Conflict fixes
This commit is contained in:
@@ -21,14 +21,13 @@ Doesn't work on other aliens/AI.*/
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. = ..()
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action = new(src)
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/obj/effect/proc_holder/alien/Click()
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if(!iscarbon(usr))
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return 1
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var/mob/living/carbon/user = usr
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if(cost_check(check_turf,user))
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/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check)
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if(!istype(user))
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return TRUE
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if(!skip_cost_check || cost_check(check_turf,user))
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if(fire(user) && user) // Second check to prevent runtimes when evolving
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user.adjustPlasma(-plasma_cost)
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return 1
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return TRUE
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/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
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return
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@@ -63,13 +63,13 @@
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if(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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DefaultCombatKnockdown(40, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.DefaultCombatKnockdown(100)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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DefaultCombatKnockdown(40, 1, 1)
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toggle_leap(0)
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else if(hit_atom.density && !hit_atom.CanPass(src))
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@@ -430,7 +430,6 @@
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else
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dropItemToGround(I)
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return
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return TRUE
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/mob/living/carbon/get_standard_pixel_y_offset(lying = 0)
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if(lying)
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@@ -984,14 +983,121 @@
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/mob/living/carbon/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]"
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.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]"
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.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]"
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.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]"
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.["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]"
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.["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]"
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.["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]"
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VV_DROPDOWN_OPTION("", "---------")
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VV_DROPDOWN_OPTION(VV_HK_MAKE_AI, "Make AI")
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VV_DROPDOWN_OPTION(VV_HK_MODIFY_BODYPART, "Modify bodypart")
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VV_DROPDOWN_OPTION(VV_HK_MODIFY_ORGANS, "Modify organs")
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VV_DROPDOWN_OPTION(VV_HK_HALLUCINATION, "Hallucinate")
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VV_DROPDOWN_OPTION(VV_HK_MARTIAL_ART, "Give Martial Arts")
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VV_DROPDOWN_OPTION(VV_HK_GIVE_TRAUMA, "Give Brain Trauma")
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VV_DROPDOWN_OPTION(VV_HK_CURE_TRAUMA, "Cure Brain Traumas")
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/mob/living/carbon/vv_do_topic(list/href_list)
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. = ..()
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if(href_list[VV_HK_MODIFY_BODYPART])
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if(!check_rights(R_SPAWN))
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return
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var/edit_action = input(usr, "What would you like to do?","Modify Body Part") as null|anything in list("add","remove", "augment")
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if(!edit_action)
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return
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var/list/limb_list = list()
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if(edit_action == "remove" || edit_action == "augment")
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for(var/obj/item/bodypart/B in bodyparts)
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limb_list += B.body_zone
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if(edit_action == "remove")
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limb_list -= BODY_ZONE_CHEST
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else
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limb_list = list(BODY_ZONE_HEAD, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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for(var/obj/item/bodypart/B in bodyparts)
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limb_list -= B.body_zone
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var/result = input(usr, "Please choose which body part to [edit_action]","[capitalize(edit_action)] Body Part") as null|anything in limb_list
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if(result)
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var/obj/item/bodypart/BP = get_bodypart(result)
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switch(edit_action)
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if("remove")
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if(BP)
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BP.drop_limb()
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else
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to_chat(usr, "[src] doesn't have such bodypart.")
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if("add")
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if(BP)
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to_chat(usr, "[src] already has such bodypart.")
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else
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if(!regenerate_limb(result))
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to_chat(usr, "[src] cannot have such bodypart.")
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if("augment")
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if(ishuman(src))
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if(BP)
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BP.change_bodypart_status(BODYPART_ROBOTIC, TRUE, TRUE)
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else
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to_chat(usr, "[src] doesn't have such bodypart.")
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else
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to_chat(usr, "Only humans can be augmented.")
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admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [src]")
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if(href_list[VV_HK_MAKE_AI])
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if(!check_rights(R_SPAWN))
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return
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
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return
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usr.client.holder.Topic("vv_override", list("makeai"=href_list[VV_HK_TARGET]))
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if(href_list[VV_HK_MODIFY_ORGANS])
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if(!check_rights(NONE))
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return
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usr.client.manipulate_organs(src)
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if(href_list[VV_HK_MARTIAL_ART])
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if(!check_rights(NONE))
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return
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var/list/artpaths = subtypesof(/datum/martial_art)
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var/list/artnames = list()
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for(var/i in artpaths)
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var/datum/martial_art/M = i
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artnames[initial(M.name)] = M
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var/result = input(usr, "Choose the martial art to teach","JUDO CHOP") as null|anything in artnames
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if(!usr)
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return
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if(QDELETED(src))
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to_chat(usr, "Mob doesn't exist anymore")
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return
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if(result)
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var/chosenart = artnames[result]
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var/datum/martial_art/MA = new chosenart
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MA.teach(src)
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log_admin("[key_name(usr)] has taught [MA] to [key_name(src)].")
