Merge branch 'master' into custom_roundstart_items

This commit is contained in:
kevinz000
2017-08-09 09:46:52 -07:00
1109 changed files with 76579 additions and 76326 deletions
+1 -1
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@@ -78,7 +78,7 @@
//If you specify a value the FIRST ONE is removed
/datum/linked_list/proc/Remove(node)
var/datum/linked_node/removing
if(istype(node,/datum/linked_node))
if(istype(node, /datum/linked_node))
removing = node
else
//optimise removing head and tail, no point looping for them, especially the tail
-9
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@@ -1,9 +0,0 @@
diff a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm (rejected hunks)
@@ -114,4 +114,6 @@
#define EASYLIMBATTACHMENT 23
#define TOXINLOVER 24
#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
-#define NO_UNDERWEAR 26
+#define NO_UNDERWEAR 26
+#define NOLIVER 27
+#define NOSTOMACH 28
+96
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@@ -0,0 +1,96 @@
#define ACCESS_SECURITY 1 // Security equipment
#define ACCESS_BRIG 2 // Brig timers and permabrig
#define ACCESS_ARMORY 3
#define ACCESS_FORENSICS_LOCKERS 4
#define ACCESS_MEDICAL 5
#define ACCESS_MORGUE 6
#define ACCESS_TOX 7
#define ACCESS_TOX_STORAGE 8
#define ACCESS_GENETICS 9
#define ACCESS_ENGINE 10
#define ACCESS_ENGINE_EQUIP 11
#define ACCESS_MAINT_TUNNELS 12
#define ACCESS_EXTERNAL_AIRLOCKS 13
#define ACCESS_EMERGENCY_STORAGE 14
#define ACCESS_CHANGE_IDS 15
#define ACCESS_AI_UPLOAD 16
#define ACCESS_TELEPORTER 17
#define ACCESS_EVA 18
#define ACCESS_HEADS 19
#define ACCESS_CAPTAIN 20
#define ACCESS_ALL_PERSONAL_LOCKERS 21
#define ACCESS_CHAPEL_OFFICE 22
#define ACCESS_TECH_STORAGE 23
#define ACCESS_ATMOSPHERICS 24
#define ACCESS_BAR 25
#define ACCESS_JANITOR 26
#define ACCESS_CREMATORIUM 27
#define ACCESS_KITCHEN 28
#define ACCESS_ROBOTICS 29
#define ACCESS_RD 30
#define ACCESS_CARGO 31
#define ACCESS_CONSTRUCTION 32
#define ACCESS_CHEMISTRY 33
#define ACCESS_CARGO_BOT 34
#define ACCESS_HYDROPONICS 35
#define ACCESS_MANUFACTURING 36
#define ACCESS_LIBRARY 37
#define ACCESS_LAWYER 38
#define ACCESS_VIROLOGY 39
#define ACCESS_CMO 40
#define ACCESS_QM 41
#define ACCESS_COURT 42
#define ACCESS_SURGERY 45
#define ACCESS_THEATRE 46
#define ACCESS_RESEARCH 47
#define ACCESS_MINING 48
#define ACCESS_MINING_OFFICE 49 //not in use
#define ACCESS_MAILSORTING 50
#define ACCESS_MINT 51
#define ACCESS_MINT_VAULT 52
#define ACCESS_HEADS_VAULT 53
#define ACCESS_MINING_STATION 54
#define ACCESS_XENOBIOLOGY 55
#define ACCESS_CE 56
#define ACCESS_HOP 57
#define ACCESS_HOS 58
#define ACCESS_RC_ANNOUNCE 59 //Request console announcements
#define ACCESS_KEYCARD_AUTH 60 //Used for events which require at least two people to confirm them
#define ACCESS_TCOMSAT 61 // has access to the entire telecomms satellite / machinery
#define ACCESS_GATEWAY 62
#define ACCESS_SEC_DOORS 63 // Security front doors
#define ACCESS_MINERAL_STOREROOM 64
#define ACCESS_MINISAT 65
#define ACCESS_WEAPONS 66 //Weapon authorization for secbots
#define ACCESS_NETWORK 67
#define ACCESS_CLONING 68 //Cloning room
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
Mostly for admin fun times.*/
#define ACCESS_CENT_GENERAL 101//General facilities.
#define ACCESS_CENT_THUNDER 102//Thunderdome.
#define ACCESS_CENT_SPECOPS 103//Special Ops.
#define ACCESS_CENT_MEDICAL 104//Medical/Research
#define ACCESS_CENT_LIVING 105//Living quarters.
#define ACCESS_CENT_STORAGE 106//Generic storage areas.
#define ACCESS_CENT_TELEPORTER 107//Teleporter.
#define ACCESS_CENT_CAPTAIN 109//Captain's office/ID comp/AI.
#define ACCESS_CENT_BAR 110 // The non-existent Centcom Bar
//The Syndicate
#define ACCESS_SYNDICATE 150//General Syndicate Access
#define ACCESS_SYNDICATE_LEADER 151//Nuke Op Leader Access
//Away Missions or Ruins
/*For generic away-mission/ruin access. Why would normal crew have access to a long-abandoned derelict
or a 2000 year-old temple? */
#define ACCESS_AWAY_GENERAL 200//General facilities.
#define ACCESS_AWAY_MAINT 201//Away maintenance
#define ACCESS_AWAY_MED 202//Away medical
#define ACCESS_AWAY_SEC 203//Away security
#define ACCESS_AWAY_ENGINE 204//Away engineering
#define ACCESS_AWAY_GENERIC1 205//Away generic access
#define ACCESS_AWAY_GENERIC2 206
#define ACCESS_AWAY_GENERIC3 207
#define ACCESS_AWAY_GENERIC4 208
+2 -2
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@@ -67,8 +67,8 @@
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define MIN_PLASMA_DAMAGE 1
#define MAX_PLASMA_DAMAGE 10
#define MIN_TOXIC_GAS_DAMAGE 1
#define MAX_TOXIC_GAS_DAMAGE 10
#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible
//Plasma fusion properties
#define PLASMA_BINDING_ENERGY 3000000
+1
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@@ -40,6 +40,7 @@
#define ANTAG_HUD_SINTOUCHED 16
#define ANTAG_HUD_SOULLESS 17
#define ANTAG_HUD_CLOCKWORK 18
#define ANTAG_HUD_BORER 19
// Notification action types
#define NOTIFY_JUMP "jump"
+1
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@@ -7,6 +7,7 @@
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual)
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
GLOBAL_LIST_EMPTY(active_daemons) //A list of all active tinkerer's daemons
GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
+147 -144
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@@ -1,147 +1,150 @@
/*ALL DEFINES RELATED TO COMBAT GO HERE*/
//Damage and status effect defines
//Damage defines //TODO: merge these down to reduce on defines
#define BRUTE "brute"
#define BURN "fire"
#define TOX "tox"
#define OXY "oxy"
#define CLONE "clone"
#define STAMINA "stamina"
//citadel code
#define AROUSAL "arousal"
//bitflag damage defines used for suicide_act
#define BRUTELOSS 1
#define FIRELOSS 2
#define TOXLOSS 4
#define OXYLOSS 8
#define SHAME 16
//citadel code
#define AROUSAL 32
#define STUN "stun"
#define KNOCKDOWN "knockdown"
#define UNCONSCIOUS "unconscious"
#define IRRADIATE "irradiate"
#define STUTTER "stutter"
#define SLUR "slur"
#define EYE_BLUR "eye_blur"
#define DROWSY "drowsy"
#define JITTER "jitter"
//Bitflags defining which status effects could be or are inflicted on a mob
#define CANSTUN 1
#define CANKNOCKDOWN 2
#define CANUNCONSCIOUS 4
#define CANPUSH 8
#define IGNORESLOWDOWN 16
#define GOTTAGOFAST 32
#define GOTTAGOREALLYFAST 64
#define GODMODE 4096
#define FAKEDEATH 8192 //Replaces stuff like changeling.changeling_fakedeath
#define DISFIGURED 16384 //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system
#define XENO_HOST 32768 //Tracks whether we're gonna be a baby alien's mummy.
//Health Defines
#define HEALTH_THRESHOLD_CRIT 0
#define HEALTH_THRESHOLD_DEAD -100
//Actual combat defines
//click cooldowns, in tenths of a second, used for various combat actions
#define CLICK_CD_MELEE 8
#define CLICK_CD_RANGE 4
#define CLICK_CD_RAPID 2
#define CLICK_CD_CLICK_ABILITY 6
#define CLICK_CD_BREAKOUT 100
#define CLICK_CD_HANDCUFFED 10
#define CLICK_CD_RESIST 20
#define CLICK_CD_GRABBING 10
//Cuff resist speeds
#define FAST_CUFFBREAK 1
#define INSTANT_CUFFBREAK 2
//Grab levels
#define GRAB_PASSIVE 0
#define GRAB_AGGRESSIVE 1
#define GRAB_NECK 2
#define GRAB_KILL 3
//Attack types for checking shields/hit reactions
#define MELEE_ATTACK 1
#define UNARMED_ATTACK 2
#define PROJECTILE_ATTACK 3
#define THROWN_PROJECTILE_ATTACK 4
#define LEAP_ATTACK 5
//attack visual effects
#define ATTACK_EFFECT_PUNCH "punch"
#define ATTACK_EFFECT_KICK "kick"
#define ATTACK_EFFECT_SMASH "smash"
#define ATTACK_EFFECT_CLAW "claw"
#define ATTACK_EFFECT_DISARM "disarm"
#define ATTACK_EFFECT_BITE "bite"
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
#define ATTACK_EFFECT_BOOP "boop" //Honk
//intent defines
#define INTENT_HELP "help"
#define INTENT_GRAB "grab"
#define INTENT_DISARM "disarm"
#define INTENT_HARM "harm"
//NOTE: INTENT_HOTKEY_* defines are not actual intents!
//they are here to support hotkeys
#define INTENT_HOTKEY_LEFT "left"
#define INTENT_HOTKEY_RIGHT "right"
//the define for visible message range in combat
#define COMBAT_MESSAGE_RANGE 3
//Combat object defines
//Embedded objects
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
//Gun Stuff
#define SAWN_INTACT 0
#define SAWN_OFF 1
//Gun weapon weight
#define WEAPON_DUAL_WIELD 0
#define WEAPON_LIGHT 1
#define WEAPON_MEDIUM 2
#define WEAPON_HEAVY 3
//Gun trigger guards
#define TRIGGER_GUARD_ALLOW_ALL -1
#define TRIGGER_GUARD_NONE 0
#define TRIGGER_GUARD_NORMAL 1
//Object/Item sharpness
#define IS_BLUNT 0
#define IS_SHARP 1
#define IS_SHARP_ACCURATE 2
//His Grace.
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
#define HIS_GRACE_PECKISH 20 //Slightly hungry.
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
/*ALL DEFINES RELATED TO COMBAT GO HERE*/
//Damage and status effect defines
//Damage defines //TODO: merge these down to reduce on defines
#define BRUTE "brute"
#define BURN "fire"
#define TOX "tox"
#define OXY "oxy"
#define CLONE "clone"
#define STAMINA "stamina"
#define BRAIN "brain"
//Citadel code
#define AROUSAL "arousal"
//bitflag damage defines used for suicide_act
#define BRUTELOSS 1
#define FIRELOSS 2
#define TOXLOSS 4
#define OXYLOSS 8
#define SHAME 16
//Citadel code
#define AROUSAL 32
#define STUN "stun"
#define KNOCKDOWN "knockdown"
#define UNCONSCIOUS "unconscious"
#define IRRADIATE "irradiate"
#define STUTTER "stutter"
#define SLUR "slur"
#define EYE_BLUR "eye_blur"
#define DROWSY "drowsy"
#define JITTER "jitter"
//Bitflags defining which status effects could be or are inflicted on a mob
#define CANSTUN 1
#define CANKNOCKDOWN 2
#define CANUNCONSCIOUS 4
#define CANPUSH 8
#define IGNORESLOWDOWN 16
#define GOTTAGOFAST 32
#define GOTTAGOREALLYFAST 64
#define GODMODE 4096
#define FAKEDEATH 8192 //Replaces stuff like changeling.changeling_fakedeath
#define DISFIGURED 16384 //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system
#define XENO_HOST 32768 //Tracks whether we're gonna be a baby alien's mummy.
//Health Defines
#define HEALTH_THRESHOLD_CRIT 0
#define HEALTH_THRESHOLD_DEAD -100
//Actual combat defines
//click cooldowns, in tenths of a second, used for various combat actions
#define CLICK_CD_MELEE 8
#define CLICK_CD_RANGE 4
#define CLICK_CD_RAPID 2
#define CLICK_CD_CLICK_ABILITY 6
#define CLICK_CD_BREAKOUT 100
#define CLICK_CD_HANDCUFFED 10
#define CLICK_CD_RESIST 20
#define CLICK_CD_GRABBING 10
//Cuff resist speeds
#define FAST_CUFFBREAK 1
#define INSTANT_CUFFBREAK 2
//Grab levels
#define GRAB_PASSIVE 0
#define GRAB_AGGRESSIVE 1
#define GRAB_NECK 2
#define GRAB_KILL 3
//Attack types for checking shields/hit reactions
#define MELEE_ATTACK 1
#define UNARMED_ATTACK 2
#define PROJECTILE_ATTACK 3
#define THROWN_PROJECTILE_ATTACK 4
#define LEAP_ATTACK 5
//attack visual effects
#define ATTACK_EFFECT_PUNCH "punch"
#define ATTACK_EFFECT_KICK "kick"
#define ATTACK_EFFECT_SMASH "smash"
#define ATTACK_EFFECT_CLAW "claw"
#define ATTACK_EFFECT_DISARM "disarm"
#define ATTACK_EFFECT_BITE "bite"
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
#define ATTACK_EFFECT_BOOP "boop" //Honk
//intent defines
#define INTENT_HELP "help"
#define INTENT_GRAB "grab"
#define INTENT_DISARM "disarm"
#define INTENT_HARM "harm"
//NOTE: INTENT_HOTKEY_* defines are not actual intents!
//they are here to support hotkeys
#define INTENT_HOTKEY_LEFT "left"
#define INTENT_HOTKEY_RIGHT "right"
//the define for visible message range in combat
#define COMBAT_MESSAGE_RANGE 3
//Combat object defines
//Embedded objects
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
//Gun Stuff
#define SAWN_INTACT 0
#define SAWN_OFF 1
//Gun weapon weight
#define WEAPON_DUAL_WIELD 0
#define WEAPON_LIGHT 1
#define WEAPON_MEDIUM 2
#define WEAPON_HEAVY 3
//Gun trigger guards
#define TRIGGER_GUARD_ALLOW_ALL -1
#define TRIGGER_GUARD_NONE 0
#define TRIGGER_GUARD_NORMAL 1
//Object/Item sharpness
#define IS_BLUNT 0
#define IS_SHARP 1
#define IS_SHARP_ACCURATE 2
//His Grace.
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
#define HIS_GRACE_PECKISH 20 //Slightly hungry.
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
#define EXPLODE_NONE 0 //Don't even ask me why we need this.
#define EXPLODE_DEVASTATE 1
+16
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@@ -0,0 +1,16 @@
//shorthand
#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path)
#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src)
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
// All signals. Format:
// When the signal is called: (signal arguments)
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (datum/component)
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
+1
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@@ -89,5 +89,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define UNACIDABLE 16 //acid can't even appear on it, let alone melt it.
