From f8c1c829d781094f9c9d9868d7c3c8070deb701c Mon Sep 17 00:00:00 2001 From: Hatterhat Date: Sun, 6 Sep 2020 15:34:53 -0500 Subject: [PATCH] maulers slam people very violently --- code/game/objects/structures/tables_racks.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 9f91d2c5e0..31f11a199c 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -73,7 +73,7 @@ if(user.grab_state < GRAB_AGGRESSIVE) to_chat(user, "You need a better grip to do that!") return - if(user.grab_state >= GRAB_NECK) + if(user.grab_state >= GRAB_NECK || HAS_TRAIT(user, TRAIT_MAULER)) tablelimbsmash(user, pushed_mob) else tablepush(user, pushed_mob) @@ -147,7 +147,7 @@ pushed_mob.Knockdown(30) var/obj/item/bodypart/banged_limb = pushed_mob.get_bodypart(user.zone_selected) || pushed_mob.get_bodypart(BODY_ZONE_HEAD) var/extra_wound = 0 - if(HAS_TRAIT(user, TRAIT_HULK)) + if(HAS_TRAIT(user, TRAIT_HULK) || HAS_TRAIT(user, TRAIT_MAULER)) extra_wound = 20 banged_limb.receive_damage(30, wound_bonus = extra_wound) pushed_mob.apply_damage(60, STAMINA)