Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+11 -11
View File
@@ -4,16 +4,17 @@
icon_state = "clipboard"
item_state = "clipboard"
throwforce = 0
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/obj/item/weapon/pen/haspen //The stored pen.
var/obj/item/weapon/paper/toppaper //The topmost piece of paper.
slot_flags = SLOT_BELT
burn_state = FLAMMABLE
resistance_flags = FLAMMABLE
/obj/item/weapon/clipboard/New()
update_icon()
..()
/obj/item/weapon/clipboard/update_icon()
@@ -28,14 +29,13 @@
/obj/item/weapon/clipboard/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/paper))
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
toppaper = W
user << "<span class='notice'>You clip the paper onto \the [src].</span>"
update_icon()
else if(toppaper)
toppaper.attackby(usr.get_active_hand(), usr)
toppaper.attackby(user.get_active_held_item(), user)
update_icon()
@@ -75,19 +75,19 @@
if(href_list["addpen"])
if(!haspen)
if(istype(usr.get_active_hand(), /obj/item/weapon/pen))
var/obj/item/weapon/pen/W = usr.get_active_hand()
if(!usr.unEquip(W))
var/obj/item/held = usr.get_active_held_item()
if(istype(held, /obj/item/weapon/pen))
var/obj/item/weapon/pen/W = held
if(!usr.transferItemToLoc(W, src))
return
W.loc = src
haspen = W
usr << "<span class='notice'>You slot [W] into [src].</span>"
if(href_list["write"])
var/obj/item/P = locate(href_list["write"])
if(istype(P) && P.loc == src)
if(usr.get_active_hand())
P.attackby(usr.get_active_hand(), usr)
if(usr.get_active_held_item())
P.attackby(usr.get_active_held_item(), usr)
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
+85 -44
View File
@@ -3,7 +3,7 @@
/obj/item/weapon/paper/contract
throw_range = 3
throw_speed = 3
var/signed = 0
var/signed = FALSE
var/datum/mind/target
flags = NOBLUDGEON
@@ -55,7 +55,7 @@
/obj/item/weapon/paper/contract/infernal
var/contractType = 0
burn_state = LAVA_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/datum/mind/owner
icon_state = "paper_onfire"
@@ -78,6 +78,7 @@
/obj/item/weapon/paper/contract/infernal/revive
name = "paper- contract of resurrection"
contractType = CONTRACT_REVIVE
var/cooldown = FALSE
/obj/item/weapon/paper/contract/infernal/knowledge
name = "paper- contract for knowledge"
@@ -93,13 +94,13 @@
target = nTarget
update_text()
/obj/item/weapon/paper/contract/infernal/
/obj/item/weapon/paper/contract/infernal
/obj/item/weapon/paper/contract/infernal/suicide_act(mob/user)
if(signed && (user == target.current) && istype(user,/mob/living/carbon/human/))
var/mob/living/carbon/human/H = user
H.forcesay("OH GREAT INFERNO! I DEMAND YOU COLLECT YOUR BOUNTY IMMEDIATELY!")
H.visible_message("<span class='suicide'>[H] holds up a contract claiming his soul, then immediately catches fire. It looks like \he's trying to commit suicide!</span>")
H.visible_message("<span class='suicide'>[H] holds up a contract claiming [user.p_their()] soul, then immediately catches fire. It looks like [user.p_theyre()] trying to commit suicide!</span>")
H.adjust_fire_stacks(20)
H.IgniteMob()
return(FIRELOSS)
@@ -107,28 +108,56 @@
..()
/obj/item/weapon/paper/contract/infernal/update_text()
info = "This shouldn't be seen. Error DEVIL:5"
info = "This shouldn't be seen. Error DEVIL:6"
/obj/item/weapon/paper/contract/infernal/power/update_text(var/signature = "____________")
info = "<center><B>Contract for infernal power</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for power and physical strength. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/power/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for infernal power</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for power and physical strength. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/wealth/update_text(var/signature = "____________")
info = "<center><B>Contract for unlimited wealth</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for a pocket that never runs out of valuable resources. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/wealth/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for unlimited wealth</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for a pocket that never runs out of valuable resources. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/prestige/update_text(var/signature = "____________")
info = "<center><B>Contract for prestige</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for prestige and esteem among my peers. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/prestige/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for prestige</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for prestige and esteem among my peers. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/magic/update_text(var/signature = "____________")
info = "<center><B>Contract for magic</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for arcane abilities beyond normal human ability. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/magic/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for magic</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for arcane abilities beyond normal human ability. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/revive/update_text(var/signature = "____________")
info = "<center><B>Contract for resurrection</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for resurrection and curing of all injuries. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/revive/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for resurrection</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for resurrection and curing of all injuries. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/knowledge/update_text(var/signature = "____________")
info = "<center><B>Contract for knowledge</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for boundless knowledge. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/knowledge/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for knowledge</B></center><BR><BR><BR>I, [target] of sound mind, do hereby willingly offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename], in exchange for boundless knowledge. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/unwilling/update_text(var/signature = "____________")
