Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit54
This commit is contained in:
@@ -123,7 +123,6 @@
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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@@ -183,4 +183,16 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.1
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#define DAMAGE_PRECISION 0.1
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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#define TOTAL_MASS_SMALL_ITEM 2.5
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#define TOTAL_MASS_NORMAL_ITEM 3.75
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#define TOTAL_MASS_BULKY_ITEM 5
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#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
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#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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#define TOTAL_MASS_TOY_SWORD 1.5
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@@ -24,7 +24,7 @@
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// start global signals with "!", this used to be necessary but now it's just a formatting choice
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#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
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//////////////////////////////////////////////////////////////////
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// /datum signals
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@@ -159,6 +159,7 @@
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
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@@ -234,3 +234,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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/obj/item/toy)))
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//Internals checker
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#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
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@@ -16,6 +16,7 @@
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#define INVESTIGATE_EXONET "exonet"
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#define INVESTIGATE_NANITES "nanites"
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#define INVESTIGATE_CIRCUIT "circuit"
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#define INVESTIGATE_FERMICHEM "fermichem"
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#define INVESTIGATE_RCD "rcd"
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// Logging types for log_message()
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@@ -57,7 +57,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 25
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#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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@@ -69,7 +69,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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@@ -83,7 +82,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -496,4 +495,4 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define PREF_SAVELOAD_COOLDOWN 5
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#define VOMIT_TOXIC 1
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#define VOMIT_PURPLE 2
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#define VOMIT_PURPLE 2
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@@ -28,4 +28,6 @@
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#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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@@ -33,7 +33,7 @@
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#define LAVAPROTECT (1<<0)
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#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define MASKINTERNALS (1<<3) // mask allows internals
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#define ALLOWINTERNALS (1<<3) // mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
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@@ -2,7 +2,13 @@
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#define LIQUID 2
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#define GAS 3
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// reagents_flags defines
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//reagents reaction var defines
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#define REAGENT_NORMAL_PH 7.000
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#define REAGENT_PH_ACCURACY 0.001
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#define REAGENT_PURITY_ACCURACY 0.001
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#define DEFAULT_SPECIFIC_HEAT 200
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// container_type defines
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#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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@@ -44,6 +44,8 @@
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#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
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#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
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#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
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@@ -93,6 +93,7 @@
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#define FIRE_PRIORITY_SERVER_MAINT 10
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#define FIRE_PRIORITY_RESEARCH 10
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#define FIRE_PRIORITY_VIS 10
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#define FIRE_PRIORITY_VORE 10
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#define FIRE_PRIORITY_GARBAGE 15
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#define FIRE_PRIORITY_WET_FLOORS 20
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#define FIRE_PRIORITY_AIR 20
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@@ -31,4 +31,4 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
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#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
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#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
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#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
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#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
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#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
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@@ -108,6 +108,8 @@
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
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#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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@@ -144,12 +146,15 @@
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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@@ -58,6 +58,7 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
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//Genitals and Arousal Lists
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GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
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GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
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GLOBAL_LIST_EMPTY(gentlemans_organ_names)
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GLOBAL_LIST_EMPTY(balls_shapes_list)
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GLOBAL_LIST_EMPTY(balls_shapes_icons)
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GLOBAL_LIST_EMPTY(breasts_size_list)
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@@ -52,7 +52,8 @@
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init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
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GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
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GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
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GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")
|
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for(var/K in GLOB.breasts_shapes_list)
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var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
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GLOB.breasts_shapes_icons[K] = value.icon_state
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|
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@@ -189,6 +189,7 @@
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"breasts_size" = pick(GLOB.breasts_size_list),
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"breasts_shape" = "Pair",
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"breasts_fluid" = "milk",
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"breasts_producing" = FALSE,
|
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"has_vag" = FALSE,
|
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"vag_shape" = pick(GLOB.vagina_shapes_list),
|
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"vag_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
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|
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@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"LAVAPROTECT" = LAVAPROTECT,
|
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"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
|
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"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
|
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"MASKINTERNALS" = MASKINTERNALS,
|
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"ALLOWINTERNALS" = ALLOWINTERNALS,
|
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"NOSLIP" = NOSLIP,
|
||||
"THICKMATERIAL" = THICKMATERIAL,
|
||||
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
|
||||
|
||||
@@ -107,9 +107,10 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
|
||||
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
|
||||
/obj/item/storage/pill_bottle/penis_enlargement = 2,
|
||||
/obj/item/storage/pill_bottle/breast_enlargement = 2,
|
||||
/obj/item/clothing/shoes/wheelys = 1,
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
|
||||
@@ -290,16 +290,19 @@
|
||||
icon_state = "internal0"
|
||||
else
|
||||
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!istype(C.wear_mask, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/check
|
||||
var/internals = FALSE
|
||||
|
||||
for(check in GET_INTERNAL_SLOTS(C))
|
||||
if(istype(check, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/M = check
|
||||
if(M.mask_adjusted)
|
||||
M.adjustmask(C)
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
if(!internals)
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return 1
|
||||
else
|
||||
var/obj/item/clothing/mask/M = C.wear_mask
|
||||
if(M.mask_adjusted) // if mask on face but pushed down
|
||||
M.adjustmask(C) // adjust it back
|
||||
if( !(M.clothing_flags & MASKINTERNALS) )
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
var/obj/item/I = C.is_holding_item_of_type(/obj/item/tank)
|
||||
if(I)
|
||||
|
||||
@@ -171,3 +171,7 @@
|
||||
if(prob(2))
|
||||
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/proc/getweight()
|
||||
return total_mass || w_class * 1.25
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(chemistry)
|
||||
wait = 5
|
||||
flags = SS_KEEP_TIMING
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
runlevels = RUNLEVEL_GAME
|
||||
|
||||
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
|
||||
var/list/quirk_names_by_path = list()
|
||||
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
|
||||
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
|
||||
|
||||
@@ -22,11 +23,68 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
var/datum/quirk/T = V
|
||||
quirks[initial(T.name)] = T
|
||||
quirk_points[initial(T.name)] = initial(T.value)
|
||||
quirk_names_by_path[T] = initial(T.name)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
|
||||
GenerateQuirks(cli)
|
||||
for(var/V in cli.prefs.character_quirks)
|
||||
var/list/quirks = cli.prefs.character_quirks.Copy()
|
||||
var/list/cut
|
||||
if(job && job.blacklisted_quirks)
|
||||
cut = filter_quirks(quirks, job)
|
||||
for(var/V in quirks)
|
||||
user.add_quirk(V, spawn_effects)
|
||||
if(!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
|
||||
return quirks[name]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_points_by_name(name)
|
||||
return quirk_points[name]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_name_by_path(path)
|
||||
return quirk_names_by_path[path]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/total_points(list/quirk_names)
|
||||
. = 0
|
||||
for(var/i in quirk_names)
|
||||
. += quirk_points_by_name(i)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
|
||||
var/list/cut = list()
|
||||
var/list/banned_names = list()
|
||||
for(var/i in job.blacklisted_quirks)
|
||||
var/name = quirk_name_by_path(i)
|
||||
if(name)
|
||||
banned_names += name
|
||||
var/list/blacklisted = quirks & banned_names
|
||||
if(length(blacklisted))
|
||||
for(var/i in blacklisted)
|
||||
quirks -= i
|
||||
cut += i
|
||||
|
||||
/* //Code to automatically reduce positive quirks until balance is even.
|
||||
var/points_used = total_points(quirks)
|
||||
if(points_used > 0)
|
||||
//they owe us points, let's collect.
|
||||
for(var/i in quirks)
|
||||
var/points = quirk_points_by_name(i)
|
||||
if(points > 0)
|
||||
cut += i
|
||||
quirks -= i
|
||||
points_used -= points
|
||||
if(points_used <= 0)
|
||||
break
|
||||
*/
|
||||
|
||||
//Nah, let's null all non-neutrals out.
