Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+51 -25
View File
@@ -13,20 +13,48 @@ var/global/list/uplinks = list()
var/active = FALSE
var/lockable = TRUE
var/telecrystals = 20
var/selected_cat = null
var/owner = null
var/datum/game_mode/gamemode = null
var/spent_telecrystals = 0
var/purchase_log = ""
var/list/uplink_items
/obj/item/device/uplink/New()
..()
uplinks += src
uplink_items = get_uplink_items(gamemode)
/obj/item/device/uplink/proc/set_gamemode(gamemode)
src.gamemode = gamemode
uplink_items = get_uplink_items(gamemode)
/obj/item/device/uplink/Destroy()
uplinks -= src
return ..()
/obj/item/device/uplink/attackby(obj/item/I, mob/user, params)
for(var/item in subtypesof(/datum/uplink_item))
var/datum/uplink_item/UI = item
var/path = null
if(initial(UI.refund_path))
path = initial(UI.refund_path)
else
path = initial(UI.item)
var/cost = 0
if(initial(UI.refund_amount))
cost = initial(UI.refund_amount)
else
cost = initial(UI.cost)
var/refundable = initial(UI.refundable)
if(I.type == path && refundable && I.check_uplink_validity())
telecrystals += cost
spent_telecrystals -= cost
user << "<span class='notice'>[I] refunded.</span>"
qdel(I)
return
..()
/obj/item/device/uplink/interact(mob/user)
active = TRUE
ui_interact(user)
@@ -45,23 +73,25 @@ var/global/list/uplinks = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
var/list/uplink_items = get_uplink_items(gamemode)
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = list(),
)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
"items" = (category == selected_cat ? list() : null))
if(category == selected_cat)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
/obj/item/device/uplink/ui_act(action, params)
if(!active)
return
@@ -70,7 +100,6 @@ var/global/list/uplinks = list()
if("buy")
var/item = params["item"]
var/list/uplink_items = get_uplink_items(gamemode)
var/list/buyable_items = list()
for(var/category in uplink_items)
buyable_items += uplink_items[category]
@@ -82,6 +111,9 @@ var/global/list/uplinks = list()
if("lock")
active = FALSE
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
return 1
/obj/item/device/uplink/ui_host()
@@ -89,18 +121,7 @@ var/global/list/uplinks = list()
// Refund certain items by hitting the uplink with it.
/obj/item/device/radio/uplink/attackby(obj/item/I, mob/user, params)
for(var/item in subtypesof(/datum/uplink_item))
var/datum/uplink_item/UI = item
var/path = initial(UI.item)
var/cost = initial(UI.cost)
var/refundable = initial(UI.refundable)
if(I.type == path && refundable)
hidden_uplink.telecrystals += cost
hidden_uplink.spent_telecrystals -= cost
user << "<span class='notice'>[I] refunded.</span>"
qdel(I)
return
..()
return hidden_uplink.attackby(I, user, params)
// A collection of pre-set uplinks, for admin spawns.
/obj/item/device/radio/uplink/New()
@@ -112,10 +133,15 @@ var/global/list/uplinks = list()
/obj/item/device/radio/uplink/nuclear/New()
..()
hidden_uplink.gamemode = /datum/game_mode/nuclear
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
/obj/item/device/multitool/uplink/New()
..()
hidden_uplink = new(src)
hidden_uplink.active = TRUE
hidden_uplink.lockable = FALSE
/obj/item/weapon/pen/uplink/New()
..()
hidden_uplink = new(src)
traitor_unlock_degrees = 360
+141 -55
View File
@@ -11,6 +11,8 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
uplink_items[I.category][I.name] = I
var/list/filtered_uplink_items = list()
var/list/sale_items = list()
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
@@ -30,7 +32,28 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
if(!filtered_uplink_items[category])
filtered_uplink_items[category] = list()
filtered_uplink_items[category][item] = I
if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1)
sale_items += I
for(var/i in 1 to 3)
var/datum/uplink_item/I = pick_n_take(sale_items)
var/datum/uplink_item/A = new I.type
var/discount = pick(4;0.75,2;0.5,1;0.25)
var/list/disclaimer = list("Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.")
A.limited_stock = 1
I.refundable = FALSE //THIS MAN USES ONE WEIRD TRICK TO GAIN FREE TC, CODERS HATES HIM!
