Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -8,6 +8,7 @@
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use_power = 1
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idle_power_usage = 40
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interact_offline = 1
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/energy = 100
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var/max_energy = 100
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var/amount = 30
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@@ -84,9 +85,16 @@
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if(severity < 3)
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..()
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/obj/machinery/chem_dispenser/blob_act(obj/effect/blob/B)
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if(prob(50))
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qdel(src)
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/obj/machinery/chem_dispenser/contents_explosion(severity, target)
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..()
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if(beaker)
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beaker.ex_act(severity, target)
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/obj/machinery/chem_dispenser/handle_atom_del(atom/A)
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..()
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if(A == beaker)
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beaker = null
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cut_overlays()
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/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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@@ -153,7 +161,7 @@
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. = TRUE
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if("eject")
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if(beaker)
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beaker.loc = loc
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beaker.forceMove(loc)
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beaker = null
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cut_overlays()
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. = TRUE
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@@ -162,7 +170,7 @@
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if(default_unfasten_wrench(user, I))
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return
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER))
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
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var/obj/item/weapon/reagent_containers/B = I
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. = 1 //no afterattack
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if(beaker)
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@@ -180,7 +188,7 @@
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icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
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icon_beaker.pixel_x = rand(-10,5)
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add_overlay(icon_beaker)
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else if(user.a_intent != "harm" && !istype(I, /obj/item/weapon/card/emag))
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else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/weapon/card/emag))
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user << "<span class='warning'>You can't load \the [I] into the machine!</span>"
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else
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return ..()
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@@ -243,7 +251,7 @@
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B.apply_default_parts(src)
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/obj/item/weapon/circuitboard/machine/chem_dispenser
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name = "circuit board (Portable Chem Dispenser)"
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name = "Portable Chem Dispenser (Machine Board)"
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build_path = /obj/machinery/chem_dispenser/constructable
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origin_tech = "materials=4;programming=4;plasmatech=4;biotech=3"
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req_components = list(
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@@ -273,7 +281,6 @@
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dispensable_reagents = sortList(dispensable_reagents)
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/obj/machinery/chem_dispenser/constructable/attackby(obj/item/I, mob/user, params)
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..()
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if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
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return
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@@ -284,7 +291,7 @@
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return
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return ..()
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/obj/machinery/chem_dispenser/constructable/deconstruction()
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/obj/machinery/chem_dispenser/constructable/on_deconstruction()
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if(beaker)
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beaker.loc = loc
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beaker = null
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@@ -6,6 +6,7 @@
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icon_state = "mixer0b"
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use_power = 1
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idle_power_usage = 40
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/obj/item/weapon/reagent_containers/beaker = null
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var/target_temperature = 300
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var/heater_coefficient = 0.10
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@@ -17,7 +18,7 @@
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B.apply_default_parts(src)
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/obj/item/weapon/circuitboard/machine/chem_heater
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name = "circuit board (Chemical Heater)"
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name = "Chemical Heater (Machine Board)"
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build_path = /obj/machinery/chem_heater
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origin_tech = "programming=2;engineering=2;biotech=2"
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req_components = list(
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@@ -53,7 +54,7 @@
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if(default_deconstruction_crowbar(I))
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return
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER))
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