#define ACID_PROOF 32 //acid stuck on it doesn't melt it.
#define INDESTRUCTIBLE 64 //doesn't take damage
#define FREEZE_PROOF 128 //can't be frozen
// language secondary flags for atoms
+2 -2
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@@ -1,6 +1,6 @@
// simple is_type and similar inline helpers
#define islist(L) (istype(L,/list))
#define islist(L) (istype(L, /list))
#define in_range(source, user) (get_dist(source, user) <= 1)
@@ -23,7 +23,7 @@
#define ismineralturf(A) (istype(A, /turf/closed/mineral))
#define islava(A) (istype(A, /turf/open/floor/plating/lava))
#define islava(A) (istype(A, /turf/open/lava))
//Mobs
#define isliving(A) (istype(A, /mob/living))
+12 -11
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@@ -1,18 +1,19 @@
//Investigate logging defines
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
#define INVESTIGATE_PORTAL "portals"
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
#define INDIVIDUAL_SAY_LOG "Say log"
#define INDIVIDUAL_EMOTE_LOG "Emote log"
#define INDIVIDUAL_OOC_LOG "OOC log"
#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
-4
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@@ -167,10 +167,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define GAME_STATE_SETTING_UP 2
#define GAME_STATE_PLAYING 3
#define GAME_STATE_FINISHED 4
//SOUND:
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 1
#define SURROUND_CAP 7
//FONTS:
// Used by Paper and PhotoCopier (and PaperBin once a year).
+1 -1
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@@ -43,7 +43,7 @@
#define BODYPART_ROBOTIC 2
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augments.dmi'
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
#define MONKEY_BODYPART "monkey"
#define ALIEN_BODYPART "alien"
+8 -1
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@@ -51,4 +51,11 @@
//Engine related
#define ENGINE_COEFF_MIN 0.5
#define ENGINE_COEFF_MAX 2
#define ENGINE_DEFAULT_MAXSPEED_ENGINES 5
#define ENGINE_DEFAULT_MAXSPEED_ENGINES 5
//Docking error flags
#define DOCKING_SUCCESS 0
#define DOCKING_COMPLETE 1
#define DOCKING_BLOCKED 2
#define DOCKING_IMMOBILIZED 4
#define DOCKING_AREA_EMPTY 8
+7 -1
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@@ -5,6 +5,9 @@
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_JUSTICAR_ARK 1020
#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
#define CHANNEL_AMBIENCE 1018
#define CHANNEL_BUZZ 1017
#define CHANNEL_BICYCLE 1016
//Citadel code
#define CHANNEL_PRED 1018
@@ -12,5 +15,8 @@
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1017
#define CHANNEL_HIGHEST_AVAILABLE 1015
#define CHANNEL_HIGHEST_AVAILABLE 1017
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
+3 -3
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@@ -53,12 +53,12 @@
#define INIT_ORDER_ATOMS 11
#define INIT_ORDER_LANGUAGE 10
#define INIT_ORDER_MACHINES 9
#define INIT_ORDER_SHUTTLE 3
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1
#define INIT_ORDER_MINIMAP -2
#define INIT_ORDER_ASSETS -3
#define INIT_ORDER_SHUTTLE -2
#define INIT_ORDER_MINIMAP -3
#define INIT_ORDER_ASSETS -4
#define INIT_ORDER_ICON_SMOOTHING -5
#define INIT_ORDER_OVERLAY -6
#define INIT_ORDER_XKEYSCORE -10
+3
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@@ -175,6 +175,9 @@ Actual Adjacent procs :
for(var/obj/structure/window/W in src)
if(!W.CanAStarPass(ID, adir))
return 1
for(var/obj/machinery/door/window/W in src)
if(!W.CanAStarPass(ID, adir))
return 1
for(var/obj/O in T)
if(!O.CanAStarPass(ID, rdir, caller))
return 1
+7
View File
@@ -96,6 +96,13 @@
if (typecache[A.type])
. += A
/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
. = list()
for (var/thing in atoms)
var/atom/A = thing
if (!typecache[A.type])
. += A
//Like typesof() or subtypesof(), but returns a typecache instead of a list
/proc/typecacheof(path, ignore_root_path, only_root_path = FALSE)
if(ispath(path))
+2
View File
@@ -974,6 +974,8 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
/obj/proc/make_frozen_visual()
// Used to make the frozen item visuals for Freon.
var/static/list/freeze_item_icons = list()
if(resistance_flags & FREEZE_PROOF)
return
if(!HAS_SECONDARY_FLAG(src, FROZEN) && (initial(icon) && initial(icon_state)))
var/index = freeze_icon_index()
var/icon/IC
+38
View File
@@ -182,3 +182,41 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
gaussian_next = R2 * working
return (mean + stddev * R1)
#undef ACCURACY
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"])
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/screenview = (client.view * 2 + 1) * world.icon_size //Refer to http://www.byond.com/docs/ref/info.html#/client/var/view for mad maths
var/ox = round(screenview/2) - client.pixel_x //"origin" x
var/oy = round(screenview/2) - client.pixel_y //"origin" y
var/angle = NORM_ROT(Atan2(y - oy, x - ox))
return angle
/proc/get_turf_in_angle(angle, turf/starting, increments)
var/pixel_x = 0
var/pixel_y = 0
for(var/i in 1 to increments)
pixel_x += sin(angle)+16*sin(angle)*2
pixel_y += cos(angle)+16*cos(angle)*2
var/new_x = starting.x
var/new_y = starting.y
while(pixel_x > 16)
pixel_x -= 32
new_x++
while(pixel_x < -16)
pixel_x += 32
new_x--
while(pixel_y > 16)
pixel_y -= 32
new_y++
while(pixel_y < -16)
pixel_y += 32
new_y--
new_x = Clamp(new_x, 0, world.maxx)
new_y = Clamp(new_y, 0, world.maxy)
return locate(new_x, new_y, starting.z)
+1 -1
View File
@@ -8,7 +8,7 @@
//When we get into galloping mode, we stay there until both runs win less often than MIN_GALLOP consecutive times.
#define MIN_GALLOP 7
//This is a global instance to allow much of this code to be reused. The interfaces are kept seperately
//This is a global instance to allow much of this code to be reused. The interfaces are kept separately
GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new())
/datum/sortInstance
//The array being sorted.
+16 -7
View File
@@ -48,7 +48,7 @@ Location where the teleport begins, target that will teleport, distance to go, d
Random error in tile placement x, error in tile placement y, and block offset.
Block offset tells the proc how to place the box. Behind teleport location, relative to starting location, forward, etc.
Negative values for offset are accepted, think of it in relation to North, -x is west, -y is south. Error defaults to positive.
Turf and target are seperate in case you want to teleport some distance from a turf the target is not standing on or something.
Turf and target are separate in case you want to teleport some distance from a turf the target is not standing on or something.
*/
var/dirx = 0//Generic location finding variable.
@@ -491,17 +491,26 @@ Turf and target are seperate in case you want to teleport some distance from a t
var/y=arcsin(x/sqrt(1+x*x))
return y
/atom/proc/GetAllContents()
/atom/proc/GetAllContents(list/ignore_typecache)
var/list/processing_list = list(src)
var/list/assembled = list()
if(ignore_typecache) //If there's a typecache, use it.
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
if(ignore_typecache[A.type])
continue
processing_list |= (A.contents - assembled)
assembled |= A
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
else //If there's none, only make this check once for performance.
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
processing_list |= (A.contents - assembled)
processing_list |= (A.contents - assembled)
assembled |= A
assembled |= A
return assembled
+1
View File
@@ -7,6 +7,7 @@ GLOBAL_VAR(join_motd)
GLOBAL_VAR(station_name)
GLOBAL_VAR_INIT(game_version, "/tg/ Station 13")
GLOBAL_VAR_INIT(changelog_hash, "")
GLOBAL_VAR_INIT(hub_visibility, FALSE)
GLOBAL_VAR_INIT(ooc_allowed, TRUE) // used with admin verbs to disable ooc - not a config option apparently
GLOBAL_VAR_INIT(dooc_allowed, TRUE)
+4 -2
View File
@@ -1,8 +1,8 @@
GLOBAL_LIST_EMPTY(clients) //all clients
GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
GLOBAL_PROTECT(admins)
GLOBAL_LIST_EMPTY(deadmins) //all clients who have used the de-admin verb.
GLOBAL_PROTECT(deadmins)
GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
@@ -23,3 +23,5 @@ GLOBAL_LIST_EMPTY(simple_animals)
GLOBAL_LIST_EMPTY(language_datum_instances)
GLOBAL_LIST_EMPTY(all_languages)
GLOBAL_LIST_EMPTY(latejoiners) //All latejoining people, for traitor-target purposes.
+1 -1
View File
@@ -20,7 +20,7 @@ GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
+20 -14
View File
@@ -24,17 +24,6 @@
active_mousedown_item.onMouseUp(object, location, params, mob)
active_mousedown_item = null
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
mouseParams = params
mouseLocation = over_location
mouseObject = over_object
mouseControlObject = over_control
if(selected_target[1] && over_object && over_object.IsAutoclickable())
selected_target[1] = over_object
selected_target[2] = params
if(active_mousedown_item)
active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
/mob/proc/CanMobAutoclick(object, location, params)
/mob/living/carbon/CanMobAutoclick(atom/object, location, params)
@@ -63,9 +52,6 @@
/obj/item/proc/onMouseUp(object, location, params, mob)
return
/obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
return
/obj/item
var/canMouseDown = FALSE
@@ -90,3 +76,23 @@
mouseLocation = location
mouseObject = object
mouseControlObject = control
if(mob && LAZYLEN(mob.mousemove_intercept_objects))
for(var/obj/item/I in mob.mousemove_intercept_objects)
I.onMouseMove(object, location, control, params)
/obj/item/proc/onMouseMove(object, location, control, params)
return
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
mouseParams = params
mouseLocation = over_location
mouseObject = over_object
mouseControlObject = over_control
if(selected_target[1] && over_object && over_object.IsAutoclickable())
selected_target[1] = over_object
selected_target[2] = params
if(active_mousedown_item)
active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
/obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
return
+17 -6
View File
@@ -95,7 +95,7 @@
if(!modifiers["catcher"] && A.IsObscured())
return
if(istype(loc,/obj/mecha))
if(istype(loc, /obj/mecha))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
@@ -432,14 +432,26 @@
/obj/screen/click_catcher
icon = 'icons/mob/screen_gen.dmi'
icon_state = "click_catcher"
icon_state = "flash"
plane = CLICKCATCHER_PLANE
mouse_opacity = 2
screen_loc = "CENTER"
/obj/screen/click_catcher/New()
..()
transform = matrix(200, 0, 0, 0, 200, 0)
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 7, view_size_y = 7)
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "flash")
if(view_size_x > 16 || view_size_y > 16)
newicon.Scale((16 * 2 + 1) * world.icon_size,(16 * 2 + 1) * world.icon_size)
icon = newicon
var/tx = view_size_x/16
var/ty = view_size_y/16
var/matrix/M = new
M.Scale(tx, ty)
transform = M
screen_loc = "CENTER-16,CENTER-16"
else
screen_loc = "CENTER-[view_size_x],CENTER-[view_size_y]"
newicon.Scale((view_size_x * 2 + 1) * world.icon_size,(view_size_y * 2 + 1) * world.icon_size)
icon = newicon
/obj/screen/click_catcher/Click(location, control, params)
var/list/modifiers = params2list(params)
@@ -453,7 +465,6 @@
T.Click(location, control, params)
. = 1
/* MouseWheelOn */
/mob/proc/MouseWheelOn(atom/A, delta_x, delta_y, params)
+36 -16
View File
@@ -56,8 +56,7 @@
var/obj/item/W = get_active_held_item()
// Cyborgs have no range-checking unless there is item use
if(!W)
if(!W && get_dist(src,A) <= remote_range)
A.attack_robot(src)
return
@@ -106,38 +105,59 @@
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick() // Sets/Unsets Emergency Access Override Forwards to AI code.
AICtrlShiftClick()
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AICtrlShiftClick()
else
..()
/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
AIShiftClick()
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AIShiftClick()
else
..()
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
AICtrlClick()
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AICtrlClick()
else
..()
/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
AICtrlClick()
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AICtrlClick()
else
..()
/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
AICtrlClick()
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AICtrlClick()
else
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
AIAltClick()
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AIAltClick()
else
..()
/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
AIAltClick()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
AIAltClick()
else
..()
/*
As with AI, these are not used in click code,
+13 -3
View File
@@ -13,17 +13,21 @@
if(modifiers["shift"])
moved = 0
usr.update_action_buttons() //redraw buttons that are no longer considered "moved"
return 1
return TRUE
if(modifiers["ctrl"])
locked = !locked
to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
return TRUE
if(usr.next_click > world.time)
return
usr.next_click = world.time + 1
linked_action.Trigger()
return 1
return TRUE
//Hide/Show Action Buttons ... Button
/obj/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
desc = "Shift-click any button to reset its position. Alt-click to reset all buttons to their default positions."
desc = "Shift-click any button to reset its position, and Control-click it to lock it in place. Alt-click this button to reset all buttons to their default positions."
icon = 'icons/mob/actions.dmi'
icon_state = "bg_default"
var/hidden = 0
@@ -37,11 +41,17 @@
moved = FALSE
usr.update_action_buttons(TRUE)
return TRUE
if(modifiers["ctrl"])
locked = !locked
to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
return TRUE
if(modifiers["alt"])
for(var/V in usr.actions)
var/datum/action/A = V
var/obj/screen/movable/action_button/B = A.button
B.moved = FALSE
B.locked = usr.client.prefs.buttons_locked
locked = usr.client.prefs.buttons_locked
moved = FALSE
usr.update_action_buttons(TRUE)
to_chat(usr, "<span class='notice'>Action button positions have been reset.</span>")
+16 -8
View File
@@ -109,17 +109,26 @@
//Gas alerts
/obj/screen/alert/oxy
/obj/screen/alert/not_enough_oxy
name = "Choking (No O2)"
desc = "You're not getting enough oxygen. Find some good air before you pass out! \
The box in your backpack has an oxygen tank and breath mask in it."
icon_state = "oxy"
desc = "You're not getting enough oxygen. Find some good air before you pass out! The box in your backpack has an oxygen tank and breath mask in it."
icon_state = "not_enough_oxy"
/obj/screen/alert/too_much_oxy
name = "Choking (O2)"
desc = "There's too much oxygen in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_oxy"
/obj/screen/alert/not_enough_nitro
name = "Choking (No N2)"
desc = "You're not getting enough nitrogen. Find some good air before you pass out!"
icon_state = "not_enough_nitro"
/obj/screen/alert/too_much_nitro
name = "Choking (N2)"
desc = "There's too much nitrogen in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_nitro"
/obj/screen/alert/not_enough_co2
name = "Choking (No CO2)"
desc = "You're not getting enough carbon dioxide. Find some good air before you pass out!"
