Changes to Borg upgrades and modules
Disabler Cooler now works for Security and K9, added Crew Pinpointer to Security and MediHound, added Crew Monitor to Medical.
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@@ -278,7 +278,8 @@
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/obj/item/borg/cyborghug/medical,
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/obj/item/stack/medical/gauze/cyborg,
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/obj/item/organ_storage,
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/obj/item/borg/lollipop)
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/obj/item/borg/lollipop,
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/obj/item/sensor_device)
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emag_modules = list(/obj/item/reagent_containers/borghypo/hacked)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg/medical,
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@@ -330,7 +331,8 @@
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/obj/item/restraints/handcuffs/cable/zipties,
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/obj/item/melee/baton/loaded,
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/obj/item/gun/energy/disabler/cyborg,
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/obj/item/clothing/mask/gas/sechailer/cyborg)
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/obj/item/clothing/mask/gas/sechailer/cyborg,
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/obj/item/pinpointer/crew)
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emag_modules = list(/obj/item/gun/energy/laser/cyborg)
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ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
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/obj/item/clockwork/weapon/ratvarian_spear)
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@@ -342,7 +344,7 @@
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/obj/item/robot_module/security/do_transform_animation()
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..()
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to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
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For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
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For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
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/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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