toast. And DiscoFox™️

This commit is contained in:
Letter N
2021-02-08 18:46:05 +08:00
parent 50d66bb93c
commit f87aa0ac5b
118 changed files with 3889 additions and 1382 deletions
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///Datum that handles
/datum/achievement_data
///Ckey of this achievement data's owner
var/owner_ckey
///Up to date list of all achievements and their info.
var/data = list()
///Original status of achievement.
var/original_cached_data = list()
///Have we done our set-up yet?
var/initialized = FALSE
/datum/achievement_data/New(ckey)
owner_ckey = ckey
if(SSachievements.initialized && !initialized)
InitializeData()
/datum/achievement_data/proc/InitializeData()
initialized = TRUE
load_all_achievements() //So we know which achievements we have unlocked so far.
///Gets list of changed rows in MassInsert format
/datum/achievement_data/proc/get_changed_data()
. = list()
for(var/T in data)
var/datum/award/A = SSachievements.awards[T]
if(data[T] != original_cached_data[T])//If our data from before is not the same as now, save it to db.
var/deets = A.get_changed_rows(owner_ckey,data[T])
if(deets)
. += list(deets)
/datum/achievement_data/proc/load_all_achievements()
set waitfor = FALSE
var/list/kv = list()
var/datum/DBQuery/Query = SSdbcore.NewQuery(
"SELECT achievement_key,value FROM [format_table_name("achievements")] WHERE ckey = [owner_ckey]",
)
if(!Query.Execute())
qdel(Query)
return
while(Query.NextRow())
var/key = Query.item[1]
var/value = text2num(Query.item[2])
kv[key] = value
qdel(Query)
for(var/T in subtypesof(/datum/award))
var/datum/award/A = SSachievements.awards[T]
if(!A || !A.name) //Skip abstract achievements types
continue
if(!data[T])
data[T] = A.parse_value(kv[A.database_id])
original_cached_data[T] = data[T]
///Updates local cache with db data for the given achievement type if it wasn't loaded yet.
/datum/achievement_data/proc/get_data(achievement_type)
var/datum/award/A = SSachievements.awards[achievement_type]
if(!A.name)
return FALSE
if(!data[achievement_type])
data[achievement_type] = A.load(owner_ckey)
original_cached_data[achievement_type] = data[achievement_type]
///Unlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard
/datum/achievement_data/proc/unlock(achievement_type, mob/user, value = 1)
set waitfor = FALSE
if(!SSachievements.achievements_enabled)
return
var/datum/award/A = SSachievements.awards[achievement_type]
get_data(achievement_type) //Get the current status first if necessary
if(istype(A, /datum/award/achievement))
if(data[achievement_type]) //You already unlocked it so don't bother running the unlock proc
return
data[achievement_type] = TRUE
A.on_unlock(user) //Only on default achievement, as scores keep going up.
else if(istype(A, /datum/award/score))
data[achievement_type] += value
///Getter for the status/score of an achievement
/datum/achievement_data/proc/get_achievement_status(achievement_type)
return data[achievement_type]
///Resets an achievement to default values.
/datum/achievement_data/proc/reset(achievement_type)
if(!SSachievements.achievements_enabled)
return
var/datum/award/A = SSachievements.awards[achievement_type]
get_data(achievement_type)
if(istype(A, /datum/award/achievement))
data[achievement_type] = FALSE
else if(istype(A, /datum/award/score))
data[achievement_type] = 0
/datum/achievement_data/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/simple/achievements),
)
/datum/achievement_data/ui_state(mob/user)
return GLOB.always_state
/datum/achievement_data/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Achievements")
ui.open()
/datum/achievement_data/ui_data(mob/user)
var/ret_data = list() // screw standards (qustinnus you must rename src.data ok)
ret_data["categories"] = list("Bosses", "Misc", "Mafia", "Scores")
ret_data["achievements"] = list()
ret_data["user_key"] = user.ckey
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/achievements)
//This should be split into static data later
for(var/achievement_type in SSachievements.awards)
if(!SSachievements.awards[achievement_type].name) //No name? we a subtype.
