diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 25ba38c51c..66cc6be38a 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -37,7 +37,6 @@ var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5) var/obj/item/weapon/stock_parts/cell/cell var/state = 0 - var/cell_power_remaining = 1 // 0 - no power, 1 - 100% power in cell. Starts as 1 so putting any cell into empty mech doesn't deplete charge from it var/list/log = new var/last_message = 0 var/add_req_access = 1 diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm index ccb7901d63..94f68c66d0 100644 --- a/code/game/mecha/mecha_defense.dm +++ b/code/game/mecha/mecha_defense.dm @@ -213,7 +213,6 @@ clearInternalDamage(MECHA_INT_TEMP_CONTROL) to_chat(user, "You repair the damaged temperature controller.") else if(state==3 && cell) - cell_power_remaining = max(0.1, cell.charge/cell.maxcharge) //10% charge or whatever is remaining in the current cell cell.forceMove(loc) cell = null state = 4 @@ -232,7 +231,6 @@ var/obj/item/weapon/stock_parts/cell/C = W to_chat(user, "You install the powercell.") C.forceMove(src) - C.use(max(0, C.charge - C.maxcharge*cell_power_remaining)) //Set inserted cell's power to saved percentage if that's higher cell = C log_message("Powercell installed") else