Removes dragoontomb ruin and loot. (#1290)

This commit is contained in:
CitadelStationBot
2017-06-03 08:39:11 -05:00
committed by kevinz000
parent fa305c2aec
commit f8505883d4
5 changed files with 2 additions and 2038 deletions
+1 -53
View File
@@ -698,56 +698,4 @@
sharpness = IS_SHARP
/obj/item/weapon/twohanded/bonespear/update_icon()
icon_state = "bone_spear[wielded]"
/*
* Sky Bulge (Gae Bolg, tradtional dragoon lance from many FF games.)
*/
/obj/item/weapon/twohanded/skybulge //Copy+paste job from bonespear because no explosions.
icon_state = "sky_bulge0"
name = "Sky Bulge"
desc = "A legendary stick with a very pointy tip. Looks to be used for throwing. And jumping. Can be stubborn if you throw too much." //TODO: Be funnier.
force = 10 //This thing aint for robusting.
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
force_unwielded = 10
force_wielded = 18 //Same as regular spear. This is a utility weapon.
throwforce = 24 //And that utility is throwing. 24 so it takes 5 hits instead of 4.
throw_speed = 4
embedded_impact_pain_multiplier = 0 //If you somehow embed this, it's not going to hurt.
armour_penetration = 15 //Same as Bone Spear
embed_chance = 0 //Would ruin the whole theme of the thing.
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored", "lanced") //Added lanced for flavour.
sharpness = IS_SHARP
var/maxdist = 16
var/throw_cooldown = 0 //Should equate to half a second. Not supposed to be varedited.
/obj/item/weapon/twohanded/skybulge/update_icon()
icon_state = "sky_bulge[wielded]"
/obj/item/weapon/twohanded/skybulge/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) //Throw cooldown and offhand-proofing.
if(throw_cooldown > world.time)
var/mob/user = thrownby
user.put_in_hands(src)
return
unwield(src)
..()
/obj/item/weapon/twohanded/skybulge/throw_impact(atom/target) //Praise be the ratvar spear for showing me how to use this proc.
var/turf/turfhit = get_turf(target)
var/mob/user = thrownby
var/turf/source = get_turf(thrownby)
if(source.z == ZLEVEL_STATION && get_dist(turfhit, source) < maxdist || source.z != ZLEVEL_STATION)
..()
if(do_after_mob(user, src, 5, uninterruptible = 1, progress = 0))
if(QDELETED(src))
return
var/turf/landing = get_turf(src)
if (loc != landing)
return
user.forceMove(landing)
throw_cooldown = world.time + 5 //Half a second between throws.
user.put_in_hands(src)
playsound(src, 'sound/weapons/laser2.ogg', 20, 1)
icon_state = "bone_spear[wielded]"