continue
if(isnull(data[achievement_type])) //We're still loading
continue
var/list/this = list(
"name" = SSachievements.awards[achievement_type].name,
"desc" = SSachievements.awards[achievement_type].desc,
"category" = SSachievements.awards[achievement_type].category,
"icon_class" = assets.icon_class_name(SSachievements.awards[achievement_type].icon),
"value" = data[achievement_type],
"score" = ispath(achievement_type,/datum/award/score)
)
ret_data["achievements"] += list(this)
return ret_data
/datum/achievement_data/ui_static_data(mob/user)
. = ..()
.["highscore"] = list()
for(var/score in SSachievements.scores)
var/datum/award/score/S = SSachievements.scores[score]
if(!S.name || !S.track_high_scores || !S.high_scores.len)
continue
.["highscore"] += list(list("name" = S.name,"scores" = S.high_scores))
/client/verb/checkachievements()
set category = "OOC"
set name = "Check achievements"
set desc = "See all of your achievements!"
player_details.achievements.ui_interact(usr)
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/datum/award
///Name of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)
var/name
var/desc = "You did it."
///Found in UI_Icons/Achievements
var/icon = "default"
var/category = "Normal"
///What ID do we use in db, limited to 32 characters
var/database_id
//Bump this up if you're changing outdated table identifier and/or achievement type
var/achievement_version = 2
//Value returned on db connection failure, in case we want to differ 0 and nonexistent later on
var/default_value = FALSE
///This proc loads the achievement data from the hub.
/datum/award/proc/load(key)
if(!SSdbcore.Connect())
return default_value
if(!key || !database_id || !name)
return default_value
var/raw_value = get_raw_value(key)
return parse_value(raw_value)
///This saves the changed data to the hub.
/datum/award/proc/get_changed_rows(key, value)
if(!database_id || !key || !name)
return
return list(
"ckey" = key,
"achievement_key" = database_id,
"value" = value,
)
/datum/award/proc/get_metadata_row()
return list(
"achievement_key" = database_id,
"achievement_version" = achievement_version,
"achievement_type" = "award",
"achievement_name" = name,
"achievement_description" = desc,
)
///Get raw numerical achievement value from the database
/datum/award/proc/get_raw_value(key)
var/datum/DBQuery/Q = SSdbcore.NewQuery(
"SELECT value FROM [format_table_name("achievements")] WHERE ckey = [key] AND achievement_key = [database_id]"
)
if(!Q.Execute(async = TRUE))
qdel(Q)
return 0
var/result = 0
if(Q.NextRow())
result = text2num(Q.item[1])
qdel(Q)
return result
//Should return sanitized value for achievement cache
/datum/award/proc/parse_value(raw_value)
return default_value
///Can be overriden for achievement specific events
/datum/award/proc/on_unlock(mob/user)
return
///Achievements are one-off awards for usually doing cool things.
/datum/award/achievement
desc = "Achievement for epic people"
/datum/award/achievement/get_metadata_row()
. = ..()
.["achievement_type"] = "achievement"
/datum/award/achievement/parse_value(raw_value)
return raw_value > 0
/datum/award/achievement/on_unlock(mob/user)
. = ..()
to_chat(user, "<span class='greenannounce'><B>Achievement unlocked: [name]!</B></span>")
///Scores are for leaderboarded things, such as killcount of a specific boss
/datum/award/score
desc = "you did it sooo many times."
category = "Scores"
default_value = 0
var/track_high_scores = TRUE
var/list/high_scores = list()
/datum/award/score/New()
. = ..()
if(track_high_scores)
LoadHighScores()
/datum/award/score/get_metadata_row()
. = ..()
.["achievement_type"] = "score"
/datum/award/score/proc/LoadHighScores()
var/datum/DBQuery/Q = SSdbcore.NewQuery(
"SELECT ckey,value FROM [format_table_name("achievements")] WHERE achievement_key = [database_id] ORDER BY value DESC LIMIT 50"
)
if(!Q.Execute(async = TRUE))
qdel(Q)
return
else
while(Q.NextRow())
var/key = Q.item[1]
var/score = text2num(Q.item[2])
high_scores[key] = score
qdel(Q)
/datum/award/score/parse_value(raw_value)
return isnum(raw_value) ? raw_value : 0
@@ -0,0 +1,130 @@
/datum/award/achievement/boss
category = "Bosses"
icon = "baseboss"
/datum/award/achievement/boss/tendril_exterminator
name = "Tendril Exterminator"
desc = "Watch your step"
database_id = BOSS_MEDAL_TENDRIL
icon = "tendril"
/datum/award/achievement/boss/boss_killer
name = "Boss Killer"
desc = "You've come a long ways from asking how to switch hands."