@@ -135,11 +144,10 @@ The box in your backpack has an oxygen tank and breath mask in it."
desc = "You're not getting enough plasma. Find some good air before you pass out!"
icon_state = "not_enough_tox"
/obj/screen/alert/tox_in_air
/obj/screen/alert/too_much_tox
name = "Choking (Plasma)"
desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. \
The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "tox_in_air"
desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "too_much_tox"
//End gas alerts
+3
View File
@@ -58,6 +58,8 @@
hide_actions_toggle = new
hide_actions_toggle.InitialiseIcon(src)
if(mymob.client)
hide_actions_toggle.locked = mymob.client.prefs.buttons_locked
hand_slots = list()
@@ -143,6 +145,7 @@
return 0
screenmob.client.screen = list()
screenmob.client.apply_clickcatcher()
var/display_hud_version = version
if(!display_hud_version) //If 0 or blank, display the next hud version
+2 -1
View File
@@ -28,7 +28,7 @@
icon_state = "act_equip"
/obj/screen/human/equip/Click()
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
var/mob/living/carbon/human/H = usr
H.quick_equip()
@@ -282,6 +282,7 @@
//citadel code
arousal = new /obj/screen/arousal()
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
infodisplay += arousal
healthdoll = new /obj/screen/healthdoll()
@@ -11,6 +11,7 @@
/obj/screen/movable
var/snap2grid = FALSE
var/moved = FALSE
var/locked = FALSE
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
@@ -20,6 +21,8 @@
/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
if(locked) //no! I am locked! begone!
return
var/list/PM = params2list(params)
//No screen-loc information? abort.
+4 -4
View File
@@ -110,7 +110,7 @@
if(usr.incapacitated())
return 1
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(hud && hud.mymob && slot_id)
@@ -167,7 +167,7 @@
return 1
if(usr.incapacitated() || isobserver(usr))
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(hud.mymob.active_hand_index == held_index)
@@ -281,7 +281,7 @@
to_chat(H, "<span class='notice'>You are now running on internals from the [H.r_store] in your right pocket.</span>")
H.internal = H.r_store
//Seperate so CO2 jetpacks are a little less cumbersome.
//Separate so CO2 jetpacks are a little less cumbersome.
if(!C.internal && istype(C.back, /obj/item/weapon/tank))
to_chat(C, "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>")
C.internal = C.back
@@ -350,7 +350,7 @@
return 1
if(usr.stat || usr.IsUnconscious() || usr.IsKnockdown() || usr.IsStun())
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return 1
if(master)
var/obj/item/I = usr.get_active_held_item()
+2 -1
View File
@@ -100,7 +100,8 @@
"<span class='userdanger'>[name] bites [ML]!</span>")
if(armor >= 2)
return
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
ML.ForceContractDisease(D)
else
ML.visible_message("<span class='danger'>[src] has attempted to bite [ML]!</span>")
+1 -1
View File
@@ -99,7 +99,7 @@
if(dna.species.update_arousal_hud())
return 0
if(!canbearoused)
hud_used.arousal.icon_state = "arousal0"
hud_used.arousal.icon_state = ""
return 0
else
if(hud_used.arousal)
+3
View File
@@ -0,0 +1,3 @@
//Disables the custom emote blacklist from TG that normally applies to slimes.
/datum/emote/living/custom
mob_type_blacklist_typecache = list(/mob/living/brain)
+10
View File
@@ -3,6 +3,8 @@
name = "Semen"
id = "semen"
description = "Sperm from some animal. Useless for anything but insemination, really."
taste_description = "something salty"
taste_mult = 2 //Not very overpowering flavor
data = list("donor"=null,"viruses"=null,"donor_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null)
reagent_state = LIQUID
color = "#FFFFFF" // rgb: 255, 255, 255
@@ -44,6 +46,8 @@
name = "Female Ejaculate"
id = "femcum"
description = "Vaginal lubricant found in most mammals and other animals of similar nature. Where you found this is your own business."
taste_description = "female arousal"
taste_mult = 2
data = list("donor"=null,"viruses"=null,"donor_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null)
reagent_state = LIQUID
color = "#AAAAAA77"
@@ -90,6 +94,8 @@
name = "Crocin"
id = "aphro"
description = "Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac."
taste_description = "strawberry roofies"
taste_mult = 2 //Hide the roofies in stronger flavors
color = "#FFADFF"//PINK, rgb(255, 173, 255)
/datum/reagent/aphrodisiac/on_mob_life(mob/living/M)
@@ -108,6 +114,7 @@
description = "Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals.\
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a\
permanent increase in libido (commonly referred to as 'bimbofication')."
taste_description = "liquid desire"
color = "#FF2BFF"//dark pink
addiction_threshold = 20
overdose_threshold = 20
@@ -158,6 +165,8 @@
id = "anaphro"
description = "Naturally found in some species of evergreen trees, camphor is a waxy substance. When injested by most animals, it acts as an anaphrodisiac\
, reducing libido and calming them. Non-habit forming and not addictive."
taste_description = "dull bitterness"
taste_mult = 2
color = "#D9D9D9"//rgb(217, 217, 217)
reagent_state = SOLID
@@ -170,6 +179,7 @@
name = "Hexacamphor"
id = "anaphro+"
description = "Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive."
taste_description = "tranquil celibacy"
color = "#D9D9D9"//rgb(217, 217, 217)
reagent_state = SOLID
overdose_threshold = 20
+7 -7
View File
@@ -87,9 +87,8 @@
var/check_randomizer = 0
var/allow_panic_bunker_bounce = 0 //Send new players somewhere else
var/panic_server_name = "somewhere else"
var/panic_address = "byond://" //Reconnect a player this linked server if this server isn't accepting new players
var/panic_server_name
var/panic_address //Reconnect a player this linked server if this server isn't accepting new players
//IP Intel vars
var/ipintel_email
@@ -456,11 +455,12 @@
if("cross_comms_name")
cross_name = value
if("panic_server_name")
panic_server_name = value
if (value != "\[Put the name here\]")
panic_server_name = value
if("panic_server_address")
panic_address = value
if(value != "byond:\\address:port")
allow_panic_bunker_bounce = 1
if(value != "byond://address:port")
panic_address = value
if("medal_hub_address")
global.medal_hub = value
if("medal_hub_password")
+12 -9
View File
@@ -52,15 +52,18 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
/datum/controller/global_vars/Initialize()
gvars_datum_init_order = list()
gvars_datum_protected_varlist = list("gvars_datum_protected_varlist")
//See https://github.com/tgstation/tgstation/issues/26954
for(var/I in typesof(/datum/controller/global_vars/proc))
var/CLEANBOT_RETURNS = "[I]"
pass(CLEANBOT_RETURNS)
for(var/I in vars - gvars_datum_in_built_vars)
var/list/global_procs = typesof(/datum/controller/global_vars/proc)
var/expected_len = vars.len - gvars_datum_in_built_vars.len
if(global_procs.len != expected_len)
warning("Unable to detect all global initialization procs! Expected [expected_len] got [global_procs.len]!")
if(global_procs.len)
var/list/expected_global_procs = vars - gvars_datum_in_built_vars
for(var/I in global_procs)
expected_global_procs -= replacetext("[I]", "InitGlobal", "")
log_world("Missing procs: [expected_global_procs.Join(", ")]")
for(var/I in global_procs)
var/start_tick = world.time
call(src, "InitGlobal[I]")()
call(src, I)()
var/end_tick = world.time
if(end_tick - start_tick)
warning("Global [I] slept during initialization!")
warning("Global [replacetext("[I]", "InitGlobal", "")] slept during initialization!")
+2 -1
View File
@@ -124,7 +124,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/FireHim = FALSE
if(istype(BadBoy))
msg = null
switch(++BadBoy.failure_strikes)
LAZYINITLIST(BadBoy.failure_strikes)
switch(++BadBoy.failure_strikes[BadBoy.type])
if(2)
msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
FireHim = TRUE
+1 -1
View File
@@ -31,7 +31,7 @@
var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire
var/static/failure_strikes = 0 //How many times we suspect this subsystem has crashed the MC, 3 strikes and you're out!
var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
//Do not override
/datum/controller/subsystem/New()
-1
View File
@@ -259,7 +259,6 @@ SUBSYSTEM_DEF(blackbox)
/datum/feedback_variable/proc/add_details(text)
if (istext(text))
text = replacetext(text, " ", "_")
if (!details)
details = text
else
+3 -28
View File
@@ -1,11 +1,8 @@
SUBSYSTEM_DEF(disease)
name = "Disease"
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/list/processing = list()
flags = SS_NO_FIRE
var/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
var/list/diseases
var/list/archive_diseases = list()
@@ -15,27 +12,5 @@ SUBSYSTEM_DEF(disease)
if(!diseases)
diseases = subtypesof(/datum/disease)
/datum/controller/subsystem/disease/Recover()
currentrun = SSdisease.currentrun
processing = SSdisease.processing
diseases = SSdisease.diseases
archive_diseases = SSdisease.archive_diseases
/datum/controller/subsystem/disease/stat_entry(msg)
..("P:[processing.len]")
/datum/controller/subsystem/disease/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.process()
else
processing.Remove(thing)
if (MC_TICK_CHECK)
return
..("P:[active_diseases.len]")
+1 -1
View File
@@ -111,7 +111,7 @@ SUBSYSTEM_DEF(events)
/area/crew_quarters/heads/chief)
//Need to locate() as it's just a list of paths.
return locate(pick((GLOB.the_station_areas - safe_areas) + danger_areas))
return locate(pick((GLOB.the_station_areas - safe_areas) + danger_areas)) in GLOB.sortedAreas
//allows a client to trigger an event
+9 -27
View File
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(garbage)
// refID's are associated with the time at which they time out and need to be manually del()
// we do this so we aren't constantly locating them and preventing them from being gc'd
var/list/tobequeued = list() //We store the references of things to be added to the queue seperately so we can spread out GC overhead over a few ticks
var/list/tobequeued = list() //We store the references of things to be added to the queue separately so we can spread out GC overhead over a few ticks
var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened.
// the types are stored as strings
@@ -144,7 +144,7 @@ SUBSYSTEM_DEF(garbage)
queue[refid] = gctime
//this is purely to seperate things profile wise.
//this is purely to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
var/time = world.timeofday
var/tick = world.tick_usage
@@ -189,6 +189,7 @@ SUBSYSTEM_DEF(garbage)
SSgarbage.qdel_list += "[D.type]"
#endif
if(isnull(D.gc_destroyed))
D.SendSignal(COMSIG_PARENT_QDELETED)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
@@ -233,25 +234,7 @@ SUBSYSTEM_DEF(garbage)
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
/datum/proc/Destroy(force=FALSE)
tag = null
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
var/datum/timedevent/timer = thing
if (timer.spent)
continue
qdel(timer)
return QDEL_HINT_QUEUE
/datum/var/gc_destroyed //Time when this object was destroyed.
#ifdef TESTING
/datum/var/running_find_references
/datum/var/last_find_references = 0
/datum/verb/find_refs()
set category = "Debug"
@@ -300,13 +283,12 @@ SUBSYSTEM_DEF(garbage)
/client/verb/purge_all_destroyed_objects()
set category = "Debug"
if(SSgarbage)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
/datum/verb/qdel_then_find_references()
set category = "Debug"
+2 -3
View File
@@ -217,10 +217,9 @@ SUBSYSTEM_DEF(job)
Debug("Running DO")
//Holder for Triumvirate is stored in the SSticker, this just processes it
if(SSticker)
if(SSticker.triai)
for(var/datum/job/ai/A in occupations)
if(SSticker.triai)
A.spawn_positions = 3
A.spawn_positions = 3
//Get the players who are ready
for(var/mob/dead/new_player/player in GLOB.player_list)
+4 -4
View File
@@ -10,11 +10,11 @@ SUBSYSTEM_DEF(pai)
/datum/controller/subsystem/pai/Topic(href, href_list[])
if(href_list["download"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/obj/item/device/paicard/card = locate(href_list["device"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
var/obj/item/device/paicard/card = locate(href_list["device"]) in pai_card_list
if(card.pai)
return
if(istype(card,/obj/item/device/paicard) && istype(candidate,/datum/paiCandidate))
if(istype(card, /obj/item/device/paicard) && istype(candidate, /datum/paiCandidate))
if(check_ready(candidate) != candidate)
return FALSE
var/mob/living/silicon/pai/pai = new(card)
@@ -34,7 +34,7 @@ SUBSYSTEM_DEF(pai)
usr << browse(null, "window=findPai")
if(href_list["new"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
var/option = href_list["option"]
var/t = ""
+2 -2
View File
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(persistence)
var/list/free_satchels = list()
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !istype(T,/turf/open/floor/plating/))
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
free_satchels += new /obj/item/weapon/storage/backpack/satchel/flat/secret(T)
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50 - expanded_old_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
break
@@ -63,7 +63,7 @@ SUBSYSTEM_DEF(persistence)
F.x = text2num(chosen_satchel[1])
F.y = text2num(chosen_satchel[2])
F.z = ZLEVEL_STATION
if(isfloorturf(F.loc) && !istype(F.loc,/turf/open/floor/plating/))
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
return 1
@@ -4,7 +4,7 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
wait = 1
priority = 500
init_order = INIT_ORDER_OVERLAY
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
stat_tag = "Ov"
currentrun = null
+1 -1
View File
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(server_maint)
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (config.hub)
world.visibility = 1
world.update_hub_visibility(TRUE)
..()
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
+4 -1
View File
@@ -219,6 +219,9 @@ SUBSYSTEM_DEF(shuttle)
emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
log_game("[key_name(user)] has called the shuttle.")