A.refundable = FALSE
if(A.cost >= 20) //Tough love for nuke ops
discount *= 0.5
A.cost = max(round(A.cost * discount),1)
A.category = "Discounted Gear"
A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)"
A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]"
A.item = I.item
if(!filtered_uplink_items[A.category])
filtered_uplink_items[A.category] = list()
filtered_uplink_items[A.category][A.name] = A
return filtered_uplink_items
@@ -44,12 +67,17 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
var/category = "item category"
var/desc = "item description"
var/item = null // Path to the item to spawn.
var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites).
var/cost = 0
var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds.
var/refundable = FALSE
var/surplus = 100 // Chance of being included in the surplus crate.
var/cant_discount = FALSE
var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited
var/list/include_modes = list() // Game modes to allow this item in.
var/list/exclude_modes = list() // Game modes to disallow this item from.
var/player_minimum //The minimum crew size needed for this item to be added to uplinks.
var/purchase_log_vis = TRUE // Visible in the purchase log?
/datum/uplink_item/proc/spawn_item(turf/loc, obj/item/device/uplink/U)
if(item)
@@ -62,7 +90,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
if (!user || user.incapacitated())
return
if(U.telecrystals < cost)
if(U.telecrystals < cost || limited_stock == 0)
return
else
U.telecrystals -= cost
@@ -74,7 +102,11 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
for(var/obj/item/I in B)
U.purchase_log += "<big>\icon[I]</big>"
else
U.purchase_log += "<big>\icon[A]</big>"
if(purchase_log_vis)
U.purchase_log += "<big>\icon[A]</big>"
if(limited_stock > 0)
limited_stock -= 1
if(ishuman(user) && istype(A, /obj/item))
var/mob/living/carbon/human/H = user
@@ -84,11 +116,16 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
H << "\The [A] materializes onto the floor."
return 1
//Discounts (dynamically filled above)
/datum/uplink_item/discounts
category = "Discounted Gear"
// Nuclear Operative (Special Offers)
/datum/uplink_item/nukeoffer
category = "Special Offers"
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/nukeoffer/c20r
name = "C-20r bundle"
@@ -138,13 +175,13 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
name = "Stechkin Pistol"
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \
with suppressors."
item = /obj/item/weapon/gun/projectile/automatic/pistol
item = /obj/item/weapon/gun/ballistic/automatic/pistol
cost = 7
/datum/uplink_item/dangerous/revolver
name = "Syndicate Revolver"
desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers."
item = /obj/item/weapon/gun/projectile/revolver
item = /obj/item/weapon/gun/ballistic/revolver
cost = 13
surplus = 50
@@ -152,7 +189,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
name = "Bulldog Shotgun"
desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatiable with all 12g rounds. Designed for close \
quarter anti-personel engagements."
item = /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
item = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
cost = 8
surplus = 40
include_modes = list(/datum/game_mode/nuclear)
@@ -161,20 +198,20 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
name = "C-20r Submachine Gun"
desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \
20-round magazine and is compatible with suppressors."
item = /obj/item/weapon/gun/projectile/automatic/c20r
item = /obj/item/weapon/gun/ballistic/automatic/c20r
cost = 10
surplus = 40
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/smg/unrestricted
item = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted
item = /obj/item/weapon/gun/ballistic/automatic/c20r/unrestricted
include_modes = list(/datum/game_mode/gang)
/datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon"
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition."
item = /obj/item/weapon/gun/projectile/automatic/l6_saw
item = /obj/item/weapon/gun/ballistic/automatic/l6_saw
cost = 18
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
@@ -190,7 +227,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/dangerous/sniper
name = "Sniper Rifle"
desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
item = /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
item = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle/syndicate
cost = 16
surplus = 25
include_modes = list(/datum/game_mode/nuclear)
@@ -198,7 +235,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/dangerous/bolt_action
name = "Surplus Rifle"
desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this."
item = /obj/item/weapon/gun/projectile/shotgun/boltaction
item = /obj/item/weapon/gun/ballistic/shotgun/boltaction
cost = 2
include_modes = list(/datum/game_mode/nuclear)
@@ -259,7 +296,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/dangerous/foamsmg
name = "Toy Submachine Gun"
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
item = /obj/item/weapon/gun/projectile/automatic/c20r/toy
item = /obj/item/weapon/gun/ballistic/automatic/c20r/toy
cost = 5
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
@@ -268,7 +305,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
name = "Toy Machine Gun"
desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \
riot grade darts, that can briefly incapacitate someone in just one volley."
item = /obj/item/weapon/gun/projectile/automatic/l6_saw/toy
item = /obj/item/weapon/gun/ballistic/automatic/l6_saw/toy
cost = 10
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
@@ -319,11 +356,29 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/ammo/pistol
name = "10mm Handgun Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These subsonic rounds \
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds \
are dirt cheap but are half as effective as .357 rounds."
