Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+129 -83
View File
@@ -22,8 +22,8 @@ operations to skip that console. This is useful if you want to make a "public" R
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
cause a ton of data to be lost, an admin can go send it back.
- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
- The second method is with Technology Disks and Design Disks. Each of these disks can hold technology or design datums in
their entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
@@ -34,7 +34,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
icon_screen = "rdcomp"
icon_keyboard = "rd_key"
circuit = /obj/item/weapon/circuitboard/computer/rdconsole
light_color = LIGHT_COLOR_PINK
var/datum/research/files //Stores all the collected research data.
var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
@@ -52,6 +51,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/selected_category
var/list/datum/design/matching_designs = list() //for the search function
var/disk_slot_selected = 0
/proc/CallTechName(ID) //A simple helper proc to find the name of a tech with a given ID.
@@ -105,9 +105,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
files = new /datum/research(src) //Setup the research data holder.
matching_designs = list()
if(!id)
for(var/obj/machinery/r_n_d/server/centcom/S in machines)
S.initialize()
break
fix_noid_research_servers()
/* Instead of calling this every tick, it is only being called when needed
/obj/machinery/computer/rdconsole/process()
@@ -122,8 +120,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
user << "A disk is already loaded into the machine."
return
if(istype(D, /obj/item/weapon/disk/tech_disk)) t_disk = D
else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D
if(istype(D, /obj/item/weapon/disk/tech_disk))
t_disk = D
else if (istype(D, /obj/item/weapon/disk/design_disk))
d_disk = D
else
user << "<span class='danger'>Machine cannot accept disks in that format.</span>"
return
@@ -136,7 +136,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
updateUsrDialog()
/obj/machinery/computer/rdconsole/deconstruction()
/obj/machinery/computer/rdconsole/on_deconstruction()
if(linked_destroy)
linked_destroy.linked_console = null
linked_destroy = null
@@ -162,6 +162,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
add_fingerprint(usr)
usr.set_machine(src)
if(href_list["disk_slot"])
disk_slot_selected = text2num(href_list["disk_slot"])
if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
var/temp_screen = text2num(href_list["menu"])
screen = temp_screen
@@ -170,16 +173,33 @@ won't update every console in existence) but it's more of a hassle to do. Also,
selected_category = href_list["category"]
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
var/n = text2num(href_list["updt_tech"])
screen = 0.0
spawn(50)
var/wait = 50
if(!n)
wait = 0
for(var/D in t_disk.tech_stored)
if(D)
wait += 50
spawn(wait)
screen = 1.2
files.AddTech2Known(t_disk.stored)
updateUsrDialog()
griefProtection() //Update centcom too
if(t_disk)
if(!n)
for(var/tech in t_disk.tech_stored)
files.AddTech2Known(tech)
else
files.AddTech2Known(t_disk.tech_stored[n])
updateUsrDialog()
griefProtection() //Update centcom too
else if(href_list["clear_tech"]) //Erase data on the technology disk.
if(t_disk)
t_disk.stored = null
var/n = text2num(href_list["clear_tech"])
if(!n)
for(var/i in 1 to t_disk.max_tech_stored)
t_disk.tech_stored[i] = null
else
t_disk.tech_stored[n] = null
else if(href_list["eject_tech"]) //Eject the technology disk.
if(t_disk)
@@ -188,20 +208,41 @@ won't update every console in existence) but it's more of a hassle to do. Also,
screen = 1.0
else if(href_list["copy_tech"]) //Copy some technology data from the research holder to the disk.
t_disk.stored = files.known_tech[href_list["copy_tech_ID"]]
var/slot = text2num(href_list["copy_tech"])
var/datum/tech/T = files.known_tech[href_list["copy_tech_ID"]]
if(T)
t_disk.tech_stored[slot] = T.copy()
screen = 1.2
else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk.
var/n = text2num(href_list["updt_design"])
screen = 0.0
spawn(50)
var/wait = 50
if(!n)
wait = 0
for(var/D in d_disk.blueprints)
if(D)
wait += 50
spawn(wait)
screen = 1.4
files.AddDesign2Known(d_disk.blueprint)
updateUsrDialog()
griefProtection() //Update centcom too
if(d_disk)
if(!n)
for(var/D in d_disk.blueprints)
if(D)
files.AddDesign2Known(D)
else
files.AddDesign2Known(d_disk.blueprints[n])
updateUsrDialog()
griefProtection() //Update centcom too
else if(href_list["clear_design"]) //Erases data on the design disk.
if(d_disk)
d_disk.blueprint = null
var/n = text2num(href_list["clear_design"])
if(!n)
for(var/i in 1 to d_disk.max_blueprints)
d_disk.blueprints[i] = null
else
d_disk.blueprints[n] = null
else if(href_list["eject_design"]) //Eject the design disk.
if(d_disk)
@@ -210,10 +251,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
screen = 1.0
else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk.
var/slot = text2num(href_list["copy_design"])
var/datum/design/D = files.known_designs[href_list["copy_design_ID"]]
if(D)
var/autolathe_friendly = 1
if(D.reagents.len)
if(D.reagents_list.len)
autolathe_friendly = 0
D.category -= "Imported"
else
@@ -225,7 +267,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(D.build_type & (AUTOLATHE|PROTOLATHE|CRAFTLATHE)) // Specifically excludes circuit imprinter and mechfab
D.build_type = autolathe_friendly ? (D.build_type | AUTOLATHE) : D.build_type
D.category |= "Imported"
d_disk.blueprint = D
d_disk.blueprints[slot] = D
screen = 1.4
else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer.