|
||||
if(cut.len)
|
||||
for(var/i in quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
quirks -= i
|
||||
|
||||
return cut
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
|
||||
if(user.prefs.character_quirks.len)
|
||||
|
||||
@@ -385,7 +385,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
SUBSYSTEM_DEF(bellies)
|
||||
name = "Bellies"
|
||||
priority = 5
|
||||
priority = FIRE_PRIORITY_VORE
|
||||
wait = 1 SECONDS
|
||||
flags = SS_KEEP_TIMING|SS_NO_INIT
|
||||
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -87,17 +87,20 @@ SUBSYSTEM_DEF(vote)
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
var/was_roundtype_vote = mode == "roundtype"
|
||||
if(winners.len > 0)
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
stored_gamemode_votes = list()
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes = list()
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
stored_gamemode_votes[choices[i]] = votes
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes[choices[i]] = votes
|
||||
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
|
||||
if(mode != "custom")
|
||||
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/brain_trauma/hypnosis
|
||||
name = "Hypnosis"
|
||||
desc = "Patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it."
|
||||
scan_desc = "looping thought pattern"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
resilience = TRAUMA_RESILIENCE_SURGERY
|
||||
var/hypnotic_phrase = ""
|
||||
var/regex/target_phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/New(phrase, quirk = FALSE)
|
||||
if(!phrase)
|
||||
qdel(src)
|
||||
if(quirk == TRUE)
|
||||
hypnotic_phrase = phrase
|
||||
else
|
||||
friendliify(phrase)
|
||||
if(IsAdminAdvancedProcCall())
|
||||
to_chat(usr, "<span class='danger'>Hypnosis New() skipped due to try/catch incompatibility with admin proccalling.</span>")
|
||||
qdel(src)
|
||||
try
|
||||
target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
|
||||
catch(var/exception/e)
|
||||
stack_trace("[e] on [e.file]:[e.line]")
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/proc/friendliify(phrase)
|
||||
phrase = replacetext(lowertext(phrase), "kill", "hug")
|
||||
phrase = replacetext(lowertext(phrase), "murder", "cuddle")
|
||||
phrase = replacetext(lowertext(phrase), "harm", "snuggle")
|
||||
phrase = replacetext(lowertext(phrase), "decapitate", "headpat")
|
||||
phrase = replacetext(lowertext(phrase), "strangle", "meow at")
|
||||
phrase = replacetext(lowertext(phrase), "suicide", "self-love")
|
||||
phrase = replacetext(lowertext(phrase), "lynch", "kiss")
|
||||
hypnotic_phrase = phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_gain()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='reallybig hypnophrase'>[hypnotic_phrase]</span>")
|
||||
to_chat(owner, "<span class='notice'>[pick("You feel your thoughts focusing on this phrase... you can't seem to get it out of your head.",\
|
||||
"Your head hurts, but this is all you can think of. It must be vitally important.",\
|
||||
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
|
||||
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
|
||||
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
|
||||
if(!HAS_TRAIT(owner, "hypnotherapy"))
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
as long as you act like the words are your highest priority.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
however this does not take precedence over your other objectives.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_lose()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_life()
|
||||
..()
|
||||
if(prob(2))
|
||||
switch(rand(1,2))
|
||||
if(1)
|
||||
to_chat(owner, "<i>...[lowertext(hypnotic_phrase)]...</i>")
|
||||
if(2)
|
||||
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
|
||||
return message
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
if(is_blind(owner))
|
||||
return
|
||||
if(world.time > next_check && world.time > next_scare)
|
||||
@@ -70,6 +72,8 @@
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
@@ -79,6 +83,8 @@
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
|
||||
@@ -254,3 +254,20 @@
|
||||
/datum/brain_trauma/severe/pacifism/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
//ported from TG
|
||||
/datum/brain_trauma/severe/hypnotic_stupor
|
||||
name = "Hypnotic Stupor"
|
||||
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
|
||||
scan_desc = "oneiric feedback loop"
|
||||
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
|
||||
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
|
||||
..()
|
||||
owner.remove_status_effect(/datum/status_effect/trance)
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
|
||||
..()
|
||||
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
|
||||
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
var/sanity = 100 //Current sanity
|
||||
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
|
||||
var/mood_level = 5 //To track what stage of moodies they're on
|
||||
var/sanity_level = 5 //To track what stage of sanity they're on
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
@@ -118,6 +119,8 @@
|
||||
if(owner.client && owner.hud_used)
|
||||
if(sanity < 25)
|
||||
screen_obj.icon_state = "mood_insane"
|
||||
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
|
||||
screen_obj.icon_state = "mood_entrance"
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
@@ -163,6 +166,58 @@
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
var/mob/living/master = parent
|
||||
|
||||
if(amount == sanity)
|
||||
return
|
||||
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
|
||||
// If the new amount would move towards the acceptable range faster then use it instead
|
||||
if(sanity < minimum && amount < sanity + 0.5)
|
||||
amount = sanity + 0.5
|
||||
else if(sanity > maximum && amount > sanity - 0.5)
|
||||
amount = sanity - 0.5
|
||||
|
||||
// Disturbed stops you from getting any more sane
|
||||
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
|
||||
sanity = min(amount,sanity)
|
||||
else
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
var/mob/living/master = parent
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
@@ -175,6 +230,10 @@
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
@@ -195,7 +254,7 @@
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
return 0 //Don't have to update the event.
|
||||
the_event = new type(src, param)
|
||||
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
|
||||
|
||||
mood_events[category] = the_event
|
||||
update_mood()
|
||||
|
||||
@@ -31,13 +31,43 @@
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres
|
||||
|
||||
// The order goes from easy to cure to hard to cure.
|
||||
var/static/list/advance_cures = list(
|
||||
"sodiumchloride", "sugar", "orangejuice",
|
||||
"spaceacillin", "salglu_solution", "ethanol",
|
||||
"leporazine", "synaptizine", "lipolicide",
|
||||
"silver", "gold"
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
),
|
||||
list( // level 2
|
||||
"potassium", "ethanol", "lithium", "silicon", "bromine"
|
||||
),
|
||||
list( // level 3
|
||||
"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
|
||||
),
|
||||
list( //level 4
|
||||
"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
|
||||
),
|
||||
list( //level 5
|
||||
"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
|
||||
),
|
||||
list( // level 6
|
||||
"phenol", "inacusiate", "oculine", "antihol"
|
||||
),
|
||||
list( // level 7
|
||||
"leporazine", "mindbreaker", "corazone"
|
||||
),
|
||||
list( // level 8
|
||||
"pax", "happiness", "ephedrine"
|
||||
),
|
||||
list( // level 9
|
||||
"lipolicide", "sal_acid"
|
||||
),
|
||||
list( // level 10
|
||||
"haloperidol", "aranesp", "diphenhydramine"
|
||||
),
|
||||
list( //level 11
|
||||
"modafinil", "anacea"
|
||||
)
|
||||
)
|
||||
|
||||
/*
|
||||
@@ -250,7 +280,10 @@
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
cures = list(advance_cures[res])
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
oldres = res
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, src, power)
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, power)
|
||||
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
|
||||
if(prob(A.stage_prob))
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
|
||||
@@ -44,7 +44,7 @@ Bonus
|
||||
if(4, 5)
|
||||
M.adjustOxyLoss(-7, 0)
|
||||
M.losebreath = max(0, M.losebreath - 4)
|
||||
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
|
||||
M.blood_volume += 1
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
|
||||
@@ -55,3 +55,13 @@
|
||||
rename_team = "Inquisition"
|
||||
mission = "Destroy any traces of paranormal activity aboard the station."