if(call_reason)
SSblackbox.add_details("shuttle_reason", call_reason)
log_game("Shuttle call reason: [call_reason]")
message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
@@ -540,7 +543,7 @@ SUBSYSTEM_DEF(shuttle)
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
var/area/current = get_area(A)
if(istype(current, /area/shuttle) && !istype(current,/area/shuttle/transit))
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
return TRUE
for(var/obj/docking_port/mobile/M in mobile)
if(M.is_in_shuttle_bounds(A))
+7 -6
View File
@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(throwing)
finalize()
return
/datum/thrownthing/proc/finalize(hit = FALSE)
/datum/thrownthing/proc/finalize(hit = FALSE, target=null)
set waitfor = 0
SSthrowing.processing -= thrownthing
//done throwing, either because it hit something or it finished moving
@@ -120,13 +120,15 @@ SUBSYSTEM_DEF(throwing)
thrownthing.newtonian_move(init_dir)
else
thrownthing.newtonian_move(init_dir)
if(target)
thrownthing.throw_impact(target, src)
if (callback)
callback.Invoke()
/datum/thrownthing/proc/hit_atom(atom/A)
thrownthing.throw_impact(A, src)
thrownthing.newtonian_move(init_dir)
finalize(TRUE)
finalize(hit=TRUE, target=A)
/datum/thrownthing/proc/hitcheck()
for (var/thing in get_turf(thrownthing))
@@ -134,6 +136,5 @@ SUBSYSTEM_DEF(throwing)
if (AM == thrownthing)
continue
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
thrownthing.throwing = null
thrownthing.throw_impact(AM, src)
finalize(hit=TRUE, target=AM)
return TRUE
+3 -3
View File
@@ -476,15 +476,15 @@ SUBSYSTEM_DEF(ticker)
if(Player.stat != DEAD && !isbrain(Player))
num_survivors++
if(station_evacuated) //If the shuttle has already left the station
var/area/shuttle_area
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_area = SSshuttle.emergency.areaInstance
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(!Player.onCentcom() && !Player.onSyndieBase())
to_chat(Player, "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>")
else
num_escapees++
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
if(get_area(Player) == shuttle_area)
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
else
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
+13 -9
View File
@@ -1,5 +1,6 @@
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
#define BUCKET_POS(timer) (round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) + 1)
#define TIMER_ID_MAX (2**24) //max float with integer precision
SUBSYSTEM_DEF(timer)
name = "Timer"
@@ -209,7 +210,6 @@ SUBSYSTEM_DEF(timer)
timer_id_dict |= SStimer.timer_id_dict
bucket_list |= SStimer.bucket_list
/datum/var/list/active_timers
/datum/timedevent
var/id
var/datum/callback/callBack
@@ -225,18 +225,23 @@ SUBSYSTEM_DEF(timer)
var/static/nextid = 1
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags, hash)
id = nextid++
id = TIMER_ID_NULL
src.callBack = callBack
src.timeToRun = timeToRun
src.flags = flags
src.hash = hash
name = "Timer: [id]: TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if (flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
if (flags & TIMER_STOPPABLE)
SStimer.timer_id_dict["timerid[id]"] = src
do
if (nextid >= TIMER_ID_MAX)
nextid = 1
id = nextid++
while(SStimer.timer_id_dict["timerid" + num2text(id, 8)])
SStimer.timer_id_dict["timerid" + num2text(id, 8)] = src
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if (callBack.object != GLOBAL_PROC)
LAZYADD(callBack.object.active_timers, src)
@@ -297,7 +302,7 @@ SUBSYSTEM_DEF(timer)
callBack = null
if (flags & TIMER_STOPPABLE)
SStimer.timer_id_dict -= "timerid[id]"
SStimer.timer_id_dict -= "timerid" + num2text(id, 8)
if (flags & TIMER_CLIENT_TIME)
SStimer.clienttime_timers -= src
@@ -378,9 +383,7 @@ SUBSYSTEM_DEF(timer)
timeToRun = REALTIMEOFDAY + wait
var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
if (flags & TIMER_STOPPABLE)
return timer.id
return TIMER_ID_NULL
return timer.id
/proc/deltimer(id)
if (!id)
@@ -391,6 +394,7 @@ SUBSYSTEM_DEF(timer)
if (istype(id, /datum/timedevent))
qdel(id)
return TRUE
//id is string
var/datum/timedevent/timer = SStimer.timer_id_dict["timerid[id]"]
if (timer && !timer.spent)
qdel(timer)
+21 -5
View File
@@ -10,12 +10,13 @@
var/check_flags = 0
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/button_icon = 'icons/mob/actions.dmi'
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
var/buttontooltipstyle = ""
var/icon_icon = 'icons/mob/actions.dmi'
var/button_icon_state = "default"
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
var/button_icon_state = "default" //And this is the state for the action icon
var/mob/owner
/datum/action/New(Target)
@@ -45,6 +46,7 @@
M.actions += src
if(M.client)
M.client.screen += button
button.locked = M.client.prefs.buttons_locked
M.update_action_buttons()
else
Remove(owner)
@@ -57,6 +59,7 @@
M.update_action_buttons()
owner = null
button.moved = FALSE //so the button appears in its normal position when given to another owner.
button.locked = FALSE
/datum/action/proc/Trigger()
if(!IsAvailable())
@@ -166,6 +169,10 @@
/datum/action/item_action/toggle_firemode
name = "Toggle Firemode"
/datum/action/item_action/rcl
name = "Change Cable Color"
button_icon_state = "rcl_rainbow"
/datum/action/item_action/startchainsaw
name = "Pull The Starting Cord"
@@ -219,6 +226,7 @@
/datum/action/item_action/toggle_unfriendly_fire
name = "Toggle Friendly Fire \[ON\]"
desc = "Toggles if the club's blasts cause friendly fire."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "vortex_ff_on"
/datum/action/item_action/toggle_unfriendly_fire/Trigger()
@@ -252,6 +260,7 @@
/datum/action/item_action/vortex_recall
name = "Vortex Recall"
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "vortex_recall"
/datum/action/item_action/vortex_recall/IsAvailable()
@@ -262,6 +271,7 @@
return ..()
/datum/action/item_action/clock
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
background_icon_state = "bg_clock"
buttontooltipstyle = "clockcult"
@@ -361,6 +371,7 @@
/datum/action/item_action/toggle_research_scanner
name = "Toggle Research Scanner"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "scan_mode"
var/active = FALSE
@@ -397,6 +408,7 @@
/datum/action/item_action/ninjajaunt
name = "Phase Jaunt (10E)"
desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "ninja_phase"
/datum/action/item_action/ninjasmoke
@@ -405,6 +417,7 @@
button_icon_state = "smoke"
/datum/action/item_action/ninjaboost
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_CONSCIOUS
name = "Adrenaline Boost"
desc = "Inject a secret chemical that will counteract all movement-impairing effect."
button_icon_state = "repulse"
@@ -435,6 +448,7 @@
/datum/action/item_action/ninja_stealth
name = "Toggle Stealth"
desc = "Toggles stealth mode on and off."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "ninja_cloak"
/datum/action/item_action/toggle_glove
@@ -476,7 +490,7 @@
var/obj/effect/proc_holder/spell/S = target
S.action = src
name = S.name
button_icon = S.action_icon
icon_icon = S.action_icon
button_icon_state = S.action_icon_state
background_icon_state = S.action_background_icon_state
button.name = name
@@ -551,12 +565,14 @@
/datum/action/item_action/stickmen
name = "Summon Stick Minions"
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "art_summon"
//surf_ss13
/datum/action/item_action/bhop
name = "Activate Jump Boots"
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
/datum/action/language_menu
@@ -152,7 +152,7 @@
if(!owner||!owner.objectives)
return
for (var/objective_ in owner.objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_,/datum/objective/survive)))
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
continue
remove_objective(objective_)
+24 -10
View File
@@ -23,6 +23,7 @@
/datum/antagonist/traitor/human
should_specialise = FALSE
var/should_equip = TRUE
/datum/antagonist/traitor/human/custom
silent = TRUE
should_give_codewords = FALSE
@@ -31,6 +32,7 @@
/datum/antagonist/traitor/AI
should_specialise = FALSE
/datum/antagonist/traitor/AI/custom
silent = TRUE
should_give_codewords = FALSE
@@ -38,9 +40,8 @@
/datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body)
if(issilicon(new_body) && issilicon(old_body))
..()
else
// human <-> silicon only
if(old_body && issilicon(new_body) ^ issilicon(old_body))
silent = TRUE
owner.add_antag_datum(base_datum_custom)
for(var/datum/antagonist/traitor/new_datum in owner.antag_datums)
@@ -49,13 +50,14 @@
transfer_important_variables(new_datum)
break
on_removal()
else
..()
/datum/antagonist/traitor/human/custom //used to give custom objectives
silent = TRUE
give_objectives = FALSE
should_give_codewords = FALSE
/datum/antagonist/traitor/AI/custom //used to give custom objectives
silent = TRUE
give_objectives = FALSE
@@ -83,7 +85,8 @@
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob&&istype(traitor_mob))
if(!silent) to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
if(!silent)
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.dna.remove_mutation(CLOWNMUT)
/datum/antagonist/traitor/remove_innate_effects()
@@ -172,10 +175,16 @@
objective_count += forge_single_objective()
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
if(prob(20)) //AI's are less likely to look for a late-joiner than normal traitors
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
@@ -196,6 +205,11 @@
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
else if(prob(50))
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
+99
View File
@@ -0,0 +1,99 @@
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
### In the code
#### Slippery things
At the time of this writing, every object that is slippery overrides atom/Crossed does some checks, then slips the mob. Instead of all those Crossed overrides they could add a slippery component to all these objects. And have the checks in one proc that is run by the Crossed event
#### Powercells
A lot of objects have powercells. The `get_cell()` proc was added to give generic access to the cell var if it had one. This is just a specific use case of `GetComponent()`
#### Radios
The radio object as it is should not exist, given that more things use the _concept_ of radios rather than the object itself. The actual function of the radio can exist in a component which all the things that use it (Request consoles, actual radios, the SM shard) can add to themselves.
#### Standos
Stands have a lot of procs which mimic mob procs. Rather than inserting hooks for all these procs in overrides, the same can be accomplished with signals
## API
### Vars
1. `/datum/var/list/datum_components` (private)
* Lazy list of all components a datum has (TODO: Make this a typecache with longer paths overwriting shorter ones maybe? It'd be weird)
1. `/datum/component/var/enabled` (protected, boolean)
* If the component is enabled. If not, it will not react to signals
* TRUE by default
1. `/datum/component/var/dupe_mode` (protected, enum)
* How multiple components of the exact same type are handled when added to the datum.
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as seperate, `GetComponent()` will return the first added
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
1. `/datum/component/var/list/signal_procs` (private)
* Associated lazy list of signals -> callbacks that will be run when the parent datum recieves that signal
1. `/datum/component/var/datum/parent` (protected, read-only)
* The datum this component belongs to
### Procs
1. `/datum/proc/GetComponent(component_type(type)) -> datum/component?` (public, final)
* Returns a reference to a component of component_type if it exists in the datum, null otherwise
1. `/datum/proc/GetComponents(component_type(type)) -> list` (public, final)
* Returns a list of references to all components of component_type that exist in the datum
1. `/datum/proc/GetExactComponent(component_type(type)) -> datum/component?` (public, final)
* Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
* Creates an instance of `component_type` in the datum and passes `...` to it's `New()` call
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
* All components a datum owns are deleted with the datum
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract)
* Called on a component's `parent` after a signal recieved causes it to activate. `src` is the parameter
* Will only be called if a component's callback returns `TRUE`
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
* Properly transfers ownership of a component from one datum to another
* Singals `COMSIG_COMPONENT_REMOVING` on the parent
* Called on the datum you want to own the component with another datum's component
1. `/datum/proc/SendSignal(signal, ...)` (public, final)
* Call to send a signal to the components of the target datum
* Extra arguments are to be specified in the signal definition
1. `/datum/component/New(datum/parent, ...)` (protected, virtual)
* Forwarded the arguments from `AddComponent()`
1. `/datum/component/Destroy()` (virtual)
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
* Properly removes the component from `parent` and cleans up references
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract)
* Called on a component when a component of the same type was added to the same parent
* See `/datum/component/var/dupe_mode`
* `C`'s type will always be the same of the called component
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract)
* Called before the new `parent` is assigned in `TakeComponent()`, after the remove signal, before the added signal
* Allows the component to react to ownership transfers
1. `/datum/component/proc/_RemoveNoSignal()` (private, final)
* Internal, clears the parent var and removes the component from the parents component list
1. `/datum/component/proc/RegisterSignal(signal(string), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
* Makes a component listen for the specified `signal` on it's `parent` datum.
* When that signal is recieved `proc_ref` will be called on the component, along with associated arguments
* Example proc ref: `.proc/OnEvent`
* If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this
* These callbacks run asyncronously
* Returning `TRUE` from these callbacks will trigger a `TRUE` return from the `SendSignal()` that initiated it
1. `/datum/component/proc/ReceiveSignal(signal, ...)` (virtual)
* Called when a component recieves any signal and is enabled
* Default implementation looks if the signal is registered and runs the appropriate proc
### See signals and their arguments in __DEFINES\components.dm
## Examples
Material Containers: #29268 (Too many GetComponent calls, but not bad)
Slips: #00000 (PR DIS)
Powercells: (TODO)
+117
View File
@@ -0,0 +1,117 @@
/datum/component
var/enabled = TRUE
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/list/signal_procs
var/datum/parent
/datum/component/New(datum/P, ...)
var/dm = dupe_mode
if(dm != COMPONENT_DUPE_ALLOWED)
var/datum/component/old = P.GetExactComponent(type)
if(old)
switch(dm)
if(COMPONENT_DUPE_HIGHLANDER)
InheritComponent(old, FALSE)
qdel(old)
if(COMPONENT_DUPE_UNIQUE)
old.InheritComponent(src, TRUE)
qdel(src)
return
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
LAZYADD(P.datum_components, src)
parent = P
/datum/component/Destroy()
enabled = FALSE
var/datum/P = parent
if(P)
_RemoveNoSignal()
P.SendSignal(COMSIG_COMPONENT_REMOVING, src)
LAZYCLEARLIST(signal_procs)
return ..()
/datum/component/proc/_RemoveNoSignal()
var/datum/P = parent
if(P)
LAZYREMOVE(P.datum_components, src)
parent = null
/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE)
if(QDELETED(src))
return
var/list/procs = signal_procs
if(!procs)
procs = list()
signal_procs = procs
if(!override)
. = procs[sig_type]
if(.)
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
procs[sig_type] = CALLBACK(src, proc_on_self)
/datum/component/proc/ReceiveSignal(sigtype, ...)
var/list/sps = signal_procs
var/datum/callback/CB = LAZYACCESS(sps, sigtype)
if(!CB)
return FALSE
var/list/arguments = args.Copy()
arguments.Cut(1, 2)
return CB.InvokeAsync(arglist(arguments))
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
/datum/component/proc/OnTransfer(datum/new_parent)
return
/datum/proc/SendSignal(sigtype, ...)
var/list/comps = datum_components
. = FALSE
for(var/I in comps)
var/datum/component/C = I
if(!C.enabled)
continue
if(C.ReceiveSignal(arglist(args)))
ComponentActivated(C)
. = TRUE
/datum/proc/ComponentActivated(datum/component/C)
return
/datum/proc/GetComponent(c_type)
for(var/I in datum_components)
if(istype(I, c_type))
return I
/datum/proc/GetExactComponent(c_type)
for(var/I in datum_components)
var/datum/component/C = I
if(C.type == c_type)
return I
/datum/proc/GetComponents(c_type)
. = list()
for(var/I in datum_components)
if(istype(I, c_type))
. += I
/datum/proc/AddComponent(new_type, ...)
var/nt = new_type
args[1] = src
var/datum/component/C = new nt(arglist(args))
return QDELING(C) ? GetComponent(new_type) : C
/datum/proc/TakeComponent(datum/component/C)
if(!C)
return
var/datum/helicopter = C.parent
if(helicopter == src)
//wat
return
C._RemoveNoSignal()
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
C.OnTransfer(src)
C.parent = src
SendSignal(COMSIG_COMPONENT_ADDED, C)
+31
View File
@@ -0,0 +1,31 @@
/datum
var/gc_destroyed //Time when this object was destroyed.
