Stamina projectiles no longer set off grenades and flamethrowers
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@@ -91,15 +91,15 @@
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for(var/obj/item/I in held_items)
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if(!istype(I, /obj/item/clothing))
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var/final_block_chance = I.block_chance - (Clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
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if(I.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
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if(I.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
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return 1
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if(wear_suit)
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var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
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if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
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if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
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return 1
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if(w_uniform)
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var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
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if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
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if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
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return 1
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return 0
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