Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions

View File

@@ -0,0 +1,125 @@
/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "AI Maintenance Utility"
program_icon_state = "generic"
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = 0
usage_flags = PROGRAM_CONSOLE
transfer_access = access_heads
available_on_ntnet = 1
var/restoring = FALSE
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot
if(computer)
ai_slot = computer.all_components[MC_AI]
if(computer && ai_slot && ai_slot.check_functionality())
if(cardcheck == 1)
return ai_slot
if(ai_slot.enabled && ai_slot.stored_card)
if(cardcheck == 2)
return ai_slot.stored_card
if(ai_slot.stored_card.AI)
return ai_slot.stored_card.AI
return null
/datum/computer_file/program/aidiag/ui_act(action, params)
if(..())
return TRUE
var/mob/living/silicon/ai/A = get_ai()
if(!A)
restoring = FALSE
switch(action)
if("PRG_beginReconstruction")
if(A && A.health < 100)
restoring = TRUE
return TRUE
if("PRG_eject")
if(computer.all_components[MC_AI])
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
if(ai_slot && ai_slot.stored_card)
ai_slot.try_eject(0,usr)
return TRUE
/datum/computer_file/program/aidiag/process_tick()
..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/obj/item/device/aicard/cardhold = get_ai(2)
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = get_ai(1)
var/mob/living/silicon/ai/A = get_ai()
if(!A || !cardhold)
restoring = FALSE // If the AI was removed, stop the restoration sequence.
if(ai_slot)
ai_slot.locked = FALSE
return
if(cardhold.flush)
ai_slot.locked = FALSE
restoring = FALSE
return
ai_slot.locked =TRUE
A.adjustOxyLoss(-1, 0)
A.adjustFireLoss(-1, 0)
A.adjustToxLoss(-1, 0)
A.adjustBruteLoss(-1, 0)
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
// Finished restoring
if(A.health >= 100)
ai_slot.locked = FALSE
restoring = FALSE
return TRUE
/datum/computer_file/program/aidiag/ui_data(mob/user)
var/list/data = get_header_data()
var/mob/living/silicon/ai/AI
// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
AI = get_ai()
var/obj/item/device/aicard/aicard = get_ai(2)
if(!aicard)
data["nocard"] = TRUE
data["error"] = "Please insert an intelliCard."
else
if(!AI)
data["error"] = "No AI located"
else
var/obj/item/device/aicard/cardhold = AI.loc
if(cardhold.flush)
data["error"] = "Flush in progress"
else
data["name"] = AI.name
data["restoring"] = restoring
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["health"] = (AI.health + 100) / 2
data["isDead"] = AI.stat == DEAD
data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
return data
/datum/computer_file/program/aidiag/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ai_restorer", "Integrity Restorer", 600, 400, master_ui, state)
ui.open()
/datum/computer_file/program/aidiag/kill_program(forced)
restoring = FALSE
return ..(forced)

View File

@@ -0,0 +1,110 @@
/datum/computer_file/program/alarm_monitor
filename = "alarmmonitor"
filedesc = "Alarm Monitoring"
ui_header = "alarm_green.gif"
program_icon_state = "alert-green"
extended_desc = "This program provides visual interface for station's alarm system."
requires_ntnet = 1
network_destination = "alarm monitoring network"
size = 5
var/has_alert = 0
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
var/alarm_z = list(ZLEVEL_STATION,ZLEVEL_LAVALAND)
/datum/computer_file/program/alarm_monitor/process_tick()
..()
if(has_alert)
program_icon_state = "alert-red"
ui_header = "alarm_red.gif"
update_computer_icon()
else
if(!has_alert)
program_icon_state = "alert-green"
ui_header = "alarm_green.gif"
update_computer_icon()
return 1
/datum/computer_file/program/alarm_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "station_alert_prog", "Alarm Monitoring", 300, 500, master_ui, state)
ui.open()
/datum/computer_file/program/alarm_monitor/ui_data(mob/user)
var/list/data = get_header_data()
data["alarms"] = list()
for(var/class in alarms)
data["alarms"][class] = list()
for(var/area in alarms[class])
data["alarms"][class] += area
return data
/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/A, O, obj/source)
if(!(source.z in alarm_z))
return
var/list/L = alarms[class]
for(var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if(O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if(O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C ? C : O), list(source))
update_alarm_display()
return 1
/datum/computer_file/program/alarm_monitor/proc/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
update_alarm_display()
return !cleared
/datum/computer_file/program/alarm_monitor/proc/update_alarm_display()
has_alert = FALSE
for(var/cat in alarms)
var/list/L = alarms[cat]
if(L.len)
has_alert = TRUE
/datum/computer_file/program/alarm_monitor/run_program(mob/user)
. = ..(user)
alarmdisplay += src
/datum/computer_file/program/alarm_monitor/kill_program(forced = FALSE)
alarmdisplay -= src
..()

View File

@@ -0,0 +1,107 @@
/datum/computer_file/program/ntnet_dos
filename = "ntn_dos"
filedesc = "DoS Traffic Generator"
program_icon_state = "hostile"
extended_desc = "This advanced script can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against same relay for increased effect"
size = 20
requires_ntnet = 1
available_on_ntnet = 0
available_on_syndinet = 1
var/obj/machinery/ntnet_relay/target = null
var/dos_speed = 0
var/error = ""
var/executed = 0
/datum/computer_file/program/ntnet_dos/process_tick()
dos_speed = 0
switch(ntnet_status)
if(1)
dos_speed = NTNETSPEED_LOWSIGNAL * 10
if(2)
dos_speed = NTNETSPEED_HIGHSIGNAL * 10
if(3)
dos_speed = NTNETSPEED_ETHERNET * 10
if(target && executed)
target.dos_overload += dos_speed
if(!target.is_operational())
target.dos_sources.Remove(src)
target = null
error = "Connection to destination relay lost."
/datum/computer_file/program/ntnet_dos/kill_program(forced = FALSE)
if(target)
target.dos_sources.Remove(src)
target = null
executed = 0
..()
/datum/computer_file/program/ntnet_dos/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "ntnet_dos", "DoS Traffic Generator", 400, 250, state = state)
ui.set_style("syndicate")
ui.set_autoupdate(state = 1)
ui.open()
/datum/computer_file/program/ntnet_dos/ui_act(action, params)
if(..())
return 1
switch(action)
if("PRG_target_relay")
for(var/obj/machinery/ntnet_relay/R in ntnet_global.relays)
if("[R.uid]" == params["targid"])
target = R
return 1
if("PRG_reset")
if(target)
target.dos_sources.Remove(src)
target = null
executed = 0
error = ""
return 1
if("PRG_execute")
if(target)
executed = 1
target.dos_sources.Add(src)
if(ntnet_global.intrusion_detection_enabled)
var/obj/item/weapon/computer_hardware/network_card/network_card = computer.all_components[MC_NET]
ntnet_global.add_log("IDS WARNING - Excess traffic flood targeting relay [target.uid] detected from device: [network_card.get_network_tag()]")
ntnet_global.intrusion_detection_alarm = 1
return 1
/datum/computer_file/program/ntnet_dos/ui_data(mob/user)
if(!ntnet_global)
return
var/list/data = list()
data = get_header_data()
if(error)
data["error"] = error
else if(target && executed)
data["target"] = 1
data["speed"] = dos_speed
// This is mostly visual, generate some strings of 1s and 0s
// Probability of 1 is equal of completion percentage of DoS attack on this relay.
// Combined with UI updates this adds quite nice effect to the UI
var/percentage = target.dos_overload * 100 / target.dos_capacity
data["dos_strings"] = list()
for(var/j, j<10, j++)
var/string = ""
for(var/i, i<20, i++)
string = "[string][prob(percentage)]"
data["dos_strings"] += list(list("nums" = string))
else
data["relays"] = list()
for(var/obj/machinery/ntnet_relay/R in ntnet_global.relays)
data["relays"] += list(list("id" = R.uid))
data["focus"] = target ? target.uid : null
return data

