Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -22,8 +22,8 @@ operations to skip that console. This is useful if you want to make a "public" R
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a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
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to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
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cause a ton of data to be lost, an admin can go send it back.
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- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
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it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
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- The second method is with Technology Disks and Design Disks. Each of these disks can hold technology or design datums in
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their entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
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won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
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@@ -34,7 +34,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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icon_screen = "rdcomp"
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icon_keyboard = "rd_key"
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circuit = /obj/item/weapon/circuitboard/computer/rdconsole
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light_color = LIGHT_COLOR_PINK
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var/datum/research/files //Stores all the collected research data.
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var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
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var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
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@@ -52,6 +51,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/selected_category
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var/list/datum/design/matching_designs = list() //for the search function
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var/disk_slot_selected = 0
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/proc/CallTechName(ID) //A simple helper proc to find the name of a tech with a given ID.
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@@ -105,9 +105,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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files = new /datum/research(src) //Setup the research data holder.
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matching_designs = list()
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if(!id)
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for(var/obj/machinery/r_n_d/server/centcom/S in machines)
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S.initialize()
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break
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fix_noid_research_servers()
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/* Instead of calling this every tick, it is only being called when needed
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/obj/machinery/computer/rdconsole/process()
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@@ -122,8 +120,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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user << "A disk is already loaded into the machine."
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return
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if(istype(D, /obj/item/weapon/disk/tech_disk)) t_disk = D
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else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D
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if(istype(D, /obj/item/weapon/disk/tech_disk))
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t_disk = D
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else if (istype(D, /obj/item/weapon/disk/design_disk))
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d_disk = D
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else
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user << "<span class='danger'>Machine cannot accept disks in that format.</span>"
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return
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@@ -136,7 +136,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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updateUsrDialog()
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/obj/machinery/computer/rdconsole/deconstruction()
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/obj/machinery/computer/rdconsole/on_deconstruction()
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if(linked_destroy)
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linked_destroy.linked_console = null
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linked_destroy = null
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@@ -162,6 +162,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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add_fingerprint(usr)
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usr.set_machine(src)
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if(href_list["disk_slot"])
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disk_slot_selected = text2num(href_list["disk_slot"])
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if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
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var/temp_screen = text2num(href_list["menu"])
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screen = temp_screen
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@@ -170,16 +173,33 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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selected_category = href_list["category"]
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else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
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var/n = text2num(href_list["updt_tech"])
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screen = 0.0
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spawn(50)
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var/wait = 50
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if(!n)
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wait = 0
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for(var/D in t_disk.tech_stored)
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if(D)
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wait += 50
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spawn(wait)
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screen = 1.2
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files.AddTech2Known(t_disk.stored)
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updateUsrDialog()
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griefProtection() //Update centcom too
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if(t_disk)
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if(!n)
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for(var/tech in t_disk.tech_stored)
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files.AddTech2Known(tech)
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else
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files.AddTech2Known(t_disk.tech_stored[n])
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updateUsrDialog()
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griefProtection() //Update centcom too
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else if(href_list["clear_tech"]) //Erase data on the technology disk.
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if(t_disk)
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t_disk.stored = null
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var/n = text2num(href_list["clear_tech"])
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if(!n)
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for(var/i in 1 to t_disk.max_tech_stored)
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t_disk.tech_stored[i] = null
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else
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t_disk.tech_stored[n] = null
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else if(href_list["eject_tech"]) //Eject the technology disk.
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if(t_disk)
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@@ -188,20 +208,41 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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screen = 1.0
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else if(href_list["copy_tech"]) //Copy some technology data from the research holder to the disk.
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t_disk.stored = files.known_tech[href_list["copy_tech_ID"]]
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var/slot = text2num(href_list["copy_tech"])
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var/datum/tech/T = files.known_tech[href_list["copy_tech_ID"]]
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if(T)
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t_disk.tech_stored[slot] = T.copy()
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screen = 1.2
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else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk.
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var/n = text2num(href_list["updt_design"])
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screen = 0.0
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spawn(50)
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var/wait = 50
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if(!n)
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wait = 0
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for(var/D in d_disk.blueprints)
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if(D)
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wait += 50
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spawn(wait)
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screen = 1.4
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files.AddDesign2Known(d_disk.blueprint)
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updateUsrDialog()
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griefProtection() //Update centcom too
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if(d_disk)
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if(!n)
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for(var/D in d_disk.blueprints)
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if(D)
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files.AddDesign2Known(D)
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else
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files.AddDesign2Known(d_disk.blueprints[n])
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updateUsrDialog()
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griefProtection() //Update centcom too
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else if(href_list["clear_design"]) //Erases data on the design disk.