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. = 1 //no afterattack
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if(beaker)
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user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
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@@ -68,7 +69,7 @@
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return
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return ..()
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/obj/machinery/chem_heater/deconstruction()
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/obj/machinery/chem_heater/on_deconstruction()
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eject_beaker()
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/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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@@ -7,6 +7,7 @@
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icon_state = "mixer0"
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use_power = 1
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idle_power_usage = 20
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/obj/item/weapon/reagent_containers/beaker = null
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var/obj/item/weapon/storage/pill_bottle/bottle = null
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var/mode = 1
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@@ -14,19 +15,16 @@
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var/screen = "home"
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var/analyzeVars[0]
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var/useramount = 30 // Last used amount
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use_auto_lights = 1
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light_power_on = 1
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light_range_on = 2
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light_color = LIGHT_COLOR_BLUE
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/obj/machinery/chem_master/New()
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create_reagents(100)
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add_overlay("waitlight")
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/chem_master(null)
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B.apply_default_parts(src)
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..()
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/obj/item/weapon/circuitboard/machine/chem_master
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name = "circuit board (ChemMaster 3000)"
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name = "ChemMaster 3000 (Machine Board)"
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build_path = /obj/machinery/chem_master
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origin_tech = "materials=3;programming=2;biotech=3"
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req_components = list(
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@@ -44,7 +42,7 @@
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new_path = /obj/machinery/chem_master/condimaster
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build_path = new_path
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name = "circuit board ([new_name] 3000)"
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name = "[new_name] 3000 (Machine Board)"
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user << "<span class='notice'>You change the circuit board setting to \"[new_name]\".</span>"
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else
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return ..()
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@@ -58,7 +56,24 @@
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if(severity < 3)
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..()
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/obj/machinery/chem_master/blob_act(obj/effect/blob/B)
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/obj/machinery/chem_master/contents_explosion(severity, target)
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..()
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if(beaker)
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beaker.ex_act(severity, target)
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if(bottle)
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bottle.ex_act(severity, target)
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/obj/machinery/chem_master/handle_atom_del(atom/A)
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..()
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if(A == beaker)
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beaker = null
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reagents.clear_reagents()
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icon_state = "mixer0"
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else if(A == bottle)
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bottle = null
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/obj/machinery/chem_master/blob_act(obj/structure/blob/B)
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if (prob(50))
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qdel(src)
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@@ -88,7 +103,7 @@
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if(default_unfasten_wrench(user, I))
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return
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER))
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if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
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. = 1 // no afterattack
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if(panel_open)
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user << "<span class='warning'>You can't use the [src.name] while its panel is opened!</span>"
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@@ -186,8 +201,9 @@
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. = TRUE
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else if (amount == -1) // -1 means custom amount
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useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
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beaker.reagents.trans_id_to(src, id, useramount)
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. = TRUE
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if (useramount > 0)
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beaker.reagents.trans_id_to(src, id, useramount)
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. = TRUE
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if("transferFromBuffer")
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var/id = params["id"]
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@@ -206,17 +222,18 @@
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if("createPill")
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var/many = params["many"]
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if(reagents.total_volume == 0) return
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if(reagents.total_volume == 0)