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/datum/computer_file/program/revelation
filename = "revelation"
filedesc = "Revelation"
program_icon_state = "hostile"
extended_desc = "This virus can destroy hard drive of system it is executed on. It may be obfuscated to look like another non-malicious program. Once armed, it will destroy the system upon next execution."
size = 13
requires_ntnet = 0
available_on_ntnet = 0
available_on_syndinet = 1
var/armed = 0
/datum/computer_file/program/revelation/run_program(var/mob/living/user)
. = ..(user)
if(armed)
activate()
/datum/computer_file/program/revelation/proc/activate()
if(computer)
computer.visible_message("<span class='notice'>\The [computer]'s screen brightly flashes and loud electrical buzzing is heard.</span>")
computer.enabled = 0
computer.update_icon()
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/battery/battery_module = computer.all_components[MC_CELL]
var/obj/item/weapon/computer_hardware/recharger/recharger = computer.all_components[MC_CHARGE]
qdel(hard_drive)
computer.take_damage(25, BRUTE, 0, 0)
if(battery_module && prob(25))
qdel(battery_module)
computer.visible_message("<span class='notice'>\The [computer]'s battery explodes in rain of sparks.</span>")
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.start()
if(recharger && prob(50))
qdel(recharger)
computer.visible_message("<span class='notice'>\The [computer]'s recharger explodes in rain of sparks.</span>")
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.start()
/datum/computer_file/program/revelation/ui_act(action, params)
if(..())
return 1
switch(action)
if("PRG_arm")
armed = !armed
if("PRG_activate")
activate()
if("PRG_obfuscate")
var/mob/living/user = usr
var/newname = sanitize(input(user, "Enter new program name: "))
if(!newname)
return
filedesc = newname
/datum/computer_file/program/revelation/clone()
var/datum/computer_file/program/revelation/temp = ..()
temp.armed = armed
return temp
/datum/computer_file/program/revelation/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "revelation", "Revelation Virus", 400, 250, state = state)
ui.set_style("syndicate")
ui.set_autoupdate(state = 1)
ui.open()
/datum/computer_file/program/revelation/ui_data(mob/user)
var/list/data = get_header_data()
data["armed"] = armed
return data