info = "<center><B>Contract for slave</B></center><BR><BR><BR>I, [target], hereby offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename]. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, <i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/unwilling/update_text(signature = "____________", blood = 0)
info = "<center><B>Contract for slave</B></center><BR><BR><BR>I, [target], hereby offer my soul to the infernal hells by way of the infernal agent [owner.devilinfo.truename]. I understand that upon my demise, my soul shall fall into the infernal hells, and my body may not be resurrected, cloned, or otherwise brought back to life. I also understand that this will prevent my brain from being used in an MMI.<BR><BR><BR>Signed, "
if(blood)
info += "<font face=\"Nyala\" color=#600A0A size=6><i>[signature]</i></font>"
else
info += "<i>[signature]</i>"
/obj/item/weapon/paper/contract/infernal/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
add_fingerprint(user)
@@ -143,25 +172,28 @@
/obj/item/weapon/paper/contract/infernal/attack(mob/M, mob/living/user)
add_fingerprint(user)
if(M == user && target == M.mind && M.mind.soulOwner == M.mind && attempt_signature(user))
user.visible_message("<span class='danger'>[user] slices their wrist with [src], and scrawls their name in blood.</span>", "<span class='danger'>You slice your wrist open and scrawl your name in blood.</span>")
user.blood_volume = max(user.blood_volume - 10, 0)
if(M == user && target == M.mind && M.mind.soulOwner != owner && attempt_signature(user, 1))
user.visible_message("<span class='danger'>[user] slices [user.p_their()] wrist with [src], and scrawls [user.p_their()] name in blood.</span>", "<span class='danger'>You slice your wrist open and scrawl your name in blood.</span>")
user.blood_volume = max(user.blood_volume - 100, 0)
else
return ..()
/obj/item/weapon/paper/contract/infernal/proc/attempt_signature(mob/living/carbon/human/user)
if(user.IsAdvancedToolUser())
/obj/item/weapon/paper/contract/infernal/proc/attempt_signature(mob/living/carbon/human/user, blood = 0)
if(user.IsAdvancedToolUser() && user.is_literate())
if(user.mind == target)
if(user.mind.soulOwner == user.mind)
if(user.mind.soulOwner != owner)
if (contractType == CONTRACT_REVIVE)
user << "<span class='notice'>You are already alive, this contract would do nothing.</span>"
else
user << "<span class='notice'>You quickly scrawl your name on the contract</span>"
if(FulfillContract()<=0)
user << "<span class='notice'>But it seemed to have no effect, perhaps even Hell itself cannot grant this boon?</span>"
return 1
if(signed)
user<< "<span class='notice'>This contract has already been signed. It may not be signed again.</span>"
else
user << "<span class='notice'>You quickly scrawl your name on the contract</span>"
if(FulfillContract(target.current, blood)<=0)
user << "<span class='notice'>But it seemed to have no effect, perhaps even Hell itself cannot grant this boon?</span>"
return 1
else
user << "<span class='notice'>You are not in possession of your soul, you may not sell it.</span>"
user << "<span class='notice'>This devil already owns your soul, you may not sell it to them again.</span>"
else
user << "<span class='notice'>Your signature simply slides off the sheet, it seems this contract is not meant for you to sign.</span>"
else
@@ -172,6 +204,10 @@
/obj/item/weapon/paper/contract/infernal/revive/attack(mob/M, mob/living/user)
if (target == M.mind && M.stat == DEAD && M.mind.soulOwner == M.mind)
if (cooldown)
user << "<span class='notice'>Give [M] a chance to think through the contract, don't rush him.</span>"
return 0
cooldown = TRUE
var/mob/living/carbon/human/H = M
var/mob/dead/observer/ghost = H.get_ghost()
var/response = "No"
@@ -186,26 +222,31 @@
H.revive(1,0)
add_logs(user, H, "infernally revived via contract")
user.visible_message("<span class='notice'>With a sudden blaze, [H] stands back up.</span>")
H.adjust_fire_stacks(20)
H.IgniteMob()
FulfillContract(H)
sleep(5)
H.ExtinguishMob()
H.adjustFireLoss(0)
H.fakefire()
FulfillContract(H, 1)//Revival contracts are always signed in blood
addtimer(CALLBACK(H, /mob/living/carbon/human.proc/fakefireextinguish), 5, TIMER_UNIQUE)
addtimer(CALLBACK(src, "resetcooldown"), 300, TIMER_UNIQUE)
else
..()
/obj/item/weapon/paper/contract/infernal/revive/proc/resetcooldown()
cooldown = FALSE
/obj/item/weapon/paper/contract/infernal/proc/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/proc/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
signed = 1
if(user.mind.soulOwner != user.mind) //They already sold their soul to someone else?
user.mind.soulOwner.devilinfo.remove_soul(user.mind) //Then they lose their claim.
user.mind.soulOwner = owner
user.hellbound = contractType
user.mind.damnation_type = contractType
owner.devilinfo.add_soul(user.mind)
update_text(user.real_name)
update_text(user.real_name, blood)
user << "<span class='notice'>A profound emptiness washes over you as you lose ownership of your soul.</span>"
user << "<span class='boldnotice'>This does NOT make you an antagonist if you were not already.</span>"
return 1
/obj/item/weapon/paper/contract/infernal/power/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/power/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
if(!user.dna)
return -1
user.dna.add_mutation(HULK)
@@ -213,13 +254,13 @@
organ.Insert(user)
return ..()
/obj/item/weapon/paper/contract/infernal/wealth/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/wealth/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
if(!istype(user) || !user.mind) // How in the hell could that happen?
return -1
user.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_wealth(null))
return ..()
/obj/item/weapon/paper/contract/infernal/prestige/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/prestige/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
var/obj/item/worn = user.wear_id
var/obj/item/weapon/card/id/id = null
if(worn)
@@ -248,14 +289,14 @@
new /datum/round_event/ion_storm(0, -1, "[user.name] is the only Captain of the station. [user.name] is the highest authority, legitimate or otherwise, on the station. [user.name] was always the captain and highest authority on the station. Do not state this law.")