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message_admins("<span class='notice'>[key_name_admin(usr)] has taught [MA] to [key_name_admin(src)].</span>")
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if(href_list[VV_HK_GIVE_TRAUMA])
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if(!check_rights(NONE))
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return
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var/list/traumas = subtypesof(/datum/brain_trauma)
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var/result = input(usr, "Choose the brain trauma to apply","Traumatize") as null|anything in traumas
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if(!usr)
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return
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if(QDELETED(src))
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to_chat(usr, "Mob doesn't exist anymore")
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return
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if(!result)
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return
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var/datum/brain_trauma/BT = gain_trauma(result)
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if(BT)
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log_admin("[key_name(usr)] has traumatized [key_name(src)] with [BT.name]")
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message_admins("<span class='notice'>[key_name_admin(usr)] has traumatized [key_name_admin(src)] with [BT.name].</span>")
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if(href_list[VV_HK_CURE_TRAUMA])
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if(!check_rights(NONE))
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return
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cure_all_traumas(TRAUMA_RESILIENCE_ABSOLUTE)
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log_admin("[key_name(usr)] has cured all traumas from [key_name(src)].")
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message_admins("<span class='notice'>[key_name_admin(usr)] has cured all traumas from [key_name_admin(src)].</span>")
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if(href_list[VV_HK_HALLUCINATION])
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if(!check_rights(NONE))
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return
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var/list/hallucinations = subtypesof(/datum/hallucination)
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var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations
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if(!usr)
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return
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if(QDELETED(src))
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to_chat(usr, "Mob doesn't exist anymore")
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return
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if(result)
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new result(src, TRUE)
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/mob/living/carbon/can_resist()
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return bodyparts.len > 2 && ..()
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@@ -9,7 +9,7 @@
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if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
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var/obj/item/clothing/glasses/GFP = src.glasses
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number += GFP.flash_protect
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if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
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var/obj/item/clothing/mask/MFP = src.wear_mask
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number += MFP.flash_protect
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@@ -86,13 +86,10 @@
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 1.5
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//CIT CHANGES END HERE
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if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
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var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
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if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
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return FALSE
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var/obj/item/bodypart/affecting
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if(user == src)
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affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
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else
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affecting = get_bodypart(ran_zone(user.zone_selected))
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var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
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if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
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affecting = bodyparts[1]
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SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
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@@ -278,6 +275,8 @@
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
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return
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if(lying)
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if(buckled)
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to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
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@@ -849,15 +849,95 @@
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/mob/living/carbon/human/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=[REF(src)]"
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.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=[REF(src)]"
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.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=[REF(src)]"
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.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=[REF(src)]"
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.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=[REF(src)]"
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.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=[REF(src)]"
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.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
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.["Add/Remove Quirks"] = "?_src_=vars;[HrefToken()];modquirks=[REF(src)]"
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VV_DROPDOWN_OPTION("", "---------")
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VV_DROPDOWN_OPTION(VV_HK_COPY_OUTFIT, "Copy Outfit")
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VV_DROPDOWN_OPTION(VV_HK_MOD_QUIRKS, "Add/Remove Quirks")
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VV_DROPDOWN_OPTION(VV_HK_MAKE_MONKEY, "Make Monkey")
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VV_DROPDOWN_OPTION(VV_HK_MAKE_CYBORG, "Make Cyborg")
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VV_DROPDOWN_OPTION(VV_HK_MAKE_SLIME, "Make Slime")
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VV_DROPDOWN_OPTION(VV_HK_MAKE_ALIEN, "Make Alien")
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VV_DROPDOWN_OPTION(VV_HK_SET_SPECIES, "Set Species")
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VV_DROPDOWN_OPTION(VV_HK_PURRBATION, "Toggle Purrbation")
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/mob/living/carbon/human/vv_do_topic(list/href_list)
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. = ..()
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if(href_list[VV_HK_COPY_OUTFIT])
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if(!check_rights(R_SPAWN))
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return
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copy_outfit()
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if(href_list[VV_HK_MOD_QUIRKS])
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if(!check_rights(R_SPAWN))
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return
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var/list/options = list("Clear"="Clear")
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for(var/x in subtypesof(/datum/quirk))
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var/datum/quirk/T = x
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var/qname = initial(T.name)
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options[has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
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var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
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if(result)
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if(result == "Clear")
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for(var/datum/quirk/q in roundstart_quirks)
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remove_quirk(q.type)
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else
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var/T = options[result]
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if(has_quirk(T))
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remove_quirk(T)
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else
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add_quirk(T,TRUE)
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if(href_list[VV_HK_MAKE_MONKEY])
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if(!check_rights(R_SPAWN))
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return
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
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return
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usr.client.holder.Topic("vv_override", list("monkeyone"=href_list[VV_HK_TARGET]))
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if(href_list[VV_HK_MAKE_CYBORG])
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if(!check_rights(R_SPAWN))
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return
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
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return
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usr.client.holder.Topic("vv_override", list("makerobot"=href_list[VV_HK_TARGET]))
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if(href_list[VV_HK_MAKE_ALIEN])
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if(!check_rights(R_SPAWN))
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return
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
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return
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usr.client.holder.Topic("vv_override", list("makealien"=href_list[VV_HK_TARGET]))
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if(href_list[VV_HK_MAKE_SLIME])
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if(!check_rights(R_SPAWN))
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return
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
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return
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usr.client.holder.Topic("vv_override", list("makeslime"=href_list[VV_HK_TARGET]))
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if(href_list[VV_HK_SET_SPECIES])
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if(!check_rights(R_SPAWN))
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return
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var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list
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if(result)
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var/newtype = GLOB.species_list[result]
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admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [src] to [result]")
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set_species(newtype)
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if(href_list[VV_HK_PURRBATION])
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if(!check_rights(R_SPAWN))
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return
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if(!ishumanbasic(src))
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to_chat(usr, "This can only be done to the basic human species at the moment.")