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return
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if(!condi)
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var/amount = 1
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var/vol_each = min(reagents.total_volume, 50)
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if(text2num(many))
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amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0), 10)
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amount = Clamp(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10)
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if(!amount)
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return
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vol_each = min(reagents.total_volume / amount, 50)
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var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
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if(!name || !reagents.total_volume)
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if(!name || !reagents.total_volume || !src || qdeleted(src) || !usr.canUseTopic(src, be_close=TRUE))
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return
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var/obj/item/weapon/reagent_containers/pill/P
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@@ -231,7 +248,7 @@
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reagents.trans_to(P,vol_each)
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else
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var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
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if(!name || !reagents.total_volume)
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if(!name || !reagents.total_volume || !src || qdeleted(src) || !usr.canUseTopic(src, be_close=TRUE))
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return
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var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(src.loc)
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@@ -243,16 +260,17 @@
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if("createPatch")
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var/many = params["many"]
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if(reagents.total_volume == 0) return
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if(reagents.total_volume == 0)
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return
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var/amount = 1
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var/vol_each = min(reagents.total_volume, 40)
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if(text2num(many))
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amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0), 10)
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amount = Clamp(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10)
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if(!amount)
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return
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vol_each = min(reagents.total_volume / amount, 40)
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var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
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if(!name || !reagents.total_volume)
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if(!name || !reagents.total_volume || !src || qdeleted(src) || !usr.canUseTopic(src, be_close=TRUE))
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return
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var/obj/item/weapon/reagent_containers/pill/P
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@@ -265,21 +283,40 @@
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. = TRUE
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if("createBottle")
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var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
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if(!name)
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var/many = params["many"]
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if(reagents.total_volume == 0)
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return
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var/obj/item/weapon/reagent_containers/P
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if(condi)
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var/obj/item/weapon/reagent_containers/food/condiment/C = new(src.loc)
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C.originalname = name
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P = C
|
||||
else
|
||||
P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.name = trim("[name] bottle")
|
||||
reagents.trans_to(P, P.volume)
|
||||
if(condi)
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
if(!name || !reagents.total_volume || !src || qdeleted(src) || !usr.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/P = new(src.loc)
|
||||
P.originalname = name
|
||||
P.name = trim("[name] bottle")
|
||||
reagents.trans_to(P, P.volume)
|
||||
else
|
||||
var/amount_full = 0
|
||||
var/vol_part = min(reagents.total_volume, 30)
|
||||
if(text2num(many))
|
||||
amount_full = round(reagents.total_volume / 30)
|
||||
vol_part = reagents.total_volume % 30
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
if(!name || !reagents.total_volume || !src || qdeleted(src) || !usr.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/P
|
||||
for(var/i = 0; i < amount_full; i++)
|
||||
P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.name = trim("[name] bottle")
|
||||
reagents.trans_to(P, 30)
|
||||
|
||||
if(vol_part)
|
||||
P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
P.name = trim("[name] bottle")
|
||||
reagents.trans_to(P, vol_part)
|
||||
. = TRUE
|
||||
|
||||
if("analyze")
|
||||
@@ -324,5 +361,5 @@
|
||||
condi = 1
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/chem_master/condi
|
||||
name = "circuit board (CondiMaster 3000)"
|
||||
name = "CondiMaster 3000 (Machine Board)"
|
||||
build_path = /obj/machinery/chem_master/condimaster
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
circuit = /obj/item/weapon/circuitboard/computer/pandemic
|
||||
use_power = 1
|
||||
idle_power_usage = 20
|
||||
resistance_flags = ACID_PROOF
|
||||
var/temp_html = ""
|
||||
var/wait = null
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
@@ -46,7 +47,7 @@
|
||||
wait = 1
|
||||
update_icon()
|
||||
spawn(waittime)
|
||||
src.wait = null
|
||||
wait = null
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
|
||||
@@ -96,8 +97,8 @@
|
||||
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
|
||||
replicator_cooldown(200)
|
||||
else
|
||||
src.temp_html = "The replicator is not ready yet."
|
||||
src.updateUsrDialog()
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["create_virus_culture"])
|
||||
if(!wait)
|
||||
@@ -125,24 +126,31 @@
|
||||
B.name = "[name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood",20,data)
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
else
|
||||
src.temp_html = "The replicator is not ready yet."