item = /obj/item/ammo_box/magazine/m10mm
cost = 1
/datum/uplink_item/ammo/pistolap
name = "10mm Armour Piercing Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear."
item = /obj/item/ammo_box/magazine/m10mm/ap
cost = 2
/datum/uplink_item/ammo/pistolfire
name = "10mm Incendiary Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target."
item = /obj/item/ammo_box/magazine/m10mm/fire
cost = 2
/datum/uplink_item/ammo/pistolhp
name = "10mm Hollow Point Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour."
item = /obj/item/ammo_box/magazine/m10mm/hp
cost = 3
/datum/uplink_item/ammo/bolt_action
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
@@ -519,14 +574,23 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry."
item = /obj/item/weapon/sleeping_carp_scroll
cost = 17
surplus = 0
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
/datum/uplink_item/stealthy_weapons/cqc
name = "CQC Manual"
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing."
item = /obj/item/weapon/cqc_manual
include_modes = list(/datum/game_mode/nuclear)
cost = 13
surplus = 0
/datum/uplink_item/stealthy_weapons/throwingweapons
name = "Box of Throwing Weapons"
desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
item = /obj/item/weapon/storage/box/syndie_kit/throwing_weapons
cost = 5
cost = 3
/datum/uplink_item/stealthy_weapons/edagger
name = "Energy Dagger"
@@ -538,7 +602,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
name = "Toy Gun with Riot Darts"
desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \
darts effective at incapacitating a target."
item = /obj/item/weapon/gun/projectile/automatic/toy/pistol/riot
item = /obj/item/weapon/gun/ballistic/automatic/toy/pistol/riot
cost = 3
surplus = 10
exclude_modes = list(/datum/game_mode/gang)
@@ -568,6 +632,13 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 6
surplus = 50
/datum/uplink_item/stealthy_weapons/romerol_kit
name = "Romerol"
desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent."
item = /obj/item/weapon/storage/box/syndie_kit/romerol
cost = 25
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol"
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \
@@ -624,16 +695,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
surplus = 10
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/boobytrap
name = "Booby Trap"
desc = "A small explosive device that can be attached to boxes or closets. \
The next person to open the box or closet will trigger an explosion \
that knocks them down and destroys the boobytrapped object."
item = /obj/item/device/boobytrap
cost = 4
surplus = 10
exclude_modes = list(/datum/game_mode/nuclear)
// Stealth Items
/datum/uplink_item/stealthy_tools
category = "Stealth and Camouflage Items"
@@ -644,6 +705,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
item = /obj/item/weapon/storage/box/syndie_kit/chameleon
cost = 4
exclude_modes = list(/datum/game_mode/nuclear)
player_minimum = 20
/datum/uplink_item/stealthy_tools/chameleon/nuke
cost = 6
@@ -657,7 +719,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
item = /obj/item/clothing/shoes/chameleon
cost = 2
exclude_modes = list(/datum/game_mode/nuclear)
player_minimum = 25
player_minimum = 20
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
name = "Stealthy No-Slip Chameleon Shoes"
@@ -697,8 +759,9 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/stealthy_tools/smugglersatchel
name = "Smuggler's Satchel"
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \
your stolen goods. Comes with a crowbar and a floor tile inside."
item = /obj/item/weapon/storage/backpack/satchel_flat
your stolen goods. Comes with a crowbar and a floor tile inside. Properly hidden satchels have been \
known to survive intact even beyond the current shift. "
item = /obj/item/weapon/storage/backpack/satchel/flat
cost = 2
surplus = 30
@@ -735,6 +798,13 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 1
surplus = 20
/datum/uplink_item/stealthy_tools/fakenucleardisk
name = "Decoy Nuclear Authentication Disk"
desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny. Don't try to give this to us to complete your objective, we know better!"
item = /obj/item/weapon/disk/fakenucleardisk
cost = 1
surplus = 1
//Space Suits and Hardsuits
/datum/uplink_item/suits
category = "Space Suits and Hardsuits"
@@ -845,12 +915,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 2
surplus = 75
/datum/uplink_item/device_tools/selfdestruct_firingpin
name = "Trick Firing Pin"
desc = "This pin will detonate the weapon it is put into upon trying to use it"
item = /obj/item/device/firing_pin/trick
cost = 4
/datum/uplink_item/device_tools/ai_detector
name = "Artificial Intelligence Detector"
desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its \
@@ -874,13 +938,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 2
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/thermitespray
name = "Thermite Kit"
desc = "A boxed zippo and 50u spray bottle filled with thermite, specially designed for spraying walls. \
50u is enough thermite to spray 5 walls."