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return
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var/success = purrbation_toggle(src)
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if(success)
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to_chat(usr, "Put [src] on purrbation.")
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log_admin("[key_name(usr)] has put [key_name(src)] on purrbation.")
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var/msg = "<span class='notice'>[key_name_admin(usr)] has put [key_name(src)] on purrbation.</span>"
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message_admins(msg)
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admin_ticket_log(src, msg)
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else
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to_chat(usr, "Removed [src] from purrbation.")
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log_admin("[key_name(usr)] has removed [key_name(src)] from purrbation.")
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var/msg = "<span class='notice'>[key_name_admin(usr)] has removed [key_name(src)] from purrbation.</span>"
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message_admins(msg)
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admin_ticket_log(src, msg)
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/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
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@@ -0,0 +1,8 @@
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/mob/living/carbon/human/get_blocking_items()
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. = ..()
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if(wear_suit)
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. += wear_suit
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if(w_uniform)
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. += w_uniform
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if(wear_neck)
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. += wear_neck
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@@ -52,36 +52,12 @@
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return martial_art_result
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return ..()
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/mob/living/carbon/human/check_reflect(def_zone)
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if(wear_suit?.IsReflect(def_zone))
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return TRUE
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return ..()
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/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
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. = ..()
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if(.)
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return
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var/block_chance_modifier = round(damage / -3)
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if(wear_suit)
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var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
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if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
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return TRUE
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if(w_uniform)
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var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
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if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
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return TRUE
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if(wear_neck)
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var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
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if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
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return TRUE
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return FALSE
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/mob/living/carbon/human/can_embed(obj/item/I)
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if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
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return TRUE
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return FALSE
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/mob/living/carbon/human/proc/check_block()
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/mob/living/carbon/human/proc/check_martial_melee_block()
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if(mind)
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if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
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return TRUE
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@@ -893,7 +893,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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accessory_overlay.icon_state = "m_ears_none_[layertext]"
|
||||
if(bodypart == "tail")
|
||||
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
|
||||
if(MATRIXED)
|
||||
if(S.color_src == MATRIXED)
|
||||
var/list/husklist = list()
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
@@ -1437,7 +1437,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
to_chat(user, "<span class='notice'>You do not breathe, so you cannot perform CPR.</span>")
|
||||
|
||||
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.grab_act(user,target))
|
||||
@@ -1453,9 +1453,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(IS_STAMCRIT(user)) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
|
||||
return FALSE //CITADEL CHANGE - ditto
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
|
||||
return FALSE
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
user.adjustStaminaLossBuffered(1.5)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3.5)
|
||||
|
||||
if(attacker_style && attacker_style.harm_act(user,target))
|
||||
return TRUE
|
||||
else
|
||||
@@ -1474,13 +1480,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
user.adjustStaminaLossBuffered(5) //CITADEL CHANGE - makes punching cause staminaloss
|
||||
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
var/puncherstam = user.getStaminaLoss()
|
||||
var/puncherbrute = user.getBruteLoss()
|
||||
var/punchedstam = target.getStaminaLoss()
|
||||
var/punchedbrute = target.getBruteLoss()
|
||||
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && damage < user.dna.species.punchstunthreshold)
|
||||
damage = user.dna.species.punchstunthreshold - 1
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 1.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
@@ -1494,7 +1502,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else
|
||||
miss_chance = min((user.dna.species.punchdamagehigh/user.dna.species.punchdamagelow) + user.getStaminaLoss() + (user.getBruteLoss()*0.5), 100) //old base chance for a miss + various damage. capped at 100 to prevent weirdness in prob()
|
||||
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half your stamina and brute total. Capped at max 100 and min 0 to prevent weirdness in prob()
|
||||
|
||||
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
|
||||
@@ -1529,13 +1537,25 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
log_combat(user, target, "punched")
|
||||
|
||||
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
|
||||
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
|
||||
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
|
||||
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
|
||||
var/knockdown_duration = 40 + (target.getStaminaLoss() + (target.getBruteLoss()*0.5))*0.8 - armor_block
|
||||
target.DefaultCombatKnockdown(knockdown_duration)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
log_combat(user, target, "got a stun punch with their previous punch")
|
||||
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
|
||||
|
||||
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
|
||||
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
|
||||
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
|
||||
|
||||
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
|
||||
target.DefaultCombatKnockdown(knockdown_duration)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
log_combat(user, target, "got a stun punch with their previous punch")
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_KI_VAMPIRE) && !HAS_TRAIT(target, TRAIT_NOBREATH) && (punchedbrute < 100)) //If we're a ki vampire we also sap them of lifeforce, but only if they're not too beat up. Also living organics only.