database_id = "Boss Killer"
icon = "firstboss"
/datum/award/achievement/boss/blood_miner_kill
name = "Blood-Drunk Miner Killer"
desc = "I guess he couldn't handle his drink that well."
database_id = BOSS_MEDAL_MINER
icon = "miner"
/datum/award/achievement/boss/demonic_miner_kill
name = "Demonic-Frost Miner Killer"
desc = "Definitely harder than the Blood-Drunk Miner."
database_id = BOSS_MEDAL_FROSTMINER
/datum/award/achievement/boss/bubblegum_kill
name = "Bubblegum Killer"
desc = "I guess he wasn't made of candy after all"
database_id = BOSS_MEDAL_BUBBLEGUM
icon = "bbgum"
/datum/award/achievement/boss/colossus_kill
name = "Colossus Killer"
desc = "The bigger they are... the better the loot"
database_id = BOSS_MEDAL_COLOSSUS
icon = "colossus"
/datum/award/achievement/boss/drake_kill
name = "Drake Killer"
desc = "Now I can wear Rune Platebodies!"
database_id = BOSS_MEDAL_DRAKE
icon = "drake"
/datum/award/achievement/boss/hierophant_kill
name = "Hierophant Killer"
desc = "Hierophant, but not triumphant."
database_id = BOSS_MEDAL_HIEROPHANT
icon = "hierophant"
/datum/award/achievement/boss/legion_kill
name = "Legion Killer"
desc = "We were many..now we are none."
database_id = BOSS_MEDAL_LEGION
icon = "legion"
/datum/award/achievement/boss/swarmer_beacon_kill
name = "Swarm Beacon Killer"
desc = "GET THEM OFF OF ME!"
database_id = BOSS_MEDAL_SWARMERS
icon = "swarmer"
/datum/award/achievement/boss/wendigo_kill
name = "Wendigo Killer"
desc = "You've now ruined years of mythical storytelling."
database_id = BOSS_MEDAL_WENDIGO
/datum/award/achievement/boss/blood_miner_crusher
name = "Blood-Drunk Miner Crusher"
desc = "I guess he couldn't handle his drink that well."
database_id = BOSS_MEDAL_MINER_CRUSHER
icon = "miner"
/datum/award/achievement/boss/demonic_miner_crusher
name = "Demonic-Frost Miner Crusher"
desc = "Definitely harder than the Blood-Drunk Miner."
database_id = BOSS_MEDAL_FROSTMINER_CRUSHER
/datum/award/achievement/boss/bubblegum_crusher
name = "Bubblegum Crusher"
desc = "I guess he wasn't made of candy after all"
database_id = BOSS_MEDAL_BUBBLEGUM_CRUSHER
icon = "bbgum"
/datum/award/achievement/boss/colossus_crusher
name = "Colossus Crusher"
desc = "The bigger they are... the better the loot"
database_id = BOSS_MEDAL_COLOSSUS_CRUSHER
icon = "colossus"
/datum/award/achievement/boss/drake_crusher
name = "Drake Crusher"
desc = "Now I can wear Rune Platebodies!"
database_id = BOSS_MEDAL_DRAKE_CRUSHER
icon = "drake"
/datum/award/achievement/boss/hierophant_crusher
name = "Hierophant Crusher"
desc = "Hierophant, but not triumphant."
database_id = BOSS_MEDAL_HIEROPHANT_CRUSHER
icon = "hierophant"
/datum/award/achievement/boss/legion_crusher
name = "Legion Crusher"
desc = "We were many... now we are none."
database_id = BOSS_MEDAL_LEGION_CRUSHER
/datum/award/achievement/boss/swarmer_beacon_crusher
name = "Swarm Beacon Crusher"
desc = "GET THEM OFF OF ME!"
database_id = BOSS_MEDAL_SWARMERS_CRUSHER
/datum/award/achievement/boss/wendigo_crusher
name = "Wendigo Crusher"
desc = "You've now ruined years of mythical storytelling."
database_id = BOSS_MEDAL_WENDIGO_CRUSHER
//should be removed soon
/datum/award/achievement/boss/king_goat_kill
name = "King Goat Killer"
desc = "The king is dead, long live the king!"
database_id = BOSS_MEDAL_KINGGOAT
icon = "goatboss"
/datum/award/achievement/boss/king_goat_crusher
name = "King Goat Crusher"
desc = "The king is dead, long live the king!"