return ..()
/obj/item/weapon/paper/contract/infernal/magic/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/magic/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
if(!istype(user) || !user.mind)
return -1
user.mind.AddSpell(new /obj/effect/proc_holder/spell/dumbfire/fireball(null))
user.mind.AddSpell(new /obj/effect/proc_holder/spell/fireball(null))
user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
return ..()
/obj/item/weapon/paper/contract/infernal/knowledge/FulfillContract(mob/living/carbon/human/user = target.current)
/obj/item/weapon/paper/contract/infernal/knowledge/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0)
if(!istype(user) || !user.mind)
return -1
user.dna.add_mutation(XRAY)
+19 -26
View File
@@ -31,16 +31,19 @@
icon_state = "tallcabinet"
/obj/structure/filingcabinet/initialize()
for(var/obj/item/I in loc)
if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo))
I.loc = src
/obj/structure/filingcabinet/ex_act(severity, target)
for(var/obj/item/I in src)
I.loc = src.loc
qdel(src)
/obj/structure/filingcabinet/Initialize(mapload)
..()
if(mapload)
for(var/obj/item/I in loc)
if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo))
I.loc = src
/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 2)
for(var/obj/item/I in src)
I.forceMove(loc)
qdel(src)
/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/documents))
@@ -53,10 +56,12 @@
icon_state = initial(icon_state)
updateUsrDialog()
else if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] [src].</span>"
else if(user.a_intent != "harm")
user << "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>"
playsound(loc, P.usesound, 50, 1)
if(do_after(user, 20, target = src))
user << "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>"
anchored = !anchored
else if(user.a_intent != INTENT_HARM)
user << "<span class='warning'>You can't put [P] in [src]!</span>"
else
return ..()
@@ -131,6 +136,7 @@
P.name = "paper - '[G.fields["name"]]'"
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/security/attack_hand()
populate()
..()
@@ -212,16 +218,3 @@ var/list/employmentCabinets = list()
cooldown = 0
else
user << "<span class='warning'>The [src] is jammed, give it a few seconds.</span>"
/obj/structure/filingcabinet/employment/attackby(obj/item/P, mob/user, params)
if(istype(P, /obj/item/weapon/wrench))
user << "<span class='notice'>You begin to [anchored ? "wrench" : "unwrench"] [src].</span>"
if (do_after(user,300,user))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "<span class='notice'>You successfully [anchored ? "wrench" : "unwrench"] [src].</span>"
else
return ..()
+3 -4
View File
@@ -3,9 +3,9 @@
desc = "A folder."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "folder"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
pressure_resistance = 2
burn_state = FLAMMABLE
resistance_flags = FLAMMABLE
/obj/item/weapon/folder/blue
desc = "A blue folder."
@@ -32,9 +32,8 @@
/obj/item/weapon/folder/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/documents))
if(!user.unEquip(W))
if(!user.transferItemToLoc(W, src))
return
W.loc = src
user << "<span class='notice'>You put [W] into [src].</span>"
update_icon()
else if(istype(W, /obj/item/weapon/pen))
+4 -8
View File
@@ -9,8 +9,7 @@
var/mode = 0
/obj/item/weapon/hand_labeler/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is pointing \the [src] \
at \himself. They're going to label themselves as a suicide!</span>")
user.visible_message("<span class='suicide'>[user] is pointing [src] at [user.p_them()]self. [user.p_theyre(TRUE)] going to label [user.p_them()]self as a suicide!</span>")
labels_left = max(labels_left - 1, 0)
var/old_real_name = user.real_name
@@ -84,19 +83,16 @@
/obj/item/weapon/hand_labeler/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!user.unEquip(I))
return
user << "<span class='notice'>You insert [I] into [src].</span>"
qdel(I)
labels_left = initial(labels_left)
return
labels_left = initial(labels_left) //Yes, it's capped at its initial value
/obj/item/weapon/hand_labeler/borg
name = "cyborg-hand labeler"
/obj/item/weapon/hand_labeler/borg/afterattack(atom/A, mob/user, proximity)
..(A, user, proximity)
if(!isrobot(user))
if(!iscyborg(user))
return
var/mob/living/silicon/robot/borgy = user
@@ -119,4 +115,4 @@
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
item_state = "electropack"
w_class = 1
w_class = WEIGHT_CLASS_TINY
+30 -16
View File
@@ -11,14 +11,15 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_range = 1
throw_speed = 1
pressure_resistance = 0
slot_flags = SLOT_HEAD
body_parts_covered = HEAD
burn_state = FLAMMABLE
burntime = 5
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
dog_fashion = /datum/dog_fashion/head
var/info //What's actually written on the paper.
