diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index 735beb6d4c..7bac99a37c 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -31225,9 +31225,6 @@ }, /turf/closed/wall/r_wall, /area/maintenance/disposal/incinerator) -"dWc" = ( -/turf/closed/mineral/random/labormineral, -/area/space) "dYC" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 1 @@ -79414,7 +79411,7 @@ bfP bjc bfP bfP -dWc +aad aaa aaa aaa diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index 7d7d010b2c..be5b404edc 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -5,7 +5,7 @@ name = "ominous beacon" desc = "This looks suspicious..." icon = 'icons/obj/singularity.dmi' - icon_state = "beacon" + icon_state = "beacon0" anchored = FALSE density = TRUE diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 0794b818da..43ee2991e0 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -1,7 +1,7 @@ /obj/effect/decal/cleanable gender = PLURAL layer = ABOVE_NORMAL_TURF_LAYER - var/list/random_icon_states = list() + var/list/random_icon_states = null var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one? diff --git a/code/game/objects/effects/forcefields.dm b/code/game/objects/effects/forcefields.dm index 14b50f987a..ef074f4cec 100644 --- a/code/game/objects/effects/forcefields.dm +++ b/code/game/objects/effects/forcefields.dm @@ -27,7 +27,7 @@ ///////////Mimewalls/////////// /obj/effect/forcefield/mime - icon_state = "empty" + icon_state = "nothing" name = "invisible wall" desc = "You have a bad feeling about this." diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 08357215d8..664ceb6e08 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -275,8 +275,8 @@ name = "defibrillator paddles" desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks." icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "defibpaddles" - item_state = "defibpaddles" + icon_state = "defibpaddles0" + item_state = "defibpaddles0" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' diff --git a/code/game/objects/items/devices/PDA/PDA_types.dm b/code/game/objects/items/devices/PDA/PDA_types.dm index c1cc5d69a3..089286efda 100644 --- a/code/game/objects/items/devices/PDA/PDA_types.dm +++ b/code/game/objects/items/devices/PDA/PDA_types.dm @@ -21,7 +21,7 @@ // Special AI/pAI PDAs that cannot explode. /obj/item/pda/ai - icon_state = "NONE" + icon = null ttone = "data" fon = FALSE detonatable = FALSE diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 52e98e4a9e..98a4906246 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -840,7 +840,7 @@ name = "card" desc = "a card" icon = 'icons/obj/toy.dmi' - icon_state = "singlecard_nanotrasen_down" + icon_state = "singlecard_down_nanotrasen" w_class = WEIGHT_CLASS_TINY var/cardname = null var/flipped = 0 diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index b758b33355..ecfd0ba0c7 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -53,7 +53,7 @@ name = "resin" desc = "Looks like some kind of thick resin." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' - icon_state = "resin" + icon_state = "smooth" density = TRUE opacity = 1 anchored = TRUE @@ -77,7 +77,7 @@ name = "resin wall" desc = "Thick resin solidified into a wall." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' - icon_state = "wall0" //same as resin, but consistency ho! + icon_state = "smooth" //same as resin, but consistency ho! resintype = "wall" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) @@ -88,7 +88,7 @@ name = "resin membrane" desc = "Resin just thin enough to let light pass through." icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi' - icon_state = "membrane0" + icon_state = "smooth" opacity = 0 max_integrity = 160 resintype = "membrane" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/supplypod.dm b/code/game/objects/structures/crates_lockers/closets/secure/supplypod.dm index ef786dda03..2fcf670101 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/supplypod.