@@ -234,7 +276,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
usr << "<span class='danger'>The destructive analyzer is busy at the moment.</span>"
else if(linked_destroy.loaded_item)
linked_destroy.loaded_item.loc = linked_destroy.loc
linked_destroy.loaded_item.forceMove(linked_destroy.loc)
linked_destroy.loaded_item = null
linked_destroy.icon_state = "d_analyzer"
screen = 1.0
@@ -342,6 +384,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/datum/design/being_built = files.known_designs[href_list["build"]]
var/amount = text2num(href_list["amount"])
if(being_built.make_reagents.len)
return 0
if(!linked_lathe || !being_built || !amount)
updateUsrDialog()
return
@@ -380,18 +425,21 @@ won't update every console in existence) but it's more of a hassle to do. Also,
enough_materials = 0
g2g = 0
else
for(var/R in being_built.reagents)
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]*coeff))
for(var/R in being_built.reagents_list)
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents_list[R]*coeff))
linked_lathe.say("Not enough reagents to complete prototype.")
enough_materials = 0
g2g = 0
if(enough_materials)
linked_lathe.materials.use_amount(efficient_mats, amount)
for(var/R in being_built.reagents)
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]*coeff)
for(var/R in being_built.reagents_list)
linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R]*coeff)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
coeff *= being_built.lathe_time_factor
spawn(32*coeff*amount**0.8)
if(linked_lathe)
if(g2g) //And if we only fail the material requirements, we still spend time and power
@@ -453,16 +501,16 @@ won't update every console in existence) but it's more of a hassle to do. Also,
enough_materials = 0
g2g = 0
else
for(var/R in being_built.reagents)
if(!linked_imprinter.reagents.has_reagent(R, being_built.reagents[R]/coeff))
for(var/R in being_built.reagents_list)
if(!linked_imprinter.reagents.has_reagent(R, being_built.reagents_list[R]/coeff))
linked_imprinter.say("Not enough reagents to complete prototype.")
enough_materials = 0
g2g = 0
if(enough_materials)
linked_imprinter.materials.use_amount(efficient_mats)
for(var/R in being_built.reagents)
linked_imprinter.reagents.remove_reagent(R, being_built.reagents[R]/coeff)
for(var/R in being_built.reagents_list)
linked_imprinter.reagents.remove_reagent(R, being_built.reagents_list[R]/coeff)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
spawn(16)
@@ -522,7 +570,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else if(href_list["reset"]) //Reset the R&D console's database.
griefProtection()
var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
if(choice == "Continue" && usr.canUseTopic(src))
message_admins("[key_name_admin(usr)] reset \the [src.name]'s database")
log_game("[key_name_admin(usr)] reset \the [src.name]'s database")
screen = 0.0
@@ -640,22 +688,19 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "</div>"
if(1.2) //Technology Disk Menu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "<div class='statusDisplay'>Technology Data Disk Contents:<BR><BR>"
if(t_disk.stored == null)
dat += "The disk has no data stored on it.</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.3'>Load Tech to Disk</A>"
else
dat += "Name: [t_disk.stored.name]<BR>"
dat += "Level: [t_disk.stored.level]<BR>"
dat += "Description: [t_disk.stored.desc]</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];updt_tech=1'>Upload to Database</A>"
dat += "<A href='?src=\ref[src];clear_tech=1'>Clear Disk</A>"
dat += "<A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
dat += "Disk Operations: <A href='?src=\ref[src];clear_tech=0'>Clear Disk</A><A href='?src=\ref[src];updt_tech=0'>Upload All</A><A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
for(var/i in 1 to t_disk.max_tech_stored)
dat += "<div class='statusDisplay'>"
if(t_disk.tech_stored[i])
var/datum/tech/tech = t_disk.tech_stored[i]
dat += "Name: [tech.name]<BR>"
dat += "Level: [tech.level]<BR>"
dat += "Description: [tech.desc]<BR>"
dat += "Operations: <A href='?src=\ref[src];updt_tech=[i]'>Upload to Database</A><A href='?src=\ref[src];clear_tech=[i]'>Clear Slot</A>"
else
dat += "Empty Slot<BR>Operations: <A href='?src=\ref[src];menu=1.3;disk_slot=[i]'>Load Tech to Slot</A>"
dat += "</div>"
if(1.3) //Technology Disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=1.2'>Return to Disk Operations</A><div class='statusDisplay'>"
@@ -664,42 +709,41 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/datum/tech/T = files.known_tech[v]
if(T.level <= 0)
continue
dat += "[T.name] "
dat += "<A href='?src=\ref[src];copy_tech=1;copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
dat += "[T.name]"
dat += "<A href='?src=\ref[src];copy_tech=[disk_slot_selected];copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
dat += "</div>"
if(1.4) //Design Disk menu.