database_id = BOSS_MEDAL_KINGGOAT_CRUSHER
icon = "goatboss"
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/datum/award/score/tendril_score
name = "Tendril Score"
desc = "Watch your step"
database_id = TENDRIL_CLEAR_SCORE
/datum/award/score/boss_score
name = "Bosses Killed"
desc = "You've killed HOW many?"
database_id = BOSS_SCORE
/datum/award/score/blood_miner_score
name = "Blood-Drunk Miners Killed"
desc = "You've killed HOW many?"
database_id = MINER_SCORE
/datum/award/score/demonic_miner_score
name = "Demonic-Frost Miners Killed"
desc = "You've killed HOW many?"
database_id = FROST_MINER_SCORE
/datum/award/score/bubblegum_score
name = "Bubblegums Killed"
desc = "You've killed HOW many?"
database_id = BUBBLEGUM_SCORE
/datum/award/score/colussus_score
name = "Colossus Killed"
desc = "You've killed HOW many?"
database_id = COLOSSUS_SCORE
/datum/award/score/drake_score
name = "Drakes Killed"
desc = "You've killed HOW many?"
database_id = DRAKE_SCORE
/datum/award/score/hierophant_score
name = "Hierophants Killed"
desc = "You've killed HOW many?"
database_id = HIEROPHANT_SCORE
/datum/award/score/legion_score
name = "Legions Killed"
desc = "You've killed HOW many?"
database_id = LEGION_SCORE
/datum/award/score/swarmer_beacon_score
name = "Swarmer Beacons Killed"
desc = "You've killed HOW many?"
database_id = SWARMER_BEACON_SCORE
/datum/award/score/wendigo_score
name = "Wendigos Killed"
desc = "You've killed HOW many?"
database_id = WENDIGO_SCORE
@@ -0,0 +1,4 @@
/datum/award/score/hardcore_random
name = "Hardcore random points"
desc = "Well, I might be a blind, deaf, crippled guy, but hey, at least I'm alive."
database_id = HARDCORE_RANDOM_SCORE
@@ -0,0 +1,97 @@
/datum/award/achievement/mafia
category = "Mafia"
icon = "basemafia"
///ALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE///
/datum/award/achievement/mafia/assistant
name = "Assistant Victory"
desc = "If you got killed instead of someone more important, you just flexed the true strength of your \"\"\"\"role\"\"\"\"."
database_id = MAFIA_MEDAL_ASSISTANT
icon = "assistant"
/datum/award/achievement/mafia/detective
name = "Detective Victory"
desc = "If you did this with a Medical Doctor in the game, i'm not really that impressed."
database_id = MAFIA_MEDAL_DETECTIVE
icon = "detective"
/datum/award/achievement/mafia/psychologist
name = "Psychologist Victory"
desc = "You learned how to not reveal someone random night one! Or... maybe you're just a lucky bastard."
database_id = MAFIA_MEDAL_PSYCHOLOGIST
icon = "psychologist"
/datum/award/achievement/mafia/chaplain
name = "Chaplain Victory"
desc = "Useless... until the one night the thoughtfeeder confidently claims themselves as detective. Mafia's true bullshit detector."
database_id = MAFIA_MEDAL_CHAPLAIN
icon = "chaplain"
/datum/award/achievement/mafia/md
name = "Medical Doctor Victory"
desc = "Congratulations on learning how to not talk!"
database_id = MAFIA_MEDAL_MD
icon = "md"
/datum/award/achievement/mafia/lawyer
name = "Lawyer Victory"
desc = "Oh don't mind me, i'm just the worst rol- Oops, I just instantly ended the game."
database_id = MAFIA_MEDAL_LAWYER
icon = "lawyer"
/datum/award/achievement/mafia/hop
name = "Head of Personnel Victory"
desc = "King of Assistants, waster of a single mafia's night, thrower of games."
database_id = MAFIA_MEDAL_HOP
icon = "hop"
/datum/award/achievement/mafia/changeling
name = "Changeling Victory"
desc = "I think the changelings are metacomming."
database_id = MAFIA_MEDAL_CHANGELING
icon = "changeling"
/datum/award/achievement/mafia/thoughtfeeder
name = "Thoughtfeeder Victory"
desc = "Clown's best friend. And Obsessed. And fugitive? Whose side are you on?!"
