diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 666fd767ba..8a978bc44b 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -79,9 +79,12 @@ if(SSticker.current_state == GAME_STATE_PREGAME) var/time_remaining = SSticker.GetTimeLeft() - if(time_remaining >= 0) - time_remaining /= 10 - stat("Time To Start:", (time_remaining >= 0) ? "[round(time_remaining)]s" : "DELAYED") + if(time_remaining > 0) + stat("Time To Start:", "[round(time_remaining/10)]s") + else if(time_remaining == -10) + stat("Time To Start:", "DELAYED") + else + stat("Time To Start:", "SOON") stat("Players:", "[SSticker.totalPlayers]") if(client.holder)