Gives clockwork marauders a reasonable cost/cooldown (#34285)
balance: Clockwork marauders now take more time (+3s) and power (7x) to create. balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed. tweak: The marauder cap will now only account for living cultists.
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CitadelStationBot
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@@ -83,9 +83,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
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#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
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#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 600 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
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#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
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#define MARAUDER_SCRIPTURE_SCALING_TIME 20 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
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#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
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