.spread_flags & AIRBORNE)) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
||||
|
||||
if(!C.reagents.has_reagent(treatment_virus))
|
||||
return 1 //STOP DISEASE FOREVER
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
|
||||
&& D.severity != NONTHREAT \
|
||||
&& (D.stage > 1 || (D.spread_flags & AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
||||
return 1 //STOP DISEASE FOREVER
|
||||
|
||||
return 0
|
||||
|
||||
@@ -398,8 +405,10 @@
|
||||
return
|
||||
|
||||
if(C.stat == 2)
|
||||
var/death_message = pick("No! NO!","Live, damnit! LIVE!","I...I've never lost a patient before. Not today, I mean.")
|
||||
speak(death_message)
|
||||
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/mno.ogg',"Live, damnit! LIVE!" = 'sound/voice/mlive.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/mlost.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
oldpatient = patient
|
||||
soft_reset()
|
||||
return
|
||||
@@ -420,23 +429,23 @@
|
||||
virus = 1
|
||||
|
||||
if(!reagent_id && (virus))
|
||||
if(!C.reagents.has_reagent(treatment_virus))
|
||||
if(!C.reagents.has_reagent(treatment_virus) && !C.reagents.has_reagent(treatment_virus_avoid))
|
||||
reagent_id = treatment_virus
|
||||
|
||||
if(!reagent_id && (C.getBruteLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_brute))
|
||||
if(!C.reagents.has_reagent(treatment_brute) && !C.reagents.has_reagent(treatment_brute_avoid))
|
||||
reagent_id = treatment_brute
|
||||
|
||||
if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold)))
|
||||
if(!C.reagents.has_reagent(treatment_oxy))
|
||||
if(!C.reagents.has_reagent(treatment_oxy) && !C.reagents.has_reagent(treatment_oxy_avoid))
|
||||
reagent_id = treatment_oxy
|
||||
|
||||
if(!reagent_id && (C.getFireLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_fire))
|
||||
if(!C.reagents.has_reagent(treatment_fire) && !C.reagents.has_reagent(treatment_fire_avoid))
|
||||
reagent_id = treatment_fire
|
||||
|
||||
if(!reagent_id && (C.getToxLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_tox))
|
||||
if(!C.reagents.has_reagent(treatment_tox) && !C.reagents.has_reagent(treatment_tox_avoid))
|
||||
reagent_id = treatment_tox
|
||||
|
||||
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
|
||||
@@ -447,8 +456,10 @@
|
||||
break
|
||||
|
||||
if(!reagent_id) //If they don't need any of that they're probably cured!
|
||||
var/message = pick("All patched up!","An apple a day keeps me away.","Feel better soon!")
|
||||
var/list/messagevoice = list("All patched up!" = 'sound/voice/mpatchedup.ogg',"An apple a day keeps me away." = 'sound/voice/mapple.ogg',"Feel better soon!" = 'sound/voice/mfeelbetter.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
bot_reset()
|
||||
return
|
||||
else
|
||||
@@ -458,7 +469,8 @@
|
||||
C.visible_message("<span class='danger'>[src] is trying to inject [patient]!</span>", \
|
||||
"<span class='userdanger'>[src] is trying to inject you!</span>")
|
||||
|
||||
spawn(30)//replace with do mob
|
||||
var/failed = FALSE;
|
||||
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
|
||||
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
|
||||
if(reagent_id == "internal_beaker")
|
||||
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
||||
@@ -470,16 +482,23 @@
|
||||
C.visible_message("<span class='danger'>[src] injects [patient] with its syringe!</span>", \
|
||||
"<span class='userdanger'>[src] injects you with its syringe!</span>")
|
||||
else
|
||||
visible_message("[src] retracts its syringe.")
|
||||
update_icon()
|
||||
soft_reset()
|
||||
return
|
||||
failed = TRUE
|
||||
else
|
||||
failed = TRUE
|
||||
|
||||
if(failed)
|
||||
visible_message("[src] retracts its syringe.")