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if(d_disk)
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d_disk.blueprint = null
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var/n = text2num(href_list["clear_design"])
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if(!n)
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for(var/i in 1 to d_disk.max_blueprints)
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d_disk.blueprints[i] = null
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else
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d_disk.blueprints[n] = null
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else if(href_list["eject_design"]) //Eject the design disk.
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if(d_disk)
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@@ -210,10 +251,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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screen = 1.0
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else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk.
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var/slot = text2num(href_list["copy_design"])
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var/datum/design/D = files.known_designs[href_list["copy_design_ID"]]
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if(D)
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var/autolathe_friendly = 1
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if(D.reagents.len)
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if(D.reagents_list.len)
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autolathe_friendly = 0
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D.category -= "Imported"
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else
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@@ -225,7 +267,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(D.build_type & (AUTOLATHE|PROTOLATHE|CRAFTLATHE)) // Specifically excludes circuit imprinter and mechfab
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D.build_type = autolathe_friendly ? (D.build_type | AUTOLATHE) : D.build_type
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D.category |= "Imported"
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d_disk.blueprint = D
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d_disk.blueprints[slot] = D
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screen = 1.4
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else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer.
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@@ -234,7 +276,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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usr << "<span class='danger'>The destructive analyzer is busy at the moment.</span>"
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else if(linked_destroy.loaded_item)
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linked_destroy.loaded_item.loc = linked_destroy.loc
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linked_destroy.loaded_item.forceMove(linked_destroy.loc)
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linked_destroy.loaded_item = null
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linked_destroy.icon_state = "d_analyzer"
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screen = 1.0
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@@ -342,6 +384,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/datum/design/being_built = files.known_designs[href_list["build"]]
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var/amount = text2num(href_list["amount"])
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if(being_built.make_reagents.len)
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return 0
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if(!linked_lathe || !being_built || !amount)
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updateUsrDialog()
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return
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@@ -380,18 +425,21 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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enough_materials = 0
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g2g = 0
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else
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for(var/R in being_built.reagents)
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if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]*coeff))
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for(var/R in being_built.reagents_list)
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if(!linked_lathe.reagents.has_reagent(R, being_built.reagents_list[R]*coeff))
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linked_lathe.say("Not enough reagents to complete prototype.")
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enough_materials = 0
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g2g = 0
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if(enough_materials)
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linked_lathe.materials.use_amount(efficient_mats, amount)
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for(var/R in being_built.reagents)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]*coeff)
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for(var/R in being_built.reagents_list)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R]*coeff)
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var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
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coeff *= being_built.lathe_time_factor
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spawn(32*coeff*amount**0.8)
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if(linked_lathe)
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if(g2g) //And if we only fail the material requirements, we still spend time and power
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@@ -453,16 +501,16 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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enough_materials = 0
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g2g = 0
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else
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for(var/R in being_built.reagents)
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if(!linked_imprinter.reagents.has_reagent(R, being_built.reagents[R]/coeff))
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for(var/R in being_built.reagents_list)
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if(!linked_imprinter.reagents.has_reagent(R, being_built.reagents_list[R]/coeff))
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linked_imprinter.say("Not enough reagents to complete prototype.")
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enough_materials = 0
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g2g = 0
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if(enough_materials)
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linked_imprinter.materials.use_amount(efficient_mats)
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for(var/R in being_built.reagents)
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linked_imprinter.reagents.remove_reagent(R, being_built.reagents[R]/coeff)
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for(var/R in being_built.reagents_list)
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linked_imprinter.reagents.remove_reagent(R, being_built.reagents_list[R]/coeff)
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var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
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spawn(16)
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@@ -522,7 +570,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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else if(href_list["reset"]) //Reset the R&D console's database.