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
var/ui_screen = "home" //for tgui
#ifdef TESTING
var/running_find_references
var/last_find_references = 0
#endif
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
/datum/proc/Destroy(force=FALSE)
tag = null
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
var/datum/timedevent/timer = thing
if (timer.spent)
continue
qdel(timer)
var/list/dc = datum_components
for(var/I in dc)
var/datum/component/C = I
C._RemoveNoSignal()
qdel(C)
if(dc)
dc.Cut()
return QDEL_HINT_QUEUE
+28 -28
View File
@@ -21,7 +21,7 @@
return debug_variable(var_name, vars[var_name], 0, src)
//please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down
//add seperaters by doing . += "---"
//add separaters by doing . += "---"
/datum/proc/vv_get_dropdown()
. = list()
. += "---"
@@ -62,7 +62,7 @@
if(istype(D,/atom))
if(istype(D, /atom))
var/atom/AT = D
if(AT.icon && AT.icon_state)
sprite = new /icon(AT.icon, AT.icon_state)
@@ -77,7 +77,7 @@
sprite_text = "<img src='vv[hash].png'></td><td>"
var/list/atomsnowflake = list()
if(istype(D,/atom))
if(istype(D, /atom))
var/atom/A = D
if(isliving(A))
atomsnowflake += "<a href='?_src_=vars;rename=[refid]'><b>[D]</b></a>"
@@ -485,7 +485,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["mob_player_panel"])
var/mob/M = locate(href_list["mob_player_panel"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -497,7 +497,7 @@
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["godmode"])
var/mob/M = locate(href_list["godmode"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -540,7 +540,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["regenerateicons"])
var/mob/M = locate(href_list["regenerateicons"]) in GLOB.mob_list
if(!ismob(M))
to_chat(usr, "This can only be done to instances of type /mob")
return
@@ -557,7 +557,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["rename"])
var/mob/M = locate(href_list["rename"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -575,7 +575,7 @@
return
var/D = locate(href_list["datumedit"])
if(!istype(D,/datum))
if(!istype(D, /datum))
to_chat(usr, "This can only be used on datums")
return
@@ -586,7 +586,7 @@
return
var/D = locate(href_list["datumchange"])
if(!istype(D,/datum))
if(!istype(D, /datum))
to_chat(usr, "This can only be used on datums")
return
@@ -705,7 +705,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["give_spell"])
var/mob/M = locate(href_list["give_spell"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -717,7 +717,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["remove_spell"])
var/mob/M = locate(href_list["remove_spell"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -729,7 +729,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["give_disease"])
var/mob/M = locate(href_list["give_disease"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -741,7 +741,7 @@
if(!check_rights(R_FUN))
return
var/mob/M = locate(href_list["gib"])
var/mob/M = locate(href_list["gib"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -752,7 +752,7 @@
if(!check_rights(R_BUILDMODE))
return
var/mob/M = locate(href_list["build_mode"])
var/mob/M = locate(href_list["build_mode"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -764,7 +764,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["drop_everything"])
var/mob/M = locate(href_list["drop_everything"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -776,7 +776,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["direct_control"])
var/mob/M = locate(href_list["direct_control"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -788,7 +788,7 @@
if(!check_rights(0))
return
var/mob/M = locate(href_list["offer_control"])
var/mob/M = locate(href_list["offer_control"]) in GLOB.mob_list
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
@@ -921,7 +921,7 @@
if(!check_rights(0))
return
var/mob/living/carbon/C = locate(href_list["editorgans"])
var/mob/living/carbon/C = locate(href_list["editorgans"]) in GLOB.mob_list
if(!istype(C))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
@@ -933,7 +933,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/monkey/Mo = locate(href_list["makehuman"])
var/mob/living/carbon/monkey/Mo = locate(href_list["makehuman"]) in GLOB.mob_list
if(!istype(Mo))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/monkey")
return
@@ -949,7 +949,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["makemonkey"])
var/mob/living/carbon/human/H = locate(href_list["makemonkey"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -965,7 +965,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
var/mob/living/carbon/human/H = locate(href_list["makerobot"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -981,7 +981,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
var/mob/living/carbon/human/H = locate(href_list["makealien"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -997,7 +997,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["makeslime"])
var/mob/living/carbon/human/H = locate(href_list["makeslime"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -1013,7 +1013,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/H = locate(href_list["makeai"])
var/mob/living/carbon/H = locate(href_list["makeai"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
@@ -1029,7 +1029,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["setspecies"])
var/mob/living/carbon/human/H = locate(href_list["setspecies"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -1049,7 +1049,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/C = locate(href_list["editbodypart"])
var/mob/living/carbon/C = locate(href_list["editbodypart"]) in GLOB.mob_list
if(!istype(C))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
@@ -1095,7 +1095,7 @@
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["purrbation"])
var/mob/living/carbon/human/H = locate(href_list["purrbation"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
@@ -1126,7 +1126,7 @@
if(!check_rights(0))
return
var/mob/living/L = locate(href_list["mobToDamage"])
var/mob/living/L = locate(href_list["mobToDamage"]) in GLOB.mob_list
if(!istype(L))
return
+7 -3
View File
@@ -1,6 +1,7 @@
/mob/proc/HasDisease(datum/disease/D)
for(var/datum/disease/DD in viruses)
for(var/thing in viruses)
var/datum/disease/DD = thing
if(D.IsSame(DD))
return 1
return 0
@@ -39,7 +40,7 @@
var/datum/disease/DD = new D.type(1, D, 0)
viruses += DD
DD.affected_mob = src
DD.holder = src
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
//Copy properties over. This is so edited diseases persist.
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
@@ -147,6 +148,9 @@
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
if(dna && (VIRUSIMMUNE in dna.species.species_traits))
if(dna && (VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
return 0
for(var/thing in D.required_organs)
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
return 0
return ..()
+15 -58
View File
@@ -46,21 +46,23 @@
var/stage_prob = 4
//Other
var/longevity = 150 //Time in ticks disease stays in objects, Syringes and such are infinite.
var/list/viable_mobtypes = list() //typepaths of viable mobs
var/mob/living/carbon/affected_mob = null
var/atom/movable/holder = null
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
var/infectivity = 65
var/cure_chance = 8
var/carrier = 0 //If our host is only a carrier
var/carrier = FALSE //If our host is only a carrier
var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses
var/permeability_mod = 1
var/severity = NONTHREAT
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
/datum/disease/Destroy()
affected_mob = null
SSdisease.active_diseases.Remove(src)
return ..()
/datum/disease/proc/stage_act()
var/cure = has_cure()
@@ -93,13 +95,16 @@
if(!. || (needs_all_cures && . < cures.len))
return 0
/datum/disease/proc/spread(atom/source, force_spread = 0)
/datum/disease/proc/spread(force_spread = 0)
if(!affected_mob)
return
if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread)
return
if(affected_mob)
if( affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)) )
return
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
return
var/spread_range = 1
@@ -109,15 +114,9 @@
if(spread_flags & AIRBORNE)
spread_range++
if(!source)
if(affected_mob)
source = affected_mob
else
return
var/turf/T = source.loc
var/turf/T = affected_mob.loc
if(istype(T))
for(var/mob/living/carbon/C in oview(spread_range, source))
for(var/mob/living/carbon/C in oview(spread_range, affected_mob))
var/turf/V = get_turf(C)
if(V)
while(TRUE)
@@ -129,29 +128,6 @@
break
V = Temp
/datum/disease/process()
if(!holder)
SSdisease.processing -= src
return
if(prob(infectivity))
spread(holder)
if(affected_mob)
for(var/datum/disease/D in affected_mob.viruses)
if(D != src)
if(IsSame(D))
qdel(D)
if(holder == affected_mob)
if(affected_mob.stat != DEAD)
stage_act()
if(!affected_mob)
if(prob(70))
if(--longevity<=0)
cure()
/datum/disease/proc/cure()
if(affected_mob)
@@ -161,20 +137,6 @@
remove_virus()
qdel(src)
/datum/disease/New()
if(required_organs && required_organs.len)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
for(var/obj/item/organ/O in required_organs)
if(!locate(O) in H.bodyparts)
if(!locate(O) in H.internal_organs)
cure()
return
SSdisease.processing += src
/datum/disease/proc/IsSame(datum/disease/D)
if(istype(src, D.type))
return 1
@@ -191,11 +153,6 @@
return type
/datum/disease/Destroy()
SSdisease.processing.Remove(src)
return ..()
/datum/disease/proc/IsSpreadByTouch()
if(spread_flags & CONTACT_FEET || spread_flags & CONTACT_HANDS || spread_flags & CONTACT_GENERAL)
return 1
+30 -21
View File
@@ -7,7 +7,7 @@
*/
#define SYMPTOM_LIMIT 8
#define SYMPTOM_LIMIT 6
@@ -18,7 +18,6 @@
*/
/datum/disease/advance
name = "Unknown" // We will always let our Virologist name our disease.
desc = "An engineered disease which can contain a multitude of symptoms."
form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
@@ -58,7 +57,10 @@
symptoms = GenerateSymptoms(0, 2)
else
for(var/datum/symptom/S in D.symptoms)
symptoms += new S.type
var/datum/symptom/new_symp = new S.type
new_symp.name = S.name
new_symp.neutered = S.neutered
symptoms += new_symp
Refresh()
..(process, D)
@@ -91,7 +93,7 @@
if(!(istype(D, /datum/disease/advance)))
return 0
if(src.GetDiseaseID() != D.GetDiseaseID())
if(GetDiseaseID() != D.GetDiseaseID())
return 0
return 1
@@ -116,10 +118,10 @@
// Mix the symptoms of two diseases (the src and the argument)
/datum/disease/advance/proc/Mix(datum/disease/advance/D)
if(!(src.IsSame(D)))
if(!(IsSame(D)))
var/list/possible_symptoms = shuffle(D.symptoms)
for(var/datum/symptom/S in possible_symptoms)
AddSymptom(new S.type)
AddSymptom(S.Copy())
/datum/disease/advance/proc/HasSymptom(datum/symptom/S)
for(var/datum/symptom/symp in symptoms)
@@ -155,8 +157,7 @@
return generated
/datum/disease/advance/proc/Refresh(new_name = 0)
//to_chat(world, "[src.name] \ref[src] - REFRESH!")
/datum/disease/advance/proc/Refresh(new_name = FALSE)
GenerateProperties()
AssignProperties()
id = null
@@ -192,10 +193,8 @@
if(properties && properties.len)
switch(properties["stealth"])
if(2,3)
if(2 to INFINITY)
visibility_flags = HIDDEN_SCANNER
if(4 to INFINITY)
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
// The more symptoms we have, the less transmittable it is but some symptoms can make up for it.
SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), BLOOD, AIRBORNE))
@@ -263,7 +262,7 @@
var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
if(s)
AddSymptom(s)
Refresh(1)
Refresh(TRUE)
return
// Randomly remove a symptom.
@@ -272,7 +271,16 @@
var/s = safepick(symptoms)
if(s)
RemoveSymptom(s)
Refresh(1)
Refresh(TRUE)
return
// Randomly neuter a symptom.
/datum/disease/advance/proc/Neuter()
if(symptoms.len)
var/s = safepick(symptoms)
if(s)
NeuterSymptom(s)
Refresh(TRUE)
return
// Name the disease.
@@ -286,6 +294,8 @@
var/list/L = list()
for(var/datum/symptom/S in symptoms)
L += S.id
if(S.neutered)
L += "N"
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
var/result = jointext(L, ":")
id = result
@@ -311,6 +321,12 @@
symptoms -= S
return
// Neuter a symptom, so it will only affect stats
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
if(!S.neutered)
S.neutered = TRUE
S.name += " (neutered)"
/*
Static Procs
@@ -395,7 +411,7 @@
D.AssignName(new_name)
D.Refresh()
for(var/datum/disease/advance/AD in SSdisease.processing)
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
@@ -410,13 +426,6 @@
name_symptoms += S.name
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
/*
/mob/verb/test()
for(var/datum/disease/D in SSdisease.processing)
to_chat(src, "<a href='?_src_=vars;Vars=\ref[D]'>[D.name] - [D.holder]</a>")
*/
/datum/disease/advance/proc/totalStageSpeed()
return properties["stage_rate"]
+9 -9
View File
@@ -1,6 +1,6 @@
// Cold
/datum/disease/advance/cold/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/cold/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
@@ -9,7 +9,7 @@
// Flu
/datum/disease/advance/flu/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/flu/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
@@ -18,7 +18,7 @@
// Voice Changing
/datum/disease/advance/voice_change/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/voice_change/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
@@ -27,7 +27,7 @@
// Toxin Filter
/datum/disease/advance/heal/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/heal/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
@@ -36,7 +36,7 @@
// Hullucigen
/datum/disease/advance/hullucigen/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/hullucigen/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Reality Impairment"
symptoms = list(new/datum/symptom/hallucigen)
@@ -44,7 +44,7 @@
// Sensory Restoration
/datum/disease/advance/sensory_restoration/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/sensory_restoration/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Reality Enhancer"
symptoms = list(new/datum/symptom/sensory_restoration)
@@ -52,8 +52,8 @@
// Sensory Destruction
/datum/disease/advance/sensory_destruction/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
/datum/disease/advance/narcolepsy/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Reality Destruction"
symptoms = list(new/datum/symptom/sensory_destruction)
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..(process, D, copy)
+23 -22
View File
@@ -23,27 +23,28 @@ BONUS
transmittable = -1
level = 4
severity = 1
symptom_delay_min = 18
symptom_delay_max = 36
/datum/symptom/beard/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(1, 2)
to_chat(H, "<span class='warning'>Your chin itches.</span>")
if(H.facial_hair_style == "Shaved")
H.facial_hair_style = "Jensen Beard"
H.update_hair()
if(3, 4)
to_chat(H, "<span class='warning'>You feel tough.</span>")
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard") && !(H.facial_hair_style == "Full Beard"))
H.facial_hair_style = "Full Beard"
H.update_hair()
else
to_chat(H, "<span class='warning'>You feel manly!</span>")
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard"))
H.facial_hair_style = pick("Dwarf Beard", "Very Long Beard")
H.update_hair()
return
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(1, 2)
to_chat(H, "<span class='warning'>Your chin itches.</span>")
if(H.facial_hair_style == "Shaved")
H.facial_hair_style = "Jensen Beard"
H.update_hair()
if(3, 4)
to_chat(H, "<span class='warning'>You feel tough.</span>")
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard") && !(H.facial_hair_style == "Full Beard"))
H.facial_hair_style = "Full Beard"
H.update_hair()
else
to_chat(H, "<span class='warning'>You feel manly!</span>")
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard"))
H.facial_hair_style = pick("Dwarf Beard", "Very Long Beard")
H.update_hair()
@@ -24,32 +24,44 @@ Bonus
transmittable = -4
level = 3
severity = 3
base_message_chance = 15
symptom_delay_min = 10
symptom_delay_max = 30
/datum/symptom/choking/Activate(datum/disease/advance/A)
/datum/symptom/choking/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2)
if(A.properties["stage_rate"] >= 8)
symptom_delay_min = 7
symptom_delay_max = 24
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/choking/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
if(3, 4)
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
Choke_stage_3_4(M, A)
M.emote("gasp")
if(3, 4)
if(!suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
else
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
Choke(M, A)
M.emote("gasp")
return
to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
Choke_stage_3_4(M, A)
M.emote("gasp")
else
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
Choke(M, A)
M.emote("gasp")
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(max(16+A.totalStealth(),0))
M.adjustOxyLoss(get_damage)
M.adjustOxyLoss(rand(6,13))
return 1
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(max(16+A.totalStealth()*5,0))
M.adjustOxyLoss(get_damage)
M.adjustOxyLoss(rand(10,18))
return 1
/*
@@ -78,38 +90,50 @@ Bonus
transmittable = -2
level = 7
severity = 3
base_message_chance = 15
