Stamina projectiles no longer set off grenades and flamethrowers
This commit is contained in:
@@ -365,7 +365,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, atom/movable/AM)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
|
||||
@@ -232,8 +232,9 @@
|
||||
/obj/item/weapon/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
|
||||
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type, atom/movable/AM)
|
||||
var/obj/item/projectile/P = AM
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
|
||||
@@ -104,8 +104,9 @@
|
||||
/obj/item/weapon/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/weapon/grenade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
|
||||
/obj/item/weapon/grenade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type, atom/movable/AM)
|
||||
var/obj/item/projectile/P = AM
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return 1 //It hit the grenade, not them
|
||||
|
||||
Reference in New Issue
Block a user