Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit54
This commit is contained in:
@@ -161,11 +161,13 @@
|
||||
throwforce = 0 //Just to be on the safe side
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||||
throw_range = 0
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||||
throw_speed = 0
|
||||
armour_penetration = 20
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||||
hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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var/can_drop = FALSE
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var/fake = FALSE
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||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
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/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
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. = ..()
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@@ -5,7 +5,7 @@
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name = "Strained Muscles"
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desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
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helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
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chemical_cost = 0
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chemical_cost = 15
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dna_cost = 1
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req_human = 1
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var/stacks = 0 //Increments every 5 seconds; damage increases over time
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@@ -15,13 +15,16 @@
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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active = !active
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if(active)
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to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
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changeling.chem_recharge_slowdown += 0.5
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else
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REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
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to_chat(user, "<span class='notice'>Our muscles relax.</span>")
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if(stacks >= 10)
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changeling.chem_recharge_slowdown -= 0.5
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if(stacks >= 20)
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to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
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user.Knockdown(60)
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user.emote("gasp")
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@@ -42,9 +45,9 @@
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stacks++
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//user.take_bodypart_damage(stacks * 0.03, 0)
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user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
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user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
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if(stacks == 11) //Warning message that the stacks are getting too high
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if(stacks == 10) //Warning message that the stacks are getting too high
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to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
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sleep(40)
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@@ -224,7 +224,7 @@
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. = ..()
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/datum/clockwork_scripture/abscond/scripture_effects()
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var/mob/living/pulled_mob = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
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var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
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var/turf/T
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if(GLOB.ark_of_the_clockwork_justiciar)
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T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
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||||
+1
-3
@@ -131,9 +131,7 @@
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if(!M || !M.current)
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continue
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if(isliving(M.current) && M.current.stat != DEAD)
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var/turf/t_turf
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if(isAI(M.current))
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t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
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M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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M.current.clear_fullscreen("flash", 5)
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@@ -655,15 +655,15 @@
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||||
if(H.stat == DEAD)
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to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
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return
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if(H.blood_volume < BLOOD_VOLUME_SAFE)
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||||
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
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if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
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if(uses*2 < restore_blood)
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H.blood_volume += uses*2
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||||
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
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uses = 0
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return ..()
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else
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H.blood_volume = BLOOD_VOLUME_SAFE
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H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
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||||
uses -= round(restore_blood/2)
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to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
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var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
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||||
@@ -698,7 +698,7 @@
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if(H.cultslurring)
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to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
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return
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if(H.blood_volume > BLOOD_VOLUME_SAFE)
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if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
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H.blood_volume -= 100
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uses += 50
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user.Beam(H,icon_state="drainbeam",time=10)
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@@ -799,4 +799,4 @@
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to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
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else
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to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
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qdel(rite)
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qdel(rite)
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@@ -105,7 +105,6 @@
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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actions_types = list()
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||||
item_flags = SLOWS_WHILE_IN_HAND
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||||
var/datum/action/innate/dash/cult/jaunt
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||||
var/datum/action/innate/cult/spin2win/linked_action
|
||||
var/spinning = FALSE
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||||
|
||||
@@ -188,7 +188,7 @@
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||||
var/mob/living/simple_animal/M = L
|
||||
if(M.health < M.maxHealth)
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||||
M.adjustHealth(-3)
|
||||
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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||||
L.blood_volume += 1.0
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||||
CHECK_TICK
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||||
if(last_corrupt <= world.time)
|
||||
|
||||
@@ -433,12 +433,12 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
continue
|
||||
if(!A.anchored)
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||||
movedsomething = TRUE
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||||
if(do_teleport(A, T, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movedsomething)
|
||||
..()
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||||
if(moveuserlater)
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||||
if(do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movesuccess)
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||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
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||||
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||||
@@ -51,7 +51,7 @@
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||||
if(cures.len)
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||||
return
|
||||
var/list/not_used = advance_cures.Copy()
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||||
cures = list(pick_n_take(not_used), pick_n_take(not_used))
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||||
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
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||||
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||||
@@ -0,0 +1,23 @@
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||||
/datum/antagonist/greybois
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||||
name = "Emergency Assistant"
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||||
show_name_in_check_antagonists = TRUE
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||||
show_in_antagpanel = FALSE
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||||
var/mission = "Assist the station."
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||||
var/datum/outfit/outfit = /datum/outfit/ert/greybois
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||||
|
||||
/datum/antagonist/greybois/greygod
|
||||
outfit = /datum/outfit/ert/greybois/greygod
|
||||
|
||||
/datum/antagonist/greybois/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
|
||||
|
||||
/datum/antagonist/greybois/on_gain()
|
||||
equipERT()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/greybois/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(outfit)
|
||||
@@ -5,6 +5,7 @@
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
@@ -61,11 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
|
||||
D.jammed = TRUE
|
||||
|
||||
|
||||
GLOB.war_declared = TRUE
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
|
||||
@@ -373,6 +373,11 @@
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
set_security_level("delta")
|
||||
|
||||
if(GLOB.war_declared)
|
||||
var/area/A = get_area(src)
|
||||
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
|
||||
|
||||
else
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
|
||||
@@ -244,10 +244,12 @@
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/mob/living/L = owner
|
||||
L.remove_status_effect(STATUS_EFFECT_INLOVE)
|
||||
|
||||
|
||||
/datum/antagonist/valentine/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
@@ -42,4 +43,21 @@
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
//Just so it's distinct, basically.
|
||||
/datum/antagonist/valentine/chem/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
/datum/antagonist/valentine/chem/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
@@ -405,8 +405,12 @@
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
break
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
@@ -36,8 +37,8 @@
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay("flash-f")
|
||||
attached_overlays += "flash-f"
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
@@ -313,3 +314,50 @@
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
armour_penetration = 1000
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
anchored = TRUE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/team = WHITE_TEAM
|
||||
var/reset_cooldown = 0
|
||||
var/anyonecanpickup = TRUE
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
return FALSE
|
||||
return T.air_contents.gases[gas_type] >= moles_required
|
||||
|
||||
/datum/bounty/item/engineering/gas/nitryl_tank
|
||||
name = "Full Tank of Nitryl"
|
||||
description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
gas_type = /datum/gas/nitryl
|
||||
//datum/bounty/item/engineering/gas/nitryl_tank
|
||||
// name = "Full Tank of Nitryl"
|
||||
// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
// gas_type = /datum/gas/nitryl
|
||||
|
||||
/datum/bounty/item/engineering/gas/tritium_tank
|
||||
name = "Full Tank of Tritium"
|
||||
@@ -37,6 +37,55 @@
|
||||
required_count = 10 //easy to make
|
||||
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
|
||||
|
||||
/datum/bounty/item/engineering/microwave
|
||||
name = "Microwaves"
|
||||
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
|
||||
reward = 2000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/microwave)
|
||||
|
||||
/datum/bounty/item/engineering/hydroponicstrays
|
||||
name = "Hydroponics Tray"
|
||||
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
|
||||
reward = 2500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/hydroponics)
|
||||
|
||||
/datum/bounty/item/engineering/rcd
|
||||
name = "Spare RCD"
|
||||
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
|
||||
reward = 2500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/construction/rcd)
|
||||
|
||||
/datum/bounty/item/engineering/rpd
|
||||
name = "Spare RPD"
|
||||
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
|
||||
reward = 3000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
/datum/bounty/item/engineering/heaters
|
||||
name = "Space Heaters"
|
||||
description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/space_heater)
|
||||
|
||||
/datum/bounty/item/engineering/arcadetrail
|
||||
name = "Orion Trail Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
|
||||
|
||||
/datum/bounty/item/engineering/arcadebattle
|
||||
name = "Battle Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/battle)
|
||||
|
||||
/datum/bounty/item/engineering/energy_ball
|
||||
name = "Contained Tesla Ball"
|
||||
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
|
||||
|
||||
@@ -1699,7 +1699,7 @@
|
||||
/datum/supply_pack/service/janitor/janpremium
|
||||
name = "Janitor Premium Supplies"
|
||||
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
|
||||
cost = 3000
|
||||
cost = 1750
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
@@ -1707,9 +1707,20 @@
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/spray/drying_agent)
|
||||
crate_name = "janitor backpack crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janpimp
|
||||
name = "Custodial Cruiser"
|
||||
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
|
||||
cost = 3000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/vehicle/ridden/janicart,
|
||||
/obj/item/key/janitor)
|
||||
crate_name = "janitor ride crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/mule
|
||||
name = "MULEbot Crate"
|
||||
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
|
||||
|
||||
@@ -72,11 +72,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/gender = MALE //gender of character (well duh)
|
||||
var/age = 30 //age of character
|
||||
var/underwear = "Nude" //underwear type
|
||||
var/undie_color = "#FFFFFF"
|
||||
var/undie_color = "FFF"
|
||||
var/undershirt = "Nude" //undershirt type
|
||||
var/shirt_color = "#FFFFFF"
|
||||
var/shirt_color = "FFF"
|
||||
var/socks = "Nude" //socks type
|
||||
var/socks_color = "#FFFFFF"
|
||||
var/socks_color = "FFF"
|
||||
var/backbag = DBACKPACK //backpack type
|
||||
var/jumpsuit_style = PREF_SUIT //suit/skirt
|
||||
var/hair_style = "Bald" //Hair type
|
||||
@@ -144,6 +144,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
"vag_color" = "fff",
|
||||
@@ -743,6 +744,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'> </span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
|
||||
dat += "<b>Cup Size:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a>"
|
||||
dat += "<b>Breast Shape:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a>"
|
||||
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
dat += "</tr></table>"
|
||||
@@ -796,6 +798,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
@@ -1533,7 +1536,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("undie_color")
|
||||
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
|
||||
if(n_undie_color)
|
||||
undie_color = sanitize_hexcolor(n_undie_color, include_crunch= TRUE)
|
||||
undie_color = sanitize_hexcolor(n_undie_color)
|
||||
|
||||
if("undershirt")
|
||||
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
|
||||
@@ -1543,7 +1546,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("shirt_color")
|
||||
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
|
||||
if(n_shirt_color)
|
||||
shirt_color = sanitize_hexcolor(n_shirt_color, include_crunch= TRUE)
|
||||
shirt_color = sanitize_hexcolor(n_shirt_color)
|
||||
|
||||
if("socks")
|
||||
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
||||
@@ -1553,7 +1556,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("socks_color")
|
||||
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
|
||||
if(n_socks_color)
|
||||
socks_color = sanitize_hexcolor(n_socks_color, include_crunch= TRUE)
|
||||
socks_color = sanitize_hexcolor(n_socks_color)
|
||||
|
||||
if("eyes")
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
||||
@@ -2037,6 +2040,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2053,6 +2058,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["eggsack_internal"] = !features["eggsack_internal"]
|
||||
if("has_breasts")
|
||||
features["has_breasts"] = !features["has_breasts"]
|
||||
if(features["has_breasts"] == FALSE)
|
||||
features["breasts_producing"] = FALSE
|
||||
if("breasts_producing")
|
||||
features["breasts_producing"] = !features["breasts_producing"]
|
||||
if("has_vag")
|
||||
features["has_vag"] = !features["has_vag"]
|
||||
if(features["has_vag"] == FALSE)
|
||||
|
||||
@@ -117,6 +117,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
@@ -211,6 +212,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -347,6 +349,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_breasts_shape"] >> features["breasts_shape"]
|
||||
S["feature_breasts_color"] >> features["breasts_color"]
|
||||
S["feature_breasts_fluid"] >> features["breasts_fluid"]
|
||||
S["feature_breasts_producing"] >> features["breasts_producing"]
|
||||
//vagina features
|
||||
S["feature_has_vag"] >> features["has_vag"]
|
||||
S["feature_vag_shape"] >> features["vag_shape"]
|
||||
|
||||
@@ -437,7 +437,7 @@
|
||||
item_state = "gas_alt"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -630,3 +630,27 @@
|
||||
/obj/item/stamp/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon
|
||||
name = "black tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon_state = "blacktie"
|
||||
item_color = "blacktie"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/neck
|
||||
chameleon_action.chameleon_name = "Cloak"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
@@ -65,6 +65,9 @@
|
||||
var/warcry = "AT"
|
||||
|
||||
/obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE)
|
||||
if(!istype(target))
|
||||
return
|
||||
|
||||
var/mob/living/M = loc
|
||||
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -72,9 +75,33 @@
|
||||
M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
|
||||
if(warcry)
|
||||
M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
|
||||
|
||||
.= FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/rapid/attack_self(mob/user)
|
||||
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
|
||||
if(input)
|
||||
warcry = input
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug
|
||||
name = "Hugs of the North Star"
|
||||
desc = "Just looking at these fills you with an urge to hug the shit out of people"
|
||||
warcry = "owo" //Shouldn't ever come into play
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
|
||||
if(!istype(target))
|
||||
return
|
||||
|
||||
var/mob/living/M = loc
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
|
||||
if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
|
||||
return
|
||||
else
|
||||
M.changeNext_move(CLICK_CD_RAPID)
|
||||
. = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
|
||||
return FALSE
|
||||
@@ -74,4 +74,13 @@
|
||||
icon_state = "beaniestripedgreen"
|
||||
item_color = "beaniestripedgreen"
|
||||
|
||||
/obj/item/clothing/head/beanie/durathread
|
||||
name = "durathread beanie"
|
||||
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beaniedurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
|
||||
|
||||
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
|
||||
@@ -336,3 +336,11 @@
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/durathread
|
||||
name = "makeshift helmet"
|
||||
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
@@ -279,6 +279,13 @@
|
||||
desc = "This headwear shows off your Cargonian leadership"
|
||||
icon_state = "qmberet"
|
||||
|
||||
/obj/item/clothing/head/beret/durathread
|
||||
name = "durathread beret"
|
||||
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beretdurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
#undef DRILL_DEFAULT
|
||||
#undef DRILL_SHOUTING
|
||||
#undef DRILL_YELLING
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "breath"
|
||||
item_state = "m_mask"
|
||||
body_parts_covered = 0
|
||||
clothing_flags = MASKINTERNALS
|
||||
visor_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
visor_flags = ALLOWINTERNALS
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
gas_transfer_coefficient = 0.1
|
||||
permeability_coefficient = 0.5
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
||||
icon_state = "gas_alt"
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
item_state = "gas_alt"
|
||||
@@ -59,7 +59,7 @@
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -91,7 +91,7 @@
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -100,7 +100,7 @@
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -132,7 +132,7 @@
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -141,7 +141,7 @@
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -162,7 +162,7 @@
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
flags_cover = MASKCOVERSEYES
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
|
||||
icon_state = "sechailer"
|
||||
item_state = "sechailer"
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEFACIALHAIR|HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
visor_flags_inv = HIDEFACE
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
|
||||
@@ -313,3 +313,9 @@
|
||||
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
|
||||
message = replacetextEx(message,regex(key,"g"), "[value]")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/obj/item/clothing/mask/bandana/durathread
|
||||
name = "durathread bandana"
|
||||
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
|
||||
icon_state = "banddurathread"
|
||||
|
||||
|
||||
@@ -163,6 +163,34 @@
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
|
||||
/obj/item/construction/rcd/combat=1)
|
||||
|
||||
/datum/outfit/ert/greybois
|
||||
name = "Emergency Assistant"
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey/glorf
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
gloves = /obj/item/clothing/gloves/color/fyellow
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/soft/grey
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
back = /obj/item/storage/backpack
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
l_pocket = /obj/item/tank/internals/emergency_oxygen
|
||||
l_hand = /obj/item/storage/toolbox/emergency/old
|
||||
id = /obj/item/card/id
|
||||
|
||||
/datum/outfit/ert/greybois/greygod
|
||||
suit = /obj/item/clothing/suit/hazardvest
|
||||
l_hand = /obj/item/storage/toolbox/plastitanium
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/ert/greybois/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.registered_name = H.real_name
|
||||
W.assignment = "Assistant"
|
||||
W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_CENT_GENERAL)
|
||||
W.update_label(W.registered_name, W.assignment)
|
||||
|
||||
/datum/outfit/centcom_official
|
||||
name = "CentCom Official"
|
||||
|
||||
@@ -219,17 +219,13 @@
|
||||
|
||||
var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
|
||||
|
||||
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end)))
|
||||
jumping = TRUE
|
||||
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE))
|
||||
playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
|
||||
recharging_time = world.time + recharging_rate
|
||||
user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
|
||||
|
||||
/obj/item/clothing/shoes/bhop/proc/hop_end()
|
||||
jumping = FALSE
|
||||
recharging_time = world.time + recharging_rate
|
||||
|
||||
/obj/item/clothing/shoes/singery
|
||||
name = "yellow performer's boots"
|
||||
desc = "These boots were made for dancing."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -238,3 +238,14 @@
|
||||
/obj/item/clothing/suit/armor/riot/knight/red
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
desc = "A vest made of durathread with strips of leather acting as trauma plates."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
strip_delay = 60
|
||||
equip_delay_other = 40
|
||||
max_integrity = 200
|
||||
resistance_flags = FLAMMABLE
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
|
||||
@@ -354,3 +354,28 @@
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/////////////////////
|
||||
//Synda Accessories//
|
||||
/////////////////////
|
||||
|
||||
/obj/item/clothing/accessory/padding
|
||||
name = "soft padding"
|
||||
desc = "Some long sheets of padding to help soften the blows of a physical attacks."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
|
||||
|
||||
/obj/item/clothing/accessory/kevlar
|
||||
name = "kevlar sheets"
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/plastics
|
||||
name = "underling plastic sheet"
|
||||
desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
|
||||
icon_state = "plastics"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
|
||||
|
||||
@@ -718,3 +718,12 @@
|
||||
icon_state = "gear_harness"
|
||||
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
item_color = "durathread"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
@@ -675,12 +675,12 @@
|
||||
/datum/crafting_recipe/femur_breaker
|
||||
name = "Femur Breaker"
|
||||
result = /obj/structure/femur_breaker
|
||||
time = 150
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/sheet/metal = 20,
|
||||
/obj/item/stack/cable_coil = 30)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/lizardhat
|
||||
name = "Lizard Cloche Hat"
|
||||
result = /obj/item/clothing/head/lizard
|
||||
@@ -895,3 +895,44 @@
|
||||
time = 150 //It's a gun
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/durathread_duffelbag
|
||||
name = "Durathread Dufflebag"
|
||||
result = /obj/item/storage/backpack/duffelbag/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 7,
|
||||
/obj/item/stack/sheet/leather = 3)
|
||||
time = 70
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_toolbelt
|
||||
name = "Durathread Toolbelt"
|
||||
result = /obj/item/storage/belt/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 5,
|
||||
/obj/item/stack/sheet/leather = 1)
|
||||
time = 30
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_bandolier
|
||||
name = "Durathread Bandolier"
|
||||
result = /obj/item/storage/belt/bandolier/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 6,
|
||||
/obj/item/stack/sheet/leather = 2)
|
||||
time = 50
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_helmet
|
||||
name = "Makeshift Durathread Helmet"
|
||||
result = /obj/item/clothing/head/helmet/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 4,
|
||||
/obj/item/stack/sheet/leather = 2)
|
||||
time = 30
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_vest
|
||||
name = "Makeshift Durathread Armour"
|
||||
result = /obj/item/clothing/suit/armor/vest/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 6,
|
||||
/obj/item/stack/sheet/leather = 3)
|
||||
time = 50
|
||||
category = CAT_CLOTHING
|
||||
|
||||
|
||||
@@ -41,11 +41,16 @@
|
||||
else
|
||||
L.mind.add_antag_datum(/datum/antagonist/heartbreaker)
|
||||
|
||||
/proc/forge_valentines_objective(mob/living/lover,mob/living/date)
|
||||
/proc/forge_valentines_objective(mob/living/lover,mob/living/date,var/chemLove = FALSE)
|
||||
lover.mind.special_role = "valentine"
|
||||
var/datum/antagonist/valentine/V = new
|
||||
V.date = date.mind
|
||||
lover.mind.add_antag_datum(V) //These really should be teams but i can't be assed to incorporate third wheels right now
|
||||
if (chemLove == TRUE)
|
||||
var/datum/antagonist/valentine/chem/V = new //Changes text and EOG check basically.
