toast. And DiscoFox™️
This commit is contained in:
+61
-20
@@ -19,7 +19,7 @@
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var/list/actions = list()
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var/list/targeted_actions = list()
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//what the role gets when it wins a game
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// var/winner_award = /datum/award/achievement/mafia/assistant
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var/winner_award = /datum/award/achievement/mafia/assistant
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//so mafia have to also kill them to have a majority
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var/solo_counts_as_town = FALSE //(don't set this for town)
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@@ -124,7 +124,7 @@
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desc = "You can investigate a single person each night to learn their team."
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revealed_outfit = /datum/outfit/mafia/detective
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role_type = TOWN_INVEST
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// winner_award = /datum/award/achievement/mafia/detective
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winner_award = /datum/award/achievement/mafia/detective
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hud_icon = "huddetective"
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revealed_icon = "detective"
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@@ -151,6 +151,8 @@
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current_investigation = target
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/datum/mafia_role/detective/proc/investigate(datum/mafia_controller/game)
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SIGNAL_HANDLER
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var/datum/mafia_role/target = current_investigation
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if(target)
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if(target.detect_immune)
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@@ -178,7 +180,7 @@
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desc = "You can visit someone ONCE PER GAME to reveal their true role in the morning!"
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revealed_outfit = /datum/outfit/mafia/psychologist
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role_type = TOWN_INVEST
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// winner_award = /datum/award/achievement/mafia/psychologist
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winner_award = /datum/award/achievement/mafia/psychologist
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hud_icon = "hudpsychologist"
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revealed_icon = "psychologist"
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@@ -202,6 +204,8 @@
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current_target = target
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/datum/mafia_role/psychologist/proc/therapy_reveal(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"reveal",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by a lawyer.
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current_target = null
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if(current_target)
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@@ -218,7 +222,7 @@
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role_type = TOWN_INVEST
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hud_icon = "hudchaplain"
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revealed_icon = "chaplain"
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// winner_award = /datum/award/achievement/mafia/chaplain
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winner_award = /datum/award/achievement/mafia/chaplain
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targeted_actions = list("Pray")
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var/current_target
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@@ -238,6 +242,8 @@
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current_target = target
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/datum/mafia_role/chaplain/proc/commune(datum/mafia_controller/game)
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SIGNAL_HANDLER
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var/datum/mafia_role/target = current_target
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if(target)
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to_chat(body,"<span class='warning'>You invoke spirit of [target.body.real_name] and learn their role was <b>[target.name]<b>.</span>")
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@@ -251,7 +257,7 @@
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role_type = TOWN_PROTECT
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hud_icon = "hudmedicaldoctor"
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revealed_icon = "medicaldoctor"
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// winner_award = /datum/award/achievement/mafia/md
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winner_award = /datum/award/achievement/mafia/md
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targeted_actions = list("Protect")
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var/datum/mafia_role/current_protected
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@@ -277,16 +283,22 @@
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current_protected = target
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/datum/mafia_role/md/proc/protect(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(current_protected)
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RegisterSignal(current_protected,COMSIG_MAFIA_ON_KILL,.proc/prevent_kill)
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add_note("N[game.turn] - Protected [current_protected.body.real_name]")
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/datum/mafia_role/md/proc/prevent_kill(datum/source)
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SIGNAL_HANDLER
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to_chat(body,"<span class='warning'>The person you protected tonight was attacked!</span>")
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to_chat(current_protected.body,"<span class='userdanger'>You were attacked last night, but someone nursed you back to life!</span>")
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return MAFIA_PREVENT_KILL
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/datum/mafia_role/md/proc/end_protection(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(current_protected)
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UnregisterSignal(current_protected,COMSIG_MAFIA_ON_KILL)
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current_protected = null
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@@ -298,7 +310,7 @@
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role_type = TOWN_PROTECT
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hud_icon = "hudlawyer"
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revealed_icon = "lawyer"
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// winner_award = /datum/award/achievement/mafia/lawyer
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winner_award = /datum/award/achievement/mafia/lawyer
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targeted_actions = list("Advise")
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var/datum/mafia_role/current_target
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@@ -310,6 +322,8 @@
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RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/release)
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/datum/mafia_role/lawyer/proc/roleblock_text(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"roleblock",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by another lawyer.
