Conflict fix

This commit is contained in:
Artur
2020-02-25 10:46:20 +02:00
471 changed files with 8599 additions and 4291 deletions
@@ -0,0 +1,27 @@
SUBSYSTEM_DEF(autotransfer)
name = "Autotransfer Vote"
flags = SS_KEEP_TIMING | SS_BACKGROUND
wait = 1 MINUTES
var/starttime
var/targettime
var/voteinterval
var/maxvotes
var/curvotes
/datum/controller/subsystem/autotransfer/Initialize(timeofday)
starttime = world.time
targettime = starttime + CONFIG_GET(number/vote_autotransfer_initial)
voteinterval = CONFIG_GET(number/vote_autotransfer_interval)
maxvotes = CONFIG_GET(number/vote_autotransfer_maximum)
curvotes = 0
return ..()
/datum/controller/subsystem/autotransfer/fire()
if(maxvotes > curvotes)
if(world.time > targettime)
SSvote.initiate_vote("transfer",null) //TODO figure out how to not use null as the user
targettime = targettime + voteinterval
curvotes += 1
else
SSshuttle.autoEnd()
+27
View File
@@ -0,0 +1,27 @@
/*! How material datums work
Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
*/
SUBSYSTEM_DEF(materials)
name = "Materials"
flags = SS_NO_FIRE
init_order = INIT_ORDER_MATERIALS
///Dictionary of material.type || material ref
var/list/materials = list()
///Dictionary of category || list of material refs
var/list/materials_by_category = list()
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
/datum/controller/subsystem/materials/Initialize(timeofday)
InitializeMaterials()
return ..()
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
for(var/type in subtypesof(/datum/material))
var/datum/material/ref = new type
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
+1
View File
@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research)
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
errored_datums[DN] = initial(DN.id)
continue
DN.InitializeMaterials() //Initialize the materials in the design
returned[initial(DN.id)] = DN
techweb_designs = returned
verify_techweb_designs()
+8 -7
View File
@@ -55,7 +55,8 @@ SUBSYSTEM_DEF(shuttle)
var/lockdown = FALSE //disallow transit after nuke goes off
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2ish hours plus 15 for the shuttle. So total is 3.
var/endvote_passed = FALSE
var/realtimeofstart = 0
/datum/controller/subsystem/shuttle/Initialize(timeofday)
@@ -78,7 +79,6 @@ SUBSYSTEM_DEF(shuttle)
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
realtimeofstart = world.realtime
auto_call = CONFIG_GET(number/auto_transfer_delay)
return ..()
/datum/controller/subsystem/shuttle/proc/initial_load()
@@ -643,10 +643,11 @@ SUBSYSTEM_DEF(shuttle)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
if(EMERGENCY_IDLE_OR_RECALLED)
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
log_game("Round end vote passed. Shuttle has been auto-called.")
message_admins("Round end vote passed. Shuttle has been auto-called.")
emergencyNoRecall = TRUE
endvote_passed = TRUE
+1 -1
View File
@@ -213,7 +213,7 @@ SUBSYSTEM_DEF(ticker)
check_queue()
check_maprotate()
scripture_states = scripture_unlock_alert(scripture_states)
SSshuttle.autoEnd()
//SSshuttle.autoEnd()
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
current_state = GAME_STATE_FINISHED
+31 -8
View File
@@ -89,6 +89,20 @@ SUBSYSTEM_DEF(vote)
choices[GLOB.master_mode] += non_voters.len
if(choices[GLOB.master_mode] >= greatest_votes)
greatest_votes = choices[GLOB.master_mode]
else if(mode == "transfer") // austation begin -- Crew autotransfer vote
var/factor = 1
switch(world.time / (1 MINUTES))
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] += round(non_voters.len * factor) // austation end
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
@@ -211,24 +225,24 @@ SUBSYSTEM_DEF(vote)
var/already_lost_runoff = list()
var/list/cur_choices = choices.Copy()
for(var/ckey in voted)
choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying
for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
for(var/ckey in voted)
cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying
var/least_vote = 100000
var/least_voted = 1
for(var/i in 1 to cur_choices.len)
var/option = cur_choices[i]
if(cur_choices[option] > voted.len/2)
return list(option)
else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
least_vote = cur_choices[option]
if(cur_choices["[option]"] > voted.len/2)
return list("[option]")
else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff))
least_vote = cur_choices["[option]"]
least_voted = i
already_lost_runoff += cur_choices[least_voted]
for(var/ckey in voted)
voted[ckey] -= least_voted
for(var/i in 1 to cur_choices.len)
cur_choices[cur_choices[i]] = 0
cur_choices["[cur_choices[i]]"] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
@@ -365,6 +379,12 @@ SUBSYSTEM_DEF(vote)
log_admin("The map has been voted for and will change to: [VM.map_name]")
if(SSmapping.changemap(config.maplist[.]))
to_chat(world, "<span class='boldannounce'>The map vote has chosen [VM.map_name] for next round!</span>")
if("transfer") // austation begin -- Crew autotransfer vote
if(. == "Initiate Crew Transfer")
SSshuttle.autoEnd()
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
if(C)
C.post_status("shuttle") // austation end
if(restart)
var/active_admins = 0
for(var/client/C in GLOB.admins)
@@ -444,6 +464,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
return 0
SEND_SOUND(world, sound('sound/misc/notice2.ogg'))
reset()
obfuscated = hideresults //CIT CHANGE - adds obfuscated votes
switch(vote_type)
@@ -465,6 +486,8 @@ SUBSYSTEM_DEF(vote)
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
continue
choices |= M
if("transfer") // austation begin -- Crew autotranfer vote
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
@@ -496,7 +519,7 @@ SUBSYSTEM_DEF(vote)
else
return 0
mode = vote_type
initiator = initiator_key
initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")