|
||||
polldesc = "a Nanotrasen paranormal response team"
|
||||
|
||||
/datum/ert/greybois
|
||||
code = "Green"
|
||||
teamsize = 1
|
||||
opendoors = FALSE
|
||||
enforce_human = FALSE
|
||||
roles = /datum/antagonist/greybois
|
||||
leader_role = /datum/antagonist/greybois/greygod
|
||||
rename_team = "Emergency Assistants"
|
||||
polldesc = "an Emergency Assistant"
|
||||
|
||||
@@ -96,4 +96,4 @@
|
||||
|
||||
/datum/looping_sound/proc/on_stop()
|
||||
if(end_sound)
|
||||
play(end_sound)
|
||||
play(end_sound)
|
||||
|
||||
@@ -6,24 +6,24 @@
|
||||
/datum/mood_event/quality_nice
|
||||
description = "<span class='nicegreen'>That drink wasn't bad at all.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_good
|
||||
description = "<span class='nicegreen'>That drink was pretty good.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_verygood
|
||||
description = "<span class='nicegreen'>That drink was great!</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_fantastic
|
||||
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/amazingtaste
|
||||
description = "<span class='nicegreen'>Amazing taste!</span>\n"
|
||||
mood_change = 50
|
||||
mood_change = 50 //Is this not really high..?
|
||||
timeout = 10 MINUTES
|
||||
|
||||
@@ -37,3 +37,19 @@
|
||||
|
||||
/datum/mood_event/withdrawal_critical/add_effects(drug_name)
|
||||
description = "<span class='boldwarning'>[drug_name]! [drug_name]! [drug_name]!</span>\n"
|
||||
|
||||
/datum/mood_event/happiness_drug
|
||||
description = "<span class='nicegreen'>I can't feel anything and I never want this to end.</span>\n"
|
||||
mood_change = 10
|
||||
|
||||
/datum/mood_event/happiness_drug_good_od
|
||||
description = "<span class='nicegreen'>YES! YES!! YES!!!</span>\n"
|
||||
mood_change = 20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_good" Originally in tg, but I personally think they look dumb
|
||||
|
||||
/datum/mood_event/happiness_drug_bad_od
|
||||
description = "<span class='boldwarning'>NO! NO!! NO!!!</span>\n"
|
||||
mood_change = -20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_bad" Originally in tg
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
|
||||
|
||||
/datum/mood_event/handcuffed
|
||||
description = "<span class='warning'>I guess my antics have finally caught up with me.</span>\n"
|
||||
mood_change = -1
|
||||
@@ -17,7 +19,7 @@
|
||||
/datum/mood_event/burnt_thumb
|
||||
description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/cold
|
||||
description = "<span class='warning'>It's way too cold in here.</span>\n"
|
||||
@@ -30,17 +32,17 @@
|
||||
/datum/mood_event/creampie
|
||||
description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/slipped
|
||||
description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/eye_stab
|
||||
description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/delam //SM delamination
|
||||
description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
|
||||
@@ -50,12 +52,12 @@
|
||||
/datum/mood_event/depression
|
||||
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
|
||||
mood_change = -9
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
|
||||
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 600
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/dismembered
|
||||
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
|
||||
@@ -69,7 +71,7 @@
|
||||
/datum/mood_event/tased
|
||||
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/embedded
|
||||
description = "<span class='boldwarning'>Pull it out!</span>\n"
|
||||
@@ -78,7 +80,7 @@
|
||||
/datum/mood_event/table
|
||||
description = "<span class='warning'>Someone threw me on a table!</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/table/add_effects()
|
||||
if(ishuman(owner))
|
||||
@@ -117,6 +119,30 @@
|
||||
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
|
||||
mood_change = -4
|
||||
|
||||
/datum/mood_event/healsbadman
|
||||
description = "<span class='warning'>I feel a lot better, but wow that was disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/jittery
|
||||
description = "<span class='warning'>I'm nervous and on edge and I can't stand still!!</span>\n"
|
||||
mood_change = -2
|
||||
|
||||
/datum/mood_event/vomit
|
||||
description = "<span class='warning'>I just threw up. Gross.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/vomitself
|
||||
description = "<span class='warning'>I just threw up all over myself. This is disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/painful_medicine
|
||||
description = "<span class='warning'>Medicine may be good for me but right now it stings like hell.</span>\n"
|
||||
mood_change = -5
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/mood_event/hug
|
||||
description = "<span class='nicegreen'>Hugs are nice.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/arcade
|
||||
description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
|
||||
@@ -50,7 +50,7 @@
|
||||
/datum/mood_event/jolly
|
||||
description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
|
||||
mood_change = 6
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/focused
|
||||
description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
|
||||
@@ -76,6 +76,20 @@
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/chemical_euphoria
|
||||
description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
|
||||
mood_change = 4
|
||||
|
||||
/datum/mood_event/chemical_laughter
|
||||
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/chemical_superlaughter
|
||||
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
|
||||
mood_change = 12
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/betterhug
|
||||
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
|
||||
mood_change = 3
|
||||
@@ -94,8 +108,8 @@
|
||||
|
||||
/datum/mood_event/happy_empath
|
||||
description = "<span class='warning'>Someone seems happy!</span>\n"
|
||||
mood_change = 2
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
@@ -59,4 +59,4 @@
|
||||
/datum/mood_event/nice_shower
|
||||
description = "<span class='nicegreen'>I have recently had a nice shower.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
@@ -91,32 +91,29 @@
|
||||
message = replacetext(message," oh god "," cheese and crackers ")
|
||||
message = replacetext(message," jesus "," gee wiz ")
|
||||
message = replacetext(message," weak "," strong ")
|
||||
message = replacetext(message," kill "," hug ")
|
||||
message = replacetext(message," murder "," tease ")
|
||||
message = replacetext(message," kill yourself "," hug ")
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," nerd "," smart guy ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
message = replacetext(message," sex "," hug fight ")
|
||||
message = replacetext(message," idiot "," genius ")
|
||||
message = replacetext(message," fat "," thin ")
|
||||
message = replacetext(message," beer "," water with ice ")
|
||||
message = replacetext(message," drink "," water ")
|
||||
message = replacetext(message," beer "," liquid bread ")
|
||||
message = replacetext(message," drink "," liquid ")
|
||||
message = replacetext(message," feminist "," empowered woman ")
|
||||
message = replacetext(message," i hate you "," you're mean ")
|
||||
message = replacetext(message," nigger "," african american ")
|
||||
message = replacetext(message," i hate you "," you're a mean ")
|
||||
message = replacetext(message," jew "," jewish ")
|
||||
message = replacetext(message," shit "," shiz ")
|
||||
message = replacetext(message," crap "," poo ")
|
||||
message = replacetext(message," slut "," tease ")
|
||||
message = replacetext(message," ass "," butt ")
|
||||
message = replacetext(message," damn "," dang ")
|
||||
message = replacetext(message," fuck "," ")
|
||||
message = replacetext(message," penis "," privates ")
|
||||
message = replacetext(message," cunt "," privates ")
|
||||
message = replacetext(message," dick "," jerk ")
|
||||
message = replacetext(message," dick "," privates ")
|
||||
message = replacetext(message," vagina "," privates ")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
@@ -281,4 +278,4 @@
|
||||
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
|
||||
..()
|
||||
owner.grant_language(/datum/language/common)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
|
||||
@@ -507,3 +507,101 @@
|
||||
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
tick_interval = 1
|
||||
duration = 100
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/pacify/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/pacify/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
|
||||
/datum/status_effect/trance
|
||||
id = "trance"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
duration = 300
|
||||
tick_interval = 10
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
||||
var/stun = TRUE
|
||||
var/triggered = FALSE
|
||||
alert_type = null
|
||||
|
||||
/obj/screen/alert/status_effect/trance
|
||||
name = "Trance"
|
||||
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
|
||||
icon_state = "high"
|
||||
|
||||
/datum/status_effect/trance/tick()
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
if(triggered == TRUE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
triggered = FALSE
|
||||
else
|
||||
return
|
||||
if(stun)
|
||||
owner.Stun(60, TRUE, TRUE)
|
||||
owner.dizziness = 20
|
||||
|
||||
/datum/status_effect/trance/on_apply()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
|
||||
return TRUE
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
||||
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
|
||||
duration = _duration
|
||||
stun = _stun
|
||||
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
|
||||
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/on_remove()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
owner.dizziness = 0
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
|
||||
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
|
||||
triggered = TRUE
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(!owner.can_hear())
|
||||
return
|
||||
if(speaker == owner)
|
||||
return
|
||||
var/mob/living/carbon/C = owner
|
||||
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
||||
if(HAS_TRAIT(C, "hypnotherapy"))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
|
||||
else
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
var/mob/living/quirk_holder
|
||||
|
||||
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
|
||||
..()
|
||||
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
|
||||
qdel(src)
|
||||
quirk_holder = quirk_mob
|
||||
|
||||
@@ -186,3 +186,20 @@
|
||||
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
|
||||
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/bloodpressure
|
||||
name = "Polycythemia vera"
|
||||
desc = "You've a treated form of Polycythemia vera that increases the total blood volume inside of you as well as the rate of replenishment!"