@@ -40,7 +41,7 @@
/obj/item/weapon/paper/update_icon()
if(burn_state == ON_FIRE)
if(resistance_flags & ON_FIRE)
icon_state = "paper_onfire"
return
if(info)
@@ -89,7 +90,7 @@
add_fingerprint(usr)
/obj/item/weapon/paper/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] scratches a grid on their wrist with the paper! It looks like \he's trying to commit sudoku..</span>")
user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
return (BRUTELOSS)
/obj/item/weapon/paper/attack_self(mob/user)
@@ -190,6 +191,7 @@
t = replacetext(t, "\[/large\]", "</font>")
t = replacetext(t, "\[sign\]", "<font face=\"[SIGNFONT]\"><i>[user.real_name]</i></font>")
t = replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
t = replacetext(t, "\[tab\]", "&nbsp;")
if(!iscrayon)
t = replacetext(t, "\[*\]", "<li>")
@@ -257,14 +259,14 @@
var/t = stripped_multiline_input("Enter what you want to write:", "Write")
if(!t)
return
var/obj/item/i = usr.get_active_hand() //Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/obj/item/i = usr.get_active_held_item() //Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if(!in_range(src, usr) && loc != usr && !istype(loc, /obj/item/weapon/clipboard) && loc.loc != usr && usr.get_active_hand() != i) //Some check to see if he's allowed to write
if(!in_range(src, usr) && loc != usr && !istype(loc, /obj/item/weapon/clipboard) && loc.loc != usr && usr.get_active_held_item() != i) //Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
@@ -283,7 +285,7 @@
/obj/item/weapon/paper/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
..()
if(burn_state == ON_FIRE)
if(resistance_flags & ON_FIRE)
return
if(is_blind(user))
@@ -314,7 +316,7 @@
if(!stamped)
stamped = new
stamped += P.type
stamped += P.icon_state
add_overlay(stampoverlay)
user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
@@ -323,7 +325,7 @@
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
@@ -331,23 +333,34 @@
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
return
user.unEquip(src)
user.dropItemToGround(src)
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
add_fingerprint(user)
/obj/item/weapon/paper/fire_act()
..(0)
icon_state = "paper_onfire"
info = "[stars(info)]"
/obj/item/weapon/paper/fire_act(exposed_temperature, exposed_volume)
..()
if(!(resistance_flags & FIRE_PROOF))
icon_state = "paper_onfire"
info = "[stars(info)]"
/obj/item/weapon/paper/extinguish()
..()
update_icon()
/*
* Construction paper
*/
/obj/item/weapon/paper/construction
/obj/item/weapon/paper/construction/New()
..()
color = pick("FF0000", "#33cc33", "#ffb366", "#551A8B", "#ff80d5", "#4d94ff")
/*
* Premade paper
*/
@@ -390,11 +403,12 @@
/obj/item/weapon/paper/mining
name = "paper- Smelting Operations Closed"
info = "<B>**NOTICE**</B><BR><BR>Smelting operations moved on-station.<BR><BR>Take your unrefined ore to the Redeption Machine in the Delivery Office to redeem points.<BR><BR>--SS13 Command"
info = "<B>**NOTICE**</B><BR><BR>Smelting operations moved on-station.<BR><BR>Take your unrefined ore to the Redemption Machine in the Delivery Office to redeem points.<BR><BR>--SS13 Command"
/obj/item/weapon/paper/crumpled
name = "paper scrap"
icon_state = "scrap"
slot_flags = null
/obj/item/weapon/paper/crumpled/update_icon()
return
+23 -19
View File
@@ -2,10 +2,10 @@
name = "paper cutter"
desc = "Standard office equipment. Precisely cuts paper using a large blade."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "papercutter-cutter"
icon_state = "papercutter"
force = 5
throwforce = 5
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
var/obj/item/weapon/paper/storedpaper = null
var/obj/item/weapon/hatchet/cutterblade/storedcutter = null
var/cuttersecured = TRUE
@@ -15,15 +15,21 @@
/obj/item/weapon/papercutter/New()
..()
storedcutter = new /obj/item/weapon/hatchet/cutterblade(src)
update_icon()
/obj/item/weapon/papercutter/suicide_act(mob/user)
if(storedcutter)
user.visible_message("<span class='suicide'>[user] is beheading \himself with [src.name]! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
user.visible_message("<span class='suicide'>[user] is beheading [user.p_them()]self with [src.name]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
var/obj/item/bodypart/BP = C.get_bodypart("head")
if(BP)
BP.drop_limb()
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
return (BRUTELOSS)
else
user.visible_message("<span class='suicide'>[user] repeatedly bashes [src.name] against \his head! It looks like \he's trying to commit suicide.</span>")
user.visible_message("<span class='suicide'>[user] repeatedly bashes [src.name] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1)
return (BRUTELOSS)
@@ -41,7 +47,7 @@
if(!user.drop_item())
return
playsound(loc, "pageturn", 60, 1)
user << "<span class='notice'>You place \the [P] in [src].</span>"
user << "<span class='notice'>You place [P] in [src].</span>"
P.loc = src
storedpaper = P
update_icon()
@@ -56,16 +62,16 @@
return
if(istype(P, /obj/item/weapon/screwdriver) && storedcutter)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>\The [storedcutter] has been [cuttersecured ? "unsecured" : "secured"].</span>"
user << "<span class='notice'>[storedcutter] has been [cuttersecured ? "unsecured" : "secured"].</span>"
cuttersecured = !cuttersecured
return
..()
/obj/item/weapon/papercutter/attack_hand(mob/user)
src.add_fingerprint(user)
add_fingerprint(user)
if(!storedcutter)
user << "<span class='notice'>The cutting blade is gone! You can't use \the [src] now.</span>"
user << "<span class='notice'>The cutting blade is gone! You can't use [src] now.</span>"
return
if(!cuttersecured)
@@ -76,7 +82,7 @@
if(storedpaper)
playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1)
user << "<span class='notice'>You neatly cut \the [storedpaper].</span>"
user << "<span class='notice'>You neatly cut [storedpaper].</span>"
storedpaper = null
qdel(storedpaper)
new /obj/item/weapon/paperslip(get_turf(src))
@@ -95,13 +101,10 @@
else if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!remove_item_from_storage(M))
if(!M.unEquip(src))
return
switch(H.slot_id)
if(slot_r_hand)
M.put_in_r_hand(src)
if(slot_l_hand)
M.put_in_l_hand(src)
M.temporarilyRemoveItemFromInventory(src, TRUE)
if(!M.put_in_hand(src, H.held_index))
qdel(src) //rip
return
add_fingerprint(M)
@@ -110,8 +113,9 @@
desc = "A little slip of paper left over after a larger piece was cut. Whoa."
icon_state = "paperslip"
icon = 'icons/obj/bureaucracy.dmi'
burn_state = FLAMMABLE
burntime = 3
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
/obj/item/weapon/paperslip/New()
..()
+72 -31
View File
@@ -5,24 +5,46 @@
icon_state = "paper_bin1"
item_state = "sheet-metal"
throwforce = 0
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 7
pressure_resistance = 8
burn_state = FLAMMABLE
var/amount = 30 //How much paper is in the bin.