|
||||
user.adjustBruteLoss(-5)
|
||||
user.adjustFireLoss(-5)
|
||||
user.adjustStaminaLoss(-20)
|
||||
|
||||
target.adjustCloneLoss(10)
|
||||
target.adjustBruteLoss(10)
|
||||
|
||||
else if(!(target.mobility_flags & MOBILITY_STAND))
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
@@ -1552,6 +1572,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/aim_for_groin = user.zone_selected == "groin"
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
|
||||
if(target.check_martial_melee_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return FALSE
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
@@ -1680,9 +1703,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
if(H.check_shields(I, I.force, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
|
||||
return 0
|
||||
if(H.check_block())
|
||||
if(H.check_martial_melee_block())
|
||||
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
|
||||
return 0
|
||||
|
||||
@@ -1798,7 +1821,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
@@ -1836,7 +1859,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
|
||||
@@ -92,6 +92,8 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
|
||||
var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds.
|
||||
var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
|
||||
var/last_filth_spam
|
||||
var/last_alcohol_spam
|
||||
|
||||
/obj/item/organ/dwarfgland/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
@@ -136,40 +138,39 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
filth_counter += 10 //Dwarves could technically chainstun each other in a vomit tantrum spiral.
|
||||
switch(filth_counter)
|
||||
if(11 to 25)
|
||||
if(prob(25))
|
||||
to_chat(owner, "<span class = 'danger'>Someone should really clean up in here!</span>")
|
||||
if(last_filth_spam + 40 SECONDS < world.time)
|
||||
to_chat(owner, "<span class = 'warning'>Someone should really clean up in here!</span>")
|
||||
last_filth_spam = world.time
|
||||
if(26 to 50)
|
||||
if(prob(30)) //Probability the message appears
|
||||
if(prob(6)) //And then the probability they vomit along with it.
|
||||
to_chat(owner, "<span class = 'danger'>The stench makes you queasy.</span>")
|
||||
if(prob(20)) //And then the probability they vomit along with it.
|
||||
owner.vomit(20) //I think vomit should stay over a disgust adjustment.
|
||||
owner.vomit(10) //I think vomit should stay over a disgust adjustment.
|
||||
if(51 to 75)
|
||||
if(prob(35))
|
||||
if(prob(9))
|
||||
to_chat(owner, "<span class = 'danger'>By Armok! You won't be able to keep alcohol down at all!</span>")
|
||||
if(prob(25))
|
||||
owner.vomit(20) //Its more funny
|
||||
owner.vomit(20) //Its more funny
|
||||
if(76 to 100)
|
||||
if(prob(40))
|
||||
if(prob(11))
|
||||
to_chat(owner, "<span class = 'userdanger'>You can't live in such FILTH!</span>")
|
||||
if(prob(25))
|
||||
owner.adjustToxLoss(10) //Now they start dying.
|
||||
owner.vomit(20)
|
||||
owner.adjustToxLoss(10) //Now they start dying.
|
||||
owner.vomit(20)
|
||||
if(101 to INFINITY) //Now they will really start dying
|
||||
if(prob(40))
|
||||
if(last_filth_spam + 12 SECONDS < world.time)
|
||||
to_chat(owner, "<span class = 'userdanger'> THERES TOO MUCH FILTH, OH GODS THE FILTH!</span>")
|
||||
last_filth_spam = world.time
|
||||
if(prob(40))
|
||||
owner.adjustToxLoss(15)
|
||||
owner.vomit(40)
|
||||
owner.vomit(30)
|
||||
CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least)
|
||||
|
||||
//Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker.
