Fixes wormhole projectors (#36622)

This commit is contained in:
kevinz000
2018-03-26 15:19:40 -07:00
committed by CitadelStationBot
parent c579d81f4c
commit f8697faf8f
3 changed files with 17 additions and 2 deletions
@@ -37,7 +37,7 @@
//proc to magically refill a casing with a new projectile
/obj/item/ammo_casing/proc/newshot() //For energy weapons, syringe gun, shotgun shells and wands (!).
if(!BB)
BB = new projectile_type(src)
BB = new projectile_type(src, src)
/obj/item/ammo_casing/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/ammo_box))
@@ -12,3 +12,9 @@
/obj/item/ammo_casing/energy/wormhole/Initialize(mapload, obj/item/gun/energy/wormhole_projector/wh)
. = ..()
gun = wh
/obj/item/ammo_casing/energy/wormhole/throw_proj()
. = ..()
if(istype(BB, /obj/item/projectile/beam/wormhole))
var/obj/item/projectile/beam/wormhole/WH = BB
WH.gun = gun