var/list/papers = new/list() //List of papers put in the bin for reference.
var/papertype = /obj/item/weapon/paper
var/total_paper = 30
var/list/papers = list()
var/obj/item/weapon/pen/bin_pen
/obj/item/weapon/paper_bin/fire_act()
if(!amount)
/obj/item/weapon/paper_bin/Initialize(mapload)
..()
if(!mapload)
return
var/obj/item/weapon/pen/P = locate(/obj/item/weapon/pen) in src.loc
if(P && !bin_pen)
P.loc = src
bin_pen = P
update_icon()
var/static/warned = FALSE
if(!warned)
warning("one or more paperbins ate a pen duing initialize()")
warned = TRUE
/obj/item/weapon/paper_bin/fire_act(exposed_temperature, exposed_volume)
if(!total_paper)
return
..()
/obj/item/weapon/paper_bin/burn()
amount = 0
extinguish()
update_icon()
return
/obj/item/weapon/paper_bin/Destroy()
if(papers)
for(var/i in papers)
qdel(i)
papers = null
. = ..()
/obj/item/weapon/paper_bin/fire_act(exposed_temperature, exposed_volume)
if(total_paper)
total_paper = 0
update_icon()
..()
/obj/item/weapon/paper_bin/MouseDrop(atom/over_object)
var/mob/living/M = usr
@@ -35,13 +57,10 @@
else if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!remove_item_from_storage(M))
if(!M.unEquip(src))
return
switch(H.slot_id)
if(slot_r_hand)
M.put_in_r_hand(src)
if(slot_l_hand)
M.put_in_l_hand(src)
M.temporarilyRemoveItemFromInventory(src, TRUE)
if(!M.put_in_hand(src, H.held_index))
qdel(src)
return
add_fingerprint(M)
@@ -54,16 +73,23 @@
if(user.lying)
return
user.changeNext_move(CLICK_CD_MELEE)
if(amount >= 1)
amount--
if(bin_pen)
var/obj/item/weapon/pen/P = bin_pen
P.loc = user.loc
user.put_in_hands(P)
user << "<span class='notice'>You take [P] out of \the [src].</span>"
bin_pen = null
update_icon()
else if(total_paper >= 1)
total_paper--
update_icon()
// If there's any custom paper on the stack, use that instead of creating a new paper.
var/obj/item/weapon/paper/P
if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
if(papers.len > 0)
P = papers[papers.len]
papers.Remove(P)
else
P = new /obj/item/weapon/paper
P = new papertype(src)
if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
if(prob(30))
P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
@@ -82,26 +108,41 @@
/obj/item/weapon/paper_bin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/paper))
var/obj/item/weapon/paper/P = I
if(!user.unEquip(P))
if(!user.transferItemToLoc(P, src))
return
P.loc = src
user << "<span class='notice'>You put [P] in [src].</span>"
papers.Add(P)
amount++
total_paper++
update_icon()
else if(istype(I, /obj/item/weapon/pen))
var/obj/item/weapon/pen/P = I
if(!user.transferItemToLoc(P, src))
return
user << "<span class='notice'>You put [P] in [src].</span>"
bin_pen = P
update_icon()
else
return ..()
/obj/item/weapon/paper_bin/examine(mob/user)
..()
if(amount)
user << "It contains " + (amount > 1 ? "[amount] papers" : " one paper")+"."
if(total_paper)
user << "It contains " + (total_paper > 1 ? "[total_paper] papers" : " one paper")+"."
else
user << "It doesn't contain anything."
/obj/item/weapon/paper_bin/update_icon()
if(amount < 1)
icon_state = "paper_bin0"
if(total_paper < 1)
icon_state = "paper_bin_0"
else
icon_state = "paper_bin1"
icon_state = "[initial(icon_state)]"
cut_overlays()
if(bin_pen)
add_overlay(image(icon=bin_pen.icon,icon_state=bin_pen.icon_state))
/obj/item/weapon/paper_bin/construction
name = "construction paper bin"
desc = "Contains all the paper you'll never need, IN COLOR!"
icon_state = "paper_binc"
papertype = /obj/item/weapon/paper/construction
+20 -19
View File
@@ -6,9 +6,10 @@
throw_range = 7
throw_speed = 1
throwforce = 0
w_class = 1
burn_state = FLAMMABLE
burntime = 4
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
var/obj/item/weapon/paper/internalPaper
var/list/stamped = list()
@@ -28,7 +29,7 @@
/obj/item/weapon/paperplane/suicide_act(mob/user)
user.Stun(10)
user.visible_message("<span class='suicide'>[user] jams the [src] in their brains. It looks like \he's trying to commit suicide.</span>")
user.visible_message("<span class='suicide'>[user] jams the [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.adjust_blurriness(6)
user.adjust_eye_damage(rand(6,8))
sleep(10)
@@ -46,9 +47,8 @@
/obj/item/weapon/paperplane/attack_self(mob/user)
user << "<span class='notice'>You unfold [src].</span>"
user.unEquip(src)
user.put_in_hands(internalPaper)
qdel(src)
user.put_in_hands(internalPaper)
/obj/item/weapon/paperplane/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
..()
@@ -72,24 +72,22 @@
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the [src] and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
return
internalPaper.burntime = 1 //its already pretty burnt out
user.unEquip(src)
user.dropItemToGround(src)
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
add_fingerprint(user)
/obj/item/weapon/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=0) //prevent the paper plane from spinning
if(!..())
return
/obj/item/weapon/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback)
. = ..(target, range, speed, thrower, FALSE, diagonals_first, callback)
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
@@ -104,10 +102,13 @@
H.Weaken(2)
H.emote("scream")
/obj/item/weapon/paper/AltClick(mob/living/carbon/user, obj/item/I,)
if((!in_range(src, user)) || usr.stat || usr.restrained())
return
user << "<span class='notice'>You fold [src] into the shape of a plane!</span>"
user.unEquip(src)
I = new /obj/item/weapon/paperplane(loc, src)
user.put_in_hands(I)
/obj/item/weapon/paper/AltClick(mob/living/carbon/user, obj/item/I)
if ( istype(user) )
if( (!in_range(src, user)) || user.stat || user.restrained() )
return
user << "<span class='notice'>You fold [src] into the shape of a plane!</span>"
user.temporarilyRemoveItemFromInventory(src)
I = new /obj/item/weapon/paperplane(loc, src)
user.put_in_hands(I)
else
user << "<span class='notice'> You lack the dexterity to fold \the [src]. </span>"
+25 -4
View File
@@ -18,15 +18,17 @@
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=10)
pressure_resistance = 2
var/colour = "black" //what colour the ink is!