database_id = MAFIA_MEDAL_THOUGHTFEEDER
icon = "thoughtfeeder"
/datum/award/achievement/mafia/traitor
name = "Traitor Victory"
desc = "Guys, we still have two more changelings to ki-!! TRAITOR VICTORY !!"
database_id = MAFIA_MEDAL_TRAITOR
icon = "traitor"
/datum/award/achievement/mafia/nightmare
name = "Nightmare Victory"
desc = "DID YOUR LIGHT FLICKER?!"
database_id = MAFIA_MEDAL_NIGHTMARE
icon = "nightmare"
/datum/award/achievement/mafia/fugitive
name = "Fugitive Victory"
desc = "I'm just the description on an achievement, but if you end up having to choose between town and changelings, go changelings."
database_id = MAFIA_MEDAL_FUGITIVE
icon = "fugitive"
/datum/award/achievement/mafia/obsessed
name = "Obsessed Victory"
desc = "You got your target lynched, so instead of being spiteful and annoying, you're just smug and annoying."
database_id = MAFIA_MEDAL_OBSESSED
icon = "obsessed"
/datum/award/achievement/mafia/clown
name = "Clown Victory"
desc = "Did you know this works on traitors, despite their immunity? If you hit the jackpot and manage to kill one, they'll salt into the next dimension. Clown tips!"
database_id = MAFIA_MEDAL_CLOWN
icon = "clown"
///ALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES///
/datum/award/achievement/mafia/universally_hated
name = "Universally Hated"
desc = "Managed to get more than 12 votes when put up on trial, jesus christ."
database_id = MAFIA_MEDAL_HATED
icon = "hated"
@@ -0,0 +1,155 @@
/datum/award/achievement/misc
category = "Misc"
icon = "basemisc"
/datum/award/achievement/misc/meteor_examine
name = "Your Life Before Your Eyes"
desc = "Take a close look at hurtling space debris"
database_id = MEDAL_METEOR
icon = "meteors"
/datum/award/achievement/misc/pulse
name = "Jackpot"
desc = "Win a pulse rifle from an arcade machine"
database_id = MEDAL_PULSE
icon = "jackpot"
/datum/award/achievement/misc/time_waste
name = "Time waster"
desc = "Speak no evil, hear no evil, see just errors"
database_id = MEDAL_TIMEWASTE
icon = "timewaste"
/datum/award/achievement/misc/feat_of_strength
name = "Feat of Strength"
desc = "If the rod is immovable, is it passing you or are you passing it?"
database_id = MEDAL_RODSUPLEX
icon = "featofstrength"
/datum/award/achievement/misc/round_and_full
name = "Round and Full"
desc = "Well at least you aren't down the river, I hear they eat people there."
database_id = MEDAL_CLOWNCARKING
icon = "clownking"
/datum/award/achievement/misc/the_best_driver
name = "The Best Driver"
desc = "100 honks later"
database_id = MEDAL_THANKSALOT
icon = "clownthanks"
/datum/award/achievement/misc/helbitaljanken
name = "Helbitaljanken"
desc = "You janked hard"
database_id = MEDAL_HELBITALJANKEN
icon = "helbital"
/datum/award/achievement/misc/getting_an_upgrade
name = "Getting an upgrade"
desc = "Make your first unique material item!"
database_id = MEDAL_MATERIALCRAFT
/datum/award/achievement/misc/rocket_holdup
name = "Disk, Please!"
desc = "Is the man currently pointing a loaded rocket launcher at your head point blank really dumb enough to pull the trigger? Do you really want to find out?"
database_id = MEDAL_DISKPLEASE
/datum/award/achievement/misc/gamer
name = "My Watchlist Status is Not Important"
desc = "You may be under the impression that violent video games are a harmless pastime, but the security and medical personnel swarming your location with batons and knockout gas look like they disagree."
database_id = MEDAL_GAMER
/datum/award/achievement/misc/vendor_squish
name = "I Was a Teenage Anarchist"
desc = "You were doing a great job sticking it to the system until that vending machine decided to fight back."
database_id = MEDAL_VENDORSQUISH
/datum/award/achievement/misc/swirlie
name = "A Bowl-d New World"
desc = "There's a lot of grisly ways to kick it on the Spinward Periphery, but drowning to death in a toilet probably wasn't what you had in mind. Probably."
