Quote the armor lists
This commit is contained in:
committed by
CitadelStationBot
parent
757df53aa3
commit
f9353da855
@@ -13,7 +13,7 @@
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icon_state = "vest_stealth"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15, fire = 70, acid = 70)
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armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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actions_types = list(/datum/action/item_action/hands_free/activate)
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allowed = list(
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/obj/item/device/abductor,
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@@ -26,8 +26,8 @@
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var/stealth_active = 0
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var/combat_cooldown = 10
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var/datum/icon_snapshot/disguise
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var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15, fire = 70, acid = 70)
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var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50, fire = 90, acid = 90)
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var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
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flags_1 ^= NODROP_1
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@@ -4,7 +4,7 @@
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icon_state = "blank_blob"
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desc = "A huge, pulsating yellow mass."
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max_integrity = 400
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 75, acid = 90)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
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explosion_block = 6
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point_return = -1
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health_regen = 0 //we regen in Life() instead of when pulsed
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@@ -4,7 +4,7 @@
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icon_state = "blank_blob"
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desc = "A large, pulsating yellow mass."
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 65, acid = 90)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 65, "acid" = 90)
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health_regen = 3
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point_return = 25
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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@@ -31,3 +32,38 @@
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desc = initial(desc)
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atmosblock = TRUE
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air_update_turf(1)
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=======
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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point_return = 4
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atmosblock = TRUE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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/obj/structure/blob/shield/scannerreport()
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if(atmosblock)
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return "Will prevent the spread of atmospheric changes."
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return "N/A"
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/obj/structure/blob/shield/core
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point_return = 0
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/obj/structure/blob/shield/update_icon()
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..()
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if(obj_integrity <= 75)
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icon_state = "blob_shield_damaged"
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name = "weakened strong blob"
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desc = "A wall of twitching tendrils."
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atmosblock = FALSE
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else
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icon_state = initial(icon_state)
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name = initial(name)
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desc = initial(desc)
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atmosblock = TRUE
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air_update_turf(1)
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>>>>>>> d282c60... Quote the armor lists (#35668)
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@@ -11,7 +11,7 @@
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CanAtmosPass = ATMOS_PASS_PROC
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var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
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max_integrity = 30
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 70)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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var/health_regen = 2 //how much health this blob regens when pulsed
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var/pulse_timestamp = 0 //we got pulsed when?
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var/heal_timestamp = 0 //we got healed when?
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@@ -446,7 +446,7 @@
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desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
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flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90) //No armor at all.
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
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/obj/item/clothing/suit/space/changeling/Initialize()
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. = ..()
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@@ -464,7 +464,7 @@
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icon_state = "lingspacehelmet"
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desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
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flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Again, no THICKMATERIAL_1.
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/***************************************\
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@@ -490,7 +490,7 @@
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icon_state = "lingarmor"
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flags_1 = NODROP_1 | DROPDEL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0, fire = 90, acid = 90)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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flags_inv = HIDEJUMPSUIT
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cold_protection = 0
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heat_protection = 0
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@@ -505,5 +505,5 @@
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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flags_1 = NODROP_1 | DROPDEL_1
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0, fire = 90, acid = 90)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE
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armor = list(melee = 50, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 50, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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/obj/item/clothing/head/helmet/clockwork/Initialize()
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. = ..()
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@@ -20,17 +20,17 @@
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/obj/item/clothing/head/helmet/clockwork/ratvar_act()
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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flags_1 |= STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else if(GLOB.ratvar_approaches)
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armor = list(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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flags_1 |= STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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flags_1 &= ~STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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@@ -67,7 +67,7 @@
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cold_protection = CHEST|GROIN|LEGS
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heat_protection = CHEST|GROIN|LEGS
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/device/mmi/posibrain/soul_vessel)
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/obj/item/clothing/suit/armor/clockwork/Initialize()
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@@ -81,17 +81,17 @@
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/obj/item/clothing/suit/armor/clockwork/ratvar_act()
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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flags_1 |= STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else if(GLOB.ratvar_approaches)
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armor = list(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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flags_1 |= STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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flags_1 &= ~STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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@@ -134,7 +134,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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/obj/item/clothing/gloves/clockwork/Initialize()
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. = ..()
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@@ -147,12 +147,12 @@
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/obj/item/clothing/gloves/clockwork/ratvar_act()
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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flags_1 |= STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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flags_1 &= ~STOPSPRESSUREDMAGE_1
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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@@ -275,7 +275,7 @@
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desc = "A torn, dust-caked hood. Strange letters line the inside."