|
||||
V.date = date.mind
|
||||
lover.mind.add_antag_datum(V)
|
||||
else
|
||||
var/datum/antagonist/valentine/V = new
|
||||
V.date = date.mind
|
||||
lover.mind.add_antag_datum(V) //These really should be teams but i can't be assed to incorporate third wheels right now
|
||||
|
||||
/datum/round_event/valentines/announce(fake)
|
||||
priority_announce("It's Valentine's Day! Give a valentine to that special someone!")
|
||||
|
||||
@@ -15,6 +15,12 @@
|
||||
var/list/wave_type
|
||||
var/wave_name = "normal"
|
||||
|
||||
/datum/round_event/meteor_wave/setup()
|
||||
announceWhen = 1
|
||||
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
|
||||
endWhen = startWhen + 60
|
||||
|
||||
|
||||
/datum/round_event/meteor_wave/New()
|
||||
..()
|
||||
if(!wave_type)
|
||||
@@ -46,7 +52,7 @@
|
||||
kill()
|
||||
|
||||
/datum/round_event/meteor_wave/announce(fake)
|
||||
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
|
||||
/datum/round_event/meteor_wave/tick()
|
||||
if(ISMULTIPLE(activeFor, 3))
|
||||
|
||||
@@ -573,4 +573,14 @@
|
||||
name = "Maintenance Peaches"
|
||||
desc = "I have a mouth and I must eat."
|
||||
icon_state = "peachcanmaint"
|
||||
tastes = list("peaches" = 1, "tin" = 7)
|
||||
tastes = list("peaches" = 1, "tin" = 7)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chocolatestrawberry
|
||||
name = "Chocolate dipped strawberries"
|
||||
desc = "A strawberry dipped in a bit of chocolate."
|
||||
icon_state = "chocolatestrawberry"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#ffdf26"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
tastes = list("strawberries" = 5, "chocolate" = 3)
|
||||
foodtype = FRUIT | SUGAR
|
||||
@@ -308,7 +308,6 @@
|
||||
tastes = list("bread" = 1, "egg" = 1, "cheese" = 1)
|
||||
foodtype = GRAIN | MEAT | DAIRY
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/sugarcookie
|
||||
name = "sugar cookie"
|
||||
desc = "Just like your little sister used to make."
|
||||
@@ -369,6 +368,16 @@
|
||||
tastes = list("cake" = 3, "blue cherry" = 1)
|
||||
foodtype = GRAIN | FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/strawberrycupcake
|
||||
name = "Strawberry cupcake"
|
||||
desc = "Strawberry inside a delicious cupcake."
|
||||
icon_state = "strawberrycupcake"
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
|
||||
list_reagents = list("nutriment" = 5, "vitamin" = 1)
|
||||
filling_color = "#F0E68C"
|
||||
tastes = list("cake" = 2, "strawberry" = 1)
|
||||
foodtype = GRAIN | FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/honeybun
|
||||
name = "honey bun"
|
||||
desc = "A sticky pastry bun glazed with honey."
|
||||
|
||||
@@ -315,4 +315,12 @@
|
||||
filling_color = "#1E90FF"
|
||||
list_reagents = list("nutriment" = 2, "vitamin" = 4)
|
||||
tastes = list("nuts" = 1, "pie" = 1)
|
||||
foodtype = GRAIN
|
||||
foodtype = GRAIN
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
|
||||
name = "strawberry pie"
|
||||
desc = "A strawberry.pie."
|
||||
icon_state = "strawberrypie"
|
||||
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
|
||||
tastes = list("strawberry" = 1, "pie" = 1)
|
||||
foodtype = GRAIN | FRUIT | SUGAR
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Nougat love it or hate it."
|
||||
icon_state = "candy"
|
||||
trash = /obj/item/trash/candy
|
||||
list_reagents = list("nutriment" = 1, "sugar" = 3)
|
||||
list_reagents = list("nutriment" = 1, "sugar" = 3, "cocoa" = 3)
|
||||
junkiness = 25
|
||||
filling_color = "#D2691E"
|
||||
tastes = list("candy" = 1)
|
||||
|
||||
@@ -332,3 +332,12 @@
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/riceball
|
||||
subcategory = CAT_MISCFOOD
|
||||
|
||||
/datum/crafting_recipe/food/chocolatestrawberry
|
||||
name = "Chocolate Strawberry"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/chocolatestrawberry
|
||||
subcategory = CAT_MISCFOOD
|
||||
@@ -325,6 +325,15 @@ datum/crafting_recipe/food/donut/meat
|
||||
result = /obj/item/reagent_containers/food/snacks/bluecherrycupcake
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/strawberrycupcake
|
||||
name = "Strawberry cherry cupcake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/strawberrycupcake
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/honeybun
|
||||
name = "Honey bun"
|
||||
reqs = list(
|
||||
|
||||
@@ -160,6 +160,15 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/frostypie
|
||||
subcategory = CAT_PIE
|
||||
|
||||
/datum/crafting_recipe/food/strawberrypie
|
||||
name = "Strawberry pie"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/strawberrypie
|
||||
subcategory = CAT_PIE
|
||||
|
||||
/datum/crafting_recipe/food/baklava
|
||||
name = "Baklava pie"
|
||||
reqs = list(
|
||||
|
||||
@@ -404,6 +404,31 @@ h1.alert, h2.alert {color: #99aab5;}
|
||||
.redtext {color: #c51e1e; font-size: 24px;}
|
||||
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
|
||||
@keyframes velvet {
|
||||
0% { color: #400020; }
|
||||
40% { color: #FF0000; }
|
||||
50% { color: #FF8888; }
|
||||
60% { color: #FF0000; }
|
||||
100% { color: #400020; }
|
||||
}
|
||||
|
||||
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
|
||||
@keyframes hypnocolor {
|
||||
0% { color: #202020; }
|
||||
25% { color: #4b02ac; }
|
||||
50% { color: #9f41f1; }
|
||||
75% { color: #541c9c; }
|
||||
100% { color: #7adbf3; }
|
||||
}
|
||||
|
||||
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
|
||||
@keyframes phobia {
|
||||
0% { color: #f75a5a; }
|
||||
50% { color: #dd0000; }
|
||||
100% { color: #f75a5a; }
|
||||
}
|
||||
|
||||
|
||||
.icon {height: 1em; width: auto;}
|
||||
|
||||
|
||||
@@ -78,6 +78,12 @@
|
||||
// these vars are not really standardized but all would theoretically create stuff on death
|
||||
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
|
||||
mob.vars[v] = null
|
||||
ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
|
||||
if(isliving(mob))
|
||||
var/mob/living/L = mob
|
||||
L.feeding = FALSE
|
||||
L.devourable = FALSE
|
||||
L.digestable = FALSE
|
||||
return mob
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
|
||||
@@ -100,7 +106,7 @@
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/penguin
|
||||
mobtype = /mob/living/simple_animal/pet/penguin/emperor
|
||||
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
|
||||
if(prob(1))
|
||||
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
|
||||
|
||||
@@ -69,6 +69,8 @@
|
||||
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
|
||||
update_icon()
|
||||
return
|
||||
else if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -215,3 +215,22 @@
|
||||
filling_color = "#7FFF00"
|
||||
tastes = list("green grape" = 1)
|
||||
distill_reagent = "cognac"
|
||||
|
||||
// Strawberry
|
||||
/obj/item/seeds/strawberry
|
||||
name = "pack of strawberry seeds"
|
||||
desc = "These seeds grow into strawberry vines."
|
||||
icon_state = "seed-strawberry"
|
||||
species = "strawberry"
|
||||
plantname = "Strawberry Vine"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/strawberry
|
||||
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
|
||||
mutatelist = list()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry
|
||||
seed = /obj/item/seeds/strawberry
|
||||
name = "strawberry"
|
||||
icon_state = "strawberry"
|
||||
filling_color = "#7FFF00"
|
||||
tastes = list("strawberries" = 1)
|
||||
wine_power = 20
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/obj/item/seeds/cotton
|
||||
name = "pack of cotton seeds"
|
||||
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
|
||||
icon_state = "seed-cotton"
|
||||
species = "cotton"
|
||||
plantname = "Cotton"
|
||||
icon_harvest = "cotton-harvest"
|
||||
product = /obj/item/grown/cotton
|
||||
lifespan = 35
|
||||
endurance = 25
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
mutatelist = list(/obj/item/seeds/cotton/durathread)
|
||||
|
||||
/obj/item/grown/cotton
|
||||
seed = /obj/item/seeds/cotton
|
||||
name = "cotton bundle"
|
||||
desc = "A fluffy bundle of cotton."
|
||||
icon_state = "cotton"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("pomfed")
|
||||
var/cotton_type = /obj/item/stack/sheet/cotton
|
||||
var/cotton_name = "raw cotton"
|
||||
|
||||
/obj/item/grown/cotton/attack_self(mob/user)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
|
||||
var/old_cotton_amount = cotton.amount
|
||||
for(var/obj/item/stack/ST in user.loc)
|
||||
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
|
||||
ST.attackby(cotton, user)
|
||||
if(cotton.amount > old_cotton_amount)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
//reinforced mutated variant
|
||||
/obj/item/seeds/cotton/durathread
|
||||
name = "pack of durathread seeds"
|
||||
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
|
||||
icon_state = "seed-durathread"
|
||||
species = "durathread"
|
||||
plantname = "Durathread"
|
||||
icon_harvest = "durathread-harvest"
|
||||
product = /obj/item/grown/cotton/durathread
|
||||
lifespan = 80
|
||||
endurance = 50
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
|
||||
/obj/item/grown/cotton/durathread
|
||||
seed = /obj/item/seeds/cotton/durathread
|
||||
name = "durathread bundle"
|
||||
desc = "A tough bundle of durathread, good luck unraveling this."
|
||||
icon_state = "durathread"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
cotton_type = /obj/item/stack/sheet/cotton/durathread
|
||||
cotton_name = "raw durathread"
|
||||
@@ -25,6 +25,7 @@
|
||||
slot_flags = ITEM_SLOT_HEAD
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 3
|
||||
tastes = list("sesame seeds" = 1)
|
||||
foodtype = VEGETABLES | GROSS
|
||||
distill_reagent = "vermouth"
|
||||
|
||||
@@ -43,6 +44,7 @@
|
||||
name = "lily"
|
||||
desc = "A beautiful orange flower."
|
||||
icon_state = "lily"
|
||||
tastes = list("pelts " = 1)
|
||||
filling_color = "#FFA500"
|
||||
|
||||
// Geranium
|
||||
@@ -61,6 +63,7 @@
|
||||
desc = "A beautiful blue flower."
|
||||
icon_state = "geranium"
|
||||
filling_color = "#008B8B"
|
||||
tastes = list("pelts " = 1)
|
||||
|
||||
// Harebell
|
||||
/obj/item/seeds/harebell
|
||||
@@ -86,6 +89,7 @@
|
||||
name = "harebell"
|
||||
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
|
||||
icon_state = "harebell"
|
||||
tastes = list("salt" = 1)
|
||||
slot_flags = ITEM_SLOT_HEAD
|
||||
filling_color = "#E6E6FA"
|
||||
bitesize_mod = 3
|
||||
@@ -123,6 +127,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
tastes = list("seeds" = 1)
|
||||
|
||||
/obj/item/grown/sunflower/attack(mob/M, mob/user)
|
||||
to_chat(M, "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>")
|
||||
@@ -153,6 +158,7 @@
|
||||
filling_color = "#E6E6FA"
|
||||
bitesize_mod = 2
|
||||
distill_reagent = "absinthe" //It's made from flowers.
|
||||
tastes = list("glowbugs" = 1)
|
||||
|
||||
// Novaflower
|
||||
/obj/item/seeds/sunflower/novaflower
|
||||
@@ -184,6 +190,7 @@
|
||||
throw_range = 3
|
||||
attack_verb = list("roasted", "scorched", "burned")
|
||||
grind_results = list("capsaicin" = 0, "condensedcapsaicin" = 0)
|
||||
tastes = list("cooked sunflower" = 1)
|
||||
|
||||
/obj/item/grown/novaflower/add_juice()
|
||||
..()
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
icon_dead = "tea-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
mutatelist = list(/obj/item/seeds/tea/astra)
|
||||
reagents_add = list("teapowder" = 0.1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/tea
|
||||
seed = /obj/item/seeds/tea
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
resistance_flags = FLAMMABLE
|
||||
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
|
||||
var/tastes = list("indescribable" = 1) //Stops runtimes. Grown are un-eatable anyways so if you do then its a bug
|
||||
|
||||
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
|
||||
. = ..()
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
else if(ispath(build_type, /obj/item/integrated_circuit))
|
||||
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
|
||||
cost = IC.materials[MAT_METAL]
|
||||
else if(!build_type in SScircuit.circuit_fabricator_recipe_list["Tools"])
|
||||
else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
|
||||
return
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
|
||||
@@ -21,6 +21,8 @@ Captain
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
@@ -94,6 +96,7 @@ Head of Personnel
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
|
||||
@@ -18,6 +18,8 @@ Quartermaster
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/quartermaster
|
||||
name = "Quartermaster"
|
||||
jobtype = /datum/job/qm
|
||||
|
||||
@@ -29,6 +29,8 @@ Chief Engineer
|
||||
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
|
||||
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/ce
|
||||
name = "Chief Engineer"
|
||||
jobtype = /datum/job/chief_engineer
|
||||
|
||||
@@ -56,6 +56,8 @@
|
||||
|
||||
var/list/mind_traits // Traits added to the mind of the mob assigned this job
|
||||
|
||||
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
|
||||
@@ -27,6 +27,8 @@ Chief Medical Officer
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
jobtype = /datum/job/cmo
|
||||
@@ -127,6 +129,7 @@ Chemist
|
||||
backpack = /obj/item/storage/backpack/chemistry
|
||||
satchel = /obj/item/storage/backpack/satchel/chem
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
l_hand = /obj/item/fermichem/pHbooklet
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
|
||||
@@ -31,6 +31,8 @@ Research Director
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
jobtype = /datum/job/rd
|
||||
|
||||
@@ -37,6 +37,8 @@ Head of Security
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hos
|
||||
name = "Head of Security"
|
||||
jobtype = /datum/job/hos
|
||||
@@ -95,6 +97,7 @@ Warden
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/warden/get_access()
|
||||
var/list/L = list()
|
||||
@@ -150,6 +153,7 @@ Detective
|
||||
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/outfit/job/detective
|
||||
name = "Detective"
|
||||
@@ -205,6 +209,7 @@ Security Officer
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/officer/get_access()
|
||||
var/list/L = list()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
|
||||
@@ -641,6 +641,8 @@
|
||||
nemesis_factions = list("mining", "boss")
|
||||
var/transform_cooldown
|
||||
var/swiping = FALSE
|
||||
total_mass = 2.75
|
||||
total_mass_on = 5
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -416,7 +416,7 @@
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
|
||||
if(humanc && CONFIG_GET(flag/roundstart_traits))
|
||||
SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
|
||||
SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE)
|
||||
|
||||
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
|
||||
|
||||
|
||||
@@ -18,10 +18,10 @@
|
||||
/mob/living/carbon/monkey/handle_blood()
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
if(blood_volume < BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
|
||||
// Takes care blood loss and regeneration
|
||||
/mob/living/carbon/human/handle_blood()
|
||||
@@ -33,7 +33,7 @@
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
var/nutrition_ratio = 0
|
||||
switch(nutrition)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
@@ -46,20 +46,22 @@
|
||||
nutrition_ratio = 0.8
|
||||
else
|
||||
nutrition_ratio = 1
|
||||
if(HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
|
||||
nutrition_ratio *= 1.2
|
||||
if(satiety > 80)
|
||||
nutrition_ratio *= 1.25
|
||||
nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
|
||||
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
|
||||
blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
|
||||
|
||||
//Effects of bloodloss
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
switch(blood_volume)
|
||||
switch(blood_volume * INVERSE(blood_ratio))
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='warning'>You feel [word].</span>")
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
if(prob(5))
|
||||
blur_eyes(6)
|
||||
to_chat(src, "<span class='warning'>You feel very [word].</span>")
|
||||
@@ -111,7 +113,7 @@
|
||||
blood_volume = initial(blood_volume)
|
||||
|
||||
/mob/living/carbon/human/restore_blood()
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
bleed_rate = 0
|
||||
|
||||
/****************************************************
|
||||
@@ -122,7 +124,7 @@
|
||||
/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
|
||||
if(!blood_volume || !AM.reagents)
|
||||
return 0
|
||||
if(blood_volume < BLOOD_VOLUME_BAD && !forced)
|
||||
if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
|
||||
return 0
|
||||
|
||||
if(blood_volume < amount)
|
||||
@@ -161,7 +163,7 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_blood_data(blood_id)
|
||||
if(blood_id == "blood") //actual blood reagent
|
||||
if(blood_id == "blood") //actual blood reagent
|
||||
var/blood_data = list()
|
||||
//set the blood data
|
||||
blood_data["donor"] = src
|
||||
@@ -204,6 +206,21 @@
|
||||
if(istype(ling))
|
||||
blood_data["changeling_loudness"] = ling.loudfactor
|
||||
return blood_data
|
||||
if(blood_id == "slimejelly") //Just so MKUltra works. Takes the minimum required data. Sishen is testing if this breaks stuff.
