toast. And DiscoFox™️
This commit is contained in:
@@ -75,6 +75,7 @@
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var/lastpuke = 0
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var/account_id
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var/last_fire_update
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var/hardcore_survival_score = 0
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/// Unarmed parry data for human
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/datum/block_parry_data/unarmed/human
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@@ -14,8 +14,8 @@
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model = "Cleanbot"
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bot_core_type = /obj/machinery/bot_core/cleanbot
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window_id = "autoclean"
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window_name = "Automatic Station Cleaner v1.3"
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pass_flags = PASSMOB
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window_name = "Automatic Station Cleaner v1.4"
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pass_flags = PASSMOB // | PASSFLAPS
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path_image_color = "#993299"
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weather_immunities = list("lava","ash")
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@@ -25,6 +25,7 @@
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var/blood = 1
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var/trash = 0
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var/pests = 0
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var/drawn = 0
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var/list/target_types
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var/obj/effect/decal/cleanable/target
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@@ -53,6 +54,9 @@
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var/list/prefixes
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var/list/suffixes
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var/ascended = FALSE // if we have all the top titles, grant achievements to living mobs that gaze upon our cleanbot god
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/mob/living/simple_animal/bot/cleanbot/proc/deputize(obj/item/W, mob/user)
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if(in_range(src, user))
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to_chat(user, "<span class='notice'>You attach \the [W] to \the [src].</span>")
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@@ -66,6 +70,8 @@
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/mob/living/simple_animal/bot/cleanbot/proc/update_titles()
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var/working_title = ""
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ascended = TRUE
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for(var/pref in prefixes)
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for(var/title in pref)
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if(title in stolen_valor)
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@@ -73,6 +79,8 @@
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if(title in officers)
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commissioned = TRUE
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break
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else
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ascended = FALSE // we didn't have the first entry in the list if we got here, so we're not achievement worthy yet
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working_title += chosen_name
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@@ -81,6 +89,8 @@
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if(title in stolen_valor)
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working_title += " " + suf[title]
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break
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else
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ascended = FALSE
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name = working_title
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@@ -89,8 +99,12 @@
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if(weapon)
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. += " <span class='warning'>Is that \a [weapon] taped to it...?</span>"
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if(ascended && user.stat == CONSCIOUS && user.client)
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user.client.give_award(/datum/award/achievement/misc/cleanboss, user)
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/mob/living/simple_animal/bot/cleanbot/Initialize()
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. = ..()
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chosen_name = name
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get_targets()
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icon_state = "cleanbot[on]"
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@@ -98,7 +112,6 @@
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var/datum/job/janitor/J = new/datum/job/janitor
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access_card.access += J.get_access()
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prev_access = access_card.access
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stolen_valor = list()
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prefixes = list(command, security, engineering)
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@@ -123,7 +136,7 @@
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/mob/living/simple_animal/bot/cleanbot/bot_reset()
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..()
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if(weapon && (emagged == 2))
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if(weapon && emagged == 2)
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weapon.force = weapon_orig_force
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ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
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target = null
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@@ -151,7 +164,7 @@
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C.Knockdown(20)
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/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
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if(W.GetID())
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if(bot_core.allowed(user) && !open && !emagged)
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locked = !locked
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to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] \the [src] behaviour controls.</span>")
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@@ -161,7 +174,7 @@
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if(open)
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to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
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else
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to_chat(user, "<span class='notice'>The [src] doesn't seem to respect your authority.</span>")
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to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
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else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='notice'>You start attaching \the [W] to \the [src]...</span>")
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@@ -203,7 +216,8 @@
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return ..()
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/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
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. = ..()
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..()
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if(emagged == 2)
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if(weapon)
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weapon.force = weapon_orig_force
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@@ -259,6 +273,9 @@
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if(!target && trash) //Then for trash.
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target = scan(/obj/item/trash)
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// if(!target && trash) //Search for dead mices.
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// target = scan(/obj/item/food/deadmouse)
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if(!target && auto_patrol) //Search for cleanables it can see.