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flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
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flags_cover = HEADCOVERSEYES
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armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -288,7 +288,7 @@
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item_state = "cultrobes"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_inv = HIDEJUMPSUIT
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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@@ -321,7 +321,7 @@
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES
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armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0, fire = 10, acid = 10)
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/suit/magusred
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@@ -331,7 +331,7 @@
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item_state = "magusred"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
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armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/head/helmet/space/hardsuit/cult
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@@ -339,7 +339,7 @@
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desc = "A heavily-armored helmet worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
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icon_state = "cult_helmet"
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item_state = "cult_helmet"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
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armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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brightness_on = 0
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actions_types = list()
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@@ -350,7 +350,7 @@
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desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
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w_class = WEIGHT_CLASS_BULKY
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
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armor = list(melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
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armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
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/obj/item/sharpener/cult
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@@ -374,7 +374,7 @@
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icon_state = "cult_armor"
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item_state = "cult_armor"
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w_class = WEIGHT_CLASS_BULKY
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armor = list(melee = 50, bullet = 40, laser = 50,energy = 30, bomb = 50, bio = 30, rad = 30, fire = 50, acid = 60)
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 30, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 60)
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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var/current_charges = 3
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@@ -384,7 +384,7 @@
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name = "empowered cultist armor"
|
||||
desc = "Empowered garb which creates a powerful shield around the user."
|
||||
icon_state = "cult_hoodalt"
|
||||
armor = list(melee = 50, bullet = 40, laser = 50,energy = 30, bomb = 50, bio = 30, rad = 30, fire = 50, acid = 50)
|
||||
armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 30, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 50)
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
@@ -428,7 +428,7 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
armor = list(melee = -50, bullet = -50, laser = -50,energy = -50, bomb = -50, bio = -50, rad = -50, fire = 0, acid = 0)
|
||||
armor = list("melee" = -50, "bullet" = -50, "laser" = -50,"energy" = -50, "bomb" = -50, "bio" = -50, "rad" = -50, "fire" = 0, "acid" = 0)
|
||||
slowdown = -1
|
||||
hoodtype = /obj/item/clothing/head/hooded/berserkerhood
|
||||
|
||||
@@ -438,7 +438,7 @@
|
||||
icon_state = "culthood"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
armor = list(melee = -50, bullet = -50, laser = -50, energy = -50, bomb = -50, bio = -50, rad = -50, fire = 0, acid = 0)
|
||||
armor = list("melee" = -50, "bullet" = -50, "laser" = -50, "energy" = -50, "bomb" = -50, "bio" = -50, "rad" = -50, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/berserker/equipped(mob/living/user, slot)
|
||||
..()
|
||||
|
||||
@@ -513,7 +513,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
icon_state = "nucleardisk"
|
||||
persistence_replacement = /obj/item/disk/nuclear/fake
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/fake = FALSE
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/item/device/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
max_integrity = 250
|
||||
integrity_failure = 80
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
var/danger_level = 0
|
||||
|
||||
@@ -53,7 +53,7 @@ Pipelines + Other Objects -> Pipe network
|
||||
normalize_cardinal_directions()
|
||||
nodes = new(device_type)
|
||||
if (!armor)
|
||||
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 100, acid = 70)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
..()
|
||||
if(process)
|
||||
SSair.atmos_machinery += src
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
max_integrity = 350
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 30, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
state_open = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/cryo_tube
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
max_integrity = 300
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
|
||||
layer = OBJ_LAYER
|
||||
circuit = /obj/item/circuitboard/machine/thermomachine
|
||||
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
max_integrity = 150
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 40, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
|
||||
var/target_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/obj/machinery/meter/Destroy()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/can_max_release_pressure = (ONE_ATMOSPHERE * 10)
|
||||
var/can_min_release_pressure = (ONE_ATMOSPHERE / 10)
|
||||
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 80, acid = 50)
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50)
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
pressure_resistance = 7 * ONE_ATMOSPHERE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/atmos.dmi'
|
||||
use_power = NO_POWER_USE
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 60, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 30)
|
||||
|
||||
|
||||
var/datum/gas_mixture/air_contents
|
||||
|
||||
@@ -559,7 +559,7 @@
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
name = "insulated tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
|
||||
armor = list(melee = 20, bullet = 10, laser = 0,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 25, acid = 25)
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
/obj/item/clothing/shoes/combat/coldres
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
random_sensor = FALSE
|
||||
resistance_flags = NONE
|
||||
can_adjust = FALSE
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
icon_state = "meson"
|
||||
item_state = "meson"
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -264,7 +264,7 @@
|
||||
item_state = "ygloves"
|
||||
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
item_color = "grey"
|
||||
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -313,7 +313,7 @@
|
||||
// The camohat, I mean, holographic hat projection, is part of the
|
||||
// drone itself.