|
||||
src.updateUsrDialog()
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["empty_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["emptyeject_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["clear"])
|
||||
src.temp_html = ""
|
||||
src.updateUsrDialog()
|
||||
temp_html = ""
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["name_disease"])
|
||||
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
|
||||
@@ -156,15 +164,15 @@
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
else
|
||||
usr << browse(null, "window=pandemic")
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/pandemic/attack_hand(mob/user)
|
||||
@@ -172,7 +180,7 @@
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(src.temp_html)
|
||||
if(temp_html)
|
||||
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
|
||||
else if(!beaker)
|
||||
dat += "Please insert beaker.<BR>"
|
||||
@@ -219,9 +227,12 @@
|
||||
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
|
||||
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
|
||||
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
|
||||
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = D
|
||||
dat += "<b>Stealth:</b> [(A.totalStealth())]<BR>"
|
||||
dat += "<b>Resistance:</b> [(A.totalResistance())]<BR>"
|
||||
dat += "<b>Stage Speed:</b> [(A.totalStageSpeed())]<BR>"
|
||||
dat += "<b>Transmission:</b> [(A.totalTransmittable())]<BR><BR>"
|
||||
dat += "<b>Symptoms:</b> "
|
||||
var/english_symptoms = list()
|
||||
for(var/datum/symptom/S in A.symptoms)
|
||||
@@ -257,7 +268,8 @@
|
||||
dat += "nothing<BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]"
|
||||
dat += "[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];emptyeject_beaker=1'>Empty and Eject beaker</A>":"")]<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
|
||||
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
|
||||
@@ -266,7 +278,7 @@
|
||||
|
||||
|
||||
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
. = 1 //no afterattack
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
@@ -279,12 +291,12 @@
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/deconstruction()
|
||||
/obj/machinery/computer/pandemic/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.loc = get_turf(src)
|
||||
..()
|
||||
@@ -9,6 +9,7 @@
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
pass_flags = PASSTABLE
|
||||
resistance_flags = ACID_PROOF
|
||||
var/operating = 0
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/limit = 10
|
||||
@@ -26,7 +27,7 @@
|
||||
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
|
||||
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
|
||||
/obj/item/weapon/grown/nettle/basic = list("sacid" = 0),
|
||||
/obj/item/weapon/grown/nettle/death = list("facid" = 0),
|
||||
/obj/item/weapon/grown/nettle/death = list("facid" = 0, "sacid" = 0),
|
||||
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0),
|
||||
|
||||
//Blender Stuff
|
||||
@@ -46,6 +47,7 @@
|
||||
|
||||
|
||||
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
|
||||
/obj/item/slime_extract = list(),
|
||||
/obj/item/weapon/reagent_containers/pill = list(),
|
||||
/obj/item/weapon/reagent_containers/food = list(),
|
||||
/obj/item/weapon/reagent_containers/honeycomb = list()
|
||||
@@ -68,6 +70,9 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison = list("poisonberryjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin = list("pumpkinjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin = list("blumpkinjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/apple = list("applejuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes = list("grapejuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green = list("grapejuice" = 0),
|
||||
)
|
||||
|
||||
var/list/dried_items = list(
|
||||
@@ -81,20 +86,42 @@
|
||||
var/list/holdingitems = list()
|
||||
|
||||
/obj/machinery/reagentgrinder/New()
|
||||
..()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
return
|
||||
..()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/Destroy()
|
||||
if(beaker)
|
||||
qdel(beaker)
|
||||
beaker = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/reagentgrinder/contents_explosion(severity, target)
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/reagentgrinder/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/reagentgrinder/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/reagentgrinder/update_icon()
|
||||
icon_state = "juicer"+num2text(!isnull(beaker))
|
||||
return
|
||||
|
||||
if(beaker)
|
||||
icon_state = "juicer1"
|
||||
else
|
||||
icon_state = "juicer0"
|
||||
|
||||
/obj/machinery/reagentgrinder/attackby(obj/item/I, mob/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER) )
|
||||
if (istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER) )
|
||||
if (!beaker)
|
||||
if(!user.drop_item())
|
||||
return 1
|
||||
@@ -134,7 +161,7 @@
|
||||
return 1
|
||||
|
||||
if (!is_type_in_list(I, blend_items) && !is_type_in_list(I, juice_items))
|
||||
if(user.a_intent == "harm")
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
else
|
||||
user << "<span class='warning'>Cannot refine into a reagent!</span>"
|
||||
@@ -405,6 +432,18 @@
|
||||
break
|
||||
remove_object(O)
|
||||
|
||||
//Slime Extractis
|
||||
for (var/obj/item/slime_extract/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
if (O.reagents != null)
|
||||
var/amount = O.reagents.total_volume
|
||||
O.reagents.trans_to(beaker, min(amount, space))
|
||||
if (O.Uses > 0)
|
||||
beaker.reagents.add_reagent("slimejelly",min(20, space))
|
||||
remove_object(O)
|
||||
|
||||
//Everything else - Transfers reagents from it into beaker
|
||||
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
|
||||
Reference in New Issue
Block a user