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/datum/computer_file/program/card_mod
filename = "cardmod"
filedesc = "ID card modification program"
program_icon_state = "id"
extended_desc = "Program for programming employee ID cards to access parts of the station."
transfer_access = access_change_ids
requires_ntnet = 0
size = 8
var/mod_mode = 1
var/is_centcom = 0
var/show_assignments = 0
var/minor = 0
var/authenticated = 0
var/list/reg_ids = list()
var/list/region_access = null
var/list/head_subordinates = null
var/target_dept = 0 //Which department this computer has access to. 0=all departments
var/change_position_cooldown = 60
//Jobs you cannot open new positions for
var/list/blacklisted = list(
"AI",
"Assistant",
"Cyborg",
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer")
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
//This is used to keep track of opened positions for jobs to allow instant closing
//Assoc array: "JobName" = (int)<Opened Positions>
var/list/opened_positions = list();
/datum/computer_file/program/card_mod/event_idremoved(background, slot)
if(!slot || slot == 2)// slot being false means both are removed
minor = 0
authenticated = 0
head_subordinates = null
region_access = null
/datum/computer_file/program/card_mod/proc/job_blacklisted(jobtitle)
return (jobtitle in blacklisted)
//Logic check for if you can open the job
/datum/computer_file/program/card_mod/proc/can_open_job(datum/job/job)
if(job)
if(!job_blacklisted(job.title))
if((job.total_positions <= player_list.len * (max_relative_positions / 100)))
var/delta = (world.time / 10) - time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
return 1
return -2
return 0
return 0
//Logic check for if you can close the job
/datum/computer_file/program/card_mod/proc/can_close_job(datum/job/job)
if(job)
if(!job_blacklisted(job.title))
if(job.total_positions > job.current_positions)
var/delta = (world.time / 10) - time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
return 1
return -2
return 0
return 0
/datum/computer_file/program/card_mod/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "identification_computer", "ID card modification program", 600, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/card_mod/proc/format_jobs(list/jobs)
var/obj/item/weapon/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
var/list/formatted = list()
for(var/job in jobs)
formatted.Add(list(list(
"display_name" = replacetext(job, "&nbsp", " "),
"target_rank" = id_card && id_card.assignment ? id_card.assignment : "Unassigned",
"job" = job)))
return formatted
/datum/computer_file/program/card_mod/ui_act(action, params)
if(..())
return 1
var/obj/item/weapon/computer_hardware/card_slot/card_slot
var/obj/item/weapon/computer_hardware/printer/printer
if(computer)
card_slot = computer.all_components[MC_CARD]
printer = computer.all_components[MC_PRINT]
if(!card_slot)
return
var/obj/item/weapon/card/id/user_id_card = null
var/mob/user = usr
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
if(auth_card)
user_id_card = auth_card
else
if(ishuman(user))
var/mob/living/carbon/human/h = user
user_id_card = h.get_idcard()
switch(action)
if("PRG_switchm")
if(params["target"] == "mod")
mod_mode = 1
else if (params["target"] == "manifest")
mod_mode = 0
else if (params["target"] == "manage")
mod_mode = 2
if("PRG_togglea")
if(show_assignments)
show_assignments = 0
else
show_assignments = 1
if("PRG_print")
if(computer && printer) //This option should never be called if there is no printer
if(mod_mode)
if(authorized())
var/contents = {"<h4>Access Report</h4>
<u>Prepared By:</u> [user_id_card && user_id_card.registered_name ? user_id_card.registered_name : "Unknown"]<br>
<u>For:</u> [id_card.registered_name ? id_card.registered_name : "Unregistered"]<br>
<hr>
<u>Assignment:</u> [id_card.assignment]<br>
<u>Access:</u><br>
"}
var/known_access_rights = get_all_accesses()
for(var/A in id_card.access)
if(A in known_access_rights)
contents += " [get_access_desc(A)]"
if(!printer.print_text(contents,"access report"))
usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
return
else
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
else
var/contents = {"<h4>Crew Manifest</h4>
<br>
[data_core ? data_core.get_manifest(0) : ""]
"}
if(!printer.print_text(contents,text("crew manifest ([])", worldtime2text())))
usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
return
else
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
if("PRG_eject")
if(computer && card_slot)
var/select = params["target"]
switch(select)
if("id")
if(id_card)
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
card_slot.try_eject(1, user)
else
var/obj/item/I = usr.get_active_held_item()
if (istype(I, /obj/item/weapon/card/id))
if(!usr.drop_item())
return
I.forceMove(computer)
card_slot.stored_card = I
if("auth")
if(auth_card)
if(id_card)
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
head_subordinates = null
region_access = null
authenticated = 0
minor = 0
card_slot.try_eject(2, user)
else
var/obj/item/I = usr.get_active_held_item()
if (istype(I, /obj/item/weapon/card/id))
if(!usr.drop_item())
return
I.forceMove(computer)
card_slot.stored_card2 = I
if("PRG_terminate")
if(computer && ((id_card.assignment in head_subordinates) || id_card.assignment == "Assistant"))
id_card.assignment = "Unassigned"
remove_nt_access(id_card)
if("PRG_edit")
if(computer && authorized())
if(params["name"])
var/temp_name = reject_bad_name(input("Enter name.", "Name", id_card.registered_name))
if(temp_name)
id_card.registered_name = temp_name
else
computer.visible_message("<span class='notice'>[computer] buzzes rudely.</span>")
//else if(params["account"])
// var/account_num = text2num(input("Enter account number.", "Account", id_card.associated_account_number))
// id_card.associated_account_number = account_num
if("PRG_assign")
if(computer && authorized() && id_card)
var/t1 = params["assign_target"]
if(t1 == "Custom")
var/temp_t = reject_bad_text(input("Enter a custom job assignment.","Assignment", id_card.assignment), 45)
//let custom jobs function as an impromptu alt title, mainly for sechuds
if(temp_t)
id_card.assignment = temp_t
else
var/list/access = list()
if(is_centcom)
access = get_centcom_access(t1)
else
var/datum/job/jobdatum
for(var/jobtype in typesof(/datum/job))
var/datum/job/J = new jobtype
if(ckey(J.title) == ckey(t1))
jobdatum = J
break
if(!jobdatum)
usr << "<span class='warning'>No log exists for this job: [t1]</span>"
return
access = jobdatum.get_access()
remove_nt_access(id_card)
apply_access(id_card, access)
id_card.assignment = t1
if("PRG_access")
if(params["allowed"] && computer && authorized())
var/access_type = text2num(params["access_target"])
var/access_allowed = text2num(params["allowed"])
if(access_type in (is_centcom ? get_all_centcom_access() : get_all_accesses()))
id_card.access -= access_type
if(!access_allowed)
id_card.access += access_type
if("PRG_open_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
return 0
if(can_open_job(j) != 1)
return 0
if(opened_positions[edit_job_target] >= 0)
time_last_changed_position = world.time / 10
j.total_positions++
opened_positions[edit_job_target]++
if("PRG_close_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
return 0
if(can_close_job(j) != 1)
return 0
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
time_last_changed_position = world.time / 10
j.total_positions--
opened_positions[edit_job_target]--
if("PRG_regsel")
if(!reg_ids)
reg_ids = list()
var/regsel = text2num(params["region"])
if(regsel in reg_ids)
reg_ids -= regsel
else
reg_ids += regsel
if(id_card)
id_card.name = text("[id_card.registered_name]'s ID Card ([id_card.assignment])")
return 1
/datum/computer_file/program/card_mod/proc/remove_nt_access(obj/item/weapon/card/id/id_card)
id_card.access -= get_all_accesses()
id_card.access -= get_all_centcom_access()
/datum/computer_file/program/card_mod/proc/apply_access(obj/item/weapon/card/id/id_card, list/accesses)
id_card.access |= accesses
/datum/computer_file/program/card_mod/ui_data(mob/user)
var/list/data = get_header_data()
var/obj/item/weapon/computer_hardware/card_slot/card_slot
var/obj/item/weapon/computer_hardware/printer/printer
if(computer)
card_slot = computer.all_components[MC_CARD]
printer = computer.all_components[MC_PRINT]
data["mmode"] = mod_mode
var/authed = 0
if(computer)
if(card_slot)
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
data["auth_name"] = auth_card ? strip_html_simple(auth_card.name) : "-----"
authed = authorized()
if(mod_mode == 2)
data["slots"] = list()
var/list/pos = list()
for(var/datum/job/job in SSjob.occupations)
if(job.title in blacklisted)
continue
var/list/status_open = build_manage(job,1)
var/list/status_close = build_manage(job,0)
pos.Add(list(list(
"title" = job.title,
"current" = job.current_positions,
"total" = job.total_positions,
"status_open" = (authed && !minor) ? status_open["enable"]: 0,
"status_close" = (authed && !minor) ? status_close["enable"] : 0,
"desc_open" = status_open["desc"],
"desc_close" = status_close["desc"])))
data["slots"] = pos
data["src"] = "\ref[src]"
data["station_name"] = station_name()
if(!mod_mode)
data["manifest"] = list()
var/list/crew = list()
for(var/datum/data/record/t in sortRecord(data_core.general))
crew.Add(list(list(
"name" = t.fields["name"],
"rank" = t.fields["rank"])))
data["manifest"] = crew
data["assignments"] = show_assignments
if(computer)
data["have_id_slot"] = !!card_slot
data["have_printer"] = !!printer
if(!card_slot && mod_mode == 1)
mod_mode = 0 //We can't modify IDs when there is no card reader
else
data["have_id_slot"] = 0
data["have_printer"] = 0
data["centcom_access"] = is_centcom
data["authenticated"] = authed
if(mod_mode == 1 && computer)
if(card_slot)
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
data["has_id"] = !!id_card
data["id_rank"] = id_card && id_card.assignment ? html_encode(id_card.assignment) : "Unassigned"
data["id_owner"] = id_card && id_card.registered_name ? html_encode(id_card.registered_name) : "-----"
data["id_name"] = id_card ? strip_html_simple(id_card.name) : "-----"
if(show_assignments)
data["engineering_jobs"] = format_jobs(engineering_positions)
data["medical_jobs"] = format_jobs(medical_positions)
data["science_jobs"] = format_jobs(science_positions)
data["security_jobs"] = format_jobs(security_positions)
data["cargo_jobs"] = format_jobs(supply_positions)
data["civilian_jobs"] = format_jobs(civilian_positions)
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
if(card_slot.stored_card)
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
if(is_centcom)
var/list/all_centcom_access = list()
for(var/access in get_all_centcom_access())
all_centcom_access.Add(list(list(
"desc" = replacetext(get_centcom_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
data["all_centcom_access"] = all_centcom_access
else
var/list/regions = list()
for(var/i = 1; i <= 7; i++)
if((minor || target_dept) && !(i in region_access))
continue
var/list/accesses = list()
if(i in reg_ids)
for(var/access in get_region_accesses(i))
if (get_access_desc(access))
accesses.Add(list(list(
"desc" = replacetext(get_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
regions.Add(list(list(
"name" = get_region_accesses_name(i),
"regid" = i,
"selected" = (i in reg_ids) ? 1 : null,
"accesses" = accesses)))
data["regions"] = regions
data["minor"] = target_dept || minor ? 1 : 0
return data
/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = 0)
var/out = "Denied"
var/can_change= 0
if(open)
can_change = can_open_job(job)
else
can_change = can_close_job(job)
var/enable = 0
if(can_change == 1)
out = "[open ? "Open Position" : "Close Position"]"
enable = 1
else if(can_change == -2)
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - time_last_changed_position), 1)
var/mins = round(time_to_wait / 60)
var/seconds = time_to_wait - (60*mins)
out = "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
else
out = "Denied"
return list("enable" = enable, "desc" = out)
/datum/computer_file/program/card_mod/proc/authorized()
if(!authenticated && computer)
var/obj/item/weapon/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
if(card_slot)
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
if(auth_card)
region_access = list()
if(transfer_access in auth_card.GetAccess())
minor = 0
authenticated = 1
return 1
else
if((access_hop in auth_card.access) && ((target_dept==1) || !target_dept))
region_access |= 1
region_access |= 6
get_subordinates("Head of Personnel")
if((access_hos in auth_card.access) && ((target_dept==2) || !target_dept))
region_access |= 2
get_subordinates("Head of Security")
if((access_cmo in auth_card.access) && ((target_dept==3) || !target_dept))
region_access |= 3
get_subordinates("Chief Medical Officer")
if((access_rd in auth_card.access) && ((target_dept==4) || !target_dept))
region_access |= 4
get_subordinates("Research Director")
if((access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if(region_access.len)
minor = 1
authenticated = 1
return 1
else
return authenticated
/datum/computer_file/program/card_mod/proc/get_subordinates(rank)
head_subordinates = list()
for(var/datum/job/job in SSjob.occupations)
if(rank in job.department_head)
head_subordinates += job.title