|
||||
var/blood_data = list()
|
||||
if(mind)
|
||||
blood_data["mind"] = mind
|
||||
else if(last_mind)
|
||||
blood_data["mind"] = last_mind
|
||||
if(ckey)
|
||||
blood_data["ckey"] = ckey
|
||||
else if(last_mind)
|
||||
blood_data["ckey"] = ckey(last_mind.key)
|
||||
blood_data["gender"] = gender
|
||||
blood_data["real_name"] = real_name
|
||||
return blood_data
|
||||
|
||||
|
||||
|
||||
//get the id of the substance this mob use as blood.
|
||||
/mob/proc/get_blood_id()
|
||||
@@ -300,3 +317,24 @@
|
||||
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
//This is a terrible way of handling it.
|
||||
/mob/living/proc/ResetBloodVol()
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if (HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
|
||||
blood_ratio = 1.2
|
||||
H.handle_blood()
|
||||
return
|
||||
blood_ratio = 1
|
||||
H.handle_blood()
|
||||
return
|
||||
blood_ratio = 1
|
||||
|
||||
/mob/living/proc/AdjustBloodVol(var/value)
|
||||
if(blood_ratio == value)
|
||||
return
|
||||
blood_ratio = value
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.handle_blood()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
throw_range = 5
|
||||
tint = 3
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
@@ -33,16 +33,18 @@
|
||||
|
||||
/obj/item/clothing/mask/facehugger/lamarr
|
||||
name = "Lamarr"
|
||||
sterile = 1
|
||||
sterile = TRUE
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dead
|
||||
icon_state = "facehugger_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
sterile = TRUE
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/impregnated
|
||||
icon_state = "facehugger_impregnated"
|
||||
item_state = "facehugger_impregnated"
|
||||
sterile = TRUE
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
create_reagents(1000)
|
||||
update_body_parts() //to update the carbon's new bodyparts appearance
|
||||
GLOB.carbon_list += src
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
|
||||
@@ -238,7 +239,7 @@
|
||||
if(href_list["internal"])
|
||||
var/slot = text2num(href_list["internal"])
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
|
||||
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
|
||||
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
@@ -246,7 +247,7 @@
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if(ITEM && istype(ITEM, /obj/item/tank))
|
||||
if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = ITEM
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
@@ -477,11 +478,13 @@
|
||||
if(message)
|
||||
visible_message("<span class='danger'>[src] throws up all over [p_them()]self!</span>", \
|
||||
"<span class='userdanger'>You throw up all over yourself!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself)
|
||||
distance = 0
|
||||
else
|
||||
if(message)
|
||||
visible_message("<span class='danger'>[src] throws up!</span>", "<span class='userdanger'>You throw up!</span>")
|
||||
|
||||
if(!isflyperson(src))
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit)
|
||||
if(stun)
|
||||
Stun(80)
|
||||
|
||||
@@ -929,3 +932,17 @@
|
||||
|
||||
/mob/living/carbon/can_resist()
|
||||
return bodyparts.len > 2 && ..()
|
||||
|
||||
/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
if(hallucinating())
|
||||
return TRUE
|
||||
if(IsSleeping())
|
||||
return TRUE
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
return TRUE
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
if(mood)
|
||||
if(mood.sanity < SANITY_UNSTABLE)
|
||||
return TRUE
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
||||
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
||||
|
||||
if(blood_volume < BLOOD_VOLUME_SAFE)
|
||||
if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
|
||||
if(bleedsuppress)
|
||||
@@ -281,6 +281,13 @@
|
||||
if(91.01 to INFINITY)
|
||||
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
||||
|
||||
if(reagents.has_reagent("astral"))
|
||||
msg += "[t_He] have wild, spacey eyes"
|
||||
if(mind)
|
||||
msg += " and have a strange, abnormal look to them.\n"
|
||||
else
|
||||
msg += " and don't look like they're all there.\n"
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(src != user && HAS_TRAIT(L, TRAIT_EMPATH) && !appears_dead)
|
||||
@@ -304,6 +311,13 @@
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
if(!appears_dead)
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
|
||||
|
||||
@@ -812,6 +812,8 @@
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
if(HM.quality != POSITIVE)
|
||||
dna.remove_mutation(HM.name)
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL*blood_ratio))
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL*blood_ratio)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
var/genital_override = FALSE //Force genitals on things incase of chems
|
||||
|
||||
var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
|
||||
|
||||
|
||||
@@ -500,7 +500,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(B))
|
||||
MA.color = H.undie_color
|
||||
MA.color = "#[H.undie_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.undershirt)
|
||||
@@ -516,7 +516,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(T))
|
||||
MA.color = H.shirt_color
|
||||
MA.color = "#[H.shirt_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = H.socks_color
|
||||
MA.color = "[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
|
||||
@@ -48,14 +48,14 @@
|
||||
H.adjustBruteLoss(5)
|
||||
to_chat(H, "<span class='danger'>You feel empty!</span>")
|
||||
|
||||
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(H.blood_volume < (BLOOD_VOLUME_NORMAL * H.blood_ratio))
|
||||
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
|
||||
H.blood_volume += 3
|
||||
H.nutrition -= 2.5
|
||||
if(H.blood_volume < BLOOD_VOLUME_OKAY)
|
||||
if(H.blood_volume < (BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
if(prob(5))
|
||||
to_chat(H, "<span class='danger'>You feel drained!</span>")
|
||||
if(H.blood_volume < BLOOD_VOLUME_BAD)
|
||||
if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
|
||||
Cannibalize_Body(H)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.UpdateButtonIcon()
|
||||
@@ -87,7 +87,7 @@
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
return 0
|
||||
if(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
|
||||
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -98,13 +98,13 @@
|
||||
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
|
||||
if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
|
||||
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
H.regenerate_limbs()
|
||||
H.blood_volume -= 40*limbs_to_heal.len
|
||||
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
|
||||
return
|
||||
else if(H.blood_volume >= 40)//We can partially heal some limbs
|
||||
while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
|
||||
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
var/healed_limb = pick(limbs_to_heal)
|
||||
H.regenerate_limb(healed_limb)
|
||||
limbs_to_heal -= healed_limb
|
||||
@@ -138,7 +138,7 @@
|
||||
bodies -= C // This means that the other bodies maintain a link
|
||||
// so if someone mindswapped into them, they'd still be shared.
|
||||
bodies = null
|
||||
C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
|
||||
C.blood_volume = min(C.blood_volume, (BLOOD_VOLUME_NORMAL*C.blood_ratio))
|
||||
..()
|
||||
|
||||
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
@@ -729,4 +729,4 @@
|
||||
to_chat(H, "<span class='notice'>You connect [target]'s mind to your slime link!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You can't seem to link [target]'s mind...</span>")
|
||||
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
|
||||
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
|
||||
|
||||
@@ -174,6 +174,7 @@
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/light_eater/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
C.adjustCloneLoss(-4)
|
||||
return
|
||||
C.blood_volume -= 0.75
|
||||
if(C.blood_volume <= BLOOD_VOLUME_SURVIVE)
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
|
||||
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
|
||||
C.dust()
|
||||
var/area/A = get_area(C)
|
||||
|
||||
@@ -88,4 +88,4 @@
|
||||
AM.Hear(rendered, src, language, message, , spans)
|
||||
|
||||
if(critical) //Dying words.
|
||||
succumb(1)
|
||||
succumb()
|
||||
|
||||
@@ -229,6 +229,9 @@
|
||||
else if(SA_partialpressure > 0.01)
|
||||
if(prob(20))
|
||||
emote(pick("giggle","laugh"))
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
|
||||
|
||||
//BZ (Facepunch port of their Agent B)
|
||||
if(breath_gases[/datum/gas/bz])
|
||||
@@ -305,11 +308,17 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
|
||||
var/obj/item/clothing/check
|
||||
var/internals = FALSE
|
||||
|
||||
for(check in GET_INTERNAL_SLOTS(src))
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
if(internal)
|
||||
if(internal.loc != src)
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if ((!wear_mask || !(wear_mask.clothing_flags & MASKINTERNALS)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
else if (!internals && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else
|
||||
@@ -527,6 +536,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
if(jitteriness)
|
||||
do_jitter_animation(jitteriness)
|
||||
jitteriness = max(jitteriness - restingpwr, 0)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "jittery", /datum/mood_event/jittery)
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
@@ -612,6 +624,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
|
||||
if(drunkenness >= 101)
|
||||
adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
|
||||
|
||||
//used in human and monkey handle_environment()
|
||||
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = handcuffed.color
|
||||
legcuffs.color = legcuffed.color
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = legcuffs
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
|
||||
@@ -318,17 +318,27 @@
|
||||
visible_message("<b>[src]</b> points at [A].", "<span class='notice'>You point at [A].</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/verb/succumb(whispered as null)
|
||||
/mob/living/verb/succumb()
|
||||
set name = "Succumb"
|
||||
set category = "IC"
|
||||
if(src.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
var/datum/status_effect/chem/enthrall/E = src.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase < 3)
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
to_chat(src, "<span class='notice'>Your mindshield prevents your mind from giving in!</span>")
|
||||
else if(src.mind.assigned_role in GLOB.command_positions)
|
||||
to_chat(src, "<span class='notice'>Your dedication to your department prevents you from giving in!</span>")
|
||||
else
|
||||
E.enthrallTally += 20
|
||||
to_chat(src, "<span class='notice'>You give into [E.master]'s influence.</span>")
|
||||
if (InCritical())
|
||||
log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", LOG_ATTACK)
|
||||
log_message("Has succumbed to death while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", LOG_ATTACK)
|
||||
adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
|
||||
updatehealth()
|
||||
if(!whispered)
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
death()
|
||||
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints, ignore_grab)
|
||||
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
|
||||
return TRUE
|
||||
@@ -532,7 +542,7 @@
|
||||
var/trail_type = getTrail()
|
||||
if(trail_type)
|
||||
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
|
||||
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
|
||||
if(blood_volume && blood_volume > max((BLOOD_VOLUME_NORMAL*blood_ratio)*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
|
||||
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
|
||||
var/newdir = get_dir(target_turf, start)
|
||||
if(newdir != direction)
|
||||
@@ -626,14 +636,15 @@
|
||||
else if(canmove)
|
||||
if(on_fire)
|
||||
resist_fire() //stop, drop, and roll
|
||||
else if(resting) //cit change - allows resisting out of resting
|
||||
return
|
||||
if(resting) //cit change - allows resisting out of resting
|
||||
resist_a_rest() // ditto
|
||||
else if(iscarbon(src)) //Citadel Change for embedded removal memes
|
||||
var/mob/living/carbon/C = src
|
||||
if(!C.handcuffed && !C.legcuffed)
|
||||
return TRUE
|
||||
else if(last_special <= world.time)
|
||||
return
|
||||
if(resist_embedded()) //Citadel Change for embedded removal memes
|
||||
return
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
return
|
||||
|
||||
|
||||
/mob/proc/resist_grab(moving_resist)
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
|
||||
|
||||
var/blood_volume = 0 //how much blood the mob has
|
||||
var/blood_ratio = 1 //How much blood the mob needs, in terms of ratio (i.e 1.2 will require BLOOD_VOLUME_NORMAL of 672) DO NOT GO ABOVE 3.55 Well, actually you can but, then they can't get enough blood.
|
||||
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
|
||||
|
||||
var/see_override = 0 //0 for no override, sets see_invisible = see_override in silicon & carbon life process via update_sight()
|
||||
|
||||
@@ -211,7 +211,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
send_speech(message, message_range, src, bubble_type, spans, language, message_mode)
|
||||
|
||||
if(succumbed)
|
||||
succumb(1)
|
||||
succumb()
|
||||
to_chat(src, compose_message(src, language, message, , spans, message_mode))
|
||||
|
||||
return 1
|
||||
@@ -281,6 +281,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
|
||||
else
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
|
||||
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
|
||||
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/mob/living/simple_animal/astral
|
||||
name = "Astral projection"
|
||||
desc = "A soul of someone projecting their mind."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "ghost"
|
||||
icon_living = "ghost"
|
||||
mob_biotypes = list(MOB_SPIRIT)
|
||||
attacktext = "raises the hairs on the neck of"
|
||||
response_harm = "disrupts the concentration of"
|
||||
response_disarm = "wafts"
|
||||
friendly = "communes with"
|
||||
loot = null
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
obj_damage = 0
|
||||
deathmessage = "disappears as if it was never really there to begin with"
|
||||
incorporeal_move = 1
|
||||
alpha = 50
|
||||
attacktext = "touches the mind of"
|
||||
speak_emote = list("echos")
|
||||
movement_type = FLYING
|
||||
var/pseudo_death = FALSE
|
||||
var/posses_safe = FALSE
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 100000
|
||||
|
||||
/mob/living/simple_animal/astral/death()
|
||||
icon_state = "shade_dead"
|
||||
Stun(1000)
|
||||
canmove = 0
|
||||
friendly = "deads at"
|
||||
pseudo_death = TRUE
|
||||
incorporeal_move = 0
|
||||
to_chat(src, "<span class='notice'>Your astral projection is interrupted and your mind is sent back to your body with a shock!</span>")
|
||||
|
||||
/mob/living/simple_animal/astral/ClickOn(var/atom/A, var/params)
|
||||
..()
|
||||
if(pseudo_death == FALSE)
|
||||
if(isliving(A))
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.reagents.has_reagent("astral") && !H.mind)
|
||||
var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in H.reagents.reagent_list
|
||||
if(As.originalmind == src.mind && As.current_cycle < 10 && H.stat != DEAD) //So you can return to your body.
|
||||
to_chat(src, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
|
||||
return
|
||||
to_chat(src, "<b><i>You astrally possess [H]!</b></i>")
|
||||
log_game("FERMICHEM: [src] has astrally possessed [A]!")
|
||||
src.mind.transfer_to(H)
|
||||
qdel(src)
|
||||
var/message = html_decode(stripped_input(src, "Enter a message to send to [A]", MAX_MESSAGE_LEN))
|
||||
if(!message)
|
||||
return
|
||||
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
|
||||
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
|
||||
@@ -292,3 +292,31 @@
|
||||
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
|
||||
L.reagents.add_reagent("nutriment", 0.4)
|
||||
L.reagents.add_reagent("vitamin", 0.4)
|
||||
|
||||
//Cat made
|
||||
/mob/living/simple_animal/pet/cat/custom_cat
|
||||
name = "White cat" //Incase it somehow gets spawned without an ID
|
||||
desc = "A cute white catto!"
|
||||
icon_state = "custom_cat"
|
||||
icon_living = "custom_cat"
|
||||
icon_dead = "custom_cat_dead"
|
||||
gender = FEMALE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
health = 50 //So people can't instakill it s
|
||||
maxHealth = 50
|
||||
speak = list("Meowrowr!", "Mew!", "Miauen!")
|
||||
speak_emote = list("wigglepurrs", "mewls")
|
||||
emote_hear = list("meows.", "mews.")
|
||||
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
var/pseudo_death = FALSE
|
||||
|
||||
/mob/living/simple_animal/pet/cat/custom_cat/death()
|
||||
if (pseudo_death == TRUE) //secret cat chem
|
||||
icon_state = "custom_cat_dead"
|
||||
Stun(1000)
|
||||
canmove = 0
|
||||
friendly = "deads at"
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -43,7 +43,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
|
||||
var/reset = 0 //if the summoner has reset the guardian already
|
||||
var/cooldown = 0
|
||||
var/mob/living/summoner
|
||||
var/mob/living/carbon/summoner
|
||||
var/range = 10 //how far from the user the spirit can be
|
||||
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
|
||||
var/datum/guardianname/namedatum = new/datum/guardianname()
|
||||
@@ -149,6 +149,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
death(TRUE)
|
||||
qdel(src)
|
||||
snapback()
|
||||
if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
|
||||
REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
|
||||
to_chat(summoner,"<span class='danger'>You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/Stat()
|
||||
..()
|
||||
|
||||
@@ -158,6 +158,8 @@ Difficulty: Normal
|
||||
else
|
||||
burst_range = 3
|
||||
INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
|
||||
if(L.stat == CONSCIOUS && L.health >= 30)
|
||||
OpenFire()
|
||||
else
|
||||
devour(L)
|
||||
else
|
||||
@@ -426,6 +428,7 @@ Difficulty: Normal
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
|
||||
playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
|
||||
var/last_dist = 0
|
||||
var/list/hit_mobs = list() //don't hit people multiple times.
|
||||
for(var/t in spiral_range_turfs(burst_range, original))
|
||||
var/turf/T = t
|
||||
if(!T)
|
||||
@@ -434,7 +437,7 @@ Difficulty: Normal
|
||||
if(dist > last_dist)
|
||||
last_dist = dist
|
||||
sleep(1 + min(burst_range - last_dist, 12) * spread_speed) //gets faster as it gets further out
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE, hit_mobs)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
|
||||
if(!istype(A) || get_dist(A, src) <= 2)
|
||||
@@ -591,8 +594,10 @@ Difficulty: Normal
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
|
||||
. = ..()
|
||||
if(only_hit_once)
|
||||
hit_things = only_hit_once
|
||||
friendly_fire_check = friendly_fire
|
||||
if(new_caster)
|
||||
hit_things += new_caster
|
||||
|
||||
@@ -55,4 +55,28 @@
|
||||
/mob/living/simple_animal/hostile/zombie/drop_loot()
|
||||
. = ..()
|
||||
corpse.forceMove(drop_location())
|
||||
corpse.create()
|
||||
corpse.create()
|
||||
|
||||
/mob/living/simple_animal/hostile/unemployedclone
|
||||
name = "Failed clone"
|
||||
desc = "Somebody failed chemistry."