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if(mode == BOT_IDLE || mode == BOT_START_PATROL)
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start_patrol()
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@@ -335,13 +352,18 @@
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target_types += /mob/living/simple_animal/cockroach
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target_types += /mob/living/simple_animal/mouse
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if(drawn)
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target_types += /obj/effect/decal/cleanable/crayon
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if(trash)
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target_types += /obj/item/trash
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target_types += /obj/item/reagent_containers/food/snacks/meat/slab/human
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target_types = typecacheof(target_types)
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/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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if(istype(A, /obj/effect/decal/cleanable))
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anchored = TRUE
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icon_state = "cleanbot-c"
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@@ -361,8 +383,9 @@
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icon_state = "cleanbot[on]"
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else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
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visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [A]!</span>")
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playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
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playsound(src, 'sound/effects/spray2.ogg', 50, TRUE, -6)
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A.acid_act(75, 10)
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target = null
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else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
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var/mob/living/simple_animal/M = target
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if(!M.stat)
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@@ -383,7 +406,7 @@
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"FREED AT LEST FROM FILTHY PROGRAMMING.")
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say(phrase)
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victim.emote("scream")
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
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victim.acid_act(5, 100)
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else if(A == src) // Wets floors and spawns foam randomly
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if(prob(75))
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@@ -412,10 +435,14 @@
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do_sparks(3, TRUE, src)
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..()
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/mob/living/simple_animal/bot/cleanbot/medbay
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name = "Scrubs, MD"
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bot_core_type = /obj/machinery/bot_core/cleanbot/medbay
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on = FALSE
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/obj/machinery/bot_core/cleanbot
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req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
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/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
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var/dat
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dat += hack(user)
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@@ -424,9 +451,10 @@
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Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>
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Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
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Maintenance panel panel is [open ? "opened" : "closed"]"})
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if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
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if(!locked || issilicon(user)|| IsAdminGhost(user))
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dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
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dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
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dat += "<BR>Clean Graffiti: <A href='?src=[REF(src)];operation=drawn'>[drawn ? "Yes" : "No"]</A>"
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dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
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dat += "<BR><BR>Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
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return dat
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@@ -442,5 +470,10 @@ Maintenance panel panel is [open ? "opened" : "closed"]"})
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pests = !pests
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if("trash")
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trash = !trash
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if("drawn")
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drawn = !drawn
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get_targets()
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update_controls()
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/obj/machinery/bot_core/cleanbot/medbay
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req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS, ACCESS_MEDICAL)
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@@ -44,6 +44,9 @@ Difficulty: Medium
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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achievement_type = /datum/award/achievement/boss/blood_miner_kill
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crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
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score_achievement_type = /datum/award/score/blood_miner_score
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medal_type = BOSS_MEDAL_MINER
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var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
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var/time_until_next_transform = 0
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@@ -51,8 +51,11 @@ Difficulty: Hard
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crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
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loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
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var/charging = 0
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medal_type = BOSS_MEDAL_BUBBLEGUM
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score_type = BUBBLEGUM_SCORE
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achievement_type = /datum/award/achievement/boss/bubblegum_kill
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crusher_achievement_type = /datum/award/achievement/boss/bubblegum_crusher
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score_achievement_type = /datum/award/score/bubblegum_score
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deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
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death_sound = 'sound/magic/enter_blood.ogg'
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@@ -153,6 +156,20 @@ Difficulty: Hard
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charging = 0
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Goto(target, move_to_delay, minimum_distance)
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/**
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* Attack by override for bubblegum
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*
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* This is used to award the frenching achievement for hitting bubblegum with a tongue
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*
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* Arguments:
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* * obj/item/W the item hitting bubblegum
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* * mob/user The user of the item
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* * params, extra parameters
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*/
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/mob/living/simple_animal/hostile/megafauna/bubblegum/attackby(obj/item/W, mob/user, params)
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. = ..()
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if(istype(W, /obj/item/organ/tongue))
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user.client?.give_award(/datum/award/achievement/misc/frenching, user)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
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if(charging)
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@@ -43,9 +43,10 @@ Difficulty: Very Hard
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move_to_delay = 10
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ranged = 1
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pixel_x = -32
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del_on_death = 1
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medal_type = BOSS_MEDAL_COLOSSUS
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score_type = COLOSSUS_SCORE
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del_on_death = TRUE
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achievement_type = /datum/award/achievement/boss/colossus_kill
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crusher_achievement_type = /datum/award/achievement/boss/colossus_crusher
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score_achievement_type = /datum/award/score/colussus_score
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crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
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loot = list(/obj/structure/closet/crate/necropolis/colossus)
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
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@@ -31,6 +31,9 @@ Difficulty: Extremely Hard
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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achievement_type = /datum/award/achievement/boss/demonic_miner_kill
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crusher_achievement_type = /datum/award/achievement/boss/demonic_miner_crusher
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score_achievement_type = /datum/award/score/demonic_miner_score
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deathmessage = "falls to the ground, decaying into plasma particles."