|
||||
value = 2 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1.2
|
||||
M.blood_volume += 150
|
||||
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
@@ -354,3 +354,12 @@
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
value = -2
|
||||
mob_trait = TRAIT_UNSTABLE
|
||||
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
|
||||
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
|
||||
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
table.computer = src
|
||||
break
|
||||
|
||||
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "operating_computer", name, 350, 470, master_ui, state)
|
||||
@@ -125,4 +125,4 @@
|
||||
. = TRUE
|
||||
|
||||
#undef MENU_OPERATION
|
||||
#undef MENU_SURGERIES
|
||||
#undef MENU_SURGERIES
|
||||
|
||||
@@ -45,8 +45,8 @@
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/hot_potato/harmless/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/hypereutactic/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/storage/box/snappops = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/under/syndicate/tacticool = ARCADE_WEIGHT_TRICK,
|
||||
@@ -57,6 +57,7 @@
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define AUTOCLONING_MINIMAL_LEVEL 3
|
||||
#define AUTOCLONING_MINIMAL_LEVEL 4
|
||||
|
||||
/obj/machinery/computer/cloning
|
||||
name = "cloning console"
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
return
|
||||
|
||||
// If the human is losing too much blood, beep.
|
||||
if(attached.blood_volume < BLOOD_VOLUME_SAFE && prob(5))
|
||||
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
attached.transfer_blood_to(beaker, amount)
|
||||
@@ -218,4 +218,4 @@
|
||||
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
#undef IV_INJECTING
|
||||
|
||||
@@ -68,16 +68,16 @@
|
||||
if (ismovableatom(M))
|
||||
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
|
||||
use_power(5000)
|
||||
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
|
||||
log_game("[M] ([key_name(M)]) was turned into a fly person")
|
||||
if(ishuman(M))//don't remove people from the round randomly you jerks
|
||||
var/mob/living/carbon/human/human = M
|
||||
if(human.dna && human.dna.species.id == "human")
|
||||
to_chat(M, "<span class='italics'>You hear a buzzing in your ears.</span>")
|
||||
human.set_species(/datum/species/fly)
|
||||
|
||||
human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
|
||||
calibrated = 0
|
||||
if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
|
||||
to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
|
||||
C.set_species(/datum/species/fly)
|
||||
log_game("[C] ([key_name(C)]) was turned into a fly person")
|
||||
C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
|
||||
|
||||
calibrated = FALSE
|
||||
return
|
||||
|
||||
/obj/machinery/teleport/hub/update_icon()
|
||||
|
||||
@@ -20,3 +20,6 @@
|
||||
..()
|
||||
defense_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -63,3 +63,6 @@
|
||||
..()
|
||||
thrusters_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -154,4 +154,6 @@
|
||||
color = color+pick(colors)
|
||||
return color
|
||||
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -28,3 +28,6 @@
|
||||
switch_damtype_action.Remove(user)
|
||||
phasing_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
var/obj/mecha/M = in_mecha()
|
||||
if(M)
|
||||
M.emp_act(EMP_HEAVY)
|
||||
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 5 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 15 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
recharging = 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/recharge()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
target = get_turf(src)
|
||||
|
||||
if(acid_amt)
|
||||
acid_level = min(acid_amt*acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
|
||||
acid_level = min( (CLAMP(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
|
||||
|
||||
//handle APCs and newscasters and stuff nicely
|
||||
pixel_x = target.pixel_x + rand(-4,4)
|
||||
|
||||
@@ -33,6 +33,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 4
|
||||
|
||||
@@ -498,6 +498,23 @@ Code:
|
||||
else
|
||||
menu += "[ldat]"
|
||||
|
||||
menu += "<h4>Pimpin' Ride:</h4>"
|
||||
|
||||
ldat = null
|
||||
for (var/obj/vehicle/ridden/janicart/M in world)
|
||||
var/turf/ml = get_turf(M)
|
||||
|
||||
if(ml)
|
||||
if (ml.z != cl.z)
|
||||
continue
|
||||
var/direction = get_dir(src, M)
|
||||
ldat += "Ride - <b>\[[ml.x],[ml.y] ([uppertext(dir2text(direction))])\]</b><br>"
|
||||
|
||||
if (!ldat)
|
||||
menu += "None"
|
||||
else
|
||||
menu += "[ldat]"
|
||||
|
||||
menu += "<h4>Located Janitorial Cart:</h4>"
|
||||
|
||||
ldat = null
|
||||
|
||||
@@ -163,7 +163,37 @@ SLIME SCANNER
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
if(iscarbon(M))
|
||||
if(ishuman(M) && advanced) // Should I make this not advanced?
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/liver/L = H.getorganslot("liver")
|
||||
if(L)
|
||||
if(L.swelling > 20)
|
||||
msg += "\t<span class='danger'>Subject is suffering from an enlarged liver.</span>\n" //i.e. shrink their liver or give them a transplant.
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's liver is missing.</span>\n"
|
||||
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
|
||||
if(T)
|
||||
if(T.damage > 40)
|
||||
msg += "\t<span class='danger'>Subject is suffering from severe burn tissue on their tongue.</span>\n" //i.e. their tongue is shot
|
||||
if(T.name == "fluffy tongue")
|
||||
msg += "\t<span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's tongue is missing.</span>\n"
|
||||
var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
|
||||
if(Lung)
|
||||
if(Lung.damage > 150)
|
||||
msg += "\t<span class='danger'>Subject is suffering from acute emphysema leading to trouble breathing.</span>\n" //i.e. Their lungs are shot
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's lungs have collapsed from trauma!</span>\n"
|
||||
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
|
||||
if(P)
|
||||
if(P.length>20)
|
||||
msg += "\t<span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>\n"
|
||||
var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
|
||||
if(Br)
|
||||
if(Br.cached_size>5)
|
||||
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
@@ -183,7 +213,7 @@ SLIME SCANNER
|
||||
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
if (M.radiation)
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
|
||||
@@ -191,6 +221,17 @@ SLIME SCANNER
|
||||
if(advanced && M.hallucinating())
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
|
||||
//MKUltra
|
||||
if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
|
||||
|
||||
//Astrogen shenanigans
|
||||
if(advanced && M.reagents.has_reagent("astral"))
|
||||
if(M.mind)
|
||||
msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='notice'>Subject appears to be astrally projecting.</span>\n"
|
||||
|
||||
//Eyes and ears
|
||||
if(advanced)
|
||||
if(iscarbon(M))
|
||||
@@ -256,6 +297,7 @@ SLIME SCANNER
|
||||
for(var/obj/item/bodypart/org in damaged)
|
||||
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
|
||||
|
||||
|
||||
// Species and body temperature
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -310,7 +352,7 @@ SLIME SCANNER
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.bleed_rate)
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
@@ -318,9 +360,9 @@ SLIME SCANNER
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
|
||||
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
|
||||
|
||||
@@ -164,21 +164,6 @@
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
/obj/item/restraints/handcuffs/fake
|
||||
name = "fake handcuffs"
|
||||
desc = "Fake handcuffs meant for gag purposes."