|
||||
flags_1 = NODROP_1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// which means it offers no protection, it's just air and light
|
||||
|
||||
/obj/item/clothing/head/chameleon/drone/Initialize()
|
||||
@@ -330,7 +330,7 @@
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
@@ -365,7 +365,7 @@
|
||||
/obj/item/clothing/mask/chameleon/drone
|
||||
//Same as the drone chameleon hat, undroppable and no protection
|
||||
flags_1 = NODROP_1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// Can drones use the voice changer part? Let's not find out.
|
||||
vchange = 0
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
permeability_coefficient = 0.05
|
||||
resistance_flags = NONE
|
||||
pockets = /obj/item/storage/internal/pocket/shoes
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
|
||||
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
|
||||
if(slot == slot_glasses)
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 50)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex
|
||||
name = "latex gloves"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
|
||||
|
||||
/obj/item/clothing/gloves/combat
|
||||
name = "combat gloves"
|
||||
@@ -37,7 +37,7 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
@@ -54,4 +54,4 @@
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35, fire = 0, acid = 0)
|
||||
armor = list("melee" = 15, "bullet" = 35, "laser" = 35, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = FALSE
|
||||
item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
|
||||
armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Standard Security gear. Protects the head from impacts."
|
||||
icon_state = "helmet"
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 35, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
flags_inv = HIDEEARS
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
@@ -41,7 +41,7 @@
|
||||
desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
icon_state = "helmetalt"
|
||||
item_state = "helmetalt"
|
||||
armor = list(melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
can_flashlight = 1
|
||||
dog_fashion = null
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
toggle_message = "You pull the visor down on"
|
||||
alt_toggle_message = "You push the visor up on"
|
||||
can_toggle = 1
|
||||
armor = list(melee = 45, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 45, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
flags_inv = HIDEEARS|HIDEFACE
|
||||
strip_delay = 80
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
@@ -117,7 +117,7 @@
|
||||
desc = "An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern."
|
||||
icon_state = "swatsyndie"
|
||||
item_state = "swatsyndie"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 50, acid = 50)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 50, "acid" = 50)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
@@ -138,7 +138,7 @@
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
icon_state = "thunderdome"
|
||||
item_state = "thunderdome"
|
||||
armor = list(melee = 40, bullet = 30, laser = 25,energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 25,"energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
@@ -151,7 +151,7 @@
|
||||
desc = "An ancient helmet made of bronze and leather."
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 0, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
icon_state = "roman"
|
||||
item_state = "roman"
|
||||
@@ -179,7 +179,7 @@
|
||||
icon_state = "redtaghelm"
|
||||
flags_cover = HEADCOVERSEYES
|
||||
item_state = "redtaghelm"
|
||||
armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0, fire = 0, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
// Offer about the same protection as a hardhat.
|
||||
dog_fashion = null
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
icon_state = "bluetaghelm"
|
||||
flags_cover = HEADCOVERSEYES
|
||||
item_state = "bluetaghelm"
|
||||
armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0, fire = 0, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
// Offer about the same protection as a hardhat.
|
||||
dog_fashion = null
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
desc = "A classic metal helmet."
|
||||
icon_state = "knight_green"
|
||||
item_state = "knight_green"
|
||||
armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0, fire = 0, acid = 50)
|
||||
armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
strip_delay = 80
|
||||
@@ -232,7 +232,7 @@
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20, fire = 40, acid = 20)
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
|
||||
icon_state = "skull"
|
||||
item_state = "skull"
|
||||
strip_delay = 100
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
icon_state = "captain"
|
||||
item_state = "that"
|
||||
flags_inv = 0
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = /datum/dog_fashion/head/captain
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
name = "head of personnel's cap"
|
||||
icon_state = "hopcap"
|
||||
desc = "The symbol of true bureaucratic micromanagement."
