Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit54
This commit is contained in:
@@ -0,0 +1,5 @@
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PROCESSING_SUBSYSTEM_DEF(chemistry)
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wait = 5
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flags = SS_KEEP_TIMING
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@@ -9,6 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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runlevels = RUNLEVEL_GAME
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var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
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var/list/quirk_names_by_path = list()
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var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
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var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
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@@ -22,11 +23,68 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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var/datum/quirk/T = V
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quirks[initial(T.name)] = T
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quirk_points[initial(T.name)] = initial(T.value)
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quirk_names_by_path[T] = initial(T.name)
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/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
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/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
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GenerateQuirks(cli)
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for(var/V in cli.prefs.character_quirks)
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var/list/quirks = cli.prefs.character_quirks.Copy()
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var/list/cut
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if(job && job.blacklisted_quirks)
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cut = filter_quirks(quirks, job)
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for(var/V in quirks)
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user.add_quirk(V, spawn_effects)
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if(!silent && LAZYLEN(cut))
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to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
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/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
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return quirks[name]
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/datum/controller/subsystem/processing/quirks/proc/quirk_points_by_name(name)
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return quirk_points[name]
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/datum/controller/subsystem/processing/quirks/proc/quirk_name_by_path(path)
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return quirk_names_by_path[path]
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/datum/controller/subsystem/processing/quirks/proc/total_points(list/quirk_names)
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. = 0
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for(var/i in quirk_names)
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. += quirk_points_by_name(i)
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/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
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var/list/cut = list()
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var/list/banned_names = list()
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for(var/i in job.blacklisted_quirks)
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var/name = quirk_name_by_path(i)
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if(name)
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banned_names += name
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var/list/blacklisted = quirks & banned_names
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if(length(blacklisted))
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for(var/i in blacklisted)
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quirks -= i
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cut += i
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/* //Code to automatically reduce positive quirks until balance is even.
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var/points_used = total_points(quirks)
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if(points_used > 0)
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//they owe us points, let's collect.
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for(var/i in quirks)
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var/points = quirk_points_by_name(i)
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if(points > 0)
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cut += i
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quirks -= i
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points_used -= points
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if(points_used <= 0)
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break
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*/
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//Nah, let's null all non-neutrals out.
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if(cut.len)
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for(var/i in quirks)
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if(quirk_points_by_name(i) != 0)
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//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
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quirks -= i
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return cut
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/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
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if(user.prefs.character_quirks.len)
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@@ -385,7 +385,7 @@ SUBSYSTEM_DEF(ticker)
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if(player.mind.assigned_role != player.mind.special_role)
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SSjob.EquipRank(N, player.mind.assigned_role, 0)
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if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
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SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
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SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
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CHECK_TICK
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if(captainless)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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@@ -7,7 +7,7 @@
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SUBSYSTEM_DEF(bellies)
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name = "Bellies"
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priority = 5
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priority = FIRE_PRIORITY_VORE
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wait = 1 SECONDS
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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@@ -87,17 +87,20 @@ SUBSYSTEM_DEF(vote)
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/datum/controller/subsystem/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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var/was_roundtype_vote = mode == "roundtype"
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if(winners.len > 0)
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if(question)
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text += "<b>[question]</b>"
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else
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text += "<b>[capitalize(mode)] Vote</b>"
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stored_gamemode_votes = list()
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if(was_roundtype_vote)
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stored_gamemode_votes = list()
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for(var/i=1,i<=choices.len,i++)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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stored_gamemode_votes[choices[i]] = votes
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if(was_roundtype_vote)
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stored_gamemode_votes[choices[i]] = votes
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text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
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if(mode != "custom")
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if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
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