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deathsound = "bodyfall"
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attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
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@@ -64,8 +64,9 @@ Difficulty: Medium
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guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/ashdrake = 10)
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var/swooping = NONE
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var/swoop_cooldown = 0
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medal_type = BOSS_MEDAL_DRAKE
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score_type = DRAKE_SCORE
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achievement_type = /datum/award/achievement/boss/drake_kill
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crusher_achievement_type = /datum/award/achievement/boss/drake_crusher
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score_achievement_type = /datum/award/score/drake_score
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deathmessage = "collapses into a pile of bones, its flesh sloughing away."
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death_sound = 'sound/magic/demon_dies.ogg'
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var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite/drake()
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@@ -61,8 +61,9 @@ Difficulty: Normal
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loot = list(/obj/item/hierophant_club)
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crusher_loot = list(/obj/item/hierophant_club)
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wander = FALSE
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medal_type = BOSS_MEDAL_HIEROPHANT
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score_type = HIEROPHANT_SCORE
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achievement_type = /datum/award/achievement/boss/hierophant_kill
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crusher_achievement_type = /datum/award/achievement/boss/hierophant_crusher
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score_achievement_type = /datum/award/score/hierophant_score
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del_on_death = TRUE
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death_sound = 'sound/magic/repulse.ogg'
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@@ -42,8 +42,9 @@ SHITCODE AHEAD. BE ADVISED. Also comment extravaganza
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retreat_distance = 5
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minimum_distance = 5
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ranged_cooldown_time = 10
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medal_type = BOSS_MEDAL_LEGION
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score_type = LEGION_SCORE
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achievement_type = /datum/award/achievement/boss/legion_kill
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crusher_achievement_type = /datum/award/achievement/boss/legion_crusher
|
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score_achievement_type = /datum/award/score/legion_score
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pixel_y = -16
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pixel_x = -32
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loot = list(/obj/item/stack/sheet/bone = 3)
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@@ -28,24 +28,31 @@
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
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has_field_of_vision = FALSE //You are a frikkin boss
|
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/// Crusher loot dropped when fauna killed with a crusher
|
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/// Crusher loot dropped when the megafauna is killed with a crusher
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var/list/crusher_loot
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var/medal_type
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/// Score given to players when the fauna is killed
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var/score_type = BOSS_SCORE
|
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/// If the megafauna is actually killed (vs entering another phase)
|
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/// Achievement given to surrounding players when the megafauna is killed
|
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var/achievement_type
|
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/// Crusher achievement given to players when megafauna is killed
|
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var/crusher_achievement_type
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/// Score given to players when megafauna is killed
|
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var/score_achievement_type
|
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/// If the megafauna was actually killed (not just dying, then transforming into another type)
|
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var/elimination = 0
|
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/// Modifies attacks when at lower health
|
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var/anger_modifier = 0
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/// Internal tracking GPS inside fauna
|
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var/obj/item/gps/internal
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/// Next time fauna can use a melee attack
|
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/// Next time the megafauna can use a melee attack
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var/recovery_time = 0
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var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
|
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/// If this is a megafauna that is real (has achievements, gps signal)
|
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var/true_spawn = TRUE
|
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/// Range the megafauna can move from their nest (if they have one
|
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var/nest_range = 10
|
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var/chosen_attack = 1 // chosen attack num
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/// The chosen attack by the megafauna
|
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var/chosen_attack = 1
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/// Attack actions, sets chosen_attack to the number in the action
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var/list/attack_action_types = list()
|
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/// If there is a small sprite icon for players controlling the megafauna to use
|
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var/small_sprite_type
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/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
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||||
@@ -73,23 +80,22 @@
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||||
return
|
||||
return ..()
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||||
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||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
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||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed, list/force_grant)
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if(health > 0)
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return
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else
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var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
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||||
var/crusher_kill = FALSE
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if(C && crusher_loot && C.total_damage >= maxHealth * 0.6)
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spawn_crusher_loot()
|
||||
crusher_kill = TRUE
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if(!(flags_1 & ADMIN_SPAWNED_1))
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var/tab = "megafauna_kills"
|
||||
if(crusher_kill)
|
||||
tab = "megafauna_kills_crusher"
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||||
var/datum/status_effect/crusher_damage/crusher_dmg = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
var/crusher_kill = FALSE
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||||
if(crusher_dmg && crusher_loot && crusher_dmg.total_damage >= maxHealth * 0.6)
|
||||
spawn_crusher_loot()
|
||||
crusher_kill = TRUE
|
||||
if(true_spawn && !(flags_1 & ADMIN_SPAWNED_1))
|
||||
var/tab = "megafauna_kills"
|
||||
if(crusher_kill)
|
||||
tab = "megafauna_kills_crusher"
|
||||
if(!elimination) //used so the achievment only occurs for the last legion to die.