symptom_delay_min = 14
symptom_delay_max = 30
var/paralysis = FALSE
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3, 4)
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
Asphyxiate_stage_3_4(M, A)
M.emote("gasp")
else
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
Asphyxiate(M, A)
M.emote("gasp")
if(M.getOxyLoss() >= 120)
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
Asphyxiate_death(M, A)
if(A.properties["stage_rate"] >= 8)
paralysis = TRUE
if(A.properties["transmission"] >= 8)
power = 2
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3, 4)
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
Asphyxiate_stage_3_4(M, A)
M.emote("gasp")
else
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
Asphyxiate(M, A)
M.emote("gasp")
if(M.getOxyLoss() >= 120)
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
Asphyxiate_death(M, A)
return
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
var/get_damage = sqrt(abs(21+A.totalStageSpeed()*0.7))+sqrt(abs(16+A.totalStealth()))
var/get_damage = rand(10,15) * power
M.adjustOxyLoss(get_damage)
return 1
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
var/get_damage = sqrt(abs(21+A.totalStageSpeed()))+sqrt(abs(16+A.totalStealth()*5))
var/get_damage = rand(15,21) * power
M.adjustOxyLoss(get_damage)
M.reagents.add_reagent_list(list("pancuronium" = 2, "sodium_thiopental" = 2))
if(paralysis)
M.reagents.add_reagent_list(list("pancuronium" = 3, "sodium_thiopental" = 3))
return 1
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
var/get_damage = sqrt(abs(21+A.totalStageSpeed()*1.5))+sqrt(abs(16+A.totalStealth()*7))
var/get_damage = rand(25,35) * power
M.adjustOxyLoss(get_damage)
M.adjustBrainLoss(get_damage/2)
return 1
@@ -24,17 +24,33 @@ Bonus
transmittable = 0
level = 4
severity = 2
base_message_chance = 25
symptom_delay_min = 10
symptom_delay_max = 30
var/brain_damage = FALSE
/datum/symptom/confusion/Start(datum/disease/advance/A)
..()
if(A.properties["resistance"] >= 6)
brain_damage = TRUE
if(A.properties["transmittable"] >= 6)
power = 1.5
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/confusion/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
else
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100, M.confused + 8)
else
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100 * power, M.confused + 8)
if(brain_damage && M.getBrainLoss()<=80)
M.adjustBrainLoss(5 * power)
M.updatehealth()
return
+36 -8
View File
@@ -24,17 +24,45 @@ BONUS
transmittable = 2
level = 1
severity = 1
base_message_chance = 15
symptom_delay_min = 2
symptom_delay_max = 15
var/infective = FALSE
/datum/symptom/cough/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.spread_flags &= AIRBORNE) //infect bystanders
infective = TRUE
if(A.properties["resistance"] >= 3) //strong enough to drop items
power = 1.5
if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
power = 2
if(A.properties["stage_rate"] >= 6) //cough more often
symptom_delay_max = 10
/datum/symptom/cough/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
else
M.emote("cough")
else
M.emote("cough")
if(power >= 1.5)
var/obj/item/I = M.get_active_held_item()
if(I && I.w_class == WEIGHT_CLASS_TINY)
M.drop_item()
return
if(power >= 2 && prob(10))
to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
M.Stun(20)
M.emote("cough")
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
if(infective)
A.spread(1)
@@ -24,14 +24,32 @@ Bonus
transmittable = -3
level = 4
severity = 3
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 80
/datum/symptom/deafness/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.properties["resistance"] >= 9) //permanent deafness
power = 2
/datum/symptom/deafness/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3, 4)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>")
if(5)
if(5)
if(power > 2)
var/obj/item/organ/ears/ears = M.getorganslot("ears")
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
M.emote("scream")
else
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
M.minimumDeafTicks(20)
+21 -9
View File
@@ -24,15 +24,27 @@ Bonus
transmittable = -1
level = 4
severity = 2
base_message_chance = 50
symptom_delay_min = 15
symptom_delay_max = 40
/datum/symptom/dizzy/Activate(datum/disease/advance/A)
/datum/symptom/dizzy/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.properties["transmittable"] >= 6) //druggy
power = 2
/datum/symptom/dizzy/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You feel dizzy.", "Your head spins.")]</span>")
else
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
M.Dizzy(5)
return
else
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
M.Dizzy(5)
if(power >= 2)
M.set_drugginess(5)
+25 -9
View File
@@ -24,18 +24,34 @@ Bonus
transmittable = 2
level = 2
severity = 2
base_message_chance = 20
symptom_delay_min = 10
symptom_delay_max = 30
var/unsafe = FALSE //over the heat threshold
/datum/symptom/fever/Activate(datum/disease/advance/A)
/datum/symptom/fever/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You feel like you're burning.")]</span>")
if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT)
Heat(M, A)
if(A.properties["resistance"] >= 5) //dangerous fever
power = 1.5
unsafe = TRUE
if(A.properties["resistance"] >= 10)
power = 2.5
return
/datum/symptom/fever/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
if(!unsafe || A.stage < 4)
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You feel like you're burning.")]</span>")
else
to_chat(M, "<span class='userdanger'>[pick("You feel too hot.", "You feel like your blood is boiling.")]</span>")
if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT || unsafe)
Heat(M, A)
/datum/symptom/fever/proc/Heat(mob/living/M, datum/disease/advance/A)
var/get_heat = (sqrt(max(21,21+A.totalTransmittable()*2)))+(sqrt(max(21,20+A.totalStageSpeed()*3)))
M.bodytemperature = min(M.bodytemperature + (get_heat * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
var/get_heat = 6 * power
if(!unsafe)
M.bodytemperature = min(M.bodytemperature + (get_heat * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
else
M.bodytemperature += (get_heat * A.stage)
return 1
+80 -45
View File
@@ -24,36 +24,53 @@ Bonus
transmittable = -4
level = 6
severity = 5
base_message_chance = 20
symptom_delay_min = 20
symptom_delay_max = 75
var/infective = FALSE
/datum/symptom/fire/Start(datum/disease/advance/A)
..()
if(A.properties["stage_rate"] >= 4)
power = 1.5
if(A.properties["stage_rate"] >= 8)
power = 2
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.properties["transmittable"] >= 8) //burning skin spreads the virus through smoke
infective = TRUE
/datum/symptom/fire/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You hear a crackling noise.", "You smell smoke.")]</span>")
if(4)
Firestacks_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin bursts into flames!</span>")
M.emote("scream")
if(5)
Firestacks_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
return
if(4)
Firestacks_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin bursts into flames!</span>")
M.emote("scream")
if(5)
Firestacks_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrt(20+A.totalStageSpeed()*2))-(sqrt(max(0, 16+A.totalStealth())))
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks/2)
M.adjust_fire_stacks(1 * power)
M.adjustFireLoss(3 * power)
if(infective)
A.spread(2)
return 1
/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrt(max(0, 20+A.totalStageSpeed()*3)))-(sqrt(max(0, 16+A.totalStealth())))
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks)
M.adjust_fire_stacks(3 * power)
M.adjustFireLoss(5 * power)
if(infective)
A.spread(4)
return 1
/*
@@ -83,40 +100,58 @@ Bonus
transmittable = -2
level = 7
severity = 6
base_message_chance = 100
symptom_delay_min = 30
symptom_delay_max = 90
var/chems = FALSE
var/explosion_power = 1
/datum/symptom/alkali/Start(datum/disease/advance/A)
..()
if(A.properties["resistance"] >= 9) //intense but sporadic effect
power = 2
symptom_delay_min = 50
symptom_delay_max = 140
if(A.properties["stage_rate"] >= 8) //serious boom when wet
explosion_power = 2
if(A.properties["transmission"] >= 8) //extra chemicals
chems = TRUE
/datum/symptom/alkali/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your veins boil.", "You feel hot.", "You smell meat cooking.")]</span>")
if(4)
Alkali_fire_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your sweat bursts into flames!</span>")
M.emote("scream")
if(5)
if(4)
Alkali_fire_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your sweat bursts into flames!</span>")
M.emote("scream")
if(5)
Alkali_fire_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
if(M.fire_stacks < 0)
M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
explosion(get_turf(M),0,0,2 * explosion_power)
Alkali_fire_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
if(M.fire_stacks < 0)
M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
explosion(M.loc,0,0,2)
Alkali_fire_stage_5(M, A)
return
/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrt(20+A.totalStageSpeed()*5))
var/get_stacks = 6 * power
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks/2)
M.reagents.add_reagent("clf3", 1)
if(chems)
M.reagents.add_reagent("clf3", 2 * power)
return 1
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrt(20+A.totalStageSpeed()*8))
var/get_stacks = 8 * power
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks)
M.reagents.add_reagent_list(list("napalm" = 3, "clf3" = 3))
if(chems)
M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
return 1
@@ -24,22 +24,40 @@ Bonus
transmittable = -4
level = 6
severity = 5
base_message_chance = 50
symptom_delay_min = 15
symptom_delay_max = 60
var/bleed = FALSE
var/pain = FALSE
/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(2,3)
if(A.properties["resistance"] >= 7) //extra bleeding
bleed = TRUE
if(A.properties["transmittable"] >= 8) //extra stamina damage
pain = TRUE
/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(2,3)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]</span>")
if(4,5)
to_chat(M, "<span class='userdanger'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>")
Flesheat(M, A)
return
if(4,5)
to_chat(M, "<span class='userdanger'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>")
Flesheat(M, A)
/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
var/get_damage = ((sqrt(16-A.totalStealth()))*5)
var/get_damage = rand(15,25) * power
M.adjustBruteLoss(get_damage)
if(pain)
M.adjustStaminaLoss(get_damage)
if(bleed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate += 5 * power
return 1
/*
@@ -68,21 +86,37 @@ Bonus
transmittable = -2
level = 7
severity = 6
base_message_chance = 50
symptom_delay_min = 3
symptom_delay_max = 6
var/chems = FALSE
var/zombie = FALSE
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
/datum/symptom/flesh_death/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(2,3)
if(A.properties["stealth"] >= 5)
suppress_warning = TRUE
if(A.properties["stage_rate"] >= 7) //bleeding and hunger
chems = TRUE
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(2,3)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You feel your body break apart.", "Your skin rubs off like dust.")]</span>")
if(4,5)
to_chat(M, "<span class='userdanger'>[pick("You feel your muscles weakening.", "Your skin begins detaching itself.", "You feel sandy.")]</span>")
Flesh_death(M, A)
return
if(4,5)
if(prob(base_message_chance / 2)) //reduce spam
to_chat(M, "<span class='userdanger'>[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]</span>")
Flesh_death(M, A)
/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
var/get_damage = ((sqrt(16-A.totalStealth()))*6)
var/get_damage = rand(6,10)
M.adjustBruteLoss(get_damage)
M.reagents.add_reagent_list(list("heparin" = 5, "lipolicide" = 5))
if(chems)
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
if(zombie)
M.reagents.add_reagent("romerol", 1)
return 1
@@ -26,22 +26,34 @@ Bonus
severity = 3
var/list/possible_mutations
var/archived_dna = null
base_message_chance = 50
symptom_delay_min = 60
symptom_delay_max = 120
var/no_reset = FALSE
/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB * 3)) // 15% chance
var/mob/living/carbon/C = A.affected_mob
if(!C.has_dna())
return
switch(A.stage)
if(4, 5)
to_chat(C, "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>")
C.dna.remove_mutation_group(possible_mutations)
if(!..())
return
var/mob/living/carbon/C = A.affected_mob
if(!C.has_dna())
return
switch(A.stage)
if(4, 5)
to_chat(C, "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>")
C.dna.remove_mutation_group(possible_mutations)
for(var/i in 1 to power)
C.randmut(possible_mutations)
return
// Archive their DNA before they were infected.
/datum/symptom/genetic_mutation/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 5) //don't restore dna after curing
no_reset = TRUE
if(A.properties["stage_rate"] >= 10) //mutate more often
symptom_delay_min = 20
symptom_delay_max = 60
if(A.properties["resistance"] >= 8) //mutate twice
power = 2
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
var/mob/living/carbon/M = A.affected_mob
if(M)
@@ -51,9 +63,10 @@ Bonus
// Give them back their old DNA when cured.
/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
var/mob/living/carbon/M = A.affected_mob
if(M && archived_dna)
if(!M.has_dna())
return
M.dna.struc_enzymes = archived_dna
M.domutcheck()
if(!no_reset)
var/mob/living/carbon/M = A.affected_mob
if(M && archived_dna)
if(!M.has_dna())
return
M.dna.struc_enzymes = archived_dna
M.domutcheck()
@@ -24,18 +24,39 @@ Bonus
transmittable = -1
level = 5
severity = 3
base_message_chance = 25
symptom_delay_min = 25
symptom_delay_max = 90
var/fake_healthy = FALSE
/datum/symptom/hallucigen/Activate(datum/disease/advance/A)
/datum/symptom/hallucigen/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2)
to_chat(M, "<span class='warning'>[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whispher with no source.", "Your head aches.")]</span>")
if(3, 4)
to_chat(M, "<span class='danger'>[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]</span>")
else
to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
M.hallucination += 25
if(A.properties["stealth"] >= 4) //fake good symptom messages
fake_healthy = TRUE
base_message_chance = 50
if(A.properties["stage_rate"] >= 7) //stronger hallucinations
power = 2
return
/datum/symptom/hallucigen/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
var/list/healthy_messages = list("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.",\
"Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")
switch(A.stage)
if(1, 2)
if(prob(base_message_chance))
if(!fake_healthy)
to_chat(M, "<span class='notice'>[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whispher with no source.", "Your head aches.")]</span>")
else
to_chat(M, "<span class='notice'>[pick(healthy_messages)]</span>")
if(3, 4)
if(prob(base_message_chance))
if(!fake_healthy)
to_chat(M, "<span class='danger'>[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]</span>")
else
to_chat(M, "<span class='notice'>[pick(healthy_messages)]</span>")
else
if(prob(base_message_chance))
to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
M.hallucination += (15 * power)
@@ -25,10 +25,31 @@ BONUS
transmittable = 0
level = 1
severity = 1
base_message_chance = 100
symptom_delay_min = 15
symptom_delay_max = 30
/datum/symptom/headache/Activate(datum/disease/advance/A)
/datum/symptom/headache/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your head starts pounding.")]</span>")
return
if(A.properties["stealth"] >= 4)
base_message_chance = 50
if(A.properties["stage_rate"] >= 6) //severe pain
power = 2
if(A.properties["stage_rate"] >= 9) //cluster headaches
symptom_delay_min = 30
symptom_delay_max = 60
power = 3
/datum/symptom/headache/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(power < 2)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>")
if(power >= 2)
to_chat(M, "<span class='warning'>[pick("Your head hurts a lot.", "Your head pounds incessantly.")]</span>")
M.adjustStaminaLoss(25)
if(power >= 3)
to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
M.Stun(35)
+56 -29
View File
@@ -1,7 +1,41 @@
/datum/symptom/heal
name = "Basic Healing (does nothing)" //warning for adminspawn viruses
stealth = 1
resistance = -4
stage_speed = -4
transmittable = -4
level = 0 //not obtainable
base_message_chance = 20 //here used for the overlays
symptom_delay_min = 1
symptom_delay_max = 1
var/hide_healing = FALSE
/datum/symptom/heal/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 4) //invisible healing
hide_healing = TRUE
if(A.properties["stage_rate"] >= 6) //stronger healing
power = 2
if(A.properties["stage_rate"] >= 11) //even stronger healing
power = 3
/datum/symptom/heal/Activate(datum/disease/advance/A)
if(!..())
return
//100% chance to activate for slow but consistent healing
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
Heal(M, A)
return
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
return 1
/*
//////////////////////////////////////
Healing
Toxin Filter
Little bit hidden.
Lowers resistance tremendously.
