Conflict fixes
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@@ -21,14 +21,13 @@ Doesn't work on other aliens/AI.*/
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. = ..()
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action = new(src)
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/obj/effect/proc_holder/alien/Click()
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if(!iscarbon(usr))
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return 1
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var/mob/living/carbon/user = usr
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if(cost_check(check_turf,user))
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/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check)
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if(!istype(user))
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return TRUE
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if(!skip_cost_check || cost_check(check_turf,user))
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if(fire(user) && user) // Second check to prevent runtimes when evolving
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user.adjustPlasma(-plasma_cost)
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return 1
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return TRUE
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/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
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return
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@@ -63,13 +63,13 @@
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if(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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DefaultCombatKnockdown(40, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.DefaultCombatKnockdown(100)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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DefaultCombatKnockdown(40, 1, 1)
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toggle_leap(0)
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else if(hit_atom.density && !hit_atom.CanPass(src))
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