Merge pull request #9047 from Poojawa/syntheticbloods
RGB Blood Reworks + Blood generator
This commit is contained in:
@@ -20,7 +20,7 @@
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var/heat_protection = 0.5
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var/leaping = 0
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gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
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gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
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unique_name = 1
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var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
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@@ -2,7 +2,7 @@
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if(with_bodyparts)
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new /obj/effect/gibspawner/xeno(drop_location())
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else
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new /obj/effect/gibspawner/xenobodypartless(drop_location())
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new /obj/effect/gibspawner/xeno/bodypartless(drop_location())
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/mob/living/carbon/alien/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
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@@ -10,7 +10,7 @@
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if(with_bodyparts)
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new /obj/effect/gibspawner/larva(drop_location())
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else
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new /obj/effect/gibspawner/larvabodypartless(drop_location())
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new /obj/effect/gibspawner/larva/bodypartless(drop_location())
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/mob/living/carbon/alien/larva/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
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@@ -89,6 +89,8 @@
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owner.adjustFireLoss(-heal_amt)
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owner.adjustOxyLoss(-heal_amt)
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owner.adjustCloneLoss(-heal_amt)
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if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL))
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owner.blood_volume += 5
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else
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owner.adjustPlasma(plasma_rate * 0.1)
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@@ -49,6 +49,7 @@
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//Gets filled up in create_bodyparts()
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var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
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var/list/leg_bodyparts = list()
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var/icon_render_key = ""
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var/static/list/limb_icon_cache = list()
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@@ -85,7 +85,7 @@
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if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
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amount = -amount
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if(amount > 0)
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blood_volume -= 5*amount
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blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough.
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else
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blood_volume -= amount
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return ..()
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@@ -5,10 +5,35 @@
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new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
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/mob/living/carbon/human/spawn_gibs(with_bodyparts)
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if(with_bodyparts)
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new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
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if(isjellyperson(src))
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if(with_bodyparts)
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new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
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if(isipcperson(src))
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if(with_bodyparts)
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new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
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if(isxenoperson(src))
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if(with_bodyparts)
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new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
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if(islizard(src))
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if(with_bodyparts)
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new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/humanbodypartless(drop_location(), dna, get_static_viruses())
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if(with_bodyparts)
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new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
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else
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new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
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/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
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if(just_ash)
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@@ -1,4 +1,4 @@
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/mob/living/carbon/human/examine(mob/user) //User is the person being examined
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/mob/living/carbon/human/examine(mob/user)
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//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
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var/t_He = p_they(TRUE)
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var/t_His = p_their(TRUE)
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@@ -45,7 +45,7 @@
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if(wear_suit)
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msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
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//suit/armor storage
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if(s_store)
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if(s_store && !(SLOT_S_STORE in obscured))
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msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
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//back
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if(back)
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@@ -56,11 +56,10 @@
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if(!(I.item_flags & ABSTRACT))
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msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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GET_COMPONENT(FR, /datum/component/forensics)
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//gloves
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if(gloves && !(SLOT_GLOVES in obscured))
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msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
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else if(FR && length(FR.blood_DNA))
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else if(length(blood_DNA))
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var/hand_number = get_num_arms(FALSE)
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if(hand_number)
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msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
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@@ -86,7 +85,7 @@
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if(wear_mask && !(SLOT_WEAR_MASK in obscured))
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msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
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if (wear_neck && !(SLOT_NECK in obscured))
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if(wear_neck && !(SLOT_NECK in obscured))
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msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
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//eyes
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@@ -152,7 +151,7 @@
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var/temp = getBruteLoss() //no need to calculate each of these twice
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msg += "<span class='warning'>"
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msg += "<span class='warning'>" //Everything below gets this span
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var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/list/disabled = list()
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@@ -32,7 +32,7 @@
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if(CONFIG_GET(flag/disable_stambuffer))
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togglesprint()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /mob/living/carbon/human/clean_blood)))
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/mob/living/carbon/human/ComponentInitialize()
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@@ -689,16 +689,17 @@
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if(..())
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dropItemToGround(I)
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/mob/living/carbon/human/proc/clean_blood(datum/source, strength)
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if(strength < CLEAN_STRENGTH_BLOOD)
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return
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if(gloves)
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if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
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update_inv_gloves()
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/mob/living/carbon/human/clean_blood()
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var/mob/living/carbon/human/H = src
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if(H.gloves)
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if(H.gloves.clean_blood())
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H.update_inv_gloves()
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else
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if(bloody_hands)
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bloody_hands = 0
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update_inv_gloves()
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..() // Clear the Blood_DNA list
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if(H.bloody_hands)
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H.bloody_hands = 0
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H.update_inv_gloves()
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update_icons() //apply the now updated overlays to the mob
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/mob/living/carbon/human/wash_cream()
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if(creamed) //clean both to prevent a rare bug
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@@ -1104,3 +1105,18 @@
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/mob/living/carbon/human/species/zombie/krokodil_addict
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race = /datum/species/krokodil_addict
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/mob/living/carbon/human/species/mammal
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race = /datum/species/mammal
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/mob/living/carbon/human/species/insect
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race = /datum/species/insect
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/mob/living/carbon/human/species/xeno
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race = /datum/species/xeno
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/mob/living/carbon/human/species/ipc
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race = /datum/species/ipc
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/mob/living/carbon/human/species/roundstartslime
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race = /datum/species/jelly/roundstartslime
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@@ -51,6 +51,9 @@
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var/bleed_rate = 0 //how much are we bleeding
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var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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var/name_override //For temporary visible name changes
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var/genital_override = FALSE //Force genitals on things incase of chems
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@@ -127,3 +127,9 @@
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return FALSE
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return .