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/supplypod.dm @@ -65,6 +65,7 @@ //------------------------------------FALLING SUPPLY POD-------------------------------------// /obj/effect/temp_visual/DPfall icon = 'icons/obj/2x2.dmi' + icon_state = "supplypod_falling" pixel_x = -16 pixel_y = -5 pixel_z = 200 diff --git a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm index a16a52d7aa..4cba81595f 100644 --- a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm +++ b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm @@ -151,6 +151,7 @@ desc = "You get the feeling that you shouldn't be standing here." clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby." icon = 'icons/effects/96x96.dmi' + icon_state = "" pixel_x = -32 pixel_y = -32 layer = BELOW_MOB_LAYER diff --git a/code/modules/antagonists/slaughter/slaughter.dm b/code/modules/antagonists/slaughter/slaughter.dm index 9457e3a8c8..aea9a1862a 100644 --- a/code/modules/antagonists/slaughter/slaughter.dm +++ b/code/modules/antagonists/slaughter/slaughter.dm @@ -66,7 +66,7 @@ name = "pile of viscera" desc = "A repulsive pile of guts and gore." gender = NEUTER - random_icon_states = list("innards") + icon_state = "innards" /mob/living/simple_animal/slaughter/phasein() . = ..() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index faef19529e..662100eb7f 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -831,7 +831,7 @@ set_module = /obj/item/robot_module/janitor /mob/living/silicon/robot/modules/syndicate - icon_state = "syndie_bloodhound" + icon_state = "synd_sec" faction = list(ROLE_SYNDICATE) bubble_icon = "syndibot" req_access = list(ACCESS_SYNDICATE) @@ -859,7 +859,7 @@ return /mob/living/silicon/robot/modules/syndicate/medical - icon_state = "syndi-medi" + icon_state = "synd_medical" playstyle_string = "You are a Syndicate medical cyborg!
\ You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \ Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \ diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index bdcde185d7..9926bc35fc 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -1,7 +1,7 @@ /obj/item/robot_module name = "Default" icon = 'icons/obj/module.dmi' - icon_state = "std_module" + icon_state = "std_mod" w_class = WEIGHT_CLASS_GIGANTIC item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm index de7874351a..65b78bf844 100644 --- a/code/modules/mob/living/simple_animal/bot/honkbot.dm +++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm @@ -2,7 +2,7 @@ name = "\improper honkbot" desc = "A little robot. It looks happy with its bike horn." icon = 'icons/mob/aibots.dmi' - icon_state = "honkbot" + icon_state = "honkbot1" density = FALSE anchored = FALSE health = 25 diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index ce2e11bec7..ee657a1d68 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -436,7 +436,7 @@ /obj/item/projectile/beam/beam_rifle name = "particle beam" - icon = "" + icon = null hitsound = 'sound/effects/explosion3.ogg' damage = 0 //Handled manually. damage_type = BURN diff --git a/code/modules/projectiles/projectile/special/curse.dm b/code/modules/projectiles/projectile/special/curse.dm index e5ac8126dd..adce5dad57 100644 --- a/code/modules/projectiles/projectile/special/curse.dm +++ b/code/modules/projectiles/projectile/special/curse.dm @@ -4,7 +4,7 @@ /obj/item/projectile/curse_hand name = "curse hand" - icon_state = "cursehand" + icon_state = "cursehand0" hitsound = 'sound/effects/curse4.ogg' layer = LARGE_MOB_LAYER damage_type = BURN @@ -19,10 +19,7 @@ /obj/item/projectile/curse_hand/Initialize(mapload) . = ..() handedness = prob(50) - update_icon() - -/obj/item/projectile/curse_hand/update_icon() - icon_state = "[icon_state][handedness]" + icon_state = "cursehand[handedness]" /obj/item/projectile/curse_hand/fire(setAngle) if(starting) diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi index e94228f701..b4431daf83 100644 Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ diff --git a/icons/obj/smooth_structures/clockwork_window.dmi b/icons/obj/smooth_structures/clockwork_window.dmi index 90309ac3d5..10d5bcf631 100644 Binary files a/icons/obj/smooth_structures/clockwork_window.dmi and b/icons/obj/smooth_structures/clockwork_window.dmi differ diff --git a/icons/obj/smooth_structures/sandbags.dmi b/icons/obj/smooth_structures/sandbags.dmi index 2e8c2e3352..8ac099555a 100644 Binary files a/icons/obj/smooth_structures/sandbags.dmi and b/icons/obj/smooth_structures/sandbags.dmi differ diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi index a8a71e891d..4e78e0444b 100644 Binary files a/icons/turf/areas.dmi and b/icons/turf/areas.dmi differ