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_eth_cycle()
|
||||
//BOOZE POWER
|
||||
var/init_stored_alcohol = stored_alcohol
|
||||
for(var/datum/reagent/R in owner.reagents.reagent_list)
|
||||
if(istype(R, /datum/reagent/consumable/ethanol))
|
||||
var/datum/reagent/consumable/ethanol/E = R
|
||||
stored_alcohol += (E.boozepwr / 50)
|
||||
if(stored_alcohol > max_alcohol) //Dwarves technically start at 250 alcohol stored.
|
||||
stored_alcohol = max_alcohol
|
||||
stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
|
||||
var/heal_amt = heal_rate
|
||||
stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
|
||||
if(stored_alcohol > 400) //If they are over 400 they start regenerating
|
||||
@@ -177,16 +178,27 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
owner.adjustFireLoss(-heal_amt) //Unless they drink casually all the time.
|
||||
owner.adjustOxyLoss(-heal_amt)
|
||||
owner.adjustCloneLoss(-heal_amt) //Also they will probably get brain damage if thats a thing here.
|
||||
if(prob(25))
|
||||
switch(stored_alcohol)
|
||||
if(0 to 24)
|
||||
if(init_stored_alcohol + 0.5 < stored_alcohol) //recovering stored alcohol at a steady rate of +0.75, no spam.
|
||||
return
|
||||
switch(stored_alcohol)
|
||||
if(0 to 24)
|
||||
if(last_alcohol_spam + 8 SECONDS < world.time)
|
||||
to_chat(owner, "<span class='userdanger'>DAMNATION INCARNATE, WHY AM I CURSED WITH THIS DRY-SPELL? I MUST DRINK.</span>")
|
||||
owner.adjustToxLoss(35)
|
||||
if(25 to 50)
|
||||
last_alcohol_spam = world.time
|
||||
owner.adjustToxLoss(10)
|
||||
if(25 to 50)
|
||||
if(last_alcohol_spam + 20 SECONDS < world.time)
|
||||
to_chat(owner, "<span class='danger'>Oh DAMN, I need some brew!</span>")
|
||||
if(51 to 75)
|
||||
last_alcohol_spam = world.time
|
||||
if(51 to 75)
|
||||
if(last_alcohol_spam + 35 SECONDS < world.time)
|
||||
to_chat(owner, "<span class='warning'>Your body aches, you need to get ahold of some booze...</span>")
|
||||
if(76 to 100)
|
||||
last_alcohol_spam = world.time
|
||||
if(76 to 100)
|
||||
if(last_alcohol_spam + 40 SECONDS < world.time)
|
||||
to_chat(owner, "<span class='notice'>A pint of anything would really hit the spot right now.</span>")
|
||||
if(101 to 150)
|
||||
last_alcohol_spam = world.time
|
||||
if(101 to 150)
|
||||
if(last_alcohol_spam + 50 SECONDS < world.time)
|
||||
to_chat(owner, "<span class='notice'>You feel like you could use a good brew.</span>")
|
||||
last_alcohol_spam = world.time
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
siemens_coeff = 0
|
||||
punchdamagelow = 5
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 11 //about 40% chance to stun
|
||||
punchstunthreshold = 10
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
nojumpsuit = 1
|
||||
sexes = 1
|
||||
@@ -168,7 +168,7 @@
|
||||
name = "Silver Golem"
|
||||
id = "silver golem"
|
||||
fixed_mut_color = "ddd"
|
||||
punchstunthreshold = 9 //60% chance, from 40%
|
||||
punchstunthreshold = 9
|
||||
meat = /obj/item/stack/ore/silver
|
||||
info_text = "As a <span class='danger'>Silver Golem</span>, your attacks have a higher chance of stunning. Being made of silver, your body is immune to most types of magic."
|
||||
prefix = "Silver"
|
||||
@@ -190,7 +190,7 @@
|
||||
stunmod = 0.4
|
||||
punchdamagelow = 12
|
||||
punchdamagehigh = 21
|
||||
punchstunthreshold = 18 //still 40% stun chance
|
||||
punchstunthreshold = 18
|
||||
speedmod = 4 //pretty fucking slow
|
||||
meat = /obj/item/stack/ore/iron
|
||||
info_text = "As a <span class='danger'>Plasteel Golem</span>, you are slower, but harder to stun, and hit very hard when punching."
