Quote the armor lists
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CitadelStationBot
parent
757df53aa3
commit
f9353da855
@@ -1,7 +1,7 @@
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/obj/mecha/combat
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force = 30
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internal_damage_threshold = 50
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armor = list(melee = 30, bullet = 30, laser = 15, energy = 20, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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/obj/mecha/combat/moved_inside(mob/living/carbon/human/H)
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if(..())
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/mecha/combat/durand
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desc = "An aging combat exosuit utilized by the Nanotrasen corporation. Originally developed to combat hostile alien lifeforms."
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name = "\improper Durand"
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@@ -20,3 +21,27 @@
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..()
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defense_action.Remove(user)
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=======
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/obj/mecha/combat/durand
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desc = "An aging combat exosuit utilized by the Nanotrasen corporation. Originally developed to combat hostile alien lifeforms."
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name = "\improper Durand"
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icon_state = "durand"
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step_in = 4
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dir_in = 1 //Facing North.
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max_integrity = 400
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deflect_chance = 20
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armor = list("melee" = 40, "bullet" = 35, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 30000
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infra_luminosity = 8
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force = 40
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wreckage = /obj/structure/mecha_wreckage/durand
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/obj/mecha/combat/durand/GrantActions(mob/living/user, human_occupant = 0)
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..()
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defense_action.Grant(user, src)
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/obj/mecha/combat/durand/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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defense_action.Remove(user)
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>>>>>>> d282c60... Quote the armor lists (#35668)
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@@ -6,7 +6,7 @@
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dir_in = 1 //Facing North.
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max_integrity = 250
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deflect_chance = 5
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 25, "bullet" = 20, "laser" = 30, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 25000
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infra_luminosity = 6
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wreckage = /obj/structure/mecha_wreckage/gygax
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@@ -20,7 +20,7 @@
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icon_state = "darkgygax"
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max_integrity = 300
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deflect_chance = 15
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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operation_req_access = list(ACCESS_SYNDICATE)
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@@ -6,7 +6,7 @@
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max_integrity = 140
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deflect_chance = 60
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internal_damage_threshold = 60
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armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 25000
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infra_luminosity = 5
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operation_req_access = list(ACCESS_THEATRE)
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@@ -5,7 +5,7 @@
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step_in = 5
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max_integrity = 500
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deflect_chance = 25
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armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 50, "bullet" = 55, "laser" = 40, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 60000
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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infra_luminosity = 3
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/mecha/combat/phazon
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desc = "This is a Phazon exosuit. The pinnacle of scientific research and pride of Nanotrasen, it uses cutting edge bluespace technology and expensive materials."
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name = "\improper Phazon"
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@@ -28,3 +29,35 @@
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switch_damtype_action.Remove(user)
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phasing_action.Remove(user)
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=======
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/obj/mecha/combat/phazon
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desc = "This is a Phazon exosuit. The pinnacle of scientific research and pride of Nanotrasen, it uses cutting edge bluespace technology and expensive materials."
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name = "\improper Phazon"
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icon_state = "phazon"
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step_in = 2
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dir_in = 2 //Facing South.
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step_energy_drain = 3
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max_integrity = 200
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deflect_chance = 30
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 25000
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infra_luminosity = 3
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wreckage = /obj/structure/mecha_wreckage/phazon
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add_req_access = 1
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internal_damage_threshold = 25
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force = 15
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max_equip = 3
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phase_state = "phazon-phase"
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/obj/mecha/combat/phazon/GrantActions(mob/living/user, human_occupant = 0)
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..()
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switch_damtype_action.Grant(user, src)
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phasing_action.Grant(user, src)
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/obj/mecha/combat/phazon/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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switch_damtype_action.Remove(user)
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phasing_action.Remove(user)
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>>>>>>> d282c60... Quote the armor lists (#35668)
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@@ -6,7 +6,7 @@
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dir_in = 1 //Facing North.
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max_integrity = 100
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deflect_chance = 3
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 25, "bullet" = 20, "laser" = 30, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 15000
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wreckage = /obj/structure/mecha_wreckage/reticence
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operation_req_access = list(ACCESS_THEATRE)
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