From f915d14a58a45b1677bc0a385786f6a5676dacd0 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Mon, 2 Mar 2020 16:28:31 +0100 Subject: [PATCH] Also cell chargers and cloning pods. --- code/game/machinery/cell_charger.dm | 2 +- code/game/machinery/cloning.dm | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 670efa929e..83b0c0ee2d 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -18,7 +18,7 @@ if(!charging) return - . += image(charging.icon, charging.icon_state) + . += mutable_appearance(charging.icon, charging.icon_state) . += "ccharger-on" if(!(stat & (BROKEN|NOPOWER))) var/newlevel = round(charging.percent() * 4 / 100) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index bbb23e2184..1ff6b5303e 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -491,8 +491,8 @@ /obj/machinery/clonepod/update_overlays() . = ..() if(mess) - var/image/gib1 = image(CRYOMOBS, "gibup") - var/image/gib2 = image(CRYOMOBS, "gibdown") + var/mutable_appearance/gib1 = mutable_appearance(CRYOMOBS, "gibup") + var/mutable_appearance/gib2 = mutable_appearance(CRYOMOBS, "gibdown") gib1.pixel_y = 27 + round(sin(world.time) * 3) gib1.pixel_x = round(sin(world.time * 3)) gib2.pixel_y = 27 + round(cos(world.time) * 3) @@ -500,19 +500,19 @@ . += gib2 . += gib1 else if(occupant) - var/image/occupant_overlay + var/mutable_appearance/occupant_overlay var/completion = (flesh_number - unattached_flesh.len) / flesh_number if(unattached_flesh.len <= 0) - occupant_overlay = image(occupant.icon, occupant.icon_state) + occupant_overlay = mutable_appearance(occupant.icon, occupant.icon_state) occupant_overlay.copy_overlays(occupant) else - occupant_overlay = image(CRYOMOBS, "clone_meat") + occupant_overlay = mutable_appearance(CRYOMOBS, "clone_meat") var/matrix/tform = matrix() tform.Scale(completion) tform.Turn(cos(world.time * 2) * 3) occupant_overlay.transform = tform - occupant_overlay.appearance_flags = 0 + occupant_overlay.appearance_flags = NONE occupant_overlay.dir = SOUTH occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)