From f88eefa8a989b29b54ded8b240179dd3733255df Mon Sep 17 00:00:00 2001 From: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Date: Fri, 10 Jan 2020 22:30:28 -0500 Subject: [PATCH] stunsword --- code/game/objects/items/stunbaton.dm | 81 ++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 6972587263..fd35fa2509 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -223,6 +223,86 @@ if(!iscyborg(loc)) deductcharge(1000 / severity, TRUE, FALSE) +/obj/item/melee/baton/stunsword + name = "stunsword" + desc = "not actually sharp, this sword is functionally identical to a stunbaton" + icon = 'modular_citadel/icons/obj/stunsword.dmi' + icon_state = "stunsword" + item_state = "sword" + lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi' + righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi' + +/obj/item/melee/baton/stunsword/get_belt_overlay() + if(istype(loc, /obj/item/storage/belt/sabre)) + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword") + return ..() + +/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file) + return mutable_appearance(icon_file, "-stunsword") + +/obj/item/ssword_kit + name = "stunsword kit" + desc = "a modkit for making a stunbaton into a stunsword" + icon = 'icons/obj/vending_restock.dmi' + icon_state = "refill_donksoft" + var/product = /obj/item/melee/baton/stunsword //what it makes + var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs + afterattack(obj/O, mob/user as mob) + if(istype(O, product)) + to_chat(user,"[O] is already modified!") + else if(O.type in fromitem) //makes sure O is the right thing + var/obj/item/melee/baton/B = O + if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out + new product(usr.loc) //spawns the product + user.visible_message("[user] modifies [O]!","You modify the [O]!") + qdel(O) //Gets rid of the baton + qdel(src) //gets rid of the kit + + else + to_chat(user,"Remove the powercell first!") //We make this check because the stunsword starts without a battery. + else + to_chat(user, " You can't modify [O] with this kit!") + +/obj/item/melee/baton/stunsword + name = "stunsword" + desc = "not actually sharp, this sword is functionally identical to a stunbaton" + icon = 'modular_citadel/icons/obj/stunsword.dmi' + icon_state = "stunsword" + item_state = "sword" + lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi' + righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi' + +/obj/item/melee/baton/stunsword/get_belt_overlay() + if(istype(loc, /obj/item/storage/belt/sabre)) + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword") + return ..() + +/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file) + return mutable_appearance(icon_file, "-stunsword") + +/obj/item/ssword_kit + name = "stunsword kit" + desc = "a modkit for making a stunbaton into a stunsword" + icon = 'icons/obj/vending_restock.dmi' + icon_state = "refill_donksoft" + var/product = /obj/item/melee/baton/stunsword //what it makes + var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs + afterattack(obj/O, mob/user as mob) + if(istype(O, product)) + to_chat(user,"[O] is already modified!") + else if(O.type in fromitem) //makes sure O is the right thing + var/obj/item/melee/baton/B = O + if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out + new product(usr.loc) //spawns the product + user.visible_message("[user] modifies [O]!","You modify the [O]!") + qdel(O) //Gets rid of the baton + qdel(src) //gets rid of the kit + + else + to_chat(user,"Remove the powercell first!") //We make this check because the stunsword starts without a battery. + else + to_chat(user, " You can't modify [O] with this kit!") + //Makeshift stun baton. Replacement for stun gloves. /obj/item/melee/baton/cattleprod name = "stunprod" @@ -249,5 +329,6 @@ sparkler?.activate() . = ..() + #undef STUNBATON_CHARGE_LENIENCY #undef STUNBATON_DEPLETION_RATE