Adds Friendly and empahty quirk from tg.
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@@ -125,3 +125,11 @@
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/datum/mood_event/surgery
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description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
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mood_change = -8
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/datum/mood_event/sad_empath
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description = "<span class='warning'>Someone seems upset...</span>\n"
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mood_change = -2
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timeout = 600
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/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
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description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
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@@ -75,3 +75,27 @@
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description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
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mood_change = 3
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timeout = 600
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/datum/mood_event/betterhug
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description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/betterhug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
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/datum/mood_event/besthug
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description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
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mood_change = 5
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timeout = 3000
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/datum/mood_event/besthug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
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/datum/mood_event/sad_empath
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description = "<span class='warning'>Someone seems happy!</span>\n"
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mood_change = 2
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timeout = 600
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/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
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description = "<span class='warning'>[sadtarget.name]'s happiness is infectious!</span>\n"
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@@ -35,6 +35,14 @@
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lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
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medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
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/datum/quirk/empath
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name = "Empath"
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desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."
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value = 2
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mob_trait = TRAIT_EMPATH
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gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
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lose_text = "<span class='danger'>You feel isolated from others.</span>"
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/datum/quirk/freerunning
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name = "Freerunning"
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desc = "You're great at quick moves! You can climb tables more quickly."
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@@ -43,6 +51,15 @@
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gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
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lose_text = "<span class='danger'>You feel clumsy again.</span>"
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/datum/quirk/friendly
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name = "Friendly"
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desc = "You give the best hugs, especially when you're in the right mood."
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value = 1
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mob_trait = TRAIT_FRIENDLY
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gain_text = "<span class='notice'>You want to hug someone.</span>"
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lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
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mood_quirk = TRUE
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/datum/quirk/jolly
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name = "Jolly"
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desc = "You sometimes just feel happy, for no reason at all."
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