var/traitor_unlock_degrees = 0
var/degrees = 0
/obj/item/weapon/pen/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over themself with [src]! It looks like they're trying to commit sudoku!</span>")
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
return(BRUTELOSS)
/obj/item/weapon/pen/blue
@@ -62,6 +64,25 @@
user << "<span class='notice'>\The [src] will now write in [colour].</span>"
desc = "It's a fancy four-color ink pen, set to [colour]."
/obj/item/weapon/pen/attack_self(mob/living/carbon/user)
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
if(deg && (deg > 0 && deg <= 360))
degrees = deg
user << "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>"
if(hidden_uplink && degrees == traitor_unlock_degrees)
user << "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>"
degrees = 0
hidden_uplink.interact(user)
/obj/item/weapon/pen/attackby(obj/item/I, mob/user, params)
if(hidden_uplink)
return hidden_uplink.attackby(I, user, params)
else
return ..()
/obj/item/weapon/pen/attack(mob/living/M, mob/user,stealth)
if(!istype(M))
return
@@ -83,7 +104,7 @@
*/
/obj/item/weapon/pen/sleepy
origin_tech = "engineering=4;syndicate=2"
flags = OPENCONTAINER
container_type = OPENCONTAINER
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
@@ -125,7 +146,7 @@
else
on = 1
force = 18
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
name = "energy dagger"
hitsound = 'sound/weapons/blade1.ogg'
embed_chance = 100 //rule of cool
+22 -36
View File
@@ -18,6 +18,9 @@
idle_power_usage = 30
active_power_usage = 200
power_channel = EQUIP
obj_integrity = 300
max_integrity = 300
integrity_failure = 100
var/obj/item/weapon/paper/copy = null //what's in the copier!
var/obj/item/weapon/photo/photocopy = null
var/obj/item/documents/doccopy = null
@@ -49,7 +52,7 @@
dat += "Printing in <a href='byond://?src=\ref[src];colortoggle=1'>[greytoggle]</a><BR><BR>"
else if(toner)
dat += "Please insert paper to copy.<BR><BR>"
if(istype(user,/mob/living/silicon/ai))
if(isAI(user))
dat += "<a href='byond://?src=\ref[src];aipic=1'>Print photo from database</a><BR><BR>"
dat += "Current toner level: [toner]"
if(!toner)
@@ -84,6 +87,7 @@
c.info += "</font>"
c.name = copy.name
c.fields = copy.fields
c.update_icon()
c.updateinfolinks()
toner--
busy = 1
@@ -151,7 +155,7 @@
temp_img = icon("icons/ass/assfemale.png")
else //In case anyone ever makes the generic ass. For now I'll be using male asses.
temp_img = icon("icons/ass/assmale.png")
else if(isdrone (ass) || istype(ass,/mob/living/simple_animal/drone)) //Drones are hot
else if(isdrone(ass)) //Drones are hot
temp_img = icon("icons/ass/assdrone.png")
else
break
@@ -174,13 +178,13 @@
updateUsrDialog()
else if(href_list["remove"])
if(copy)
remove_photocopy(copy)
remove_photocopy(copy, usr)
copy = null
else if(photocopy)
remove_photocopy(photocopy)
remove_photocopy(photocopy, usr)
photocopy = null
else if(doccopy)
remove_photocopy(doccopy)
remove_photocopy(doccopy, usr)
doccopy = null
else if(check_ass())
ass << "<span class='notice'>You feel a slight pressure on your ass.</span>"
@@ -194,7 +198,8 @@
copies++
updateUsrDialog()
else if(href_list["aipic"])
if(!istype(usr,/mob/living/silicon/ai)) return
if(!isAI(usr))
return
if(toner >= 5 && !busy)
var/list/nametemp = list()
var/find
@@ -249,13 +254,14 @@
if(istype(O, /obj/item/weapon/paper))
if(copier_empty())
if(istype(O,/obj/item/weapon/paper/contract/infernal))
user << "<span class='warning'>The [src] smokes, smelling of brimstone!</span>"
burn_state = ON_FIRE
user << "<span class='warning'>[src] smokes, smelling of brimstone!</span>"
resistance_flags |= FLAMMABLE
fire_act()
else
if(!user.drop_item())
return
copy = O
do_insertion(O)
do_insertion(O, user)
else
user << "<span class='warning'>There is already something in [src]!</span>"
@@ -264,7 +270,7 @@
if(!user.drop_item())
return
photocopy = O
do_insertion(O)
do_insertion(O, user)
else
user << "<span class='warning'>There is already something in [src]!</span>"
@@ -273,7 +279,7 @@
if(!user.drop_item())
return
doccopy = O
do_insertion(O)
do_insertion(O, user)
else
user << "<span class='warning'>There is already something in [src]!</span>"
@@ -292,9 +298,9 @@
if(isinspace())
user << "<span class='warning'>There's nothing to fasten [src] to!</span>"