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
if(d_disk.blueprint == null)
dat += "The disk has no data stored on it.</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.5'>Load Design to Disk</A>"
else
dat += "Name: [d_disk.blueprint.name]<BR>"
var/b_type = d_disk.blueprint.build_type
if(b_type)
dat += "Lathe Types:<BR>"
if(b_type & IMPRINTER) dat += "Circuit Imprinter<BR>"
if(b_type & PROTOLATHE) dat += "Protolathe<BR>"
if(b_type & AUTOLATHE) dat += "Autolathe<BR>"
if(b_type & MECHFAB) dat += "Exosuit Fabricator<BR>"
dat += "Required Materials:<BR>"
var/all_mats = d_disk.blueprint.materials + d_disk.blueprint.reagents
for(var/M in all_mats)
dat += "* [CallMaterialName(M)] x [all_mats[M]]<BR>"
dat += "</div>Operations: "
dat += "<A href='?src=\ref[src];updt_design=1'>Upload to Database</A>"
dat += "<A href='?src=\ref[src];clear_design=1'>Clear Disk</A>"
dat += "<A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
if(1.5) //Technology disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "Disk Operations: <A href='?src=\ref[src];clear_design=0'>Clear Disk</A><A href='?src=\ref[src];updt_design=0'>Upload All</A><A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
for(var/i in 1 to d_disk.max_blueprints)
dat += "<div class='statusDisplay'>"
if(d_disk.blueprints[i])
var/datum/design/D = d_disk.blueprints[i]
dat += "Name: [D.name]<BR>"
if(D.build_type)
dat += "Lathe Types:<BR>"
if(D.build_type & IMPRINTER) dat += "Circuit Imprinter<BR>"
if(D.build_type & PROTOLATHE) dat += "Protolathe<BR>"
if(D.build_type & AUTOLATHE) dat += "Autolathe<BR>"
if(D.build_type & MECHFAB) dat += "Exosuit Fabricator<BR>"
if(D.build_type & BIOGENERATOR) dat += "Biogenerator<BR>"
dat += "Required Materials:<BR>"
var/all_mats = D.materials + D.reagents_list
for(var/M in all_mats)
dat += "* [CallMaterialName(M)] x [all_mats[M]]<BR>"
dat += "Operations: <A href='?src=\ref[src];updt_design=[i]'>Upload to Database</A> <A href='?src=\ref[src];clear_design=[i]'>Clear Slot</A>"
else
dat += "Empty Slot<BR>Operations: <A href='?src=\ref[src];menu=1.5;disk_slot=[i]'>Load Design to Slot</A>"
dat += "</div>"
if(1.5) //Design disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=1.4'>Return to Disk Operations</A><div class='statusDisplay'>"
dat += "<h3>Load Design to Disk:</h3><BR>"
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
dat += "[D.name] "
dat += "<A href='?src=\ref[src];copy_design=1;copy_design_ID=[D.id]'>Copy to Disk</A><BR>"
dat += "<A href='?src=\ref[src];copy_design=[disk_slot_selected];copy_design_ID=[D.id]'>Copy to Disk</A><BR>"
dat += "</div>"
if(1.6) //R&D console settings
@@ -806,7 +850,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/c = 50
var/t
var/all_materials = D.materials + D.reagents
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
@@ -840,13 +884,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/temp_material
var/c = 50
var/t
for(var/M in D.materials)
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
if (t < 1)
temp_material += "<span class='bad'>[D.materials[M]*coeff] [CallMaterialName(M)]</span>"
temp_material += "<span class='bad'>[all_materials[M]*coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [D.materials[M]*coeff] [CallMaterialName(M)]"
temp_material += " [all_materials[M]*coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c >= 1)
@@ -924,7 +969,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/temp_materials
var/check_materials = 1
var/all_materials = D.materials + D.reagents
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
temp_materials += " | "
@@ -950,13 +995,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
for(var/datum/design/D in matching_designs)
var/temp_materials
var/check_materials = 1
for(var/M in D.materials)
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
temp_materials += " | "
if (!linked_imprinter.check_mat(D, M))
check_materials = 0
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
temp_materials += " <span class='bad'>[all_materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]"
if (check_materials)
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
else
@@ -1022,7 +1068,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
/obj/machinery/computer/rdconsole/robotics/New()
..()
if(circuit)
circuit.name = "circuit board (RD Console - Robotics)"
circuit.name = "RD Console - Robotics (Computer Board)"
circuit.build_path = /obj/machinery/computer/rdconsole/robotics
/obj/machinery/computer/rdconsole/core