Defines math, take 2
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CitadelStationBot
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f875d4e176
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-2
@@ -128,11 +128,11 @@
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//Position the effect so the beam is one continous line
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var/a
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if(abs(Pixel_x)>32)
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a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32)
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a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1)
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X.x += a
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Pixel_x %= 32
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if(abs(Pixel_y)>32)
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a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32)
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a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1)
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X.y += a
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Pixel_y %= 32
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