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
dog_fashion = /datum/dog_fashion/head/hop
|
||||
|
||||
//Chaplain
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "head of security cap"
|
||||
desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
|
||||
strip_delay = 80
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
name = "warden's police hat"
|
||||
desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
|
||||
icon_state = "policehelm"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 30, acid = 60)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 60)
|
||||
strip_delay = 60
|
||||
dog_fashion = /datum/dog_fashion/head/warden
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
name = "security beret"
|
||||
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0, fire = 20, acid = 50)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = null
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
name = "warden's beret"
|
||||
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
|
||||
icon_state = "wardenberet"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 30, acid = 50)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navyofficer
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "It's good to be emperor."
|
||||
item_state = "that"
|
||||
flags_inv = 0
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
@@ -185,7 +185,7 @@
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 5, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
|
||||
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
|
||||
pockets = /obj/item/storage/internal/pocket/small
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
name = "crown"
|
||||
desc = "A crown fit for a king, a petty king maybe."
|
||||
icon_state = "crown"
|
||||
armor = list(melee = 15, bullet = 0, laser = 0,energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 0, "laser" = 0,"energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
materials = list(MAT_METAL=1750, MAT_GLASS=400)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 60)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -42,7 +42,7 @@
|
||||
item_color = "cakehat"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
heat = 1000
|
||||
@@ -112,7 +112,7 @@
|
||||
item_state = "hardhat0_pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
item_state = "hardhat0_reindeer"
|
||||
item_color = "reindeer"
|
||||
flags_inv = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 1 //luminosity when on
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
desc = "It's a robust baseball hat in tasteful red colour."
|
||||
icon_state = "secsoft"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 20, acid = 50)
|
||||
armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = null
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 55)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55)
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -40,7 +40,7 @@
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 2,"energy" = 2, "bomb" = 0, "bio" = 75, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "syndicate mask"
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
gas_transfer_coefficient = 0.9
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 25, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
|
||||
/obj/item/clothing/mask/surgical/attack_self(mob/user)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0, fire = 70, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 10, "rad" = 0, "fire" = 70, "acid" = 50)
|
||||
strip_delay = 70
|
||||
resistance_flags = NONE
|
||||
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
|
||||
@@ -24,7 +24,7 @@
|
||||
desc = "High speed, no drag combat boots."
|
||||
permeability_coefficient = 0.01
|
||||
flags_1 = NOSLIP_1
|
||||
armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30, fire = 90, acid = 50)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 90, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
@@ -55,7 +55,7 @@
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 75)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
|
||||
|
||||
/obj/item/clothing/shoes/galoshes/dry
|
||||
name = "absorbent galoshes"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
@@ -34,7 +34,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
|
||||
slowdown = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "chronohelmet"
|
||||
item_state = "chronohelmet"
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/obj/item/clothing/suit/space/chronos/suit = null
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "chronosuit"
|
||||
item_state = "chronosuit"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90, fire = 100, acid = 1000)
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
|
||||
var/list/hands_nodrop = list()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = FLIGHTPACK_SPRITE_BASE
|
||||
item_state = FLIGHTPACK_SPRITE_BASE
|
||||
actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 75)
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -758,7 +758,7 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit
|
||||
jetpack = null
|
||||
actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 100)
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
var/locked_strip_delay = 80
|
||||
var/obj/item/device/flightpack/pack = null
|
||||
@@ -1078,7 +1078,7 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
brightness_on = 7
|
||||
light_color = "#30ffff"
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 100)
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_BASIC)
|
||||
var/zoom_range = 12
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
max_integrity = 300
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
|
||||
var/basestate = "hardsuit"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = FALSE
|
||||
@@ -96,7 +96,7 @@
|
||||
icon_state = "hardsuit-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
max_integrity = 300
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
||||
siemens_coefficient = 0
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helmet
|
||||
@@ -166,7 +166,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 100, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
|
||||
item_color = "engineering"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "hardsuit-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 100, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
icon_state = "hardsuit0-atmospherics"
|
||||
item_state = "atmo_helm"
|
||||
item_color = "atmospherics"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
|
||||
icon_state = "hardsuit-atmospherics"
|
||||
item_state = "atmo_hardsuit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
|
||||
@@ -208,7 +208,7 @@
|
||||
icon_state = "hardsuit0-white"
|
||||
item_state = "ce_helm"
|
||||
item_color = "white"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90, fire = 100, acid = 90)
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
name = "advanced hardsuit"
|
||||
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
item_state = "ce_hardsuit"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90, fire = 100, acid = 90)
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
|
||||
@@ -233,7 +233,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 75)
|
||||
brightness_on = 7
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
|
||||
|
||||
@@ -245,7 +245,7 @@
|
||||
item_state = "mining_hardsuit"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 75)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -258,7 +258,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
on = TRUE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