database_id = MEDAL_SWIRLIE
/datum/award/achievement/misc/selfouch
name = "How Do I Switch Hands???"
desc = "If you saw someone casually club themselves upside the head with a toolbox anywhere in the galaxy but here, you'd probably be pretty concerned for them."
database_id = MEDAL_SELFOUCH
/datum/award/achievement/misc/sandman
name = "Mister Sandman"
desc = "Mechanically speaking, there's no real benefit to being unconscious during surgery. Weird how insistent this doctor is about using the N2O anyway though, huh?"
database_id = MEDAL_SANDMAN
/datum/award/achievement/misc/cleanboss
name = "One Lean, Mean, Cleaning Machine"
desc = "How does it feel to know that your workplace values a mop bucket on wheels more than you?" // i can do better than this give me time
database_id = MEDAL_CLEANBOSS
/datum/award/achievement/misc/rule8
name = "Rule 8"
desc = "Call an admin this is ILLEGAL!!"
database_id = MEDAL_RULE8
icon = "rule8"
/datum/award/achievement/misc/speed_round
name = "Long shift"
desc = "Well, that didn't take long."
database_id = MEDAL_LONGSHIFT
icon = "longshift"
/datum/award/achievement/misc/snail
name = "KKKiiilll mmmeee"
desc = "You were a little too ambitious, but hey, I guess you're still alive?"
database_id = MEDAL_SNAIL
icon = "snail"
/datum/award/achievement/misc/lookoutsir
name = "Look Out, Sir!"
desc = "Either awarded for making the ultimate sacrifice for your comrades, or a really dumb attempt at grenade jumping."
database_id = MEDAL_LOOKOUTSIR
/datum/award/achievement/misc/gottem
name = "HA, GOTTEM"
desc = "Made you look!"
database_id = MEDAL_GOTTEM
/datum/award/achievement/misc/ascension
name = "Ascension"
desc = "Caedite eos. Novit enim Dominus qui sunt eius."
database_id = MEDAL_ASCENSION
icon = "ascension"
/datum/award/achievement/misc/frenching
name = "Frenching"
desc = "Just a taste, for science!"
database_id = MEDAL_FRENCHING
icon = "frenching"
/datum/award/achievement/misc/ash_ascension
name = "Nightwatcher's Eyes"
desc = "You've risen above the flames, became one with the ashes. You've been reborn as one with the Nightwatcher."
database_id = MEDAL_ASH_ASCENSION
icon = "ashascend"
/datum/award/achievement/misc/flesh_ascension
name = "Vortex of Arms"
desc = "You've became something more, something greater. A piece of the emperor resides within you, and you within him."
database_id = MEDAL_FLESH_ASCENSION
icon = "fleshascend"
/datum/award/achievement/misc/rust_ascension
name = "Hills of Rust"
desc = "You've summoned a piece of the Hill of rust, and so the Hills welcome you."
database_id = MEDAL_RUST_ASCENSION
icon = "rustascend"
/datum/award/achievement/misc/void_ascension
name = "All that perish"
desc = "Place of a diffrent being, diffrent time. Everything ends there... but maybe it is just the beginning?"
database_id = MEDAL_VOID_ASCENSION
icon = "voidascend"
/datum/award/achievement/misc/toolbox_soul
name = "SOUL'd Out"
desc = "My eternal soul was destroyed to make a toolbox look funny and all I got was this achievement..."
database_id = MEDAL_TOOLBOX_SOUL
icon = "toolbox_soul"
@@ -0,0 +1,10 @@
/datum/award/achievement/skill
category = "Skills"
icon = "baseskill"
/datum/award/achievement/skill/legendary_miner
name = "Legendary miner"
desc = "No mere rock can stop me!"
database_id = MEDAL_LEGENDARY_MINER
icon = "mining"
+5
View File
@@ -275,6 +275,11 @@
else
target.visible_message("<span class='danger'>[target] is hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!</span>", null, null, COMBAT_MESSAGE_RANGE, target)
to_chat(target, "<span class='userdanger'>You're hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!</span>")
for(var/M in purple_hearts)
var/mob/living/martyr = M
if(martyr.stat == DEAD && martyr.client)
martyr.client.give_award(/datum/award/achievement/misc/lookoutsir, martyr)
UnregisterSignal(parent, COMSIG_PARENT_PREQDELETED)
if(queued_delete)
qdel(parent)