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current_target = null
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if(current_target)
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@@ -335,16 +349,22 @@
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to_chat(body,"<span class='warning'>You will block [target.body.real_name] tonight.</span>")
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/datum/mafia_role/lawyer/proc/try_to_roleblock(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(current_target)
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RegisterSignal(current_target,COMSIG_MAFIA_CAN_PERFORM_ACTION, .proc/prevent_action)
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/datum/mafia_role/lawyer/proc/release(datum/mafia_controller/game)
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SIGNAL_HANDLER
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. = ..()
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if(current_target)
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UnregisterSignal(current_target, COMSIG_MAFIA_CAN_PERFORM_ACTION)
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current_target = null
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/datum/mafia_role/lawyer/proc/prevent_action(datum/source)
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SIGNAL_HANDLER
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if(game_status == MAFIA_ALIVE) //in case we got killed while imprisoning sk - bad luck edge
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return MAFIA_PREVENT_ACTION
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@@ -355,7 +375,7 @@
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role_type = TOWN_MISC
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hud_icon = "hudheadofpersonnel"
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revealed_icon = "headofpersonnel"
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// winner_award = /datum/award/achievement/mafia/hop
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winner_award = /datum/award/achievement/mafia/hop
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targeted_actions = list("Reveal")
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@@ -378,7 +398,7 @@
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role_type = MAFIA_REGULAR
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hud_icon = "hudchangeling"
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revealed_icon = "changeling"
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// winner_award = /datum/award/achievement/mafia/changeling
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winner_award = /datum/award/achievement/mafia/changeling
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revealed_outfit = /datum/outfit/mafia/changeling
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special_theme = "syndicate"
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@@ -389,6 +409,8 @@
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RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/mafia_text)
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/datum/mafia_role/mafia/proc/mafia_text(datum/mafia_controller/source)
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SIGNAL_HANDLER
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to_chat(body,"<b>Vote for who to kill tonight. The killer will be chosen randomly from voters.</b>")
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//better detective for mafia
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@@ -398,7 +420,7 @@
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role_type = MAFIA_SPECIAL
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hud_icon = "hudthoughtfeeder"
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revealed_icon = "thoughtfeeder"
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// winner_award = /datum/award/achievement/mafia/thoughtfeeder
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winner_award = /datum/award/achievement/mafia/thoughtfeeder
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targeted_actions = list("Learn Role")
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var/datum/mafia_role/current_investigation
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@@ -418,6 +440,8 @@
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current_investigation = target
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/datum/mafia_role/mafia/thoughtfeeder/proc/investigate(datum/mafia_controller/game)
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SIGNAL_HANDLER
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var/datum/mafia_role/target = current_investigation
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current_investigation = null
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if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"thoughtfeed",target) & MAFIA_PREVENT_ACTION)
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@@ -441,7 +465,7 @@
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win_condition = "kill everyone."
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team = MAFIA_TEAM_SOLO
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role_type = NEUTRAL_KILL
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// winner_award = /datum/award/achievement/mafia/traitor
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winner_award = /datum/award/achievement/mafia/traitor
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targeted_actions = list("Night Kill")
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revealed_outfit = /datum/outfit/mafia/traitor
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@@ -464,6 +488,8 @@
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return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point)
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/datum/mafia_role/traitor/proc/nightkill_immunity(datum/source,datum/mafia_controller/game,lynch)
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SIGNAL_HANDLER
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if(game.phase == MAFIA_PHASE_NIGHT && !lynch)
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to_chat(body,"<span class='userdanger'>You were attacked, but they'll have to try harder than that to put you down.</span>")
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return MAFIA_PREVENT_KILL
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@@ -481,6 +507,8 @@
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to_chat(body,"<span class='warning'>You will attempt to kill [target.body.real_name] tonight.</span>")
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/datum/mafia_role/traitor/proc/try_to_kill(datum/mafia_controller/source)
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SIGNAL_HANDLER
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var/datum/mafia_role/target = current_victim
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current_victim = null
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if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"traitor kill",target) & MAFIA_PREVENT_ACTION)
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@@ -500,7 +528,7 @@
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special_theme = "neutral"
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hud_icon = "hudnightmare"
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revealed_icon = "nightmare"
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// winner_award = /datum/award/achievement/mafia/nightmare
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winner_award = /datum/award/achievement/mafia/nightmare
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targeted_actions = list("Flicker", "Hunt")
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var/list/flickering = list()
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@@ -543,6 +571,8 @@
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to_chat(body,"<span class='danger'>You will hunt everyone in a flickering room down tonight.</span>")
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/datum/mafia_role/nightmare/proc/flicker_or_hunt(datum/mafia_controller/source)