@@ -336,7 +336,7 @@
|
||||
item_state = "syndie_hardsuit"
|
||||
item_color = "syndi"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
jetpack = /obj/item/tank/jetpack/suit
|
||||
@@ -348,7 +348,7 @@
|
||||
alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
visor_flags_inv = 0
|
||||
@@ -364,7 +364,7 @@
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -399,7 +399,7 @@
|
||||
item_state = "wiz_helm"
|
||||
item_color = "wiz"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -410,7 +410,7 @@
|
||||
item_state = "wiz_hardsuit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/teleportation_scroll, /obj/item/tank/internals)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
@@ -425,7 +425,7 @@
|
||||
item_state = "medical_helm"
|
||||
item_color = "medical"
|
||||
flash_protect = 0
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
scan_reagents = 1
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
@@ -434,7 +434,7 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/device/healthanalyzer, /obj/item/stack/medical)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
|
||||
//Research Director hardsuit
|
||||
@@ -445,7 +445,7 @@
|
||||
item_color = "rd"
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = 1
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
@@ -475,7 +475,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector,
|
||||
/obj/item/hand_tele, /obj/item/device/aicard)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
|
||||
|
||||
|
||||
@@ -487,7 +487,7 @@
|
||||
icon_state = "hardsuit0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 35, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security
|
||||
@@ -495,7 +495,7 @@
|
||||
name = "security hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security/Initialize()
|
||||
@@ -508,14 +508,14 @@
|
||||
desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-hos"
|
||||
item_color = "hos"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
|
||||
armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
icon_state = "hardsuit-hos"
|
||||
name = "head of security's hardsuit"
|
||||
desc = "A special bulky suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
|
||||
armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
jetpack = /obj/item/tank/jetpack/suit
|
||||
|
||||
@@ -525,7 +525,7 @@
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
desc = "A tactical SWAT helmet MK.II boasting better protection and a horrible fashion sense."
|
||||
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR //we want to see the mask
|
||||
heat_protection = HEAD
|
||||
@@ -540,7 +540,7 @@
|
||||
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
|
||||
@@ -556,7 +556,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-humor environment. Has radiation shielding."
|
||||
icon_state = "hardsuit0-clown"
|
||||
item_state = "hardsuit0-clown"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 60, acid = 30)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 30)
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/clown
|
||||
@@ -564,7 +564,7 @@
|
||||
desc = "A special suit that protects against hazardous, low humor environments. Has radiation shielding. Only a true clown can wear it."
|
||||
icon_state = "hardsuit-clown"
|
||||
item_state = "clown_hardsuit"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 60, acid = 30)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 30)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/clown
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
@@ -615,7 +615,7 @@
|
||||
icon_state = "hardsuit-hos"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
allowed = null
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/current_charges = 3
|
||||
var/max_charges = 3 //How many charges total the shielding has
|
||||
@@ -682,7 +682,7 @@
|
||||
item_color = "ert_medical"
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1 //Dont want people changing into the other teams gear
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
|
||||
armor = list(melee = 0, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 100, rad = 100, fire = 95, acid = 95)
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
slowdown = 0
|
||||
max_charges = 5
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
icon_state = "hardsuit0-ert_medical"
|
||||
item_state = "hardsuit0-ert_medical"
|
||||
item_color = "ert_medical"
|
||||
armor = list(melee = 0, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 100, rad = 100, fire = 95, acid = 95)
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
|
||||
@@ -737,7 +737,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
|
||||
slowdown = 0
|
||||
@@ -753,7 +753,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
|
||||
///SWAT version
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/swat
|
||||
@@ -765,7 +765,7 @@
|
||||
max_charges = 4
|
||||
current_charges = 4
|
||||
recharge_delay = 15
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
|
||||
@@ -777,7 +777,7 @@
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
|
||||
@@ -20,7 +20,7 @@ Contains:
|
||||
desc = "An advanced tactical space helmet."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -35,7 +35,7 @@ Contains:
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat_suit"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -49,7 +49,7 @@ Contains:
|
||||
icon_state = "heavy"
|
||||
item_state = "swat_suit"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 100, acid = 100)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 120
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -61,7 +61,7 @@ Contains:
|
||||
dynamic_fhair_suffix = "+generic"
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
flags_inv = 0
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -76,7 +76,7 @@ Contains:
|
||||
flags_inv = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -135,7 +135,7 @@ Contains:
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
flags_1 = STOPSPRESSUREDMAGE_1
|
||||
flags_inv = HIDEHAIR
|
||||
strip_delay = 40
|
||||
@@ -156,7 +156,7 @@ Contains:
|
||||
flags_inv = 0
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
|
||||
slowdown = 0
|
||||
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
|
||||
@@ -167,7 +167,7 @@ Contains:
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
item_color = "ert_commander"
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
|
||||
brightness_on = 7
|
||||
@@ -179,7 +179,7 @@ Contains:
|
||||
item_state = "ert_command"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
slowdown = 0
|
||||
strip_delay = 130
|
||||
|
||||
@@ -228,7 +228,7 @@ Contains:
|
||||
icon_state = "space"
|
||||
item_state = "s_suit"
|
||||
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 50, acid = 65)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva
|
||||
name = "EVA helmet"
|
||||
@@ -236,14 +236,14 @@ Contains:
|
||||
item_state = "space"
|
||||
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
flash_protect = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 50, acid = 65)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/freedom
|
||||
name = "eagle helmet"
|
||||
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100, fire = 80, acid = 80)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
@@ -254,7 +254,7 @@ Contains:
|
||||
icon_state = "freedom"
|
||||
item_state = "freedom"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list(melee = 20, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100, fire = 80, acid = 80)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
@@ -266,7 +266,7 @@ Contains:
|
||||
desc = "Spaceworthy and it looks like a space carp's head, smells like one too."