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "husk"
|
||||
icon_living = "husk"
|
||||
icon_dead = "husk"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
speak_chance = 0
|
||||
stat_attack = UNCONSCIOUS //braains
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 21
|
||||
melee_damage_upper = 21
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/hallucinations/growl1.ogg'
|
||||
a_intent = INTENT_HARM
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
spacewalk = FALSE
|
||||
status_flags = CANPUSH
|
||||
del_on_death = 0
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
// Simple animals have only one belly. This creates it (if it isn't already set up)
|
||||
/mob/living/simple_animal/init_vore()
|
||||
vore_init = TRUE
|
||||
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
|
||||
return
|
||||
if(vore_organs.len)
|
||||
return
|
||||
if(no_vore) //If it can't vore, let's not give it a stomach.
|
||||
|
||||
@@ -32,4 +32,33 @@
|
||||
last_taste_time = world.time
|
||||
last_taste_text = text_output
|
||||
|
||||
//FermiChem - How to check pH of a beaker without a meter/pH paper.
|
||||
//Basically checks the pH of the holder and burns your poor tongue if it's too acidic!
|
||||
//TRAIT_AGEUSIA players can't taste, unless it's burning them.
|
||||
//taking sips of a strongly acidic/alkaline substance will burn your tongue.
|
||||
/mob/living/carbon/taste(datum/reagents/from)
|
||||
var/obj/item/organ/tongue/T = getorganslot("tongue")
|
||||
if (!T)
|
||||
return
|
||||
.=..()
|
||||
if ((from.pH > 12.5) || (from.pH < 1.5))
|
||||
to_chat(src, "<span class='warning'>You taste chemical burns!</span>")
|
||||
T.adjustTongueLoss(src, 4)
|
||||
if(istype(T, /obj/item/organ/tongue/cybernetic))
|
||||
to_chat(src, "<span class='notice'>Your tongue moves on it's own in response to the liquid.</span>")
|
||||
say("The pH is appropriately [round(from.pH, 1)].")
|
||||
return
|
||||
if (!HAS_TRAIT(src, TRAIT_AGEUSIA)) //I'll let you get away with not having 1 damage.
|
||||
switch(from.pH)
|
||||
if(11.5 to INFINITY)
|
||||
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
|
||||
T.adjustTongueLoss(src, 1)
|
||||
if(8.5 to 11.5)
|
||||
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
|
||||
if(2.5 to 5.5)
|
||||
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
|
||||
if(-INFINITY to 2.5)
|
||||
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
|
||||
T.adjustTongueLoss(src, 1)
|
||||
|
||||
#undef DEFAULT_TASTE_SENSITIVITY
|
||||
|
||||
@@ -116,17 +116,19 @@
|
||||
// vision_distance (optional) define how many tiles away the message can be seen.
|
||||
// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
|
||||
|
||||
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, ignored_mob, no_ghosts = FALSE)
|
||||
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
if(!islist(ignored_mobs))
|
||||
ignored_mobs = list(ignored_mobs)
|
||||
var/range = 7
|
||||
if(vision_distance)
|
||||
range = vision_distance
|
||||
for(var/mob/M in get_hearers_in_view(range, src))
|
||||
if(!M.client)
|
||||
continue
|
||||
if(M == ignored_mob)
|
||||
if(M in ignored_mobs)
|
||||
continue
|
||||
var/msg = message
|
||||
if(isobserver(M) && no_ghosts)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#define CHEMICAL_QUANTISATION_LEVEL 0.0001
|
||||
|
||||
/proc/build_chemical_reagent_list()
|
||||
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
|
||||
@@ -53,10 +54,16 @@
|
||||
var/maximum_volume = 100
|
||||
var/atom/my_atom = null
|
||||
var/chem_temp = 150
|
||||
var/pH = REAGENT_NORMAL_PH//Potential of hydrogen. Edited on adding new reagents, deleting reagents, and during fermi reactions.
|
||||
var/overallPurity = 1
|
||||
var/last_tick = 1
|
||||
var/addiction_tick = 1
|
||||
var/list/datum/reagent/addiction_list = new/list()
|
||||
var/reagents_holder_flags
|
||||
var/targetVol = 0 //the target volume, i.e. the total amount that can be created during a fermichem reaction.
|
||||
var/reactedVol = 0 //how much of the reagent is reacted during a fermireaction
|
||||
var/fermiIsReacting = FALSE //that prevents multiple reactions from occurring (i.e. add_reagent calls to process_reactions(), this stops any extra reactions.)
|
||||
var/fermiReactID = null //ID of the chem being made during a fermireaction, kept here so it's cache isn't lost between loops/procs.
|
||||
|
||||
/datum/reagents/New(maximum=100, new_flags)
|
||||
maximum_volume = maximum
|
||||
@@ -89,7 +96,7 @@
|
||||
var/list/data = list()
|
||||
for(var/r in reagent_list) //no reagents will be left behind
|
||||
var/datum/reagent/R = r
|
||||
data += "[R.id] ([round(R.volume, 0.1)]u)"
|
||||
data += "[R.id] ([round(R.volume, CHEMICAL_QUANTISATION_LEVEL)]u)"
|
||||
//Using IDs because SOME chemicals (I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
|
||||
return english_list(data)
|
||||
|
||||
@@ -121,11 +128,13 @@
|
||||
|
||||
/datum/reagents/proc/remove_all(amount = 1)
|
||||
var/list/cached_reagents = reagent_list
|
||||
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = 7
|
||||
if(total_volume > 0)
|
||||
var/part = amount / total_volume
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
remove_reagent(R.id, R.volume * part)
|
||||
remove_reagent(R.id, R.volume * part, ignore_pH = TRUE)
|
||||
|
||||
update_total()
|
||||
handle_reactions()
|
||||
@@ -189,8 +198,11 @@
|
||||
var/transfer_amount = T.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = copy_data(T)
|
||||
R.add_reagent(T.id, transfer_amount * multiplier, trans_data, chem_temp, no_react = 1) //we only handle reaction after every reagent has been transfered.
|
||||
remove_reagent(T.id, transfer_amount)
|
||||
|
||||
|
||||
R.add_reagent(T.id, transfer_amount * multiplier, trans_data, chem_temp, T.purity, pH, no_react = TRUE, ignore_pH = TRUE) //we only handle reaction after every reagent has been transfered.
|
||||
|
||||
remove_reagent(T.id, transfer_amount, ignore_pH = TRUE)
|
||||
|
||||
update_total()
|
||||
R.update_total()
|
||||
@@ -249,7 +261,8 @@
|
||||
if(current_reagent.id == reagent)
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
R.add_reagent(current_reagent.id, amount, trans_data, src.chem_temp)
|
||||
R.add_reagent(current_reagent.id, amount, trans_data, chem_temp, current_reagent.purity, pH, no_react = TRUE)
|
||||
|
||||
remove_reagent(current_reagent.id, amount, 1)
|
||||
break
|
||||
|
||||
@@ -350,14 +363,21 @@
|
||||
R.on_update (A)
|
||||
update_total()
|
||||
|
||||
/datum/reagents/proc/handle_reactions()
|
||||
|
||||
/datum/reagents/proc/handle_reactions()//HERE EDIT HERE THE MAIN REACTION
|
||||
if(fermiIsReacting == TRUE)
|
||||
return
|
||||
|
||||
if(reagents_holder_flags & NO_REACT)
|
||||
return //Yup, no reactions here. No siree.
|
||||
|
||||
var/list/cached_reagents = reagent_list
|
||||
var/list/cached_reactions = GLOB.chemical_reactions_list
|
||||
var/datum/cached_my_atom = my_atom
|
||||
|
||||
var/reaction_occurred = 0
|
||||
var/reaction_occurred = 0 // checks if reaction, binary variable
|
||||
var/continue_reacting = FALSE //Helps keep track what kind of reaction is occuring; standard or fermi.
|
||||
|
||||
do
|
||||
var/list/possible_reactions = list()
|
||||
reaction_occurred = 0
|
||||
@@ -382,6 +402,7 @@
|
||||
var/has_special_react = C.special_react
|
||||
var/can_special_react = 0
|
||||
|
||||
|
||||
for(var/B in cached_required_reagents)
|
||||
if(!has_reagent(B, cached_required_reagents[B]))
|
||||
break
|
||||
@@ -402,7 +423,7 @@
|
||||
if(!C.required_other)
|
||||
matching_other = 1
|
||||
|
||||
else if(istype(cached_my_atom, /obj/item/slime_extract))
|
||||
else if(istype(cached_my_atom, /obj/item/slime_extract))//if the object is a slime_extract.
|
||||
var/obj/item/slime_extract/M = cached_my_atom
|
||||
|
||||
if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this
|
||||
@@ -413,7 +434,7 @@
|
||||
if(!C.required_other)
|
||||
matching_other = 1
|
||||
|
||||
if(required_temp == 0 || (is_cold_recipe && chem_temp <= required_temp) || (!is_cold_recipe && chem_temp >= required_temp))
|
||||
if(required_temp == 0 || (is_cold_recipe && chem_temp <= required_temp) || (!is_cold_recipe && chem_temp >= required_temp))//Temperature check!!
|
||||
meets_temp_requirement = 1
|
||||
|
||||
if(!has_special_react || C.check_special_react(src))
|
||||
@@ -427,53 +448,268 @@
|
||||
//select the reaction with the most extreme temperature requirements
|
||||
for(var/V in possible_reactions)
|
||||
var/datum/chemical_reaction/competitor = V
|
||||
if(selected_reaction.is_cold_recipe) //if there are no recipe conflicts, everything in possible_reactions will have this same value for is_cold_reaction. warranty void if assumption not met.
|
||||
if(selected_reaction.is_cold_recipe)
|
||||
if(competitor.required_temp <= selected_reaction.required_temp)
|
||||
selected_reaction = competitor
|
||||
else
|
||||
if(competitor.required_temp >= selected_reaction.required_temp)
|
||||
if(competitor.required_temp >= selected_reaction.required_temp) //will return with the hotter reacting first.
|
||||
selected_reaction = competitor
|
||||
var/list/cached_required_reagents = selected_reaction.required_reagents
|
||||
var/list/cached_results = selected_reaction.results
|
||||
var/list/cached_required_reagents = selected_reaction.required_reagents//update reagents list
|
||||
var/list/cached_results = selected_reaction.results//resultant chemical list
|
||||
var/special_react_result = selected_reaction.check_special_react(src)
|
||||
var/list/multiplier = INFINITY
|
||||
for(var/B in cached_required_reagents)
|
||||
multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))
|
||||
|
||||
for(var/B in cached_required_reagents)
|
||||
remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1)
|
||||
//Splits reactions into two types; FermiChem is advanced reaction mechanics, Other is default reaction.
|
||||
//FermiChem relies on two additional properties; pH and impurity
|
||||
//Temperature plays into a larger role too.
|
||||
var/datum/chemical_reaction/C = selected_reaction
|
||||
|
||||
for(var/P in selected_reaction.results)
|
||||
multiplier = max(multiplier, 1) //this shouldnt happen ...
|
||||
SSblackbox.record_feedback("tally", "chemical_reaction", cached_results[P]*multiplier, P)
|
||||
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
|
||||
if (C.FermiChem == TRUE && !continue_reacting)
|
||||
if (chem_temp > C.ExplodeTemp) //This is first to ensure explosions.
|
||||
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[Ferm] explosion"))
|
||||
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
|
||||
return 0
|
||||
|
||||
var/list/seen = viewers(4, get_turf(my_atom))
|
||||
var/iconhtml = icon2html(cached_my_atom, seen)
|
||||
if(cached_my_atom)
|
||||
if(!ismob(cached_my_atom)) // No bubbling mobs
|
||||
if(selected_reaction.mix_sound)
|
||||
playsound(get_turf(cached_my_atom), selected_reaction.mix_sound, 80, 1)
|
||||
for(var/B in cached_required_reagents)
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
|
||||
for(var/P in selected_reaction.results)
|
||||
targetVol = cached_results[P]*multiplier
|
||||
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] [selected_reaction.mix_message]</span>")
|
||||
if( (chem_temp <= C.ExplodeTemp) && (chem_temp >= C.OptimalTempMin))
|
||||
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )//To prevent pointless reactions
|
||||
|
||||
if (fermiIsReacting == TRUE)
|
||||
return 0
|
||||
else
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
selected_reaction.on_reaction(src, my_atom, multiplier)
|
||||
fermiIsReacting = TRUE
|
||||
fermiReactID = selected_reaction
|
||||
reaction_occurred = 1
|
||||
|
||||
else //It's a little bit of a confusing nest, but esstentially we check if it's a fermireaction, then temperature, then pH. If this is true, the remainer of this handler is run.
|
||||
return 0 //If pH is out of range
|
||||
else
|
||||
return 0 //If not hot enough
|
||||
|
||||
//Standard reaction mechanics:
|
||||
else
|
||||
if (C.FermiChem == TRUE)//Just to make sure
|
||||
return 0
|
||||
|
||||
for(var/B in cached_required_reagents) //
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
|
||||
|
||||
for(var/B in cached_required_reagents)
|
||||
remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
|
||||
|
||||
for(var/P in selected_reaction.results)
|
||||
multiplier = max(multiplier, 1) //this shouldnt happen ...
|
||||
SSblackbox.record_feedback("tally", "chemical_reaction", cached_results[P]*multiplier, P)//log
|
||||
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
|
||||
|
||||
|
||||
var/list/seen = viewers(4, get_turf(my_atom))//Sound and sight checkers
|
||||
var/iconhtml = icon2html(cached_my_atom, seen)
|
||||
if(cached_my_atom)
|
||||
if(!ismob(cached_my_atom)) // No bubbling mobs
|
||||
if(selected_reaction.mix_sound)
|
||||
playsound(get_turf(cached_my_atom), selected_reaction.mix_sound, 80, 1)
|
||||
|
||||
if(istype(cached_my_atom, /obj/item/slime_extract))
|
||||
var/obj/item/slime_extract/ME2 = my_atom
|
||||
ME2.Uses--
|
||||
if(ME2.Uses <= 0) // give the notification that the slime core is dead
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [my_atom]'s power is consumed in the reaction.</span>")
|
||||
ME2.name = "used slime extract"
|
||||
ME2.desc = "This extract has been used up."
|
||||
to_chat(M, "<span class='notice'>[iconhtml] [selected_reaction.mix_message]</span>")
|
||||
|
||||
selected_reaction.on_reaction(src, multiplier, special_react_result)
|
||||
reaction_occurred = 1
|
||||
if(istype(cached_my_atom, /obj/item/slime_extract))//if there's an extract and it's used up.
|
||||
var/obj/item/slime_extract/ME2 = my_atom
|
||||
ME2.Uses--
|
||||
if(ME2.Uses <= 0) // give the notification that the slime core is dead
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [my_atom]'s power is consumed in the reaction.</span>")
|
||||
ME2.name = "used slime extract"
|
||||
ME2.desc = "This extract has been used up."
|
||||
|
||||
selected_reaction.on_reaction(src, multiplier, special_react_result)
|
||||
reaction_occurred = 1
|
||||
continue_reacting = TRUE
|
||||
|
||||
while(reaction_occurred)
|
||||
update_total()
|
||||
return 0
|
||||
|
||||
/datum/reagents/process()
|
||||
var/datum/chemical_reaction/fermi/C = fermiReactID
|
||||
|
||||
var/list/cached_required_reagents = C.required_reagents//update reagents list
|
||||
var/list/cached_results = C.results//resultant chemical list
|
||||
var/multiplier = INFINITY
|
||||
|
||||
for(var/B in cached_required_reagents) //
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.001))
|
||||
if (multiplier == 0)
|
||||
fermiEnd()
|
||||
return
|
||||
for(var/P in cached_results)
|
||||
targetVol = cached_results[P]*multiplier
|
||||
|
||||
if (fermiIsReacting == FALSE)
|
||||
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
|
||||
|
||||
if (chem_temp > C.OptimalTempMin && fermiIsReacting == TRUE)//To prevent pointless reactions
|
||||
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )
|
||||
if (reactedVol < targetVol)
|
||||
reactedVol = fermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
|
||||
else//Volume is used up
|
||||
fermiEnd()
|
||||
return
|
||||
else//pH is out of range
|
||||
fermiEnd()
|
||||
return
|
||||
else//Temperature is too low, or reaction has stopped.
|
||||
fermiEnd()
|
||||
return
|
||||
|
||||
/datum/reagents/proc/fermiEnd()
|
||||
var/datum/chemical_reaction/fermi/C = fermiReactID
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
fermiIsReacting = FALSE
|
||||
reactedVol = 0
|
||||
targetVol = 0
|
||||
//pH check, handled at the end to reduce calls.
|
||||
if(istype(my_atom, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = my_atom
|
||||
RC.pH_check()
|
||||
C.FermiFinish(src, my_atom)
|
||||
handle_reactions()
|
||||
update_total()
|
||||
//Reaction sounds and words
|
||||
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
|
||||
var/list/seen = viewers(5, get_turf(my_atom))
|
||||
var/iconhtml = icon2html(my_atom, seen)
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
|
||||
|
||||
/datum/reagents/proc/fermiReact(selected_reaction, cached_temp, cached_pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
|
||||
var/datum/chemical_reaction/fermi/C = selected_reaction
|
||||
var/deltaT = 0
|
||||
var/deltapH = 0
|
||||
var/stepChemAmmount = 0
|
||||
|
||||
//get purity from combined beaker reactant purities HERE.