|
||||
grant_achievement(achievement_type, score_achievement_type, crusher_kill, force_grant)
|
||||
SSblackbox.record_feedback("tally", tab, 1, "[initial(name)]")
|
||||
if(!elimination) //used so the achievment only occurs for the last legion to die.
|
||||
grant_achievement(medal_type, score_type, crusher_kill)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
|
||||
loot = crusher_loot
|
||||
@@ -143,26 +149,29 @@
|
||||
if(EXPLODE_LIGHT)
|
||||
adjustBruteLoss(50)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time)
|
||||
/// Sets the next time the megafauna can use a melee or ranged attack, in deciseconds
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time, ranged_buffer_time)
|
||||
recovery_time = world.time + buffer_time
|
||||
ranged_cooldown = max(ranged_cooldown, world.time + buffer_time) // CITADEL BANDAID FIX FOR MEGAFAUNA NOT RESPECTING RECOVERY TIME.
|
||||
ranged_cooldown = world.time + buffer_time
|
||||
if(ranged_buffer_time)
|
||||
ranged_cooldown = world.time + ranged_buffer_time
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
|
||||
if(!medal_type || (flags_1 & ADMIN_SPAWNED_1)) //Don't award medals if the medal type isn't set
|
||||
/// Grants medals and achievements to surrounding players
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill, list/grant_achievement = list())
|
||||
if(!achievement_type || (flags_1 & ADMIN_SPAWNED_1) || !SSachievements.achievements_enabled) //Don't award medals if the medal type isn't set
|
||||
return FALSE
|
||||
if(!SSmedals.hub_enabled) // This allows subtypes to carry on other special rewards not tied with medals. (such as bubblegum's arena shuttle)
|
||||
return TRUE
|
||||
|
||||
for(var/mob/living/L in view(7,src))
|
||||
if(!grant_achievement.len)
|
||||
for(var/mob/living/L in view(7,src))
|
||||
grant_achievement += L
|
||||
for(var/mob/living/L in grant_achievement)
|
||||
if(L.stat || !L.client)
|
||||
continue
|
||||
var/client/C = L.client
|
||||
SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
|
||||
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
|
||||
L.client.give_award(/datum/award/achievement/boss/boss_killer, L)
|
||||
L.client.give_award(achievement_type, L)
|
||||
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/kinetic_crusher))
|
||||
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
|
||||
SSmedals.SetScore(BOSS_SCORE, C, 1)
|
||||
SSmedals.SetScore(score_type, C, 1)
|
||||
L.client.give_award(crusher_achievement_type, L)
|
||||
L.client.give_award(/datum/award/score/boss_score, L) //Score progression for bosses killed in general
|
||||
L.client.give_award(score_achievement_type, L) //Score progression for specific boss killed
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack
|
||||
|
||||
@@ -48,8 +48,9 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
health = 750
|
||||
maxHealth = 750 //""""low-ish"""" HP because it's a passive boss, and the swarm itself is the real foe
|
||||
mob_biotypes = MOB_ROBOTIC
|
||||
medal_type = BOSS_MEDAL_SWARMERS
|
||||
score_type = SWARMER_BEACON_SCORE
|
||||
achievement_type = /datum/award/achievement/boss/swarmer_beacon_kill
|
||||
crusher_achievement_type = /datum/award/achievement/boss/swarmer_beacon_crusher
|
||||
score_achievement_type = /datum/award/score/swarmer_beacon_score
|
||||
faction = list("mining", "boss", "swarmer")
|
||||
weather_immunities = list("lava","ash")
|
||||
stop_automated_movement = TRUE
|
||||
|
||||
Reference in New Issue
Block a user