|
||||
icon_state = "carp_helm"
|
||||
item_state = "syndicate"
|
||||
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75, fire = 60, acid = 75) //As whimpy as a space carp
|
||||
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
|
||||
brightness_on = 0 //luminosity when on
|
||||
actions_types = list()
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
|
||||
@@ -278,7 +278,7 @@ Contains:
|
||||
icon_state = "carp_suit"
|
||||
item_state = "space_suit_syndicate"
|
||||
slowdown = 0 //Space carp magic, never stop believing
|
||||
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75, fire = 60, acid = 75) //As whimpy whimpy whoo
|
||||
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo
|
||||
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
|
||||
|
||||
@@ -335,7 +335,7 @@ Contains:
|
||||
desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
|
||||
icon_state = "syndicate-helm-orange"
|
||||
item_state = "syndicate-helm-orange"
|
||||
armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0)
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
|
||||
strip_delay = 65
|
||||
|
||||
/obj/item/clothing/suit/space/fragile
|
||||
@@ -345,7 +345,7 @@ Contains:
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
slowdown = 2
|
||||
armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0)
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
|
||||
strip_delay = 65
|
||||
|
||||
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "EVA plasma envirosuit"
|
||||
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
|
||||
resistance_flags = FIRE_PROOF
|
||||
icon_state = "plasmaman_suit"
|
||||
item_state = "plasmaman_suit"
|
||||
@@ -41,7 +41,7 @@
|
||||
icon_state = "plasmaman-helm"
|
||||
item_state = "plasmaman-helm"
|
||||
strip_delay = 80
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 4 //luminosity when the light is on
|
||||
var/on = FALSE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
|
||||
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
@@ -13,7 +13,7 @@
|
||||
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
var/blood_overlay_type = "suit"
|
||||
var/togglename = null
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
equip_delay_other = 40
|
||||
max_integrity = 250
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/suit/armor/Initialize()
|
||||
. = ..()
|
||||
@@ -46,7 +46,7 @@
|
||||
icon_state = "hos"
|
||||
item_state = "greatcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 70, acid = 90)
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90)
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
@@ -92,7 +92,7 @@
|
||||
icon_state = "capcarapace"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 100, acid = 90)
|
||||
armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90)
|
||||
dog_fashion = null
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 80
|
||||
equip_delay_other = 60
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
icon_state = "bonearmor"
|
||||
item_state = "bonearmor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
@@ -134,7 +134,7 @@
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 70
|
||||
equip_delay_other = 50
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
icon_state = "armor_reflec"
|
||||
item_state = "armor_reflec"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 10, laser = 60, energy = 50, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/hit_reflect_chance = 40
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "reactiveoff"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
hit_reaction_chance = 50
|
||||
@@ -361,7 +361,7 @@
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 90, acid = 90)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -374,7 +374,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 90, acid = 90)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -382,7 +382,7 @@
|
||||
flags_1 = THICKMATERIAL_1
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 90, acid = 90)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "thunderdome suit"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags_1 = THICKMATERIAL_1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
|
||||
resistance_flags = ACID_PROOF
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
@@ -22,7 +22,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
strip_delay = 70
|
||||
equip_delay_other = 70
|
||||
@@ -46,11 +46,11 @@
|
||||
|
||||
//Security biosuit, grey with red stripe across the chest
|
||||
/obj/item/clothing/head/bio_hood/security
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
icon_state = "bio_security"
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/security
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
icon_state = "bio_security"
|
||||
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
name = "goliath cloak hood"
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
@@ -77,7 +77,7 @@
|
||||
icon_state = "dragon"
|
||||
desc = "A suit of armour fashioned from the remains of an ash drake."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
|
||||
armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "drake helm"
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
item_state = "det_suit"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 45)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -187,6 +187,6 @@
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
allowed = list(/obj/item/tank/internals, /obj/item/melee/curator_whip)
|
||||
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 45)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/soap, /obj/item/device/sensor_device, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
togglename = "buttons"
|
||||
species_exception = list(/datum/species/golem)
|
||||
|
||||
|
||||
@@ -381,7 +381,7 @@
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "hostrench"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
name = "puffer vest"
|
||||
@@ -390,7 +390,7 @@
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
cold_protection = CHEST|GROIN