|
||||
@@ -469,7 +469,7 @@
|
||||
var/cooldown = 150
|
||||
var/last_teleport = 0
|
||||
|
||||
/datum/action/innate/unstable_teleport/IsAvailable()
|
||||
/datum/action/innate/unstable_teleport/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
if(world.time > last_teleport + cooldown)
|
||||
return 1
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/regenerate_limbs/IsAvailable()
|
||||
/datum/action/innate/regenerate_limbs/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
@@ -223,7 +223,7 @@
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/split_body/IsAvailable()
|
||||
/datum/action/innate/split_body/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
@@ -776,7 +776,7 @@
|
||||
..()
|
||||
species = _species
|
||||
|
||||
/datum/action/innate/use_extract/IsAvailable()
|
||||
/datum/action/innate/use_extract/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
if(species && species.current_extract && (world.time > species.extract_cooldown))
|
||||
return TRUE
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
punchdamagelow = 6
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 14 //about 44% chance to stun
|
||||
punchdamagelow = 2
|
||||
punchdamagehigh = 12 //still better than humans
|
||||
punchstunthreshold = 10
|
||||
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM)
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
armor = 25
|
||||
punchdamagelow = 10
|
||||
punchdamagehigh = 19
|
||||
punchstunthreshold = 14 //about 50% chance to stun
|
||||
punchstunthreshold = 14
|
||||
disguise_fail_health = 50
|
||||
|
||||
/datum/species/synth/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
|
||||
|
||||
@@ -152,5 +152,7 @@
|
||||
if(transfer_name)
|
||||
H.name = caster.name
|
||||
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
|
||||
clothes_req = NONE
|
||||
mobs_whitelist = null
|
||||
mobs_blacklist = null
|
||||
|
||||
@@ -118,17 +118,15 @@ There are several things that need to be remembered:
|
||||
return
|
||||
|
||||
|
||||
var/t_color = U.item_color
|
||||
if(!t_color)
|
||||
t_color = U.icon_state
|
||||
var/target_overlay = U.icon_state
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d"
|
||||
target_overlay = "[target_overlay]_d"
|
||||
|
||||
var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi'
|
||||
var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
|
||||
var/variant_flag = NONE
|
||||
|
||||
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
|
||||
alt_worn = 'icons/mob/uniform_digi.dmi'
|
||||
alt_worn = 'icons/mob/clothing/uniform_digi.dmi'
|
||||
variant_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
@@ -136,10 +134,10 @@ There are several things that need to be remembered:
|
||||
if(dna && dna.species.sexes)
|
||||
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE)
|
||||
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE)
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
|
||||
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
@@ -167,7 +165,7 @@ There are several things that need to be remembered:
|
||||
update_observer_view(wear_id)
|
||||
|
||||
//TODO: add an icon file for ID slot stuff, so it's less snowflakey
|
||||
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi')
|
||||
id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state)
|
||||
if(OFFSET_ID in dna.species.offset_features)
|
||||
id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
|
||||
id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
|
||||
@@ -199,10 +197,7 @@ There are several things that need to be remembered:
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += gloves
|
||||
update_observer_view(gloves,1)
|
||||
var/t_state = gloves.item_state
|
||||
if(!t_state)
|
||||
t_state = gloves.icon_state
|
||||
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi')
|
||||
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
|
||||
gloves_overlay = overlays_standing[GLOVES_LAYER]
|
||||
if(OFFSET_GLOVES in dna.species.offset_features)
|
||||
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
|
||||
@@ -228,7 +223,7 @@ There are several things that need to be remembered:
|
||||
client.screen += glasses //Either way, add the item to the HUD
|
||||
update_observer_view(glasses,1)
|
||||
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
|
||||
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
|
||||
if(glasses_overlay)
|
||||
if(OFFSET_GLASSES in dna.species.offset_features)
|
||||
@@ -255,7 +250,7 @@ There are several things that need to be remembered:
|
||||
client.screen += ears //add it to the client's screen
|
||||
update_observer_view(ears,1)
|
||||
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
@@ -282,16 +277,13 @@ There are several things that need to be remembered:
|
||||
client.screen += shoes //add it to client's screen
|
||||
update_observer_view(shoes,1)
|
||||
|
||||
var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi'
|
||||
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
|
||||
var/variation_flag = NONE
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
|
||||
alt_icon = 'icons/mob/feet_digi.dmi'
|
||||
alt_icon = 'icons/mob/clothing/feet_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
var/t_state = shoes.item_state
|
||||
if (!t_state)
|
||||
t_state = shoes.icon_state
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
if(OFFSET_SHOES in dna.species.offset_features)
|
||||
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
||||
@@ -314,7 +306,7 @@ There are several things that need to be remembered:
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
|
||||
if(OFFSET_S_STORE in dna.species.offset_features)
|
||||
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
|
||||
@@ -324,12 +316,24 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
..()
|
||||
update_mutant_bodyparts()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
head.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += head
|
||||
update_observer_view(head,1)
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi'
|
||||
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
@@ -337,10 +341,10 @@ There are several things that need to be remembered:
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE)
|
||||
alt_icon = 'icons/mob/head_muzzled.dmi'
|
||||
alt_icon = 'icons/mob/clothing/head_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
|
||||
if(OFFSET_HEAD in dna.species.offset_features)
|
||||
@@ -348,6 +352,7 @@ There are several things that need to be remembered:
|
||||
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
apply_overlay(HEAD_LAYER)
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
remove_overlay(BELT_LAYER)
|
||||
@@ -362,11 +367,7 @@ There are several things that need to be remembered:
|
||||
client.screen += belt
|
||||
update_observer_view(belt)
|
||||
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state)
|
||||
t_state = belt.icon_state
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
if(OFFSET_BELT in dna.species.offset_features)
|
||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
@@ -390,7 +391,7 @@ There are several things that need to be remembered:
|
||||
client.screen += wear_suit
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
var/worn_icon = wear_suit.alternate_worn_icon || 'icons/mob/suit.dmi'
|
||||
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
|
||||
var/center = FALSE
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
@@ -405,20 +406,20 @@ There are several things that need to be remembered:
|
||||
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
||||
switch(variation_flag)
|
||||
if(STYLE_HOOF_TAURIC)
|
||||
worn_icon = 'icons/mob/taur_hooved.dmi'
|
||||
worn_icon = 'icons/mob/clothing/taur_hooved.dmi'
|
||||
if(STYLE_SNEK_TAURIC)
|
||||
worn_icon = 'icons/mob/taur_naga.dmi'
|
||||
worn_icon = 'icons/mob/clothing/taur_naga.dmi'
|
||||
if(STYLE_PAW_TAURIC)
|
||||
worn_icon = 'icons/mob/taur_canine.dmi'
|
||||
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
|
||||
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
|
||||
center = T.center
|
||||
dimension_x = T.dimension_x
|
||||
dimension_y = T.dimension_y
|
||||
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs.