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@@ -0,0 +1,77 @@
// This is special hardware configuration program.
// It is to be used only with modular computers.
// It allows you to toggle components of your device.
/datum/computer_file/program/computerconfig
filename = "compconfig"
filedesc = "Computer Configuration Tool"
extended_desc = "This program allows configuration of computer's hardware"
program_icon_state = "generic"
unsendable = 1
undeletable = 1
size = 4
available_on_ntnet = 0
requires_ntnet = 0
var/obj/item/device/modular_computer/movable = null
/datum/computer_file/program/computerconfig/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "laptop_configuration", "NTOS Configuration Utility", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/computerconfig/ui_data(mob/user)
movable = computer
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = movable.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/battery/battery_module = movable.all_components[MC_CELL]
if(!istype(movable))
movable = null
// No computer connection, we can't get data from that.
if(!movable)
return 0
var/list/data = get_header_data()
data["disk_size"] = hard_drive.max_capacity
data["disk_used"] = hard_drive.used_capacity
data["power_usage"] = movable.last_power_usage
data["battery_exists"] = battery_module ? 1 : 0
if(battery_module && battery_module.battery)
data["battery_rating"] = battery_module.battery.maxcharge
data["battery_percent"] = round(battery_module.battery.percent())
if(battery_module && battery_module.battery)
data["battery"] = list("max" = battery_module.battery.maxcharge, "charge" = round(battery_module.battery.charge))
var/list/all_entries[0]
for(var/I in movable.all_components)
var/obj/item/weapon/computer_hardware/H = movable.all_components[I]
all_entries.Add(list(list(
"name" = H.name,
"desc" = H.desc,
"enabled" = H.enabled,
"critical" = H.critical,
"powerusage" = H.power_usage
)))
data["hardware"] = all_entries
return data
/datum/computer_file/program/computerconfig/ui_act(action,params)
if(..())
return
switch(action)
if("PC_toggle_component")
var/obj/item/weapon/computer_hardware/H = movable.find_hardware_by_name(params["name"])
if(H && istype(H))
H.enabled = !H.enabled
. = TRUE

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@@ -0,0 +1,230 @@
/datum/computer_file/program/filemanager
filename = "filemanager"
filedesc = "NTOS File Manager"
extended_desc = "This program allows management of files."
program_icon_state = "generic"
size = 8
requires_ntnet = 0
available_on_ntnet = 0
undeletable = 1
var/open_file
var/error
/datum/computer_file/program/filemanager/ui_act(action, params)
if(..())
return 1
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/hard_drive/RHDD = computer.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/printer/printer = computer.all_components[MC_PRINT]
switch(action)
if("PRG_openfile")
. = 1
open_file = params["name"]
if("PRG_newtextfile")
. = 1
var/newname = sanitize(input(usr, "Enter file name or leave blank to cancel:", "File rename"))
if(!newname)
return 1
if(!HDD)
return 1
var/datum/computer_file/data/F = new/datum/computer_file/data()
F.filename = newname
F.filetype = "TXT"
HDD.store_file(F)
if("PRG_deletefile")
. = 1
if(!HDD)
return 1
var/datum/computer_file/file = HDD.find_file_by_name(params["name"])
if(!file || file.undeletable)
return 1
HDD.remove_file(file)
if("PRG_usbdeletefile")
. = 1
if(!RHDD)
return 1
var/datum/computer_file/file = RHDD.find_file_by_name(params["name"])
if(!file || file.undeletable)
return 1
RHDD.remove_file(file)
if("PRG_closefile")
. = 1
open_file = null
error = null
if("PRG_clone")
. = 1
if(!HDD)
return 1
var/datum/computer_file/F = HDD.find_file_by_name(params["name"])
if(!F || !istype(F))
return 1
var/datum/computer_file/C = F.clone(1)
HDD.store_file(C)
if("PRG_rename")
. = 1
if(!HDD)
return 1
var/datum/computer_file/file = HDD.find_file_by_name(params["name"])
if(!file || !istype(file))
return 1
var/newname = sanitize(input(usr, "Enter new file name:", "File rename", file.filename))
if(file && newname)
file.filename = newname
if("PRG_edit")
. = 1
if(!open_file)
return 1
if(!HDD)
return 1
var/datum/computer_file/data/F = HDD.find_file_by_name(open_file)
if(!F || !istype(F))
return 1
if(F.do_not_edit && (alert("WARNING: This file is not compatible with editor. Editing it may result in permanently corrupted formatting or damaged data consistency. Edit anyway?", "Incompatible File", "No", "Yes") == "No"))
return 1
// 16384 is the limit for file length in characters. Currently, papers have value of 2048 so this is 8 times as long, since we can't edit parts of the file independently.
var/newtext = sanitize(html_decode(input(usr, "Editing file [open_file]. You may use most tags used in paper formatting:", "Text Editor", F.stored_data) as message|null), 16384)
if(!newtext)
return
if(F)
var/datum/computer_file/data/backup = F.clone()
HDD.remove_file(F)
F.stored_data = newtext
F.calculate_size()
// We can't store the updated file, it's probably too large. Print an error and restore backed up version.
// This is mostly intended to prevent people from losing texts they spent lot of time working on due to running out of space.
// They will be able to copy-paste the text from error screen and store it in notepad or something.
if(!HDD.store_file(F))
error = "I/O error: Unable to overwrite file. Hard drive is probably full. You may want to backup your changes before closing this window:<br><br>[F.stored_data]<br><br>"
HDD.store_file(backup)
if("PRG_printfile")
. = 1
if(!open_file)
return 1
if(!HDD)
return 1
var/datum/computer_file/data/F = HDD.find_file_by_name(open_file)
if(!F || !istype(F))
return 1
if(!printer)
error = "Missing Hardware: Your computer does not have required hardware to complete this operation."
return 1
if(!printer.print_text(parse_tags(F.stored_data)))
error = "Hardware error: Printer was unable to print the file. It may be out of paper."
return 1
if("PRG_copytousb")
. = 1
if(!HDD || !RHDD)
return 1
var/datum/computer_file/F = HDD.find_file_by_name(params["name"])
if(!F || !istype(F))
return 1
var/datum/computer_file/C = F.clone(0)
RHDD.store_file(C)
if("PRG_copyfromusb")
. = 1
if(!HDD || !RHDD)
return 1
var/datum/computer_file/F = RHDD.find_file_by_name(params["name"])
if(!F || !istype(F))
return 1
var/datum/computer_file/C = F.clone(0)
HDD.store_file(C)
/datum/computer_file/program/filemanager/proc/parse_tags(t)
t = replacetext(t, "\[center\]", "<center>")
t = replacetext(t, "\[/center\]", "</center>")
t = replacetext(t, "\[br\]", "<BR>")
t = replacetext(t, "\[b\]", "<B>")
t = replacetext(t, "\[/b\]", "</B>")
t = replacetext(t, "\[i\]", "<I>")
t = replacetext(t, "\[/i\]", "</I>")
t = replacetext(t, "\[u\]", "<U>")
t = replacetext(t, "\[/u\]", "</U>")
t = replacetext(t, "\[time\]", "[worldtime2text()]")
t = replacetext(t, "\[date\]", "[time2text(world.realtime, "MMM DD")] [year_integer+540]")
t = replacetext(t, "\[large\]", "<font size=\"4\">")
t = replacetext(t, "\[/large\]", "</font>")
t = replacetext(t, "\[h1\]", "<H1>")
t = replacetext(t, "\[/h1\]", "</H1>")
t = replacetext(t, "\[h2\]", "<H2>")
t = replacetext(t, "\[/h2\]", "</H2>")
t = replacetext(t, "\[h3\]", "<H3>")
t = replacetext(t, "\[/h3\]", "</H3>")
t = replacetext(t, "\[*\]", "<li>")
t = replacetext(t, "\[hr\]", "<HR>")
t = replacetext(t, "\[small\]", "<font size = \"1\">")
t = replacetext(t, "\[/small\]", "</font>")
t = replacetext(t, "\[list\]", "<ul>")
t = replacetext(t, "\[/list\]", "</ul>")
t = replacetext(t, "\[table\]", "<table border=1 cellspacing=0 cellpadding=3 style='border: 1px solid black;'>")
t = replacetext(t, "\[/table\]", "</td></tr></table>")
t = replacetext(t, "\[grid\]", "<table>")
t = replacetext(t, "\[/grid\]", "</td></tr></table>")
t = replacetext(t, "\[row\]", "</td><tr>")
t = replacetext(t, "\[tr\]", "</td><tr>")
t = replacetext(t, "\[td\]", "<td>")
t = replacetext(t, "\[cell\]", "<td>")
t = replacetext(t, "\[logo\]", "<img src = ntlogo.png>")
return t
/datum/computer_file/program/filemanager/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "file_manager", "NTOS File Manage", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/filemanager/ui_data(mob/user)
var/list/data = get_header_data()
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/hard_drive/portable/RHDD = computer.all_components[MC_SDD]
if(error)
data["error"] = error
if(open_file)
var/datum/computer_file/data/file
if(!computer || !HDD)
data["error"] = "I/O ERROR: Unable to access hard drive."
else
file = HDD.find_file_by_name(open_file)
if(!istype(file))
data["error"] = "I/O ERROR: Unable to open file."
else
data["filedata"] = parse_tags(file.stored_data)
data["filename"] = "[file.filename].[file.filetype]"
else
if(!computer || !HDD)
data["error"] = "I/O ERROR: Unable to access hard drive."
else
var/list/files[0]
for(var/datum/computer_file/F in HDD.stored_files)
files.Add(list(list(
"name" = F.filename,
"type" = F.filetype,
"size" = F.size,
"undeletable" = F.undeletable
)))
data["files"] = files
if(RHDD)
data["usbconnected"] = 1
var/list/usbfiles[0]
for(var/datum/computer_file/F in RHDD.stored_files)
usbfiles.Add(list(list(
"name" = F.filename,
"type" = F.filetype,
"size" = F.size,
"undeletable" = F.undeletable
)))
data["usbfiles"] = usbfiles
return data

