Adds Friendly and empahty quirk from tg.
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@@ -125,3 +125,11 @@
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/datum/mood_event/surgery
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description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
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mood_change = -8
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/datum/mood_event/sad_empath
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description = "<span class='warning'>Someone seems upset...</span>\n"
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mood_change = -2
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timeout = 600
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/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
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description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
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@@ -75,3 +75,27 @@
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description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
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mood_change = 3
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timeout = 600
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/datum/mood_event/betterhug
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description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/betterhug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
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/datum/mood_event/besthug
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description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
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mood_change = 5
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timeout = 3000
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/datum/mood_event/besthug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
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/datum/mood_event/sad_empath
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description = "<span class='warning'>Someone seems happy!</span>\n"
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mood_change = 2
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timeout = 600
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/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
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description = "<span class='warning'>[sadtarget.name]'s happiness is infectious!</span>\n"
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