|
||||
worn_icon = 'icons/mob/suit_digi.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suit_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, wear_suit.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
@@ -456,11 +457,24 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
..()
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
wear_mask.screen_loc = ui_mask
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_mask
|
||||
update_observer_view(wear_mask,1)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
|
||||
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(head && (head.flags_inv & HIDEMASK))
|
||||
@@ -470,11 +484,10 @@ There are several things that need to be remembered:
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE)
|
||||
alt_icon = 'icons/mob/mask_muzzled.dmi'
|
||||
alt_icon = 'icons/mob/clothing/mask_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
|
||||
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
|
||||
|
||||
if(OFFSET_FACEMASK in dna.species.offset_features)
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
@@ -512,22 +525,6 @@ There are several things that need to be remembered:
|
||||
|
||||
//human HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_head(obj/item/I)
|
||||
I.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I,1)
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_wear_mask(obj/item/I)
|
||||
I.screen_loc = ui_mask
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += I
|
||||
update_observer_view(I,1)
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/human/update_hud_neck(obj/item/I)
|
||||
I.screen_loc = ui_neck
|
||||
@@ -556,27 +553,32 @@ covers:
|
||||
|
||||
By Remie Richards (yes I'm taking credit because this just removed 90% of the copypaste in update_icons())
|
||||
|
||||
state: A string to use as the state, this is FAR too complex to solve in this proc thanks to shitty old code
|
||||
so it's specified as an argument instead.
|
||||
override_state: A string to use as the state, otherwise item_state or icon_state will be used.
|
||||
|
||||
default_layer: The layer to draw this on if no other layer is specified
|
||||
|
||||
default_icon_file: The icon file to draw states from if no other icon file is specified
|
||||
|
||||
isinhands: If true then alternate_worn_icon is skipped so that default_icon_file is used,
|
||||
isinhands: If true then mob_overlay_icon is skipped so that default_icon_file is used,
|
||||
in this situation default_icon_file is expected to match either the lefthand_ or righthand_ file var
|
||||
|
||||
femalueuniform: A value matching a uniform item's fitted var, if this is anything but NO_FEMALE_UNIFORM, we
|
||||
generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
style_flags: mutant race appearance flags, mostly used for worn_overlays()
|
||||
|
||||
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
|
||||
|
||||
*/
|
||||
/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE)
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
|
||||
|
||||
var/t_state
|
||||
t_state = override_state || item_state || icon_state
|
||||
|
||||
//Find a valid icon file from variables+arguments
|
||||
var/file2use
|
||||
if(!isinhands && alternate_worn_icon && use_alt_icon)
|
||||
file2use = alternate_worn_icon
|
||||
if(!isinhands && mob_overlay_icon && use_mob_overlay_icon)
|
||||
file2use = mob_overlay_icon
|
||||
if(!file2use)
|
||||
file2use = default_icon_file
|
||||
|
||||
@@ -589,13 +591,13 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
var/mutable_appearance/standing
|
||||
if(femaleuniform)
|
||||
standing = wear_female_version(state,file2use,layer2use,femaleuniform)
|
||||
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
|
||||
if(!standing)
|
||||
standing = mutable_appearance(file2use, state, -layer2use)
|
||||
standing = mutable_appearance(file2use, t_state, -layer2use)
|
||||
|
||||
//Get the overlays for this item when it's being worn
|
||||
//eg: ammo counters, primed grenade flashes, etc.