View File

@@ -0,0 +1,178 @@
/datum/computer_file/program/ntnetdownload
filename = "ntndownloader"
filedesc = "NTNet Software Download Tool"
program_icon_state = "generic"
extended_desc = "This program allows downloads of software from official NT repositories"
unsendable = 1
undeletable = 1
size = 4
requires_ntnet = 1
requires_ntnet_feature = NTNET_SOFTWAREDOWNLOAD
available_on_ntnet = 0
ui_header = "downloader_finished.gif"
var/datum/computer_file/program/downloaded_file = null
var/hacked_download = 0
var/download_completion = 0 //GQ of downloaded data.
var/download_netspeed = 0
var/downloaderror = ""
var/obj/item/device/modular_computer/my_computer = null
/datum/computer_file/program/ntnetdownload/proc/begin_file_download(filename)
if(downloaded_file)
return 0
var/datum/computer_file/program/PRG = ntnet_global.find_ntnet_file_by_name(filename)
if(!PRG || !istype(PRG))
return 0
// Attempting to download antag only program, but without having emagged computer. No.
if(PRG.available_on_syndinet && !computer.emagged)
return 0
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
if(!computer || !hard_drive || !hard_drive.can_store_file(PRG))
return 0
ui_header = "downloader_running.gif"
if(PRG in ntnet_global.available_station_software)
generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from NTNet Software Repository.")
hacked_download = 0
else if(PRG in ntnet_global.available_antag_software)
generate_network_log("Began downloading file **ENCRYPTED**.[PRG.filetype] from unspecified server.")
hacked_download = 1
else
generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from unspecified server.")
hacked_download = 0
downloaded_file = PRG.clone()
/datum/computer_file/program/ntnetdownload/proc/abort_file_download()
if(!downloaded_file)
return
generate_network_log("Aborted download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].")
downloaded_file = null
download_completion = 0
ui_header = "downloader_finished.gif"
/datum/computer_file/program/ntnetdownload/proc/complete_file_download()
if(!downloaded_file)
return
generate_network_log("Completed download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].")
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file))
// The download failed
downloaderror = "I/O ERROR - Unable to save file. Check whether you have enough free space on your hard drive and whether your hard drive is properly connected. If the issue persists contact your system administrator for assistance."
downloaded_file = null
download_completion = 0
ui_header = "downloader_finished.gif"
/datum/computer_file/program/ntnetdownload/process_tick()
if(!downloaded_file)
return
if(download_completion >= downloaded_file.size)
complete_file_download()
// Download speed according to connectivity state. NTNet server is assumed to be on unlimited speed so we're limited by our local connectivity
download_netspeed = 0
// Speed defines are found in misc.dm
switch(ntnet_status)
if(1)
download_netspeed = NTNETSPEED_LOWSIGNAL
if(2)
download_netspeed = NTNETSPEED_HIGHSIGNAL
if(3)
download_netspeed = NTNETSPEED_ETHERNET
download_completion += download_netspeed
/datum/computer_file/program/ntnetdownload/ui_act(action, params)
if(..())
return 1
switch(action)
if("PRG_downloadfile")
if(!downloaded_file)
begin_file_download(params["filename"])
return 1
if("PRG_reseterror")
if(downloaderror)
download_completion = 0
download_netspeed = 0
downloaded_file = null
downloaderror = ""
return 1
return 0
/datum/computer_file/program/ntnetdownload/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "ntnet_downloader", "NTNet Download Program", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/ntnetdownload/ui_data(mob/user)
my_computer = computer
if(!istype(my_computer))
return
var/list/data = get_header_data()
// This IF cuts on data transferred to client, so i guess it's worth it.
if(downloaderror) // Download errored. Wait until user resets the program.
data["error"] = downloaderror
else if(downloaded_file) // Download running. Wait please..
data["downloadname"] = downloaded_file.filename
data["downloaddesc"] = downloaded_file.filedesc
data["downloadsize"] = downloaded_file.size
data["downloadspeed"] = download_netspeed
data["downloadcompletion"] = round(download_completion, 0.1)
else // No download running, pick file.
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = my_computer.all_components[MC_HDD]
data["disk_size"] = hard_drive.max_capacity
data["disk_used"] = hard_drive.used_capacity
var/list/all_entries[0]
for(var/A in ntnet_global.available_station_software)
var/datum/computer_file/program/P = A
// Only those programs our user can run will show in the list
if(!P.can_run(user,transfer = 1))
continue
all_entries.Add(list(list(
"filename" = P.filename,
"filedesc" = P.filedesc,
"fileinfo" = P.extended_desc,
"compatibility" = check_compatibility(P),
"size" = P.size
)))
data["hackedavailable"] = 0
if(computer.emagged) // If we are running on emagged computer we have access to some "bonus" software
var/list/hacked_programs[0]
for(var/S in ntnet_global.available_antag_software)
var/datum/computer_file/program/P = S
data["hackedavailable"] = 1
hacked_programs.Add(list(list(
"filename" = P.filename,
"filedesc" = P.filedesc,
"fileinfo" = P.extended_desc,
"size" = P.size
)))
data["hacked_programs"] = hacked_programs
data["downloadable_programs"] = all_entries
return data
/datum/computer_file/program/ntnetdownload/proc/check_compatibility(datum/computer_file/program/P)
var/hardflag = computer.hardware_flag
if(P && P.is_supported_by_hardware(hardflag,0))
return "Compatible"
return "Incompatible!"
/datum/computer_file/program/ntnetdownload/kill_program(forced)
abort_file_download()
return ..(forced)

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@@ -0,0 +1,94 @@
/datum/computer_file/program/ntnetmonitor
filename = "ntmonitor"
filedesc = "NTNet Diagnostics and Monitoring"
program_icon_state = "comm_monitor"
extended_desc = "This program monitors stationwide NTNet network, provides access to logging systems, and allows for configuration changes"
size = 12
requires_ntnet = 1
required_access = access_network //Network control is a more secure program.
available_on_ntnet = 1
/datum/computer_file/program/ntnetmonitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "ntnet_monitor", "NTNet Diagnostics and Monitoring Tool", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/ntnetmonitor/ui_act(action, params)
if(..())
return 1
switch(action)
if("resetIDS")
. = 1
if(ntnet_global)
ntnet_global.resetIDS()
return 1
if("toggleIDS")
. = 1
if(ntnet_global)
ntnet_global.toggleIDS()
return 1
if("toggleWireless")
. = 1
if(!ntnet_global)
return 1
// NTNet is disabled. Enabling can be done without user prompt
if(ntnet_global.setting_disabled)
ntnet_global.setting_disabled = 0
return 1
// NTNet is enabled and user is about to shut it down. Let's ask them if they really want to do it, as wirelessly connected computers won't connect without NTNet being enabled (which may prevent people from turning it back on)
var/mob/user = usr
if(!user)
return 1
var/response = alert(user, "Really disable NTNet wireless? If your computer is connected wirelessly you won't be able to turn it back on! This will affect all connected wireless devices.", "NTNet shutdown", "Yes", "No")
if(response == "Yes")
ntnet_global.setting_disabled = 1
return 1
if("purgelogs")
. = 1
if(ntnet_global)
ntnet_global.purge_logs()
if("updatemaxlogs")
. = 1
var/mob/user = usr
var/logcount = text2num(input(user,"Enter amount of logs to keep in memory ([MIN_NTNET_LOGS]-[MAX_NTNET_LOGS]):"))
if(ntnet_global)
ntnet_global.update_max_log_count(logcount)
if("toggle_function")
. = 1
if(!ntnet_global)
return 1
ntnet_global.toggle_function(text2num(params["id"]))
/datum/computer_file/program/ntnetmonitor/ui_data(mob/user)
if(!ntnet_global)
return
var/list/data = get_header_data()
data["ntnetstatus"] = ntnet_global.check_function()
data["ntnetrelays"] = ntnet_global.relays.len
data["idsstatus"] = ntnet_global.intrusion_detection_enabled
data["idsalarm"] = ntnet_global.intrusion_detection_alarm
data["config_softwaredownload"] = ntnet_global.setting_softwaredownload
data["config_peertopeer"] = ntnet_global.setting_peertopeer
data["config_communication"] = ntnet_global.setting_communication
data["config_systemcontrol"] = ntnet_global.setting_systemcontrol
data["ntnetlogs"] = list()
for(var/i in ntnet_global.logs)
data["ntnetlogs"] += list(list("entry" = i))
data["ntnetmaxlogs"] = ntnet_global.setting_maxlogcount
return data