|
||||
var/purity = 1
|
||||
|
||||
//Begin checks
|
||||
//For now, purity is handled elsewhere (on add)
|
||||
//Calculate DeltapH (Deviation of pH from optimal)
|
||||
//Lower range
|
||||
if (cached_pH < C.OptimalpHMin)
|
||||
if (cached_pH < (C.OptimalpHMin - C.ReactpHLim))
|
||||
deltapH = 0
|
||||
return//If outside pH range, no reaction
|
||||
else
|
||||
deltapH = (((cached_pH - (C.OptimalpHMin - C.ReactpHLim))**C.CurveSharppH)/((C.ReactpHLim**C.CurveSharppH)))
|
||||
//Upper range
|
||||
else if (cached_pH > C.OptimalpHMax)
|
||||
if (cached_pH > (C.OptimalpHMax + C.ReactpHLim))
|
||||
deltapH = 0
|
||||
return //If outside pH range, no reaction
|
||||
else
|
||||
deltapH = (((- cached_pH + (C.OptimalpHMax + C.ReactpHLim))**C.CurveSharppH)/(C.ReactpHLim**C.CurveSharppH))//Reverse - to + to prevent math operation failures.
|
||||
//Within mid range
|
||||
else if (cached_pH >= C.OptimalpHMin && cached_pH <= C.OptimalpHMax)
|
||||
deltapH = 1
|
||||
//This should never proc:
|
||||
else
|
||||
WARNING("[my_atom] attempted to determine FermiChem pH for '[C.id]' which broke for some reason! ([usr])")
|
||||
|
||||
//Calculate DeltaT (Deviation of T from optimal)
|
||||
if (cached_temp < C.OptimalTempMax && cached_temp >= C.OptimalTempMin)
|
||||
deltaT = (((cached_temp - C.OptimalTempMin)**C.CurveSharpT)/((C.OptimalTempMax - C.OptimalTempMin)**C.CurveSharpT))
|
||||
else if (cached_temp >= C.OptimalTempMax)
|
||||
deltaT = 1
|
||||
else
|
||||
deltaT = 0
|
||||
|
||||
purity = (deltapH)//set purity equal to pH offset
|
||||
|
||||
//Then adjust purity of result with reagent purity.
|
||||
purity *= reactant_purity(C)
|
||||
|
||||
var/removeChemAmmount //remove factor
|
||||
var/addChemAmmount //add factor
|
||||
//ONLY WORKS FOR ONE PRODUCT AT THE MOMENT
|
||||
//Calculate how much product to make and how much reactant to remove factors..
|
||||
for(var/P in cached_results)
|
||||
//stepChemAmmount = CLAMP(((deltaT * multiplier), 0, ((targetVol - reactedVol)/cached_results[P])) //used to have multipler, now it does
|
||||
stepChemAmmount = (multiplier*cached_results[P])
|
||||
if (stepChemAmmount >= C.RateUpLim)
|
||||
stepChemAmmount = (C.RateUpLim)
|
||||
addChemAmmount = deltaT * stepChemAmmount
|
||||
if (addChemAmmount >= (targetVol - reactedVol))
|
||||
addChemAmmount = (targetVol - reactedVol)
|
||||
if (addChemAmmount < CHEMICAL_QUANTISATION_LEVEL)
|
||||
addChemAmmount = CHEMICAL_QUANTISATION_LEVEL
|
||||
removeChemAmmount = (addChemAmmount/cached_results[P])
|
||||
//This is kept for future bugtesters.
|
||||
//message_admins("Reaction vars: PreReacted: [reactedVol] of [targetVol]. deltaT [deltaT], multiplier [multiplier], Step [stepChemAmmount], uncapped Step [deltaT*(multiplier*cached_results[P])], addChemAmmount [addChemAmmount], removeFactor [removeChemAmmount] Pfactor [cached_results[P]], adding [addChemAmmount]")
|
||||
|
||||
//remove reactants
|
||||
for(var/B in cached_required_reagents)
|
||||
remove_reagent(B, (removeChemAmmount * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
|
||||
|
||||
//add product
|
||||
var/TotalStep = 0
|
||||
for(var/P in cached_results)
|
||||
SSblackbox.record_feedback("tally", "chemical_reaction", addChemAmmount, P)//log
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", addChemAmmount, P)
|
||||
add_reagent(P, (addChemAmmount), null, cached_temp, purity)//add reagent function!! I THINK I can do this:
|
||||
TotalStep += addChemAmmount//for multiple products
|
||||
//Above should reduce yeild based on holder purity.
|
||||
//Purity Check
|
||||
for(var/datum/reagent/R in my_atom.reagents.reagent_list)
|
||||
if(P == R.id)
|
||||
if (R.purity < C.PurityMin)//If purity is below the min, blow it up.
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[P] explosion"))
|
||||
C.FermiExplode(src, my_atom, (reactedVol+targetVol), cached_temp, pH)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return 0
|
||||
|
||||
C.FermiCreate(src)//proc that calls when step is done
|
||||
|
||||
//Apply pH changes and thermal output of reaction to beaker
|
||||
chem_temp = round(cached_temp + (C.ThermicConstant * addChemAmmount))
|
||||
pH += (C.HIonRelease * addChemAmmount)
|
||||
//keep track of the current reacted amount
|
||||
reactedVol = reactedVol + addChemAmmount
|
||||
|
||||
//Check extremes
|
||||
if (chem_temp > C.ExplodeTemp)
|
||||
//go to explode proc
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[C] explosions"))
|
||||
C.FermiExplode(src, my_atom, (reactedVol+targetVol), chem_temp, pH)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return
|
||||
|
||||
//Make sure things are limited.
|
||||
pH = CLAMP(pH, 0, 14)
|
||||
|
||||
//return said amount to compare for next step.
|
||||
return (reactedVol)
|
||||
|
||||
//Currently calculates it irrespective of required reagents at the start
|
||||
/datum/reagents/proc/reactant_purity(var/datum/chemical_reaction/fermi/C, holder)
|
||||
var/list/cached_reagents = reagent_list
|
||||
var/i = 0
|
||||
var/cachedPurity
|
||||
for(var/datum/reagent/R in my_atom.reagents.reagent_list)
|
||||
if (R in cached_reagents)
|
||||
cachedPurity += R.purity
|
||||
i++
|
||||
return cachedPurity/i
|
||||
|
||||
/datum/reagents/proc/isolate_reagent(reagent)
|
||||
var/list/cached_reagents = reagent_list
|
||||
for(var/_reagent in cached_reagents)
|
||||
@@ -505,7 +741,7 @@
|
||||
total_volume = 0
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
if(R.volume < 0.1)
|
||||
if(R.volume < CHEMICAL_QUANTISATION_LEVEL)
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
@@ -517,6 +753,7 @@
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
del_reagent(R.id)
|
||||
pH = REAGENT_NORMAL_PH
|
||||
return 0
|
||||
|
||||
/datum/reagents/proc/reaction(atom/A, method = TOUCH, volume_modifier = 1, show_message = 1)
|
||||
@@ -563,13 +800,17 @@
|
||||
|
||||
/datum/reagents/proc/adjust_thermal_energy(J, min_temp = 2.7, max_temp = 1000)
|
||||
var/S = specific_heat()
|
||||
chem_temp = CLAMP(chem_temp + (J / (S * total_volume)), 2.7, 1000)
|
||||
chem_temp = CLAMP(chem_temp + (J / (S * total_volume)), min_temp, max_temp)
|
||||
if(istype(my_atom, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = my_atom
|
||||
RC.temp_check()
|
||||
|
||||
/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300, other_purity = 1, other_pH, no_react = 0, ignore_pH = FALSE)
|
||||
|
||||
/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300, no_react = 0)
|
||||
if(!isnum(amount) || !amount)
|
||||
return FALSE
|
||||
|
||||
if(amount <= 0)
|
||||
if(amount <= CHEMICAL_QUANTISATION_LEVEL)//To prevent small ammount problems.
|
||||
return FALSE
|
||||
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[reagent]
|
||||
@@ -577,6 +818,23 @@
|
||||
WARNING("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])")
|
||||
return FALSE
|
||||
|
||||
if (D.id == "water" && no_react == FALSE && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
|
||||
if (pH <= 2)
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "water-acid explosions")
|
||||
var/datum/effect_system/smoke_spread/chem/s = new
|
||||
var/turf/T = get_turf(my_atom)
|
||||
var/datum/reagents/R = new/datum/reagents(3000)
|
||||
R.add_reagent("fermiAcid", amount)
|
||||
for (var/datum/reagent/reagentgas in reagent_list)
|
||||
R.add_reagent(reagentgas, amount/5)
|
||||
remove_reagent(reagentgas, amount/5)
|
||||
s.set_up(R, CLAMP(amount/10, 0, 2), T)
|
||||
s.start()
|
||||
return FALSE
|
||||
|
||||
if(!pH)
|
||||
other_pH = D.pH
|
||||
|
||||
update_total()
|
||||
var/cached_total = total_volume
|
||||
if(cached_total + amount > maximum_volume)
|
||||
@@ -587,6 +845,10 @@
|
||||
var/cached_temp = chem_temp
|
||||
var/list/cached_reagents = reagent_list
|
||||
|
||||
var/cached_pH = pH
|
||||
|
||||
|
||||
|
||||
//Equalize temperature - Not using specific_heat() because the new chemical isn't in yet.
|
||||
var/specific_heat = 0
|
||||
var/thermal_energy = 0
|
||||
@@ -597,32 +859,55 @@
|
||||
specific_heat += D.specific_heat * (amount / new_total)
|
||||
thermal_energy += D.specific_heat * amount * reagtemp
|
||||
chem_temp = thermal_energy / (specific_heat * new_total)
|
||||
////
|
||||
|
||||
//cacluate reagent based pH shift.
|
||||
if(ignore_pH == TRUE)
|
||||
pH = ((cached_pH * cached_total)+(other_pH * amount))/(cached_total + amount)//should be right
|
||||
else
|
||||
pH = ((cached_pH * cached_total)+(D.pH * amount))/(cached_total + amount)//should be right
|
||||
if(istype(my_atom, /obj/item/reagent_containers/))
|
||||
var/obj/item/reagent_containers/RC = my_atom
|
||||
RC.pH_check()//checks beaker resilience
|
||||
|
||||
//add the reagent to the existing if it exists
|
||||
for(var/A in cached_reagents)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
if (R.id == reagent) //IF MERGING
|
||||
//Add amount and equalize purity
|
||||
R.volume += amount
|
||||
R.purity = ((R.purity * R.volume) + (other_purity * amount)) /((R.volume + amount)) //This should add the purity to the product
|
||||
|
||||
update_total()
|
||||
if(my_atom)
|
||||
my_atom.on_reagent_change(ADD_REAGENT)
|
||||
R.on_merge(data, amount)
|
||||
if(isliving(my_atom))
|
||||
if(R.OnMobMergeCheck == TRUE)//Forces on_mob_add proc when a chem is merged
|
||||
R.on_mob_add(my_atom, amount)
|
||||
//else
|
||||
// R.on_merge(data, amount, my_atom, other_purity)
|
||||
R.on_merge(data, amount, my_atom, other_purity)
|
||||
if(!no_react)
|
||||
handle_reactions()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
//otherwise make a new one
|
||||
var/datum/reagent/R = new D.type(data)
|
||||
cached_reagents += R
|
||||
R.holder = src
|
||||
R.volume = amount
|
||||
R.purity = other_purity
|
||||
R.loc = get_turf(my_atom)
|
||||
if(data)
|
||||
R.data = data
|
||||
R.on_new(data)
|
||||
if(R.addProc == TRUE)//Allows on new without data overhead.
|
||||
R.on_new(pH) //Add more as desired.
|
||||
|
||||
|
||||
if(isliving(my_atom))
|
||||
R.on_mob_add(my_atom) //Must occur befor it could posibly run on_mob_delete
|
||||
R.on_mob_add(my_atom, amount)
|
||||
update_total()
|
||||
if(my_atom)
|
||||
my_atom.on_reagent_change(ADD_REAGENT)
|
||||
@@ -630,12 +915,13 @@
|
||||
handle_reactions()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/reagents/proc/add_reagent_list(list/list_reagents, list/data=null) // Like add_reagent but you can enter a list. Format it like this: list("toxin" = 10, "beer" = 15)
|
||||
for(var/r_id in list_reagents)
|
||||
var/amt = list_reagents[r_id]
|
||||
add_reagent(r_id, amt, data)
|
||||
|
||||
/datum/reagents/proc/remove_reagent(reagent, amount, safety)//Added a safety check for the trans_id_to
|
||||
/datum/reagents/proc/remove_reagent(reagent, amount, safety, ignore_pH = FALSE)//Added a safety check for the trans_id_to
|
||||
|
||||
if(isnull(amount))
|
||||
amount = 0
|
||||
@@ -653,6 +939,15 @@
|
||||
for(var/A in cached_reagents)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = 7
|
||||
//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
|
||||
else if (ignore_pH == FALSE)
|
||||
//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
|
||||
pH = (((pH - R.pH) / total_volume) * amount) + pH
|
||||
if(istype(my_atom, /obj/item/reagent_containers/))
|
||||
var/obj/item/reagent_containers/RC = my_atom
|
||||
RC.pH_check()//checks beaker resilience)
|
||||
//clamp the removal amount to be between current reagent amount
|
||||
//and zero, to prevent removing more than the holder has stored
|
||||
amount = CLAMP(amount, 0, R.volume)
|
||||
@@ -674,7 +969,7 @@
|
||||
if(!amount)
|
||||
return R
|
||||
else
|
||||
if(R.volume >= amount)
|
||||
if(round(R.volume, CHEMICAL_QUANTISATION_LEVEL) >= amount)
|
||||
return R
|
||||
else
|
||||
return 0
|
||||
@@ -686,7 +981,7 @@
|
||||
for(var/_reagent in cached_reagents)
|
||||
var/datum/reagent/R = _reagent
|
||||
if (R.id == reagent)
|
||||
return R.volume
|
||||
return round(R.volume, CHEMICAL_QUANTISATION_LEVEL)
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
@@ -189,10 +189,16 @@
|
||||
data["beakerCurrentVolume"] = beakerCurrentVolume
|
||||
data["beakerMaxVolume"] = beaker.volume
|
||||
data["beakerTransferAmounts"] = beaker.possible_transfer_amounts
|
||||
data["beakerCurrentpH"] = beaker.reagents.pH
|
||||
//pH accuracy
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
data["partRating"]= 10**(C.rating-1)
|
||||
|
||||
else
|
||||
data["beakerCurrentVolume"] = null
|
||||
data["beakerMaxVolume"] = null
|
||||
data["beakerTransferAmounts"] = null
|
||||
data["beakerCurrentpH"] = null
|
||||
|
||||
var/chemicals[0]
|
||||
var/recipes[0]
|
||||
|
||||
@@ -97,13 +97,21 @@
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
|
||||
data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null
|
||||
data["currentpH"] = beaker ? beaker.reagents.pH : null
|
||||
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
|
||||
data["beakerMaxVolume"] = beaker ? beaker.volume : null
|
||||
//purity and pH accuracy
|
||||
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
|
||||
data["partRating"]= 10**(M.rating-1)
|
||||
if(M.rating == 4)
|
||||
data["showPurity"] = 1
|
||||
else
|
||||
data["showPurity"] = 0
|
||||
|
||||
var beakerContents[0]
|
||||
if(beaker)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume, "purity" = R.purity))) // list in a list because Byond merges the first list...
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
var/analyzeVars[0]
|
||||
var/useramount = 30 // Last used amount
|
||||
var/list/pillStyles
|
||||
var/fermianalyze //Give more detail on fermireactions on analysis
|
||||
|
||||
/obj/machinery/chem_master/Initialize()
|
||||
create_reagents(100)
|
||||
@@ -170,6 +171,7 @@
|
||||
data["condi"] = condi
|
||||
data["screen"] = screen
|
||||
data["analyzeVars"] = analyzeVars
|
||||
data["fermianalyze"] = fermianalyze
|
||||
data["chosenPillStyle"] = chosenPillStyle
|
||||
data["isPillBottleLoaded"] = bottle ? 1 : 0
|
||||
if(bottle)
|
||||
@@ -211,11 +213,13 @@
|
||||
var/id = params["id"]
|
||||
var/amount = text2num(params["amount"])
|
||||
if (amount > 0)
|
||||
end_fermi_reaction()
|
||||
beaker.reagents.trans_id_to(src, id, amount)
|
||||
. = TRUE
|
||||
else if (amount == -1) // -1 means custom amount
|
||||
useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
|
||||
if (useramount > 0)
|
||||
end_fermi_reaction()
|
||||
beaker.reagents.trans_id_to(src, id, useramount)
|
||||
. = TRUE
|
||||
|
||||
@@ -387,7 +391,14 @@
|
||||
state = "Gas"
|
||||
var/const/P = 3 //The number of seconds between life ticks
|
||||
var/T = initial(R.metabolization_rate) * (60 / P)
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
|
||||
if(istype(R, /datum/reagent/fermi))
|
||||
fermianalyze = TRUE
|
||||
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
|
||||
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = initial(R.purity), "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
|
||||
else
|
||||
fermianalyze = FALSE
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
|
||||
screen = "analyze"
|
||||
return
|
||||
|
||||
@@ -397,6 +408,9 @@
|
||||
|
||||
|
||||
|
||||
/obj/machinery/chem_master/proc/end_fermi_reaction()//Ends any reactions upon moving.
|
||||
if(beaker.reagents.fermiIsReacting)
|
||||
beaker.reagents.fermiEnd()
|
||||
|
||||
/obj/machinery/chem_master/proc/isgoodnumber(num)
|
||||
if(isnum(num))
|
||||
|
||||
@@ -33,6 +33,16 @@
|
||||
var/addiction_stage4_end = 40
|
||||
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
|
||||
var/self_consuming = FALSE
|
||||
//Fermichem vars:
|
||||
var/purity = 1 //How pure a chemical is from 0 - 1.
|
||||
var/addProc = FALSE //If the chemical should force an on_new() call
|
||||
var/turf/loc = null //Should be the creation location!
|
||||
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
|
||||
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
|
||||
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
|
||||
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
|
||||
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
|
||||
var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
|
||||
var/metabolizing = FALSE
|
||||
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
|
||||
|
||||
@@ -59,7 +69,8 @@
|
||||
|
||||
/datum/reagent/proc/on_mob_life(mob/living/carbon/M)
|
||||
current_cycle++
|
||||
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
|
||||
if(holder)
|
||||
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
|
||||
return
|
||||
|
||||
// Called when this reagent is first added to a mob
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
nutriment_factor = 0
|
||||
taste_description = "alcohol"
|
||||
var/boozepwr = 65 //Higher numbers equal higher hardness, higher hardness equals more intense alcohol poisoning
|
||||
pH = 7.33
|
||||
|
||||
/*
|
||||
Boozepwr Chart
|
||||
@@ -86,6 +87,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
taste_description = "piss water"
|
||||
glass_name = "glass of beer"
|
||||
glass_desc = "A freezing pint of beer."
|
||||
pH = 4
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/beer/light
|
||||
name = "Light Beer"
|
||||
@@ -95,6 +98,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
taste_description = "dish water"
|
||||
glass_name = "glass of light beer"
|
||||
glass_desc = "A freezing pint of watery light beer."
