Defines math, take 2

This commit is contained in:
Emmett Gaines
2017-12-17 11:02:11 -05:00
committed by CitadelStationBot
parent 220e1cd8cf
commit f875d4e176
180 changed files with 1250 additions and 644 deletions
+3 -3
View File
@@ -60,8 +60,8 @@
if(istype(L)) //this is probably more safety than actually needed
var/vanguard = L.stun_absorption["vanguard"]
desc = initial(desc)
desc += "<br><b>[Floor(vanguard["stuns_absorbed"] * 0.1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[Floor(min(vanguard["stuns_absorbed"] * 0.025, 20))]</b> seconds of stun will affect you."]"
desc += "<br><b>[FLOOR(vanguard["stuns_absorbed"] * 0.1, 1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)]</b> seconds of stun will affect you."]"
..()
/datum/status_effect/vanguard_shield/Destroy()
@@ -87,7 +87,7 @@
var/vanguard = owner.stun_absorption["vanguard"]
var/stuns_blocked = 0
if(vanguard)
stuns_blocked = Floor(min(vanguard["stuns_absorbed"] * 0.25, 400))
stuns_blocked = FLOOR(min(vanguard["stuns_absorbed"] * 0.25, 400), 1)
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
if(owner.stat != DEAD)
var/message_to_owner = "<span class='warning'>You feel your Vanguard quietly fade...</span>"
+2 -2
View File
@@ -230,7 +230,7 @@
if(prob(severity * 0.15))
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
owner.playsound_local(get_turf(motor), hum, severity, 1)
owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
if(owner.hallucination < 50)
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
if(owner.dizziness < 50)
@@ -310,7 +310,7 @@
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = Floor(icon_height * 0.25)
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3