View File

@@ -0,0 +1,237 @@
/datum/computer_file/program/chatclient
filename = "ntnrc_client"
filedesc = "NTNet Relay Chat Client"
program_icon_state = "command"
extended_desc = "This program allows communication over NTNRC network"
size = 8
requires_ntnet = 1
requires_ntnet_feature = NTNET_COMMUNICATION
network_destination = "NTNRC server"
ui_header = "ntnrc_idle.gif"
available_on_ntnet = 1
var/last_message = null // Used to generate the toolbar icon
var/username
var/datum/ntnet_conversation/channel = null
var/operator_mode = 0 // Channel operator mode
var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords)
/datum/computer_file/program/chatclient/New()
username = "DefaultUser[rand(100, 999)]"
/datum/computer_file/program/chatclient/ui_act(action, params)
if(..())
return 1
switch(action)
if("PRG_speak")
. = 1
if(!channel)
return 1
var/mob/living/user = usr
var/message = reject_bad_text(input(user, "Enter message or leave blank to cancel: "))
if(!message || !channel)
return
channel.add_message(message, username)
log_chat("[user]/([user.ckey]) as [username] sent to [channel.title]: [message]")
if("PRG_joinchannel")
. = 1
var/datum/ntnet_conversation/C
for(var/datum/ntnet_conversation/chan in ntnet_global.chat_channels)
if(chan.id == text2num(params["id"]))
C = chan
break
if(!C)
return 1
if(netadmin_mode)
channel = C // Bypasses normal leave/join and passwords. Technically makes the user invisible to others.
return 1
if(C.password)
var/mob/living/user = usr
var/password = reject_bad_text(input(user,"Access Denied. Enter password:"))
if(C && (password == C.password))
C.add_client(src)
channel = C
return 1
C.add_client(src)
channel = C
if("PRG_leavechannel")
. = 1
if(channel)
channel.remove_client(src)
channel = null
if("PRG_newchannel")
. = 1
var/mob/living/user = usr
var/channel_title = reject_bad_text(input(user,"Enter channel name or leave blank to cancel:"))
if(!channel_title)
return
var/datum/ntnet_conversation/C = new/datum/ntnet_conversation()
C.add_client(src)
C.operator = src
channel = C
C.title = channel_title
if("PRG_toggleadmin")
. = 1
if(netadmin_mode)
netadmin_mode = 0
if(channel)
channel.remove_client(src) // We shouldn't be in channel's user list, but just in case...
channel = null
return 1
var/mob/living/user = usr
if(can_run(usr, 1, access_network))
if(channel)
var/response = alert(user, "Really engage admin-mode? You will be disconnected from your current channel!", "NTNRC Admin mode", "Yes", "No")
if(response == "Yes")
if(channel)
channel.remove_client(src)
channel = null
else
return
netadmin_mode = 1
if("PRG_changename")
. = 1
var/mob/living/user = usr
var/newname = sanitize(input(user,"Enter new nickname or leave blank to cancel:"))
if(!newname)
return 1
if(channel)
channel.add_status_message("[username] is now known as [newname].")
username = newname
if("PRG_savelog")
. = 1
if(!channel)
return
var/mob/living/user = usr
var/logname = input(user,"Enter desired logfile name (.log) or leave blank to cancel:")
if(!logname || !channel)
return 1
var/datum/computer_file/data/logfile = new/datum/computer_file/data/logfile()
// Now we will generate HTML-compliant file that can actually be viewed/printed.
logfile.filename = logname
logfile.stored_data = "\[b\]Logfile dump from NTNRC channel [channel.title]\[/b\]\[BR\]"
for(var/logstring in channel.messages)
logfile.stored_data += "[logstring]\[BR\]"
logfile.stored_data += "\[b\]Logfile dump completed.\[/b\]"
logfile.calculate_size()
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
if(!computer || !hard_drive || !hard_drive.store_file(logfile))
if(!computer)
// This program shouldn't even be runnable without computer.
CRASH("Var computer is null!")
return 1
if(!hard_drive)
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.")
else // In 99.9% cases this will mean our HDD is full
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive may be full. Please free some space and try again. Required space: [logfile.size]GQ\" warning.")
if("PRG_renamechannel")
. = 1
if(!operator_mode || !channel)
return 1
var/mob/living/user = usr
var/newname = reject_bad_text(input(user, "Enter new channel name or leave blank to cancel:"))
if(!newname || !channel)
return
channel.add_status_message("Channel renamed from [channel.title] to [newname] by operator.")
channel.title = newname
if("PRG_deletechannel")
. = 1
if(channel && ((channel.operator == src) || netadmin_mode))
qdel(channel)
channel = null
if("PRG_setpassword")
. = 1
if(!channel || ((channel.operator != src) && !netadmin_mode))
return 1
var/mob/living/user = usr
var/newpassword = sanitize(input(user, "Enter new password for this channel. Leave blank to cancel, enter 'nopassword' to remove password completely:"))
if(!channel || !newpassword || ((channel.operator != src) && !netadmin_mode))
return 1
if(newpassword == "nopassword")
channel.password = ""
else
channel.password = newpassword
/datum/computer_file/program/chatclient/process_tick()
..()
if(program_state != PROGRAM_STATE_KILLED)
ui_header = "ntnrc_idle.gif"
if(channel)
// Remember the last message. If there is no message in the channel remember null.
last_message = channel.messages.len ? channel.messages[channel.messages.len - 1] : null
else
last_message = null
return 1
if(channel && channel.messages && channel.messages.len)
ui_header = last_message == channel.messages[channel.messages.len - 1] ? "ntnrc_idle.gif" : "ntnrc_new.gif"
else
ui_header = "ntnrc_idle.gif"
/datum/computer_file/program/chatclient/kill_program(forced = FALSE)
if(channel)
channel.remove_client(src)
channel = null
..()
/datum/computer_file/program/chatclient/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "ntnet_chat", "NTNet Relay Chat Client", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/chatclient/ui_data(mob/user)
if(!ntnet_global || !ntnet_global.chat_channels)
return
var/list/data = list()
data = get_header_data()
data["adminmode"] = netadmin_mode
if(channel)
data["title"] = channel.title
var/list/messages[0]
for(var/M in channel.messages)
messages.Add(list(list(
"msg" = M
)))
data["messages"] = messages
var/list/clients[0]
for(var/C in channel.clients)
var/datum/computer_file/program/chatclient/cl = C
clients.Add(list(list(
"name" = cl.username
)))
data["clients"] = clients
operator_mode = (channel.operator == src) ? 1 : 0
data["is_operator"] = operator_mode || netadmin_mode
else // Channel selection screen
var/list/all_channels[0]
for(var/C in ntnet_global.chat_channels)
var/datum/ntnet_conversation/conv = C
if(conv && conv.title)
all_channels.Add(list(list(
"chan" = conv.title,
"id" = conv.id
)))
data["all_channels"] = all_channels
return data