@@ -15,8 +49,7 @@ Bonus
//////////////////////////////////////
*/
/datum/symptom/heal
/datum/symptom/heal/toxin
name = "Toxic Filter"
stealth = 1
resistance = -4
@@ -24,18 +57,9 @@ Bonus
transmittable = -4
level = 6
/datum/symptom/heal/Activate(datum/disease/advance/A)
..()
//100% chance to activate for slow but consistent healing
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
Heal(M, A)
return
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 0.5
if(M.toxloss > 0 && prob(20))
/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 1 * power
if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#66FF99")
M.adjustToxLoss(-heal_amt)
return 1
@@ -55,7 +79,7 @@ Bonus
//////////////////////////////////////
*/
/datum/symptom/heal/plus
/datum/symptom/heal/toxin/plus
name = "Apoptoxin filter"
stealth = 0
@@ -64,9 +88,9 @@ Bonus
transmittable = -2
level = 8
/datum/symptom/heal/plus/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 1
if(M.toxloss > 0 && prob(20))
/datum/symptom/heal/toxin/plus/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 2 * power
if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#00FF00")
M.adjustToxLoss(-heal_amt)
return 1
@@ -98,7 +122,7 @@ Bonus
level = 6
/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 1
var/heal_amt = 2 * power
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
@@ -109,7 +133,7 @@ Bonus
if(L.heal_damage(heal_amt/parts.len, 0))
M.update_damage_overlays()
if(prob(20))
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#FF3333")
return 1
@@ -141,14 +165,15 @@ Bonus
level = 8
/datum/symptom/heal/brute/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 2
var/heal_amt = 4 * power
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
if(M.getCloneLoss() > 0)
M.adjustCloneLoss(-1)
M.take_bodypart_damage(0, 1) //Deals BURN damage, which is not cured by this symptom
new /obj/effect/temp_visual/heal(get_turf(M), "#33FFCC")
if(!hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#33FFCC")
if(!parts.len)
return
@@ -157,7 +182,7 @@ Bonus
if(L.heal_damage(heal_amt/parts.len, 0))
M.update_damage_overlays()
if(prob(20))
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#CC1100")
return 1
@@ -189,7 +214,7 @@ Bonus
level = 6
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 1
var/heal_amt = 2 * power
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
@@ -200,7 +225,7 @@ Bonus
if(L.heal_damage(0, heal_amt/parts.len))
M.update_damage_overlays()
if(prob(20))
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#FF9933")
return 1
@@ -231,7 +256,7 @@ Bonus
level = 8
/datum/symptom/heal/burn/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 2
var/heal_amt = 4 * power
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
@@ -247,7 +272,7 @@ Bonus
if(L.heal_damage(0, heal_amt/parts.len))
M.update_damage_overlays()
if(prob(20))
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#CC6600")
return 1
@@ -277,9 +302,11 @@ Bonus
stage_speed = 0
transmittable = -3
level = 5
symptom_delay_min = 3
symptom_delay_max = 8
/datum/symptom/heal/dna/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/amt_healed = 1
var/amt_healed = 2 * power
M.adjustBrainLoss(-amt_healed)
//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) - GLOB.mutations_list[RACEMUT]
@@ -25,10 +25,23 @@ BONUS
transmittable = 1
level = 1
severity = 1
symptom_delay_min = 5
symptom_delay_max = 25
var/scratch = FALSE
/datum/symptom/itching/Activate(datum/disease/advance/A)
/datum/symptom/itching/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
to_chat(M, "<span class='warning'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
return
if(A.properties["transmittable"] >= 6) //itch more often
symptom_delay_min = 1
symptom_delay_max = 4
if(A.properties["stage_rate"] >= 7) //scratch
scratch = TRUE
/datum/symptom/itching/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
var/can_scratch = scratch && !M.incapacitated()
to_chat(M, "<span class='warning'>Your [pick("back", "arm", "leg", "elbow", "head")] itches. [can_scratch ? " You scratch it." : ""]</span>")
if(can_scratch)
M.adjustBruteLoss(0.5)
@@ -0,0 +1,89 @@
/*
//////////////////////////////////////
Narcolepsy
Noticeable.
Lowers resistance
Decreases stage speed tremendously.
Decreases transmittablity tremendously.
Bonus
Causes drowsiness and sleep.
//////////////////////////////////////
*/
/datum/symptom/narcolepsy
name = "Narcolepsy"
stealth = -1
resistance = -2
stage_speed = -3
transmittable = -4
level = 6
symptom_delay_min = 15
symptom_delay_max = 80
severity = 5
var/sleep_level = 0
var/sleepy_ticks = 0
var/stamina = FALSE
/datum/symptom/narcolepsy/Start(datum/disease/advance/A)
..()
if(A.properties["transmittable"] >= 7) //stamina damage
stamina = TRUE
if(A.properties["resistance"] >= 10) //act more often
symptom_delay_min = 10
symptom_delay_max = 60
/datum/symptom/narcolepsy/Activate(var/datum/disease/advance/A)
var/mob/living/M = A.affected_mob
//this ticks even when on cooldown
switch(sleep_level) //Works sorta like morphine
if(10 to 19)
M.drowsyness += 1
if(20 to INFINITY)
M.Sleeping(30, 0)
sleep_level = 0
sleepy_ticks = 0
if(sleepy_ticks && A.stage>=5)
sleep_level++
sleepy_ticks--
else
sleep_level = 0
if(!..())
return
switch(A.stage)
if(1)
if(prob(10))
to_chat(M, "<span class='warning'>You feel tired.</span>")
if(2)
if(prob(10))
to_chat(M, "<span class='warning'>You feel very tired.</span>")
sleepy_ticks += rand(10,14)
if(stamina)
M.adjustStaminaLoss(10)
if(3)
if(prob(15))
to_chat(M, "<span class='warning'>You try to focus on staying awake.</span>")
sleepy_ticks += rand(10,14)
if(stamina)
M.adjustStaminaLoss(15)
if(4)
if(prob(20))
to_chat(M, "<span class='warning'>You nod off for a moment.</span>")
sleepy_ticks += rand(10,14)
if(stamina)
M.adjustStaminaLoss(20)
if(5)
if(prob(25))
to_chat(M, "<span class='warning'>[pick("So tired...","You feel very sleepy.","You have a hard time keeping your eyes open.","You try to stay awake.")]</span>")
M.drowsyness = max(M.drowsyness, 2)
sleepy_ticks += rand(10,14)
if(stamina)
M.adjustStaminaLoss(30)
@@ -23,16 +23,27 @@ Bonus
stage_speed = -3
transmittable = -4
level = 6
base_message_chance = 5
symptom_delay_min = 1
symptom_delay_max = 1
var/regenerate_blood = FALSE
/datum/symptom/oxygen/Activate(datum/disease/advance/A)
/datum/symptom/oxygen/Start(datum/disease/advance/A)
..()
var/mob/living/M = A.affected_mob
if(A.properties["resistance"] >= 8) //blood regeneration
regenerate_blood = TRUE
/datum/symptom/oxygen/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(4, 5)
M.adjustOxyLoss(-3, 0)
if(M.losebreath >= 4)
M.losebreath -= 2
M.adjustOxyLoss(-7, 0)
M.losebreath = max(0, M.losebreath - 4)
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
M.blood_volume += 1
else
if(prob(SYMPTOM_ACTIVATION_PROB * 3))
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
return
@@ -23,106 +23,43 @@ Bonus
transmittable = -3
level = 5
severity = 0
symptom_delay_min = 5
symptom_delay_max = 10
var/purge_alcohol = FALSE
var/brain_heal = FALSE
/datum/symptom/sensory_restoration/Start(datum/disease/advance/A)
..()
if(A.properties["resistance"] >= 6) //heal brain damage
brain_heal = TRUE
if(A.properties["transmittable"] >= 8) //purge alcohol
purge_alcohol = TRUE
/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
..()
if(!..())
return
var/mob/living/M = A.affected_mob
if(A.stage >= 2)
M.restoreEars()
if(A.stage >= 3)
M.dizziness = 0
M.drowsyness = 0
M.slurring = 0
M.confused = 0
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.drunkenness = max(H.drunkenness - 10, 0)
M.dizziness = max(0, M.dizziness - 2)
M.drowsyness = max(0, M.drowsyness - 2)
M.slurring = max(0, M.slurring - 2)
M.confused = max(0, M.confused - 2)
if(purge_alcohol)
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.drunkenness = max(H.drunkenness - 5, 0)
if(A.stage >= 4)
M.drowsyness = max(M.drowsyness-5, 0)
M.drowsyness = max(0, M.drowsyness - 2)
if(M.reagents.has_reagent("mindbreaker"))
M.reagents.remove_reagent("mindbreaker", 5)
if(M.reagents.has_reagent("histamine"))
M.reagents.remove_reagent("histamine", 5)
M.hallucination = max(0, M.hallucination - 10)
if(A.stage >= 5)
if(brain_heal && A.stage >= 5)
M.adjustBrainLoss(-3)
/*
//////////////////////////////////////
Sensory-Destruction
noticable.
Lowers resistance
Decreases stage speed tremendously.
Decreases transmittablity tremendously.
the drugs hit them so hard they have to focus on not dying
Bonus
The body generates Sensory destructive chemicals.
You cannot taste anything anymore.
ethanol for extremely drunk victim
mindbreaker to break the mind
impedrezene to ruin the brain
//////////////////////////////////////
*/
/datum/symptom/sensory_destruction
name = "Sensory destruction"
stealth = -1
resistance = -2
stage_speed = -3
transmittable = -4
level = 6
severity = 5
var/sleepy = 0
var/sleepy_ticks = 0
/datum/symptom/sensory_destruction/Activate(var/datum/disease/advance/A)
..()
var/mob/living/M = A.affected_mob
if(prob(SYMPTOM_ACTIVATION_PROB))
switch(A.stage)
if(1)
to_chat(M, "<span class='warning'>You can't feel anything.</span>")
if(2)
to_chat(M, "<span class='warning'>You feel absolutely hammered.</span>")
if(prob(10))
sleepy_ticks += rand(10,14)
if(3)
M.reagents.add_reagent("ethanol",rand(5,7))
to_chat(M, "<span class='warning'>You try to focus on not dying.</span>")
if(prob(15))
sleepy_ticks += rand(10,14)
if(4)
M.reagents.add_reagent("ethanol",rand(6,10))
to_chat(M, "<span class='warning'>u can count 2 potato!</span>")
if(prob(20))
sleepy_ticks += rand(10,14)
if(5)
M.reagents.add_reagent("ethanol",rand(7,13))
if(prob(25))
sleepy_ticks += rand(10,14)
if(sleepy_ticks)
if(A.stage>=4)
M.hallucination = min(M.hallucination + 10, 50)
if(A.stage>=5)
if(prob(80))
M.adjustBrainLoss(1)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
sleepy++
sleepy_ticks--
else
sleepy = 0
switch(sleepy) //Works like morphine
if(11)
to_chat(M, "<span class='warning'>You start to feel tired...</span>")
if(12 to 24)
M.drowsyness += 1
if(24 to INFINITY)
M.Sleeping(40)
@@ -2,8 +2,8 @@
//////////////////////////////////////
Alopecia
Noticable.
Decreases resistance slightly.
Not Noticeable.
Increases resistance slightly.
Reduces stage speed slightly.
Transmittable.
Intense Level.
@@ -17,29 +17,34 @@ BONUS
/datum/symptom/shedding
name = "Alopecia"
stealth = -1
resistance = -1
stealth = 0
resistance = 1
stage_speed = -1
transmittable = 2
transmittable = 3
level = 4
severity = 1
base_message_chance = 50
symptom_delay_min = 45
symptom_delay_max = 90
/datum/symptom/shedding/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
if(!..())
return
var/mob/living/M = A.affected_mob
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(3, 4)
if(!(H.hair_style == "Bald") && !(H.hair_style == "Balding Hair"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, FALSE), 50)
if(5)
if(!(H.facial_hair_style == "Shaved") || !(H.hair_style == "Bald"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, TRUE), 50)
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(3, 4)
if(!(H.hair_style == "Bald") && !(H.hair_style == "Balding Hair"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, FALSE), 50)
if(5)
if(!(H.facial_hair_style == "Shaved") || !(H.hair_style == "Bald"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, TRUE), 50)
/datum/symptom/shedding/proc/Shed(mob/living/carbon/human/H, fullbald)
if(fullbald)
@@ -24,17 +24,33 @@ Bonus
transmittable = 2
level = 2
severity = 2
symptom_delay_min = 10
symptom_delay_max = 30
var/unsafe = FALSE //over the cold threshold
/datum/symptom/shivering/Activate(datum/disease/advance/A)
/datum/symptom/fever/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
to_chat(M, "<span class='warning'>[pick("You feel cold.", "You start shivering.")]</span>")
if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
Chill(M, A)
return
if(A.properties["stage_speed"] >= 5) //dangerous cold
power = 1.5
unsafe = TRUE
if(A.properties["stage_speed"] >= 10)
power = 2.5
/datum/symptom/shivering/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
if(!unsafe || A.stage < 4)
to_chat(M, "<span class='warning'>[pick("You feel cold.", "You shiver.")]</span>")
else
to_chat(M, "<span class='userdanger'>[pick("You feel your blood run cold.", "You feel ice in your veins.", "You feel like you can't heat up.", "You shiver violently." )]</span>")
if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT || unsafe)
Chill(M, A)
/datum/symptom/shivering/proc/Chill(mob/living/M, datum/disease/advance/A)
var/get_cold = (sqrt(16+A.totalStealth()*2))+(sqrt(21+A.totalResistance()*2))
M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
var/get_cold = 6 * power
if(!unsafe)
M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
else
M.bodytemperature -= (get_cold * A.stage)
return 1
+30 -30
View File
@@ -23,23 +23,23 @@ BONUS
transmittable = -2
level = 5
severity = 1
symptom_delay_min = 25
symptom_delay_max = 75
/datum/symptom/vitiligo/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "albino")
return
switch(A.stage)
if(5)
H.skin_tone = "albino"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit pale...</span>", "<span class='notice'>Your skin suddenly appears lighter...</span>")
return
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "albino")
return
switch(A.stage)
if(5)
H.skin_tone = "albino"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit pale...</span>", "<span class='notice'>Your skin suddenly appears lighter...</span>")
/*
@@ -67,20 +67,20 @@ BONUS
transmittable = -2
level = 5
severity = 1
symptom_delay_min = 7
symptom_delay_max = 14
/datum/symptom/revitiligo/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "african2")
return
switch(A.stage)
if(5)
H.skin_tone = "african2"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit dark...</span>", "<span class='notice'>Your skin suddenly appears darker...</span>")
return
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.skin_tone == "african2")
return
switch(A.stage)
if(5)
H.skin_tone = "african2"
H.update_body(0)
else
H.visible_message("<span class='warning'>[H] looks a bit dark...</span>", "<span class='notice'>Your skin suddenly appears darker...</span>")
+48 -39
View File
@@ -1,39 +1,48 @@
/*
//////////////////////////////////////
Sneezing
Very Noticable.
Increases resistance.
Doesn't increase stage speed.
Very transmittable.
Low Level.
Bonus
Forces a spread type of AIRBORNE
with extra range!
//////////////////////////////////////
*/
/datum/symptom/sneeze
name = "Sneezing"
stealth = -2
resistance = 3
stage_speed = 0
transmittable = 4
level = 1
severity = 1
/datum/symptom/sneeze/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3)
M.emote("sniff")
else
M.emote("sneeze")
A.spread(A.holder, 5)
return
/*
//////////////////////////////////////
Sneezing
Very Noticable.
