Gives clockwork marauders a reasonable cost/cooldown (#34285)

balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.
tweak: The marauder cap will now only account for living cultists.
This commit is contained in:
Robustin
2018-01-24 14:52:43 -05:00
committed by CitadelStationBot
parent 1d703c0fe2
commit f8c349ea54
2 changed files with 9 additions and 6 deletions
+2 -2
View File
@@ -83,9 +83,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 600 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
#define MARAUDER_SCRIPTURE_SCALING_TIME 20 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture