Blood commit.
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@@ -372,7 +372,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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M.nutrition -= 500
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//reaction_mob(SM, )I forget what this is for
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//Damage the clone
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SM.blood_volume = BLOOD_VOLUME_NORMAL/2
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SM.blood_volume = (BLOOD_VOLUME_NORMAL*SM.blood_ratio)/2
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SM.adjustCloneLoss(60, 0)
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SM.setBrainLoss(40)
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SM.nutrition = startHunger/2
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@@ -498,7 +498,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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metabolization_rate = 1
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/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
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if(M.blood_volume < BLOOD_VOLUME_NORMAL)
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.blood_volume += 10
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M.adjustCloneLoss(-2, 0)
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M.setBrainLoss(-1)
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