|
||||
breakouttime = 10 //Deciseconds = 1s
|
||||
|
||||
/obj/item/restraints/handcuffs/fake/kinky
|
||||
name = "kinky handcuffs"
|
||||
desc = "Fake handcuffs meant for erotic roleplay."
|
||||
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "handcuffgag"
|
||||
item_state = "kinkycuff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
@@ -213,7 +198,6 @@
|
||||
/obj/item/restraints/handcuffs/cable/zipties
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "zipties"
|
||||
item_state = "zipties"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
@@ -229,6 +213,21 @@
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
|
||||
/obj/item/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
/obj/item/restraints/handcuffs/fake
|
||||
name = "fake handcuffs"
|
||||
desc = "Fake handcuffs meant for gag purposes."
|
||||
breakouttime = 10 //Deciseconds = 1s
|
||||
|
||||
/obj/item/restraints/handcuffs/fake/kinky
|
||||
name = "kinky handcuffs"
|
||||
desc = "Fake handcuffs meant for erotic roleplay."
|
||||
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "handcuffgag"
|
||||
item_state = "kinkycuff"
|
||||
|
||||
//Legcuffs
|
||||
|
||||
/obj/item/restraints/legcuffs
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
force = 12
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM // average toolbox
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/awakened = FALSE
|
||||
|
||||
@@ -285,14 +285,12 @@
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
damtype = BURN
|
||||
attack_verb = list("punched", "cross countered", "pummeled")
|
||||
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/nullrod/godhand/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
||||
|
||||
|
||||
|
||||
/obj/item/nullrod/staff
|
||||
icon_state = "godstaff-red"
|
||||
item_state = "godstaff-red"
|
||||
@@ -330,6 +328,7 @@
|
||||
sharpness = IS_SHARP
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
@@ -523,6 +522,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("smashed", "bashed", "hammered", "crunched")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/nullrod/chainsaw
|
||||
name = "chainsaw hand"
|
||||
@@ -536,6 +536,7 @@
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/nullrod/chainsaw/Initialize()
|
||||
. = ..()
|
||||
@@ -612,6 +613,7 @@
|
||||
item_flags = ABSTRACT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/nullrod/armblade/Initialize()
|
||||
. = ..()
|
||||
@@ -672,6 +674,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
|
||||
/obj/item/nullrod/tribal_knife/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
|
||||
if(active)
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -79,6 +82,7 @@
|
||||
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
light_color = "#40ceff"
|
||||
total_mass = null
|
||||
|
||||
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/melee/synthetic_arm_blade/Initialize()
|
||||
. = ..()
|
||||
@@ -67,6 +68,7 @@
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
total_mass = 3.4
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
@@ -155,6 +157,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
attack_verb = list("slashed", "cut", "pierces", "pokes")
|
||||
total_mass = 3.4
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
@@ -242,6 +245,7 @@
|
||||
item_flags = NONE
|
||||
force = 0
|
||||
on = FALSE
|
||||
total_mass = TOTAL_MASS_SMALL_ITEM
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -402,6 +406,7 @@
|
||||
var/static/list/ovens
|
||||
var/on = FALSE
|
||||
var/datum/beam/beam
|
||||
total_mass = 2.5
|
||||
|
||||
/obj/item/melee/roastingstick/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
|
||||
var/w_class_on = WEIGHT_CLASS_BULKY
|
||||
var/clumsy_check = TRUE
|
||||
var/total_mass_on //Total mass in ounces when transformed. Primarily for balance purposes. Don't think about it too hard.
|
||||
|
||||
/obj/item/melee/transforming/Initialize()
|
||||
. = ..()
|
||||
@@ -46,6 +47,7 @@
|
||||
active = !active
|
||||
if(active)
|
||||
force = force_on
|
||||
total_mass = total_mass_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
@@ -62,6 +64,7 @@
|
||||
attack_verb = attack_verb_off
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
if(is_sharp())
|
||||
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
|
||||
BT.butchering_enabled = TRUE
|
||||
@@ -84,4 +87,4 @@
|
||||
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
||||
user.take_bodypart_damage(5,5)
|
||||
user.take_bodypart_damage(5,5)
|
||||
@@ -16,6 +16,7 @@
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
force_string = "LORD SINGULOTH HIMSELF"
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/twohanded/singularityhammer/New()
|
||||
..()
|
||||
@@ -84,6 +85,7 @@
|
||||
throwforce = 30
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
||||
target.Stun(60)
|
||||
|
||||
@@ -201,6 +201,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
@@ -278,6 +279,31 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
/obj/item/stack/sheet/cloth/ten
|
||||
amount = 10
|
||||
|
||||
//Durathread fuck slash-asterisk comments
|
||||
GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
|
||||
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/durathread
|
||||
name = "durathread"
|
||||
desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
|
||||
singular_name = "durathread roll"
|
||||
icon_state = "sheet-durathread"
|
||||
item_state = "sheet-cloth"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/durathread
|
||||
|
||||
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.durathread_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
@@ -603,3 +629,29 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
amount = 20
|
||||
/obj/item/stack/sheet/paperframes/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
//durathread and cotton raw
|
||||
/obj/item/stack/sheet/cotton
|
||||
name = "raw cotton bundle"
|
||||
desc = "A bundle of raw cotton ready to be spun on the loom."
|
||||
singular_name = "raw cotton ball"
|
||||
icon_state = "sheet-cotton"
|
||||
is_fabric = TRUE
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/cotton
|
||||
pull_effort = 30
|
||||
loom_result = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cotton/durathread
|
||||
name = "raw durathread bundle"
|
||||
desc = "A bundle of raw durathread ready to be spun on the loom."
|
||||
singular_name = "raw durathread ball"
|
||||
icon_state = "sheet-durathreadraw"
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
|
||||
@@ -12,4 +12,7 @@
|
||||
novariants = FALSE
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
|
||||
var/is_fabric = FALSE //is this a valid material for the loom?
|
||||
var/loom_result //result from pulling on the loom
|
||||
var/pull_effort = 0 //amount of delay when pulling on the loom
|
||||
@@ -248,12 +248,13 @@
|
||||
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_saddle"
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
|
||||
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_combined_w_class = 10
|
||||
STR.max_combined_w_class = 20
|
||||
STR.max_items = 15
|
||||
|
||||
/obj/item/storage/backpack/satchel/cap
|
||||
name = "captain's satchel"
|
||||
@@ -383,6 +384,14 @@
|
||||
icon_state = "duffel-eng"
|
||||
item_state = "duffel-eng"
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/durathread
|
||||
name = "durathread duffel bag"
|
||||
desc = "A lightweight duffel bag made out of durathread."
|
||||
icon_state = "duffel-durathread"
|
||||
item_state = "duffel-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/drone
|
||||
name = "drone duffel bag"
|
||||
desc = "A large duffel bag for holding tools and hats."
|
||||
@@ -398,6 +407,7 @@
|
||||
new /obj/item/stack/cable_coil/random(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/pipe_dispenser(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/clown
|
||||
name = "clown's duffel bag"
|
||||
|
||||
@@ -431,6 +431,48 @@
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 6
|
||||
|
||||
/obj/item/storage/belt/durathread
|
||||
name = "durathread toolbelt"
|
||||
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
|
||||
icon_state = "webbing-durathread"
|
||||
item_state = "webbing-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/storage/belt/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 14
|
||||
STR.max_combined_w_class = 32
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/crowbar,
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/weldingtool,
|
||||
/obj/item/wirecutters,
|
||||
/obj/item/wrench,
|
||||
/obj/item/multitool,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/stack/cable_coil,
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/analyzer,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/holosign_creator/atmos,
|
||||
/obj/item/holosign_creator/engineering,
|
||||
/obj/item/forcefield_projector,
|
||||
/obj/item/assembly/signaler,
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/rcd_ammo,
|
||||
/obj/item/construction/rcd,
|
||||
/obj/item/pipe_dispenser,
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/stack/tile/plasteel,
|
||||
/obj/item/grenade/chem_grenade/metalfoam,
|
||||
/obj/item/grenade/chem_grenade/smart_metal_foam
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/grenade
|
||||
name = "grenadier belt"
|
||||
desc = "A belt for holding grenades."