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SIGNAL_HANDLER
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if(game_status != MAFIA_ALIVE || !flicker_target)
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return
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if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"nightmare actions",flicker_target) & MAFIA_PREVENT_ACTION)
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@@ -576,7 +606,7 @@
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special_theme = "neutral"
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hud_icon = "hudfugitive"
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revealed_icon = "fugitive"
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// winner_award = /datum/award/achievement/mafia/fugitive
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winner_award = /datum/award/achievement/mafia/fugitive
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actions = list("Self Preservation")
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var/charges = 2
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@@ -604,11 +634,15 @@
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protection_status = !protection_status
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/datum/mafia_role/fugitive/proc/night_start(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(protection_status == FUGITIVE_WILL_PRESERVE)
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to_chat(body,"<span class='danger'>Your preparations are complete. Nothing could kill you tonight!</span>")
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RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prevent_death)
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/datum/mafia_role/fugitive/proc/night_end(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(protection_status == FUGITIVE_WILL_PRESERVE)
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charges--
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UnregisterSignal(src,COMSIG_MAFIA_ON_KILL)
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@@ -616,13 +650,16 @@
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protection_status = FUGITIVE_NOT_PRESERVING
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/datum/mafia_role/fugitive/proc/prevent_death(datum/mafia_controller/game)
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SIGNAL_HANDLER
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to_chat(body,"<span class='userdanger'>You were attacked! Luckily, you were ready for this!</span>")
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return MAFIA_PREVENT_KILL
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/datum/mafia_role/fugitive/proc/survived(datum/mafia_controller/game)
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SIGNAL_HANDLER
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if(game_status == MAFIA_ALIVE)
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// var/client/winner_client = GLOB.directory[player_key]
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// winner_client?.give_award(winner_award, body)
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game.award_role(winner_award, src)
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game.send_message("<span class='big comradio'>!! FUGITIVE VICTORY !!</span>")
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#undef FUGITIVE_NOT_PRESERVING
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@@ -640,7 +677,7 @@
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hud_icon = "hudobsessed"
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revealed_icon = "obsessed"
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// winner_award = /datum/award/achievement/mafia/obsessed
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winner_award = /datum/award/achievement/mafia/obsessed
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revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
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solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective!
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@@ -652,6 +689,8 @@
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RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/find_obsession)
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/datum/mafia_role/obsessed/proc/find_obsession(datum/mafia_controller/game)
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SIGNAL_HANDLER
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var/list/all_roles_shuffle = shuffle(game.all_roles)
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for(var/role in all_roles_shuffle)
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var/datum/mafia_role/possible = role
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@@ -667,13 +706,14 @@
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UnregisterSignal(game,COMSIG_MAFIA_SUNDOWN)
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/datum/mafia_role/obsessed/proc/check_victory(datum/source,datum/mafia_controller/game,lynch)
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SIGNAL_HANDLER
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UnregisterSignal(source,COMSIG_MAFIA_ON_KILL)
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if(game_status == MAFIA_DEAD)
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return
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if(lynch)
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game.send_message("<span class='big comradio'>!! OBSESSED VICTORY !!</span>")
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// var/client/winner_client = GLOB.directory[player_key]
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// winner_client?.give_award(winner_award, body)
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game.award_role(winner_award, src)
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reveal_role(game, FALSE)
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else
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to_chat(body, "<span class='userdanger'>You have failed your objective to lynch [obsession.body]!</span>")
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@@ -689,17 +729,18 @@
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special_theme = "neutral"
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hud_icon = "hudclown"
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revealed_icon = "clown"
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// winner_award = /datum/award/achievement/mafia/clown
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winner_award = /datum/award/achievement/mafia/clown
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/datum/mafia_role/clown/New(datum/mafia_controller/game)
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. = ..()
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RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prank)
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/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,lynch)
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SIGNAL_HANDLER
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if(lynch)
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var/datum/mafia_role/victim = pick(game.judgement_guilty_votes + game.judgement_abstain_votes)
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game.send_message("<span class='big clown'>[body.real_name] WAS A CLOWN! HONK! They take down [victim.body.real_name] with their last prank.</span>")
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game.send_message("<span class='big clown'>!! CLOWN VICTORY !!</span>")
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// var/client/winner_client = GLOB.directory[player_key]
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// winner_client?.give_award(winner_award, body)
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game.award_role(winner_award, src)
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victim.kill(game,FALSE)
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Block a user