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/suit/jacket/miljacket
|
||||
name = "military jacket"
|
||||
@@ -469,7 +469,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood
|
||||
@@ -485,7 +485,7 @@
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "coatcaptain"
|
||||
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
|
||||
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
|
||||
@@ -499,7 +499,7 @@
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "coatsecurity"
|
||||
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
|
||||
@@ -514,7 +514,7 @@
|
||||
icon_state = "coatmedical"
|
||||
item_state = "coatmedical"
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 45)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/medical
|
||||
@@ -525,7 +525,7 @@
|
||||
icon_state = "coatscience"
|
||||
item_state = "coatscience"
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/science
|
||||
@@ -535,7 +535,7 @@
|
||||
name = "engineering winter coat"
|
||||
icon_state = "coatengineer"
|
||||
item_state = "coatengineer"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20, fire = 30, acid = 45)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
|
||||
|
||||
@@ -575,7 +575,7 @@
|
||||
icon_state = "coatminer"
|
||||
item_state = "coatminer"
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/miner
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags_1 = THICKMATERIAL_1
|
||||
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
@@ -82,7 +82,7 @@
|
||||
flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
@@ -121,7 +121,7 @@
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
flags_1 = THICKMATERIAL_1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
@@ -143,7 +143,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/geiger_counter)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "wizard"
|
||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "wizard-fake"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
strip_delay = 50
|
||||
@@ -123,7 +123,7 @@
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
@@ -132,7 +132,7 @@
|
||||
icon_state = "marisa"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
@@ -142,7 +142,7 @@
|
||||
item_state = "marisarobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/paper
|
||||
@@ -194,7 +194,7 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
slowdown = 0
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
item_state = "battlemage"
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
actions_types = null //No inbuilt light
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
permeability_coefficient = 0.9
|
||||
slot_flags = SLOT_ICLOTHING
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
|
||||
var/has_sensor = HAS_SENSORS // For the crew computer
|
||||
var/random_sensor = TRUE
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
icon_state = "plasma"
|
||||
item_color = "plasma"
|
||||
medaltype = "medal-plasma"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
|
||||
materials = list(MAT_PLASMA=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
@@ -318,7 +318,7 @@
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon_state = "talisman"
|
||||
item_color = "talisman"
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/skullcodpiece
|
||||
@@ -327,4 +327,4 @@
|
||||
icon_state = "skull"
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
item_color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "gy_suit"
|
||||
item_color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 80, acid = 40)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
@@ -22,7 +22,7 @@
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 60, acid = 20)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "director"
|
||||
item_state = "lb_suit"
|
||||
item_color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 35)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "rdwhimsy"
|
||||
item_state = "rdwhimsy"
|
||||
item_color = "rdwhimsy"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
icon_state = "rdturtle"
|
||||
item_state = "p_suit"
|
||||
item_color = "rdturtle"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "toxinswhite"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
@@ -47,7 +47,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 50, acid = 65)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
|
||||
/*
|
||||
* Medical
|
||||
@@ -59,7 +59,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
@@ -68,7 +68,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "geneticswhite"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
@@ -77,7 +77,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
@@ -86,7 +86,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
item_state = "w_suit"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "rsecurity"
|
||||
item_state = "r_suit"
|
||||
item_color = "rsecurity"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = SENSOR_COORDS
|
||||
@@ -35,7 +35,7 @@
|
||||
icon_state = "rwarden"
|
||||
item_state = "r_suit"
|
||||
item_color = "rwarden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
@@ -57,7 +57,7 @@
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
@@ -80,7 +80,7 @@
|
||||
icon_state = "rhos"
|
||||
item_state = "r_suit"
|
||||
item_color = "rhos"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 60
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -617,7 +617,7 @@
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
item_color = "plasmaman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 95, acid = 95)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
can_adjust = FALSE
|
||||
strip_delay = 80
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
@@ -36,7 +36,7 @@
|
||||
icon_state = "trackpants"
|
||||
item_color = "trackpants"
|
||||
can_adjust = FALSE
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "trek_engsec"
|
||||
item_color = "trek_engsec"
|
||||
item_state = "r_suit"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) //more sec than eng, but w/e.