Increases resistance.
Doesn't increase stage speed.
Very transmittable.
Low Level.
Bonus
Forces a spread type of AIRBORNE
with extra range!
//////////////////////////////////////
*/
/datum/symptom/sneeze
name = "Sneezing"
stealth = -2
resistance = 3
stage_speed = 0
transmittable = 4
level = 1
severity = 1
symptom_delay_min = 5
symptom_delay_max = 35
/datum/symptom/sneeze/Start(datum/disease/advance/A)
..()
if(A.properties["transmittable"] >= 9) //longer spread range
power = 2
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/sneeze/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3)
if(!suppress_warning)
M.emote("sniff")
else
M.emote("sneeze")
A.spread(5)
return
@@ -13,18 +13,30 @@
var/severity = 0
// The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
var/id = ""
var/static/SYMPTOM_ACTIVATION_PROB = 5
//Base chance of sending warning messages, so it can be modified
var/base_message_chance = 10
//If the early warnings are suppressed or not
var/suppress_warning = FALSE
//Ticks between each activation
var/next_activation = 0
var/symptom_delay_min = 1
var/symptom_delay_max = 1
//Can be used to multiply virus effects
var/power = 1
//A neutered symptom has no effect, and only affects statistics.
var/neutered = FALSE
/datum/symptom/New()
var/list/S = SSdisease.list_symptoms
for(var/i = 1; i <= S.len; i++)
if(src.type == S[i])
if(type == S[i])
id = "[i]"
return
CRASH("We couldn't assign an ID!")
// Called when processing of the advance disease, which holds this symptom, starts.
/datum/symptom/proc/Start(datum/disease/advance/A)
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
return
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
@@ -32,5 +44,17 @@
return
/datum/symptom/proc/Activate(datum/disease/advance/A)
return
if(neutered)
return FALSE
if(world.time < next_activation)
return FALSE
else
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
return TRUE
/datum/symptom/proc/Copy()
var/datum/symptom/new_symp = new type
new_symp.name = name
new_symp.id = id
new_symp.neutered = neutered
return new_symp
+22 -32
View File
@@ -21,16 +21,6 @@ BONUS
transmittable = 0
level = 3
/datum/symptom/viraladaptation/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1)
to_chat(M, "<span class='notice'>You feel off, but no different from before.</span>")
if(5)
to_chat(M, "<span class='notice'>You feel better, but nothing interesting happens.</span>")
/*
//////////////////////////////////////
Viral evolution
@@ -54,29 +44,19 @@ BONUS
transmittable = 3
level = 3
/datum/symptom/viraladaptation/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1)
to_chat(M, "<span class='notice'>You feel better, but no different from before.</span>")
if(5)
to_chat(M, "<span class='notice'>You feel off, but nothing interesting happens.</span>")
/*
//////////////////////////////////////
Viral aggressive metabolism (ex-Longevity)
Viral aggressive metabolism
No stealth.
Reduced stealth.
Small resistance boost.
Reduced stage speed.
Large transmittablity boost.
High Level.
Increased stage speed.
Small transmittablity boost.
Medium Level.
Bonus
The virus starts at stage 5 and decrease over time until it self cures.
The virus starts at stage 5, but after a certain time will start curing itself.
Stages still increase naturally with stage speed.
//////////////////////////////////////
@@ -85,23 +65,33 @@ Bonus
/datum/symptom/viralreverse
name = "Viral aggressive metabolism"
stealth = 0
stealth = -2
resistance = 1
stage_speed = -2
transmittable = 3
stage_speed = 3
transmittable = 1
level = 3
symptom_delay_min = 1
symptom_delay_max = 1
var/time_to_cure
/datum/symptom/viralreverse/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
if(!..())
return
if(time_to_cure > 0)
time_to_cure--
else
var/mob/living/M = A.affected_mob
Heal(M, A)
return
/datum/symptom/viralreverse/proc/Heal(mob/living/M, datum/disease/advance/A)
A.stage -= 1
if(A.stage < 2)
to_chat(M, "<span class='notice'>You suddenly feel healthy.</span>")
A.cure()
/datum/symptom/viralreverse/Start(datum/disease/advance/A)
..()
A.stage = 5
if(A.properties["stealth"] >= 4) //more time before it's cured
power = 2
time_to_cure = max(A.properties["resistance"], A.properties["stage_rate"]) * 10 * power
+34 -12
View File
@@ -24,30 +24,48 @@ Bonus
transmittable = -3
level = 5
severity = 4
base_message_chance = 50
symptom_delay_min = 25
symptom_delay_max = 80
var/remove_eyes = FALSE
/datum/symptom/visionloss/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.properties["resistance"] >= 12) //goodbye eyes
remove_eyes = TRUE
/datum/symptom/visionloss/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
if (!eyes)
return
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
if(istype(eyes))
switch(A.stage)
if(1, 2)
to_chat(M, "<span class='warning'>Your eyes itch.</span>")
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>Your eyes itch.</span>")
if(3, 4)
to_chat(M, "<span class='warning'><b>Your eyes burn!</b></span>")
M.blur_eyes(10)
M.adjust_eye_damage(1)
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrificly!</span>")
M.blur_eyes(20)
M.adjust_eye_damage(5)
if(eyes.eye_damage >= 10)
M.become_nearsighted()
if(prob(eyes.eye_damage - 10 + 1))
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
if(M.become_blind())
to_chat(M, "<span class='userdanger'>You go blind!</span>")
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
eyes.Remove(M)
eyes.forceMove(get_turf(M))
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
/*
@@ -75,11 +93,15 @@ Bonus
stage_speed = -2
transmittable = -4
level = 4
base_message_chance = 7
symptom_delay_min = 1
symptom_delay_max = 1
/datum/symptom/visionaid/Activate(datum/disease/advance/A)
..()
if(!..())
return
var/mob/living/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
if (!eyes)
return
switch(A.stage)
@@ -102,6 +124,6 @@ Bonus
else if(eyes.eye_damage > 0)
M.adjust_eye_damage(-1)
else
if(prob(SYMPTOM_ACTIVATION_PROB * 3))
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")]</span>")
return
@@ -3,10 +3,10 @@
Voice Change
Very Very noticable.
Lowers resistance considerably.
Noticeable.
Lowers resistance.
Decreases stage speed.
Reduced transmittable.
Increased transmittable.
Fatal Level.
Bonus
@@ -18,31 +18,59 @@ Bonus
/datum/symptom/voice_change
name = "Voice Change"
stealth = -2
resistance = -3
stage_speed = -3
transmittable = -1
stealth = -1
resistance = -2
stage_speed = -2
transmittable = 2
level = 6
severity = 2
base_message_chance = 100
symptom_delay_min = 60
symptom_delay_max = 120
var/scramble_language = FALSE
var/datum/language/current_language
var/datum/language_holder/original_language
/datum/symptom/voice_change/Activate(datum/disease/advance/A)
/datum/symptom/voice_change/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
if(A.properties["stealth"] >= 3)
suppress_warning = TRUE
if(A.properties["stage_rate"] >= 7) //faster change of voice
base_message_chance = 25
symptom_delay_min = 25
symptom_delay_max = 85
if(A.properties["transmittable"] >= 14) //random language
scramble_language = TRUE
var/mob/living/M = A.affected_mob
var/datum/language_holder/mob_language = M.get_language_holder()
original_language = mob_language.copy()
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
/datum/symptom/voice_change/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your throat hurts.", "You clear your throat.")]</span>")
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.SetSpecialVoice(H.dna.species.random_name(H.gender))
return
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.SetSpecialVoice(H.dna.species.random_name(H.gender))
if(scramble_language)
H.remove_language(current_language)
current_language = pick(subtypesof(/datum/language) - /datum/language/common)
H.grant_language(current_language)
var/datum/language_holder/mob_language = H.get_language_holder()
mob_language.only_speaks_language = current_language
/datum/symptom/voice_change/End(datum/disease/advance/A)
..()
if(ishuman(A.affected_mob))
var/mob/living/carbon/human/H = A.affected_mob
H.UnsetSpecialVoice()
return
if(scramble_language)
var/mob/living/M = A.affected_mob
M.copy_known_languages_from(original_language, TRUE)
current_language = null
QDEL_NULL(original_language)
+24 -72
View File
@@ -28,79 +28,31 @@ Bonus
transmittable = 1
level = 3
severity = 4
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 80
var/vomit_blood = FALSE
var/proj_vomit = 0
/datum/symptom/vomit/Start(datum/disease/advance/A)
..()
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.properties["resistance"] >= 7) //blood vomit
vomit_blood = TRUE
if(A.properties["transmittable"] >= 7) //projectile vomit
proj_vomit = 5
/datum/symptom/vomit/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB / 2))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You feel nauseous.", "You feel like you're going to throw up!")]</span>")
else
Vomit(M)
else
vomit(M)
return
/datum/symptom/vomit/proc/Vomit(mob/living/carbon/M)
M.vomit(20)
/*
//////////////////////////////////////
Vomiting Blood
Very Very Noticable.
Decreases resistance.
Decreases stage speed.
Little transmittable.
Intense level.
Bonus
Forces the affected mob to vomit blood!
Meaning your disease can spread via
people walking on the blood.
Makes the affected mob lose health.
//////////////////////////////////////
*/
/datum/symptom/vomit/blood
name = "Blood Vomiting"
stealth = -2
resistance = -1
stage_speed = -1
transmittable = 1
level = 4
severity = 5
/datum/symptom/vomit/blood/Vomit(mob/living/carbon/M)
M.vomit(0,TRUE)
/*
//////////////////////////////////////
Projectile Vomiting
Very Very Noticable.
Decreases resistance.
Doesn't increase stage speed.
Little transmittable.
Medium Level.
Bonus
As normal vomiting, except it will spread further,
likely causing more to walk across the vomit.
//////////////////////////////////////
*/
/datum/symptom/vomit/projectile
name = "Projectile Vomiting"
stealth = -2
level = 4
/datum/symptom/vomit/projectile/Vomit(mob/living/carbon/M)
M.vomit(6, distance = 5)
/datum/symptom/vomit/proc/vomit(mob/living/carbon/M)
M.vomit(20, vomit_blood, distance = proj_vomit)
+44 -31
View File
@@ -24,20 +24,26 @@ Bonus
transmittable = -2
level = 4
severity = 1
base_message_chance = 100
symptom_delay_min = 15
symptom_delay_max = 45
/datum/symptom/weight_gain/Activate(datum/disease/advance/A)
/datum/symptom/weight_gain/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
to_chat(M, "<span class='warning'>[pick("You feel blubbery.", "Your stomach hurts.")]</span>")
else
M.overeatduration = min(M.overeatduration + 100, 600)
M.nutrition = min(M.nutrition + 100, NUTRITION_LEVEL_FULL)
return
if(A.properties["stealth"] >= 4) //warn less often
base_message_chance = 25
/datum/symptom/weight_gain/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("You feel blubbery.", "Your stomach hurts.")]</span>")
else
M.overeatduration = min(M.overeatduration + 100, 600)
M.nutrition = min(M.nutrition + 100, NUTRITION_LEVEL_FULL)
/*
//////////////////////////////////////
@@ -66,20 +72,27 @@ Bonus
transmittable = -2
level = 3
severity = 1
base_message_chance = 100
symptom_delay_min = 15
symptom_delay_max = 45
/datum/symptom/weight_loss/Activate(datum/disease/advance/A)
/datum/symptom/weight_loss/Start(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
to_chat(M, "<span class='warning'>[pick("You feel hungry.", "You crave for food.")]</span>")
else
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
if(A.properties["stealth"] >= 4) //warn less often
base_message_chance = 25
return
/datum/symptom/weight_loss/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("You feel hungry.", "You crave for food.")]</span>")
else
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
/*
//////////////////////////////////////
@@ -108,14 +121,14 @@ Bonus
stage_speed = -2
transmittable = -2
level = 4
symptom_delay_min = 5
symptom_delay_max = 5
/datum/symptom/weight_even/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
M.overeatduration = 0
M.nutrition = NUTRITION_LEVEL_WELL_FED + 50
return
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
M.overeatduration = 0
M.nutrition = NUTRITION_LEVEL_WELL_FED + 50
+29 -28
View File
@@ -23,33 +23,34 @@ BONUS
stage_speed = 4
transmittable = -4
level = 5
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 50
/datum/symptom/youth/Activate(datum/disease/advance/A)
..()
if(prob(SYMPTOM_ACTIVATION_PROB * 2))
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(1)
if(H.age > 41)
H.age = 41
to_chat(H, "<span class='notice'>You haven't had this much energy in years!</span>")
if(2)
if(H.age > 36)
H.age = 36
to_chat(H, "<span class='notice'>You're suddenly in a good mood.</span>")
if(3)
if(H.age > 31)
H.age = 31
to_chat(H, "<span class='notice'>You begin to feel more lithe.</span>")
if(4)
if(H.age > 26)
H.age = 26
to_chat(H, "<span class='notice'>You feel reinvigorated.</span>")
if(5)
if(H.age > 21)
H.age = 21
to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
return
if(!..())
return
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
if(1)
if(H.age > 41)
H.age = 41
to_chat(H, "<span class='notice'>You haven't had this much energy in years!</span>")
if(2)
if(H.age > 36)
H.age = 36
to_chat(H, "<span class='notice'>You're suddenly in a good mood.</span>")
if(3)
if(H.age > 31)
H.age = 31
to_chat(H, "<span class='notice'>You begin to feel more lithe.</span>")
if(4)
if(H.age > 26)
H.age = 26
to_chat(H, "<span class='notice'>You feel reinvigorated.</span>")
if(5)
if(H.age > 21)
H.age = 21
to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
+1 -1
View File
@@ -7,7 +7,7 @@
cure_text = "Ethanol"
cures = list("ethanol")
agent = "Excess Lepidopticides"
viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate butterflies."
severity = MEDIUM
+1 -1
View File
@@ -8,11 +8,11 @@
permeability_mod = 1
desc = "If left untreated the subject will become very weak, and may vomit often."
severity = "Dangerous!"
longevity = 1000
disease_flags = CAN_CARRY|CAN_RESIST
spread_flags = NON_CONTAGIOUS
visibility_flags = HIDDEN_PANDEMIC
required_organs = list(/obj/item/organ/appendix)
bypasses_immunity = TRUE // Immunity is based on not having an appendix; this isn't a virus
/datum/disease/appendicitis/stage_act()
..()
+1 -1
View File
@@ -7,7 +7,7 @@
cure_text = "Sugar"
cures = list("sugar")
agent = "Apidae Infection"
viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = DANGEROUS
+1 -1
View File
@@ -9,7 +9,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 15//higher chance to cure, since two reagents are required
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
required_organs = list(/obj/item/bodypart/head)
required_organs = list(/obj/item/organ/brain)
severity = DANGEROUS
/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
+2 -2
View File
@@ -25,8 +25,8 @@
//Absorbs the target DNA.
strain_data["dna"] = new affected_mob.dna.type
affected_mob.dna.copy_dna(strain_data["dna"])
src.carrier = 1
src.stage = 4
carrier = TRUE
stage = 4
return
switch(stage)
+1 -1
View File
@@ -6,7 +6,7 @@
cure_text = "Synaptizine & Sulfur"
cures = list("synaptizine","sulfur")
agent = "Gravitokinetic Bipotential SADS-"
viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated death will occur."
severity = BIOHAZARD

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