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/consumable/ethanol/beer/green
|
||||
name = "Green Beer"
|
||||
@@ -105,6 +109,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "greenbeerglass"
|
||||
glass_name = "glass of green beer"
|
||||
glass_desc = "A freezing pint of green beer. Festive."
|
||||
pH = 6
|
||||
|
||||
/datum/reagent/consumable/ethanol/beer/green/on_mob_life(mob/living/carbon/M)
|
||||
if(M.color != color)
|
||||
@@ -124,6 +129,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of RR coffee liquor"
|
||||
glass_desc = "DAMN, THIS THING LOOKS ROBUST!"
|
||||
shot_glass_icon_state = "shotglasscream"
|
||||
pH = 6
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/kahlua/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
@@ -145,6 +152,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of whiskey"
|
||||
glass_desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy."
|
||||
shot_glass_icon_state = "shotglassbrown"
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/thirteenloko
|
||||
name = "Thirteen Loko"
|
||||
@@ -161,6 +169,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of Thirteen Loko"
|
||||
glass_desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass."
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/thirteenloko/on_mob_life(mob/living/carbon/M)
|
||||
M.drowsyness = max(0,M.drowsyness-7)
|
||||
M.AdjustSleeping(-40)
|
||||
@@ -221,6 +230,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of vodka"
|
||||
glass_desc = "The glass contain wodka. Xynta."
|
||||
shot_glass_icon_state = "shotglassclear"
|
||||
pH = 8.1
|
||||
|
||||
/datum/reagent/consumable/ethanol/vodka/on_mob_life(mob/living/carbon/M)
|
||||
M.radiation = max(M.radiation-2,0)
|
||||
@@ -255,6 +265,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "threemileislandglass"
|
||||
glass_name = "Three Mile Island Ice Tea"
|
||||
glass_desc = "A glass of this is sure to prevent a meltdown."
|
||||
pH = 3.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/threemileisland/on_mob_life(mob/living/carbon/M)
|
||||
M.set_drugginess(50)
|
||||
@@ -270,6 +281,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "ginvodkaglass"
|
||||
glass_name = "glass of gin"
|
||||
glass_desc = "A crystal clear glass of Griffeater gin."
|
||||
pH = 6.9
|
||||
|
||||
/datum/reagent/consumable/ethanol/rum
|
||||
name = "Rum"
|
||||
@@ -282,6 +294,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of rum"
|
||||
glass_desc = "Now you want to Pray for a pirate suit, don't you?"
|
||||
shot_glass_icon_state = "shotglassbrown"
|
||||
pH = 6.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/tequila
|
||||
name = "Tequila"
|
||||
@@ -294,6 +307,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of tequila"
|
||||
glass_desc = "Now all that's missing is the weird colored shades!"
|
||||
shot_glass_icon_state = "shotglassgold"
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/consumable/ethanol/vermouth
|
||||
name = "Vermouth"
|
||||
@@ -306,6 +320,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of vermouth"
|
||||
glass_desc = "You wonder why you're even drinking this straight."
|
||||
shot_glass_icon_state = "shotglassclear"
|
||||
pH = 3.25
|
||||
|
||||
/datum/reagent/consumable/ethanol/wine
|
||||
name = "Wine"
|
||||
@@ -318,6 +333,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of wine"
|
||||
glass_desc = "A very classy looking drink."
|
||||
shot_glass_icon_state = "shotglassred"
|
||||
pH = 3.45
|
||||
|
||||
/datum/reagent/consumable/ethanol/lizardwine
|
||||
name = "Lizard wine"
|
||||
@@ -327,6 +343,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
boozepwr = 45
|
||||
quality = DRINK_FANTASTIC
|
||||
taste_description = "scaley sweetness"
|
||||
pH = 3
|
||||
|
||||
/datum/reagent/consumable/ethanol/grappa
|
||||
name = "Grappa"
|
||||
@@ -338,6 +355,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "grappa"
|
||||
glass_name = "glass of grappa"
|
||||
glass_desc = "A fine drink originally made to prevent waste by using the leftovers from winemaking."
|
||||
pH = 3.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/cognac
|
||||
name = "Cognac"
|
||||
@@ -350,6 +368,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of cognac"
|
||||
glass_desc = "Damn, you feel like some kind of French aristocrat just by holding this."
|
||||
shot_glass_icon_state = "shotglassbrown"
|
||||
pH = 3.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/absinthe
|
||||
name = "Absinthe"
|
||||
@@ -395,6 +414,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "aleglass"
|
||||
glass_name = "glass of ale"
|
||||
glass_desc = "A freezing pint of delicious Ale."
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/goldschlager
|
||||
name = "Goldschlager"
|
||||
@@ -421,6 +441,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "glass of patron"
|
||||
glass_desc = "Drinking patron in the bar, with all the subpar ladies."
|
||||
shot_glass_icon_state = "shotglassclear"
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/consumable/ethanol/gintonic
|
||||
name = "Gin and Tonic"
|
||||
@@ -433,6 +454,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "gintonicglass"
|
||||
glass_name = "Gin and Tonic"
|
||||
glass_desc = "A mild but still great cocktail. Drink up, like a true Englishman."
|
||||
pH = 3
|
||||
|
||||
/datum/reagent/consumable/ethanol/rum_coke
|
||||
name = "Rum and Coke"
|
||||
@@ -445,6 +467,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "whiskeycolaglass"
|
||||
glass_name = "Rum and Coke"
|
||||
glass_desc = "The classic go-to of space-fratboys."
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/consumable/ethanol/cuba_libre
|
||||
name = "Cuba Libre"
|
||||
@@ -458,6 +481,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "Cuba Libre"
|
||||
glass_desc = "A classic mix of rum, cola, and lime. A favorite of revolutionaries everywhere!"
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/cuba_libre/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && M.mind.has_antag_datum(/datum/antagonist/rev)) //Cuba Libre, the traditional drink of revolutions! Heals revolutionaries.
|
||||
M.adjustBruteLoss(-1, 0)
|
||||
@@ -504,6 +528,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "Vodka martini"
|
||||
glass_desc ="A bastardisation of the classic martini. Still great."
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/white_russian
|
||||
name = "White Russian"
|
||||
id = "whiterussian"
|
||||
@@ -557,8 +582,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
|
||||
|
||||
/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
|
||||
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
C.blood_volume = min(BLOOD_VOLUME_NORMAL, C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
|
||||
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
|
||||
C.blood_volume = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/brave_bull
|
||||
@@ -643,6 +668,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "beepskysmashglass"
|
||||
glass_name = "Beepsky Smash"
|
||||
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
|
||||
pH = 2
|
||||
overdose_threshold = 40
|
||||
var/datum/brain_trauma/special/beepsky/B
|
||||
|
||||
@@ -1578,6 +1604,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "Bastion Bourbon"
|
||||
glass_desc = "If you're feeling low, count on the buttery flavor of our own bastion bourbon."
|
||||
shot_glass_icon_state = "shotglassgreen"
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/consumable/ethanol/bastion_bourbon/on_mob_metabolize(mob/living/L)
|
||||
var/heal_points = 10
|
||||
@@ -2106,6 +2133,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
can_synth = FALSE
|
||||
var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
|
||||
var/list/tastes = list("bad coding" = 1) //List of tastes. See above.
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/consumable/ethanol/fruit_wine/on_new(list/data)
|
||||
names = data["names"]
|
||||
|
||||
@@ -168,6 +168,7 @@
|
||||
|
||||
/datum/reagent/consumable/laughter/on_mob_life(mob/living/carbon/M)
|
||||
M.emote("laugh")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_laughter)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/superlaughter
|
||||
@@ -182,6 +183,7 @@
|
||||
if(prob(30))
|
||||
M.visible_message("<span class='danger'>[M] bursts out into a fit of uncontrollable laughter!</span>", "<span class='userdanger'>You burst out in a fit of uncontrollable laughter!</span>")
|
||||
M.Stun(5)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_superlaughter)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/potato_juice
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
description = "An illegal chemical compound used as drug."
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
overdose_threshold = 30
|
||||
pH = 9
|
||||
|
||||
/datum/reagent/drug/space_drugs/on_mob_life(mob/living/carbon/M)
|
||||
M.set_drugginess(15)
|
||||
@@ -44,6 +45,7 @@
|
||||
addiction_threshold = 30
|
||||
taste_description = "smoke"
|
||||
trippy = FALSE
|
||||
pH = 8
|
||||
|
||||
/datum/reagent/drug/nicotine/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(1))
|
||||
@@ -65,6 +67,7 @@
|
||||
color = "#FA00C8"
|
||||
overdose_threshold = 20
|
||||
addiction_threshold = 10
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/drug/crank/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(5))
|
||||
@@ -112,6 +115,7 @@
|
||||
color = "#0064B4"
|
||||
overdose_threshold = 20
|
||||
addiction_threshold = 15
|
||||
pH = 9
|
||||
|
||||
|
||||
/datum/reagent/drug/krokodil/on_mob_life(mob/living/carbon/M)
|
||||
@@ -167,6 +171,7 @@
|
||||
var/brain_damage = TRUE
|
||||
var/jitter = TRUE
|
||||
var/confusion = TRUE
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/drug/methamphetamine/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -261,6 +266,7 @@
|
||||
addiction_threshold = 10
|
||||
taste_description = "salt" // because they're bathsalts?
|
||||
var/datum/brain_trauma/special/psychotic_brawling/bath_salts/rage
|
||||
pH = 8.2
|
||||
|
||||
/datum/reagent/drug/bath_salts/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -357,6 +363,7 @@
|
||||
description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#78FFF0"
|
||||
pH = 9.2
|
||||
|
||||
/datum/reagent/drug/aranesp/on_mob_life(mob/living/carbon/M)
|
||||
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
|
||||
@@ -370,6 +377,84 @@
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/drug/happiness
|
||||
name = "Happiness"
|
||||
id = "happiness"
|
||||
description = "Fills you with ecstasic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFF378"
|
||||
addiction_threshold = 10
|
||||
overdose_threshold = 20
|
||||
pH = 10.5
|
||||
|
||||
/datum/reagent/drug/happiness/on_mob_add(mob/living/L)
|
||||
..()
|
||||
ADD_TRAIT(L, TRAIT_FEARLESS, id)
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug)
|
||||
|
||||
/datum/reagent/drug/happiness/on_mob_delete(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_FEARLESS, id)
|
||||
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "happiness_drug")
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/happiness/on_mob_life(mob/living/carbon/M)
|
||||
M.jitteriness = 0
|
||||
M.confused = 0
|
||||
M.disgust = 0
|
||||
M.adjustBrainLoss(0.2)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/drug/happiness/overdose_process(mob/living/M)
|
||||
if(prob(30))
|
||||
var/reaction = rand(1,3)
|
||||
switch(reaction)
|
||||
if(1)
|
||||
M.emote("laugh")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_good_od)
|
||||
if(2)
|
||||
M.emote("sway")
|
||||
M.Dizzy(25)
|
||||
if(3)
|
||||
M.emote("frown")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_bad_od)
|
||||
M.adjustBrainLoss(0.5)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/drug/happiness/addiction_act_stage1(mob/living/M)// all work and no play makes jack a dull boy
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
mood.setSanity(min(mood.sanity, SANITY_DISTURBED))
|
||||
M.Jitter(5)
|
||||
if(prob(20))
|
||||
M.emote(pick("twitch","laugh","frown"))
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/happiness/addiction_act_stage2(mob/living/M)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
mood.setSanity(min(mood.sanity, SANITY_UNSTABLE))
|
||||
M.Jitter(10)
|
||||
if(prob(30))
|
||||
M.emote(pick("twitch","laugh","frown"))
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/happiness/addiction_act_stage3(mob/living/M)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
mood.setSanity(min(mood.sanity, SANITY_CRAZY))
|
||||
M.Jitter(15)
|
||||
if(prob(40))
|
||||
M.emote(pick("twitch","laugh","frown"))
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/happiness/addiction_act_stage4(mob/living/carbon/human/M)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
mood.setSanity(SANITY_INSANE)
|
||||
M.Jitter(20)
|
||||
if(prob(50))
|
||||
M.emote(pick("twitch","laugh","frown"))
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/drug/skooma
|
||||
name = "Skooma"
|
||||
id = "skooma"
|
||||
@@ -380,6 +465,7 @@
|
||||
addiction_threshold = 1
|
||||
addiction_stage3_end = 40
|
||||
addiction_stage4_end = 240
|
||||
pH = 12.5
|
||||
|
||||
/datum/reagent/drug/skooma/on_mob_metabolize(mob/living/L)
|
||||
. = ..()
|
||||
@@ -440,4 +526,3 @@
|
||||
if(prob(40))
|
||||
M.emote(pick("twitch","drool","moan"))
|
||||
..()
|
||||
|
||||
|
||||
@@ -230,6 +230,7 @@
|
||||
description = "A special oil that noticably chills the body. Extracted from Icepeppers and slimes."
|
||||
color = "#8BA6E9" // rgb: 139, 166, 233
|
||||
taste_description = "mint"
|
||||
pH = 13 //HMM! I wonder
|
||||
|
||||
/datum/reagent/consumable/frostoil/on_mob_life(mob/living/carbon/M)
|
||||
var/cooling = 0
|
||||
@@ -275,6 +276,7 @@
|
||||
description = "A chemical agent used for self-defense and in police work."
|
||||
color = "#B31008" // rgb: 179, 16, 8
|
||||
taste_description = "scorching agony"
|
||||
pH = 7.4
|
||||
|
||||
/datum/reagent/consumable/condensedcapsaicin/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(!ishuman(M) && !ismonkey(M))
|
||||
@@ -402,6 +404,7 @@
|
||||
color = "#E700E7" // rgb: 231, 0, 231
|
||||
metabolization_rate = 0.2 * REAGENTS_METABOLISM
|
||||
taste_description = "mushroom"
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/drug/mushroomhallucinogen/on_mob_life(mob/living/carbon/M)
|
||||
M.slurring = max(M.slurring,50)
|
||||
@@ -618,6 +621,7 @@
|
||||
description = "A blinding substance extracted from certain onions."
|
||||
color = "#c0c9a0"
|
||||
taste_description = "bitterness"
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/consumable/tearjuice/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(!istype(M))
|
||||
@@ -672,6 +676,7 @@
|
||||
description = "An ichor, derived from a certain mushroom, makes for a bad time."
|
||||
color = "#1d043d"
|
||||
taste_description = "bitter mushroom"
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/consumable/entpoly/on_mob_life(mob/living/carbon/M)
|
||||
if(current_cycle >= 10)
|
||||
@@ -692,6 +697,7 @@
|
||||
description = "A stimulating ichor which causes luminescent fungi to grow on the skin. "
|
||||
color = "#b5a213"
|
||||
taste_description = "tingling mushroom"
|
||||
pH = 11.2
|
||||
|
||||
/datum/reagent/consumable/tinlux/reaction_mob(mob/living/M)
|
||||
M.set_light(2)
|
||||
@@ -706,6 +712,7 @@
|
||||
color = "#d3a308"
|
||||
nutriment_factor = 3 * REAGENTS_METABOLISM
|
||||
taste_description = "fruity mushroom"
|
||||
pH = 10.4
|
||||
|
||||
/datum/reagent/consumable/vitfro/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(80))
|
||||
@@ -721,6 +728,7 @@
|
||||
nutriment_factor = 5 * REAGENTS_METABOLISM
|
||||
color = "#eef442" // rgb: 238, 244, 66
|
||||
taste_description = "mournful honking"
|
||||
pH = 9.2
|
||||
|
||||
/datum/reagent/consumable/astrotame
|
||||
name = "Astrotame"
|
||||
@@ -750,3 +758,4 @@
|
||||
quality = FOOD_AMAZING
|
||||
taste_mult = 100
|
||||
can_synth = FALSE
|
||||
pH = 6.1
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
name = "Leporazine"
|
||||
id = "leporazine"
|
||||
description = "Leporazine will effectively regulate a patient's body temperature, ensuring it never leaves safe levels."
|
||||
pH = 8.4
|
||||
color = "#82b8aa"
|
||||
|
||||
/datum/reagent/medicine/leporazine/on_mob_life(mob/living/carbon/M)
|
||||
@@ -60,6 +61,9 @@
|
||||
M.SetSleeping(0, 0)
|
||||
M.jitteriness = 0
|
||||
M.cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
|
||||
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
|
||||
M.blood_volume = (BLOOD_VOLUME_NORMAL*M.blood_ratio)
|
||||
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity == DISEASE_SEVERITY_POSITIVE)
|
||||
@@ -79,6 +83,7 @@
|
||||
id = "synaptizine"
|
||||
description = "Increases resistance to stuns as well as reducing drowsiness and hallucinations."
|
||||
color = "#FF00FF"
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/medicine/synaptizine/on_mob_life(mob/living/carbon/M)
|
||||
M.drowsyness = max(M.drowsyness-5, 0)
|
||||
@@ -98,6 +103,7 @@
|
||||
id = "synaphydramine"
|
||||
description = "Reduces drowsiness, hallucinations, and Histamine from body."