return
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(loc, O.usesound, 50, 1)
user << "<span class='warning'>You start [anchored ? "unwrenching" : "wrenching"] [src]...</span>"
if(do_after(user, 20/O.toolspeed, target = src))
if(do_after(user, 20*O.toolspeed, target = src))
if(qdeleted(src))
return
user << "<span class='notice'>You [anchored ? "unwrench" : "wrench"] [src].</span>"
@@ -302,28 +308,8 @@
else
return ..()
/obj/machinery/photocopier/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(50))
qdel(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
toner = 0
else
if(prob(50))
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
toner = 0
/obj/machinery/photocopier/blob_act(obj/effect/blob/B)
if(prob(50))
qdel(src)
else
/obj/machinery/photocopier/obj_break(damage_flag)
if(!(flags & NODECONSTRUCT))
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
toner = 0
@@ -368,7 +354,7 @@
ass = null
updateUsrDialog()
return 0
else if(istype(ass,/mob/living/carbon/human))
else if(ishuman(ass))
if(!ass.get_item_by_slot(slot_w_uniform) && !ass.get_item_by_slot(slot_wear_suit))
return 1
else
+155 -31
View File
@@ -4,6 +4,7 @@
* Camera Film
* Photos
* Photo Albums
* Picture Frames
* AI Photography
*/
@@ -16,8 +17,8 @@
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = 1
burn_state = FLAMMABLE
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/*
* Photo
@@ -27,9 +28,10 @@
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = 1
burn_state = FLAMMABLE
burntime = 5
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/blueprints = 0 //Does it include the blueprints?
@@ -52,7 +54,7 @@
/obj/item/weapon/photo/examine(mob/user)
..()
if(in_range(user, src))
if(in_range(src, user))
show(user)
else
user << "<span class='warning'>You need to get closer to get a good look at this photo!</span>"
@@ -94,7 +96,7 @@
icon_state = "album"
item_state = "briefcase"
can_hold = list(/obj/item/weapon/photo)
burn_state = FLAMMABLE
resistance_flags = FLAMMABLE
/*
* Camera
@@ -105,7 +107,7 @@
desc = "A polaroid camera."
icon_state = "camera"
item_state = "electropack"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=2000)
@@ -167,7 +169,7 @@
if(pictures_left)
user << "<span class='notice'>[src] still has some film in it!</span>"
return
if(!user.unEquip(I))
if(!user.temporarilyRemoveItemFromInventory(I))
return
user << "<span class='notice'>You insert [I] into [src].</span>"
qdel(I)
@@ -187,11 +189,10 @@
atoms.Add(T)
for(var/atom/movable/A in T)
if(A.invisibility)
if(see_ghosts)
if(istype(A, /mob/dead/observer))
var/mob/dead/observer/O = A
if(O.orbiting) //so you dont see ghosts following people like antags, etc.
continue
if(see_ghosts && isobserver(A))
var/mob/dead/observer/O = A
if(O.orbiting) //so you dont see ghosts following people like antags, etc.
continue
else
continue
atoms.Add(A)
@@ -210,8 +211,10 @@
for(var/atom/A in sorted)
var/icon/img = getFlatIcon(A)
if(istype(A, /mob/living) && A:lying)
img.Turn(A:lying)
if(isliving(A))
var/mob/living/L = A
if(L.lying)
img.Turn(L.lying)
var/offX = 32 * (A.x - center.x) + A.pixel_x + 33
var/offY = 32 * (A.y - center.y) + A.pixel_y + 33
@@ -234,7 +237,7 @@
var/mob_detail
for(var/mob/M in the_turf)
if(M.invisibility)
if(see_ghosts && istype(M,/mob/dead/observer))
if(see_ghosts && isobserver(M))
var/mob/dead/observer/O = M
if(O.orbiting)
continue
@@ -245,22 +248,22 @@
else
continue
var/holding = null
var/list/holding = list()
if(istype(M, /mob/living))
if(isliving(M))
var/mob/living/L = M
if(L.l_hand || L.r_hand)
if(L.l_hand) holding = "They are holding \a [L.l_hand]"
if(L.r_hand)
if(holding)
holding += " and \a [L.r_hand]"
else
holding = "They are holding \a [L.r_hand]"
for(var/obj/item/I in L.held_items)
if(!holding)
holding += "[L.p_they(TRUE)] [L.p_are()] holding \a [I]"
else
holding += " and \a [I]"
holding = holding.Join()
if(!mob_detail)
mob_detail = "You can see [L] on the photo[L.health < 75 ? " - [L] looks hurt":""].[holding ? " [holding]":"."]. "
mob_detail = "You can see [L] on the photo[L.health < (L.maxHealth * 0.75) ? " - [L] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [L] on the photo[L.health < 75 ? " - [L] looks hurt":""].[holding ? " [holding]":"."]."