|
||||
@@ -524,12 +566,15 @@
|
||||
/obj/item/grenade/chem_grenade,
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/reagent_containers/glass/bottle,
|
||||
/obj/item/reagent_containers/spray,
|
||||
/obj/item/soap,
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/key/janitor,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/melee/flyswatter,
|
||||
/obj/item/paint/paint_remover,
|
||||
/obj/item/assembly/mousetrap
|
||||
))
|
||||
|
||||
@@ -548,6 +593,22 @@
|
||||
/obj/item/ammo_casing/shotgun
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread
|
||||
name = "durathread bandolier"
|
||||
desc = "An double stacked bandolier made out of durathread."
|
||||
icon_state = "bandolier-durathread"
|
||||
item_state = "bandolier-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 32
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/ammo_casing
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medolier
|
||||
name = "medolier"
|
||||
desc = "A medical bandolier for holding smartdarts."
|
||||
|
||||
@@ -40,9 +40,18 @@
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family
|
||||
name = "battered briefcase"
|
||||
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
|
||||
icon_state = "gbriefcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
desc = "An old briefcase with a golden trim. It's clear they don't make them as good as they used to. Comes with an added belt clip!"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 14
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
|
||||
new /obj/item/stamp/law(src)
|
||||
new /obj/item/pen/fountain(src)
|
||||
|
||||
@@ -1,365 +1,391 @@
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/regular/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins giving [user.p_them()]self aids with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/storage/firstaid/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/ancient/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
for(var/i in 1 to 2)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
name = "radiation treatment kit"
|
||||
desc = "Used to treat minor toxic blood content and major radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
if(prob(50))
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
if(prob(80))
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
new /obj/item/reagent_containers/pill/antirad(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/vodka(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/storage/firstaid/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/salbutamol(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/storage/firstaid/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
|
||||
/obj/item/storage/firstaid/tactical/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/storage/pill_bottle/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter radiation poisoning."
|
||||
|
||||
/obj/item/storage/pill_bottle/anitrad/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/antirad(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine
|
||||
name = "bottle of epinephrine pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/epinephrine(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone
|
||||
name = "bottle of mutadone pills"
|
||||
desc = "Contains pills used to treat genetic abnormalities."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol
|
||||
name = "bottle of mannitol pills"
|
||||
desc = "Contains pills used to treat brain damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mannitol(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant
|
||||
name = "bottle of stimulant pills"
|
||||
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/stimulant(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mining
|
||||
name = "bottle of patches"
|
||||
desc = "Contains patches used to treat brute and burn damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mining/PopulateContents()
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/zoom
|
||||
name = "suspicious pill bottle"
|
||||
desc = "The label is pretty old and almost unreadable, you recognize some chemical compounds."
|
||||
|
||||
/obj/item/storage/pill_bottle/zoom/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/zoom(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/happy
|
||||
name = "suspicious pill bottle"
|
||||
desc = "There is a smiley on the top."
|
||||
|
||||
/obj/item/storage/pill_bottle/happy/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/happy(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/lsd
|
||||
name = "suspicious pill bottle"
|
||||
desc = "There is a badly drawn thing with the shape of a mushroom."
|
||||
|
||||
/obj/item/storage/pill_bottle/lsd/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/lsd(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/aranesp
|
||||
name = "suspicious pill bottle"
|
||||
desc = "The label says 'gotta go fast'."
|
||||
|
||||
/obj/item/storage/pill_bottle/aranesp/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/aranesp(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus
|
||||
name = "anti radiation deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills'."
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad
|
||||
name = "radiation treatment deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills' and below that 'Contains Mutadone in each pill!`."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement
|
||||
name = "penis enlargement pills"
|
||||
desc = "You want penis enlargement pills?"
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
/////////////
|
||||
//Organ Box//
|
||||
/////////////
|
||||
|
||||
/obj/item/storage/belt/organbox
|
||||
name = "Organ Storge"
|
||||
desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon = 'icons/obj/mysterybox.dmi'
|
||||
icon_state = "organbox_open"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
|
||||
/obj/item/storage/belt/organbox/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 16
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 20
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/storage/pill_bottle,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/autosurgeon,
|
||||
/obj/item/organ,
|
||||
/obj/item/implant,
|
||||
/obj/item/implantpad,
|
||||
/obj/item/implantcase,
|
||||
/obj/item/implanter,
|
||||
/obj/item/circuitboard/computer/operating,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/regular/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins giving [user.p_them()]self aids with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/storage/firstaid/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/ancient/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
for(var/i in 1 to 2)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
name = "radiation treatment kit"
|
||||
desc = "Used to treat minor toxic blood content and major radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
if(prob(50))
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
if(prob(80))
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
new /obj/item/reagent_containers/pill/antirad(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/vodka(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/storage/firstaid/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/salbutamol(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/storage/firstaid/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
|
||||
/obj/item/storage/firstaid/tactical/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/storage/pill_bottle/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter radiation poisoning."
|
||||
|
||||
/obj/item/storage/pill_bottle/anitrad/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/antirad(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine
|
||||
name = "bottle of epinephrine pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/epinephrine(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone
|
||||
name = "bottle of mutadone pills"
|
||||
desc = "Contains pills used to treat genetic abnormalities."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol
|
||||
name = "bottle of mannitol pills"
|
||||
desc = "Contains pills used to treat brain damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mannitol(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant
|
||||
name = "bottle of stimulant pills"
|
||||
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/stimulant(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mining
|
||||
name = "bottle of patches"
|
||||
desc = "Contains patches used to treat brute and burn damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mining/PopulateContents()
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/zoom
|
||||
name = "suspicious pill bottle"
|
||||
desc = "The label is pretty old and almost unreadable, you recognize some chemical compounds."
|
||||
|
||||
/obj/item/storage/pill_bottle/zoom/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/zoom(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/happy
|
||||
name = "suspicious pill bottle"
|
||||
desc = "There is a smiley on the top."
|
||||
|
||||
/obj/item/storage/pill_bottle/happy/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/happy(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/lsd
|
||||
name = "suspicious pill bottle"
|
||||
desc = "There is a badly drawn thing with the shape of a mushroom."
|
||||
|
||||
/obj/item/storage/pill_bottle/lsd/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/lsd(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/aranesp
|
||||
name = "suspicious pill bottle"
|
||||
desc = "The label says 'gotta go fast'."
|
||||
|
||||
/obj/item/storage/pill_bottle/aranesp/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/aranesp(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/psicodine
|
||||
name = "bottle of psicodine pills"
|
||||
desc = "Contains pills used to treat mental distress and traumas."
|
||||
|
||||
/obj/item/storage/pill_bottle/psicodine/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/psicodine(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/happiness
|
||||
name = "happiness pill bottle"
|
||||
desc = "The label is long gone, in its place an 'H' written with a marker."
|
||||
|
||||
/obj/item/storage/pill_bottle/happiness/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/happiness(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus
|
||||
name = "anti radiation deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills'."
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad
|
||||
name = "radiation treatment deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills' and below that 'Contains Mutadone in each pill!`."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement
|
||||
name = "penis enlargement pills"
|
||||
desc = "You want penis enlargement pills?"