|
||||
color = "#EC536D" // rgb: 236, 83, 109
|
||||
pH = 5.2
|
||||
|
||||
/datum/reagent/medicine/synaphydramine/on_mob_life(mob/living/carbon/M)
|
||||
M.drowsyness = max(M.drowsyness-5, 0)
|
||||
@@ -116,6 +122,7 @@
|
||||
id = "inacusiate"
|
||||
description = "Instantly restores all hearing to the patient, but does not cure deafness."
|
||||
color = "#6600FF" // rgb: 100, 165, 255
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/medicine/inacusiate/on_mob_life(mob/living/carbon/M)
|
||||
M.restoreEars()
|
||||
@@ -127,6 +134,7 @@
|
||||
description = "A chemical mixture with almost magical healing powers. Its main limitation is that the patient's body temperature must be under 270K for it to metabolise correctly."
|
||||
color = "#0000C8"
|
||||
taste_description = "sludge"
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/medicine/cryoxadone/on_mob_life(mob/living/carbon/M)
|
||||
var/power = -0.00003 * (M.bodytemperature ** 2) + 3
|
||||
@@ -148,6 +156,7 @@
|
||||
color = "#0000C8"
|
||||
taste_description = "muscle"
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/medicine/clonexadone/on_mob_life(mob/living/carbon/M)
|
||||
if(M.bodytemperature < T0C)
|
||||
@@ -163,6 +172,7 @@
|
||||
description = "A mixture of cryoxadone and slime jelly, that apparently inverses the requirement for its activation."
|
||||
color = "#f7832a"
|
||||
taste_description = "spicy jelly"
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/medicine/pyroxadone/on_mob_life(mob/living/carbon/M)
|
||||
if(M.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
|
||||
@@ -194,6 +204,7 @@
|
||||
color = "#669900" // rgb: 102, 153, 0
|
||||
overdose_threshold = 30
|
||||
taste_description = "fish"
|
||||
pH = 12.2
|
||||
|
||||
/datum/reagent/medicine/rezadone/on_mob_life(mob/living/carbon/M)
|
||||
M.setCloneLoss(0) //Rezadone is almost never used in favor of cryoxadone. Hopefully this will change that.
|
||||
@@ -215,6 +226,7 @@
|
||||
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
|
||||
color = "#f2f2f2"
|
||||
metabolization_rate = 0.1 * REAGENTS_METABOLISM
|
||||
pH = 8.1
|
||||
|
||||
//Goon Chems. Ported mainly from Goonstation. Easily mixable (or not so easily) and provide a variety of effects.
|
||||
/datum/reagent/medicine/silver_sulfadiazine
|
||||
@@ -222,6 +234,7 @@
|
||||
id = "silver_sulfadiazine"
|
||||
description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means, deals minor toxin damage."
|
||||
reagent_state = LIQUID
|
||||
pH = 7.2
|
||||
color = "#ffeac9"
|
||||
|
||||
/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
||||
@@ -235,6 +248,7 @@
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your burns healing! It stings like hell!</span>")
|
||||
M.emote("scream")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/silver_sulfadiazine/on_mob_life(mob/living/carbon/M)
|
||||
@@ -250,6 +264,7 @@
|
||||
color = "#f7ffa5"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 25
|
||||
pH = 10.7
|
||||
|
||||
/datum/reagent/medicine/oxandrolone/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getFireLoss() > 50)
|
||||
@@ -271,6 +286,7 @@
|
||||
description = "If used in touch-based applications, immediately restores bruising as well as restoring more over time. If ingested through other means, deals minor toxin damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#FF9696"
|
||||
pH = 6.7
|
||||
|
||||
/datum/reagent/medicine/styptic_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
||||
if(iscarbon(M) && M.stat != DEAD)
|
||||
@@ -283,6 +299,7 @@
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your bruises healing! It stings like hell!</span>")
|
||||
M.emote("scream")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
..()
|
||||
|
||||
|
||||
@@ -302,6 +319,7 @@
|
||||
taste_description = "sweetness and salt"
|
||||
var/last_added = 0
|
||||
var/maximum_reachable = BLOOD_VOLUME_NORMAL - 10 //So that normal blood regeneration can continue with salglu active
|
||||
pH = 5.5
|
||||
|
||||
/datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/M)
|
||||
if(last_added)
|
||||
@@ -340,6 +358,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#6D6374"
|
||||
metabolization_rate = 0.4 * REAGENTS_METABOLISM
|
||||
pH = 2.6
|
||||
|
||||
/datum/reagent/medicine/mine_salve/on_mob_life(mob/living/carbon/C)
|
||||
C.hal_screwyhud = SCREWYHUD_HEALTHY
|
||||
@@ -378,6 +397,7 @@
|
||||
description = "Has a 100% chance of instantly healing brute and burn damage. One unit of the chemical will heal one point of damage. Touch application only."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFEBEB"
|
||||
pH = 11.5
|
||||
|
||||
/datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
|
||||
if(iscarbon(M))
|
||||
@@ -388,6 +408,7 @@
|
||||
M.adjustFireLoss(-1.25 * reac_volume)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/charcoal
|
||||
@@ -398,6 +419,7 @@
|
||||
color = "#000000"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
taste_description = "ash"
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/medicine/charcoal/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustToxLoss(-2*REM, 0)
|
||||
@@ -415,6 +437,7 @@
|
||||
color = "#DCDCDC"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 30
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/medicine/omnizine/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustToxLoss(-0.5*REM, 0)
|
||||
@@ -440,6 +463,7 @@
|
||||
color = "#19C832"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
taste_description = "acid"
|
||||
pH = 1.5
|
||||
|
||||
/datum/reagent/medicine/calomel/on_mob_life(mob/living/carbon/M)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
@@ -457,6 +481,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#14FF3C"
|
||||
metabolization_rate = 2 * REAGENTS_METABOLISM
|
||||
pH = 12 //It's a reducing agent
|
||||
|
||||
/datum/reagent/medicine/potass_iodide/on_mob_life(mob/living/carbon/M)
|
||||
if(M.radiation > 0)
|
||||
@@ -470,6 +495,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#003153" // RGB 0, 49, 83
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
pH = 8.9
|
||||
|
||||
/datum/reagent/medicine/prussian_blue/on_mob_life(mob/living/carbon/M)
|
||||
if(M.radiation > 0)
|
||||
@@ -483,6 +509,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#E6FFF0"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
pH = 1 //One of the best buffers, NEVERMIND!
|
||||
var/healtoxinlover = FALSE
|
||||
|
||||
/datum/reagent/medicine/pen_acid/on_mob_life(mob/living/carbon/M)
|
||||
@@ -500,6 +527,7 @@
|
||||
description = "Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Slimepeople friendly!"
|
||||
color = "#91D865"
|
||||
healtoxinlover = TRUE
|
||||
pH = 12//invert
|
||||
|
||||
/datum/reagent/medicine/sal_acid
|
||||
name = "Salicyclic Acid"
|
||||
@@ -509,6 +537,7 @@
|
||||
color = "#D2D2D2"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 25
|
||||
pH = 2.1
|
||||
|
||||
|
||||
/datum/reagent/medicine/sal_acid/on_mob_life(mob/living/carbon/M)
|
||||
@@ -532,6 +561,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#00FFFF"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/medicine/salbutamol/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustOxyLoss(-3*REM, 0)
|
||||
@@ -547,6 +577,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#FF6464"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/medicine/perfluorodecalin/on_mob_life(mob/living/carbon/human/M)
|
||||
M.adjustOxyLoss(-12*REM, 0)
|
||||
@@ -566,6 +597,7 @@
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 45
|
||||
addiction_threshold = 30
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/medicine/ephedrine/on_mob_life(mob/living/carbon/M)
|
||||
M.AdjustStun(-20, 0)
|
||||
@@ -620,6 +652,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#64FFE6"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
pH = 11.5
|
||||
|
||||
/datum/reagent/medicine/diphenhydramine/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(10))
|
||||
@@ -637,6 +670,7 @@
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 30
|
||||
addiction_threshold = 25
|
||||
pH = 8.96
|
||||
|
||||
/datum/reagent/medicine/morphine/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -705,6 +739,7 @@
|
||||
color = "#FFFFFF"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
taste_description = "dull toxin"
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/medicine/oculine/on_mob_life(mob/living/carbon/M)
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
@@ -736,6 +771,7 @@
|
||||
color = "#000000"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 35
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/medicine/atropine/on_mob_life(mob/living/carbon/M)
|
||||
if(M.health < 0)
|
||||
@@ -765,6 +801,7 @@
|
||||
color = "#D2FFFA"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 30
|
||||
pH = 10.2
|
||||
|
||||
/datum/reagent/medicine/epinephrine/on_mob_life(mob/living/carbon/M)
|
||||
if(M.health < 0)
|
||||
@@ -801,6 +838,7 @@
|
||||
color = "#A0E85E"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
taste_description = "magnets"
|
||||
pH = 0
|
||||
|
||||
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
|
||||
if(M.stat == DEAD)
|
||||
@@ -834,6 +872,7 @@
|
||||
id = "mannitol"
|
||||
description = "Efficiently restores brain damage."
|
||||
color = "#DCDCFF"
|
||||
pH = 10.4
|
||||
|
||||
/datum/reagent/medicine/mannitol/on_mob_life(mob/living/carbon/C)
|
||||
C.adjustBrainLoss(-2*REM)
|
||||
@@ -841,12 +880,26 @@
|
||||
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/neurine
|
||||
name = "Neurine"
|
||||
id = "neurine"
|
||||
description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
|
||||
color = "#EEFF8F"
|
||||
|
||||
/datum/reagent/medicine/neurine/on_mob_life(mob/living/carbon/C)
|
||||
if(holder.has_reagent("neurotoxin"))
|
||||
holder.remove_reagent("neurotoxin", 5)
|
||||
if(prob(15))
|
||||
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/mutadone
|
||||
name = "Mutadone"
|
||||
id = "mutadone"
|
||||
description = "Removes jitteriness and restores genetic defects."
|
||||
color = "#5096C8"
|
||||
taste_description = "acid"
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
|
||||
M.jitteriness = 0
|
||||
@@ -861,6 +914,7 @@
|
||||
description = "Purges alcoholic substance from the patient's body and eliminates its side effects."
|
||||
color = "#00B4C8"
|
||||
taste_description = "raw egg"
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/medicine/antihol/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = 0
|
||||
@@ -882,6 +936,7 @@
|
||||
color = "#78008C"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 60
|
||||
pH = 8.7
|
||||
|
||||
/datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -919,6 +974,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFFF0"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
pH = 6.7
|
||||
|
||||
/datum/reagent/medicine/insulin/on_mob_life(mob/living/carbon/M)
|
||||
if(M.AdjustSleeping(-20, FALSE))
|
||||
@@ -934,6 +990,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#fc2626"
|
||||
overdose_threshold = 30
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/medicine/bicaridine/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-2*REM, 0)
|
||||
@@ -952,6 +1009,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#13d2f0"
|
||||
overdose_threshold = 30
|
||||
pH = 9.7
|
||||
|
||||
/datum/reagent/medicine/dexalin/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustOxyLoss(-2*REM, 0)
|
||||
@@ -970,6 +1028,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#ffc400"
|
||||
overdose_threshold = 30
|
||||
pH = 9
|
||||
|
||||
/datum/reagent/medicine/kelotane/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustFireLoss(-2*REM, 0)
|
||||
@@ -989,6 +1048,7 @@
|
||||
color = "#6aff00"
|
||||
overdose_threshold = 30
|
||||
taste_description = "a roll of gauze"
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/medicine/antitoxin/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustToxLoss(-2*REM, 0)
|
||||
@@ -1007,6 +1067,7 @@
|
||||
id = "inaprovaline"
|
||||
description = "Stabilizes the breathing of patients. Good for those in critical condition."
|
||||
reagent_state = LIQUID
|
||||
pH = 8.5
|
||||
color = "#5dc1f0"
|
||||
|
||||
/datum/reagent/medicine/inaprovaline/on_mob_life(mob/living/carbon/M)
|
||||
@@ -1062,6 +1123,7 @@
|
||||
description = "Miniature medical robots that swiftly restore bodily damage."
|
||||
reagent_state = SOLID
|
||||
color = "#555555"
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/medicine/syndicate_nanites/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-5*REM, 0) //A ton of healing - this is a 50 telecrystal investment.
|
||||
@@ -1075,14 +1137,15 @@
|
||||
. = 1
|
||||
|
||||
/datum/reagent/medicine/neo_jelly
|
||||
name = "Neo Jelly"
|
||||
id = "neo_jelly"
|
||||
description = "Gradually regenerates all types of damage, without harming slime anatomy.Can OD"
|
||||
reagent_state = LIQUID
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
color = "#91D865"
|
||||
overdose_threshold = 30
|
||||
taste_description = "jelly"
|
||||
name = "Neo Jelly"
|
||||
id = "neo_jelly"
|
||||
description = "Gradually regenerates all types of damage, without harming slime anatomy.Can OD"
|
||||
reagent_state = LIQUID
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
color = "#91D865"
|
||||
overdose_threshold = 30
|
||||
taste_description = "jelly"
|
||||
pH = 11.8
|
||||
|
||||
/datum/reagent/medicine/neo_jelly/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-1.5*REM, 0)
|
||||
@@ -1105,6 +1168,7 @@
|
||||
description = "Ichor from an extremely powerful plant. Great for restoring wounds, but it's a little heavy on the brain."
|
||||
color = rgb(255, 175, 0)
|
||||
overdose_threshold = 25
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/medicine/earthsblood/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-3 * REM, 0)
|
||||
@@ -1132,6 +1196,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#27870a"
|
||||
metabolization_rate = 0.4 * REAGENTS_METABOLISM
|
||||
pH = 4.3
|
||||
|
||||
/datum/reagent/medicine/haloperidol/on_mob_life(mob/living/carbon/M)
|
||||
for(var/datum/reagent/drug/R in M.reagents.reagent_list)
|
||||
@@ -1154,6 +1219,7 @@
|
||||
color = "#a1a1a1"
|
||||
overdose_threshold = 3 //To prevent people stacking massive amounts of a very strong healing reagent
|
||||
can_synth = FALSE
|
||||
pH = 14
|
||||
|
||||
/datum/reagent/medicine/lavaland_extract/on_mob_life(mob/living/carbon/M)
|
||||
M.heal_bodypart_damage(5,5)
|
||||
@@ -1217,6 +1283,7 @@
|
||||
description = "A medication used to treat pain, fever, and inflammation, along with heart attacks."
|
||||
color = "#F5F5F5"
|
||||
self_consuming = TRUE
|
||||
pH = 12.5
|
||||
|
||||
/datum/reagent/medicine/corazone/on_mob_metabolize(mob/living/M)
|
||||
..()
|
||||
@@ -1249,6 +1316,7 @@
|
||||
overdose_threshold = 20 // with the random effects this might be awesome or might kill you at less than 10u (extensively tested)
|
||||
taste_description = "salt" // it actually does taste salty
|
||||
var/overdose_progress = 0 // to track overdose progress
|
||||
pH = 7.89
|
||||
|
||||
/datum/reagent/medicine/modafinil/on_mob_metabolize(mob/living/M)
|
||||
ADD_TRAIT(M, TRAIT_SLEEPIMMUNE, id)
|
||||
@@ -1305,3 +1373,38 @@
|
||||
M.adjustStaminaLoss(1.5*REM, 0)
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/reagent/medicine/psicodine
|
||||
name = "Psicodine"
|
||||
id = "psicodine"
|
||||
description = "Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#07E79E"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
overdose_threshold = 30
|
||||
pH = 9.12
|
||||
|
||||
/datum/reagent/medicine/psicodine/on_mob_add(mob/living/L)
|
||||
..()
|
||||
ADD_TRAIT(L, TRAIT_FEARLESS, id)
|
||||
|
||||
/datum/reagent/medicine/psicodine/on_mob_delete(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_FEARLESS, id)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/psicodine/on_mob_life(mob/living/carbon/M)
|
||||
M.jitteriness = max(0, M.jitteriness-6)
|
||||
M.dizziness = max(0, M.dizziness-6)
|
||||
M.confused = max(0, M.confused-6)
|
||||
M.disgust = max(0, M.disgust-6)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
if(mood.sanity <= SANITY_NEUTRAL) // only take effect if in negative sanity and then...
|
||||
mood.setSanity(min(mood.sanity+5, SANITY_NEUTRAL)) // set minimum to prevent unwanted spiking over neutral
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/medicine/psicodine/overdose_process(mob/living/M)
|
||||
M.hallucination = min(max(0, M.hallucination + 5), 60)
|
||||
M.adjustToxLoss(1, 0)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
glass_name = "glass of tomato juice"
|
||||
glass_desc = "Are you sure this is tomato juice?"
|
||||
shot_glass_icon_state = "shotglassred"
|
||||
pH = 7.4
|
||||
|
||||
/datum/reagent/blood/reaction_mob(mob/living/L, method=TOUCH, reac_volume)
|
||||
if(data && data["viruses"])
|
||||
@@ -95,6 +96,7 @@
|
||||
description = "You don't even want to think about what's in here."
|
||||
taste_description = "gross iron"
|
||||
shot_glass_icon_state = "shotglassred"
|
||||
pH = 7.45
|
||||
|
||||
/datum/reagent/vaccine
|
||||
//data must contain virus type
|
||||
@@ -195,6 +197,7 @@
|
||||
glass_icon_state = "glass_clear"
|
||||
glass_name = "glass of holy water"
|
||||
glass_desc = "A glass of holy water."
|
||||
pH = 7.5 //God is alkaline
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -271,6 +274,7 @@
|
||||
id = "unholywater"
|
||||
description = "Something that shouldn't exist on this plane of existence."