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) //more sec than eng, but w/e.
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/trek/medsci
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
icon_state = "xmashat"
|
||||
desc = "A crappy paper hat that you are REQUIRED to wear."
|
||||
flags_inv = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/effect/landmark/xmastree
|
||||
name = "christmas tree spawner"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/charge_delay = 4
|
||||
var/use_cyborg_cell = TRUE
|
||||
max_integrity = 50
|
||||
armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0)
|
||||
armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
|
||||
return user.canUseTopic(src, BE_CLOSE)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
opacity = 0
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
|
||||
var/state = 0
|
||||
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
@@ -33,7 +33,7 @@
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
|
||||
@@ -72,7 +72,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "marker"
|
||||
layer = BELOW_OPEN_DOOR_LAYER
|
||||
armor = list(melee = 50, bullet = 75, laser = 75, energy = 75, bomb = 25, bio = 100, rad = 100, fire = 25, acid = 0)
|
||||
armor = list("melee" = 50, "bullet" = 75, "laser" = 75, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 25, "acid" = 0)
|
||||
max_integrity = 50
|
||||
anchored = TRUE
|
||||
light_range = 2
|
||||
|
||||
@@ -696,7 +696,7 @@
|
||||
name = "pile of bandages"
|
||||
desc = "It emits a strange aura, as if there was still life within it..."
|
||||
max_integrity = 50
|
||||
armor = list(melee = 90, bullet = 90, laser = 25, energy = 80, bomb = 50, bio = 100, fire = -50, acid = -50)
|
||||
armor = list("melee" = 90, "bullet" = 90, "laser" = 25, "energy" = 80, "bomb" = 50, "bio" = 100, "fire" = -50, "acid" = -50)
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "pile_bandages"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
integrity_failure = 50
|
||||
max_integrity = 100
|
||||
armor = list(melee = 0, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 0, acid = 0)
|
||||
armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
|
||||
// Important hardware (must be installed for computer to work)
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "ninja hood"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja_mask"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 25, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 12
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
blockTracking = 1//Roughly the only unique thing about this helmet.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags_1 = NOSLIP_1
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 120
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -19,7 +19,7 @@ Contents:
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/stock_parts/cell)
|
||||
slowdown = 1
|
||||
resistance_flags = LAVA_PROOF | ACID_PROOF
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 12
|
||||
|
||||
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if (!req_access)
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
if (!armor)
|
||||
armor = list(melee = 20, bullet = 20, laser = 10, energy = 100, bomb = 30, bio = 100, rad = 100, fire = 90, acid = 50)
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 10, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
|
||||
..()
|
||||
GLOB.apcs_list += src
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
anchored = TRUE
|
||||
layer = WALL_OBJ_LAYER
|
||||
max_integrity = 200
|
||||
armor = list(melee = 50, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
|
||||
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
|
||||
var/stage = 1
|
||||
var/fixture_type = "tube"
|
||||
|
||||
@@ -28,7 +28,7 @@ field_generator power level display
|
||||
use_power = NO_POWER_USE
|
||||
max_integrity = 500
|
||||
//100% immune to lasers and energy projectiles since it absorbs their energy.
|
||||
armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
|
||||
var/const/num_power_levels = 6 // Total number of power level icon has
|
||||
var/power_level = 0
|
||||
var/active = FG_OFFLINE
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
max_integrity = 500
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 80)
|
||||
|
||||
var/obj/machinery/particle_accelerator/control_box/master = null
|
||||
var/construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
|
||||
@@ -230,7 +230,7 @@
|
||||
flags_inv = HIDEHAIR
|
||||
slot_flags = SLOT_HEAD
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 75, acid = 50) //Weak melee protection, because you can wear it on your head
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 50) //Weak melee protection, because you can wear it on your head
|
||||
slot_equipment_priority = list( \
|
||||
slot_back, slot_wear_id,\
|
||||
slot_w_uniform, slot_wear_suit,\
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
|
||||
max_integrity = 200
|
||||
resistance_flags = FIRE_PROOF
|
||||
interact_open = TRUE
|
||||
|
||||
Reference in New Issue
Block a user