From f6eca7afad08724f4b25e386075dc15dae1730f0 Mon Sep 17 00:00:00 2001 From: silicons <2003111+silicons@users.noreply.github.com> Date: Wed, 20 Jan 2021 15:06:53 -0700 Subject: [PATCH] hugboxy shit --- code/datums/explosion.dm | 15 ++++++++++----- code/game/atoms.dm | 2 +- code/modules/mob/death.dm | 2 +- code/modules/mob/living/carbon/death.dm | 13 +++++++++---- code/modules/mob/living/death.dm | 12 ++++++------ 5 files changed, 27 insertions(+), 17 deletions(-) diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm index ca65186063..24cc29fa54 100644 --- a/code/datums/explosion.dm +++ b/code/datums/explosion.dm @@ -89,7 +89,7 @@ GLOBAL_LIST_EMPTY(explosions) if(adminlog) message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [ADMIN_VERBOSEJMP(epicenter)]") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [loc_name(epicenter)]") - + deadchat_broadcast("An explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) has occured at ([get_area(epicenter)])", turf_target = get_turf(epicenter)) var/x0 = epicenter.x @@ -115,7 +115,7 @@ GLOBAL_LIST_EMPTY(explosions) var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking")) var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking")) var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg') - var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION) + var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION) var/creaking_explosion = FALSE if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might. @@ -148,7 +148,7 @@ GLOBAL_LIST_EMPTY(explosions) if(!baseshakeamount) // Devastating explosions rock the station and ground baseshakeamount = devastation_range*3 shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5)) - + else if(M.can_hear() && !isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull var/echo_volume = 40 if(devastation_range) @@ -230,8 +230,13 @@ GLOBAL_LIST_EMPTY(explosions) atoms += A for(var/i in atoms) var/atom/A = i - if(!QDELETED(A)) - A.ex_act(dist) + if(QDELETED(A)) + continue + A.ex_act(dist, null, src) + if(QDELETED(A) || !ismovable(A)) + continue + var/atom/movable/AM = A + LAZYADD(AM.acted_explosions, explosion_id) if(flame_dist && prob(40) && !isspaceturf(T) && !T.density) new /obj/effect/hotspot(T) //Mostly for ambience! diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 7fbfe48f4e..be1ef4833a 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -429,7 +429,7 @@ /atom/proc/contents_explosion(severity, target) return //For handling the effects of explosions on contents that would not normally be effected -/atom/proc/ex_act(severity, target) +/atom/proc/ex_act(severity, target, datum/explosion/E) set waitfor = FALSE contents_explosion(severity, target) SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target) diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm index 09336d2fea..476bddded3 100644 --- a/code/modules/mob/death.dm +++ b/code/modules/mob/death.dm @@ -1,6 +1,6 @@ //This is the proc for gibbing a mob. Cannot gib ghosts. //added different sort of gibs and animations. N -/mob/proc/gib() +/mob/proc/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion) return //This is the proc for turning a mob into ash. Mostly a copy of gib code (above). diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm index ee2f945b65..528848fb14 100644 --- a/code/modules/mob/living/carbon/death.dm +++ b/code/modules/mob/living/carbon/death.dm @@ -17,7 +17,7 @@ if(SSticker.mode) SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now -/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts) +/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion) var/atom/Tsec = drop_location() for(var/mob/M in src) if(M in stomach_contents) @@ -27,7 +27,7 @@ "You burst out of [src]!") ..() -/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts) +/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion) var/atom/Tsec = drop_location() if(!no_bodyparts) if(no_organs)//so the organs don't get transfered inside the bodyparts we'll drop. @@ -41,6 +41,8 @@ qdel(O) //so the brain isn't transfered to the head when the head drops. continue if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST) + if(was_explosion) + LAZYADD(O.acted_explosions, was_explosion.explosion_id) O.Remove() O.forceMove(Tsec) O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5) @@ -50,13 +52,16 @@ if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain))) qdel(I) continue + if(was_explosion) + LAZYADD(I.acted_explosions, was_explosion.explosion_id) I.Remove() I.forceMove(Tsec) I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5) - -/mob/living/carbon/spread_bodyparts() +/mob/living/carbon/spread_bodyparts(no_brain, no_organs, datum/explosion/was_explosion) for(var/X in bodyparts) var/obj/item/bodypart/BP = X + if(was_explosion) + LAZYADD(BP.acted_explosions, was_explosion.explosion_id) BP.drop_limb() BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5) diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index 688b0cf63e..be9cd0aabb 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -1,4 +1,4 @@ -/mob/living/gib(no_brain, no_organs, no_bodyparts) +/mob/living/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion) var/prev_lying = lying if(stat != DEAD) death(1) @@ -6,22 +6,22 @@ if(!prev_lying) gib_animation() - spill_organs(no_brain, no_organs, no_bodyparts) + spill_organs(no_brain, no_organs, no_bodyparts, was_explosion) if(!no_bodyparts) - spread_bodyparts(no_brain, no_organs) + spread_bodyparts(no_brain, no_organs, was_explosion) for(var/X in implants) var/obj/item/implant/I = X qdel(I) - spawn_gibs(no_bodyparts) + spawn_gibs(no_bodyparts, null, was_explosion) qdel(src) /mob/living/proc/gib_animation() return -/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override) +/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override, datum/explosion/was_explosion) var/location = loc_override ? loc_override.drop_location() : drop_location() if(mob_biotypes & MOB_ROBOTIC) new /obj/effect/gibspawner/robot(location, src, get_static_viruses()) @@ -31,7 +31,7 @@ /mob/living/proc/spill_organs() return -/mob/living/proc/spread_bodyparts() +/mob/living/proc/spread_bodyparts(no_brain, no_organs, datum/explosion/was_explosion) return /mob/living/dust(just_ash, drop_items, force)