|
||||
taste_description = "suffering"
|
||||
pH = 6.5
|
||||
|
||||
/datum/reagent/fuel/unholywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(method == TOUCH || method == VAPOR)
|
||||
@@ -289,7 +293,7 @@
|
||||
M.adjustOxyLoss(-2, 0)
|
||||
M.adjustBruteLoss(-2, 0)
|
||||
M.adjustFireLoss(-2, 0)
|
||||
if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
|
||||
M.blood_volume += 3
|
||||
else // Will deal about 90 damage when 50 units are thrown
|
||||
M.adjustBrainLoss(3, 150)
|
||||
@@ -313,6 +317,7 @@
|
||||
M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
|
||||
M.adjustBrainLoss(5, 150)
|
||||
holder.remove_reagent(id, 1)
|
||||
pH = 0.1
|
||||
|
||||
/datum/reagent/fuel/holyoil //Its oil
|
||||
name = "Zelus Oil"
|
||||
@@ -380,6 +385,7 @@
|
||||
metabolization_rate = 10 * REAGENTS_METABOLISM // very fast, so it can be applied rapidly. But this changes on an overdose
|
||||
overdose_threshold = 11 //Slightly more than one un-nozzled spraybottle.
|
||||
taste_description = "sour oranges"
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/spraytan/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
||||
if(ishuman(M))
|
||||
@@ -704,6 +710,7 @@
|
||||
color = "#202040" // rgb: 20, 20, 40
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
taste_description = "bitterness"
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/serotrotium/on_mob_life(mob/living/carbon/M)
|
||||
if(ishuman(M))
|
||||
@@ -718,6 +725,7 @@
|
||||
reagent_state = GAS
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_mult = 0 // oderless and tasteless
|
||||
pH = 9.2//It's acutally a huge range and very dependant on the chemistry but pH is basically a made up var in it's implementation anyways
|
||||
|
||||
/datum/reagent/oxygen/reaction_obj(obj/O, reac_volume)
|
||||
if((!O) || (!reac_volume))
|
||||
@@ -738,6 +746,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#6E3B08" // rgb: 110, 59, 8
|
||||
taste_description = "metal"
|
||||
pH = 5.5
|
||||
|
||||
/datum/reagent/copper/reaction_obj(obj/O, reac_volume)
|
||||
if(istype(O, /obj/item/stack/sheet/metal))
|
||||
@@ -754,6 +763,7 @@
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_mult = 0
|
||||
|
||||
|
||||
/datum/reagent/nitrogen/reaction_obj(obj/O, reac_volume)
|
||||
if((!O) || (!reac_volume))
|
||||
return 0
|
||||
@@ -773,6 +783,7 @@
|
||||
reagent_state = GAS
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_mult = 0
|
||||
pH = 0.1//Now I'm stuck in a trap of my own design. Maybe I should make -ve pHes? (not 0 so I don't get div/0 errors)
|
||||
|
||||
/datum/reagent/potassium
|
||||
name = "Potassium"
|
||||
@@ -804,6 +815,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#BF8C00" // rgb: 191, 140, 0
|
||||
taste_description = "rotten eggs"
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/carbon
|
||||
name = "Carbon"
|
||||
@@ -812,6 +824,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#1C1300" // rgb: 30, 20, 0
|
||||
taste_description = "sour chalk"
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/carbon/reaction_turf(turf/T, reac_volume)
|
||||
if(!isspaceturf(T))
|
||||
@@ -826,6 +839,7 @@
|
||||
reagent_state = GAS
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_description = "chlorine"
|
||||
pH = 7.4
|
||||
|
||||
/datum/reagent/chlorine/on_mob_life(mob/living/carbon/M)
|
||||
M.take_bodypart_damage(1*REM, 0, 0, 0)
|
||||
@@ -839,6 +853,7 @@
|
||||
reagent_state = GAS
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_description = "acid"
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/fluorine/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustToxLoss(1*REM, 0)
|
||||
@@ -852,6 +867,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_description = "salty metal"
|
||||
pH = 11.6
|
||||
|
||||
/datum/reagent/phosphorus
|
||||
name = "Phosphorus"
|
||||
@@ -860,6 +876,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#832828" // rgb: 131, 40, 40
|
||||
taste_description = "vinegar"
|
||||
pH = 6.5
|
||||
|
||||
/datum/reagent/lithium
|
||||
name = "Lithium"
|
||||
@@ -868,6 +885,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_description = "metal"
|
||||
pH = 11.3
|
||||
|
||||
/datum/reagent/lithium/on_mob_life(mob/living/carbon/M)
|
||||
if(M.canmove && !isspaceturf(M.loc))
|
||||
@@ -882,6 +900,7 @@
|
||||
description = "Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity."
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
taste_description = "sweetness"
|
||||
pH = 9
|
||||
|
||||
/datum/reagent/radium
|
||||
name = "Radium"
|
||||
@@ -890,6 +909,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#C7C7C7" // rgb: 199,199,199
|
||||
taste_description = "the colour blue and regret"
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/radium/on_mob_life(mob/living/carbon/M)
|
||||
M.apply_effect(2*REM/M.metabolism_efficiency,EFFECT_IRRADIATE,0)
|
||||
@@ -909,6 +929,7 @@
|
||||
description = "Sterilizes wounds in preparation for surgery."
|
||||
color = "#e6f1f5" // rgb: 200, 165, 220
|
||||
taste_description = "bitterness"
|
||||
pH = 10.5
|
||||
|
||||
/datum/reagent/space_cleaner/sterilizine/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
|
||||
if(method in list(TOUCH, VAPOR, PATCH))
|
||||
@@ -924,11 +945,12 @@
|
||||
description = "Pure iron is a metal."
|
||||
reagent_state = SOLID
|
||||
taste_description = "iron"
|
||||
pH = 6
|
||||
|
||||
color = "#c2391d"
|
||||
|
||||
/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
|
||||
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
|
||||
C.blood_volume += 0.5
|
||||
..()
|
||||
|
||||
@@ -966,6 +988,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#B8B8C0" // rgb: 184, 184, 192
|
||||
taste_description = "the inside of a reactor"
|
||||
pH = 4
|
||||
|
||||
/datum/reagent/uranium/on_mob_life(mob/living/carbon/M)
|
||||
M.apply_effect(1/M.metabolism_efficiency,EFFECT_IRRADIATE,0)
|
||||
@@ -986,6 +1009,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#0000CC"
|
||||
taste_description = "fizzling blue"
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/bluespace/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(method == TOUCH || method == VAPOR)
|
||||
@@ -1018,6 +1042,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#A8A8A8" // rgb: 168, 168, 168
|
||||
taste_mult = 0
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/fuel
|
||||
name = "Welding fuel"
|
||||
@@ -1028,6 +1053,8 @@
|
||||
glass_icon_state = "dr_gibb_glass"
|
||||
glass_name = "glass of welder fuel"
|
||||
glass_desc = "Unless you're an industrial tool, this is probably not safe for consumption."
|
||||
pH = 4
|
||||
|
||||
|
||||
/datum/reagent/fuel/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with welding fuel to make them easy to ignite!
|
||||
if(method == TOUCH || method == VAPOR)
|
||||
@@ -1046,6 +1073,7 @@
|
||||
description = "A compound used to clean things. Now with 50% more sodium hypochlorite!"
|
||||
color = "#A5F0EE" // rgb: 165, 240, 238
|
||||
taste_description = "sourness"
|
||||
pH = 5.5
|
||||
|
||||
/datum/reagent/space_cleaner/reaction_obj(obj/O, reac_volume)
|
||||
if(istype(O, /obj/effect/decal/cleanable))
|
||||
@@ -1103,6 +1131,7 @@
|
||||
description = "A powerful, acidic cleaner sold by Waffle Co. Affects organic matter while leaving other objects unaffected."
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
taste_description = "acid"
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/space_cleaner/ez_clean/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(3.33)
|
||||
@@ -1123,6 +1152,7 @@
|
||||
color = "#7529b3" // rgb: 200, 165, 220
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
taste_description = "sourness"
|
||||
pH = 11.9
|
||||
|
||||
/datum/reagent/cryptobiolin/on_mob_life(mob/living/carbon/M)
|
||||
M.Dizzy(1)
|
||||
@@ -1137,6 +1167,7 @@
|
||||
description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions."
|
||||
color = "#587a31" // rgb: 200, 165, 220A
|
||||
taste_description = "numbness"
|
||||
pH = 9.1
|
||||
|
||||
/datum/reagent/impedrezene/on_mob_life(mob/living/carbon/M)
|
||||
M.jitteriness = max(M.jitteriness-5,0)
|
||||
@@ -1179,6 +1210,7 @@
|
||||
color = "#92D17D" // rgb: 146, 209, 125
|
||||
can_synth = FALSE
|
||||
taste_description = "slime"
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/fungalspores/reaction_mob(mob/living/L, method=TOUCH, reac_volume, show_message = 1, touch_protection = 0)
|
||||
if(method==PATCH || method==INGEST || method==INJECT || (method == VAPOR && prob(min(reac_volume,100)*(1 - touch_protection))))
|
||||
@@ -1190,6 +1222,7 @@
|
||||
description = "A perfluoronated sulfonic acid that forms a foam when mixed with water."
|
||||
color = "#9E6B38" // rgb: 158, 107, 56
|
||||
taste_description = "metal"
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
|
||||
name = "Foaming agent"
|
||||
@@ -1198,6 +1231,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#664B63" // rgb: 102, 75, 99
|
||||
taste_description = "metal"
|
||||
pH = 12.5
|
||||
|
||||
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
|
||||
name = "Smart foaming agent"
|
||||
@@ -1206,6 +1240,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#664B63" // rgb: 102, 75, 99
|
||||
taste_description = "metal"
|
||||
pH = 11.8
|
||||
|
||||
/datum/reagent/ammonia
|
||||
name = "Ammonia"
|
||||
@@ -1214,6 +1249,7 @@
|
||||
reagent_state = GAS
|
||||
color = "#404030" // rgb: 64, 64, 48
|
||||
taste_description = "mordant"
|
||||
pH = 11.6
|
||||
|
||||
/datum/reagent/diethylamine
|
||||
name = "Diethylamine"
|
||||
@@ -1221,6 +1257,7 @@
|
||||
description = "A secondary amine, mildly corrosive."
|
||||
color = "#604030" // rgb: 96, 64, 48
|
||||
taste_description = "iron"
|
||||
pH = 12
|
||||
|
||||
/datum/reagent/carbondioxide
|
||||
name = "Carbon Dioxide"
|
||||
@@ -1229,6 +1266,7 @@
|
||||
description = "A gas commonly produced by burning carbon fuels. You're constantly producing this in your lungs."
|
||||
color = "#B0B0B0" // rgb : 192, 192, 192
|
||||
taste_description = "something unknowable"
|
||||
pH = 6
|
||||
|
||||
/datum/reagent/carbondioxide/reaction_obj(obj/O, reac_volume)
|
||||
if((!O) || (!reac_volume))
|
||||
@@ -1250,6 +1288,7 @@
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
color = "#808080"
|
||||
taste_description = "sweetness"
|
||||
pH = 5.8
|
||||
|
||||
/datum/reagent/nitrous_oxide/reaction_obj(obj/O, reac_volume)
|
||||
if((!O) || (!reac_volume))
|
||||
@@ -1309,6 +1348,7 @@
|
||||
metabolization_rate = REAGENTS_METABOLISM
|
||||
color = "90560B"
|
||||
taste_description = "burning"
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/nitryl/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -1342,6 +1382,7 @@
|
||||
colorname = "red"
|
||||
color = "#DA0000" // red
|
||||
random_color_list = list("#DA0000")
|
||||
pH = 0.5
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/orange
|
||||
name = "Orange Crayon Powder"
|
||||
@@ -1349,6 +1390,7 @@
|
||||
colorname = "orange"
|
||||
color = "#FF9300" // orange
|
||||
random_color_list = list("#FF9300")
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/yellow
|
||||
name = "Yellow Crayon Powder"
|
||||
@@ -1356,6 +1398,7 @@
|
||||
colorname = "yellow"
|
||||
color = "#FFF200" // yellow
|
||||
random_color_list = list("#FFF200")
|
||||
pH = 5
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/green
|
||||
name = "Green Crayon Powder"
|
||||
@@ -1364,12 +1407,14 @@
|
||||
color = "#A8E61D" // green
|
||||
random_color_list = list("#A8E61D")
|
||||
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/blue
|
||||
name = "Blue Crayon Powder"
|
||||
id = "bluecrayonpowder"
|
||||
colorname = "blue"
|
||||
color = "#00B7EF" // blue
|
||||
random_color_list = list("#00B7EF")
|
||||
pH = 10
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/purple
|
||||
name = "Purple Crayon Powder"
|
||||
@@ -1377,6 +1422,7 @@
|
||||
colorname = "purple"
|
||||
color = "#DA00FF" // purple
|
||||
random_color_list = list("#DA00FF")
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/colorful_reagent/crayonpowder/invisible
|
||||
name = "Invisible Crayon Powder"
|
||||
@@ -1411,6 +1457,7 @@
|
||||
color = "#000000" // RBG: 0, 0, 0
|
||||
var/tox_prob = 0
|
||||
taste_description = "plant food"
|
||||
pH = 3
|
||||
|
||||
/datum/reagent/plantnutriment/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(tox_prob))
|
||||
@@ -1424,6 +1471,7 @@
|
||||
description = "Cheap and extremely common type of plant nutriment."
|
||||
color = "#376400" // RBG: 50, 100, 0
|
||||
tox_prob = 10
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/plantnutriment/left4zednutriment
|
||||
name = "Left 4 Zed"
|
||||
@@ -1431,6 +1479,7 @@
|
||||
description = "Unstable nutriment that makes plants mutate more often than usual."
|
||||
color = "#1A1E4D" // RBG: 26, 30, 77
|
||||
tox_prob = 25
|
||||
pH = 1.5
|
||||
|
||||
/datum/reagent/plantnutriment/robustharvestnutriment
|
||||
name = "Robust Harvest"
|
||||
@@ -1438,6 +1487,7 @@
|
||||
description = "Very potent nutriment that prevents plants from mutating."
|
||||
color = "#9D9D00" // RBG: 157, 157, 0
|
||||
tox_prob = 15
|
||||
pH = 1
|
||||
|
||||
|
||||
|
||||
@@ -1465,6 +1515,7 @@
|
||||
color = "#6b008f"
|
||||
taste_description = "bitterness"
|
||||
taste_mult = 1.5
|
||||
pH = 1.5
|
||||
|
||||
/datum/reagent/stable_plasma/on_mob_life(mob/living/carbon/C)
|
||||
C.adjustPlasma(10)
|
||||
@@ -1477,6 +1528,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#694600"
|
||||
taste_description = "metal"
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/carpet
|
||||
name = "Carpet"
|
||||
@@ -1499,14 +1551,16 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#b37740"
|
||||
taste_description = "chemicals"
|
||||
pH = 7.8
|
||||
|
||||
/datum/reagent/phenol
|
||||
name = "Phenol"
|
||||
id = "phenol"
|
||||
description = "An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own."
|
||||
reagent_state = LIQUID
|
||||
taste_description = "sweet and tarry" //Again, not a strong acid.
|
||||
pH = 5.5
|
||||
color = "#e6e8ff"
|
||||
taste_description = "acid"
|
||||
|
||||
/datum/reagent/ash
|
||||
name = "Ash"
|
||||
@@ -1515,14 +1569,15 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#665c56"
|
||||
taste_description = "ash"
|
||||
pH = 6.5
|
||||
|
||||
/datum/reagent/acetone
|
||||
name = "Acetone"
|
||||
id = "acetone"
|
||||
description = "A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life."
|
||||
reagent_state = LIQUID
|
||||
taste_description = "solvent"//It's neutral though..?
|
||||
color = "#e6e6e6"
|
||||
taste_description = "acid"
|
||||
|
||||
/datum/reagent/colorful_reagent
|
||||
name = "Colorful Reagent"
|
||||
@@ -1612,6 +1667,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
taste_description = "cool salt"
|
||||
pH = 11.2
|
||||
|
||||
/datum/reagent/lye
|
||||
name = "Lye"
|
||||
@@ -1619,7 +1675,8 @@
|
||||
description = "Also known as sodium hydroxide. As a profession making this is somewhat underwhelming."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFFD6" // very very light yellow
|
||||
taste_description = "acid"
|
||||
taste_description = "alkali" //who put ACID for NaOH ????
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/drying_agent
|
||||
name = "Drying agent"
|
||||
@@ -1628,6 +1685,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#A70FFF"
|
||||
taste_description = "dryness"
|
||||
pH = 10.7
|
||||
|
||||
/datum/reagent/drying_agent/reaction_turf(turf/open/T, reac_volume)
|
||||
if(istype(T))
|
||||
@@ -1699,6 +1757,7 @@
|
||||
description = "Royal Bee Jelly, if injected into a Queen Space Bee said bee will split into two bees."
|
||||
color = "#00ff80"
|
||||
taste_description = "strange honey"
|
||||
pH = 3
|
||||
|
||||
/datum/reagent/royal_bee_jelly/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(2))
|
||||
@@ -1720,6 +1779,7 @@
|
||||
metabolization_rate = INFINITY
|
||||
can_synth = FALSE
|
||||
taste_description = "brains"
|
||||
pH = 0.5
|
||||
|
||||
/datum/reagent/romerol/reaction_mob(mob/living/carbon/human/H, method=TOUCH, reac_volume)
|
||||
// Silently add the zombie infection organ to be activated upon death
|
||||
@@ -1778,6 +1838,7 @@
|
||||
description = "the petroleum based components of plastic."
|
||||
color = "#f7eded"
|
||||
taste_description = "plastic"
|
||||
pH = 6
|
||||
|
||||
/datum/reagent/glitter
|
||||
name = "generic glitter"
|
||||
@@ -1820,6 +1881,7 @@
|
||||
color = "#AAAAAA55"
|
||||
taste_description = "water"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
pH = 15
|
||||
|
||||
/datum/reagent/pax/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -1908,6 +1970,13 @@
|
||||
color = "#FAEAFF"
|
||||
taste_description = "synthetic catnip"
|
||||
|
||||
/datum/reagent/moonsugar/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(20))
|
||||
to_chat(M, "You find yourself unable to supress the desire to meow!")
|
||||
M.emote("nya")
|
||||
..()
|
||||
|
||||
//Kept for legacy, I think it will break everything if you enable it.
|
||||
/datum/reagent/penis_enlargement
|
||||
name = "Penis Enlargement"
|
||||
id = "penis_enlargement"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user