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement
|
||||
name = "breast enlargement pills"
|
||||
desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/breast_enlargement(src)
|
||||
|
||||
/////////////
|
||||
//Organ Box//
|
||||
/////////////
|
||||
|
||||
/obj/item/storage/belt/organbox
|
||||
name = "Organ Storge"
|
||||
desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon = 'icons/obj/mysterybox.dmi'
|
||||
icon_state = "organbox_open"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
|
||||
/obj/item/storage/belt/organbox/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 16
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 20
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/storage/pill_bottle,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/autosurgeon,
|
||||
/obj/item/organ,
|
||||
/obj/item/implant,
|
||||
/obj/item/implantpad,
|
||||
/obj/item/implantcase,
|
||||
/obj/item/implanter,
|
||||
/obj/item/circuitboard/computer/operating,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
new /obj/item/card/emag(src) // 6 tc
|
||||
|
||||
if("ninja") // 40~ tc worth
|
||||
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
|
||||
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
|
||||
new /obj/item/implanter/adrenalin(src) // 8 tc
|
||||
new /obj/item/throwing_star(src) // ~5 tc for all 6
|
||||
new /obj/item/throwing_star(src)
|
||||
@@ -294,6 +294,7 @@
|
||||
new /obj/item/radio/headset/chameleon(src)
|
||||
new /obj/item/stamp/chameleon(src)
|
||||
new /obj/item/pda/chameleon(src)
|
||||
new /obj/item/clothing/neck/cloak/chameleon(src)
|
||||
|
||||
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
|
||||
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
toggle_internals(user)
|
||||
|
||||
/obj/item/tank/proc/toggle_internals(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/mob/living/carbon/H = user
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
@@ -33,13 +33,19 @@
|
||||
H.update_internals_hud_icon(0)
|
||||
else
|
||||
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!H.wear_mask)
|
||||
to_chat(H, "<span class='warning'>You need a mask!</span>")
|
||||
return
|
||||
if(H.wear_mask.mask_adjusted)
|
||||
H.wear_mask.adjustmask(H)
|
||||
if(!(H.wear_mask.clothing_flags & MASKINTERNALS))
|
||||
to_chat(H, "<span class='warning'>[H.wear_mask] can't use [src]!</span>")
|
||||
var/obj/item/clothing/check
|
||||
var/internals = FALSE
|
||||
|
||||
for(check in GET_INTERNAL_SLOTS(H))
|
||||
if(istype(check, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/M = check
|
||||
if(M.mask_adjusted)
|
||||
M.adjustmask(H)
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
|
||||
if(!internals)
|
||||
to_chat(H, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return
|
||||
|
||||
if(H.internal)
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 0
|
||||
total_mass = TOTAL_MASS_TINY_ITEM
|
||||
|
||||
|
||||
/*
|
||||
@@ -112,10 +113,6 @@
|
||||
/obj/item/toy/syndicateballoon
|
||||
name = "syndicate balloon"
|
||||
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 0
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "syndballoon"
|
||||
item_state = "syndballoon"
|
||||
@@ -225,6 +222,8 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
var/hacked = FALSE
|
||||
total_mass = 0.4
|
||||
var/total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
|
||||
/obj/item/toy/sword/attack_self(mob/user)
|
||||
active = !( active )
|
||||
@@ -274,6 +273,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/sword/getweight()
|
||||
return (active ? total_mass_on : total_mass) || w_class *1.25
|
||||
|
||||
/*
|
||||
* Foam armblade
|
||||
*/
|
||||
@@ -327,12 +329,13 @@
|
||||
force_unwielded = 0
|
||||
force_wielded = 0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/toy/katana
|
||||
name = "replica katana"
|
||||
@@ -346,6 +349,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
force = 5
|
||||
throwforce = 5
|
||||
total_mass = null
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
var/force_wielded = 0
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/slowdown_wielded = 0
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/twohanded/proc/unwield(mob/living/carbon/user, show_message = TRUE)
|
||||
if(!wielded || !user)
|
||||
@@ -55,7 +57,7 @@
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
return
|
||||
slowdown -= slowdown_wielded
|
||||
|
||||
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -85,7 +87,7 @@
|
||||
O.desc = "Your second grip on [src]."
|
||||
O.wielded = TRUE
|
||||
user.put_in_inactive_hand(O)
|
||||
return
|
||||
slowdown += slowdown_wielded
|
||||
|
||||
/obj/item/twohanded/dropped(mob/user)
|
||||
. = ..()
|
||||
@@ -279,6 +281,7 @@
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
hitsound = "swing_hit"
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
@@ -290,8 +293,10 @@
|
||||
var/hacked = FALSE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
|
||||
var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
var/spinnable = TRUE
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
var/total_mass_on = 3.4
|
||||
|
||||
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -353,7 +358,7 @@
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
|
||||
impale(user)
|
||||
return
|
||||
if((wielded) && prob(50))
|
||||
if(spinnable && (wielded) && prob(50))
|
||||
INVOKE_ASYNC(src, .proc/jedi_spin, user)
|
||||
|
||||
/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
|
||||
@@ -406,11 +411,14 @@
|
||||
/obj/item/twohanded/dualsaber/process()
|
||||
if(wielded)
|
||||
if(hacked)
|
||||
light_color = pick(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
rainbow_process()
|
||||
open_flame()
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/twohanded/dualsaber/proc/rainbow_process()
|
||||
light_color = pick(rainbow_colors)
|
||||
|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
@@ -428,7 +436,8 @@
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
add_fingerprint(user)
|
||||
// Light your candles while spinning around the room
|
||||
INVOKE_ASYNC(src, .proc/jedi_spin, user)
|
||||
if(spinnable)
|
||||
INVOKE_ASYNC(src, .proc/jedi_spin, user)
|
||||
|
||||
/obj/item/twohanded/dualsaber/green
|
||||
possible_colors = list("green")
|
||||
|
||||
@@ -69,6 +69,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/claymore/Initialize()
|
||||
. = ..()
|
||||
@@ -223,6 +224,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/katana/cursed
|
||||
slot_flags = null
|
||||
@@ -431,6 +433,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/mounted_chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -79,4 +79,4 @@
|
||||
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
|
||||
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return default_color
|
||||
return sanitize_hexcolor(n_color, include_crunch= TRUE)
|
||||
return sanitize_hexcolor(n_color)
|
||||
|
||||
@@ -83,8 +83,9 @@
|
||||
icon_state = "breaker_drop"
|
||||
|
||||
/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
|
||||
H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken")
|
||||
H.emote("scream")
|
||||
H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
|
||||
|
||||
/obj/structure/femur_breaker/proc/raise_slat()
|
||||
slat_status = BREAKER_SLAT_RAISED
|
||||
@@ -171,4 +172,4 @@
|
||||
#undef BREAKER_ACTIVATE_DELAY
|
||||
#undef BREAKER_WRENCH_DELAY
|
||||
#undef BREAKER_ACTION_INUSE
|
||||
#undef BREAKER_ACTION_WRENCH
|
||||
#undef BREAKER_ACTION_WRENCH
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
//Loom, turns raw cotton and durathread into their respective fabrics.
|
||||
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
|
||||
if(W.is_fabric && W.amount > 1)
|
||||
user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
|
||||
if(W.use_tool(src, user, W.pull_effort))
|
||||
new W.loom_result(drop_location())
|
||||
user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
|
||||
W.amount = (W.amount - 2)
|
||||
if(W.amount < 1)
|
||||
qdel(W)
|
||||
else
|
||||
user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
|
||||
+3
-2
@@ -137,7 +137,7 @@ GLOBAL_VAR(restart_counter)
|
||||
// but those are both private, so let's put the commit info in the runtime
|
||||
// log which is ultimately public.
|
||||
log_runtime(GLOB.revdata.get_log_message())
|
||||
|
||||
|
||||
/world/Topic(T, addr, master, key)
|
||||
TGS_TOPIC //redirect to server tools if necessary
|
||||
|
||||
@@ -270,7 +270,8 @@ GLOBAL_VAR(restart_counter)
|
||||
if (M.client)
|
||||
n++
|
||||
|
||||
features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
|
||||
if(SSmapping.config) // this just stops the runtime, honk.
