Fixes some broken random events (#33345)
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@@ -11,29 +11,29 @@
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/datum/round_event/wizard/cursed_items/start()
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var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
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var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
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var/list/loadout = list()
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var/list/loadout[slots_amt]
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var/ruins_spaceworthiness
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var/ruins_wizard_loadout
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loadout.len = 7
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switch(item_set)
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if("wizardmimic")
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loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
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loadout[slot_wear_suit] = /obj/item/clothing/suit/wizrobe
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loadout[slot_shoes] = /obj/item/clothing/shoes/sandal/magic
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loadout[slot_head] = /obj/item/clothing/head/wizard
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ruins_spaceworthiness = 1
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if("swords")
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loadout[5] = /obj/item/katana/cursed
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loadout[slot_hands] = /obj/item/katana/cursed
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if("bigfatdoobie")
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loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
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loadout[slot_wear_mask] = /obj/item/clothing/mask/cigarette/rollie/trippy
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ruins_spaceworthiness = 1
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if("boxing")
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loadout[4] = /obj/item/clothing/mask/luchador
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loadout[6] = /obj/item/clothing/gloves/boxing
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loadout[slot_wear_mask] = /obj/item/clothing/mask/luchador
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loadout[slot_gloves] = /obj/item/clothing/gloves/boxing
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ruins_spaceworthiness = 1
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if("voicemodulators")
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loadout[4] = /obj/item/clothing/mask/chameleon
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loadout[slot_wear_mask] = /obj/item/clothing/mask/chameleon
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if("catgirls2015")
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loadout[3] = /obj/item/clothing/head/kitty
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loadout[slot_head] = /obj/item/clothing/head/kitty
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ruins_spaceworthiness = 1
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ruins_wizard_loadout = 1
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@@ -44,14 +44,13 @@
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continue
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if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
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H.gender = FEMALE
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var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
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for(var/i in 1 to loadout.len)
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if(loadout[i])
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var/obj/item/J = loadout[i]
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.temporarilyRemoveItemFromInventory(slots[i], TRUE)
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H.equip_to_slot_or_del(I, wearslots[i])
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I.flags_1 |= NODROP_1
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H.dropItemToGround(H.get_item_by_slot(i), TRUE)
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H.equip_to_slot_or_del(I, i)
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I.flags_1 |= NODROP_1 | DROPDEL_1
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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