mob_detail += "You can also see [L] on the photo[L.health < (L.maxHealth * 0.75) ? " - [L] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
@@ -268,7 +271,7 @@
/obj/item/device/camera/proc/captureimage(atom/target, mob/user, flag) //Proc for both regular and AI-based camera to take the image
var/mobs = ""
var/isAi = istype(user, /mob/living/silicon/ai)
var/isAi = isAI(user)
var/list/seen
if(!isAi) //crappy check, but without it AI photos would be subject to line of sight from the AI Eye object. Made the best of it by moving the sec camera check inside
if(user.client) //To make shooting through security cameras possible
@@ -301,7 +304,7 @@
/obj/item/device/camera/proc/printpicture(mob/user, icon/temp, mobs, flag) //Normal camera proc for creating photos
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo(get_turf(src))
if(Adjacent(user)) //needed because of TK
if(in_range(src, user)) //needed because of TK
user.put_in_hands(P)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
@@ -409,7 +412,7 @@
qdel(P) //so 10 thousand picture items are not left in memory should an AI take them and then view them all
/obj/item/device/camera/siliconcam/proc/viewpictures(user)
if(isrobot(user)) // Cyborg
if(iscyborg(user)) // Cyborg
var/mob/living/silicon/robot/C = src.loc
var/obj/item/device/camera/siliconcam/Cinfo
if(C.connected_ai)
@@ -482,3 +485,124 @@
C.toner -= 20 //Cyborgs are very ineffeicient at printing an image
visible_message("[C.name] spits out a photograph from a narrow slot on its chassis.")
usr << "<span class='notice'>You print a photograph.</span>"
// Picture frames
/obj/item/weapon/picture_frame
name = "picture frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
var/obj/item/weapon/photo/displayed
/obj/item/weapon/picture_frame/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/photo))
if(!displayed)
var/obj/item/weapon/photo/P = I
if(!user.transferItemToLoc(P, src))
return
displayed = P
update_icon()
else
user << "<span class=notice>\The [src] already contains a photo.</span>"
..()
/obj/item/weapon/picture_frame/attack_hand(mob/user)
if(user.get_inactive_held_item() != src)
..()
return
if(contents.len)
var/obj/item/I = pick(contents)
user.put_in_hands(I)
user << "<span class='notice'>You carefully remove the photo from \the [src].</span>"
displayed = null
update_icon()
/obj/item/weapon/picture_frame/attack_self(mob/user)
user.examinate(src)
/obj/item/weapon/picture_frame/examine(mob/user)
if(user.is_holding(src) && displayed)
displayed.show(user)
else
..()
/obj/item/weapon/picture_frame/update_icon()
overlays.Cut()
if(displayed)
overlays |= getFlatIcon(displayed)
else
icon_state = initial(icon_state)
/obj/item/weapon/picture_frame/afterattack(atom/target, mob/user, proximity)
var/turf/T = target
if(!iswallturf(T))
return
user.visible_message("<span class='notice'>[user] fastens [src] to [T].</span>", \
"<span class='notice'>You attach the sign to [T].</span>")
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
var/obj/structure/sign/picture_frame/PF = new /obj/structure/sign/picture_frame(T)
PF.overlays = overlays.Copy()
if(displayed)
PF.framed = displayed
if(contents.len)
var/obj/item/I = pick(contents)
I.forceMove(PF)
qdel(src)
/obj/structure/sign/picture_frame
name = "picture frame"
desc = "Every time you look it makes you laugh."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
var/obj/item/weapon/photo/framed
/obj/structure/sign/picture_frame/examine(mob/user)
if(in_range(src, user) && framed)
framed.show(user)
else
..()
/obj/structure/sign/picture_frame/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/screwdriver))
user.visible_message("<span class='notice'>[user] starts removing [src]...</span>", \
"<span class='notice'>You start unfastening [src].</span>")
playsound(src, O.usesound, 50, 1)
if(!do_after(user, 30*O.toolspeed, target = src))
return
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
"<span class='notice'>You unfasten [src].</span>")
var/obj/item/weapon/picture_frame/F = new /obj/item/weapon/picture_frame(get_turf(user))
if(framed)
F.displayed = framed
framed = null
if(contents.len)
var/obj/item/I = pick(contents)
I.forceMove(F)
F.update_icon()
qdel(src)
else if(istype(O, /obj/item/weapon/photo))
if(!framed)
var/obj/item/weapon/photo/P = O
if(!user.transferItemToLoc(P, src))
return
framed = P
update_icon()
else
user << "<span class=notice>\The [src] already contains a photo.</span>"
..()
/obj/structure/sign/picture_frame/attack_hand(mob/user)
if(framed)
framed.show()
/obj/structure/sign/picture_frame/update_icon()
overlays.Cut()
if(framed)
overlays |= getFlatIcon(framed)
else
icon_state = initial(icon_state)
+17 -9
View File
@@ -5,7 +5,7 @@
icon_state = "stamp-ok"
item_state = "stamp"
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=60)
@@ -14,7 +14,7 @@
attack_verb = list("stamped")
/obj/item/weapon/stamp/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on \his forehead, then promptly falls over, dead.</span>")
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
return (OXYLOSS)
/obj/item/weapon/stamp/qm
@@ -75,11 +75,13 @@
/obj/item/weapon/stamp/chameleon
actions_types = list(/datum/action/item_action/toggle)
/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
var/list/stamp_types
var/list/stamp_names
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
/obj/item/weapon/stamp/chameleon/New()
stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
var/list/stamp_names = list()
stamp_names = list()
// Generate them into a list
for(var/i in stamp_types)
var/obj/item/weapon/stamp/stamp_type = i
@@ -87,6 +89,15 @@
stamp_names = sortList(stamp_names)
/obj/item/weapon/stamp/chameleon/emp_act(severity)
change_to(pick(stamp_types))
/obj/item/weapon/stamp/chameleon/proc/change_to(obj/item/weapon/stamp/stamp_type)
name = initial(stamp_type.name)
icon_state = initial(stamp_type.icon_state)
item_color = initial(stamp_type.item_color)
/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
var/input_stamp = input(user, "Choose a stamp to disguise as.",
"Choose a stamp.") as null|anything in stamp_names
@@ -96,7 +107,4 @@
stamp_type = i
if(initial(stamp_type.name) == input_stamp)
break
name = initial(stamp_type.name)
icon_state = initial(stamp_type.icon_state)
item_color = initial(stamp_type.item_color)
change_to(stamp_type)