|
||||
features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
|
||||
|
||||
if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
|
||||
features += "[get_security_level()] alert"
|
||||
|
||||
@@ -161,11 +161,13 @@
|
||||
throwforce = 0 //Just to be on the safe side
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
armour_penetration = 20
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
var/can_drop = FALSE
|
||||
var/fake = FALSE
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
|
||||
. = ..()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "Strained Muscles"
|
||||
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
|
||||
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
|
||||
chemical_cost = 0
|
||||
chemical_cost = 15
|
||||
dna_cost = 1
|
||||
req_human = 1
|
||||
var/stacks = 0 //Increments every 5 seconds; damage increases over time
|
||||
@@ -15,13 +15,16 @@
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
active = !active
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
|
||||
changeling.chem_recharge_slowdown += 0.5
|
||||
else
|
||||
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
|
||||
if(stacks >= 10)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
|
||||
user.Knockdown(60)
|
||||
user.emote("gasp")
|
||||
@@ -42,9 +45,9 @@
|
||||
|
||||
stacks++
|
||||
//user.take_bodypart_damage(stacks * 0.03, 0)
|
||||
user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
|
||||
if(stacks == 11) //Warning message that the stacks are getting too high
|
||||
if(stacks == 10) //Warning message that the stacks are getting too high
|
||||
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
|
||||
|
||||
sleep(40)
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
. = ..()
|
||||
|
||||
/datum/clockwork_scripture/abscond/scripture_effects()
|
||||
var/mob/living/pulled_mob = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
|
||||
var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
|
||||
var/turf/T
|
||||
if(GLOB.ark_of_the_clockwork_justiciar)
|
||||
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
|
||||
|
||||
+1
-3
@@ -131,9 +131,7 @@
|
||||
if(!M || !M.current)
|
||||
continue
|
||||
if(isliving(M.current) && M.current.stat != DEAD)
|
||||
var/turf/t_turf
|
||||
if(isAI(M.current))
|
||||
t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
|
||||
@@ -655,15 +655,15 @@
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
|
||||
return
|
||||
if(H.blood_volume < BLOOD_VOLUME_SAFE)
|
||||
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
|
||||
if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
|
||||
var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
|
||||
if(uses*2 < restore_blood)
|
||||
H.blood_volume += uses*2
|
||||
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
|
||||
uses = 0
|
||||
return ..()
|
||||
else
|
||||
H.blood_volume = BLOOD_VOLUME_SAFE
|
||||
H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
|
||||
uses -= round(restore_blood/2)
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
|
||||
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
|
||||
@@ -698,7 +698,7 @@
|
||||
if(H.cultslurring)
|
||||
to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
return
|
||||
if(H.blood_volume > BLOOD_VOLUME_SAFE)
|
||||
if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
|
||||
H.blood_volume -= 100
|
||||
uses += 50
|
||||
user.Beam(H,icon_state="drainbeam",time=10)
|
||||
@@ -799,4 +799,4 @@
|
||||
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
qdel(rite)
|
||||
|
||||
@@ -105,7 +105,6 @@
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
actions_types = list()
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/datum/action/innate/dash/cult/jaunt
|
||||
var/datum/action/innate/cult/spin2win/linked_action
|
||||
var/spinning = FALSE
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
var/mob/living/simple_animal/M = L
|
||||
if(M.health < M.maxHealth)
|
||||
M.adjustHealth(-3)
|
||||
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
|
||||
L.blood_volume += 1.0
|
||||
CHECK_TICK
|
||||
if(last_corrupt <= world.time)
|
||||
|
||||
@@ -433,12 +433,12 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
continue
|
||||
if(!A.anchored)
|
||||
movedsomething = TRUE
|
||||
if(do_teleport(A, T, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movedsomething)
|
||||
..()
|
||||
if(moveuserlater)
|
||||
if(do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movesuccess)
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(cures.len)
|
||||
return
|
||||
var/list/not_used = advance_cures.Copy()
|
||||
cures = list(pick_n_take(not_used), pick_n_take(not_used))
|
||||
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/antagonist/greybois
|
||||
name = "Emergency Assistant"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
var/mission = "Assist the station."
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/greybois
|
||||
|
||||
/datum/antagonist/greybois/greygod
|
||||
outfit = /datum/outfit/ert/greybois/greygod
|
||||
|
||||
/datum/antagonist/greybois/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
|
||||
|
||||
/datum/antagonist/greybois/on_gain()
|
||||
equipERT()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/greybois/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(outfit)
|
||||
@@ -5,6 +5,7 @@
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
@@ -61,11 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
|
||||
D.jammed = TRUE
|
||||
|
||||
|
||||
GLOB.war_declared = TRUE
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
|
||||
@@ -373,6 +373,11 @@
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
set_security_level("delta")
|
||||
|
||||
if(GLOB.war_declared)
|
||||
var/area/A = get_area(src)
|
||||
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
|
||||
|
||||
else
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
|
||||
@@ -244,10 +244,12 @@
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/mob/living/L = owner
|
||||
L.remove_status_effect(STATUS_EFFECT_INLOVE)
|
||||
|
||||
|
||||
/datum/antagonist/valentine/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
@@ -42,4 +43,21 @@
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
//Just so it's distinct, basically.
|
||||
/datum/antagonist/valentine/chem/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
/datum/antagonist/valentine/chem/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
@@ -405,8 +405,12 @@
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
break
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
@@ -36,8 +37,8 @@
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay("flash-f")
|
||||
attached_overlays += "flash-f"
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
@@ -313,3 +314,50 @@
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
armour_penetration = 1000
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
anchored = TRUE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/team = WHITE_TEAM
|
||||
var/reset_cooldown = 0
|
||||
var/anyonecanpickup = TRUE
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
return FALSE
|
||||
return T.air_contents.gases[gas_type] >= moles_required
|
||||
|
||||
/datum/bounty/item/engineering/gas/nitryl_tank
|
||||
name = "Full Tank of Nitryl"
|
||||
description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
gas_type = /datum/gas/nitryl
|
||||
//datum/bounty/item/engineering/gas/nitryl_tank
|
||||
// name = "Full Tank of Nitryl"
|
||||
// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
// gas_type = /datum/gas/nitryl
|
||||
|
||||
/datum/bounty/item/engineering/gas/tritium_tank
|
||||
name = "Full Tank of Tritium"
|
||||
@@ -37,6 +37,55 @@
|
||||
required_count = 10 //easy to make
|
||||
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
|
||||
|
||||
/datum/bounty/item/engineering/microwave
|
||||
name = "Microwaves"
|
||||
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
|
||||
reward = 2000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/microwave)
|
||||
|
||||
/datum/bounty/item/engineering/hydroponicstrays
|
||||
name = "Hydroponics Tray"
|
||||
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
|
||||
reward = 2500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/hydroponics)
|
||||
|
||||
/datum/bounty/item/engineering/rcd
|
||||
name = "Spare RCD"
|
||||
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
|
||||
reward = 2500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/construction/rcd)
|
||||
|
||||
/datum/bounty/item/engineering/rpd
|
||||
name = "Spare RPD"
|
||||
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
|
||||
reward = 3000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
/datum/bounty/item/engineering/heaters
|
||||
name = "Space Heaters"
|
||||
description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/space_heater)
|
||||
|
||||
/datum/bounty/item/engineering/arcadetrail
|
||||
name = "Orion Trail Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
|
||||
|
||||
/datum/bounty/item/engineering/arcadebattle
|
||||
name = "Battle Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/battle)
|
||||
|
||||
/datum/bounty/item/engineering/energy_ball
|
||||
name = "Contained Tesla Ball"
|
||||
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
|
||||
|
||||
@@ -1699,7 +1699,7 @@
|
||||
/datum/supply_pack/service/janitor/janpremium
|
||||
name = "Janitor Premium Supplies"
|
||||
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
|
||||
cost = 3000
|
||||
cost = 1750
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
@@ -1707,9 +1707,20 @@
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/spray/drying_agent)
|
||||
crate_name = "janitor backpack crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janpimp
|
||||
name = "Custodial Cruiser"
|
||||
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
|
||||
cost = 3000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/vehicle/ridden/janicart,
|
||||
/obj/item/key/janitor)
|
||||
crate_name = "janitor ride crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/mule
|
||||
name = "MULEbot Crate"
|
||||
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user