Adds Friendly and empahty quirk from tg.
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@@ -306,6 +306,12 @@
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M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
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if(M.has_trait(TRAIT_FRIENDLY))
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
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AdjustStun(-60)
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AdjustKnockdown(-60)
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@@ -281,6 +281,25 @@
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if(91.01 to INFINITY)
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msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
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if(user.has_trait(TRAIT_EMPATH) && !appears_dead && (src != user))
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if (a_intent != INTENT_HELP)
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msg += "[t_He] seem[p_s()] to be on guard.\n"
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if (getOxyLoss() >= 10)
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msg += "[t_He] seem[p_s()] winded.\n"
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if (getToxLoss() >= 10)
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msg += "[t_He] seem[p_s()] sickly.\n"
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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if(mood.sanity <= SANITY_DISTURBED)
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msg += "[t_He] seem[p_s()] distressed.\n"
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
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if(mood.sanity >= SANITY_GREAT)
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msg += "[t_He] seem[p_s()] to be doing well!\n"
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empathH", /datum/mood_event/happy_empath, src)
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if (has_trait(TRAIT_BLIND))
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msg += "[t_He] appear[p_s()] to be staring off into space.\n"
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if (has_trait(TRAIT_DEAF))
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msg += "[t_He] appear[p_s()] to not be responding to noises.\n"
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msg += "</span>"
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if(!appears_dead)
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