Fixes some broken random events (#33345)

This commit is contained in:
YPOQ
2017-12-08 10:34:50 -06:00
committed by CitadelStationBot
parent e6fb6a5910
commit f7d5ab5baf
6 changed files with 26 additions and 48 deletions
+13 -14
View File
@@ -11,29 +11,29 @@
/datum/round_event/wizard/cursed_items/start()
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
var/list/loadout = list()
var/list/loadout[slots_amt]
var/ruins_spaceworthiness
var/ruins_wizard_loadout
loadout.len = 7
switch(item_set)
if("wizardmimic")
loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
loadout[slot_wear_suit] = /obj/item/clothing/suit/wizrobe
loadout[slot_shoes] = /obj/item/clothing/shoes/sandal/magic
loadout[slot_head] = /obj/item/clothing/head/wizard
ruins_spaceworthiness = 1
if("swords")
loadout[5] = /obj/item/katana/cursed
loadout[slot_hands] = /obj/item/katana/cursed
if("bigfatdoobie")
loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
loadout[slot_wear_mask] = /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = 1
if("boxing")
loadout[4] = /obj/item/clothing/mask/luchador
loadout[6] = /obj/item/clothing/gloves/boxing
loadout[slot_wear_mask] = /obj/item/clothing/mask/luchador
loadout[slot_gloves] = /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = 1
if("voicemodulators")
loadout[4] = /obj/item/clothing/mask/chameleon
loadout[slot_wear_mask] = /obj/item/clothing/mask/chameleon
if("catgirls2015")
loadout[3] = /obj/item/clothing/head/kitty
loadout[slot_head] = /obj/item/clothing/head/kitty
ruins_spaceworthiness = 1
ruins_wizard_loadout = 1
@@ -44,14 +44,13 @@
continue
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
H.gender = FEMALE
var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
for(var/i in 1 to loadout.len)
if(loadout[i])
var/obj/item/J = loadout[i]
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
H.temporarilyRemoveItemFromInventory(slots[i], TRUE)
H.equip_to_slot_or_del(I, wearslots[i])
I.flags_1 |= NODROP_1
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
H.equip_to_slot_or_del(I, i)
I.flags_1 |= NODROP_1 | DROPDEL_1
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)