item = /obj/item/weapon/storage/box/syndie_kit/thermite
cost = 3
/datum/uplink_item/device_tools/c4
name = "Composition C-4"
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect \
@@ -894,6 +951,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c4
cost = 9 //10% discount!
cant_discount = TRUE
/datum/uplink_item/device_tools/x4bag
name = "Bag of X-4 explosives"
@@ -901,6 +959,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a wider, deeper, hole."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/x4
cost = 4 //
cant_discount = TRUE
/datum/uplink_item/device_tools/powersink
name = "Power Sink"
@@ -981,6 +1040,29 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 4
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/telecrystal
name = "Raw Telecrystal"
desc = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal
cost = 1
surplus = 0
cant_discount = TRUE
// Don't add telecrystals to the purchase_log since
// it's just used to buy more items (including itself!)
purchase_log_vis = FALSE
/datum/uplink_item/device_tools/telecrystal/five
name = "5 Raw Telecrystals"
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal/five
cost = 5
/datum/uplink_item/device_tools/telecrystal/twenty
name = "20 Raw Telecrystals"
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal/twenty
cost = 20
// Implants
/datum/uplink_item/implants
category = "Implants"
@@ -994,10 +1076,10 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/implants/uplink
name = "Uplink Implant"
desc = "An implant injected into the body, and later activated at the user's will. It will open a separate uplink \
with 10 telecrystals. Undetectable, and excellent for escaping confinement."
desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals, must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement."
item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
cost = 14
cost = 4
// An empty uplink is kinda useless.
surplus = 0
/datum/uplink_item/implants/adrenal
@@ -1041,42 +1123,42 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/cyber_implants/spawn_item(turf/loc, obj/item/device/uplink/U)
if(item)
if(findtext(item, /obj/item/organ/cyberimp))
if(istype(item, /obj/item/organ/cyberimp))
return new /obj/item/weapon/storage/box/cyber_implants(loc, item)
else
return ..()
/datum/uplink_item/cyber_implants/thermals
name = "Thermal Vision Implant"
desc = "These cybernetic eyes will give you thermal vision. They must be implanted via surgery."
desc = "These cybernetic eyes will give you thermal vision. Comes with a free autoimplanter."
item = /obj/item/organ/cyberimp/eyes/thermals
cost = 8
/datum/uplink_item/cyber_implants/xray
name = "X-Ray Vision Implant"
desc = "These cybernetic eyes will give you X-ray vision. They must be implanted via surgery."
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autoimplanter."
item = /obj/item/organ/cyberimp/eyes/xray
cost = 10
/datum/uplink_item/cyber_implants/antistun
name = "CNS Rebooter Implant"
desc = "This implant will help you get back up on your feet faster after being stunned. \
It must be implanted via surgery."
desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autoimplanter."
item = /obj/item/organ/cyberimp/brain/anti_stun
cost = 12
/datum/uplink_item/cyber_implants/reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. It must be implanted via surgery."
desc = "This implant will attempt to revive you if you lose consciousness. Comes with an autoimplanter."
item = /obj/item/organ/cyberimp/chest/reviver
cost = 8
/datum/uplink_item/cyber_implants/bundle
name = "Cybernetic Implants Bundle"
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. \
They must be implanted via surgery."
item = /obj/item/weapon/storage/box/cyber_implants
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autoimplanter."
item = /obj/item/weapon/storage/box/cyber_implants/bundle
cost = 40
cant_discount = TRUE
// Pointless
/datum/uplink_item/badass
@@ -1112,6 +1194,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
Can blow the deepest of covers."
item = /obj/item/toy/syndicateballoon
cost = 20
cant_discount = TRUE
/datum/uplink_item/badass/bundle
name = "Syndicate Bundle"
@@ -1121,6 +1204,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
item = /obj/item/weapon/storage/box/syndicate
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
cant_discount = TRUE
/datum/uplink_item/badass/surplus
name = "Syndicate Surplus Crate"
@@ -1130,9 +1214,10 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 20
player_minimum = 25
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
cant_discount = TRUE
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
var/list/uplink_items = get_uplink_items()
var/list/uplink_items = get_uplink_items(ticker.mode)
var/crate_value = 50
var/obj/structure/closet/crate/C = new(loc)
@@ -1157,9 +1242,10 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
decided on a strategy yet."
item = /obj/item/weapon/paper
cost = 0
cant_discount = TRUE
/datum/uplink_item/badass/random/spawn_item(turf/loc, obj/item/device/uplink/U)
var/list/uplink_items = get_uplink_items()
var/list/uplink_items = get_uplink_items(ticker.mode)
var/list/possible_items = list()
for(var/category in uplink_items)
for(var/item in uplink_items[category])