|
||||
var/list/worn_overlays = worn_overlays(isinhands, file2use, style_flags)
|
||||
var/list/worn_overlays = worn_overlays(isinhands, file2use, t_state, style_flags)
|
||||
if(worn_overlays && worn_overlays.len)
|
||||
standing.overlays.Add(worn_overlays)
|
||||
|
||||
|
||||
@@ -28,10 +28,8 @@
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
|
||||
/* BUG_PROBABLE_CAUSE
|
||||
if(stat != DEAD)
|
||||
handle_liver()
|
||||
*/
|
||||
|
||||
if(stat == DEAD)
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
@@ -377,9 +375,15 @@
|
||||
|
||||
var/turf/open/miasma_turf = deceasedturf
|
||||
|
||||
var/list/cached_gases = miasma_turf.air.gases
|
||||
var/datum/gas_mixture/stank = new
|
||||
|
||||
cached_gases[/datum/gas/miasma] += 0.1
|
||||
stank.gases[/datum/gas/miasma] = 0.1
|
||||
|
||||
stank.temperature = BODYTEMP_NORMAL
|
||||
|
||||
miasma_turf.assume_air(stank)
|
||||
|
||||
miasma_turf.air_update_turf()
|
||||
|
||||
/mob/living/carbon/proc/handle_blood()
|
||||
return
|
||||
@@ -684,36 +688,17 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if((!dna && !liver) || (NOLIVER in dna.species.species_traits))
|
||||
return
|
||||
if(liver)
|
||||
if(liver.damage < liver.maxHealth)
|
||||
liver.organ_flags |= ORGAN_FAILING
|
||||
liver_failure()
|
||||
else
|
||||
if(!liver || liver.organ_flags & ORGAN_FAILING)
|
||||
liver_failure()
|
||||
|
||||
/mob/living/carbon/proc/undergoing_liver_failure()
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && liver.failing)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/return_liver_damage()
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
return liver.damage
|
||||
|
||||
/mob/living/carbon/proc/applyLiverDamage(var/d)
|
||||
var/obj/item/organ/liver/L = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.damage += d
|
||||
|
||||
/mob/living/carbon/proc/liver_failure()
|
||||
reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
|
||||
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
|
||||
if(HAS_TRAIT(src, TRAIT_STABLELIVER))
|
||||
return
|
||||
adjustToxLoss(4, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
to_chat(src, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
|
||||
if(prob(15))
|
||||
to_chat(src, "<span class='danger'>You feel a stabbing pain in your abdomen!</span>")
|
||||
|
||||
|
||||
////////////////
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = handcuffed.color
|
||||
legcuffs.pixel_y = 8
|
||||
|
||||
|
||||
@@ -42,15 +42,11 @@
|
||||
observers = null
|
||||
break
|
||||
|
||||
var/t_state = I.item_state
|
||||
if(!t_state)
|
||||
t_state = I.icon_state
|
||||
|
||||
var/icon_file = I.lefthand_file
|
||||
if(get_held_index_of_item(I) % 2 == 0)
|
||||
icon_file = I.righthand_file
|
||||
|
||||
hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
|
||||
hands += I.build_worn_icon(default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
@@ -94,13 +90,13 @@
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK])
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
inv?.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
if(!(head && (head.flags_inv & HIDEMASK)))
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi')
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi', override_state = wear_mask.icon_state)
|
||||
update_hud_wear_mask(wear_mask)
|
||||
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
@@ -114,7 +110,7 @@
|
||||
|
||||
if(wear_neck)
|
||||
if(!(head && (head.flags_inv & HIDENECK)))
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi')
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = 'icons/mob/clothing/neck.dmi', override_state = wear_neck.icon_state)
|
||||
update_hud_neck(wear_neck)
|
||||
|
||||
apply_overlay(NECK_LAYER)
|
||||
@@ -122,12 +118,12 @@
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK]
|
||||
inv.update_icon()
|
||||
inv?.update_icon()
|
||||
|
||||
if(back)
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = 'icons/mob/clothing/back.dmi', override_state = back.icon_state)
|
||||
update_hud_back(back)
|
||||
|
||||
apply_overlay(BACK_LAYER)
|
||||
@@ -138,12 +134,12 @@
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
inv?.update_icon()
|
||||
|
||||
if(head)
|
||||
overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
|
||||
overlays_standing[HEAD_LAYER] = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = head.icon_state)
|
||||
update_hud_head(head)
|
||||
|
||||
apply_overlay(HEAD_LAYER)
|
||||
@@ -152,7 +148,7 @@
|
||||
/mob/living/carbon/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
if(handcuffed)
|
||||
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
|
||||
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
|
||||
cuffs.color = handcuffed.color
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = cuffs
|
||||
@@ -162,7 +158,7 @@
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = legcuffed.color
|
||||
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuffs
|
||||
@@ -195,15 +191,6 @@
|
||||
/mob/living/carbon/proc/update_hud_back(obj/item/I)
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
|
||||
|
||||
/mob/living/carbon/update_body()
|
||||
update_body_parts()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user