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griefProtection()
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var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel")
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if(choice == "Continue")
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if(choice == "Continue" && usr.canUseTopic(src))
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message_admins("[key_name_admin(usr)] reset \the [src.name]'s database")
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log_game("[key_name_admin(usr)] reset \the [src.name]'s database")
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screen = 0.0
|
||||
@@ -640,22 +688,19 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "</div>"
|
||||
|
||||
if(1.2) //Technology Disk Menu
|
||||
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
|
||||
dat += "<div class='statusDisplay'>Technology Data Disk Contents:<BR><BR>"
|
||||
if(t_disk.stored == null)
|
||||
dat += "The disk has no data stored on it.</div>"
|
||||
dat += "Operations: "
|
||||
dat += "<A href='?src=\ref[src];menu=1.3'>Load Tech to Disk</A>"
|
||||
else
|
||||
dat += "Name: [t_disk.stored.name]<BR>"
|
||||
dat += "Level: [t_disk.stored.level]<BR>"
|
||||
dat += "Description: [t_disk.stored.desc]</div>"
|
||||
dat += "Operations: "
|
||||
dat += "<A href='?src=\ref[src];updt_tech=1'>Upload to Database</A>"
|
||||
dat += "<A href='?src=\ref[src];clear_tech=1'>Clear Disk</A>"
|
||||
dat += "<A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
|
||||
|
||||
dat += "Disk Operations: <A href='?src=\ref[src];clear_tech=0'>Clear Disk</A><A href='?src=\ref[src];updt_tech=0'>Upload All</A><A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
|
||||
for(var/i in 1 to t_disk.max_tech_stored)
|
||||
dat += "<div class='statusDisplay'>"
|
||||
if(t_disk.tech_stored[i])
|
||||
var/datum/tech/tech = t_disk.tech_stored[i]
|
||||
dat += "Name: [tech.name]<BR>"
|
||||
dat += "Level: [tech.level]<BR>"
|
||||
dat += "Description: [tech.desc]<BR>"
|
||||
dat += "Operations: <A href='?src=\ref[src];updt_tech=[i]'>Upload to Database</A><A href='?src=\ref[src];clear_tech=[i]'>Clear Slot</A>"
|
||||
else
|
||||
dat += "Empty Slot<BR>Operations: <A href='?src=\ref[src];menu=1.3;disk_slot=[i]'>Load Tech to Slot</A>"
|
||||
dat += "</div>"
|
||||
if(1.3) //Technology Disk submenu
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=1.2'>Return to Disk Operations</A><div class='statusDisplay'>"
|
||||
@@ -664,42 +709,41 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/datum/tech/T = files.known_tech[v]
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "[T.name] "
|
||||
dat += "<A href='?src=\ref[src];copy_tech=1;copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
|
||||
dat += "[T.name]"
|
||||
dat += "<A href='?src=\ref[src];copy_tech=[disk_slot_selected];copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
|
||||
dat += "</div>"
|
||||
|
||||
if(1.4) //Design Disk menu.
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
|
||||
if(d_disk.blueprint == null)
|
||||
dat += "The disk has no data stored on it.</div>"
|
||||
dat += "Operations: "
|
||||
dat += "<A href='?src=\ref[src];menu=1.5'>Load Design to Disk</A>"
|
||||
else
|
||||
dat += "Name: [d_disk.blueprint.name]<BR>"
|
||||
var/b_type = d_disk.blueprint.build_type
|
||||
if(b_type)
|
||||
dat += "Lathe Types:<BR>"
|
||||
if(b_type & IMPRINTER) dat += "Circuit Imprinter<BR>"
|
||||
if(b_type & PROTOLATHE) dat += "Protolathe<BR>"
|
||||
if(b_type & AUTOLATHE) dat += "Autolathe<BR>"
|
||||
if(b_type & MECHFAB) dat += "Exosuit Fabricator<BR>"
|
||||
dat += "Required Materials:<BR>"
|
||||
var/all_mats = d_disk.blueprint.materials + d_disk.blueprint.reagents
|
||||
for(var/M in all_mats)
|
||||
dat += "* [CallMaterialName(M)] x [all_mats[M]]<BR>"
|
||||
dat += "</div>Operations: "
|
||||
dat += "<A href='?src=\ref[src];updt_design=1'>Upload to Database</A>"
|
||||
dat += "<A href='?src=\ref[src];clear_design=1'>Clear Disk</A>"
|
||||
dat += "<A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
|
||||
|
||||
if(1.5) //Technology disk submenu
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
|
||||
dat += "Disk Operations: <A href='?src=\ref[src];clear_design=0'>Clear Disk</A><A href='?src=\ref[src];updt_design=0'>Upload All</A><A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
