Quote the armor lists
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CitadelStationBot
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757df53aa3
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f9353da855
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list("silicon" = 20)
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@@ -131,7 +131,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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grind_results = list("silicon" = 20, "iron" = 10)
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@@ -157,7 +157,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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throwforce = 10
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flags_1 = CONDUCT_1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
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resistance_flags = FIRE_PROOF
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merge_type = /obj/item/stack/sheet/plasteel
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grind_results = list("iron" = 20, "plasma" = 20)
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@@ -208,7 +208,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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icon_state = "sheet-wood"
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icon = 'icons/obj/stack_objects.dmi'
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sheettype = "wood"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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@@ -206,7 +206,7 @@
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flags_1 = CONDUCT_1
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turf_type = /turf/open/floor/plasteel
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mineralType = "metal"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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/obj/item/stack/tile/plasteel/cyborg
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