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var/global/nttransfer_uid = 0
/datum/computer_file/program/nttransfer
filename = "nttransfer"
filedesc = "NTNet P2P Transfer Client"
extended_desc = "This program allows for simple file transfer via direct peer to peer connection."
program_icon_state = "comm_logs"
size = 7
requires_ntnet = 1
requires_ntnet_feature = NTNET_PEERTOPEER
network_destination = "other device via P2P tunnel"
available_on_ntnet = 1
var/error = "" // Error screen
var/server_password = "" // Optional password to download the file.
var/datum/computer_file/provided_file = null // File which is provided to clients.
var/datum/computer_file/downloaded_file = null // File which is being downloaded
var/list/connected_clients = list() // List of connected clients.
var/datum/computer_file/program/nttransfer/remote // Client var, specifies who are we downloading from.
var/download_completion = 0 // Download progress in GQ
var/download_netspeed = 0 // Our connectivity speed in GQ/s
var/actual_netspeed = 0 // Displayed in the UI, this is the actual transfer speed.
var/unique_token // UID of this program
var/upload_menu = 0 // Whether we show the program list and upload menu
/datum/computer_file/program/nttransfer/New()
unique_token = nttransfer_uid
nttransfer_uid++
..()
/datum/computer_file/program/nttransfer/process_tick()
// Server mode
update_netspeed()
if(provided_file)
for(var/datum/computer_file/program/nttransfer/C in connected_clients)
// Transfer speed is limited by device which uses slower connectivity.
// We can have multiple clients downloading at same time, but let's assume we use some sort of multicast transfer
// so they can all run on same speed.
C.actual_netspeed = min(C.download_netspeed, download_netspeed)
C.download_completion += C.actual_netspeed
if(C.download_completion >= provided_file.size)
C.finish_download()
else if(downloaded_file) // Client mode
if(!remote)
crash_download("Connection to remote server lost")
/datum/computer_file/program/nttransfer/kill_program(forced = FALSE)
if(downloaded_file) // Client mode, clean up variables for next use
finalize_download()
if(provided_file) // Server mode, disconnect all clients
for(var/datum/computer_file/program/nttransfer/P in connected_clients)
P.crash_download("Connection terminated by remote server")
downloaded_file = null
..(forced)
/datum/computer_file/program/nttransfer/proc/update_netspeed()
download_netspeed = 0
switch(ntnet_status)
if(1)
download_netspeed = NTNETSPEED_LOWSIGNAL
if(2)
download_netspeed = NTNETSPEED_HIGHSIGNAL
if(3)
download_netspeed = NTNETSPEED_ETHERNET
// Finishes download and attempts to store the file on HDD
/datum/computer_file/program/nttransfer/proc/finish_download()
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file))
error = "I/O Error: Unable to save file. Check your hard drive and try again."
finalize_download()
// Crashes the download and displays specific error message
/datum/computer_file/program/nttransfer/proc/crash_download(var/message)
error = message ? message : "An unknown error has occurred during download"
finalize_download()
// Cleans up variables for next use
/datum/computer_file/program/nttransfer/proc/finalize_download()
if(remote)
remote.connected_clients.Remove(src)
downloaded_file = null
remote = null
download_completion = 0
/datum/computer_file/program/nttransfer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "ntnet_transfer", "NTNet P2P Transfer Client", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/nttransfer/ui_act(action, params)
if(..())
return 1
switch(action)
if("PRG_downloadfile")
for(var/datum/computer_file/program/nttransfer/P in ntnet_global.fileservers)
if("[P.unique_token]" == params["id"])
remote = P
break
if(!remote || !remote.provided_file)
return
if(remote.server_password)
var/pass = reject_bad_text(input(usr, "Code 401 Unauthorized. Please enter password:", "Password required"))
if(pass != remote.server_password)
error = "Incorrect Password"
return
downloaded_file = remote.provided_file.clone()
remote.connected_clients.Add(src)
return 1
if("PRG_reset")
error = ""
upload_menu = 0
finalize_download()
if(src in ntnet_global.fileservers)
ntnet_global.fileservers.Remove(src)
for(var/datum/computer_file/program/nttransfer/T in connected_clients)
T.crash_download("Remote server has forcibly closed the connection")
provided_file = null
return 1
if("PRG_setpassword")
var/pass = reject_bad_text(input(usr, "Enter new server password. Leave blank to cancel, input 'none' to disable password.", "Server security", "none"))
if(!pass)
return
if(pass == "none")
server_password = ""
return
server_password = pass
return 1
if("PRG_uploadfile")
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
for(var/datum/computer_file/F in hard_drive.stored_files)
if("[F.uid]" == params["id"])
if(F.unsendable)
error = "I/O Error: File locked."
return
if(istype(F, /datum/computer_file/program))
var/datum/computer_file/program/P = F
if(!P.can_run(usr,transfer = 1))
error = "Access Error: Insufficient rights to upload file."
provided_file = F
ntnet_global.fileservers.Add(src)
return
error = "I/O Error: Unable to locate file on hard drive."
return 1
if("PRG_uploadmenu")
upload_menu = 1
/datum/computer_file/program/nttransfer/ui_data(mob/user)
var/list/data = get_header_data()
if(error)
data["error"] = error
else if(downloaded_file)
data["downloading"] = 1
data["download_size"] = downloaded_file.size
data["download_progress"] = download_completion
data["download_netspeed"] = actual_netspeed
data["download_name"] = "[downloaded_file.filename].[downloaded_file.filetype]"
else if (provided_file)
data["uploading"] = 1
data["upload_uid"] = unique_token
data["upload_clients"] = connected_clients.len
data["upload_haspassword"] = server_password ? 1 : 0
data["upload_filename"] = "[provided_file.filename].[provided_file.filetype]"
else if (upload_menu)
var/list/all_files[0]
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
for(var/datum/computer_file/F in hard_drive.stored_files)
all_files.Add(list(list(
"uid" = F.uid,
"filename" = "[F.filename].[F.filetype]",
"size" = F.size
)))
data["upload_filelist"] = all_files
else
var/list/all_servers[0]
for(var/datum/computer_file/program/nttransfer/P in ntnet_global.fileservers)
all_servers.Add(list(list(
"uid" = P.unique_token,
"filename" = "[P.provided_file.filename].[P.provided_file.filetype]",
"size" = P.provided_file.size,
"haspassword" = P.server_password ? 1 : 0
)))
data["servers"] = all_servers
return data

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@@ -0,0 +1,93 @@
/datum/computer_file/program/power_monitor
filename = "powermonitor"
filedesc = "Power Monitoring"
program_icon_state = "power_monitor"
extended_desc = "This program connects to sensors around the station to provide information about electrical systems"
ui_header = "power_norm.gif"
transfer_access = access_engine
usage_flags = PROGRAM_CONSOLE
requires_ntnet = 0
network_destination = "power monitoring system"
size = 9
var/has_alert = 0
var/obj/structure/cable/attached
var/list/history = list()
var/record_size = 60
var/record_interval = 50
var/next_record = 0
/datum/computer_file/program/power_monitor/run_program(mob/living/user)
. = ..(user)
search()
history["supply"] = list()
history["demand"] = list()
/datum/computer_file/program/power_monitor/process_tick()
if(!attached)
search()
else
record()
/datum/computer_file/program/power_monitor/proc/search()
var/turf/T = get_turf(computer)
attached = locate() in T
/datum/computer_file/program/power_monitor/proc/record()
if(world.time >= next_record)
next_record = world.time + record_interval
var/list/supply = history["supply"]
supply += attached.powernet.viewavail
if(supply.len > record_size)
supply.Cut(1, 2)
var/list/demand = history["demand"]
demand += attached.powernet.viewload
if(demand.len > record_size)
demand.Cut(1, 2)
/datum/computer_file/program/power_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "power_monitor_prog", "Power Monitoring", 1200, 1000, master_ui, state)
ui.open()
/datum/computer_file/program/power_monitor/ui_data()
var/list/data = get_header_data()
data["stored"] = record_size
data["interval"] = record_interval / 10
data["attached"] = attached ? TRUE : FALSE
if(attached)
data["supply"] = attached.powernet.viewavail
data["demand"] = attached.powernet.viewload
data["history"] = history
data["areas"] = list()
if(attached)
for(var/obj/machinery/power/terminal/term in attached.powernet.nodes)
var/obj/machinery/power/apc/A = term.master
if(istype(A))
data["areas"] += list(list(
"name" = A.area.name,
"charge" = A.cell.percent(),
"load" = A.lastused_total,
"charging" = A.charging,
"eqp" = A.equipment,
"lgt" = A.lighting,
"env" = A.environ
))
return data