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/*
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/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
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..()
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if(blood_dna.len)
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last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
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last_blood_DNA = blood_dna[blood_dna.len]*/
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@@ -56,20 +56,20 @@
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//Bloody footprints
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var/turf/T = get_turf(src)
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if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
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for(var/obj/effect/decal/cleanable/blood/footprints/oldFP in T)
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if (oldFP.blood_state == S.blood_state)
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return
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//No oldFP or they're all a different kind of blood
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S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
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if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
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var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
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FP.add_blood_DNA(S.return_blood_DNA())
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FP.update_icon()
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var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
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if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
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return
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S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
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var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state]
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if(S.last_bloodtype)
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FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
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FP.update_icon()
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update_inv_shoes()
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//End bloody footprints
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S.step_action()
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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@@ -339,7 +339,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
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if(C.dna.species.exotic_bloodtype)
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C.dna.blood_type = random_blood_type()
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if(!new_species.exotic_bloodtype)
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C.dna.blood_type = random_blood_type()
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else
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C.dna.blood_type = new_species.exotic_bloodtype
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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for(var/X in inherent_traits)
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@@ -1024,6 +1027,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return "TAUR"
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//END EDIT
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/* TODO: Snowflake trail marks
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// Impliments different trails for species depending on if they're wearing shoes.
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/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
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if(H.lying)
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return /obj/effect/decal/cleanable/blood/footprints/tracks/body
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if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)))
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var/obj/item/clothing/shoes/shoes = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) ? H.wear_suit : H.shoes // suits take priority over shoes
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return shoes.move_trail
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else
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return move_trail */
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/datum/species/proc/spec_life(mob/living/carbon/human/H)
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if(HAS_TRAIT(H, TRAIT_NOBREATH))
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@@ -17,6 +17,7 @@
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toxic_food = MEAT | RAW
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mutanteyes = /obj/item/organ/eyes/insect
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should_draw_citadel = TRUE
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exotic_bloodtype = "BUG"
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/datum/species/insect/on_species_gain(mob/living/carbon/C)
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. = ..()
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@@ -10,6 +10,7 @@
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
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disliked_food = null
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liked_food = GROSS
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exotic_bloodtype = "BUG"
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/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.id == "pestkiller")
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@@ -65,7 +65,7 @@
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miss_sound = 'sound/weapons/slashmiss.ogg'
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
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skinned_type = /obj/item/stack/sheet/animalhide/xeno
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exotic_bloodtype = "L"
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exotic_bloodtype = "X*"
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damage_overlay_type = "xeno"
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liked_food = MEAT
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@@ -12,8 +12,8 @@
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default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
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mutanttongue = /obj/item/organ/tongue/robot/ipc
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exotic_blood = "oil"
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mutant_heart = /obj/item/organ/heart/ipc
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exotic_bloodtype = "HF"
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var/datum/action/innate/monitor_change/screen
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@@ -4,13 +4,15 @@
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id = "jelly"
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default_color = "00FF90"
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say_mod = "chirps"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,WINGCOLOR)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
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mutantlungs = /obj/item/organ/lungs/slime
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mutant_heart = /obj/item/organ/heart/slime
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
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inherent_traits = list(TRAIT_TOXINLOVER)
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
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exotic_blood = "slimejelly"
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exotic_blood = "jellyblood"
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exotic_bloodtype = "GEL"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change //CIT CHANGE
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@@ -121,7 +123,7 @@
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name = "Xenobiological Slime Entity"
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id = "slime"
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default_color = "00FFFF"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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say_mod = "says"
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hair_color = "mutcolor"
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hair_alpha = 150
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@@ -396,7 +398,7 @@
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id = "slimeperson"
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limbs_id = "slime"
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default_color = "00FFFF"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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inherent_traits = list(TRAIT_TOXINLOVER)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
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default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
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@@ -180,7 +180,7 @@ There are several things that need to be remembered:
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||||
inv.update_icon()
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||||
|
||||
if(!gloves && bloody_hands)
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||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
@@ -270,6 +270,32 @@ There are several things that need to be remembered:
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
/*
|
||||
if(!shoes && bloody_feet)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(dna.features["taur"] != "None")
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_right"
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_right"
|
||||
else
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay*/
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
@@ -97,8 +97,12 @@
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
var/dam_colors = "#E62525"
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
dam_colors = bloodtype_to_color(H.dna.blood_type)
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER)
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
for(var/X in bodyparts)
|
||||
|
||||
Reference in New Issue
Block a user