|
||||
for(var/i in 1 to d_disk.max_blueprints)
|
||||
dat += "<div class='statusDisplay'>"
|
||||
if(d_disk.blueprints[i])
|
||||
var/datum/design/D = d_disk.blueprints[i]
|
||||
dat += "Name: [D.name]<BR>"
|
||||
if(D.build_type)
|
||||
dat += "Lathe Types:<BR>"
|
||||
if(D.build_type & IMPRINTER) dat += "Circuit Imprinter<BR>"
|
||||
if(D.build_type & PROTOLATHE) dat += "Protolathe<BR>"
|
||||
if(D.build_type & AUTOLATHE) dat += "Autolathe<BR>"
|
||||
if(D.build_type & MECHFAB) dat += "Exosuit Fabricator<BR>"
|
||||
if(D.build_type & BIOGENERATOR) dat += "Biogenerator<BR>"
|
||||
dat += "Required Materials:<BR>"
|
||||
var/all_mats = D.materials + D.reagents_list
|
||||
for(var/M in all_mats)
|
||||
dat += "* [CallMaterialName(M)] x [all_mats[M]]<BR>"
|
||||
dat += "Operations: <A href='?src=\ref[src];updt_design=[i]'>Upload to Database</A> <A href='?src=\ref[src];clear_design=[i]'>Clear Slot</A>"
|
||||
else
|
||||
dat += "Empty Slot<BR>Operations: <A href='?src=\ref[src];menu=1.5;disk_slot=[i]'>Load Design to Slot</A>"
|
||||
dat += "</div>"
|
||||
if(1.5) //Design disk submenu
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=1.4'>Return to Disk Operations</A><div class='statusDisplay'>"
|
||||
dat += "<h3>Load Design to Disk:</h3><BR>"
|
||||
for(var/v in files.known_designs)
|
||||
var/datum/design/D = files.known_designs[v]
|
||||
dat += "[D.name] "
|
||||
dat += "<A href='?src=\ref[src];copy_design=1;copy_design_ID=[D.id]'>Copy to Disk</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];copy_design=[disk_slot_selected];copy_design_ID=[D.id]'>Copy to Disk</A><BR>"
|
||||
dat += "</div>"
|
||||
|
||||
if(1.6) //R&D console settings
|
||||
@@ -806,7 +850,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/c = 50
|
||||
var/t
|
||||
|
||||
var/all_materials = D.materials + D.reagents
|
||||
var/all_materials = D.materials + D.reagents_list
|
||||
for(var/M in all_materials)
|
||||
t = linked_lathe.check_mat(D, M)
|
||||
temp_material += " | "
|
||||
@@ -840,13 +884,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/temp_material
|
||||
var/c = 50
|
||||
var/t
|
||||
for(var/M in D.materials)
|
||||
var/all_materials = D.materials + D.reagents_list
|
||||
for(var/M in all_materials)
|
||||
t = linked_lathe.check_mat(D, M)
|
||||
temp_material += " | "
|
||||
if (t < 1)
|
||||
temp_material += "<span class='bad'>[D.materials[M]*coeff] [CallMaterialName(M)]</span>"
|
||||
temp_material += "<span class='bad'>[all_materials[M]*coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_material += " [D.materials[M]*coeff] [CallMaterialName(M)]"
|
||||
temp_material += " [all_materials[M]*coeff] [CallMaterialName(M)]"
|
||||
c = min(c,t)
|
||||
|
||||
if (c >= 1)
|
||||
@@ -924,7 +969,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/temp_materials
|
||||
var/check_materials = 1
|
||||
|
||||
var/all_materials = D.materials + D.reagents
|
||||
var/all_materials = D.materials + D.reagents_list
|
||||
|
||||
for(var/M in all_materials)
|
||||
temp_materials += " | "
|
||||
@@ -950,13 +995,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
for(var/datum/design/D in matching_designs)
|
||||
var/temp_materials
|
||||
var/check_materials = 1
|
||||
for(var/M in D.materials)
|
||||
var/all_materials = D.materials + D.reagents_list
|
||||
for(var/M in all_materials)
|
||||
temp_materials += " | "
|
||||
if (!linked_imprinter.check_mat(D, M))
|
||||
check_materials = 0
|
||||
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
temp_materials += " <span class='bad'>[all_materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
|
||||
temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]"
|
||||
if (check_materials)
|
||||
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
|
||||
else
|
||||
@@ -1022,7 +1068,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
/obj/machinery/computer/rdconsole/robotics/New()
|
||||
..()
|
||||
if(circuit)
|
||||
circuit.name = "circuit board (RD Console - Robotics)"
|
||||
circuit.name = "RD Console - Robotics (Computer Board)"
|
||||
circuit.build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
|
||||
/obj/machinery/computer/rdconsole/core
|
||||
|
||||
Reference in New Issue
Block a user