|
||||
update_icon()
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
reagent_id = null
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
|
||||
var/datum/reagent/R = chemical_reagents_list[reagent_id]
|
||||
if(!R.overdose_threshold) //Some chems do not have an OD threshold
|
||||
return 0
|
||||
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
|
||||
if(current_volume + injection_amount > R.overdose_threshold)
|
||||
return 1
|
||||
@@ -506,7 +525,10 @@
|
||||
reagent_glass = null
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
new /obj/item/bodypart/l_arm/robot(Tsec)
|
||||
|
||||
if(emagged && prob(25))
|
||||
playsound(loc, 'sound/voice/minsult.ogg', 50, 0)
|
||||
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
|
||||
// Mulebot - carries crates around for Quartermaster
|
||||
// Navigates via floor navbeacons
|
||||
@@ -20,7 +20,7 @@ var/global/mulebot_count = 0
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
a_intent = "harm" //No swapping
|
||||
a_intent = INTENT_HARM //No swapping
|
||||
buckle_lying = 0
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
@@ -157,10 +157,10 @@ var/global/mulebot_count = 0
|
||||
wires.cut_random()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/interact(mob/user)
|
||||
if(open && !istype(user, /mob/living/silicon/ai))
|
||||
if(open && !isAI(user))
|
||||
wires.interact(user)
|
||||
else
|
||||
if(wires.is_cut(WIRE_RX) && istype(user, /mob/living/silicon/ai))
|
||||
if(wires.is_cut(WIRE_RX) && isAI(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
@@ -408,6 +408,7 @@ var/global/mulebot_count = 0
|
||||
load.loc = loc
|
||||
load.pixel_y = initial(load.pixel_y)
|
||||
load.layer = initial(load.layer)
|
||||
load.plane = initial(load.plane)
|
||||
if(dirn)
|
||||
var/turf/T = loc
|
||||
var/turf/newT = get_step(T,dirn)
|
||||
@@ -474,12 +475,13 @@ var/global/mulebot_count = 0
|
||||
if(next == loc)
|
||||
path -= next
|
||||
return
|
||||
if(istype( next, /turf))
|
||||
if(isturf(next))
|
||||
//world << "at ([x],[y]) moving to ([next.x],[next.y])"
|
||||
|
||||
if(bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
B.blood_DNA |= blood_DNA.Copy()
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
B.blood_DNA |= blood_DNA.Copy()
|
||||
var/newdir = get_dir(next, loc)
|
||||
if(newdir == dir)
|
||||
B.setDir(newdir)
|
||||
@@ -636,7 +638,7 @@ var/global/mulebot_count = 0
|
||||
if(wires.is_cut(WIRE_AVOIDANCE)) // usually just bumps, but if avoidance disabled knock over mobs
|
||||
var/mob/M = obs
|
||||
if(ismob(M))
|
||||
if(istype(M,/mob/living/silicon/robot))
|
||||
if(iscyborg(M))
|
||||
visible_message("<span class='danger'>[src] bumps into [M]!</span>")
|
||||
else
|
||||
if(!paicard)
|
||||
@@ -665,6 +667,10 @@ var/global/mulebot_count = 0
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
T.add_mob_blood(H)
|
||||
|
||||
var/list/blood_dna = H.get_blood_dna_list()
|
||||
if(blood_dna)
|
||||
transfer_blood_dna(blood_dna)
|
||||
bloodiness += 4
|
||||
|
||||
// player on mulebot attempted to move
|
||||
@@ -738,7 +744,7 @@ var/global/mulebot_count = 0
|
||||
unload(get_dir(loc, A))
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/insertpai(mob/user, obj/item/device/paicard/card)
|
||||
if(..())
|
||||
visible_message("[src] safeties are locked on.")
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
bot_type = SEC_BOT
|
||||
model = "Securitron"
|
||||
bot_core_type = /obj/machinery/bot_core/secbot
|
||||
var/baton_type = /obj/item/weapon/melee/baton
|
||||
window_id = "autosec"
|
||||
window_name = "Automatic Security Unit v1.6"
|
||||
allow_pai = 0
|
||||
@@ -144,13 +145,13 @@ Auto Patrol: []"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == "harm")
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry.
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
retaliate(user)
|
||||
@@ -189,7 +190,7 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && (istype(I.thrownby, /mob/living/carbon/human)))
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
..()
|
||||
@@ -215,7 +216,7 @@ Auto Patrol: []"},
|
||||
spawn(2)
|
||||
icon_state = "secbot[on]"
|
||||
var/threat = 5
|
||||
if(istype(C, /mob/living/carbon/human))
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
C.Stun(5)
|
||||
C.Weaken(5)
|
||||
@@ -380,10 +381,10 @@ Auto Patrol: []"},
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/weapon/melee/baton(Tsec)
|
||||
new baton_type(Tsec)
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
new /obj/item/bodypart/l_arm/robot(Tsec)
|
||||
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
@@ -403,14 +404,7 @@ Auto Patrol: []"},
|
||||
var/mob/living/carbon/C = AM
|
||||
if(!istype(C) || !C || in_range(src, target))
|
||||
return
|
||||
C.visible_message("<span class='warning'>[pick( \
|
||||
"[C] dives out of [src]'s way!", \
|
||||
"[C] stumbles over [src]!", \
|
||||
"[C] jumps out of [src]'s path!", \
|
||||
"[C] trips over [src] and falls!", \
|
||||
"[C] topples over [src]!", \
|
||||
"[C] leaps out of [src]'s way!")]</span>")
|
||||
C.Weaken(2)
|
||||
knockOver(C)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user