Blood commit.
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@@ -652,15 +652,15 @@
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if(H.stat == DEAD)
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to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
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return
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if(H.blood_volume < BLOOD_VOLUME_SAFE)
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var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
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if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
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if(uses*2 < restore_blood)
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H.blood_volume += uses*2
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to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
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uses = 0
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return ..()
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else
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H.blood_volume = BLOOD_VOLUME_SAFE
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H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
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uses -= round(restore_blood/2)
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to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
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var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
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@@ -695,7 +695,7 @@
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if(H.cultslurring)
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to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
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return
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if(H.blood_volume > BLOOD_VOLUME_SAFE)
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if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
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H.blood_volume -= 100
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uses += 50
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user.Beam(H,icon_state="drainbeam",time=10)
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@@ -796,4 +796,4 @@
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to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
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else
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to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
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qdel(rite)
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qdel(rite)
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@@ -188,7 +188,7 @@
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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if(last_corrupt <= world.time)
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